Mysterdogg Posted January 13, 2020 Share Posted January 13, 2020 (edited) Reloading Speed Tweaker Hey everyone, Mysterdogg here! My main inspiration for this mod came from the PS2/Xbox game "Black" where no matter how many enemies you were facing, the character always reloaded in a so relaxed way that it turned into a joke. This behavior was and is still present in most games so I decided to fix it in GTA SA: CJ will now reload faster under certain conditions! (Video made with v1.0.0) Notes: (To be read before posting) Spoiler -Feel free to post your ideas, suggestions, feedback, requests & even contributions, just don't forget to follow the Forums Rules. -Please avoid quoting entire posts, use the mention system instead. -If you want to share any of my stuff I encourage you to use my provided download links instead of a mirror, by doing that you will help me to keep developing my mods but also the rest of my stuff and to continue with my many projects. -Feedback is key for modders so please let me know of any bugs or problems you could find in my mods, even grammar errors. -Check my workshop to know which mods I had in my directory while making and testing this script. Features! -Enabled by condition: .-With wanted level. .-At gang wars. .-At missions. .-With low health. -Unlimited* compatibility with added weapons. -Extended customizable settings via INI file. Required! CLEO by @Deji [Since v1.2.0] CLEO Plus by @Junior_Djjr Download: Current version: v1.2.2 Edited May 29, 2021 by Mysterdogg Small changes. Paixetamour, LCstuntman, thalilmythos and 5 others 7 1 Link to comment Share on other sites More sharing options...
LaDiDa Posted January 13, 2020 Share Posted January 13, 2020 Haha, great game to take inspiration from, never ever experienced a FPS again on that kind of level, still my favourite till this day! I'll be checking this out soon, maybe add gangwars to it as well? Link to comment Share on other sites More sharing options...
Mysterdogg Posted January 13, 2020 Author Share Posted January 13, 2020 @LaDiDa, yeah! Black was absolutely a PS2 masterpiece, Criterion Games really pushed the limits of the console with it. I will give it a try to gang wars as I intend to extend the features of this mod (...) it all depends on the reception and support of the players LaDiDa and AshGamer007 2 Link to comment Share on other sites More sharing options...
Mysterdogg Posted January 15, 2020 Author Share Posted January 15, 2020 (edited) UPDATE! v1.1.0: As @LaDiDa first requested it, R.S.T. now comes with: .-gang wars compatibility. I've also made a complementary mod for testing porpuses called "Gang Wars Anytime" (Self-explained name). Check the OP for the updated version! Edited May 22, 2020 by Mysterdogg LaDiDa, LCstuntman and AshGamer007 3 Link to comment Share on other sites More sharing options...
Esquisito Posted April 6, 2020 Share Posted April 6, 2020 I think you uploaded wrong file Link to comment Share on other sites More sharing options...
Mysterdogg Posted April 7, 2020 Author Share Posted April 7, 2020 Thanks for the heads up, @Esquisito! had to check all the links though as you didn't mentioned which one was wrong Link to comment Share on other sites More sharing options...
Esquisito Posted April 10, 2020 Share Posted April 10, 2020 Everything works as expected. Works nice with customised gunplay My suggestions: New conditions: On Mission, Low Health More settings in .ini file: Enable=0/1 EnableMasterKey=0/1 ConditionGangwars=0/1 ConditionWanted=0/1 etc. Link to comment Share on other sites More sharing options...
Mysterdogg Posted April 10, 2020 Author Share Posted April 10, 2020 (edited) Thanks for the feedback, @Esquisito! about the suggestions, let's check them: -New conditions: .- "On mission" & "Low health" consider it done! will see if there are any other conditions to be added. -More settings in INI file: .- "Enable" and "Enable Master key" would be redundant as the current masterkey has the function to enable/disable the whole script. Perhaps adding the option to toggle it in-game could be better. .- "ConditionGangWars" & "ConditionWanted" could be useful too. Will evaluate the addition of a toggle option for every condition. Edited April 10, 2020 by Mysterdogg Link to comment Share on other sites More sharing options...
Davve95 Posted April 10, 2020 Share Posted April 10, 2020 (edited) Edit nvm. Nice fix! Edited April 10, 2020 by Davve95 Link to comment Share on other sites More sharing options...
Esquisito Posted April 11, 2020 Share Posted April 11, 2020 15 hours ago, Mysterdogg said: Thanks for the feedback, @Esquisito! about the suggestions, let's check them: -New conditions: .- "On mission" & "Low health" consider it done! will see if there are any other conditions to be added. -More settings in INI file: .- "Enable" and "Enable Master key" would be redundant as the current masterkey has the function to enable/disable the whole script. Perhaps adding the option to toggle it in-game could be better. .- "ConditionGangWars" & "ConditionWanted" could be useful too. Will evaluate the addition of a toggle option for every condition. For enabling whole mod and master key i meant to free used key. I don't have currently any reason i would need to disable it in game. Maybe make it use Debug Menu? Link to comment Share on other sites More sharing options...
Mysterdogg Posted April 11, 2020 Author Share Posted April 11, 2020 I intend to keep this project as a native feature of the game, @Esquisito and as with the default game features, the player has little control over them. Most are activated under certain conditions. Just as I did it with RST. _________________________________________ Please avoid quoting entire posts, use the mention system instead. Link to comment Share on other sites More sharing options...
Mysterdogg Posted May 2, 2020 Author Share Posted May 2, 2020 Sneak peek: savidge, santosvagos and RyanDri3957V 3 Link to comment Share on other sites More sharing options...
Mysterdogg Posted May 20, 2020 Author Share Posted May 20, 2020 (edited) UPDATE! v1.2.0: -As requested by @Esquisito, R.S.T. now comes with: .-Extended INI settings. .-In Mission compatibility. .-Low Health compatibility. -The script has also been remade into: .-Extended Added Weapons compatibility. *Since this version, the script now requires CLEO + in order to work* Check the OP for the updated version! Edited May 22, 2020 by Mysterdogg Will be uploading a video soon! AshGamer007, 𝒌𝙧𝒊𝙩𝙎𝒌𝒊𝒚 ✗ and H-G 3 Link to comment Share on other sites More sharing options...
H-G Posted May 27, 2020 Share Posted May 27, 2020 (edited) @Mysterdogg: I really like this mod. Now I'd hate to pop your bubble here but, uh- SA already does feature the "SET_PLAYER_FAST_RELOAD" (0x0331) opcode from VC. While this unused opcode does make the player's current weapon be instantly reloaded, the game doesn't seem to skip the reloading animation. So yeah, your mod still has a good degree of usefulness. Edited May 27, 2020 by Staunton Assassin H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
Mysterdogg Posted May 27, 2020 Author Share Posted May 27, 2020 Well, as far as I know, opcode 0331 forces the "fast reload" flag present inside the weapon.dat file, which makes the player skip the reloading anim as with the minigun & country rifle. Will check it anyway to clear any doubts, @Staunton Assassin Link to comment Share on other sites More sharing options...
H-G Posted May 28, 2020 Share Posted May 28, 2020 18 hours ago, Mysterdogg said: Well, as far as I know, opcode 0331 forces the "fast reload" flag present inside the weapon.dat file, which makes the player skip the reloading anim as with the minigun & country rifle. Will check it anyway to clear any doubts, @Staunton Assassin No, what I meant was that this opcode somewhat reduces the usefulness of your mod. But seeing as this opcode is broken as well as unused, your mod is still very good. H-G's Workshop https://gtaforums.com/topic/905964-h-gs-workshop/ Link to comment Share on other sites More sharing options...
Mysterdogg Posted May 28, 2020 Author Share Posted May 28, 2020 (edited) How about a lite version, @Staunton Assassin? Spoiler {$CLEO .cs} //-------------MAIN--------------- 0000: NOP // Version 1.0.0 by Mysterdogg. :RST_5 wait 0 if player.Defined($PLAYER_ACTOR) else_jump @RST_5 :RST_6 wait 0 if or 087A: gang_war_in_progress 010F: player $PLAYER_CHAR wanted_level > 0 0E1D: is_on_mission 8184: not actor 0@ health >= 25 else_jump @RST_6 gosub @RST_1 jump @RST_5 // Since this point you will find subroutines only. :RST_1 wait 0 0470: 1@ = actor $PLAYER_ACTOR current_weapon if 0E26: is_weapon 1@ fire_type 1 else_jump @RST_1 0331: set_player $PLAYER_CHAR fast_reload 1 return CLEO+ required in order to compile it* _________________________________________ Please avoid quoting entire posts, use the mention system instead. Edited May 28, 2020 by Mysterdogg H-G 1 Link to comment Share on other sites More sharing options...
Mysterdogg Posted February 10, 2021 Author Share Posted February 10, 2021 (edited) UPDATE! v1.2.2: -An small but required update: .-Updated to the new CLEO & CLEO+ parameters. Check the OP for the updated version! Edited February 10, 2021 by Mysterdogg Link to comment Share on other sites More sharing options...
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