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GTA V Time Lapse advancing to time


Jupiter_Hortenzievich
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Jupiter_Hortenzievich

This is my code, which works perfectly. It time-lapses the in-game time to the given hours and minutes, with the given speed multiplier.

eg. TimeLapseAdvanceToTime(4, 45, 500) means, it will time-lapse the time to 4:45 AM, with 500x faster, than the the normal speed of game clock.

It is fool-proof!

 

procedure TimeLapseAdvanceToTime(hrs, mins, speed: cint);
var
  wait_time: ULONG;
  i, j: cint;
begin
  {Limit timelapse speed - maximum is 100x multiplier}
  if (speed < 1) then
     speed := 1
  else if (speed > 1000) then
     speed := 1000;
  {Fix input data - prevent errors}
  if (mins > 59) then
     while (mins > 59) do
           begin
             dec(mins, 60);
             inc(hrs);
           end
  else if (mins < 0) then
     while (mins < 0) do
           begin
             inc(mins, 60);
             dec(hrs);
           end;
  if (hrs > 23) then
     while (hrs > 23) do
           dec(hrs, 24)
  else if (hrs < 0) then
     while (hrs < 0) do
           inc(hrs, 24);
  {Everything is OK - Now do the timelapse}
  wait_time := 2000 div speed; // In GTA V, one in-game minute is TWO seconds!
  i := GET_CLOCK_HOURS;
  j := GET_CLOCK_MINUTES;
  while (i <> hrs) or (j <> mins) do
        begin
          if (j > 59) then
             begin
               j := 0;
               inc(i);
             end
          else
             inc(j);
          if (i > 23) then
             begin
               i := 0;
               j := 0;
             end;
          SET_CLOCK_TIME(i, j, 0);
          ScriptHookVWait(wait_time);
        end;
end;

It is in Pascal. You can easily convert it into C, (cint -> int, procedure -> void. ScriptHookVWait just calls the ScriptHookV scriptWait function. inc is increase, dec is decrease)

 

Any opinions? You can use it anywhere you want!

 

(The ADVANCE_CLOCK_TIME_TO does not do the time-lapse!)

 

 

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