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If GTA 4 didn't have hardware limitations, why does the game lacks things to do after storyline?


StrafeFTW

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Don't get me wrong, GTA IV has a lot more content compare to GTA 3 and Vice City. But why did GTA IV not have many things to do like GTA V and GTA SA? Will the same thing happen for GTA VI too when next gen comes?

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billiejoearmstrong8

I think it was mostly an artistic choice. There are quite a few different things to do, but they kept them crime based and/or quite realistic and down to earth and in keeping with what a guy like Niko would do. It just means some of the more outlandish stuff was left out. 

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I think rockstar learnt their lesson to only put realism on graphics and physics only. The activities and side missions needs to stay arcade not remove the content because of it doesn't fit the protagonist. Now that's a thing that do not need any realism.

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billiejoearmstrong8
On 12/17/2019 at 4:22 PM, StrafeFTW said:

I think rockstar learnt their lesson to only put realism on graphics and physics only. The activities and side missions needs to stay arcade not remove the content because of it doesn't fit the protagonist. Now that's a thing that do not need any realism.

The side missions in IV are both realistic and cool though. Vigilante, most wanted, assassinations, car thefts, drug deliveries, street races, taxi driving, random character missions, hanging out with friends/dates, helicopter tours, games like pool, bowling, darts, strip club, hookers, bars, restaurants, TV, internet, comedy club, cabaret club etc. Tbh most of the side missions they left out were boring/annoying (ambulance, firefighter, pizza delivery etc) and they didn't even leave out that many. It still has collectables, unique stunts, almost all the GTA staples. And even more activities and content added with TLAD/TBOGT (eg drug wars/gang wars, cage fighting & gambling, air hockey, arm wrestling, races with nitro, parachutes, dancing, bike racing with baseball bats in play, lots of new weapons).

 

I'd say the biggest deal things it's missing are car customisation and large amounts of different weapons and clothes. If you're really into that stuff I get being disappointed but like, to me the game has so much more to offer in free roam that it more than makes up for it. The physics and AI is so great that it provides many hours more entertainment than 10 more tedious side missions that I'll only complete once or more variety of cars, weapons and clothes.

Edited by billiejoearmstrong8
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We don't need anything else than what was present in Grand Theft Auto IV.

 

Seriously, what more do you need? Carl Johnson in his underwear working as a Paramedic?

 

Well... probably you do.

 


Edited by Americana
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Doesn't fit the story. Niko was a hired gun and he was an illegal immigrant so that limits some opportunities like he couldn't really buy a business but as we saw in Final interview he could just fake some documents.

 

I'm still disappointed we couldn't do Yellow Taxi cab missions.

Edited by Zello
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I've never really understood this.

 

What can we do in San Andreas and GTA V after the story that we haven't done for the previous 40 hours or so? In GTA IV it's never bothered me too much after the story because I rarely play GTA games after the story for more than a couple of hours. It feels more fulfilling IMO to complete everything before the end as it fits Niko's character that he wants to put his past behind him, but even if you ignore that you could just save all the side missions/activities and general messing around towards the end.

 

It's not like as soon as the credits roll free roam is locked off *shrugs*.

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billiejoearmstrong8

I just don't even think it has that few side activities. It has a lot. Where it did leave things out because of hardware limitations (eg swimming underwater, larger map with countryside, customising cars, lots of weapons and clothes) I think they mostly made the right choice, because the content that could be in the game because of this (highly detailed city, decent amount of enterable interiors, amazing physics and AI etc) was worth the sacrifice.

 

Car customisation stands out as the thing that probably should've made it in, like it would've been cool and realistic enough if Brucie's friendship perk was getting to customise cars at his garage instead of the rather useless helicopter rides, so I'll give people that. I don't find it lacking much else though, particularly when TBOGT gave us some more outlandish stuff to play with (parachuting - with a glitch that allows you to fly around with the parachute indefinitely almost like a jetpack, nitro races, some pretty over the top weapons like the shotgun with explosive shells, gold uzi and sticky bombs, a tank, helicopter with rockets, lots of over the top action in missions, gang warfare in the form of drug wars, dancing in clubs, some cool extra sports cars). Taking all three games into account there's really not much missing.

Edited by billiejoearmstrong8
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On 12/18/2019 at 2:12 AM, Anywhere USA said:

GTA SA and GTA 5 are the only games with the massive amount of post game, the rest of the series is pretty light.

 

Hell, GTA 4 is a solid 3rd place 

Wait, what? If anything GTA V was even worse than IV in this regard. The only somewhat entertaining side mission to do after the story in V is the gun running for Trevor. The rest was half baked trash

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19 hours ago, billiejoearmstrong8 said:

Car customisation stands out as the thing that probably should've made it in, like it would've been cool and realistic enough if Brucie's friendship perk was getting to customise cars at his garage instead of the rather useless helicopter rides, so I'll give people that.

Car customisation is the only thing I would've liked since GTA IV has the best vehicles physics. It's cool to customise cars in GTA V, but its physics can be a bit "yay nah" so mostly I will only customise cars for show since driving them isn't as satisfying as GTA IV and customising cars in San Andreas is lame because of how easy they are to lose and that it doesn't offer performance modifications outside of nitrous. Then again I hate that in that game in doesn't even allow modified cars to be raced so it feels pointless for the most part.

 

In saying that whilst it would've been nice it's still something I can live without and doesn't make GTA IV a lesser game. As for everything else that people consider to be "missing" couldn't give a f*ck to be honest. GTA IV either done away with things that were no longer relevant or it improved on them. There's hardly any inbetween 

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On 12/19/2019 at 10:49 AM, HOW'S ANNIE? said:

Wait, what? If anything GTA V was even worse than IV in this regard. The only somewhat entertaining side mission to do after the story in V is the gun running for Trevor. The rest was half baked trash

In my opinion, GTA V has a lot more things to do compare to GTA IV. GTA IV had an amazing storyline and realistic physics. But what I didn't like about GTA IV is the driving, can't fly planes, couldn't swim underwater, no parachutes and no shooting range. The driving controls in the game was so clunky IMO. The driving in the game imo wasn't realistic like real life. I see how cars handle in real life. They kinda handle similar like GTA 5 driving or I should say GTA SA driving. But there are also some things that I don't like about GTA V like the Aggressive cops, cars explode when you hit the ground, you die easily, lack of interiors and etc..

 

Edited by StrafeFTW
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actually, think it a bit more

Gta IV

TLAD

TBOGT

the activities are really much more than you state

 

edit: such threads sometimes make me think people don’t care enough about IV’s story, like...you know....gta online has the most side missions but do we choose it over gta IV? nah

Edited by Max.pain
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35 minutes ago, Max.pain said:

actually, think it a bit more

Gta IV

TLAD

TBOGT

the activities are really much more than you state

 

edit: such threads sometimes make me think people don’t care enough about IV’s story, like...you know....gta online has the most side missions but do we choose it over gta IV? nah

Even without TLAD and TBOGT (it's fair to not include them actually, since they're purchasable expansion packs, not free playable stories within the game), GTA IV still has a pretty decent amount of side-missions in my opinion. It just went for more quality than quantity, like instead of having tons of civilized and vehicular side-missions, it focused on more typical crime side-missions that are Little Jacob's Drug Runs, Brucie's Exotic Exports, Stevie's Car Thefts, The Fixer's Assassinations, Vigilante, as well as its part Most Wanted. Not to mention Roman's taxi missions, which, while have nothing to do with crime, fit in with the story and the relationship between Niko and Roman.

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however, i can see still what people dislike about gta IV, i used to be a hater after all. thing is, i know this crime based side missions may not be for everybody. but still, gta IV is like the ONLY GAME that did it DIFFERENT so even if one dislikes it, i still don’t feel how it’s a problem.

Edited by Max.pain
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Instead of actually bullsh*ting myself into thinking it was an artistic choice because GRITTY REALISM, I'd like to think that as they were settling in a new engine they tried to cover most of the basics and experiment a bit with what that version of rage at the time could allow them, grounding themselves so they wouldn't waste much time trying to figure out how X and Y works. 

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1 hour ago, Max.pain said:

the gameplay was/is clunky alright, but idk how it’d effect the side missions anyway. tbogt has the same clunkiness but it’s fine with its side missions.

That doesn't even make sense lol.

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2 minutes ago, Max.pain said:

what?

Just don't get what you mean by correlating "clunkiness" and side missions. 

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wasn’t the guy above saying “they didn’t make a lot of different types of side missions becuase the engine was new and hard to do”. i got it that way, i may be wrong tho, my answer to that was “i don’t believe it’s because of the new engine, it’s because of the style”

Edited by Max.pain
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Despite me really appreciating and enjoying GTA IV's side-missions, what would've been really amazing is instead of the simple drug deliveries from Jacob (or maybe in addition to them), there would've been a more complex, challenging and repeatable drug related side-mission. Something like TBOGT's drug wars, but maybe with Packie and Gordon instead of Armando and Henrique, and a fixed enemy placing system so that they won't spawn behind the player while moving the camera away.

Edited by iiCriminnaaL 49
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Not gonna lie, when I first finished IV, I was like "Is that it?"

 

But then I realized most of the GTA games leave you with nothing to do after the story and you just have to simply use your imagination and f*ck around in the city they gave you. And I've been doing that ever since.

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Algonquin Assassin
1 hour ago, El Penguin Bobo said:

Not gonna lie, when I first finished IV, I was like "Is that it?"

 

But then I realized most of the GTA games leave you with nothing to do after the story and you just have to simply use your imagination and f*ck around in the city they gave you. And I've been doing that ever since.

Pretty much.

 

F*cking around and using my imagination is something I've done in every GTA and GTA IV's no exception. However in saying that I still don't care all that much for post story activities as GTA IV feels more fulfilling to have everything finished before then. I would rather just start a new save and start over to experience it all again. Like a favourite movie. I don't normally sit and watch the end credits when it's finished after eveytime I watch it.:p

 

Anyway It might be a bit different in my current save as I'm going for 100% this time, but I may just slow down on the story and do everything else inbetween so by the time I've finished with the story i'll probably be 60-80 hours or something like that. 

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I know this is an old thread but I just wanted to point out why "Hardware Limitations" wasn't a reason, a lot of this stuff is script based, things like infinite ammo, unlockable vehicles, etc, wouldn't have stressed the hardware anymore than a normal in-game mission would, for example, this was a script hack on PS3 which enabled Brucie's Garage to be a mod shop, look at this stuff, a little bit of extra polish and work and this could've easily been a feature in the game:

 

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Like some others have stated before...

For me this game was over the moment the story was over. Probably because it was such a depressing ending. And overall a pretty depressing game altogether. If there is one location in the GTA universe I don't want to revisit it's gonna be Liberty City during fall/winter or whatever season it is set during GTA4

Edited by thisisdagger
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5 hours ago, Striker02 said:

I almost think that GTA's sidemissions are boring and tedious in every gta

While I can pick some exceptions, I agree.

 

GTA IV and its expansions packs are exceptions, though, as I find every side-mission of them to be fairly entertaining (club management not that much, though).

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One of the reasons GTA IV became such a standout entry in the series for me (it is indeed my favorite GTA to date and I really doubt that's ever going to change!) is that it didn't give a damn about peoples expectations coming from San Andreas with this crazy amount of stuff to do. Instead Rockstar did the only right thing in my opinion, make IV what they envisioned it to be, make this the story of Niko Bellic and its cousin Roman, make this the story of an immigrant coming to the land of opportunity seeking to start a new life, leaving the past behind. GTA IV is quality over quantity wherever you look, there's no filler content in this game and there's ONLY stuff in the game that fits Niko as a character - kind of the same approach they did with RDR2 and Arthur Morgan. Do I miss customizing vehicles in the game, lol ... NO, absolutely not. Do I miss more clothing options, nope, I do not because the selection is perfect as is and very carefully selected by the team at Rockstar. Do I miss any side activites? Again, no. Each side-activity there is available is engaging, fun and with incredible depth to it, it doesn't need more. One more thing I remember people complaining about ever since the release ... the lack of flyable planes ... I mean, why the heck would you want to fly around with a plane in this city, it just makes no sense and Rockstar very rightfully didn't include flyable planes in this game. This game followed a clear vision and Rockstar executed that vision perfectly, they can't get enough credit for it, even today!

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