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Mysterdogg

[SA][CLEO+] Reloading Speed Tweaker

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Mysterdogg

Reloading Speed Tweaker

Custom header coming soon!

 

Hey everyone, Mysterdogg here! My main inspiration for this mod came from the PS2/Xbox game "Black" where no matter how many enemies you were facing, the character always reloaded in a so relaxed way that it turned into a joke. This behavior was and is still present in most games so I decided to fix it in GTA SA: CJ will now reload faster under certain conditions!

 

 

(Video made with v1.0.0)

 

Notes:

(To be read before posting)

Spoiler

-Feel free to post your ideas, suggestions, feedback, requests & even contributions, just don't forget to follow the Forums Rules.

 

-Please avoid quoting entire posts, use the mention system instead.

 

-If you want to share any of my stuff I encourage you to use my provided download links instead of a mirror, by doing that you will help me to keep developing my mods but also the rest of my stuff and to continue with my many projects.

 

-Feedback is key for modders so please let me know of any bugs or problems you could find in my mods, even grammar errors.

 

-This mod was made and tested in a directory that included SilentPatch, Open Limit Adjuster, Improved Fast Loader, Compact EXE, among other small scripts.

Features!

-Enabled by condition: At wanted level.

-Enabled by condition: At gang wars.

-*NEW* Enabled by condition: At missions.

-*NEW* Enabled by condition: With low health.

-*UPDATED* Extended compatibility with added weapons.

-*UPDATED* Extended customizable settings via INI file.

 

Required!

CLEO 4.3 by @Deji

[Since v1.2.0] CLEO Plus by @Junior_Djjr

 

Download:

Current version:

v1.2.0

Previous Version:

v1.1.0

v1.0.0

Edited by Mysterdogg
New version released!
  • Like 5

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LaDiDa

Haha, great game to take inspiration from, never ever experienced a FPS again on that kind of level, still my favourite till this day!

 

I'll be checking this out soon, maybe add gangwars to it as well?

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Mysterdogg

@LaDiDa, yeah! Black was absolutely a PS2 masterpiece, Criterion Games really pushed the limits of the console with it.

 

I will give it a try to gang wars as I intend to extend the features of this mod (...) it all depends on the reception and support of the players 😉

  • Like 2

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Mysterdogg

UPDATE!

v1.1.0:

 

As @LaDiDa first requested it, R.S.T. now comes with:

.-gang wars compatibility. 

 

I've also made a complementary mod for testing porpuses called "Gang Wars Anytime" (Self-explained name).

 

Check the OP for the updated version!

Edited by Mysterdogg
  • Like 3

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Esquisito

I think you uploaded wrong file

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Mysterdogg

Thanks for the heads up, @Esquisito! had to check all the links though as you didn't mentioned which one was wrong 😅

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Esquisito

Everything works as expected. :)  Works nice with customised gunplay

 

My suggestions:

New conditions: On Mission, Low Health

More settings in .ini file:

Enable=0/1

EnableMasterKey=0/1

ConditionGangwars=0/1

ConditionWanted=0/1

etc.

 

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Mysterdogg
Posted (edited)

Thanks for the feedback, @Esquisito! about the suggestions, let's check them:

 

-New conditions:

.- "On mission" & "Low health" consider it done! will see if there are any other conditions to be added. 

-More settings in INI file:

.- "Enable" and "Enable Master key" would be redundant as the current masterkey has the function to enable/disable the whole script. Perhaps adding the option to toggle it in-game could be better. 

.- "ConditionGangWars" & "ConditionWanted" could be useful too. Will evaluate the addition of a toggle option for every condition.

Edited by Mysterdogg

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Davve95
Posted (edited)

Edit nvm.

 

Nice fix!

Edited by Davve95

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Esquisito
15 hours ago, Mysterdogg said:

Thanks for the feedback, @Esquisito! about the suggestions, let's check them:

 

-New conditions:

.- "On mission" & "Low health" consider it done! will see if there are any other conditions to be added. 

-More settings in INI file:

.- "Enable" and "Enable Master key" would be redundant as the current masterkey has the function to enable/disable the whole script. Perhaps adding the option to toggle it in-game could be better. 

.- "ConditionGangWars" & "ConditionWanted" could be useful too. Will evaluate the addition of a toggle option for every condition.

For enabling whole mod and master key i meant to free used key. I don't have currently any reason i would need to disable it in game. Maybe make it use Debug Menu

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Mysterdogg

I intend to keep this project as a native feature of the game, @Esquisito 😉 and as with the default game features, the player has little control over them. Most are activated under certain conditions. Just as I did it with RST.

 

_________________________________________

 

Please avoid quoting entire posts, use the mention system instead.

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Mysterdogg

Sneak peek:

 

 

 

  • KEKW 2

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Mysterdogg

UPDATE!

v1.2.0:

 

-As requested by @Esquisito, R.S.T. now comes with:

.-Extended INI settings.

.-In Mission compatibility.

.-Low Health compatibility.

-The script has also been remade into:

.-Extended Added Weapons compatibility. 

 

*Since this version, the script now requires CLEO + in order to work*

 

Check the OP for the updated version!

Edited by Mysterdogg
Will be uploading a video soon!
  • Like 2

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