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[IV/EFLC] Potential Grim


iiCriminnaaL

Recommended Posts

GTA IV has its fair share of crime rate and overall grim all over Liberty City and Alderney, but ever felt like it could've been even more intense had it been packed with more action and somewhat higher crime rate and overall danger element in the streets?

 

Besides a bunch of miscellaneous adjustments, what this mod basically does is enhancing the danger element of Liberty City's and Alderney's streets outside the story, adjusting the gang life and the criminal underworld's activity. Increasing the violence and hostility of gangs and greatly expanding their influences and operations all over the city, relying on story details, reliable hints and appropriate conditions for canon backgrounds, as well as reducing them where it's needed to maintain balance and keep it fairly natural and grounded. Sided by fixing the codes that are intended to make certain gangs act with hostility towards the protagonist after certain points of the story to load and work properly. Moreover, remarkably spreading the presence and operation of drug dealers, pimps and prostitutes all over the streets, primarily at night. All besides adding more depth to pedestrians so that various of them will become braver and interact more aggressively. Furthermore, several will have higher potential of buying drugs, as well as be criminals rather than only regular civilians, which includes the potential to pick prostitutes in the streets. Not only turning the city into a more dangerous and interactive environment - especially at night, but to an extent some parts of the ocean around the gang influenced districts as well. Making both Liberty City, and to an extent Alderney truly feel like "the worst city in America".

 

DOWNLOAD

 

* It's extremely recommended to make backup copies for your files before replacing any of them.

In order to replace and add the archived files, you'll have to use a file modding tool such as OpenIV.

 

 

So, going into more details, these are the changes that have been done so far:

 

Spoiler

 

* Gang rivalries:

  • Albanians : Lost, Irish, Jamaicans & Koreans
  • Angels : Lost, Jamaicans, Afros & Riders (TLAD)
  • Lost : Albanians, Angels & Jamaicans | Triads (post Final Interview / This Sh*t Is Cursed / Chinese Takeout)
  • Italians : N/A
  • Russians : N/A
  • Irish : Albanians, Triads & Latinos
  • Jamaicans : Albanians, Angels, Lost, Afros & Triads
  • Afros : Angels, Jamaicans & Latinos
  • Koreans : Albanians
  • Triads : Irish, Jamaicans & Latinos | Lost (post Final Interview / This Sh*t Is Cursed / Chinese Takeout)
  • Latinos : Irish, Afros & Triads
  • Riders (TLAD) : Angels

 

* Adjusted gang acquaintances with the protagonist(s):

  • Niko Bellic (GTA IV):
    • Albanian Mob (hostile) - Bleed Out
    • Russian Mafiya (hostile) - Russian Revolution
    • Spanish Lords (hostile) - Undress To Kill / A Long Way To Fall (not in the original script)
    • Triads (hostile) - Harboring A Grudge (not in the original script)
    • The Lost MC (reverted hostility) - No Way On The Subway (present in the original script)
    • Korean Mob (hostile) - Dining Out
  • Johnny Klebitz (TLAD):
    • Albanian Mob (hostile) - Standardly (not in the original script)
    • Yardies (hostile) - Standardly (not in the original script)
    • Angels of Death MC (hostile)- Clean & Serene
    • Triads (hostile) - This Sh*t Is Cursed
    • Uptown Riders (friendly) - Hit The Pipe (not in the original script)
  • Luis Lopez (TBOGT):
    • Spanish Lords (friendly) - Standardly (not in the original script)
    • Hustlers (hostile) - Standardly (not in the original script)
    • Triads (hostile) - Chinese Takeout (not in the original script)
    • The Lost MC (hostile) - Frosting On The Cake (not in the original script)

 

* Numbers of districts influenced by each gang:

  • Albanian Mob: 3
    (1 in Broker/Dukes and 2 in Bohan)
  • Angels of Death MC: 3 (4 in TLAD)
    (1 in Broker/Dukes, 1 in Algonquin (2 in TLAD) and 1 in Alderney)
  • The Lost MC: 3
    (2 in Broker/Dukes and 1 in Alderney)
  • Italian Mafia: 17
    (3 in Broker/Dukes, 1 in Bohan, 6 in Algonquin and 7 in Alderney)
  • Russian Mafiya: 12
    (7 in Broker/Dukes, 2 in Bohan, 1 in Algonquin and 2 in Alderney)
  • Irish Mob: 5
    (3 in Broker/Dukes, 1 in Algonquin and 1 in Alderney)
  • Yardies: 4
    (3 in Broker/Dukes and 1 in Bohan)
  • Hustlers: 9
    (2 in Broker/Dukes, 2 in Bohan, 4 in Algonquin and 1 in Alderney)
  • Korean Mob: 2
    (1 in Algonquin and 1 in Alderney)
  • Triads: 7
    (3 in Broker/Dukes, 3 in Algonquin and 1 in Alderney)
  • Spanish Lords: 12
    (2 in Broker/Dukes, 4 in Bohan, 4 in Algonquin and 2 in Alderney)
  • Uptown Riders (TLAD): 2
    (2 in Algonquin)


* Numbers of districts influenced by gangs in each main borough (44/65):

  • Broker/Dukes: 17/20
  • Bohan: 6/7
  • Algonquin: 13/29
  • Alderney: 8/9

 

* Districts where rival gangs can confront each other in each main borough (not including the crosslines between districts) (12 of 44/65):

  • Broker/Dukes (4 of 17/20):
    • Firefly Projects: (Afro-Lat ; 20:00-10:00)
    • Schottler: (Jam-Afro ; 22:00-08:00)
    • East Island City: (Iri-Tri ; 22:00-08:00)
    • Steinway: (Iri-Lat ; 20:00-10:00)
  • Bohan (2 of 6/7):
    • Chase Point: (Afro-Lat ; 22:00-08:00)
    • South Bohan: (Lat-Afro ; 20:00-10:00) | (Afro-Jam ; 22:00-08:00)
  • Algonquin (4 of 13/29):
    • East Holland: (Lat-Afro ; 22:00-08:00)
    • North Holland: (Afro-Lat ; 20:00-10:00)
    • Northwood: (Lat-Afro ; 24 hours)
    • Presidents City: (Afro-Lat ; 22:00-08:00)
  • Alderney (2 of 8/9):
    • Acter: (Afro-Lat ; 22:00-08:00)
    • Leftwood: (Iri-Tri ; 22:00-08:00)

 

 

General:

  • Gang relationships have been adjusted so that, relying on the canon acquaintances between gangs in the story, as well as taking in consideration the background and nature of each gang, sided by hints from both the game and GTA: Chinatown Wars, there'll be street rivalries between rival gangs. They'll hassle each other when they're close enough, and start fighting after a while, usually with bare fists or melee weapons, and sometimes with firearms, but not too frequently. The Mob and Gang factions of the Russian Mafiya are now friendly towards each other, and not purely neutral, albeit the Mob faction will still not be as defensive to the Gang faction as the latter is to the former. Moreover, hostile/provoked gang members will sometimes carjack rival gang members, as well as try to rescue their arrested gang mate before he gets placed into a patrol.
     
  • Fixing already present codes so that they'll load properly, gangs will act with proper hostility towards the player depending on story progress, while on the other hand, neutral gangs won't hassle them without being provoked (which had to be done in order to prevent game crashes from occurring when rival gangs start hassling each other). Furthermore, in addition to the default eventual changes of acquaintances, some other gang relationship changes have been made to occur after certain story events (which will only work in new games and/or save games saved after starting a new game with the mod installed. You can fix that in standard GTA IV by going nearby Playboy X's/Alderney City's safehouse after unlocking them, depending on the acquaintance change you missed, as well as the extra options in the files for TLAD and TBOGT).
     
  • Traffic, pedestrian and parked vehicle densities are now handled in a more realistic and diverse way, especially taking in consideration the region the game is based on. The streets are now significantly busier at daytime hours. There are more pedestrians at night too, especially at early night, and especially at weekends, but to a lesser extent than at daytime hours, while traffic varies from around the original density to slightly more active at early night, generally slightly less active at midnight, and even less active at midnight and late night. All while keeping the differences between the night hours remarkable, even further than in the original game. Making it truly feel like "the city that never sleeps", and making more room for higher crime rate at night.
     
  • Every pedestrian with the potential to be a criminal and/or has a high potential of buying drugs now has the potential to smoke.
     
  • Every female gang member in The Lost and Damned now has the potential to insult homeless pedestrians, as well as higher potential of buying drugs, and now they're more aggressive.
     

  • Irish drug dealers (M_Y_Hardman_01 & M_Y_Tough_05) now have the potential to sell drugs, and they now appear among the population group of drug dealers, pimps and prostitutes, as well as the general population group of Dukes. Moreover, the former set is now more aggressive, and the latter now has higher potential of buying drugs.
     

  • Hipster drug dealers/pimps (M_Y_Dealer & M_Y_Shady_02) now have the potential to sell drugs, and they are now more aggressive.
     

  • Latino drug dealers (M_Y_Drug_01) now appear among the Latino population group and the general population group of Bohan.
     

  • African-American drug dealers (M_Y_QueensBridge) now have the potential to sell drugs and be criminals. Moreover, they now have higher potential of buying drugs, and now they're more aggressive. Furthermore, now they appear among the population group of drug dealers, pimps and prostitutes, as well as the African-American population group and the general population group of Dukes.
     

  • Jamaican pimps (M_Y_Runner) are now more aggressive.
     

  • Prostitutes (F_Y_Hooker_01 & F_Y_Hooker_03) now have higher potential of buying drugs. Moreover, the latter set now has the potential to smoke as well.
     
  • A set of hipster pedestrians (M_Y_BohoGuy_01) is now braver and more aggressive, another set (M_Y_PVillBo_02) is now more aggressive, and (M_Y_PVillBo_03 & M_Y_Street_01) are now braver. Moreover, (M_Y_PVillBo_01/02/03) now have the potential to pick prostitutes, and (M_Y_Street_01) now has the potential to smoke.
     
  • Hipster bouncers (M_Y_Bouncer_01) now appear among the hipster population group. Moreover, now they can drive poor cars and motorcycles, they have the potential to be criminals, and now they're more aggressive.
     
  • Street Punks (M_Y_StreetPunk_02/04/05) now have the potential to be criminals. Moreover, the first two sets are now braver, and the last is now more aggressive.
     
  • A set of Caucasian pedestrians (M_Y_ChopShop_01) now appears among the general population group of Broker, as well as the midtown population group.
     
  • A set of Latino pedestrians (M_Y_ChopShop_02) now has the potential to be criminals. Moreover, other sets (M_Y_ChopShop_02 & M_Y_PLatin_02) are now braver, and (M_Y_PLatin_01/03) are now more aggressive. Furthermore, (M_Y_PLatin_02/03) now have the potential to pick prostitutes.
     
  • A set of African-American pedestrians (M_Y_Bronx_01) now has the potential to be criminals. Moreover, other sets (M_Y_Bronx_01, M_Y_Harlem_01 & M_Y_PBronx_01) are now more aggressive, (M_Y_LEastSide_01 & M_Y_PHarBron_01) are now braver and more aggressive, and (M_Y_PQueens_01) is now braver. Furthermore, (M_Y_Harlem_01 & M_Y_PHarBron_01) now have the potential to pick prostitutes. Additionally, (M_Y_Harlem_04) now appears among the African-American Holland population group, and (M_Y_LEastSide_01 & M_Y_PBronx_01) among the population group of poor African-Americans and Jamaicans.
     
  • A set of Asian pedestrians (M_M_Midtown_01) now has the potential to be criminals, and another set (M_Y_Downtown_02) now has the potential to smoke. Moreover, the first set is now braver and more aggressive, and now it appears among the midtown population group, and the second set is now braver.
     
  • Certain sets of Eastern European pedestrians (M_M_EE_Heavy_02 & M_M_PEastEuro_01) now have the potential to be criminals, as well as higher potential of buying drugs, and now they're more aggressive. Moreover, now they appear among the general population group of Broker, and the latter set appears among the general population group of Bohan.
     
  • A set of Irish enforcers (M_M_Enforcer) now appears among the low business population group, as well as the general population group of Dukes. Moreover, now it's more aggressive.
     

  • A set of Italian goons (M_Y_Goon_01) is now more aggressive, and now it appears among the Italian population group.
     

  • A set of fat, Italian street level mobsters (M_M_FatMob_01) with no affiliations to specific crime organizations now has the potential to be criminals, and now it's more aggressive.
     
  • Hasidic Jewish businessmen (M_O_Hasid_01 & M_Y_Hasid_01) are now braver, and they now have the potential to smoke. Moreover, now they appear among the high business population group of pedestrians, and the latter among the rich shopping population group.
     
  • A set of rich pedestrians (M_Y_PRich_01) is now braver.
     
  • A set of dodgy pedestrians (M_Y_Dodgy_01) now has the potential to pick prostitutes, as well as higher potential of buying drugs, and now it's more aggressive.
     
  • Certain sets of industrial workers (M_M_PIndus_01 & M_M_PIndus_02) are now more aggressive.
     
  • A set of Latino pedestrians (M_Y_Hispanic_01) from The Lost and Damned now has the potential to be criminals. Moreover, a set of hipster pedestrians (M_Y_HIP_02) is now braver and more aggressive, another set (M_Y_HipMale_01) is now braver, and the latter Latino set (M_Y_Hispanic_01) is now more aggressive.


Districts/Territories:

  • The Albanian Mob now has presence in Hove Beach from evening to mid morning, and in Northern Gardens at night and early morning. Moreover, same as weekends, now they appear in Little Bay at every hour of the day at weekdays, but with lower presence than originally.
     
  • The Angels of Death MC now has presence in Northwood (industrial area) and Tudor at night and early morning. Moreover, they now have lower, as well as a more consistent and properly balanced presence in the eastern part of Beechwood City, as well as in the western part of North Holland in TLAD, and now they no longer have presence in BOABO. Furthermore, now they appear in the eastern part of Beechwood City in TLAD, and they no longer do in North Holland in TBOGT.
     
  • The Lost MC now has presence in BOABO from evening to mid morning, and in Meadows Park at night and early morning. Moreover, now they have higher presence in Acter.
     
  • The Italian Mafia now has presence in Alderney City, as well as in Meadow Hills, Little Bay, Middle Park West and Berchem from evening to mid morning, and in Downtown Broker, Cerveza HeightsColony IslandFishmarket South, Northwood (industrial area), SuffolkActer (industrial area), Acter Industrial Park, Port Tudor and Tudor at night and early morning. Moreover, now they have lower presence and appear only from evening to mid morning in Westdyke.
     
  • The Russian Mafiya now has presence in Meadow Hills from evening to mid morning, and in East HookCharge IslandEast Island City (Gang faction), Chase Point (Gang faction), Industrial Bohan, Lower EastonActer (industrial area) and Acter Industrial Park at night and early morning. Moreover, now they have lower presence at daytime hours and appear only from evening to mid morning in Beachgate, and they now appear only at night and early morning in Firefly Island, with lower presence as well.
     
  • The Irish Mob now has presence in Meadows Park and Purgatory from evening to mid morning, and in East Island City and Leftwood at night and early morning.
     
  • The Yardies now have presence in South Bohan at night and early morning. Moreover, now they appear in Schottler from evening to mid morning instead of only at night and early morning, and they now have lower presence in Willis.
     
  • The Hustlers now have presence in Northwood and Presidents City, as well as in South Bohan from evening to mid morning, and in Schottler, Chase Point and East Holland at night and early morning. Moreover, now they have lower presence and appear only from evening to mid morning in Acter, and they now appear in North Holland in TBOGT.
     
  • The Korean Mob now has presence in Chinatown at night and early morning. Moreover, now they appear only from evening to mid morning in Alderney City.
     
  • The Triads now have presence in Cerveza Heights, as well as in Lower Easton from evening to mid morning, and in Rotterdam HillEast Island City, Fishmarket North and Leftwood at night and early morning.
     
  • The Spanish Lords now have presence in Northwood, as well as in Firefly ProjectsSteinway and North Holland from evening to mid morning, and in Chase PointNorthern GardensPresidents City and Acter at night and early morning. Moreover, they no longer have presence in Cerveza Heights, and now they appear in Alderney City only at night and early morning, and in Fortside at every hour of the day rather than appearing from evening to early morning only, but less frequently than originally at night and early morning.
     
  • The Uptown Riders (which replaced the Gang faction of the Russian Mafiya in The Lost and Damned) now have presence in Northwood. Moreover, now they appear only at night and early morning in North Holland, and they no longer do in Hove Beach.
     
  • Gang members now have higher presence at late night than the rest of the night and early morning - increased at late night or decreased at the rest of the night and early morning depending on the district.
     
  • Drug dealers, pimps and prostitutes now appear more frequently at late night, and reversely, less frequently at early night, midnight, early morning, and especially late daytime hours depending on the district. Moreover, now they have a regular presence in Firefly Projects, Little Bay, South Bohan and Tudor from evening to mid morning, and in Hove Beach, Schottler, Cerveza Heights, East Island City, Meadows Park, Steinway, Willis, Northern Gardens, Chinatown, East Holland, Lower Easton, Presidents City, The Meat Quarter, Westminster, Acter, Acter Industrial Park, Alderney City and Leftwood at night and early morning.
     
  • Police officers now have an adjusted presence in every district. They will have a somewhat higher presence in some, and lower in some others, especially at night, and more especially at late night.
     
  • Homeless pedestrians now have higher presence at late night, and reversely, lower presence at early night, midnight, early morning, and especially late daytime hours depending on the district. Moreover, they now have a regular presence in Little Bay, Acter, Acter Industrial Park and Tudor from evening to mid morning, and in Cerveza Heights, East Island CityMeadows Park, Steinway, ChinatownColony Island, Presidents City, Purgatory, Alderney City and Leftwood at night and early morning. Furthermore, now they appear regularly in Firefly Projects at every hour of the day rather than only at specific hours, and reversely, only from evening to mid morning in Schottler.
     

  • Taxi drivers now have a small presence in Acter Industrial Park. Moreover, now they appear in South Bohan at night and early morning, but still somewhat less frequently than at daytime hours, especially at late night. Furthermore, now they appear somewhat less frequently at night and early morning in Firefly Projects, North Holland and Northwood.
     

  • The general population group of Broker now has presence in BOABO.
     

  • The general population group of Bohan now has presence in Chase Point, and now it has higher presence in Industrial Bohan.
     

  • The general population group of Alderney now has a small presence in Alderney City.
     

  • The generic population group of pedestrians now appears in The Exchange at every hour of the day rather than only at specific hours.
     

  • The uptown population group of pedestrians now appears in Middle Park at every hour of the day rather than only at specific hours.
     

  • The African-American population group now has a small presence in East Holland. Moreover, now it has lower presence in Northwood. Moreover, now it appears in the eastern part of Beechwood City at every hour of the day rather than only at specific hours.
     

  • The population group of poor African-Americans and Jamaicans now has a small presence in South Bohan. Moreover, now it has presence in the eastern part of Beechwood City.
     

  • The South American (Latino) population group now has a small presence in Firefly Projects, Lower EastonNorth Holland, Presidents City and Leftwood. Moreover, now it has higher presence in Northwood.
     

  • The hipster population group now has a small presence in Beechwood City, Meadows Park, Northwood and Acter. Moreover, now it appears in Middle Park at every hour of the day rather than only at specific hours.
     

  • The Asian population group now has a small presence in Lower Easton.
     

  • The Italian population group now has a small presence in Cerveza HeightsFishmarket South, Suffolk and Berchem.
     

  • The high and low business population groups now have a small presence in Beachgate, Meadow Hills, Easton, Lancaster, Lancet, Suffolk, The Triangle and Westdyke. Moreover, the high business population group now has a small presence in Middle Park East and Middle Park West. Furthermore, both population groups now appear in Middle Park and The Exchange at every hour of the day rather than only at specific hours, similarly with the high business population group in Rotterdam Hill, and the low business population group in South Slopes, Middle Park East, Middle Park West and The Meat Quarter.
     

  • The population group of trendy pedestrians now appears in Middle Park at every hour of the day rather than only at specific hours.
     

  • The unused fashion population group has been re-created, and it now has a small presence in Downtown Broker, Middle Park East, Suffolk and The Meat Quarter.
     

  • The unused rich shopping population group now has a small presence in in EastonStar JunctionThe Exchange and The Triangle.
     

  • The average shopping population group now has presence in Leftwood, as well as a small presence in Willis, Fortside and Alderney City. Moreover, now it appears in Outlook and East Holland at every hour of the day rather than only at specific hours.
     

  • The park population group now appears in Outlook and Middle Park at every hour of the day rather than only at specific hours.
     

  • The docks and factory population groups now have presence in East Island City, as well as a small presence in Colony Island, Purgatory and Westminster, and the factory population group now has a small presence in Little Bay, Northwood (industrial area) and The Meat Quarter. Moreover, the docks population group now appears in Fishmarket South at every hour of the day rather than only at specific hours, similarly with the factory population group in The Exchange. Furthermore, both population groups now have a slightly higher presence in Tudor.
     

  • The industrial area of Acter now loads the population cycle of Acter Industrial Park.
     

  • Densities of population groups have been accurately balanced in Firefly Island, South Slopes, Outlook, Cerveza Heights, Charge IslandFrancis International Airport, Meadow Hills, Steinway, Fortside, Industrial BohanLittle Bay, South Bohan, Hatton Gardens, Middle Park, Middle Park EastPurgatory, Star JunctionThe Meat Quarter, Acter and Westdyke.

 

Miscellaneous:

  • The Albanian Mob no longer has presence in cabarets and bars.
     

  • The Angels of Death MC now has much more limited hangout spaces in the courtyards of housing projects.
     

  • Gang members can now hangout around The Lost MC's clubhouse in Acter in standard GTA IV and TBOGT, same as in TLAD.
     

  • The set of young Angels of Death MC bikers (M_Y_GBik02_Lo_02) has been adjusted to fit The Lost MC, and it now appears among their population group rather than the Angels of Death's, as it's originally intended to be. This includes a script adjustment for the mission The Snow Storm.
     
  • The Uptown Riders now use their own voice lines for arm wrestling rather than those of the Angels of Death's.
     
  • Jermaine Andrews now uses a Hustler model in the mission Easy Fare.
     
  • The Hustlers now use their own models in the mission Shadow.
     

  • The Spanish Lords now use their own models in the mission Street Sweeper.
     

  • Jayvon Simson now uses a Hustler model rather than a Yardie's in the mission Ruff Rider.
     

  • Kim Young-Guk now uses a high-ranking Triad model rather than a regular Chinese pedestrian model in missions Babysitting and Dining Out.
     

  • Every Pavano mobster who uses an Irish mobster model now uses an Italian mobster model in the mission Payback.
     

  • The Hustlers now appear in the Drug Wars side-mission in behalf of Spanish Lords, and now they use Patriot in behalf of Primo. Moreover, their vehicles can now potentially appear with red color rather than yellow.
     

  • Following the events of The Lost and Damned, Billy's face is now damaged in the prisoner version in the mission Get Lost.
     

  • Certain story characters, NOOSE soldiers, FIB agents, and some high-ranking members of the Italian Mafia and Russian Mafiya are now more professional and aggressive in combat. Reversely, various story characters and pedestrians that are fat and/or old now fight less efficiently and have lower agility.
     

  • Probabilities of witnessing pedestrians inspecting broken down vehicles, looking in vehicle boots, delivering trucks and dropping passengers off have been increased.
     

  • Street performers now appear from morning to nearly midnight rather than to evening.
     

  • Pedestrians now set on benches, cars, stairway steps and walls at every hour of the day.
     

  • Cafe chairs are now regularly active at every hour of the day.
     

  • Restaurant chairs are now busier than originally at night and morning.
     

  • Hospital waiting chairs are now busier than originally from afternoon to midnight.
     

  • Pedestrians can drink at bars at midnight and late night.
     

  • The unused arms dealers (M_M_GunNut_01) now take less damage.
     

  • Certain Eastern European female pedestrians (F_M_PEastEuro_01) no longer work as taxi drivers.
     

  • Several gang members now have more appropriate walk styles that better suit their bodies and personalities.
     

  • The blonde variation of the hipster bouncers no longer has a part of the ring textures missing. They can also appear without variations of hair and beard extensions.
     

  • The unused accessories of the fat LCPD cops and FIB agents have been restored.

     

  • Fixed FIB agents not having their voice lines used.

 

 

Complementary modifications highly recommended to install:

Spoiler

* This mod already includes compatible versions of the common files between it and The Hardcore Lost MC.

 

Edited by iiCriminnaaL
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  • Albanians mobsters and Midtown Gangsters (Korean Mob) are now hostile towards each others.
  • Italian and Russian mobs are now hostile towards each others.
    Story-wise, it isn't the case with every family of each mob, but given the fact that the Russians (more specifically, the Bulgarin Bratva) will only meet up with the rivaling Gambettis in free roam (in Meadow Hills), it works.
  • Italian and Irish mobs are now hostile towards each others.
  • Albanian mobsters can now be seen in East Island City sometimes at late night.
  • Angels of Death MC bikers can now be seen in Boulevard sometimes at night.
  • Irish mobsters can now be seen in Purgatory sometimes at late night.
  • Midtown Gangsters (Korean Mob) can now be seen in Little Bay sometimes at late night.
  • Spanish Lords can now be seen in Northern Gardens sometimes at late night, as well as in Boulevard from evening to early morning.

Also, just a side note: out of seven neighborhoods in Bohan, not a single one of them is free of gang activity now. At least two different gangs can be seen in five out of seven neighborhoods, where four of them include rival gangs. The safest being Fortside and Industrial, having only the Spanish Lords and Midtown Gangsters respectively, who also appear from evening to early morning, and not 24/7.

Edited by iiCriminnaaL 49
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Why are the Albanians now in East Island City? :P Also in case it hasn't been done, the Russians and Albanians should be hostile to each other as well. Yardies should also be hostile to Triads and Albanians as well.

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58 minutes ago, Jeansowaty said:

Why are the Albanians now in East Island City? 😛 Also in case it hasn't been done, the Russians and Albanians should be hostile to each other as well. Yardies should also be hostile to Triads and Albanians as well.

The only reason I set them to spawn there is to see some hostility between them and the McRearies to be honest. Still only at late night, though. Does it make sense for them to be there? Well, it doesn't feel out of place I guess, especially since they (and the Triads) ambush the another gang's (Yardies) drug deliveries all over Broker and Dukes.

 

Yardies are already hostile towards the Albanians and Triads.

 

As for the Russians and Albanians, they aren't hostile towards each others. I can't recall if a rivalry between them exists in the story, but I'll try to look it up.

Edited by iiCriminnaaL 49
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There is, notably in multiplayer - Bomb da Base comes to my mind. At least the Gang can be made hostile or something, not sure. I still have a hard time figuring out which gang is which, the Petrovics or the Faustins.

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1 minute ago, Jeansowaty said:

There is, notably in multiplayer - Bomb da Base comes to my mind. At least the Gang can be made hostile or something, not sure. I still have a hard time figuring out which gang is which, the Petrovics or the Faustins.

According to GT Wiki, it's the Petrovics. I'll make them hostile in a while.

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Just now, iiCriminnaaL 49 said:

According to GT Wiki, it's the Petrovics. I'll make them hostile in a while.

Yeah, I know, but I meant I can't distinguish whether the Russian Gang or the Russian Mob - who are they? Which one of them is the Petrovic Mob and which is the Faustin Mob? They both appear during missions together like one gang and are allied to Niko during the time he works for Faustin.

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28 minutes ago, Jeansowaty said:

Yeah, I know, but I meant I can't distinguish whether the Russian Gang or the Russian Mob - who are they? Which one of them is the Petrovic Mob and which is the Faustin Mob? They both appear during missions together like one gang and are allied to Niko during the time he works for Faustin.

Both were used for the Faustin/Rascalov Bratva during the story (and not only once). I believe both Russian Mob and Russian Gang belong to both crime families (probably the case with the Bulgarin Bratva as well). Or maybe both belong to the Faustin/Rascalov but only Russian Mob belongs to the Petrovics? Regardless, it's simply that R* wanted to give the Russians more depth by splitting them into richer and more powerful mobsters, and lesser gangsters.

 

I wish they did the same for the Italian Mafia.

 

Anyway:

  • Albanian and Russian mobs are now hostile towards each others.
  • Russian and Irish mobs are now hostile towards each others.
Edited by iiCriminnaaL 49
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  • Angels of Death and Russians are now hostile towards each others.
  • Russians and Triads are now hostile towards each others.
  • Yardies and Spanish Lords are now hostile towards each others.
  • The Albanian Mob can now be seen in Northern Gardens from evening to early morning, and not only at late night. Also, they can't be seen in East Island City no longer.
  • Spanish Lords can now be seen in Firefly Projects and Colony Island sometimes at late night. They can also be seen in Northern Gardens 24/7 now, and not only at late night.
Edited by iiCriminnaaL 49
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Just now, Jeansowaty said:

Why are the Yardies and the Spaniards hostile now?

Since they ripped Jacob off when Elizabeta asked him to find some buyers for the coke.

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2 minutes ago, iiCriminnaaL 49 said:

Since they ripped Jacob off when Elizabeta asked him to find some buyers for the coke.

Oh, true. The Spanish Lords are funny as a gang and seem to be very disorganised. I like to think that they are just a collective outfit of Latin gangbanger, similar to the Hustlers.

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  • Certain story characters, police officers, NOOSE, FIB, Italian and Russian mobsters and high-ranking Triads are now more professional in combat.
  • The Albanian Mob now appears in higher numbers in Northern Gardens, and they can now be seen there in every hour of the day.
  • Hustlers now appear in higher numbers in each of South Bohan, Chase Point and East Holland. Also, they can now be seen in Chase Point from evening to morning, and not only at night.
  • Midtown Gangsters now appear in higher numbers in each of Northern Gardens and Little Bay, and they can now be seen there in every hour of the day.
  • Spanish Lords now appear in higher numbers in each of Chase Point, Northern Gardens and East Holland, as well as in South Bohan during daytime hours. Also, they can now be seen in Chase Point in every hour of the day.
  • Bums can now be seen in South Bohan in every hour of the day, and not only at night and early morning. They also can be seen in less hours in Carson Street compared to Tutelo Avenue in Beechwood City.
    Prostitutes can now be seen in less hours in Carson Street compared to Tutelo Avenue in Beechwood City.
  • The bravery of some Street Punks and Jewish mobsters has been somewhat increased.
Edited by iiCriminnaaL 49
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  • The Albanian Mob now appears in Schottler from evening to morning.
  • The Lost MC can now be seen in Industrial sometimes at night (due to affiliations with Pretty Boy).
  • The Italian Mafia can now be seen in Grummer Road of Northwood, Tudor and Port Tudor sometimes at night.
  • The Russian Mafia can now be seen in Chase Point (Russian Gang included) from evening to morning, as well as in Charge Island, Acter and Acter Industrial Park sometimes at night.
  • Hustlers can now be seen in Northern Gardens sometimes at night.
  • Triads can now be seen in Fishmarket North sometimes at night.
Edited by iiCriminnaaL 49
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2 minutes ago, iiCriminnaaL 49 said:

I already did when I added them to Northwood.

There's so many that I lost track of that, lmao. Thanks!

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  • The Russian Mafia and Triads are no longer hostile towards each others (due to the fact that they can be seen teaming up during The Fixer's Derelict Target assassination mission).
  • The Russian Mafia can now be seen in Industrial (Russian Gang included) from evening to morning, as well as in Fishmarket South (Russian Gang included) sometimes at night.
  • Triads can now be seen in East Island City sometimes at night.
  • Prostitutes can now be seen in South Bohan from evening to early morning.
Edited by iiCriminnaaL 49
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  • The Albanian Mob can no longer be seen in Northern Gardens in every hour of the day, but only from evening to morning now.
  • Angels of Death MC bikers can no longer be seen in Willis, Northwood (except for Grummer Road) and Colony Island. They also appear in North Holland only from evening to morning now, and not in every hour of the day. Additionally, they can now be seen in Industrial sometimes at night.
  • The Lost MC now appears in Port Tudor instead of Tudor. Additionally, they can now be seen in Boulevard from evening to morning, and also, they now appear in fewer numbers in Industrial.
  • The Italian Mafia can no longer be seen in Berchem. They can also be seen in Cerveza Heights only at night now. Additionally, they can now be seen in Fortside from evening to morning.
  • Yardies can no longer be seen in Carson Street of Beechwood City.
  • Hustlers can no longer be seen in Schottler and Colony Island. They also appear in Steinway only from evening to morning now.
  • Midtown Gangsters can no longer be seen in Little Bay in every hour of the day, but only from evening to morning now.
  • Spanish Lords can no longer be seen in Firefly Projects, Boulevard and Leftwood. They also no longer appear in Cerveza Heights, Northern Gardens and Northwood in every hour of the day, but only from evening to morning (and in fewer numbers than before). Additionally, they now appear in fewer numbers in Fortside.

Most of these changes were done due to the fact that gang activity started to feel over-exaggerated.

Edited by iiCriminnaaL 49
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  • Gang relationships have been tweaked and balanced - paying more attention to which specific crime family meets up with which crime family from a different mob (ex: Italian and Russian Mafia are now neutral, as the Gambettis meet up only with the neutral Bulgarins, but not the rivaling Rascalovs, who on the other hand meet up with the affiliated Ancelottis), taking less on The Lost and Damned's Gang Wars side-mission status as it's most likely non-canon for the most part, and so on. Not only more suitable for the game's tone, but also for the expected behavior between gangs in 2008 New York/Jersey based setting, where they're still violent, but not to the point where they bring too much heat in so many neighborhoods.
  • Gangs now appear in fewer numbers during midday hours than the rest of the day.
  • Albanian mobsters now appear in Hove Beach and Northern Gardens only at night and dawn.
  • The Lost bikers now appear in higher numbers in Acter.
  • Italian mobsters now appear in Alderney City only from evening to midday, and in Suffolk and Lower Easton only at night and dawn. They also appear in fewer numbers during night in Westdyke now.
  • Irish mobsters now appear in East Island City only from evening to morning, and in Leftwood only at night and dawn.
  • Jamaicans now appear in Schottler only from evening to midday. They also appear in fewer numbers in Willis.
  • Hustlers now appear in East Holland and Acter only from evening to midday.
  • Korean mobsters now appear in Northern Gardens only from evening to midday.
  • Triads now appear in Lower Easton only at night and dawn.
  • Spaniards now appear in Chase Point and Alderney City only from evening to midday.
Edited by iiCriminnaaL 49
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  • The Italian Mafia is no longer hostile to any gang.
  • The Russian Mob group of the Russian Mafia is no longer hostile to any gang, leaving it only to the Russian Gang group.
    It's more believable to see random street fights with street level gangsters than more intelligent mobsters who're more about business than showing respect in purposeless street battles and shootouts (for the most part anyway), which applies to both Italian and Russian mobsters.
  • Angels of Death MC bikers can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Italian Mafia can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Russian Mafia now appears in Downtown Broker (Mob group only), South Bohan and Westdyke (Mob group only) from evening to midday, as well as in Lower Easton (Mob group only) at night and dawn. Additionally, they can now be seen in Acter (Mob group only) from evening to morning, and not only at night and dawn.
  • Two additional criminal pedestrians can now be seen in Bohan's streets.
Edited by iiCriminnaaL 49
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On 2/9/2020 at 4:32 PM, iiCriminnaaL 49 said:
  • The Italian Mafia is no longer hostile to any gang.
  • The Russian Mob group of the Russian Mafia is no longer hostile to any gang, leaving it only to the Russian Gang group.
    It's more believable to see random street fights with street level gangsters than more intelligent mobsters who're more about business than showing respect in purposeless street battles and shootouts (for the most part anyway), which applies to both Italian and Russian mobsters.
  • Angels of Death MC bikers can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Italian Mafia can now be seen in Acter Industrial Park sometimes at night and dawn.
  • The Russian Mafia now appears in Downtown Broker (Mob group only), South Bohan and Westdyke (Mob group only) from evening to midday, as well as in Lower Easton (Mob group only) at night and dawn. Additionally, they can now be seen in Acter (Mob group only) from evening to morning, and not only at night and dawn.
  • Two additional criminal pedestrians can now be seen in Bohan's streets.

Is the main download link updated?

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  • Instead of setting gangs to appear "from evening to morning" and "at night and dawn", they can now be seen in neighborhoods they have operation in in every hour of the day, albeit more certainly in some hours when it comes to some of them (ex: the Albanian Mob appearing in Hove Beach most certainly at night and dawn. They still appear the rest of the day, but far rarer and more randomly, with only 2 value).
  • Angels of Death MC bikers can now be seen in Francis International Airport (most certainly at night and dawn), as well as in Northwood (not only Grummer Road) and Colony Island, but rarely (2 value for night and dawn, 1 for the rest of the day).
  • The Lost MC bikers can now be seen in Meadows Park and Francis International Airport (most certainly at night and dawn), as well as in Tudor, Normandy and Westdyke, but rarely. Also, they can no longer be seen in Boulevard.
  • The Italian Mafia can now be seen in Cerveza Heights, Lower Easton, Acter and Berchem, but rarely.
  • The Russian Mafia can no longer be seen in Westdyke. Also, they can now be seen in Rotterdam Hill (Mob group only), but rarely.
  • The Irish Mob can no longer be seen in Berchem. Also, they can now be seen in Northwood, but rarely.
  • Yardies can now be seen in South Bohan, but rarely.
  • Hustlers can now be seen in Schottler and Colony Island, but rarely.
  • Triads can now be seen in Rotterdam Hill, but rarely.
  • Spanish Lords can now be seen in Firefly Projects and Leftwood, but rarely.
Edited by iiCriminnaaL 49
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  • Gang influences have been re-arranged in the majority of the city's neighborhoods. They can now be found in fewer numbers in/during neighborhoods/certain hours which they shouldn't have a significant influence in, which also affects street hostilities between gangs, and how often they would occur.
    That makes gang activity far more balanced and suitable for the city and the game's tone.
Edited by iiCriminnaaL 49
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