Terry13143 0 Posted December 23, 2019 Share Posted December 23, 2019 (edited) I see Alexander Blade's ScriptHookRDR2 SDK is DWORD model = GAMEPLAY::GET_HASH_KEY(const_cast<char *>(m_model.c_str())); if (STREAMING::IS_MODEL_IN_CDIMAGE(model) && STREAMING::IS_MODEL_VALID(model)) { UINT64 *ptr1 = getGlobalPtr(0x28) + 0x27; UINT64 *ptr2 = getGlobalPtr(((DWORD)7 << 18) | 0x1890C) + 2; UINT64 bcp1 = *ptr1; UINT64 bcp2 = *ptr2; *ptr1 = *ptr2 = model; WaitAndDraw(1000); Ped playerPed = PLAYER::PLAYER_PED_ID(); PED::SET_PED_VISIBLE(playerPed, TRUE); if (ENTITY::GET_ENTITY_MODEL(playerPed) != model) { *ptr1 = bcp1; *ptr2 = bcp2; } } But game updata,now can't. What is "0x28" "0x27" "0x1890C" ? Edited December 23, 2019 by Terry13143 Link to post Share on other sites