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Grand Theft Auto III Chain Game - Starter Save Round 11 - Generated Vehicles


GTAKid667
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Grand Theft Auto III Chain Game Starter Save Round 11 - Generated Vehicles
Starter Save - Created 10th December 2019 at 16:00 UTC
Chain Game Code - Version SS 4.2



General Description

The Grand Theft Auto III Chain Game is a Forum-Based Relay Game for the PC Version of Grand Theft Auto III. Players take it in turns in a Starter Save Round to complete all Side Missions of Grand Theft Auto III at the beginning of the game, before any Story Missions have been attempted.


Anyone is allowed to join in and participate in the Chain Game, whether you are completely new to the Chain Game or are an existing player. Take a look through the 'Quick Start Guide' before you take your first turn, and then feel free to jump straight into the action! The Quick Start Guide will give you an overview of how the Chain Game works and will outline several important Chain Game Rules that must be followed during your turn.


The Chain Game Rules have been designed so that the game is played fairly and can progress smoothly, with all players being able to have an enjoyable experience of contributing to the Chain Game Goal, which is the creation of a Starter Save. It is strongly advised that the full detailed set of 'Grand Theft Auto III Chain Game Rules' are read by all players at least once to ensure that the game can progress smoothly and all players have an enjoyable experience playing.



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Quick Start Guide

This Quick Start Guide is designed to familiarise you with the rules of the Chain Game so that you can get right into the action and take your first turn! 


Take a Turn
Start a Chain Game Turn by making a post in this round thread which allows all players of a game to know that you are taking a turn, so that they do not take one themselves. A simple "I'll take a turn" will be enough, but you're free to be as creative as you choose, as long as you make it clear you're taking one!


If you've already taken a turn in the round, you will need to wait until either two further valid turns have been completed or an uninterrupted four hour period without a turn being called passes before you can take another.


Download the Save File
A link to the Save File will be in the previous Chain Game Turn once completed.


Make Progress
The Time Limit to complete your Chain Game Turn is Two Hours. During this time, you are allowed to complete up to One Named Side Mission and as many Hidden Packages, Import/Export Deliveries, Rampages, Unique Jumps and Vehicle Missions as you wish.


You are not allowed to get Busted, Wasted or Fail a Rampage or Side Mission. If this happens, you must restart your turn or reload from the last valid save if you had saved earlier in your turn.


You are also not allowed to use any Cheats or Modifications during the duration of your turn and should play on an unmodified version of the game.


Saving and Uploading a Save File that is found to be breaking the Chain Game Rules will result in your turn being invalidated and any progress made during the turn will effectively be reverted to the previous Valid Turn.


Save and Upload
Complete your turn by saving the game and uploading the Save File. GTASnP.com is the preferred upload service for your Save File but you may use any file sharing website that grants free download access without the need for registration.


Edit Your Post
When you've uploaded your Save File, press the 'Edit' Button in the lower right corner of the post and use the Posting Format found below, or copied directly from the 'Chain Game' section of the GTASnP.com Page of your Save File. You can alter this format to include colors or fonts of your choice, but all posts are required to have full details of all you have completed, the overall completion percentage and a link to the Save File.



Posting Format

Completed Chain Game Turns are required to include information of what has been completed during the turn, the overall game completion percentage at the end and a link to the Save File for the next player to be able to download.


The following is a template of the recommended Posting Format that is used in your turn:

[b]Mission:[/b]
[b]Link:[/b]
[b]Completion:[/b]
[b]Notes:[/b]

You can copy and paste this template into your post when editing at the end of your turn, fully completing it to include all of the relevant information using the guidance below. You may customise the Posting Format to include Fonts and Colors of your choice and be as creative as you wish, but it is important that no information is missed out as this may cause confusion for other players.


Mission
The Mission Field should include the title of any Named Side Mission you have completed, and it is advised to also include the title of any additional Side Missions that have been completed. If you are using a translator or language option in the game which changes the Save File Title, it is recommended that you write the English Title in your post so that other players can understand what has been completed.


Link
The Link Field should include a URL to the uploaded Save File from your turn. You can use any text you wish as long as there is a working link on the text added by the Post Editor or using BBCode. 


Completion
The Overall Game Completion Percentage should be noted here either taken directly from the 'Stats' Menu in the game or through the page of your Save File on GTASnP.com. This information is used for the Chain Game Statistics at the end of the round.


Notes
This is an Optional Field that may be included in your post to detail any additional information about your turn. You should use this area if you have picked up any collectibles, detailing how many you have collected and which they were, and also for the Times and Scores of any Side Missions you have completed which can be found in the 'Stats' Menu in game.



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Grand Theft Auto III Chain Game Rules

The Chain Game Rules are designed to keep the game played fairly, so that all players are having an enjoyable experience and the game is making progress. All players should take the time to familiarise themselves with the rules and practices of the Chain Game to ensure that all rounds of the game can progress smoothly.



General Rules

The Chain Game is open for participation to any registered member of GTAForums.com. All Chain Game Players are required to follow the General Rules at all times during their participation in the Chain Game.


Grand Theft Auto III Game Version
All players of the Chain Game will need to own Grand Theft Auto III to be able to participate. This round of the Chain Game is being played on the PC Version of Grand Theft Auto III. All Versions of Grand Theft Auto III for PC are compatible with the Save File that is used in this Chain Game Round, which includes the CD/DVD Retail Version 1.0, the Version 1.1 Patch and the Steam Version.


The Respect Rule
Respect should be shown to all players of the Chain Game, irrespective of their age, gender, political views, nationality, sexuality or religious views. The Chain Game is played by members of all different backgrounds and this should be respected at all times. Harassment or other discriminatory behaviour is completely unacceptable and is a direct violation of the Chain Game and GTAForums Rules. 


Players that make mistakes and accidentally violate Chain Game Rules during their turn, whether a new or existing player, should not mocked or treated unfairly by other players of the game. Remember that everyone was once new to the game and anyone can make honest mistakes.


Use of the Chain Game Round Thread
The Chain Game Round Thread should be used by players to call turns and participate in the game. It is important that the posts made in the thread are kept on topic and that there are no unnecessary comments and replies that are not turn posts. If you’d like to contribute to the Chain Game Community outside of taking turns, you can do so by posting in the Chain Game Lounge or any of the Chain Game Discussion Groups.


The Chain Game Lounge and Discussion Groups
If you'd like to converse with your fellow Chain Game Players, share something from your turns or ask questions about the Chain Game then we have several discussion platforms that we welcome you to join us on:


The Chain Game Lounge - The central discussion area for the Chain Game Players and GTAForums Members. You should use the Lounge for any off topic discussions and to ask questions about the game. The Lounge is also where you will find any important information about the game and Chain Game Announcements that will be posted by the Chain Game Staff.


Discord Server - The Chain Game Discord Server features Text and Voice Channels for all members of the Chain Game Community to use to chat with their fellow players, as well as a channel dedicated to bringing regular updates on when a new Chain Game Announcement is posted or a new Chain Game Round is launched. Anyone is welcome to join the Discord Server using the Invite Link as long as they have a GTAForums Account that is in good standing or have a strong interest in the Chain Game. All members will need to have their nickname set as their GTAForums Username in the server if not already the case, and will be required to follow the server rules at all times. The server is moderated by the Chain Game Staff.


Steam Group - The Chain Game Steam Group is open for any Steam Users that have an interest in the game. You'll find some of the other players that use Steam and get updates on the latest Chain Game Rounds which will be posted in the groups discussion forum by the Chain Game Staff.


Twitter Page - The Chain Game Twitter Page provides regular updates on all of the latest Chain Game News, including when a new round of the game has been launched and when a new Chain Game Announcement has been posted. 


Streaming
All players of the Chain Game are free to stream their Chain Game Turns and invite other players to watch them play by providing a link to the stream when they call a turn in the round. Streaming is not mandatory and players are free to choose whether or not they stream their turns.


Several Chain Game Players choose to stream their Chain Game Turns using services such as YouTube and through Steam's Broadcasting Feature. You are free to choose any platform to stream your turns, although we recommend that you choose one that allows anyone to view without the need for registration.


Taking a Turn

Start a Chain Game Turn by making a post in this Chain Game Round Thread to allow all players of the game to know you are taking a turn, so that they do not take one themselves. A simple "I'll take a turn" will be enough, but you're free to be as creative as you choose, as long as you make it clear you're taking one!


You are not allowed to reserve turns in the Chain Game. Under no circumstances may you contact other players to state that you are planning on taking a turn and telling them not to take one themselves, and you may also not make a turn post in the thread while a turn is currently being taken so that you can take a turn when the current player has finished. In both of these cases, your turn will be made invalid and you may face further disciplinary action.


If two players make a post in the Chain Game Thread at the same time, both with the intention to take a turn, then the player who called their turn earlier is the one who takes the turn. Once the first player has completed their turn, the second player should make a new post if they wish to take the following turn instead of using their original post so that they are not considered to be reserving a turn.


Wait Rules
You may only take a turn in the Chain Game if either of the following Wait Rules are no longer in effect. These are rules that keep the game fair by reducing the amount of turns that you can take within a given time period or before a set amount of turns have been completed, in order to give an opportunity for multiple players to take turns. This prevents a situation where a sole player is able to complete a major percentage of the game themselves in a short space of time, which would be against the team focus of the Chain Game. 


The Two Turns Wait Rule: You may take another turn if two or more consecutive valid turns from other players have been completed since your previous turn.


The Four Hours Wait Rule: You may take another turn if an uninterrupted four hour period without a turn being called passes at any point since the completion of your previous turn. This four hour period is to be counted from the edit time of either your previous turn or any valid turn made after it. Players may wish to note when calling a turn if an uninterrupted four hour period passed before their turn to make clear that any player is now eligible to take a turn.


Forfeited Turns: Forfeited Turns do not count towards the Wait Rules and do not cancel their effect. You must wait until either two valid turns have been completed or if a four hour period has passed since a valid turn before you are eligible to play again.


Time Limit
The Two Hours Time Limit: The time limit to complete a Chain Game Turn is two hours. This is the time between when a player calls their turn by making a post in the Round Topic, and the time when they edited their post with their completed turn Save File. If more than two hours pass during this period, then the turn will be declared Invalid and the Save File will be discarded. 


If you have previously completed a Chain Game Turn and wish to include additional information about your turn at a later time, you will need to specify when your turn was originally completed to prevent the turn being marked as invalid. See 'Late Edit' for more information.


A Time Limit Extension may be granted by a member of Chain Game Staff if there is a valid reason that you are unable to complete your turn within the intended two hour period. Players who wish to have a Time Extension must contact a member of Chain Game Staff as soon as possible and be granted permission to exceed two hours during their turn, or their turn will be declared invalid.


Forfeiting
Any player that has called a turn is allowed to forfeit their turn at any stage if they find themselves unable to complete the intended turn. It is recommended that you only forfeit as a last resort if you are struggling and try to make some contribution towards the game, even if you can't make the kind of contribution you wanted to.


To forfeit a turn, simply edit the turn post and make mention that you wish to forfeit. All forfeited turns will be marked as invalid in the Chain Game Player List, including forfeited turn posts that have been removed from the round topics by members of the GTAForums Staff Team.


Forfeited Turns do not count towards the Wait Rules and do not cancel their effect. If a player is waiting for two turns or four hours to pass before they can take another turn, this does not include the Forfeited Turn.



Downloading the Save File

Once you have made a post in the Chain Game Round Thread to state that you are taking a turn, download the Save File that has been linked in the post of the last valid turn. This is likely to be the latest post in the Round Thread at the time of you making your post.


The downloaded Save File should then stored in the 'GTA3 User Files' folder for the game to be able to locate the file ready for loading. This folder is usually found in 'C:\Users\Username\Documents\GTA3 User Files' but may differ on different Operating Systems.


If you feel that the link in the post is from a suspicious source, then you should not follow the link to the website linked and instead report this to a member of the Chain Game Staff who will investigate the matter further.



Making Progress

During your turn, there are many ways that you will be able to make progress towards the Chain Game Goal of creating a Starter Save for Grand Theft Auto III. You are allowed to complete up to One Named Side Mission and as many Hidden Packages, Import/Export Deliveries, Rampages, Unique Jumps and Vehicle Missions as you wish. The Time Limit to complete your Chain Game Turn is Two Hours, which is plenty of time to sit back, relax and have some fun!


This section covers the most important information that you should keep in mind when taking your turn, and detailed information on what can and can't be done in the duration of your turn. It's strongly recommended that you read and understand this section fully before you take your turn so that you do not risk your turn being invalid.


Important Information
No Busts or Wastes: You are not allowed to get Busted or Wasted during the completion of your Chain Game Turn. Save Files that have been saved with a positive Busted or Wasted Statistic will not be accepted and the offending turn will be made invalid.


No Failure: You are not allowed to fail a Rampage or Side Mission during the completion of your Chain Game Turn. This specifically refers to all Rampages and non-stackable Side Missions such as Vehicle Missions, Off Road Challenges and Toyz Missions. If a player fails any of these as a result of their own bad luck or through being Wasted or getting Busted, then they must either restart or forfeit their turn.


Mission Failure will be accepted only if you have been given permission by the Chain Game Chief to upload your Save File. Any other turn that is found to have a Failure Statistic will be declared invalid.


No Cheats or Modifications: You are not allowed to use any Cheats, Trainers, Modifications or CLEO Scripts during the completion of your Chain Game Turn. It is strongly recommended that you only participate in the Chain Game on a completely unmodified installation of Grand Theft Auto III, even if you have disabled Modifications or CLEO Scripts from running during your turn.


We do not expect the players of the Chain Game to have to resort to the use of Cheats in order to complete Missions or Side Missions, and do not expect players to use Cheats as part of having fun during their turn. Some Cheats and Modifications have been known to have a long lasting affect on Save Files and we do wish to spoil the fun of the Chain Game for the players by having Save Files that are not working as they are intended to.


Any turn that is found to be using Cheats or Modifications will be declared invalid and any player found repeatedly breaking this rule face further disciplinary action.


Exceptions to the No Modifications Rule: It has been recognised by the Chain Game Staff that there have been modifications created for the game that are not Gameplay Altering but instead work to patch many of the issues that the older Grand Theft Auto games share due to the advancements in hardware, and therefore do not cause any issues with Save Files.


We have revised our stance on Modifications to allow for the use of any modifications listed below by Chain Game Players for use in all Chain Game Turns as we recognise that they have been created with the purpose to address many of the issues that these games have, and do not cause any issues with Save Files that would go against the No Modifications Rule.


Acceptable Modifications List:

We are open to allowing other Modifications that are of a similar nature, providing as an unofficial patch, on a case by case basis. Any player that wants to use a Modification that has not been listed, but is proven not to damage Save Files and has the intended purpose of patching issues with the game or providing additional hardware functionality, such as Controller Support, is welcome to contact the Chain Game Staff for direct permission to use this in their turns. Permission must be granted before you are able to use a Modification in your turn. If you do not have permission and are found to be using that Modification, it will fall under the No Modifications Rule and you will face disciplinary action.


On Mission Flag Manipulation: You are not allowed to use any form of On Mission Flag Manipulation during your Chain Game Turn. This specfically refers to purposely altering the On Mission Flag and the use of any form of Mission Duplication.


If you are collecting a Special Vehicle that requires the use of On Mission Flag Manipulation, then a failure is permitted only if the vehicle is successfully obtained in your turn and there are not any additional undesirable side effects. An "undesirable side effect" is one that would have a permanent affect on the Save File following execution of On Mission Flag Manipulation, such as permanently enabling a radar marker, 


The Replay Feature: You are not allowed to use the Replay Feature during an active non-stackable Side Mission during the completion of your Chain Game Turn. This specifically refers to non-stackable Side Missions such as "Paramedic", "Patriot Playground" and "Mafia Massacre". Replay exploits have been known to instantly pass missions and cause artificial scores and times which are both against the Chain Game Rules and could be exploited as a method of "unfair play" by players wishing to become Record Holders.


Outside of Missions and non-stackable Side Missions, including while searching for Hidden Packages or completing Unique Jumps, any player is free to use the Replay Feature for any purpose as long as the feature is not exploited in a way that may directly affect the Save File or any factor of Grand Theft Auto III's Completion Requirements and Percentage.


Gang Hostility: Players should be aware that throughout the Starter Save Round, the Columbian Cartel will be hostile towards the player and attack them on sight. This can make Fort Staunton and Cedar Grove dangerous areas to travel and all players are advised to be careful when travelling near these locations and ensure they have a good amount of health in case they do run into any trouble. In particular, this concerns Side Missions such as Paramedic and Taxi Driver where the player must drive across the entire island, and therefore potentially pass through hostile gang areas.


Remember, you are not allowed to get Busted or Wasted during the completion of your Chain Game Turn. Save Files that have been saved with a positive Busted or Wasted Statistic will not be accepted and the offending turn will be made invalid.


Side Missions
The One Named Side Mission Rule: You are only allowed to complete One Named Side Mission during the completion of your Chain Game Turn, or you are free not to complete any if you decide that you do not want to. A 'Named Side Mission' is one that changes the Save File Name when you save at a Safehouse.


The following is a full list of Named Side Missions in Grand Theft Auto III:


Off Road Challenges

  • "Patriot Playground"
  • "Multistorey Mayhem"
  • "A Ride in the Park"
  • "Gripped!"

Toyz Missions

  • "Diablo Destruction"
  • "Mafia Massacre"
  • "Casino Calamity"
  • "Rumpo Rampage"

You are only allowed to complete one of these during your turn, but are still allowed to complete any other Side Missions in any quantity either in a separate turn or with any one Named Side Mission from the list.


Players who complete an Off Road Challenge or Toyz Mission must note down the time or score that they achieved in the Chain Game Opening Posts. This information can be found in the Stats Page of the Pause Menu.


Both Off Road Challenges and Toyz Missions can be re-accepted at any times by players who wish to improve the Record Scores, either seperately or in addition to One Named Side Mission. In Grand Theft Auto III, this will add a Mission Attempt Statistic to the Save File and so to avoid any unnecessary additional Mission Attempts, you should only save the game after re-accepting a Toyz Mission if you have beaten the Record Score.


Rampages: You may complete as many Rampages as you wish during your Chain Game Turn. There are Twenty Rampages in Liberty City and their locations can be found online through one of the Useful Links towards the end of the Chain Game Opening Posts. You can complete Rampages either on their own in a turn, or in combination with One Named Side Mission and/or as many other Side Missions as you choose.


Players who complete Rampages must note down which they have completed by providing the Rampage Title as displayed on screen or in the Chain Game Checklist, or by providing a short description of the pickup location and what weapon was used to complete the Rampage in their Chain Game Turn Post. If you have completed all Rampages from a particular island or all remaining Rampages in the game, then you do not need to mention each individual Rampage, as long as it is clear which you have completed.


Rampage Failures are not allowed in the Chain Game.  If a player fails a Rampage as a result of their own bad luck or through being Wasted or getting Busted, then they must either restart or forfeit their turn.


Vehicle Missions: You may complete as many Vehicle Missions as you wish during your Chain Game Turn. Vehicle Missions refer to the Side Missions that can be activated and completed by the player while in a specific vehicle. The following is a list of Vehicle Missions in Grand Theft Auto III:

  • Paramedic
  • Vigilante
  • Firefighter
  • Taxi Driver

Players who complete these missions must note down important information about their completion in their Chain Game Turn Posts. Specifically for Vigilante and Firefighter, the player should note down how many Criminals or Fires they have completed and on which islands they have been completed on. For Taxi Driver, the player should note down how many fares they have completed.


You are free to deliver as many taxi fares, kill as many criminals and extiguish as many fires as you wish during your Chain Game Turn, even if the required amount for 100% completion has already been reached.


Due to an issue which causes additional percentage to be given to the player after completing Level 12 of Paramedic, all players should only complete Paramedic once to Level 12 during a Chain Game Round. If a player wishes to deliver additional patients they are welcome to restart the Paramedic Side Mission and repeatedly play until Level 11.


Level 12 Paramedic, 20 Vigilante Kills on each island, 20 Fire Extinguishes on each island, and 100 Taxi Fares must be completed to achieve 100% Completion in Grand Theft Auto III. Further help towards completing these can be found online through one of the Useful Links towards the end of the Chain Game Opening Posts.


Collectibles and Unique Jumps: You may collect as many Hidden Packages and complete as many of the Unique Jumps as you wish during your Chain Game Turn. These can be completed either on their own in a turn, or in combination with One Named Side Mission and/or as many others Side Missions as you choose. In total there are 100 Hidden Packages and 20 Unique Jumps to complete and information on their locations can be found online through one of the Useful Links towards the end of the Chain Game Opening Posts. 


Players who collect Hidden Packages or complete Unique Jumps must note down how many packages or jumps they have completed and their locations in their Chain Game Turn Post. If you have collected the packages or completed the jumps in groups, such as all of the packages on one island, you will be able to just mention that without specifying the locations of each individual package as long as it is clear from your post what you mean. It's important that these are mentioned clearly so we do not result in a situation where at the end of the round there are missing Hidden Packages or Unique Jumps which are in locations not known to any player.


Import/Export: You may deliver as many vehicles to the Portland Harbor Import/Export Garage, Emergency Vehicle Crane and Pike Creek Import/Export Garage as you wish during your Chain Game Turn. These can be completed either on their own in a turn, or in combination with One Named Side Mission and/or as many other Side Missions as you choose. 


Players who deliver vehicles as part of participation in Import/Export must note down the vehicles that they have collected in their Chain Game Turn Posts. You can also write down the vehicles that are remaining if you completed most of the list instead of having to individually list the vehicles you have collected, and if you have collected all of the vehicles from a list then you do not have to mention each vehicle individually but just that you have done the entire list of vehicles required.


Gameplay Methods
There are no restrictions on how you choose to play the game or of any shortcuts you may choose to take during your turn, as long as they do not violate the Chain Game Rules. All players are free to purchase weapons, respray vehicles, install car bombs and have some fun at their own leisure throughout the duration of their turn. Mission Strategy is completely up to the player and with multiple ways to complete the side missions of Grand Theft Auto III, it is likely that each player is likely going to have their own preferred way of completing some of the activities in the game.


It is not forbidden in the Chain Game to use Island Travel exploits or glitches in order to reach either Staunton Island or Shoreside Vale before they are unlocked, as long as the methods that you choose do not use Cheats or Modifications which are against the Chain Game Rules.


The player is allowed to use the services of Liberty City's Prostitutes to receive a Health Boost to a maximum of 125 Health Points. You may wish to mention that you have made the most of their abilities in your Chain Game Turn Post following the turns completion, although this is not necessary and is up to the player whether or not it is included.


If you have a game crash problem on your system or you are uncertain of your success, it is also advised that you save multiple times when completing a turn, so you won't be forced to lose significant progress as a result of failing a mission, getting busted or getting wasted.



Save and Upload

Saving the Game: Once you have made progress towards the Chain Game's Goal of producing a Starter Save, complete your turn by saving the game at a Safehouse.


It is strongly recommended that you choose to save the game on an island close to available side missions for the convenience of the following player, and also on an island that is accessible at that point in the game so inexperienced players do not have trouble trying to navigate their way back to the island the available side missions are on. 


You should also try and ensure that you have a good amount of Health and Armor when saving, which can be filled before you save by finding the respective pickups. This will be as simple as collecting them outside of the Safehouse once the necessary Side Missions have been completed.


Uploading the Save File: Upload your completed Chain Game Save File for sharing in your completed post. The preferred upload service for use in the Chain Game is GTASnP.com created and developed by GTAForums Member Samutz. This service allows players to easily download the Chain Game Saves into the slot of their choice and shows information about the Save File including an automatically updated 100% Checklist. However, players are free to choose another File Sharing Service of their choice as long as it grants free download access without the need for registration.


If you are unable to access GTASnP.com, it is recommended that you upload your Save File to either Dropbox, Google Drive or OneDrive.



Edit Your Post

When you've uploaded your Save File, press the 'Edit' Button in the lower right corner of the post and use the Chain Game Posting Format, which can be copied directly from the 'Chain Game' section of the GTASnP.com Page of your Save File. You can alter this format to include colors or fonts of your choice, but all posts are required to have full details of all you have completed, the overall completion percentage and a link to the Save File.


Late Edit: If you have previously completed a Chain Game Turn and wish to include additional information about your turn at a later time, you will need to specify when your turn was originally completed to prevent the turn being marked as invalid.


When making a Late Edit to your Chain Game Turn Post, be sure to add a 'Original Edit Time' field to the bottom of the Posting Format and specify when the turn was originally finished. It is important that you mention the Time Zone of the time you posted too, so that players in other time zones do not get confused and misinterpret how long it took you to complete your turn.


GTAForums Downtime: If GTAForums is unavailable when you are ready to post your turn, it is advised where possible that you wait for the website to return and edit your post later than you had initially planned. If you are unsure that you will be around when the website returns, or the website is still unavailable when two hours have passed since calling your turn, it is recommended that you take a screenshot of the website and attempt to contact a member of Chain Game Staff on the Discord Server, Steam Group or Twitter Page to inform them of the situation and provide a Save File for them to include in your post when the website returns. You should also ensure that you stick to the turn time limit regardless of the status of GTAForums, and make your final save before two hours has passed. Once the website returns there will be a "grace period" where you will be given time to post your turn by the Chain Game Staff. Should you fail to post your turn within this time you will be considered to have failed to meet the turn time limit and your turn will be invalidated.


If there is a planned period of maintenance for GTAForums, the Chain Game Staff may temporarily suspend the current Chain Game Round. During this period, no players are allowed to take a turn and must wait until a member of Chain Game Staff announces that play can continue before calling a turn.



Violation of the Chain Game Rules

The Chain Game Rules are designed to keep the game played fairly, so that all players are having an enjoyable experience and the game is making progress. It is expected that all Chain Game Players take the time to fully understand the rules and ensure that they do not violate them during their Chain Game Turns and therefore not cause any disruption or upset amongst players.


Violations of the Chain Game Rules are treated seriously and will be dealt with appropriately by the Chain Game Staff. Chain Game Turns that violate any of the Chain Game Rules will be declared invalid and the progress made in that turn, as well as that of any following turns, will be discarded. 


We recognise that players can make honest mistakes and accidentally violate Chain Game Rules and will take this into consideration. Depending on the severity of the rules broken, if it is your first time not following the Chain Game Rules your turn may not be declared invalid and in such cases the game will continue as normal.


Players that have been repeatedly broken Chain Game Rules, spam post in the Chain Game Topics, do not show respect for other Chain Game Members and choose to ignore warnings given to them by the Chain Game Staff will face temporary or permanent exclusions from the Chain Game. During the period of a Chain Game Ban, the offending player will not be allowed to participate in any Chain Game Round and all posts that they choose to make in Round Topics will be ignored, declared invalid and later removed. Persistent posting during the period of a Chain Game Ban with the intent to cause disorder in the Chain Game may be dealt externally by GTAForums under the website's Rules and Policies.


Players that witness violations of Chain Game Rules should bring them to the immediate attention of a Chain Game Staff Member. Noticing an issue early will help to prevent the loss of a great amount of progress if the issue is not noticed until much later in the game.

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The Chain Game Players List

Chain Game Staff
GTAKid667 - GTA III Chain Game Chief (Active) [1069/0]

Chain Game Players
Bugs_Bunny - GTA III Chain Game Ultimate Player (Inactive) [953/0]
MrMateczko - GTA III Chain Game Ultimate Player (Active) [572/3]
Miles Edgeworth - GTA III Chain Game Expert Player (Inactive) [376/0]
123robot - GTA III Chain Game Expert Player (Inactive) [304/0]
Arsen Vitiuk - GTA III Chain Game Founder (Inactive) [300/6]
SorveteQuente - GTA III Chain Game Expert Player (Active) [292/1]
Johan - GTA III Chain Game Expert Player (Inactive) [292/0]
Th3MaN1 - GTA III Chain Game Expert Player (Inactive) [290/13]
DEALUX - GTA III Chain Game Professional Player (Inactive) [217/16]
WildBrick142 - GTA III Chain Game Professional Player (Inactive) [193/0]
Jimmy - GTA III Chain Game Professional Player (Inactive) [193/3]
TheAgniesia22 - GTA III Chain Game Professional Player (Active) [192/1]
thehambone - GTA III Chain Game Professional Player (Active) [188/1]
Parik - GTA III Chain Game Professional Player (Active) [171/2]
lol232 - GTA III Chain Game Professional Player (Inactive) [168/20]
98 in 1 - GTA III Chain Game Professional Player (Inactive) [166/3]
magneto - GTA III Chain Game Professional Player (Inactive) [102/2]
Harerama Chakraborty - GTA III Chain Game Experienced Player (Inactive) [76/3]
iguana - GTA III Chain Game Experienced Player (Inactive) [58/0]
Miro - GTA III Chain Game Experienced Player (Inactive) [53/2]
cryptorelic - GTA III Chain Game Experienced Player (Inactive) [50/1]
Silent - GTA III Chain Game Skilled Player (Inactive) [49/0]
Filip - GTA III Chain Game Skilled Player (Inactive) [49/15]
Szymonescu - GTA III Chain Game Skilled Player (Inactive) [45/0]
crashoverride93 - GTA III Chain Game Skilled Player (Inactive) [36/0]
Pavle - GTA III Chain Game Skilled Player (Inactive) [34/0]
zmudziak32 - GTA III Chain Game Skilled Player (Inactive) [34/3]
stef_92 - GTA III Chain Game Skilled Player (Inactive) [32/1]
Sidaredd - GTA III Chain Game Skilled Player (Inactive) [31/0]
NABN00B - GTA III Chain Game Skilled Player (Inactive) [29/0]
blaze - GTA III Chain Game Player (Inactive) [29/1]
CCPD - GTA III Chain Game Skilled Player (Inactive) [28/1]
Pyrrhic - GTA III Chain Game Skilled Player (Inactive) [26/0]
Mr.ClaudeFan - GTA III Chain Game Skilled Player (Inactive) [25/0]
TheBulaPsycho - GTA III Chain Game Player (Active) [22/0]
Shoumaker - GTA III Chain Game Player (Inactive) [21/1]
UltraGizmo64 - GTA III Chain Game Player (Inactive) [21/0]
Dingleman - GTA III Chain Game Player (Inactive) [21/2]
DragonpokeZ - GTA III Chain Game Player (Inactive) [20/3]
Bartleby - GTA III Chain Game Player (Inactive) [19/0]
Sergiu - GTA III Chain Game Player (Inactive) [19/0]
fireguy109 - GTA III Chain Game Player (Inactive) [18/2]
Rodrigowski - GTA III Chain Game Player (Inactive) [16/0]
Andreaz1 - GTA III Chain Game Player (Inactive) [15/0]
cidamelo - GTA III Chain Game Veteran Player (Inactive) [13/1]
Nico - GTA III Chain Game Player (Inactive) [12/0]
DomoTheRussian - GTA III Chain Game Player (Inactive) [11/0]
H.I.M. - GTA III Chain Game Player (Inactive) [11/1]
0909090 - GTA III Chain Game Player (Inactive) [10/1]
hoxi - GTA III Chain Game Player (Inactive) [10/2]
Mak - GTA III Chain Game Player (Inactive) [9/1]
Leone Sentinel - GTA III Chain Game Player (Inactive) [8/0]
IndogamersPro - GTA III Chain Game Player (Inactive) [8/1]
GeorgeGTA - GTA III Chain Game Player (Inactive) [7/1]
Gummy - GTA III Chain Game Player (Inactive) [7/1]
JustinGunnar - GTA III Chain Game Player (Inactive) [7/1]
catmare - GTA III Chain Game Player (Inactive) [7/3]
SatournFan - GTA III Chain Game Player (Inactive) [7/5]
Salvatore Leone Fan - GTA III Chain Game Player (Inactive) [6/0]
TJGM - GTA III Chain Game Player (Inactive) [6/0]
Dap300 - GTA III Chain Game Player (Inactive) [6/3]
Veigar - GTA III Chain Game Player (Inactive) [6/0]
Dr. John - GTA III Chain Game Player (Inactive) [5/0]
lastpackage - GTA III Chain Game Player (Inactive) [5/0]
yuvraj6122 - GTA III Chain Game Player (Inactive) [5/1]
Deissp - GTA III Chain Game Player (Inactive) [4/0]
Username.gta - GTA III Chain Game Player (Inactive) [4/0]
VASSILY - GTA III Chain Game Player (Inactive) [4/0]
Prayag 97 - GTA III Chain Game Player (Active) [3/0]
Gouveia - GTA III Chain Game Player (Inactive) [3/0]
Saphir - GTA III Chain Game Player (Inactive) [3/0]
puh200490 - GTA III Chain Game Player (Inactive) [3/1]
Helegad - GTA III Chain Game Player (Inactive) [2/0]
Jaymond Flurrie - GTA III Chain Game Player (Inactive) [2/0]
JeffersonCJ - GTA III Chain Game Player (Inactive) [2/0]
Stahli - GTA III Chain Game Player (Inactive) [2/0]
TropicThunder - GTA III Chain Game Player (Inactive) [2/0]
Predator - GTA III Chain Game Player (Inactive) [2/1]
Hdxt_Hardluck - GTA III Chain Game Player (Inactive) [1/0]
IcePwrd - GTA III Chain Game Player (Inactive) [1/0]
IvoryX - GTA III Chain Game Player (Inactive) [1/0]
Kaydee. - GTA III Chain Game Player (Inactive) [1/0]
Leonard Kalenski - GTA III Chain Game Player (Inactive) [1/0]
Mahdi04 - GTA III Chain Game Player (Inactive) [1/0]
Mitsuha - GTA III Chain Game Player (Inactive) [1/0]
MrEWhite - GTA III Chain Game Player (Inactive) [1/0]
Pooyan Cyrus - GTA III Chain Game Player (Inactive) [1/0]
Road.Runner - GTA III Chain Game Player (Inactive) [1/0]
slohbur - GTA III Chain Game Player (Inactive) [1/0]
SYЯe - GTA III Chain Game Player (Inactive) [1/0]
Wizard Of Death - GTA III Chain Game Player (Inactive) [1/0]
Vik - GTA III Chain Game Player (Inactive) [1/1]
TheLostBiker - GTA III Chain Game Player (Inactive) [1/2]
perhapshere - GTA III Chain Game Player (Inactive) [1/3]
ToniForelli - GTA III Chain Game Player (Inactive) [1/3]
FluttermaidGTA - GTA III Chain Game Player Hater (Inactive) [0/1]
Kalerney - GTA III Chain Game Player Hater (Inactive) [0/1]
madman17j - GTA III Chain Game Player Hater (Inactive) [0/1]
Mati - GTA III Chain Game Player Hater (Inactive) [0/1]
NikothetheBellic - GTA III Chain Game Player Hater (Inactive) [0/1]
General Scrotum - GTA III Chain Game Player Hater (Inactive) [0/1]
TheHippyJesus - GTA III Chain Game Player Hater (Inactive) [0/1]
savenplayftw - GTA III Chain Game Player Hater (Inactive) [0/2]


Special Thanks

123robot - Contributed to the recalculation of Chain Game Turn Counts for previous rounds of the Chain Game, and has previously contributed high quality feedback and temporarily updated Chain Game Lists in his former role of Chain Game Assistant Chief.


Arsen Vitiuk - Founder of the Grand Theft Auto III Chain Game, responsible for creating the initial Chain Game Design, Rules and Statistics when launching the game in October 2010. Arsen continues to support the development of the Chain Game by providing regular feedback.


CCPD - Creator of the Chain Game Logo that has been used in the Grand Theft Auto III Chain Game Rounds, Lounge and Index since July 2013.


JAJ - Creator of the GTA San Andreas Chain Game, the first Chain Game to be launched on GTAForums, in February 2006. JAJ continues to support the Chain Game in his efforts towards the San Andreas Chain Game which served as the inspiriation for the creation of the Grand Theft Auto III Chain Game. 


Johan - Contributed to the Chain Game Index, created Statistics Tables for several rounds of the game and has previously contributed to temporarily updating the Chain Game Lists in his former role of Chain Game Assistant Chief.


Miro - Created the initial design of Chain Game Statistics Tables and contributed to the calculation of Statistics for several previous rounds of the game.


MrMateczko - Supports the Chain Game by taking turns and providing feedback, and has previously contributed to regularly updating the Chain Game Checklist and running the Chain Game in the absence of the Chief in his former role of Chain Game Deputy Chief.


Parik - Supports the Chain Game by taking turns and providing feedback, and has produced several automation tools that have provided immeasurable help in running the Chain Game, updating the Chain Game Lists and calculating the Chain Game Statistics.


Samutz - Creator of GTASnP.com, a GTA Save File sharing website that is used each round by the Chain Game Players to host the current round save. GTASnP.com also includes an automatically updated Checklist and basic Statistical Information on each of the uploaded Save Files.


slohbur - Creator of the Chain Game Graphics Style that has been used in the Grand Theft Auto III Chain Game Rounds, Lounge and Index since March 2019.


Th3MaN1 - Supports the Chain Game by taking turns and providing feedback, and has previously contributed to temporarily updating the Chain Game Lists and and running the Chain Game in the absence of the Chief in his former role of Chain Game Assistant Chief.


WildBrick142 - Contributed to a previous version of the Chain Game Design, created Statistics Tables for several rounds of the game and has previously contributed to temporarily updating the Chain Game Lists and and running the Chain Game in the absence of the Chief in his former role of Chain Game Manager.

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100% Checklist
Percentage Complete: 57.79%

Legend:
Completed Missions
Available Missions
Unavailable Missions
Player who completed the Missions

Portland Rampages: 6/6
Murder 30 Diablos in 120 seconds [M16] - TheBulaPsycho
Kill 25 Triads in 120 seconds [Uzi] - TheBulaPsycho
Kill 20 Triads in 120 seconds [Shotgun] - TheBulaPsycho
Kill 20 Mafia in 120 seconds [AK47] - TheBulaPsycho
Destroy 13 Vehicles in 120 seconds [Rocket Launcher] - TheBulaPsycho
Destroy 10 Vehicles in 120 seconds [Grenades] - TheBulaPsycho

Staunton Island Rampages: 7/7
Destroy 15 Vehicles in 120 seconds [M16] - TheBulaPsycho
Destroy 8 Vehicles in 120 seconds [Shotgun] - TheBulaPsycho
Explode 25 Yardies in 120 seconds [Grenades] - TheBulaPsycho
Annihilate 30 Yardies in 120 seconds [Rocket Launcher] - TheBulaPsycho
Pop 17 Yardie heads in 120 seconds [Sniper Rifle] - TheBulaPsycho
Burn 25 Yakuza in 120 seconds [Flamethrower] - Parik
Torch 16 Yakuza in 120 seconds [Molotovs] - TheBulaPsycho

Shoreside Vale Rampages: 7/7
Destroy 15 Vehicles in 120 seconds [Rocket Launcher] - TheBulaPsycho
Drive-by and destroy 7 Vehicles in 120 seconds [Uzi+Vehicle] - TheBulaPsycho
Run over 20 Colombians in 120 seconds [Vehicle] - TheBulaPsycho
Remove 15 Colombian Heads in 120 seconds [Sniper Rifle] - TheBulaPsycho
Fry 20 Colombians in 120 seconds [Flamethrower] - TheBulaPsycho
Splatter 20 Hoods in 120 seconds [Shotgun] - TheBulaPsycho
Behead 20 Hoods in 120 seconds [M16] - TheBulaPsycho

Miscellaneous
Hidden Packages: 100/100 - Parik (68), SorveteQuente (32)
Unique Jumps: 20/20 - TheBulaPsycho (7), MrMateczko (13)

Vehicle Missions
Paramedic - TheAgniesia22
Taxi Driver: 100/100 - SorveteQuente (84), Prayag 97 (16)

Firefighter
Portland: 20/20 - SorveteQuente (20)
Staunton Island: 20/20 - GTAKid667 (20)
Shoreside Vale: 20/20 - GTAKid667 (20)

Vigilante
Portland: 20/20 - MrMateczko (17), SorveteQuente (3)
Staunton Island: 20/20 - Prayag 97 (20)
Shoreside Vale: 20/20 - Parik (20)

Off Road Challenges
Patriot Playground - TheBulaPsycho (227 Seconds)
Multistorey Mayhem - SorveteQuente (96 Seconds)
A Ride In The Park - TheAgniesia22 (82 Seconds)
Gripped! - GTAKid667 (166 Seconds)

TOYZ Missions
Diablo Destruction - SorveteQuente (11 Kills)
Mafia Massacre - Parik (10 Kills)
Casino Calamity - thehambone (7 Kills)
Rumpo Rampage - MrMateczko (6 Kills)

Portland Harbor Import/Export Garage
Securicar - TheBulaPsycho
Moonbeam - TheBulaPsycho
Coach - SorveteQuente
Flatbed - TheBulaPsycho
Linerunner - TheBulaPsycho
Trashmaster - TheBulaPsycho
Patriot - TheBulaPsycho
Mr Whoopee - SorveteQuente
Blista - TheBulaPsycho
Mule - TheBulaPsycho
Yankee - TheBulaPsycho
Bobcat - TheBulaPsycho
Dodo - TheBulaPsycho
Bus - TheBulaPsycho
Rumpo - TheBulaPsycho
Pony - TheBulaPsycho

Emergency Vehicle Crane
Ambulance - TheBulaPsycho
Firetruck - TheBulaPsycho
Police - TheBulaPsycho
Enforcer - TheBulaPsycho
FBI Car - MrMateczko
Rhino - MrMateczko
Barracks OL - SorveteQuente

Pike Creek Import/Export Garage
Sentinel - thehambone
Cheetah - thehambone
Banshee - thehambone
Idaho - thehambone
Infernus - thehambone
Taxi - thehambone
Kuruma - thehambone
Stretch - thehambone
Perennial - thehambone
Stinger - thehambone
Manana - thehambone
Landstalker - thehambone
Stallion - thehambone
BF Injection - SorveteQuente
Cabbie - thehambone
Esperanto - thehambone

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Liberty City Gangs Status

Leone Family Mafia
Liberty City Triads
Diablos
Uptown Yardies
Liberty City Yakuza
Colombian Cartel
Red Jacks
Purple Nines

Legend:
Like Claude
Hate Claude
Neutral to Claude
Extinct


Safehouse Items List
The following items are awarded and appear outside of all Safehouses once their requirements are met. This list shows the items which are already available and which are still not, with those not yet available showing the requirements remaining to obtain them.

Bat
Health
Adrenaline
Pistol
Uzi
Grenades
Shotgun
Body Armor
Molotovs
AK47
Sniper Rifle
M16
Rocket Launcher
Flamethrower
Police bribes: 6/6

Legend:
Available
Partially Available
Unavailable


Unique Vehicles List
The following vehicles are considered Special as they have properties that make them unique from other vehicles in the game and most of them can only be acquired once. Chain Game Players are welcome and encouraged to collect as many Special Vehicles as they choose in their Chain Game Turns. Several Special Vehicles have properties that could prove to be useful during the course of the game, and enjoyable to drive following the rounds completion.
Lightless Taxi (NE) [SSV]
Hoods Rumpo XL without Graffiti (NE) [SSV]

Legend:
(NE) - No Extras

Acquired Vehicles
Acquirable Vehicles
Unacquirable Vehicles
Requires Glitching
Acquirable Multiple Times

[P] - Stored in the Portland Safehouse Garage
[SI] - Stored in the Staunton Island Safehouse Garage
[SSV] - Stored in Shoreside Vale Safehouse Garage



Useful Links
Here are a collection of Useful Links both to content across the GTA Network and other websites that may be of use to the Chain Game Players. If you have a suggestion for a website to be added to the Useful Links Collection, contact a member of Chain Game Staff with a link to the content that you would like to be added and a reason why you feel they would be useful, and we will consider adding it to the list.

Grand Theft Auto III Chain Game Lounge
Grand Theft Auto III Chain Game Index
The Chain Game Discord Server
The Chain Game Steam Group
The Chain Game Twitter Page
GTA3.com
GTASnP.com
Dropbox
Google Drive
OneDrive
MEGA
GTA III Special Vehicle Guide [2019]
Grand Theft Auto III Glitches
IGN Section on GTA III
Gamespot Section on GTA III
G-Unleashed Section on GTA III

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The Starter Save

The Starter Save that is being used in this round has a few notable differences to a typical Grand Theft Auto III Save File and are detailed below. To celebrate our last Chain Game Round of 2019, this Starter Save Round features Generated Vehicles, which is the first Starter Save Round to have also been a Generated Vehicles Round under the current leadership, and to my knowledge is the first to have a dedicated set of vehicles that have not been reused from a previous Generated Vehicles Round, as was the case in Starter Save Round 3 and 4 which featured carried over vehicles from Round 13 with a few adjustments. As a Starter Save Round is essentially a stripped down version of a regular sized round and usually has far fewer total turns, a smaller set of 12 Vehicles have been added this time around instead of a larger set. I hope you enjoy playing, and thanks for being with us this year!


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A New Start

In this Starter Save Round, the game has been initially saved on Portland before “Give Me Liberty” being completed, which has been possible using a glitch. As a result, players will notice several differences in this save compared to a regular save:

 

  • Claude is still wearing the Prisoner Outfit.
  • The wrecks of an Enforcer and a Mafia Sentinel, as well as all of the rubble created in the explosion shown in the initial game cutscene, will remain on Callahan Bridge until “Give Me Liberty” has been completed. As the mission will not completed as part of this Starter Save Round, the wreckage will remain on the bridge in the final save.
  • Consequently, the damage caused to the bridge increases the difficulty of the Callahan Bridge Unique Jump as it is easy to collide with the rubble when you are approaching the ramped section of the bridge. However, it is not impossible to complete this jump and it is still possible by using a fast enough vehicle with a decent approach or by using the Dodo, flying it over the ramp to trigger the Stunt Jump Camera and then landing the plane safely on the ground.

 

“Give Me Liberty” can be triggered by an invisible Mission Marker that is present on, and underneath, the Callahan Bridge. This image shows the location of the invisible Mission Marker:


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As with all Mission Markers in Grand Theft Auto III, the marker for this mission can only be triggered on foot and not when in a vehicle. However, all players should be aware that the marker can be triggered not only in the location shown on the bridge, but also in the same location directly underneath the bridge in Chinatown.


In the Starter Save Round of the game, “Give Me Liberty” does not get completed as the goal is to complete all Side Missions of Grand Theft Auto III before any Story Missions have been attempted. This means that players should be careful not to trigger the mission or their turn will be invalidated.


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Generated Vehicles

The Starter Save has been modified to spawn 12 Generated Vehicles across Liberty City in locations where there would not usually be a vehicle spawn. Included in these vehicles may be cars required for Import/Export, vehicles spawning on islands that they wouldn’t usually be available, and vehicles that are placed just for fun!


The following list is a summary of the additions you can expect to find when you play:

 

  • Added spawn locations for two emergency vehicles required by the Emergency Vehicle Crane in Portland Harbor!
  • Added a spawn location for a time restricted vehicle required by the Import/Export Garage in Pike Creek!
  • Added spawn locations for two boats in Liberty City!
  • Added spawn locations for two Dodos in Liberty City!
  • Added a Personal Vehicle for the Chain Game Chief in Liberty City. This one will be alarmed!

 

There are 12 Generated Vehicles in total. There are 2 car spawns on Portland, 2 car spawns on Staunton Island, 3 car spawns on Shoreside Vale, 2 boat spawns, 2 plane spawns, and a Personal Vehicle for the Chain Game Chief which will be alarmed.


These vehicles will be included in the classic Chain Game minigame “Vehicle Hunt” where it is down to the players of this round to find the vehicles across Liberty City. All locations of the Generated Vehicles will be kept “classified” at the start of the round and will not be revealed until a player has found them!


Players may choose to participate in Vehicle Hunt during their turns by searching for any of the 12 Generated Vehicles and will be rewarded with a cookie if they successfully find a vehicle and mention it in their turn notes, but note that spoiler tags must be used to conceal your findings when noting vehicle finds in your edited turn post. There are opportunities to win bonus cookies when finding Personal Vehicles. An additional cookie will be awarded if a player correctly identifies a vehicle’s owner, and another will be awarded if the vehicle is set to spawn in a permanent color at the request of the owner and the player identifies this and names the color in their turn notes.


You may find the following revised posting format useful when completing your turn that has resulted in vehicle finds:

 

[b]Mission:[/b]
[b]Link:[/b]
[b]Completion:[/b]
[b]Notes:[/b]
[b]Generated Vehicles:[/b]
[spoiler] << Write your findings here! >> [/spoiler]

 


Generated Content Rules
“Vehicle Hunt” is played in Generated Vehicle Rounds as a fun way of modified Starter Save. All players who choose to participate in the round and searches for vehicles in their turn must follow the following rules, which are designed to ensure that the game is kept fair and that all players have an enjoyable experience with the Starter Save additions.

 

  • You may use your turn to search for any of the 12 Generated Vehicles in the Save File. There is no limit to how many you can find in total during the round but we ask that you are considerate to other players and give everyone a chance to play.
  • Spoiler Tags must be used to conceal your findings as per Chain Game Tradition. You will be asked to edit your post until it is in the required format if you do not submit a turn where this is the case. The idea behind using Spoiler Tags is so that anyone who wishes to download and play the Starter Save themselves wanting to find all 12 Vehicles as a challenge do not have the locations of any spoiled to them.
  • You are not allowed to cheat during Vehicle Hunt by using tools, trainers and other illegal methods to locate the vehicles that have been added to the save file. This will ruin the fun for both yourself and all other players in the round. If you choose to use save editing to find the location of the vehicles before they are found in the round, you must forfeit your ability to take part in Vehicle Hunt for that round and not share the information of the vehicles to any other player.

 

Anyone who is caught cheating in a Generated Vehicle Round or is involved in assisting another person to cheat will be permanently banned from participating in future rounds with modified Save Files and will receive an additional suspension from participation in the Chain Game and all discussion threads, servers and groups such as the Chain Game Lounge and Chain Game Discord Server.


Further Information

  • The Starter Save Round 11 Save File includes 12 Generated Vehicles. 11 Vehicles are brand new spawns and 1 vehicle replaces a broken spawn in the original game that would not normally be available to the player on a regular save file. No spawns that you would usually find in a regular game have been removed.
  • The modifications to this save file were added and verified by me, GTAKid667, the Chain Game Chief. Therefore, I know the locations of all 12 Generated Vehicles and am not allowed to participate in Vehicle Hunt, neither may I use any of the vehicles for beneficial purposes such as delivering them to Import/Export Garages unless they have been formally revealed in the round by another player as a find.

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Vehicle Hunt
Vehicles Found: 12/12

Legend:
Found Vehicles
Hidden Vehicles
Player who found the vehicles

Personal Vehicles
GTAKid667 - SorveteQuente (+2 Extra Cookies!)

Portland Cars
Panlantic - thehambone
Rhino - Parik

Staunton Island Cars
BF Injection - Parik
Infernus - SorveteQuente

Shoreside Vale Cars
Corpse Manana - SorveteQuente
FBI Car - SorveteQuente
Yardie Lobo - SorveteQuente

Boats
Predator - thehambone
Speeder - Parik

Planes
Dodo - TheBulaPsycho
Dodo - SorveteQuente

 

 

:cookie: Cookies! :cookie:

SorveteQuente: 8
Parik: 3
thehambone: 2
TheBulaPsycho: 1


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The Starter Save

 


Created By: GTAKid667
Link: Starter Save
Completion: 0%
Notes:
The game is saved on Portland.
12 Generated Vehicles are spawned in Liberty City.

 

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TheBulaPsycho

turn

 

Mission: 'PATRIOT PLAYGROUND'
Link: https://gtasnp.com/o5NXTY
Completion %: 14.29%
Notes:

-Completed All Rampages in Portland

-Completed almost all USJ in Portland, one left on Portland Bridge

-Deliviered all cars in Import/Export Portland Docks expect Mr. Whoopee and Coach

-Deliviered all cars in Import/Export Emergency Cars expect Barracks OL, FBI Car and Rhino

-Passed PATIOT PLAYGROUND in 227 sec. !

Generated Vehicles:

 

Dodo in Portland: 

*click* 

 

OET: 25th December 2019 at 18:02:29 GMT

 

 

Edited by TheBulaPsycho
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289

turn

Mission: Diablo Destruction + Import/Export (2)
Called by: SorveteQuente
Link: Winter is Coming <span style=📖">
Status: Completed
Completion: 15.58%
Notes: Completed Diablo Destruction with 11 kills;
Delivered a Coach to Portland Harbor's I/E garage;
Also delivered a Barracks OL to the Emergency Crane.

🍪VEHICLE HUNT🍪

 
 
 
 
Spoiler

 

Edited by SorveteQuente
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Yay, Christmas surprise!! :santa:

 

I'll take a turn!

 

Mission: Shoreside Vale I/E Garage / Vehicle Hunt
Link: https://gtasnp.com/eo7K6b
Progress: 25.32%
Notes: 

* Delivered all vehicles except the BF Injection to the SSV I/E Garage.'

* Found a Graffitiless Hoods Rumpo XL, stored in SSV Garage (next to one that was already there... 👀)

* Saved on Staunton Island

 

 

Original edit time: 25 December 2019 15:41:29 CST

Edited by thehambone
Forgot to mention Graffitiless Hoods Rumpo XL

San Andreas Countryside
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GTA:LCS Save Editor - Supports Android, iOS, PS2, and PSP saves!

GTA3 Save Editor  - Big update in the works!

 

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I'll take a turn - live

 


Mission: 'MAFIA MASSACRE' (Score: 11), Hidden Packages (31)
Link: https://gtasnp.com/mRMGVR
Completion %: 27.92%
Notes: All packages in Portland except the one at rock and the one in the subway.

Findings:

Edited by Parik
   

 

 

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Me turn!

Mission: 'RUMPO RAMPAGE' (6 kills)
Link: https://gtasnp.com/kkbZKN
Completion %: 37.01%
Delivered the Rhino to the Portland Crane.

Completed all the remaining Unique Stunt Jumps! (without using the Dodo 👀<span> )

Saved at Shoreside Vale.

Edited by MrMateczko
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I'll take a turn! :)

 

Mission: Gripped!
Link: Click Me! :p
Completion: 37.66%
Notes:

Completed "Gripped!" in 166 Seconds!

Edited by GTAKid667
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I'll take another turn!

 

Mission: Casino Calamity (7)
Link: https://gtasnp.com/Cyjyei
Progress: 38.31%
Notes: Saved on Staunton Island.

 

 

Edited by thehambone

San Andreas Countryside
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I'll take a turn - live

 


Mission: Hidden Packages (37), Rampage (Burn 25 Yakuza in 120 seconds [Flamethrower] )
Link: https://gtasnp.com/xyv9nz
Completion %: 40.26%
Notes: Collected all packages in Portland and Staunton Island (that excludes the one on the Lift-bridge)

Findings:


Edited by Parik
   

 

 

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290

I'll take a turn

Mission: Multistorey Mayhem + Import/Export (2) + Firefighter (20) + Hidden Packages (32)
Called by: SorveteQuente
Link: Winter is Coming <span style=📖">
Status: Completed
Completion: 44.81%
Notes: Delivered a Mr. Whoopee to Portland Harbor's Import/Export garage;
Completed 20 levels of Firefighter in Portland;
Delivered a BF Injection to Pike Creek's Import/Export garage;
Collected the remaining Hidden Packages;
Completed Multistorey Mayhem in 96 seconds.

🍪VEHICLE HUNT🍪
Edited by SorveteQuente
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291

I'll take a turn

Mission: Taxi Driver (84)
Called by: SorveteQuente
Link: Winter is Coming <span style=📖">
Status: Completed
Completion: 46.1%
Notes: Completed 84 taxi fares.

🍪VEHICLE HUNT🍪
 
 
 
 
Spoiler

FOUND:

An FBI Car hanging on a cliff behind some outdoors in Wichita Gardens (Couldn't get a screenshot, so I'm just showing it off here). I've yet to figure out how to take this to Portland. 👀

 

Edited by SorveteQuente
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I'll take a turn! :)

 

Mission: Firefighter
Link: Click Me! :p
Completion: 48.7%
Notes:

Extinguished 20 Fires on Staunton Island and 20 Fires on Shoreside Vale - Firefighter complete!

Stored a Lightless Taxi in the Shoreside Vale Garage!

Saved on Staunton Island!

Edited by GTAKid667
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Mission: Vigilante(20) + Taxi
Link:https://gtasnp.com/ww9C48 
Completion:50.65%
Notes: Bigger, Stronger and Harder Borgnine Taxi is now available in Harwood. 20 Vigilante kills in Staunton Island!

Edited by Prayag 97
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Mission: Vigilante (17 criminals, Portland, done with the Rhino :eyes:)
Link: https://gtasnp.com/U93Ubw
Completion %: 55.84%
Delivered the Fbi Car to the Portland I/E Crane, using the Wichita Gardens Cartel Cruiser wall glitch.

Saved at Portland.

Edited by MrMateczko
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292

I'll take a turn :)

Mission: Vigilante (3)
Called by: SorveteQuente
Link: Winter is Coming <span style=📖">
Status: Completed
Completion: 56.49%
Notes: Killed 3 more criminals in Portland.

🍪VEHICLE HUNT🍪
Edited by SorveteQuente
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I'll take a turn

 

https://www.youtube.com/channel/UCI0l9w-C5YIQ6apOEDrjLKQ/live

 


Mission: Vigilante (20: Shoreside)
Link: https://gtasnp.com/fDrbtd
Completion %: 57.79%
Notes: Stored some generated vehicles in garages <span style=👀">

Edited by Parik
   

 

 

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eiYgc1g.png
Grand Theft Auto III Chain Game Starter Save Round 11 Complete!


We're done! Great work everyone on completing Starter Save Round 11, our last Grand Theft Auto III Chain Game of the year! It has been great to see so many players join in with the round and also participate in Vehicle Hunt. We've had a great year in the Chain Game and I'd like to thank everyone that has participated in a round this year, whether you've been an active player or whether you have only joined in the once. There's plenty more to come in 2020!


We've visited Liberty City on 9 different occasions this year, with this last occasion being for a Starter Save Round. This round had 8 players contributing to the final Starter Save over a period of 1 day, 10 hours and 5 minutes! Thanks to all 8 players for their continued support and contributions throughout the round!


Thanks to MrMateczko and Prayag 97 for playing!
Thanks to Parik, SorveteQuente, TheBulaPsycho and thehambone for their active participation in the round and for their participation in Vehicle Hunt!
Congratulations, SorveteQuente, on earning the most cookies! :cookie:
And thanks to TheAgniesia22 for her active contributions throughout the round!

 

Grand Theft Auto III Chain Game Starter Save Round 11 Statistics
Player Name Valid Turns Taken Invalid Turns Taken Total Percentage Average Percentage
GTAKid667 2 0 1.30% 0.65%
MrMateczko 2 0 14.28% 7.14%
Parik 3 0 5.85% 1.95%
Prayag 97 1 0 1.95% 1.95%
SorveteQuente 4 0 6.49% 1.62%
TheAgniesia22 2 0 2.59% 1.29%
TheBulaPsycho 2 0 14.94% 7.47%
thehambone 2 0 10.39% 5.20%
Total        
8 Players 18 Valid Turns 0 Invalid Turns 57.79% 3.21%
Grand Theft Auto III Chain Game Starter Save Round 11 Time
Wednesday 25th December 2019 at 16:00 UTC - Friday 27th December 2019 at 02:05 UTC
1 day, 10 hours, 5 minutes - 2,045 minutes in total
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