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[IV/EFLC] Potential Grim


iiCriminnaaL

Recommended Posts

GTA IV has its fair share of crime rate and overall grim all over Liberty City and Alderney, but ever felt like it could've been even more intense had it been packed with more action and somewhat higher crime rate and overall danger element in the streets?

 

What this mod basically does is enhancing the danger element of Liberty City's and Alderney's streets outside the story, adjusting the gang life and the criminal underworld's activity. Increasing the violence and hostility of gangs and greatly expanding their influences and operations all over the city, relying on story details, hints and appropriate backgrounds. Sided by fixing the codes that are intended to make certain gangs act with hostility towards the protagonist after certain points of the story to load and work properly. Furthermore, remarkably spreading the presence and operation of drug dealers, pimps and prostitutes all over the streets, primarily at night. All besides adding more depth to pedestrians so that several of them will become braver to defend themselves, making them more aggressive and interactive. Further more, several of them will have the possibility to pick prostitutes, buy drugs, as well as be criminals rather than only regular civilians, meaning that they can get chased by police officers on-foot quite often. Not only turning the city into a more dangerous and interactive environment - especially at night, but to an extent some parts of the ocean around the gang influenced districts as well. Making both Liberty City, and to an extent Alderney truly feel like "the worst place in America".

 

DOWNLOAD

 

* It's extremely recommended to make backup copies for your files before replacing any of them.

In order to replace and add the archived files, you'll have to use a file modding tool such as OpenIV.

 

 

So, going into more details, these are the changes that have been done so far:

 

Spoiler

 

* Gang rivalries:

  • Albanians : Lost, Russians, Irish, Yardies, Koreans & Triads
  • Angels : Lost, Yardies, Afros & Riders (TLAD)
  • Lost : Albanians, Angels & Yardies | Triads (post Final Interview / This Sh*t Is Cursed / Chinese Takeout)
  • Italians : N/A
  • Russians : Albanians, Koreans & Triads
  • Irish : Albanians & Triads
  • Yardies : Albanians, Angels, Lost, Afros & Triads
  • Afros : Angels, Yardies & Latinos
  • Koreans : Albanians & Russians
  • Triads : Albanians, Russians, Irish, Yardies & Latinos | Lost (post Final Interview / This Sh*t Is Cursed / Chinese Takeout)
  • Latinos : Afros, Triads & Riders (TLAD)
  • Riders (TLAD) : Angels & Latinos

 

* Changes in gang relationships with the protagonist(s):

  • Niko (GTA IV):
    • Bleed Out: Albanian Mob (hostile)
    • Russian Revolution: Bratva (hostile)
    • Undress To Kill: Spanish Lords (hostile) (not in the default script)
    • No Way On The Subway: The Lost MC (hostile)
    • Dining Out: Korean Mob (hostile)
  • Johnny (TLAD):
    • Default: Albanian Mob & Yardies (hostile) (not in the default script)
    • Clean & Serene: Angels of Death MC (hostile)
    • This Sh*t's Cursed: Triads (hostile)
  • Luis (TBOGT):
    • Chinese Takeout: Triads (hostile) (not in the default script)
    • Frosting On The Cake: The Lost MC (hostile) (not in the default script)

 

* Numbers of districts influenced by each gang:

  • Albanian Mob: 6
    (3 in Broker/Dukes, 2 in Bohan and 1 in Algonquin)
  • Angels of Death MC: 4
    (1 in Broker/Dukes, 2 in Algonquin and 1 in Alderney)
  • The Lost MC: 3
    (1 in Broker/Dukes and 2 in Alderney)
  • Mafia: 13
    (2 in Broker/Dukes, 1 in Bohan, 5 in Algonquin and 5 in Alderney)
  • Bratva: 15
    (7 in Broker/Dukes, 2 in Bohan, 4 in Algonquin and 2 in Alderney)
  • Irish Mob: 6
    (3 in Broker/Dukes, 2 in Algonquin and 1 in Alderney)
  • Yardies: 5
    (5 in Broker/Dukes)
  • Hustlers: 12
    (3 in Broker/Dukes, 2 in Bohan, 5 in Algonquin and 2 in Alderney)
  • Korean Mob: 5
    (2 in Bohan, 1 in Algonquin and 2 in Alderney)
  • Triads: 9
    (4 in Broker/Dukes, 4 in Algonquin and 1 in Alderney)
  • Spanish Lords: 14
    (2 in Broker/Dukes, 4 in Bohan, 5 in Algonquin and 3 in Alderney)
  • Uptown Riders (TLAD): 2
    (2 in Algonquin)


* Numbers of districts influenced by gangs in each main borough (48/65):

  • Broker/Dukes: 17/20
  • Bohan: 7/7
  • Algonquin: 15/29
  • Alderney: 9/9

 

* Districts where rival gangs can confront each other in each main borough (not including the crosslines between districts) (23 of 48/65):

  • Broker/Dukes (9 of 17/20):
    • Beechwood City (Jam-Afro) (22:00-08:00)
    • BOABO (Alb-TLMC) (24 hours)
    • East Hook (Rus-Alb) (22:00-08:00)
    • Firefly Projects (Jam-Afro) (22:00-08:00)
    • Hove Beach (Rus-Alb) (20:00-10:00)
    • Schottler (Jam-Afro) (22:00-08:00)
    • Charge Island (Rus-Tri) (00:00-06:00) (weekends)
    • Cerveza Heights (Tri-Lat) (20:00-10:00)
    • East Island City (Rus-Tri & Iri-Tri) (22:00-08:00)
  • Bohan (4 of 7/7):
    • Bohan Industrial (Rus-Kor) (22:00-08:00)
    • Chase Point (Afro-Lat) (22:00-08:00)
    • Little Bay (Kor-Alb) (24 hours)
    • South Bohan (Afro-Lat) (24 hours)
  • Algonquin (7 of 15/29):
    • Colony Island (Afro-Lat) (00:00-06:00)
    • East Holland (Afro-Lat) (22:00-08:00)
    • Fishmarket South (Rus-Tri) (22:00-08:00)
    • North Holland (AOD-Afro & Afro-Lat | UR-Lat in TLAD) (22:00-08:00)
    • Northwood (Afro-Lat | UR-Lat in TLAD) (24 hours)
    • Presidents City (Afro-Lat) (22:00-08:00)
    • Westminster (Rus-Alb & Iri-Alb) (22:00-08:00)
  • Alderney (3 of 9/9):
    • Acter (Afro-Lat) (22:00-08:00)
    • Acter Industrial Park (Rus-Kor) (22:00-08:00)
    • Leftwood (Tri-Lat) (22:00-08:00)

 

 

General:

  • Gang relationships have been adjusted so that, relying on the canon acquaintances between gangs in the story, as well as taking in consideration the background and nature of each gang, sided by hints from both the game and GTA: Chinatown Wars, there'll be street rivalries between rival gangs. They'll hassle each others when they're close enough, and start fighting after a while, usually with bare fists or melee weapons, and sometimes with firearms, but not too frequently. The Mob and Gang factions of the Bratva (Russian Mafia) are now friendly towards each others, and not purely neutral, albeit the Mob faction will still not bother with defending the Gang faction too frequently. Also, with the exception of the Mafia, hostile/provoked gang members will sometimes carjack rival gang members, as well as try to rescue their arrested gang mate before he gets placed into a patrol.
     
  • Fixing already present codes so that they'll load properly, gangs will act with proper hostility towards the player depending on story progress, while on the other hand, neutral gangs won't hassle them without being provoked (which had to be done in order to prevent game crashes from occurring when rival gangs start hassling each others). Furthermore, in addition to the default eventual changes of acquaintances, some other gang relationship changes have been made to occur after certain story events (which will only work in new games and/or save games saved after starting a new game with the mod installed. You can fix that with the extra options in the files).
     
  • Traffic and population densities are now handled in a more realistic and diverse way, especially taking in consideration the region the game is based on. The streets are now significantly busier at daytime hours. They're also busier at night too, especially at early night, and especially at weekends, but to a lesser extent than at daytime hours. All while keeping the differences between the night hours remarkable, even further than in the original game. Making it truly feel like "the city that never sleeps", and making more room for higher crime rate at night. Furthermore, police officers also appear less frequently at night in every district now, especially at midnight and late night.
     
  • The drug selling 'scenario' is no longer limited to the Hispanic drug dealer (M_Y_Drug_01), now it's applied to the Caucasian drug dealers (M_Y_Dealer & M_Y_Shady_02) as well. This also adds even more balance by randomizing them in their regular presence all over the streets, given that the presence of the Hispanic dealer in any district used to significantly affect the presence of the other dealers within it. Moreover, now every drug dealer and pimp has the possibility to pick prostitutes in the streets.

     

  • Gang members except for the Mafia, mob faction of the Bratva, and high-ranking members of the gang faction of the Bratva, Korean Mob and Triads now have the possibility to pick prostitutes in the streets.

     

  • Two additional criminal pedestrians (M_Y_Hardman_01 & M_Y_Tough_05) can now be seen in Bohan's streets. Moreover, now they have the possibility to pick prostitutes.

     

  • Street Punks (M_Y_Streetpunk_02/04/05) now have the possibility to be criminals, and now every one of them has the possibility to pick prostitutes, not only the last. Moreover, the bravery of some of them has been briefly increased as well, making them more aggressive.

     

  • Certain rich pedestrians (M_Y_Prich_01) now have the possibility to be criminals, and now they're more aggressive.

     

  • Jewish businessmen affiliated to organized crime, namely the old, fat Jewish businessmen (M_O_Hasid_01), and their young, thin equivalent (M_Y_Hasid_01) now have the possibility to be criminals. Their bravery has been briefly increased as well.

     

  • Caucasian, redneck bouncers (M_Y_Bouncer_01) no longer appear in Bohan's streets only, but also in Alderney's. They now also have the possibility to be criminals, drive motorcycles and pick prostitutes.

     

  • Street level fat mobsters (M_M_FatMob_01) with no affiliations to specific crime organizations now have the possibility to be criminals and pick prostitutes.

     

  • Street level old mobsters (M_O_Mobster) with no affiliations to specific crime organizations now have the possibility to pick prostitutes.

     

  • Certain Eastern European pedestrians (M_M_EE_Heavy_02) now have the possibility to be criminals, pick prostitutes and buy drugs. Moreover, they can now be seen in several neighborhoods in Broker and Bohan, and not only in Hove Beach, Firefly Island and Beachgate.

     

  • Certain Eastern European taxi drivers (M_M_PeastEuro_01) now have the possibility to be criminals and pick prostitutes, and now they're more aggressive.

     

  • Certain African-American pedestrians from Holland (M_Y_Bronx_01, M_Y_Harlem_01 & M_Y_Pharlem_01) now have the possibility to be criminals, and now every one of them has the possibility to pick prostitutes, not only the last. The bravery of some of them has been increased as well.

     

  • Certain dodgy pedestrians (M_Y_Dodgy_01) now have the possibility to be criminals, pick prostitutes and buy drugs.

     

  • Certain industrial workers (M_M_Pindus_01) now have the possibility to be criminals.


Districts/Territories:

  • The Albanian Mob now appears in BOABO, as well as in Hove Beach from evening to mid morning, and in East HookNorthern Gardens and Westminster at night and early morning. Moreover, now they appear in Little Bay at every hour of the day. Furthermore, while they still appear in Hove Beach, they can't be seen in the cabaret too frequently, and they can be seen only standing by the bar, never sitting on chairs.
     
  • Angels of Death MC bikers now appear in North Holland and Northwood (industrial area) at night and early morning, and in Tudor at midnight and late night. Moreover, they no longer appear in BOABO.
     
  • The Lost MC bikers now appear in BOABO, and in Acter Industrial Park at night and early morning.
     
  • The Mafia now appears in Meadow Hills and Berchem, as well as in Boulevard and Suffolk from evening to mid morning, in Downtown Broker, Colony Island, The ExchangeAlderney City, Port Tudor and Tudor at night and early morning, and in Northwood (industrial area - weekends) at midnight and late night.
     
  • The Bratva can now be seen in Westdyke, as well as in Meadow HillsCastle Garden City and Westminster (Gang faction) from evening to mid morning, and in East Hook (Gang faction), Charge IslandEast Island City (Gang faction), Bohan Industrial (Gang faction), Chase Point (Gang faction), Fishmarket South, The Exchange and Acter Industrial Park at night and early morning. Furthermore, now they appear less frequently and only at midnight and late night in Firefly Island.
     
  • The Irish Mob now appears in Meadows Park, as well as in East Island City from evening to mid morning, in Purgatory at night and early morning, and in Westminster and Berchem at midnight and late night.
     
  • The Yardies can now be seen in Firefly Projects at night and early morning, and in Steinway at midnight and late night. Moreover, now they appear in Schottler from evening to mid morning instead of only at night and early morning.
     
  • Hustlers now have presence in South Bohan and Northwood, as well as in Presidents City from evening to mid morning, in Beechwood CitySchottler, Chase Point and East Holland at night and early morning, and in Colony Island and Normandy (weekends) at midnight and late night.
     
  • The Korean Mob now appears in Little Bay, and in Bohan IndustrialChinatown and Acter Industrial Park at night and early morning.
     
  • The Triads now appear in Cerveza Heights, as well as in Rotterdam Hill and Lower Easton from evening to mid morning, in East Island City, Fishmarket South and Leftwood at night and early morning, and in Charge Island (weekends) and Fishmarket North at midnight and late night.
     
  • Spanish Lords can now be seen in Steinway and Northwood, as well as in Leftwood from evening to mid morning, in Chase PointNorthern Gardens, North HollandPresidents City and Acter at night and early morning, and in Colony Island at midnight and late night. Moreover, now they appear in Cerveza Heights only from evening to mid morning, and in Fortside from evening to mid morning as well, instead of appearing to early morning only.
     
  • Uptown Riders, which replaced the Gang faction of the Russian Mafia in The Lost and Damned, can now be seen in Northwood, less frequently in North Holland, and no longer do in Hove Beach.
     
  • Gang members now appear more frequently at late night.
     
  • Gang members can now be seen less frequently at daytime hours in Beachgate and Alderney City.
     
  • Drug dealers, pimps and prostitutes can now be seen regularly in Firefly Projects, Schottler, South BohanLittle Bay, Westminster and Acter at night and early morning, and in Hove Beach, Cerveza Heights, East Island City, Steinway, Willis, Northern Gardens, Chinatown, East Holland, Lower Easton, Presidents City and Alderney City at night and early morning as well, but less frequently.
     

  • Police officers can now be seen occasionally patrolling Firefly ProjectsEast HollandNorth Holland and Acter on-foot from mid morning to night, as well as Northwood at midday hours. Furthermore, they can no longer be seen patrolling South Bohan on-foot at night.
     

  • Homeless pedestrians can now be seen in South Bohan at every hour of the day, and not only at night and early morning, as well as in Little Bay, Acter and Leftwood at night and early morning, and in Cerveza Heights at night and early morning, but less frequently. Moreover, they can now be seen less frequently in Middle Park.
     
  • Every regular group of pedestrians that can be seen in Outlook, Middle Park, Middle Park East, The Exchange (except for the factory's) and The Meat Quarter now appears at every hour of the day. Moreover, pedestrian groups aside from police officers, gang members, taxi drivers and homeless pedestrians that regularly appear in Beechwood City can now be seen in the Carson Street portion of the district.
     
  • The African-American Harlem population now has a small presence in East Holland and Acter.

     

  • The Hispanic population now has a small presence in North Holland and Presidents City.

     

  • The Italian population now has a small presence in Suffolk.
     

  • The Asian population now has a small presence in Lower Easton.
     

  • The unused fashion group of pedestrians has been re-created, and it can now be seen in Downtown BrokerMiddle Park East, The Meat Quarter and Suffolk.
     
  • The unused rich shopping group of pedestrians can now be seen in Easton, Lower Easton, Star Junction, The Exchange and The Triangle.
     

  • The average shopping group of pedestrians can now be seen regularly in Willis, Fortside, Alderney City and Leftwood. Moreover, now they can be seen in Outlook and East Holland at every hour.
     

  • Densities of pedestrian groups have been accurately balanced in Firefly Island, South Slopes, Outlook, Meadow HillsBohan IndustrialFortside, Little Bay, South BohanMiddle Park, PurgatoryThe Meat Quarter, Acter and Westdyke.

 

Miscellaneous:

  • Certain story characters, NOOSE soldiers, FIB agents, and some high-ranking members of the Mafia and Bratva are now more professional and aggressive in combat. Reversely, various story characters and pedestrians that are fat and/or are old now fight less efficiently and have lower agility.
     
  • The health of The Lost MC's gang war backup, including Jim, Terry and Clay, has been increased.
     
  • Female Russian pedestrians can no longer be seen working as taxi drivers.

 

 

Complementary modifications highly recommended to install:

Spoiler

* If you have the recommended mods installed along with this, you should make sure that neither of them replaced files of The Hardcore Lost MC, as it maintains their features and changes in addition to its own. In other words, just let the content of The Hardcore Lost MC overwrite any overlapping files from the other recommended mods you've installed.

 

Edited by iiCriminnaaL
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  • Albanians mobsters and Midtown Gangsters (Korean Mob) are now hostile towards each others.
  • Italian and Russian mobs are now hostile towards each others.
    Story-wise, it isn't the case with every family of each mob, but given the fact that the Russians (more specifically, the Bulgarin Bratva) will only meet up with the rivaling Gambettis in free roam (in Meadow Hills), it works.
  • Italian and Irish mobs are now hostile towards each others.
  • Albanian mobsters can now be seen in East Island City sometimes at late night.
  • Angels of Death MC bikers can now be seen in Boulevard sometimes at night.
  • Irish mobsters can now be seen in Purgatory sometimes at late night.
  • Midtown Gangsters (Korean Mob) can now be seen in Little Bay sometimes at late night.
  • Spanish Lords can now be seen in Northern Gardens sometimes at late night, as well as in Boulevard from evening to early morning.

Also, just a side note: out of seven neighborhoods in Bohan, not a single one of them is free of gang activity now. At least two different gangs can be seen in five out of seven neighborhoods, where four of them include rival gangs. The safest being Fortside and Industrial, having only the Spanish Lords and Midtown Gangsters respectively, who also appear from evening to early morning, and not 24/7.

Edited by iiCriminnaaL 49
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Why are the Albanians now in East Island City? :P Also in case it hasn't been done, the Russians and Albanians should be hostile to each other as well. Yardies should also be hostile to Triads and Albanians as well.

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58 minutes ago, Jeansowaty said:

Why are the Albanians now in East Island City? 😛 Also in case it hasn't been done, the Russians and Albanians should be hostile to each other as well. Yardies should also be hostile to Triads and Albanians as well.

The only reason I set them to spawn there is to see some hostility between them and the McRearies to be honest. Still only at late night, though. Does it make sense for them to be there? Well, it doesn't feel out of place I guess, especially since they (and the Triads) ambush the another gang's (Yardies) drug deliveries all over Broker and Dukes.

 

Yardies are already hostile towards the Albanians and Triads.

 

As for the Russians and Albanians, they aren't hostile towards each others. I can't recall if a rivalry between them exists in the story, but I'll try to look it up.

Edited by iiCriminnaaL 49
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There is, notably in multiplayer - Bomb da Base comes to my mind. At least the Gang can be made hostile or something, not sure. I still have a hard time figuring out which gang is which, the Petrovics or the Faustins.

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1 minute ago, Jeansowaty said:

There is, notably in multiplayer - Bomb da Base comes to my mind. At least the Gang can be made hostile or something, not sure. I still have a hard time figuring out which gang is which, the Petrovics or the Faustins.

According to GT Wiki, it's the Petrovics. I'll make them hostile in a while.

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Just now, iiCriminnaaL 49 said:

According to GT Wiki, it's the Petrovics. I'll make them hostile in a while.

Yeah, I know, but I meant I can't distinguish whether the Russian Gang or the Russian Mob - who are they? Which one of them is the Petrovic Mob and which is the Faustin Mob? They both appear during missions together like one gang and are allied to Niko during the time he works for Faustin.

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28 minutes ago, Jeansowaty said:

Yeah, I know, but I meant I can't distinguish whether the Russian Gang or the Russian Mob - who are they? Which one of them is the Petrovic Mob and which is the Faustin Mob? They both appear during missions together like one gang and are allied to Niko during the time he works for Faustin.

Both were used for the Faustin/Rascalov Bratva during the story (and not only once). I believe both Russian Mob and Russian Gang belong to both crime families (probably the case with the Bulgarin Bratva as well). Or maybe both belong to the Faustin/Rascalov but only Russian Mob belongs to the Petrovics? Regardless, it's simply that R* wanted to give the Russians more depth by splitting them into richer and more powerful mobsters, and lesser gangsters.

 

I wish they did the same for the Italian Mafia.

 

Anyway:

  • Albanian and Russian mobs are now hostile towards each others.
  • Russian and Irish mobs are now hostile towards each others.
Edited by iiCriminnaaL 49
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  • Angels of Death and Russians are now hostile towards each others.
  • Russians and Triads are now hostile towards each others.
  • Yardies and Spanish Lords are now hostile towards each others.
  • The Albanian Mob can now be seen in Northern Gardens from evening to early morning, and not only at late night. Also, they can't be seen in East Island City no longer.
  • Spanish Lords can now be seen in Firefly Projects and Colony Island sometimes at late night. They can also be seen in Northern Gardens 24/7 now, and not only at late night.
Edited by iiCriminnaaL 49
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Just now, Jeansowaty said:

Why are the Yardies and the Spaniards hostile now?

Since they ripped Jacob off when Elizabeta asked him to find some buyers for the coke.

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2 minutes ago, iiCriminnaaL 49 said:

Since they ripped Jacob off when Elizabeta asked him to find some buyers for the coke.

Oh, true. The Spanish Lords are funny as a gang and seem to be very disorganised. I like to think that they are just a collective outfit of Latin gangbanger, similar to the Hustlers.

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  • Certain story characters, police officers, NOOSE, FIB, Italian and Russian mobsters and high-ranking Triads are now more professional in combat.
  • The Albanian Mob now appears in higher numbers in Northern Gardens, and they can now be seen there in every hour of the day.
  • Hustlers now appear in higher numbers in each of South Bohan, Chase Point and East Holland. Also, they can now be seen in Chase Point from evening to morning, and not only at night.
  • Midtown Gangsters now appear in higher numbers in each of Northern Gardens and Little Bay, and they can now be seen there in every hour of the day.
  • Spanish Lords now appear in higher numbers in each of Chase Point, Northern Gardens and East Holland, as well as in South Bohan during daytime hours. Also, they can now be seen in Chase Point in every hour of the day.
  • Bums can now be seen in South Bohan in every hour of the day, and not only at night and early morning. They also can be seen in less hours in Carson Street compared to Tutelo Avenue in Beechwood City.
    Prostitutes can now be seen in less hours in Carson Street compared to Tutelo Avenue in Beechwood City.
  • The bravery of some Street Punks and Jewish mobsters has been somewhat increased.
Edited by iiCriminnaaL 49
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  • The Albanian Mob now appears in Schottler from evening to morning.
  • The Lost MC can now be seen in Industrial sometimes at night (due to affiliations with Pretty Boy).
  • The Italian Mafia can now be seen in Grummer Road of Northwood, Tudor and Port Tudor sometimes at night.
  • The Russian Mafia can now be seen in Chase Point (Russian Gang included) from evening to morning, as well as in Charge Island, Acter and Acter Industrial Park sometimes at night.
  • Hustlers can now be seen in Northern Gardens sometimes at night.
  • Triads can now be seen in Fishmarket North sometimes at night.
Edited by iiCriminnaaL 49
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  • The Russian Mafia and Triads are no longer hostile towards each others (due to the fact that they can be seen teaming up during The Fixer's Derelict Target assassination mission).
  • The Russian Mafia can now be seen in Industrial (Russian Gang included) from evening to morning, as well as in Fishmarket South (Russian Gang included) sometimes at night.
  • Triads can now be seen in East Island City sometimes at night.
  • Prostitutes can now be seen in South Bohan from evening to early morning.
Edited by iiCriminnaaL 49
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  • The Albanian Mob can no longer be seen in Northern Gardens in every hour of the day, but only from evening to morning now.
  • Angels of Death MC bikers can no longer be seen in Willis, Northwood (except for Grummer Road) and Colony Island. They also appear in North Holland only from evening to morning now, and not in every hour of the day. Additionally, they can now be seen in Industrial sometimes at night.
  • The Lost MC now appears in Port Tudor instead of Tudor. Additionally, they can now be seen in Boulevard from evening to morning, and also, they now appear in fewer numbers in Industrial.
  • The Italian Mafia can no longer be seen in Berchem. They can also be seen in Cerveza Heights only at night now. Additionally, they can now be seen in Fortside from evening to morning.
  • Yardies can no longer be seen in Carson Street of Beechwood City.
  • Hustlers can no longer be seen in Schottler and Colony Island. They also appear in Steinway only from evening to morning now.
  • Midtown Gangsters can no longer be seen in Little Bay in every hour of the day, but only from evening to morning now.
  • Spanish Lords can no longer be seen in Firefly Projects, Boulevard and Leftwood. They also no longer appear in Cerveza Heights, Northern Gardens and Northwood in every hour of the day, but only from evening to morning (and in fewer numbers than before). Additionally, they now appear in fewer numbers in Fortside.

Most of these changes were done due to the fact that gang activity started to feel over-exaggerated.

Edited by iiCriminnaaL 49
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  • Gang relationships have been tweaked and balanced - paying more attention to which specific crime family meets up with which crime family from a different mob (ex: Italian and Russian Mafia are now neutral, as the Gambettis meet up only with the neutral Bulgarins, but not the rivaling Rascalovs, who on the other hand meet up with the affiliated Ancelottis), taking less on The Lost and Damned's Gang Wars side-mission status as it's most likely non-canon for the most part, and so on. Not only more suitable for the game's tone, but also for the expected behavior between gangs in 2008 New York/Jersey based setting, where they're still violent, but not to the point where they bring too much heat in so many neighborhoods.
  • Gangs now appear in fewer numbers during midday hours than the rest of the day.
  • Albanian mobsters now appear in Hove Beach and Northern Gardens only at night and dawn.
  • The Lost bikers now appear in higher numbers in Acter.
  • Italian mobsters now appear in Alderney City only from evening to midday, and in Suffolk and Lower Easton only at night and dawn. They also appear in fewer numbers during night in Westdyke now.
  • Irish mobsters now appear in East Island City only from evening to morning, and in Leftwood only at night and dawn.
  • Jamaicans now appear in Schottler only from evening to midday. They also appear in fewer numbers in Willis.
  • Hustlers now appear in East Holland and Acter only from evening to midday.
  • Korean mobsters now appear in Northern Gardens only from evening to midday.
  • Triads now appear in Lower Easton only at night and dawn.
  • Spaniards now appear in Chase Point and Alderney City only from evening to midday.
Edited by iiCriminnaaL 49
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  • The Italian Mafia is no longer hostile to any gang.
  • The Russian Mob group of the Russian Mafia is no longer hostile to any gang, leaving it only to the Russian Gang group.
    It's more believable to see random street fights with street level gangsters than more intelligent mobsters who're more about business than showing respect in purposeless street battles and shootouts (for the most part anyway), which applies to both Italian and Russian mobsters.
  • Angels of Death MC bikers can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Italian Mafia can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Russian Mafia now appears in Downtown Broker (Mob group only), South Bohan and Westdyke (Mob group only) from evening to midday, as well as in Lower Easton (Mob group only) at night and dawn. Additionally, they can now be seen in Acter (Mob group only) from evening to morning, and not only at night and dawn.
  • Two additional criminal pedestrians can now be seen in Bohan's streets.
Edited by iiCriminnaaL 49
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On 2/9/2020 at 4:32 PM, iiCriminnaaL 49 said:
  • The Italian Mafia is no longer hostile to any gang.
  • The Russian Mob group of the Russian Mafia is no longer hostile to any gang, leaving it only to the Russian Gang group.
    It's more believable to see random street fights with street level gangsters than more intelligent mobsters who're more about business than showing respect in purposeless street battles and shootouts (for the most part anyway), which applies to both Italian and Russian mobsters.
  • Angels of Death MC bikers can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Italian Mafia can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Russian Mafia now appears in Downtown Broker (Mob group only), South Bohan and Westdyke (Mob group only) from evening to midday, as well as in Lower Easton (Mob group only) at night and dawn. Additionally, they can now be seen in Acter (Mob group only) from evening to morning, and not only at night and dawn.
  • Two additional criminal pedestrians can now be seen in Bohan's streets.

Is the main download link updated?

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  • Instead of setting gangs to appear "from evening to morning" and "at night and dawn", they can now be seen in neighborhoods they have operation in in every hour of the day, albeit more certainly in some hours when it comes to some of them (ex: the Albanian Mob appearing in Hove Beach most certainly at night and dawn. They still appear the rest of the day, but far rarer and more randomly, with only 2 value).
  • Angels of Death MC bikers can now be seen in Francis International Airport (most certainly at night and dawn), as well as in Northwood (not only Grummer Road) and Colony Island, but rarely (2 value for night and dawn, 1 for the rest of the day).
  • The Lost MC bikers can now be seen in Meadows Park and Francis International Airport (most certainly at night and dawn), as well as in Tudor, Normandy and Westdyke, but rarely. Also, they can no longer be seen in Boulevard.
  • The Italian Mafia can now be seen in Cerveza Heights, Lower Easton, Acter and Berchem, but rarely.
  • The Russian Mafia can no longer be seen in Westdyke. Also, they can now be seen in Rotterdam Hill (Mob group only), but rarely.
  • The Irish Mob can no longer be seen in Berchem. Also, they can now be seen in Northwood, but rarely.
  • Yardies can now be seen in South Bohan, but rarely.
  • Hustlers can now be seen in Schottler and Colony Island, but rarely.
  • Triads can now be seen in Rotterdam Hill, but rarely.
  • Spanish Lords can now be seen in Firefly Projects and Leftwood, but rarely.
Edited by iiCriminnaaL 49
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  • Gang influences have been re-arranged in the majority of the city's neighborhoods. They can now be found in fewer numbers in/during neighborhoods/certain hours which they shouldn't have a significant influence in, which also affects street hostilities between gangs, and how often they would occur.
    That makes gang activity far more balanced and suitable for the city and the game's tone.
Edited by iiCriminnaaL 49
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