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[IV/EFLC] Potential Grim


iiCriminnaaL
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GTA IV is very well known of its overall grimy atmosphere and dynamic environment, but even though the streets of Liberty City and Alderney are not completely clean off life and action, ever felt that it needs a push with some more environment activity, especially when it comes to gang interaction, crime rate and overall danger element in the streets?

 

What this modification basically revolves around (in addition to a bunch of miscellaneous adjustments, of course) is boosting the danger element and overall environment dynamicity of Liberty City's and Alderney's streets outside the story, optimizing the gang life and the criminal underworld's activity. Increasing the violence and hostility of gangs, and greatly expanding their influences and operations all over the city, without forgetting to reduce them where it's needed to maintain balance and keep it fairly natural and grounded as well, which, for instance, includes friendly acquaintances between canon gang allies - all according to story details, reliable hints and appropriate conditions for canon situations and overall backgrounds for the gangs and their surroundings. A big part of this is also achieved through fixing the script file codes that are intended to make certain gangs act with hostility towards the protagonist following certain events of the story so that they load and work properly. But that's not it yet, as gang activity is not the only element that plays a role in the mod's objective, as it remarkably spreads the presence of drug dealers, pimps and prostitutes all over the streets as well! Primarily (but not exclusively) at night, naturally. All besides adding more depth to the personalities and characteristics of plenty of citizens, making them become braver to defend themselves when attacked, react more aggressively to the actions of other people around them, and having higher potential of buying drugs and picking prostitutes in the streets. Not only making both Liberty City, and to an extent Alderney feel more faithful of being "the city that never sleeps" than they already are, but more so truly "the worst city in America".

 

 

 

DOWNLOAD:

Dropbox, Google Drive

 

  • Compatible patch versions: 1.0.7.0 / 1.1.2.0 (recommended) & 1.0.8.0 / 1.1.3.0.
  • In order to replace and add the archived files, you will have to use a file modding tool such as OpenIV.
  • It's extremely recommended to make backup copies for your files before replacing any of them.
  • To avoid potential loading crashes in TLAD in the Complete Edition, it's recommended to leave the mod's version of the 'content.dat' file and implement the line "DISABLE_FILE common:/DATA/MAPS/SCENARIOS2.IPL" into your file.
  • The 'ambsavebed.sco' file crashes TBOGT in the first mission (but seems to work afterwards).

 

 

Going into further detail, this is a list of the adjustments that have been applied so far:

 

 

 

GANGS

 

Spoiler
  • Restoring an unproperly implemented feature, gangs will now act with proper hostility towards the player depending on story events, which also includes additional acquaintance optimizations that weren't originally intended, so prepare to be hassled on sight from now on! (and perhaps meet some new allies?) Neutral gangs on the other hand will leave you alone as long as you do (which had to be done to prevent game crashes).
    • Additional acquaintances are not expected to work in old save games with progress that's already past the intended story events. You can fix that in standard GTA IV by passing by the safehouse in Middle Park East / Northwood (Playboy X's) / Alderney City after unlocking them in order to activate them, depending on the acquaintance change you missed out in relation to the time of acquiring the safehouse. As for TLAD and TBOGT, extra files are included to sort that out.
       
  • Gang relationships have been appropriately optimized to suit the canonical acquaintances (hostile and friendly) based on story events, the nature of each gang, as well as hints from the game itself sided by GTA: Chinatown Wars. Street fights can now potentially be provoked between rival gangs on a natural basis wherever they cross paths. They will hassle each other when they are close enough, and attack each other after a while, but fortunately not as extremely as in GTA III and Vice City - usually with bare fists, sometimes with melee weapons, but on a rarer basis even with firearms. Hostile/provoked gang members can also potentially carjack rival gang members, as well as attempt to rescue their arrested gang mates before they get placed into a patrol, possibly with firearms as well. As for gang alliances, the Mob and Gang factions of the Russian Mafiya have been made to be friendly towards each other rather than being purely neutral, albeit the former is less defensive.
     
  • Nights are now more gradually dangerous, meaning that gang members have higher presence at late night than the rest of the night and early morning - increased at late night or decreased at the rest of the night and early morning depending on the district.


 

Gang to protagonist(s) acquaintance adjustments:

  • Niko Bellic (GTA IV):
    • Albanian Mob [Hostile] - Bleed Out
    • Russian Mafiya [Hostile] - Russian Revolution
    • Angels of Death MC [Hostile] (not in the original script) - The Snow Storm
    • Spanish Lords [Hostile] (not in the original script) - The Snow Storm / Undress To Kill
    • Triads [Hostile] (not in the original script) - Harboring A Grudge
    • Hustlers [Friendly] (not in the original script) - The Holland Play (Playboy X)
    • The Lost MC [Hostile] - No Way On The Subway
    • Korean Mob [Hostile] - Dining Out
       
  • Johnny Klebitz (TLAD):
    • Albanian Mob [Hostile] (not in the original script)
    • Yardies [Hostile] (not in the original script)
    • Angels of Death MC [Hostile]- Clean & Serene
    • Triads [Hostile] - This Sh*t Is Cursed
    • Uptown Riders [Friendly] (not in the original script) - Heavy Toll
       
  • Luis Lopez (TBOGT):
    • Spanish Lords [Friendly] (not in the original script)
    • Triads [Hostile] (not in the original script) - Chinese Takeout
    • The Lost MC [Hostile] (not in the original script) - Frosting On The Cake
       

 

Gang rivalries:

  • Albanians : Lost, Russians, Irish, Jamaicans & Koreans
  • Angels : Lost & Jamaicans | Riders (TLAD)
  • Lost : Albanians, Angels & Jamaicans | Chinese (post Final Interview / This Sh*t Is Cursed / Chinese Takeout)
  • Italians : Koreans
  • Russians : Albanians, Koreans & Chinese
  • Irish : Albanians & Chinese
  • Jamaicans : Albanians, Angels, Lost, Afros & Chinese
  • Afros : Jamaicans & Latins
  • Koreans : Albanians, Italians & Russians
  • Chinese : Russians, Irish, Jamaicans & Latins | Lost (post Final Interview / This Sh*t Is Cursed / Chinese Takeout)
  • Latins : Afros & Chinese
  • Riders (TLAD) : Angels


 

Gang alliances:

  • Albanians : N/A
  • Angels : Chinese
  • Lost : N/A
  • Italians : N/A
  • Russians : N/A
  • Irish : Jamaicans
  • Jamaicans : Irish & Latins
  • Afros : N/A
  • Koreans : Chinese
  • Chinese : Angels & Koreans
  • Latins : Jamaicans
  • Riders (TLAD) : N/A


 

Gang district adjustments:

  • Albanian Mob:
    • Addition - Hove Beach ; [18:00-12:00]. | East HookNorthern Gardens ; [22:00-08:00].
    • Original - Little Bay ; [24 Hours] at weekdays, & overall lower presence than originally.
       
  • Angels of Death MC:
    • Addition - Varsity Heights ; [24 Hours]. | Northwood (industrial area), Westminster & Tudor ; [22:00-08:00].
    • Original - Beechwood City (eastern) ; [18:00-12:00] only, lower & more consistent presence, & re-added in TLAD. | BOABO ; removed. | North Holland (western) ; smaller range & lower presence in TLAD, & removed in TBOGT.
       
  • The Lost MC:
    • Addition - BOABO ; [24 Hours]. | Meadows ParkActer Industrial Park & Berchem ; [22:00-08:00].
    • Original - Acter ; higher presence.
       
  • Italian Mafia:
    • Addition - Alderney City ; [24 Hours]. | Meadow Hills, Little Bay, Middle Park West & Berchem ; [18:00-12:00]. | Downtown Broker, Cerveza HeightsColony IslandFishmarket South, Northwood (industrial area), Suffolk, The ExchangeActer Industrial Park, Port Tudor & Tudor ; [22:00-08:00].
    • Original - Westdyke ; [18:00-12:00] only, & lower presence.
       
  • Russian Mafiya:
    • Addition - Meadow Hills ; [18:00-12:00]. | Downtown BrokerEast HookCharge IslandEast Island City (Gang faction), Chase Point (Gang faction), Industrial Bohan, Lower Easton, The ExchangeActer Industrial Park ; [22:00-08:00].
    • Original - Beachgate ; [18:00-12:00] only, & lower daytime presence. | Firefly Island ; [22:00-08:00] only, & lower presence.
       
  • Irish Mob:
    • Addition - Meadows Park & Purgatory ; [18:00-12:00]. | East Island City, WestminsterLeftwood ; [22:00-08:00].
       
  • Yardies:
    • Addition - Beechwood City (eastern) ; [24 Hours]. | Firefly Projects, SteinwaySouth Bohan ; [22:00-08:00].
    • Original - Schottler ; [24 Hours]. | Willis ; lower presence.
       
  • Hustlers:
    • Addition - Northwood & Presidents City ; [24 Hours]. | Schottler, Fortside, South Bohan & East Holland ; [18:00-12:00]. | Chase Point ; [22:00-08:00].
    • Original - Acter ; [18:00-12:00], & lower presence. | North Holland ; re-added in TBOGT.
       
  • Korean Mob:
    • Addition - Industrial BohanLittle BayChinatown ; [22:00-08:00].
    • Original - Alderney City ; [18:00-12:00] only.
       
  • Triads:
    • Addition - Cerveza Heights ; [24 Hours]. | Lower Easton ; [18:00-12:00]. | Rotterdam HillEast Island City, Fishmarket North & Leftwood ; [22:00-08:00].
       
  • Spanish Lords:
    • Addition - Northwood ; [24 Hours]. | Firefly ProjectsSteinway, North Holland & Presidents City ; [18:00-12:00]. | Chase PointNorthern Gardens & Acter ; [22:00-08:00].
    • Original - Fortside ; [24 Hours], & lower night presence. | Cerveza Heights ; [18:00-12:00] only. | Alderney City ; [22:00-08:00] only.
       
  • Uptown Riders (TLAD):
    • Addition - Northwood ; [24 Hours].
    • Original - North Holland ; [22:00-08:00] only. | Hove Beach ; removed.

       

Numbers of districts influenced by each gang:

  • Albanian Mob: 4
    • [Broker / Dukes: 2] | [Bohan: 2]
  • Angels of Death MC: 5 (6 in TLAD)
    • [Broker / Dukes: 1] | [Algonquin: 3 (4 in TLAD)] | [Alderney: 1]
  • The Lost MC: 5
    • [Broker / Dukes: 2] | [Alderney: 3]
  • Italian Mafia: 17
    • [Broker / Dukes: 3] | [Bohan: 1] | [Algonquin: 7] | [Alderney: 6]
  • Russian Mafiya: 13
    • [Broker / Dukes: 8] | [Bohan: 2] | [Algonquin: 2] | [Alderney: 1]
  • Irish Mob: 6
    • [Broker / Dukes: 3] | [Algonquin: 2] | [Alderney: 1]
  • Yardies: 6
    • [Broker / Dukes: 5] | [Bohan: 1]
  • Hustlers: 10
    • [Broker / Dukes: 2] | [Bohan: 3] | [Algonquin: 4] | [Alderney: 1]
  • Korean Mob: 4
    • [Bohan: 2] | [Algonquin: 1] | [Alderney: 1]
  • Triads: 7
    • [Broker / Dukes: 3] | [Algonquin: 3] | [Alderney: 1]
  • Spanish Lords: 13
    • [Broker / Dukes: 3] | [Bohan: 4] | [Algonquin: 4] | [Alderney: 2]
  • Uptown Riders (TLAD): 2
    • [Algonquin: 2]



Numbers of districts influenced by gangs in each main borough (47/65):

  • Broker/Dukes: 17/20
  • Bohan: 6/7
  • Algonquin: 16/29
  • Alderney: 8/9


 

Districts where rival gangs can regularly confront each other in each main borough (20 of 47/65):

  • Broker/Dukes (7 of 17/20):
    • Beechwood City (eastern): [Jam-AOD ; 18:00-12:00]
    • East Hook: [Alb-Rus ; 22:00-08:00]
    • Firefly Projects: [Afr-Lat ; 18:00-12:00] | [Afr-Jam ; 22:00-08:00]
    • Hove Beach: [Rus-Alb ; 18:00-12:00]
    • Schottler: [Jam-Afr ; 18:00-12:00]
    • Cerveza Heights: [Chi-Lat ; 18:00-12:00]
    • East Island City: [Rus-Chi & Iri-Chi ; 22:00-08:00]
       
  • Bohan (5 of 6/7):
    • Chase Point: [Afr-Lat ; 22:00-08:00]
    • Fortside: [Lat-Afr ; 18:00-12:00]
    • Industrial Bohan: [Rus-Kor ; 22:00-08:00]
    • Little Bay: [Alb-Kor & Ita-Kor ; 22:00-08:00]
    • South Bohan: [Lat-Afr ; 18:00-12:00] | [Afr-Jam ; 22:00-08:00]
       
  • Algonquin (5 of 16/29):
    • East Holland: [Lat-Afr ; 18:00-12:00]
    • Lower Easton: [Chi-Rus ; 22:00-08:00]
    • North Holland: [Afr-Lat ; 18:00-12:00]
    • Northwood: [Lat-Afr ; 24 Hours]
    • Presidents City: [Afr-Lat ; 18:00-12:00]
       
  • Alderney (3 of 8/9):
    • Acter: [Afr-Lat ; 22:00-08:00]
    • Alderney City: [Ita-Kor ; 18:00-12:00]
    • Leftwood: [Iri-Chi ; 22:00-08:00]

 

 

 

 DISTRICTS

 

Spoiler
  • The streets are now significantly busier at daytime hours. There are more pedestrians at night too, especially at early night, and especially at weekends, but to a lesser extent than at daytime hours, while traffic varies from around the original density to slightly more active at early night, generally slightly less active at midnight, and even less active at midnight and late night. All while keeping the differences between the night hours remarkable, even further than in the original game. Making it truly feel like "the city that never sleeps", and making more room for higher crime rate at night.
     
  • Drug dealers, pimps and prostitutes now show up more frequently at late night, and on the flip side less at early night, midnight, early morning, and especially noon depending on the district. They can also be seen wandering in Firefly Projects, Little Bay, South Bohan, Presidents City and Tudor from evening to mid morning, as well as in Hove Beach, Schottler, Cerveza Heights, Charge IslandEast Island City, Meadows Park, Steinway, Willis, Northern Gardens, Chinatown, Colony IslandEast Holland, Lower Easton, The Meat Quarter, Westminster, Acter, Acter Industrial Park, Alderney City, Leftwood, Normandy and Port Tudor at night and early morning.
     
  • Police officers now have an adjusted presence in every district - patrolling more heavily in some, and less in others, especially when it comes to nights, and more especially at late night.
     
  • Homeless citizens now show up more frequently at late night, and on the flip side less at early night, midnight, early morning, and especially noon depending on the district. Moreover, now they can be seen wandering in Little Bay, Presidents CityActer, Acter Industrial Park and Tudor from late afternoon to noon, as well as in Firefly Island, Rotterdam Hill, South SlopesCerveza Heights, East Island CityMeadows Park, Steinway, WillisChinatownColony Island, Little ItalyPurgatory, Varsity HeightsAlderney CityLeftwood, Normandy and Port Tudor at night and early morning. Furthermore, now they can be seen wandering in Firefly Projects all day rather than only at specific hours, and reversely, only from late afternoon to noon in Schottler.
     

  • Taxis now cover Acter Industrial Park. They can also been seen in South Bohan at night and early morning, albeit still somewhat less frequently than at daytime hours, especially at late night, and now they have lower presence at night and early morning in Firefly Projects, North Holland and Northwood.
     

  • Broker locals now show up in BOABO and Rotterdam Hill.
     

  • Bohan locals now show up in Chase Point. They also have higher presence in Industrial Bohan.
     

  • Alderney locals now show up in Alderney City.
     

  • The generic population can now be seen in The Exchange all day rather than only at specific hours.
     

  • Uptown citizens can now be seen in Middle Park all day rather than only at specific hours.
     

  • Midtown citizens now show up in Fishmarket North.
     

  • African-American citizens now show up in East Holland, and have a small presence in Colony Island and Varsity Heights. They also have lower presence in Northwood , and now they can be seen in Beechwood City (eastern part) all day rather than only at specific hours.
     

  • Low-class African-American & Jamaican citizens now show up in Beechwood City (eastern part) and Steinway.
     

  • Latin citizens now show up in North Holland and Presidents City, and have a small presence in Firefly Projects, Northern GardensColony IslandLower Easton, Varsity Heights and Leftwood. They also have higher presence in Northwood.
     

  • Hipsters now show up in Westminster, and have a small presence in Beechwood City, Meadows Park, Northwood and Acter. They can also been in Middle Park all day rather than only at specific hours.
     

  • Asian citizens now have a small presence in Lower Easton.
     

  • Italian citizens now have a small presence in Cerveza HeightsFishmarket South, Suffolk and Berchem.
     

  • High and low class business people now have a small presence in Beachgate, Meadow Hills, Easton, Lancaster, Lancet, Suffolk, The Triangle and Westdyke, and the high-class group now has a small presence in Middle Park East and Middle Park West. Both groups can also be seen in Middle Park and The Exchange all day rather than only at specific hours, followed by the high-class group in Rotterdam Hill, and the low-class group in South Slopes, Middle Park East, Middle Park West and The Meat Quarter.
     

  • Trendy citizens can now be seen in Middle Park all day rather than only at specific hours.
     

  • The unused fashion group has been re-created, and fashionistas can now be seen with a small presence in Downtown Broker, Middle Park East, Suffolk and The Meat Quarter.
     

  • The unused high-class shopping group can now be seen with a small presence in EastonStar JunctionThe Exchange and The Triangle.
     

  • Middle-class shoppers now show up in Willis, FortsideAlderney City and Leftwood. They can also be seen in Outlook and East Holland all day rather than only at specific hours.
     

  • Park-goers can now be seen in Outlook and Middle Park all day rather than only at specific hours.
     

  • Docks and factory workers now show up in East Island City, as well as have a small presence in FortsideColony Island, Northwood (industrial area), Purgatory and Westminster, and the docks group now have a small presence in Varsity Heights, followed by the factory group in Firefly ProjectsLittle Bay, The Meat Quarter and Acter. The docks group can also been seen in Fishmarket South all day rather than only at specific hours, followed by the factory group in The Exchange.
     

  • The western side of North Holland now primarily loads the population cycle of Varsity Heights rather than that of eastern Beechwood City in TLAD, leaving only a small south-western part to the regular population cycle.
     

  • Densities of population groups have been accurately balanced in Firefly Island, South Slopes, Outlook, Cerveza Heights, Charge IslandFrancis International Airport, Meadow Hills, Steinway, Fortside, Industrial BohanLittle Bay, South Bohan, Hatton Gardens, Middle Park, Middle Park EastPurgatory, Star JunctionThe Meat Quarter, Acter and Westdyke.

 

 

 

ENVIRONMENT INTERACTIONS

 

Spoiler
  • Drug dealers now sell their merchandise only from mid afternoon to early morning. Now you can also witness Italian, Irish, hipster and African-American drug dealers actually selling drugs as well as Latin ones, as it is originally intended.
     

  • Druggie homeless citizens now show up in groups rather than individuals.
     

  • The task of the police snipers unit is now performed by NOOSE soldiers in behalf of regular police officers.
     

  • Technicians now show up with construction/road worker models, and their working hours now cover mid morning up to evening rather than only a few noon/afternoon hours.
     

  • Postman working hours now cover all morning hours. The environmental range of possible occurrence has also been decreased to allow higher postman presence within the area.
     

  • Street performers now show up from morning up to nearly midnight rather than only to early evening.
     

  • A lot of the citizens' environment interactions are now timed, moving on when satisfied rather than interacting continuously.
     

  • Aside from gang members, drug dealers, pimps, prostitutes, and homeless citizens, local citizens now take part in photographing activities in addition to tourists. The environmental range of possible occurrence has also been slightly increased to avoid exaggerated interaction within the area.
     

  • Witnessing citizens inspecting broken down vehicles, looking in vehicle boots, delivering trucks and dropping passengers off is now a much more frequent occurrence.
     

  • Witnessing pedestrians picking up available payphones is now possible.
     

  • Witnessing citizens using binoculars is now possible from morning up to midnight rather than only to early evening. The environmental range of possible occurrence has also been decreased to allow more binoculars to be used by citizens within the area.
     

  • Witnessing citizens sitting on benches, cars, stairway steps and walls is now possible at any hour of the day.
     

  • Witnessing citizens regularly filling cafe chairs is now possible at any hour of the day.
     

  • Restaurants are now more regularly active than originally at night and morning.
     

  • Hospitals now have more patient visits than originally from late afternoon to midnight.
     

  • Witnessing citizens drinking at bars is now possible from late afternoon up to late night rather than only to midnight.

 

 

 

CITIZEN CHARACTERISTICS

 

Spoiler
  • Certain story characters, NOOSE soldiers, FIB agents, and some high-ranking members of the Italian Mafia and Russian Mafiya are now more professional and aggressive in combat. Reversely, plenty of fat and/or old story characters and citizens now fight less efficiently and have lower agility.
     

  • An Angels of Death MC set - [M_Y_GBik02_Lo_02] ; converted from the Angels of Death MC to The Lost MC's side, which naturally means a script adjustment for the mission The Snow Storm has been made of course.
     

  • Drug dealers - [M_Y_Dealer & M_Y_Shady_02] ; More aggressive. | [M_Y_Drug_01] ; added to the Latin population group. | [M_Y_Hardman_01] ; more aggressive, & added to the drug dealers/pimps/prostitutes & Dukes population groups. | [M_Y_QueensBridge] ; potential to be criminals, higher potential of buying drugs, more aggressive, & added to the drug dealers/pimps/prostitutes, African-American, Dukes & Bohan population groups. | [M_Y_Tough_05] ; higher potential of buying drugs, & added to the drug dealers/pimps/prostitutes & Dukes population groups.
     

  • Jamaican pimps - [M_Y_Runner] ; more aggressive.
     

  • Prostitutes - [F_Y_Hooker_01] ; higher potential of buying drugs. | [F_Y_Hooker_03] ; higher potential of buying drugs, & potential to smoke.
     
  • Irish enforcers - [M_M_Enforcer] ; more aggressive, & added to the low business & Dukes population groups.
     

  • Italian goons - [M_Y_Goon_01] ; more aggressive, & added to the Italian population group.
     

  • A fat, Italian street level mobster set - [M_M_FatMob_01] ; potential to be criminals, & more aggressive.
     
  • Security guards - [M_Y_Armoured & M_Y_SecurityMan] ; police behavior, braver, & more aggressive.
     

  • Hipster citizen sets - [M_Y_BohoGuy_01] ; braver, & more aggressive. | [M_Y_Bouncer_01] ; potential to be criminals, more aggressive, drive poor cars & motorcycles, & added to the hipster population group. | [M_Y_PVillBo_02] ; more aggressive. | [M_Y_PVillBo_03 & M_Y_Street_01] ; braver. | [M_Y_PVillBo_01/02/03] ; potential to pick prostitutes. | [M_Y_StreetPunk_02/04] ; potential to be criminals, & braver. | [M_Y_StreetPunk_05] ; potential to be criminals, & more aggressive. | [M_Y_Street_01] ; potential to smoke.
     
  • A dodgy citizen set - [M_Y_Dodgy_01] ; potential to pick prostitutes, higher potential of buying drugs, & more aggressive.
     
  • A Caucasian citizen set - [M_Y_ChopShop_01] ; added to the Broker & midtown population groups.
     
  • Latin citizen sets - [M_Y_ChopShop_02] ; potential to be criminals, & braver. | [M_Y_PLatin_01] ; more aggressive. | [M_Y_PLatin_02] ; potential to pick prostitutes, & braver. | [M_Y_PLatin_03] ; potential to pick prostitutes, & more aggressive.
     
  • African-American citizen sets - [M_Y_Bronx_01] ; potential to be criminals, & more aggressive. | [M_Y_Harlem_01] ; potential to pick prostitutes, & more aggressive. | [M_Y_Harlem_04] ; potential to pick prostitutes, & added to the African-American population group. | [M_Y_LEastSide_01] ; braver, more aggressive, & added to the poor African-American/Jamaican population group. | [M_Y_PBronx_01] ; more aggressive, & added to the poor African-American/Jamaican population group. | [M_Y_PHarBron_01] ; potential to pick prostitutes, braver, & more aggressive. | [M_Y_PQueens_01] ; braver.
     
  • Asian citizen sets - [M_M_Midtown_01] ; potential to be criminals, braver, more aggressive, & added to the midtown population group. | [M_Y_Downtown_02] ; potential to smoke, & braver.
     
  • Eastern European citizen sets - [F_M_PEastEuro_01] ; no longer work as taxi drivers. | [M_M_EE_Heavy_02 & M_M_PEastEuro_01] ; potential to be criminals, higher potential of buying drugs, more aggressive, & added to the Broker population group.
     
  • Jewish businessman sets - [M_O_Hasid_01] ; potential to smoke, braver, & added to the high business population group. | [M_Y_Hasid_01] ; potential to smoke, braver, & added to the rich shopping population group.
     
  • A rich Caucasian citizen set - [M_Y_PRich_01] ; braver.
     
  • Caucasian road/construction workers - [M_Y_Construct_01] ; added to the road workers population group.
     
  • Industrial worker sets - [M_M_PIndus_01 & M_M_PIndus_02] ; more aggressive.
     
  • An arms dealer set (unused) - [M_M_GunNut_01] ; take less damage.
     

  • Female gang members (TLAD) ; higher potential of buying drugs, potential to insult homeless citizens, & more aggressive.
     

  • A Latin citizen set (TLAD) - [M_Y_Hispanic_01] ; potential to be criminals, & more aggressive.
     
  • Hipster citizen sets (TLAD) - [M_Y_HIP_02] ; braver. | [M_Y_HipMale_01] ; more aggressive.
     
  • Dominican Drug Dealers (TBOGT) - [M_Y_DomDrug_01 & M_Y_DomGuy_02] ; gang behavior, higher potential of buying drugs, potential to insult homeless citizens, more aggressive, added to the Spanish Lords population group, & removed from the African-American & Latin population groups. | [M_Y_DomGuy_01] ; higher potential of buying drugs, potential to insult homeless citizens, more aggressive, added to the Spanish Lords population group, & removed from the African-American & Latin population groups.

 

 

 

MISCELLANEOUS

 

Spoiler
  • Just like the case of TLAD, gang members can now be seen hanging around The Lost MC's clubhouse in Acter in standard GTA IV and TBOGT.
     
  • As an impact of their rivalry with the Russian Mafiya, Albanian Mobsters are not welcomed in cabarets and bars.
     

  • Due to the high possibility of mingling with the Yardies and Hustlers, Angels of Death MC bikers now avoid the hangout spots of housing project courtyards as a result of their supremacism.
     

  • The Hustlers now show up with their own models in the missions Easy Fare (Jermaine) Shadow, Lure (Clarence's chief leutenant) and Ruff Rider (Jayvon).
     

  • The Spanish Lords now show up with their own models in the mission Street Sweeper.
     

  • The Korean Mob's boss (Kim) now shows up with a Triad model rather than a regular Chinese citizen's in the missions Babysitting and Dining Out.
     

  • All Italian Mobsters (Pavanos) now show up with proper models rather than as Irish mobsters in the mission Payback.
     

  • The Uptown Riders now use their own voice lines for arm wrestling rather than those of the Angels of Death's.
     

  • As an impact of the earlier bike crash incident, Billy now shows up with a scarred face in the mission Get Lost.
     

  • Due to Luis' alliance with the Spanish Lords, the Hustlers now show up in the Drug Wars side-mission of TBOGT in behalf of them, and now they drive Patriot in behalf of Primo. Their vehicles can also potentially appear with red color rather than yellow.
     

  • Several outlaw bikers and street gang members, as well as hipster bouncers now have the possibility to show up without additional hair, beard, hat and accessory models. So be more careful from bumping into the wrong people, as differentiating between street gang members and regular citizens has become even more tricky!
     

  • Some misplaced jacket textures for the Hustlers have been restored.
     

  • Blonde hipster bouncers no longer have missing ring textures.
     

  • Restoring an unused feature, fat police officers and FIB agents can now show up wearing accessories.

     

  • Fixing a typo that caused the loss of their voice lines, FIB agents are no longer silent.
     

  • Prisoners are no longer silent. They now share the voice lines of the Irish drug dealers.
     

  • The unused police voice lines in TLAD have been restored, and they now play alongside the original ones.
     

  • Several gang members now have different walk styles that better suit their characteristics.
     

  • The game's streaming memory has been optimized.

 

 

 

 

 

Complementary modifications highly recommended to install:

Spoiler

This mod already includes The Hardcore Lost MC compatibility.

 

Edited by iiCriminnaaL
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  • Albanians mobsters and Midtown Gangsters (Korean Mob) are now hostile towards each others.
  • Italian and Russian mobs are now hostile towards each others.
    Story-wise, it isn't the case with every family of each mob, but given the fact that the Russians (more specifically, the Bulgarin Bratva) will only meet up with the rivaling Gambettis in free roam (in Meadow Hills), it works.
  • Italian and Irish mobs are now hostile towards each others.
  • Albanian mobsters can now be seen in East Island City sometimes at late night.
  • Angels of Death MC bikers can now be seen in Boulevard sometimes at night.
  • Irish mobsters can now be seen in Purgatory sometimes at late night.
  • Midtown Gangsters (Korean Mob) can now be seen in Little Bay sometimes at late night.
  • Spanish Lords can now be seen in Northern Gardens sometimes at late night, as well as in Boulevard from evening to early morning.

Also, just a side note: out of seven neighborhoods in Bohan, not a single one of them is free of gang activity now. At least two different gangs can be seen in five out of seven neighborhoods, where four of them include rival gangs. The safest being Fortside and Industrial, having only the Spanish Lords and Midtown Gangsters respectively, who also appear from evening to early morning, and not 24/7.

Edited by iiCriminnaaL 49
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Why are the Albanians now in East Island City? :P Also in case it hasn't been done, the Russians and Albanians should be hostile to each other as well. Yardies should also be hostile to Triads and Albanians as well.

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58 minutes ago, Jeansowaty said:

Why are the Albanians now in East Island City? 😛 Also in case it hasn't been done, the Russians and Albanians should be hostile to each other as well. Yardies should also be hostile to Triads and Albanians as well.

The only reason I set them to spawn there is to see some hostility between them and the McRearies to be honest. Still only at late night, though. Does it make sense for them to be there? Well, it doesn't feel out of place I guess, especially since they (and the Triads) ambush the another gang's (Yardies) drug deliveries all over Broker and Dukes.

 

Yardies are already hostile towards the Albanians and Triads.

 

As for the Russians and Albanians, they aren't hostile towards each others. I can't recall if a rivalry between them exists in the story, but I'll try to look it up.

Edited by iiCriminnaaL 49
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There is, notably in multiplayer - Bomb da Base comes to my mind. At least the Gang can be made hostile or something, not sure. I still have a hard time figuring out which gang is which, the Petrovics or the Faustins.

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1 minute ago, Jeansowaty said:

There is, notably in multiplayer - Bomb da Base comes to my mind. At least the Gang can be made hostile or something, not sure. I still have a hard time figuring out which gang is which, the Petrovics or the Faustins.

According to GT Wiki, it's the Petrovics. I'll make them hostile in a while.

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Just now, iiCriminnaaL 49 said:

According to GT Wiki, it's the Petrovics. I'll make them hostile in a while.

Yeah, I know, but I meant I can't distinguish whether the Russian Gang or the Russian Mob - who are they? Which one of them is the Petrovic Mob and which is the Faustin Mob? They both appear during missions together like one gang and are allied to Niko during the time he works for Faustin.

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28 minutes ago, Jeansowaty said:

Yeah, I know, but I meant I can't distinguish whether the Russian Gang or the Russian Mob - who are they? Which one of them is the Petrovic Mob and which is the Faustin Mob? They both appear during missions together like one gang and are allied to Niko during the time he works for Faustin.

Both were used for the Faustin/Rascalov Bratva during the story (and not only once). I believe both Russian Mob and Russian Gang belong to both crime families (probably the case with the Bulgarin Bratva as well). Or maybe both belong to the Faustin/Rascalov but only Russian Mob belongs to the Petrovics? Regardless, it's simply that R* wanted to give the Russians more depth by splitting them into richer and more powerful mobsters, and lesser gangsters.

 

I wish they did the same for the Italian Mafia.

 

Anyway:

  • Albanian and Russian mobs are now hostile towards each others.
  • Russian and Irish mobs are now hostile towards each others.
Edited by iiCriminnaaL 49
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  • Angels of Death and Russians are now hostile towards each others.
  • Russians and Triads are now hostile towards each others.
  • Yardies and Spanish Lords are now hostile towards each others.
  • The Albanian Mob can now be seen in Northern Gardens from evening to early morning, and not only at late night. Also, they can't be seen in East Island City no longer.
  • Spanish Lords can now be seen in Firefly Projects and Colony Island sometimes at late night. They can also be seen in Northern Gardens 24/7 now, and not only at late night.
Edited by iiCriminnaaL 49
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Why are the Yardies and the Spaniards hostile now?

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Just now, Jeansowaty said:

Why are the Yardies and the Spaniards hostile now?

Since they ripped Jacob off when Elizabeta asked him to find some buyers for the coke.

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2 minutes ago, iiCriminnaaL 49 said:

Since they ripped Jacob off when Elizabeta asked him to find some buyers for the coke.

Oh, true. The Spanish Lords are funny as a gang and seem to be very disorganised. I like to think that they are just a collective outfit of Latin gangbanger, similar to the Hustlers.

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  • Certain story characters, police officers, NOOSE, FIB, Italian and Russian mobsters and high-ranking Triads are now more professional in combat.
  • The Albanian Mob now appears in higher numbers in Northern Gardens, and they can now be seen there in every hour of the day.
  • Hustlers now appear in higher numbers in each of South Bohan, Chase Point and East Holland. Also, they can now be seen in Chase Point from evening to morning, and not only at night.
  • Midtown Gangsters now appear in higher numbers in each of Northern Gardens and Little Bay, and they can now be seen there in every hour of the day.
  • Spanish Lords now appear in higher numbers in each of Chase Point, Northern Gardens and East Holland, as well as in South Bohan during daytime hours. Also, they can now be seen in Chase Point in every hour of the day.
  • Bums can now be seen in South Bohan in every hour of the day, and not only at night and early morning. They also can be seen in less hours in Carson Street compared to Tutelo Avenue in Beechwood City.
    Prostitutes can now be seen in less hours in Carson Street compared to Tutelo Avenue in Beechwood City.
  • The bravery of some Street Punks and Jewish mobsters has been somewhat increased.
Edited by iiCriminnaaL 49
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  • The Albanian Mob now appears in Schottler from evening to morning.
  • The Lost MC can now be seen in Industrial sometimes at night (due to affiliations with Pretty Boy).
  • The Italian Mafia can now be seen in Grummer Road of Northwood, Tudor and Port Tudor sometimes at night.
  • The Russian Mafia can now be seen in Chase Point (Russian Gang included) from evening to morning, as well as in Charge Island, Acter and Acter Industrial Park sometimes at night.
  • Hustlers can now be seen in Northern Gardens sometimes at night.
  • Triads can now be seen in Fishmarket North sometimes at night.
Edited by iiCriminnaaL 49
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How about adding in the AOD into Grummer Road too?

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2 minutes ago, iiCriminnaaL 49 said:

I already did when I added them to Northwood.

There's so many that I lost track of that, lmao. Thanks!

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  • The Russian Mafia and Triads are no longer hostile towards each others (due to the fact that they can be seen teaming up during The Fixer's Derelict Target assassination mission).
  • The Russian Mafia can now be seen in Industrial (Russian Gang included) from evening to morning, as well as in Fishmarket South (Russian Gang included) sometimes at night.
  • Triads can now be seen in East Island City sometimes at night.
  • Prostitutes can now be seen in South Bohan from evening to early morning.
Edited by iiCriminnaaL 49
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  • The Albanian Mob can no longer be seen in Northern Gardens in every hour of the day, but only from evening to morning now.
  • Angels of Death MC bikers can no longer be seen in Willis, Northwood (except for Grummer Road) and Colony Island. They also appear in North Holland only from evening to morning now, and not in every hour of the day. Additionally, they can now be seen in Industrial sometimes at night.
  • The Lost MC now appears in Port Tudor instead of Tudor. Additionally, they can now be seen in Boulevard from evening to morning, and also, they now appear in fewer numbers in Industrial.
  • The Italian Mafia can no longer be seen in Berchem. They can also be seen in Cerveza Heights only at night now. Additionally, they can now be seen in Fortside from evening to morning.
  • Yardies can no longer be seen in Carson Street of Beechwood City.
  • Hustlers can no longer be seen in Schottler and Colony Island. They also appear in Steinway only from evening to morning now.
  • Midtown Gangsters can no longer be seen in Little Bay in every hour of the day, but only from evening to morning now.
  • Spanish Lords can no longer be seen in Firefly Projects, Boulevard and Leftwood. They also no longer appear in Cerveza Heights, Northern Gardens and Northwood in every hour of the day, but only from evening to morning (and in fewer numbers than before). Additionally, they now appear in fewer numbers in Fortside.

Most of these changes were done due to the fact that gang activity started to feel over-exaggerated.

Edited by iiCriminnaaL 49
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  • Gang relationships have been tweaked and balanced - paying more attention to which specific crime family meets up with which crime family from a different mob (ex: Italian and Russian Mafia are now neutral, as the Gambettis meet up only with the neutral Bulgarins, but not the rivaling Rascalovs, who on the other hand meet up with the affiliated Ancelottis), taking less on The Lost and Damned's Gang Wars side-mission status as it's most likely non-canon for the most part, and so on. Not only more suitable for the game's tone, but also for the expected behavior between gangs in 2008 New York/Jersey based setting, where they're still violent, but not to the point where they bring too much heat in so many neighborhoods.
  • Gangs now appear in fewer numbers during midday hours than the rest of the day.
  • Albanian mobsters now appear in Hove Beach and Northern Gardens only at night and dawn.
  • The Lost bikers now appear in higher numbers in Acter.
  • Italian mobsters now appear in Alderney City only from evening to midday, and in Suffolk and Lower Easton only at night and dawn. They also appear in fewer numbers during night in Westdyke now.
  • Irish mobsters now appear in East Island City only from evening to morning, and in Leftwood only at night and dawn.
  • Jamaicans now appear in Schottler only from evening to midday. They also appear in fewer numbers in Willis.
  • Hustlers now appear in East Holland and Acter only from evening to midday.
  • Korean mobsters now appear in Northern Gardens only from evening to midday.
  • Triads now appear in Lower Easton only at night and dawn.
  • Spaniards now appear in Chase Point and Alderney City only from evening to midday.
Edited by iiCriminnaaL 49
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  • The Italian Mafia is no longer hostile to any gang.
  • The Russian Mob group of the Russian Mafia is no longer hostile to any gang, leaving it only to the Russian Gang group.
    It's more believable to see random street fights with street level gangsters than more intelligent mobsters who're more about business than showing respect in purposeless street battles and shootouts (for the most part anyway), which applies to both Italian and Russian mobsters.
  • Angels of Death MC bikers can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Italian Mafia can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Russian Mafia now appears in Downtown Broker (Mob group only), South Bohan and Westdyke (Mob group only) from evening to midday, as well as in Lower Easton (Mob group only) at night and dawn. Additionally, they can now be seen in Acter (Mob group only) from evening to morning, and not only at night and dawn.
  • Two additional criminal pedestrians can now be seen in Bohan's streets.
Edited by iiCriminnaaL 49
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Datalvarezguy
On 2/9/2020 at 4:32 PM, iiCriminnaaL 49 said:
  • The Italian Mafia is no longer hostile to any gang.
  • The Russian Mob group of the Russian Mafia is no longer hostile to any gang, leaving it only to the Russian Gang group.
    It's more believable to see random street fights with street level gangsters than more intelligent mobsters who're more about business than showing respect in purposeless street battles and shootouts (for the most part anyway), which applies to both Italian and Russian mobsters.
  • Angels of Death MC bikers can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Italian Mafia can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Russian Mafia now appears in Downtown Broker (Mob group only), South Bohan and Westdyke (Mob group only) from evening to midday, as well as in Lower Easton (Mob group only) at night and dawn. Additionally, they can now be seen in Acter (Mob group only) from evening to morning, and not only at night and dawn.
  • Two additional criminal pedestrians can now be seen in Bohan's streets.

Is the main download link updated?

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  • Instead of setting gangs to appear "from evening to morning" and "at night and dawn", they can now be seen in neighborhoods they have operation in in every hour of the day, albeit more certainly in some hours when it comes to some of them (ex: the Albanian Mob appearing in Hove Beach most certainly at night and dawn. They still appear the rest of the day, but far rarer and more randomly, with only 2 value).
  • Angels of Death MC bikers can now be seen in Francis International Airport (most certainly at night and dawn), as well as in Northwood (not only Grummer Road) and Colony Island, but rarely (2 value for night and dawn, 1 for the rest of the day).
  • The Lost MC bikers can now be seen in Meadows Park and Francis International Airport (most certainly at night and dawn), as well as in Tudor, Normandy and Westdyke, but rarely. Also, they can no longer be seen in Boulevard.
  • The Italian Mafia can now be seen in Cerveza Heights, Lower Easton, Acter and Berchem, but rarely.
  • The Russian Mafia can no longer be seen in Westdyke. Also, they can now be seen in Rotterdam Hill (Mob group only), but rarely.
  • The Irish Mob can no longer be seen in Berchem. Also, they can now be seen in Northwood, but rarely.
  • Yardies can now be seen in South Bohan, but rarely.
  • Hustlers can now be seen in Schottler and Colony Island, but rarely.
  • Triads can now be seen in Rotterdam Hill, but rarely.
  • Spanish Lords can now be seen in Firefly Projects and Leftwood, but rarely.
Edited by iiCriminnaaL 49
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  • Gang influences have been re-arranged in the majority of the city's neighborhoods. They can now be found in fewer numbers in/during neighborhoods/certain hours which they shouldn't have a significant influence in, which also affects street hostilities between gangs, and how often they would occur.
    That makes gang activity far more balanced and suitable for the city and the game's tone.
Edited by iiCriminnaaL 49
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