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BongHitTraffic


TomOccupationComedian
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TomOccupationComedian

 

3p2uVSm.jpgpkZyKos.jpg

rLOqQzU.jpgvfDqV0S.jpg


https://mega.nz/#!ENUUiQLC!Id_RbHjzrKf5e66NbUJgrJqEWveqUbUlc37J45TzR-w

https://gofile.io/?c=GnSszY

 

BongHitTraffic is a mod for III and Vice City that extends their traffic systems. The focus so far has been on removing existing limits, but improvements to AI should hopefully come one day.

 

Here's what it can change:

 

  • Limits and density for peds and vehicles
  • Spawn distance, despawn distance, and their respective angles for vehicles
  • Add variability to vehicle spawn distances
  • Spawn distance and despawn distance for peds
  • LOD distance and draw distance of the map
  • LOD distance, shadow distance, and headlight distance of vehicles
  • Draw distance and shadow distance of peds
  • Force vehicles to use real physics
  • III Only: Disable removal of vehicles that exist on a different island
  • VC Only: Change max flying height
  • VC Only: Keep entire map collision loaded

 

Issues/Notes
Barely tested. Not tested on any missions.
Game could crash at any moment for any reason.
Audio stops generating for new peds/vehicles after a certain amount already exist.
Fists, melee weapons, and the flamethrower don't affect peds after a certain amount already exist.
Traffic is very stupid. Cars frequently ram each other. Jams occur easily at intersections. Open lanes are mostly ignored.
Max amount of shadows on screen remains the default. Shadows may disappear/flicker with additional peds/vehicles or extended distance.
III Only: Will crash around 90 peds when using iii_anim from Skin and Bones due to a limit set there.
III Only: Draw distance does nothing (peds always draw) when using iii_anim from Skin and Bones.

 

Requirements
III: 1.0 EXE
VC: 1.0 EXE

 

Ultimate ASI Loader
https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases

 

noreplay. Disables replays. Prevents random crashes and graphic issues.
https://gtaforums.com/topic/899040-the-heros-workshop/

 

Open Limit Adjuster. Removes other necessary limits.
https://gtaforums.com/topic/736512-open-limit-adjuster/

 

EAX Alchemy Fix or equivalent DirectSound wrapper. DirectSound software emulation causes audio crackling/sounds cut short.
https://www.gtagarage.com/mods/show.php?id=27928

 

Debug menu. For changing settings in game.
https://gtaforums.com/topic/896074-debug-menu/

 

Installation
1. Make sure the above requirements are installed and loaded.
2. Change EntryInfoNode to 30000 in III.VC.SA.LimitAdjuster.ini. Increase Peds and Vehicles when necessary.
3. Set audio to use EAX or DirectSound hardware in game.
4. Copy the asi and ini to where your asis are loaded.
5. Optionally copy data folder. default.ide increases wheel LODs to 300.0, and weapon.dat doubles the range for bullet based weapons.

 

Changelog
0.1 - 01/13/20
First version

 

Other media

 

Edited by TomOccupationComedian
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Damn, look at those screenshots. The ped and vehicle density is really high. Nice work.

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TomOccupationComedian

Yo I should be releasing this in 2-3 days. Got a shot and clip of III here

 

https://streamable.com/prcwk

 

v1OGWBc.jpg

 

On 1/9/2020 at 1:30 AM, gts. said:

Damn, look at those screenshots. The ped and vehicle density is really high. Nice work.

 

Yeah it's real cool real cool. You can stop the vehicles from ever despawning if you wanted to. I got up to 1700 vehicles across the whole map one time

 

cp5UE1P.jpg

 

On 1/9/2020 at 8:28 PM, 0223998743 said:

Any chance to have that on San Andreas too ?

 

Yeah this is possible in SA but don't expect it from me

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This is nice to look at, finally something to push modern hardware to do an actual workout on a dated game.

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12 hours ago, TomOccupationComedian said:

Yeah this is possible in SA but don't expect it from me

Aw, that's sad. Anyway, good work.

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TomOccupationComedian

 👉 👉 👉 Released. Probably full of problems idk but I learned a lot to make this and need to learn more to continue. Don't have the time so don't expect anything!

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Nice, it sure spawns a lot of peds and vehicles, tested this on Re: LCS. 

Spoiler

gta-lcs_2020-01-13_23-16-32-59.png

gta-lcs_2020-01-13_23-16-34-21.png

gta-lcs_2020-01-13_23-15-12-62.png

sadly its only for a few seconds before it crashes at 0x53B653 using (HEAVY) config.

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  • 1 year later...

Used this mod with GTA3 Updated Classic, and few other mods, and found out that mod works, but after some time (like 30 seconds) game crashes. 
Feels like its some limit thing. Will try to investigate this more. 

 

Lowering Vehicle amount and multiplier fixes crashes. 

But another issue appeared, it seems when mod is enabled, cars and peds at certain time will have yellowish and bluish tint. And if you keep playing skies will go red/blue color mode and change color frequently. Really looks like memory issue. 

 

As a conclusion, now I use Heavy config with high render distances, but with slightly lower ped/car count.

VehLimit				= 20		// Maximum amount of vehicles spawned
VehLimitParked			= 20		// Maximum amount of parked vehicles spawned
VehDensity				= 2.0		// Multiply vehicle traffic density
PedLimit				= 25		// Maximum amount of peds spawned
PedDensity				= 1.5		// Multiply ped traffic density
IndPedCounter			= 1			// Don't count vehicle peds towards ped limit

 

Edited by TempUser_
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