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PrakamyaKhare

Fixing cop weapon Cleo (help)

Recommended Posts

PrakamyaKhare

Hlo,  can someone help me,  I m creating a mod for android sa to fix cop weapon but it doesn't work,  i new to Cleo coding,  please help me. : D

Here is my script

{$CLEO .csa}

//------------MAIN------------

thread 'COP'

 

:COP_1

wait 250 ms

if and

0256: player $PLAYER_CHAR defined

jump @COP_1

 

:COP_2

0247: load_model 280

0247: load_model 9

038B: load_requested_models

 

:COP_3

02F2:   actor [email protected] model == 280

02D8:   actor [email protected] current_weapon == 9

01B2: give_actor [email protected] weapon 9 ammo 1000 // Load the weapon model before using this 

end_thread

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ZAZ

read tutorial about conditional check

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PrakamyaKhare
40 minutes ago, ZAZ said:

read tutorial about conditional check

Sir i m able to understand conditional check this is my old script

If is use when there is only one condition and on the other hand if or and if and is used when there is more than one condition ,is i m right sir :v.

And How to fix cop weapon?

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ZAZ
2 hours ago, PrakamyaKhare said:

Sir i m able to understand conditional check this is my old script

If is use when there is only one condition and on the other hand if or and if and is used when there is more than one condition ,is i m right sir :v.

And How to fix cop weapon?

 

Built correct conditional checks

 

this is n00b sh*t:

 :COP_1

wait 250 ms

if and

0256: player $PLAYER_CHAR defined

jump @COP_1 

not worth to spend my time

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PrakamyaKhare
2 minutes ago, ZAZ said:

 

Built correct conditional checks

 

this is n00b sh*t:

 :COP_1

wait 250 ms

if and

0256: player $PLAYER_CHAR defined

jump @COP_1 

not worth to spend my time

Okay 😶

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