MrFinger 1,145 Posted January 24, 2020 Share Posted January 24, 2020 (edited) If we compare III Xbox vehicles to VC Xbox (which are totally broken) vehicles then we can easily say that III ones are perfect, but that "perfection" is on first glace, still, some vehicles have some noticeable issues that this mod tries to fix and overall improve them. List of changes: Spoiler General (applies to all vehicles): - Added better quality "enginetopb4bit64" texture, - Fixed pixelated scratches texture, - Xbox version of "misc.txd" had tire and weapons textures resized to 32x32 (PC ones were in 64x64), I fixed that in this mod and I also added less compresses pistol and ak47 textures, - More variety in engine textures (taken from VC), - Fixed wheel_saloon UV map from the inside. Spoiler Before: After: Airtrain - Added better quality "airblock1" texture Barracks - Fixed slats z-fighting Triad Fish Van (bellyup) - Added extras at the back BF Injection - Added: lights, HQ textures, differently colored stripe, fixed under texture and removed interior reflections Bobcat - Added bed trunk texture and dices Borgnine - Restored rear plate (it was hidden inside the model) Bus - Added HQ textures, fixed sterring wheel and part of engine visible in interior and removed left exhaust (the smoke was coming out only from right one) Cabbie - Restored rear plate (it was hidden inside the model) Cheetah - Fixed :part of engine visible in interior and right damaged door using scratch texture in place of glass Coach - reduced number of exhausts from 6 to 1 (that looked odd) Cartel Cruiser - Added bed trunk texture, dices and made that metal part on the back an extra Corpse Manana - Fixed completely black part of cockpit Deaddodo - Added: 2D airscrew, static driver, control wheel and HQ wheels Dodo - Added control wheel and fixed front wheel position Enforcer - Added details from cutscene version FBI Car - Added siren and HQ textures Firetruck - Fixed decals alpha Ghost - Added HQ sterring wheel Hoods Rumpo - Added boxes at the back as an extra Idaho - Fixed Z-Fighting on the grill Landstalker - Added boxes at the back as an extra and fixed spare tire UV from the inside Mr. Whoopie - Added HQ textures Mr. Wongs - Added extras at the back Mule - Added extras at the back (all of the mule based vans have different boxes textures) Panlantic - Fixed broken front plate and fixed missing rear bumper, added boxes at the back as an extra and fixed backseat ped position Patriot - FIxed parts of interior UV Police - Restored front badge (it was hidden inside the model) Pony - Added boxes at the back as an extra Predator - Added HQ sterring wheel and bar with sirens at the back from SA RC Bandit - Fixed crash upon entering it and first color is changeable Reefer - Added MUCH more details (check the screenshot) Rumpo - Added boxes at the back as an extra Securicar - Fixed decals alpha and completely black grill Sentinel - Fixed left rear damaged door using scratch texture in place of glass Speeder - Added much more details (engine and antennas) and added HQ sterring wheel Stallion (most broken vehicle) - Fixed: untextured trunk, both plates and seats using body texture Taxi - Restored front badge (it was hidden inside the model) Toyz - Added boxes at the back with RC Bandit inside them Train - Improved ads and lights textures and fixed parts protruding from the roof Trashmaster - Added extra from VC Yankee - Added extras at the back Screenshots: Spoiler Download (don't even think of getting some extra money of that, Junior). Cutscene and prop vehicles and Improved Aircraft (ditto) Thanks to @Matt1010 for cover. Edited April 24, 2020 by MrFinger 30 4 Link to post Share on other sites
AshGamer007 236 Posted January 25, 2020 Share Posted January 25, 2020 (edited) Nice. Will you convert them into cutscene and Ghost Town too? Edited January 25, 2020 by AshGamer007 1 Link to post Share on other sites
MrFinger 1,145 Posted January 25, 2020 Author Share Posted January 25, 2020 3 minutes ago, AshGamer007 said: Nice. Will you convert them into cutscene and Ghost Town too? Yeah, I'm gonna release them separately today. 2 1 Link to post Share on other sites
Zhunter 96 15 Posted January 25, 2020 Share Posted January 25, 2020 Nice Improvement, man. Anyway, any news about SA beta leftover fixes ? Link to post Share on other sites
MrFinger 1,145 Posted January 25, 2020 Author Share Posted January 25, 2020 1 minute ago, Zhunter 96 said: Any news about SA beta leftover fixes ? I will write a post about it later. Link to post Share on other sites
Zhunter 96 15 Posted January 25, 2020 Share Posted January 25, 2020 Ok, thanks Link to post Share on other sites
UnitedMel 145 Posted January 25, 2020 Share Posted January 25, 2020 Some vehicle parts is looking like this with leeds carpipe: Same issue in vice city: Link to post Share on other sites
MrFinger 1,145 Posted January 25, 2020 Author Share Posted January 25, 2020 Simply don't use the leeds pipeline (this can't be fixed btw). Link to post Share on other sites
UnitedMel 145 Posted January 25, 2020 Share Posted January 25, 2020 40 minutes ago, MrFinger said: Simply don't use the leeds pipeline (this can't be fixed btw). Ok, i will stick with neo reflections then. Link to post Share on other sites
TheYoshiPunch 277 Posted January 26, 2020 Share Posted January 26, 2020 21 hours ago, MrFinger said: Yeah, I'm gonna release them separately today. Since you doing seperate folder for cutscenes vehicles will you include the a seperate version like fixes and unfixed version like The Police Car was infront next to Enforcer but when birdge exploded it replaced Mafia Sentinel which is a goof, but the "Liberty City Leftover Fixes" Mod fix the error? 1 Link to post Share on other sites
ShadowM 22 Posted February 15, 2020 Share Posted February 15, 2020 On 1/25/2020 at 10:58 PM, MrFinger said: Simply don't use the leeds pipeline (this can't be fixed btw). Are you planning an update regarding vehicles from cutscenes? 1 Link to post Share on other sites
MrFinger 1,145 Posted April 23, 2020 Author Share Posted April 23, 2020 After a huge delay, here's an update regarding prop and cutscene vehicles: Spoiler But that's not it. I've also decided to improve III Aircraft models. Here's the changelog: Spoiler All - Added HQ body textures (except Armadillo and Biplane) Thanks to @Ash_735. Police/VCN/Maverick Hunter and Armadillo - Added damage parts. Dodo - Added control wheel and made the evelator and rudder damageable Skimmer - Added more details (more bars, added these strings and control wheel), fixed black interior and fixed Claude's sitting position via IIISitInBoat.asi. The archive in OP contains only dffs and txds of that aircraft. Install aircraft.img if you installed from gtagarage. If you installed via modloader from mixmods then install "to_img" folder. 9 1 Link to post Share on other sites
cyv233 11 Posted July 14, 2020 Share Posted July 14, 2020 (edited) Can you fix the Firetruck´s water cannon? It´s missing on the Firetruck. Edit: Rumpo has a left headlight texture missing aswell. Edited July 15, 2020 by cyv233 2 Link to post Share on other sites
firedihm 158 Posted August 12, 2020 Share Posted August 12, 2020 Stinger's damaged rear bumper does not have chassis color 1 Link to post Share on other sites
firedihm 158 Posted August 20, 2020 Share Posted August 20, 2020 (edited) Since it's been a while since some reports, I've decided to fix some issues myself. So far, I've managed (refer to imgur album for screens): fixed both Yakuza's headlights fixed Yakuza's damaged rear bumper color fixed some of Ambulance's cropped decals and messed up emergency lights I couldn't fix Rumpo's right headlight, it's not a texture issue as was reported above. UPDATE: I fixed Rumpo's headlights, but model weighs 750KBs now, which is abnormal. I only removed some overlapping geometry with reversed faces that caused the issue. I don't know why that increased model's weight 🤔 Link: https://drive.google.com/file/d/1nG7s0CtUnwW_Dd2D9XMkYfjqfC1Va_8W/view?usp=sharing Edited August 20, 2020 by firedihm 4 Link to post Share on other sites