Jimmy_Leppard Posted January 2, 2020 Share Posted January 2, 2020 (edited) Hi guys. I have a simple question about map mods regarding GTA San Andreas. Recently, I've started installing various mods with Modloader which add different objects in the game, such as houses, buildings, yachts, interiors etc. and I've come to the point where my game crashes because of those mods. I'm wondering, how many of mods is too many? How many mods can the game handle? I'd like to know that so I know whether there's any point in trying to get my game to work or not. I currently have these files/plugins installed which help me stabilize my game and support those mods: - Cleo 4.3 - Asi Loader - StreamMemFix.cs - StreamMemFix1.0.asi - fastman92 limit adjuster 4.3 - limit_adjuster_gta3vcsa - SilentPatchSA Thing is, I currently have 10 mods installed in my Modloader folder. If I try to add another one, then the following problem occurs - Whenever I approach near any of the 11 mods in the game, the game crashes instantly. At first, I thought that the last (11th) mod I'd installed was the cause of the crash. However, I tested it by removing one of the mods I had installed previously, I left the latest (11th) installed and the game didn't crash. So, my conclusion was that I can have only 10 mods installed at the same time. Is that correct or am I missing something? Is it possible to have more mods installed through some tweaking of the support files/plugins or adding some other support files/plugins I currently don't have? I have found a lot of map mods which I'd also love to have in the game, but like I said, whenever I try to add more than 10 map mods at once, the game crashes. Is there a way to resolve this issue? If so, how? I'd very much appreciate anyone's answer. If you need me to, I can also list the map mods I currently have installed if that helps. Edited January 2, 2020 by Jimmy_Leppard Link to comment https://gtaforums.com/topic/943289-modloader-gta-sa-map-mods-question/ Share on other sites More sharing options...
Tut. Posted January 3, 2020 Share Posted January 3, 2020 (edited) I highly doubt there's any custom model limit carved in stone, it all boils down to the size of textures and the amount if data inside of the models. I'd be fairly sure your game would crash if youre loading several models that are 10+ mb. When modding your game it's important to bear in mind that this game engine wasn't made to render not even a million orhalf half a million polygons through the camera. Edited January 3, 2020 by Tut Greco stupid phone autocorrect Link to comment https://gtaforums.com/topic/943289-modloader-gta-sa-map-mods-question/#findComment-1071033424 Share on other sites More sharing options...
Jimmy_Leppard Posted January 3, 2020 Author Share Posted January 3, 2020 5 hours ago, Tut Greco said: I highly doubt there's any custom model limit carved in stone, it all boils down to the size of textures and the amount if data inside of the models. I'd be fairly sure your game would crash if youre loading several models that are 10+ mb. When modding your game it's important to bear in mind that this game engine wasn't made to render not even a million orhalf half a million polygons through the camera. Oh, I see. I've had GTA Underground installed before and that's by far the biggest map mod I've ever had, so I thought if GTA SA can handle that, why couldn't it handle more than 10 smaller mods in a clean, original game? But if you say the game is that fragile that multiple 10+ mb mods can make it crash, then I understand. Current 10 mods I have installed are close to 300 mb in total. So, I guess the game handling them all at the same time is a miracle in itself. Thanks for letting me know. It is disappointing to hear it's impossible for me to have several more mods installed at the same time as the current 10 though. Link to comment https://gtaforums.com/topic/943289-modloader-gta-sa-map-mods-question/#findComment-1071033662 Share on other sites More sharing options...
Tut. Posted January 3, 2020 Share Posted January 3, 2020 I don't know much about GTA Underground, but I assume by it being a large map, it uses LOD models and textures. These are abbreviations for "level of detail" and help the game run smoothly by only showing high detail assets when close to the player. If the map had no LOD's but retained the high draw distance that it has, your game would go incredibly laggy as it'd has to process an excess of polygons, textures and all that. I also don't know if it's an issues with your 10 mods or it's one of your plugins having a play in it. But it'd definitely be a little concerning for me if I had that many high detail mods. I'd look into getting them optimised if i were to keep them. Jimmy_Leppard 1 Link to comment https://gtaforums.com/topic/943289-modloader-gta-sa-map-mods-question/#findComment-1071034208 Share on other sites More sharing options...
Jimmy_Leppard Posted January 3, 2020 Author Share Posted January 3, 2020 (edited) It's just odd to me. The 10 mods I have co-exist perfectly. However, whichever mod I add on top of them (whether it's a 60 mb map or a 1 mb map), the game crashes when I try to get close to the location where any of the mods are spawned. That's what's bothering me. I enabled logging for modloader and tried to replicate the error and here's what modloader log file says (problem is, I have no idea what any of that means): Game version: GTA SA 1.0 US Unhandled exception at 0x00406034 in gta_sa.exe (+0x6034): 0xC0000005: Access violation reading location 0x00000003. Register dump: EAX: 0x00000000 EBX: 0x00000000 ECX: 0x70B76BB8 EDX: 0x04BC5045 EDI: 0x00000003 ESI: 0x04BC5028 EBP: 0x04BC506C EIP: 0x00406034 ESP: 0x0177F4C4 EFL: 0x00010246 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0177F4C4: 006E2CDC 04BC5045 00000000 04BC5028 00000000 04BC5028 0x0177F4DC: 0177F4F8 00848826 00000001 006A6263 04C0DE4C 04BC5028 0x0177F4F4: 04BC5028 0177F6C0 00847F68 FFFFFFFF 006B1338 04BC5028 0x0177F50C: 00431F30 00000001 00000001 00000000 0177F684 00000001 0x0177F524: 80000000 402CCCCD 4214F5F1 00B6F9CC 3E46B666 41462000 0x0177F53C: 402CCCCD C4A30000 4069F4A1 0000C000 00000000 3E800832 0x0177F554: 00000000 00823E60 007A0015 00740015 00000000 00000D58 0x0177F56C: 00000000 3F800000 3F800000 C19E71A0 C1FC4B80 3F862D38 0x0177F584: 80000000 00000CB0 4447FCCD C49FC3A6 41535333 00000000 0x0177F59C: 3F800000 00000000 4447FCCD C49F83A6 00000000 00000000 base: 0x01580000 top: 0x0177F4C4 bottom: 0x01780000 Backtrace (may be wrong): =>0x00406034 in gta_sa.exe (+0x6034) (0x0177F4C0) 0x006E2CDC in gta_sa.exe (+0x2e2cdc) (0x0177F4E4) 0x006A6263 in gta_sa.exe (+0x2a6263) (0x0177F500) 0x006B1338 in gta_sa.exe (+0x2b1338) (0x0177F508) 0x00431F30 in gta_sa.exe (+0x31f30) (0x0177F50C) Shutting down Mod Loader... Shutting down filesystem watcher... Shutting down menu... Unloading plugin "gta3.std.fx" Unloading plugin "gta3.std.asi" Unloading plugin "gta3.std.bank" Unloading plugin "gta3.std.data" Unloading plugin "gta3.std.movies" Unloading plugin "gta3.std.scm" Unloading plugin "gta3.std.text" Unloading plugin "gta3.std.tracks" Unloading plugin "gta3.std.sprites" Unloading plugin "gta3.std.stream" Mod Loader has been shutdown. Edited January 3, 2020 by Jimmy_Leppard Link to comment https://gtaforums.com/topic/943289-modloader-gta-sa-map-mods-question/#findComment-1071034330 Share on other sites More sharing options...
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