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How to change player Model?


Terry13143

Recommended Posts

I see Alexander Blade's ScriptHookRDR2 SDK is

        DWORD model = GAMEPLAY::GET_HASH_KEY(const_cast<char *>(m_model.c_str()));
        if (STREAMING::IS_MODEL_IN_CDIMAGE(model) && STREAMING::IS_MODEL_VALID(model))
        {
            UINT64 *ptr1 = getGlobalPtr(0x28) + 0x27;
            UINT64 *ptr2 = getGlobalPtr(((DWORD)7 << 18) | 0x1890C) + 2;
            UINT64 bcp1 = *ptr1;
            UINT64 bcp2 = *ptr2;
            *ptr1 = *ptr2 = model;            
            WaitAndDraw(1000);
            Ped playerPed = PLAYER::PLAYER_PED_ID();
            PED::SET_PED_VISIBLE(playerPed, TRUE);
            if (ENTITY::GET_ENTITY_MODEL(playerPed) != model)
            {
                *ptr1 = bcp1;
                *ptr2 = bcp2;
            }
        }

 

But game updata,now can't.

What is "0x28" "0x27" "0x1890C" ?

Edited by Terry13143
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