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[Blender|3ds Max|III|VC|SA][Advanced] GTA Lightmapping Tutorial Series


Kov
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FOR EXPERIENCED MODDERS AND MODELLERS

those are speed-modelling/lightmapping tutorials, there's no explanation of basic and intermediate knowledge

 

This series covers lightmapping creation and usage for old GTA games (III Era).

 

Required tools:


Blender 2.80 + "DragonFF" plugin:

https://gtaforums.com/topic/925364-dragonff-blender-gta-io/

 

3ds Max 9 or higher + "DFF importer and exporter for 3ds max" plugin:

https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/

 

Additional tools:
Photoshop + xNormal plugin: https://xnormal.net/

 

Part 1: Palm tree - speed modelling, modelling tips and tricks

Part 2: Lightmapping - AO bake, UV2, also some modelling, advanced shape adjusting
Part 3: Export

 

 

If You're here just for lightmapping knowledge, skip to Part 2 video.
If You want to know how to quickly model a nice palm tree for older GTA games, watch Part 1 video

 

 

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Great lesson. I would like to see more of these videos, where you would show even more useful things in the blender for GTA.😋

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