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Carnate

C++ cannot convert argument 1 from 'Vehicle' to 'Vehicle *'

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Carnate

So i'm trying to set a car as a global var when its being spawned so i can later delete it in an other function but i keep getting the error " cannot convert argument 1 from 'Vehicle' to 'Vehicle *' "

 

void SpawnCar()
{
Vector3 PlayerPos = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), false);
  STREAMING::REQUEST_MODEL(GAMEPLAY::GET_HASH_KEY("police2"));
  while (!STREAMING::HAS_MODEL_LOADED(GAMEPLAY::GET_HASH_KEY("police2"))) WAIT(50);
  Vehicle car1 = VEHICLE::CREATE_VEHICLE(GAMEPLAY::GET_HASH_KEY("police2"), PlayerPos.x, PlayerPos.y, PlayerPos.z, 0, true, true);
  STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(GAMEPLAY::GET_HASH_KEY("police2"));
}
///this will spawn the car just fine but i want to be able delete it from a function like this

void RemoveCar()
{
	VEHICLE::DELETE_VEHICLE(car1);
}

///this causes Error	1	error C2664: 'void VEHICLE::DELETE_VEHICLE(Vehicle *)' : cannot convert argument 1 from 'Vehicle' to 'Vehicle *"
////what am i doing wrong??

 

Edited by Carnate

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Carnate

Well never mind, i found my problem, 1. my var was not global being set inside the SpawnCar function 2. i needed to use a pointer to access it 3. i'm dumb.

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