Federation Posted January 13, 2020 Share Posted January 13, 2020 (edited) This article is about creating reflections for objects in GTA using a blender. Plugin (2.80+) [DragonFF]: https://gtaforums.com/topic/925364-dragonff-blender-gta-io/ 1. An example of a material node Specify the name of the base texture in your txd (Specular and Roughness) should matter: "1.0" 2. Material setup example DragonFF Use "Environment Map" and "Reflection Material" Environment Map (texture) - indicate the name of the reflection texture in your txd. Coefficient - transparency of reflections Reflection Material - scale and offset indicate 1. Indicate intensity according to your preference. Also, do not forget to set the color value to "1.0" to avoid flickering textures. How it looks in a blender: How it looks in a game: https://imgur.com/v6Elkgt Edited January 14, 2020 by Federation RyanDri3957V, SpaceAmethyst, ItachiAkai and 3 others 6 Link to comment https://gtaforums.com/topic/944272-blendersa-reflection-of-objects/ Share on other sites More sharing options...
Dmitrysass Posted April 17, 2020 Share Posted April 17, 2020 Вааау, хорош Link to comment https://gtaforums.com/topic/944272-blendersa-reflection-of-objects/#findComment-1071179363 Share on other sites More sharing options...
Tut. Posted April 22, 2020 Share Posted April 22, 2020 Nice and quick guide. I'm sure people will find use of this. Link to comment https://gtaforums.com/topic/944272-blendersa-reflection-of-objects/#findComment-1071186308 Share on other sites More sharing options...
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