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Federation

[Blender|SA] Reflection Of Objects

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Federation

This article is about creating reflections for objects in GTA using a blender.

 

Plugin (2.80+) [DragonFF]:

 https://gtaforums.com/topic/925364-dragonff-blender-gta-io/

 

1. An example of a material node

Specify the name of the base texture in your txd
(Specular and Roughness) should matter: "1.0"

awifmPZ.png

 

2. Material setup example DragonFF
Use "Environment Map" and "Reflection Material"
Environment Map (texture) - indicate the name of the reflection texture in your txd. Coefficient - transparency of reflections
Reflection Material - scale and offset indicate 1. Indicate intensity according to your preference.
v5GlXXJ.png

Also, do not forget to set the color value to "1.0" to avoid flickering textures.

ApMrxCq.png 

How it looks in a blender:

FG3yvqc.png?1

How it looks in a game:

https://imgur.com/v6Elkgt

 

 

 

 

Edited by Federation
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