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american.gxt

[HELP] Lighting/Brightness bug with ZModeler's exported car

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american.gxt

well, i'm having a few problems with my new model, and I will use this one to show the problem

 

yog0Kw1.png

 

the left model is the original release (by Krystofer), looks normal

 

the right one is the exactly same modelwithout any edit, I just imported and exported with ZModeler 2.2.4, and looks wierd, mainly the vehiclegeneric256 (used on the door and trunk gaps), it is very shiny even without the [spec] tag 

 

and this is also happening with my own model

 

what is causing this?

Edited by american.gxt

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RestractPrime

you already found the problem , no [spec] tag , that's it :/

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american.gxt
12 hours ago, RestractPrime said:

you already found the problem , no [spec] tag , that's it :/

no, no
 

both cars are without the [spec] tag, but the right one has a strange bright, as if it had the [spec]

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RestractPrime

try with the same color, angel,and same position , perhaps it's only the perspective matter.

Edited by RestractPrime

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american.gxt

7 months and nothing, well... I will try again

 

another car (by the same creator) and more images

 

 

at the left, the original car, downloaded and installed

 

and at the right, THE EXACLY SAME MODEL, the same position in game, same color in game, same materials, same materials tag's, same everything, I just Imported and Exported from ZModeler, but is extremely bright in some points (mainly on the doors and under the hood)

 

gallery105.jpg

gallery107.jpg?width=1022&height=421

 

I've already tried to export without "Respect Root Node Position" and "Autodetect Lights" but nothing happens

 

does anyone have any idea why this is happening?

 

is it possible to change a car's brightness in ZModeler? Using the Normals options? I never found any tutorial about this.

 

 

 

 

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