pep legal Posted December 22, 2019 Share Posted December 22, 2019 (edited) Anyone who have successfully merged atomics could give me some directions ? I've translated every set of vertices, from differents atomics, according to their respective frames. So now I have one big set of vertices in WORLD coordinates. I also have, off course, a big set of triangle' indices pointing to those vertices. Now I need to create one atomic with those things in order to render it using only ONE SINGLE call to pipelineExecute (efficiency is the goal). How to preserve Texture Mapping ? . Edited December 22, 2019 by pep legal Link to comment Share on other sites More sharing options...
Tut98 Posted December 24, 2019 Share Posted December 24, 2019 I'm unable to fully understand your question. Is this modeling related and if so, could you please elaborate what you mean by "merged atomics" since this sounds like rocket science to me. Link to comment Share on other sites More sharing options...
007Ripper Posted December 25, 2019 Share Posted December 25, 2019 (edited) When an atom breaks apart, it gives out energy and more neutrons, which can then split other atoms. Get enough atoms splitting and you have the chain reaction needed for a bomb blast. But natural uranium overwhelmingly consists of the 238 isotope, which bounces back any neutrons striking it - useless then for a bomb. To make a bomb, natural uranium needs to be treated to concentrate the 235 isotope within it. To make a nuclear reactor, the uranium needs to be enriched so that 20% of it is uranium 235. For nuclear bombs, that figure needs to be nearer 80 or 90%. Get around 50kg of this enriched uranium - the critical mass - and you have a bomb. Any less and the chain reaction would not cause an explosion. Edited December 25, 2019 by 007Ripper Link to comment Share on other sites More sharing options...
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