Tut. Posted December 31, 2019 Share Posted December 31, 2019 Hey, I have written a guide/tutorial/documentation on mtasa.com regarding vertex channels (color, illumination, alpha). My knowledge is not the best, but I feel I have sufficient to get others started. If you're looking to learn radiosity light baking for prelights or want to learn how to blend textures with vertex alpha, give it a read. I hope you'll learn something from it. https://forum.mtasa.com/topic/121674-basics-of-vertex-color-and-alpha/ Here's a few tasters so you can decide whether you'd be interested in reading or not.. Federation, Retired, RyanDri3957V and 1 other 4 Link to comment https://gtaforums.com/topic/943036-3ds-max-vertex-prelights-and-alpha-blending-guide-redirect-to-mtasacom/ Share on other sites More sharing options...
Retired Posted January 1, 2020 Share Posted January 1, 2020 what a great tutorial ! this is absolutely gonna help me a lot. thank you very much ! Tut. 1 Link to comment https://gtaforums.com/topic/943036-3ds-max-vertex-prelights-and-alpha-blending-guide-redirect-to-mtasacom/?do=findComment&comment=1071031650 Share on other sites More sharing options...
turret001 Posted November 8, 2020 Share Posted November 8, 2020 hi, thanks for this great tutorial. can you also show how to edit lightning of newly drawn planes on pre-existing objects without breaking the original objects' lightning? Link to comment https://gtaforums.com/topic/943036-3ds-max-vertex-prelights-and-alpha-blending-guide-redirect-to-mtasacom/?do=findComment&comment=1071381468 Share on other sites More sharing options...
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