Kov Posted December 29, 2019 Share Posted December 29, 2019 FOR EXPERIENCED MODDERS AND MODELLERS those are speed-modelling/lightmapping tutorials, there's no explanation of basic and intermediate knowledge This series covers lightmapping creation and usage for old GTA games (III Era). Required tools: Blender 2.80 + "DragonFF" plugin: https://gtaforums.com/topic/925364-dragonff-blender-gta-io/ 3ds Max 9 or higher + "DFF importer and exporter for 3ds max" plugin: https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ Additional tools: Photoshop + xNormal plugin: https://xnormal.net/ Part 1: Palm tree - speed modelling, modelling tips and tricks Part 2: Lightmapping - AO bake, UV2, also some modelling, advanced shape adjusting Part 3: Export If You're here just for lightmapping knowledge, skip to Part 2 video. If You want to know how to quickly model a nice palm tree for older GTA games, watch Part 1 video Davve95, RestractPrime, Juarez and 4 others 7 Link to comment Share on other sites More sharing options...
RestractPrime Posted December 31, 2019 Share Posted December 31, 2019 great Tutorial ! Kov 1 Link to comment Share on other sites More sharing options...
Dmitrysass Posted January 5, 2020 Share Posted January 5, 2020 Great lesson. I would like to see more of these videos, where you would show even more useful things in the blender for GTA. Kov 1 Link to comment Share on other sites More sharing options...