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Recommended

Audiostream volume

Recommended Posts

Recommended
Posted (edited)

How am I suppose to use the Audiostream.Volume line?

 

I've got a couple of custom sounds to work in the game (Currently testing them for something in the future), and the sounds play ingame, but I can't seem to set the volume to make them more quiet.

 

{$CLEO .cs}
thread "TEST"

:TEST_0
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @TEST_0
[email protected] = Audiostream.Load("CLEO\CLEO_SOUNDS\BURNERA.MP3")
[email protected] = Audiostream.Load("CLEO\CLEO_SOUNDS\BURNERB.MP3")
jump @TEST_1

:TEST_1
wait 0
if
0AB0:   key_pressed 83
else_jump @TEST_2
0ACA: show_text_box "Sound A"
Audiostream.PerformAction([email protected], PLAY)
Audiostream.Volume([email protected]) = 10
wait 3000
jump @TEST_1

:TEST_2
wait 0
if
0AB0:   key_pressed 84
else_jump @TEST_1
0ACA: show_text_box "Sound B"
Audiostream.PerformAction([email protected], PLAY)
Audiostream.Volume([email protected]) = 30
wait 3000
jump @TEST_1

 

I've tried the following but none of them work: 'Audiostream.Volume([email protected]) = 30', '30 = Audiostream.Volume([email protected])', 'Audiostream.Volume([email protected], 30)'

 

I don't know. I've used this before in the past, but I just can't remember how to adjust added audio volume level like this.

Edited by Recommended

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Strs

its float Value

Max is 1.0

Min is  0.0

and remember if you do more than 1.0 its no effect sound will be same level 

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Recommended
13 minutes ago, Strs said:

its float Value

Max is 1.0

Min is  0.0

and remember if you do more than 1.0 its no effect sound will be same level 

I'm so dumb for not trying that >.< Thanks for letting me know. It's working :^:

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