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Spider-Vice

RDR2 Moonshiners PC Patch - 1232.13 (1.15) | 13/12/2019

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Spider-Vice

Game Mode is mostly snake oil IMO, Windows doesn't need it. And yes, it's something you set in the properties of the shortcut/exe file. 

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seldo
1 minute ago, Spider-Vice said:

Game Mode is mostly snake oil IMO, Windows doesn't need it. And yes, it's something you set in the properties of the shortcut/exe file. 

Will try the property trick this evening

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Spider-Vice

Obviously I'm not guaranteeing it works, but it has been a solution before for many other games because Windows sometimes uses its own vsync and such when that option is untouched.

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Koltos

Particle on ultra remove smoke from trains really.

 

Set medium. Wtf rockstar doing with patches pls tell me!

 

And on vulkan now fps is less in 4K than on dx12. On previous patch fps was the same on both api.

Edited by Koltos

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Armerius

wtf is up with the game today? its either disconecting all the time or f*cking crashing ... ffs im tired of this sh*t.

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UpTheDowngrade

Crashing upon loading storymode now (err gfx state), when nothing has been changed since I last played. I deleted the shader cache, still doesn't work. All I see is the bright light on screen. Anyone know what could be causing this?

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Spider-Vice

Try using the new command line option: -ignorepipelinecache

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UpTheDowngrade
34 minutes ago, Spider-Vice said:

Try using the new command line option: -ignorepipelinecache

That worked, thanks! I've been using -cpuloadRebalance, so is that not needed now? If so, is there a way to have 2 launch arguments?

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Spider-Vice

That one is no longer needed for a couple of patches now, it was just a workaround until Rockstar could deploy a full fix, which they already have. To use two launch arguments just put it after the other separated by a space.

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geezyy

Does anyone else have fps drops with snow in online?

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MeatSafeMurderer
8 hours ago, geezyy said:

Does anyone else have fps drops with snow in online?

Yup, it's to be expected though. Snow means a deadly combination of lots of particles and volumetric fog. Add that in areas it's not typically seen and you have a recipe for drops. Still, it's not falling far below my target framerate.

  • Like 1

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StyxTx
On 12/13/2019 at 6:15 AM, NativeX said:

Game no longer tells me to restart after changing the graphic settings that affect this. And also, when using the arrow down keys to scroll in graphic settings the selection jumps 2-4 steps upwards (backwards). Anyone else having this issue?

Works for me.

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Officer Friendly
On 12/13/2019 at 3:27 PM, Gforce said:

I have Afterburner and RTSS upto date already, not sure whether it's the latest Nvidia driver issue or the latest RDR2 update, but I'm getting seriously bad Vsync issues, very choppy frame timing despite fps showing a solid 60fps, with the OSD on or off, it's really bad, the only issues I had before this update with the 444.41 driver was occasional gfx err state crashes after around 90mins of gameplay, the game was rock solid 60fps in all areas including Saint Denis.

the problems I was originally having before the last patch turned out to be my mobo going into limp home mode due to my Expensive Seasonic Platinum 1 1kw PSU failing on the 3.3v line which was tripping the thermal throttling feature in the cpu and clocking down to base speedstep state, after replacing that the game was running sweet AF.

going to try rolling back Nvidia drivers to a known good one.

Edit: Managed to fix the problem, and then immediately break it again

Rolling back to 444.41 was a bad idea, introduced constant crashes loading the game after the landing screen if I went into settings, even doing a full safe mode DDU and updating to the latest Nvidia driver the game would crash, however after deleting the entire contents of the settings folder in users\etc the game was back to running completely smooth from launch straight into game, however, the moment I pause the game and simply go into the ingame settings and just look at them without changing anything, the moment I go back into the game I get the choppy frame rates back ........................ seems to me that R* broke something in there.

On 12/15/2019 at 5:35 AM, VIPΣR said:

This patch brought me some issues such as stuttering with V-Sync turned on, water flickering in the distance, my horse suddenly becoming invisible and then visible again. And my screen turning black for a split second.

 

Everything was running fine before, I'm not sure what is causing all this. and the pop in got bad.

 

Edit.: I can confirm that the smoke from trains is also gone for me

 

So I haven't played since the latest patch and this is the first thing I noticed as well.

 

The stuttering makes it completely unplayable, even with a constant 60fps it doesn't feel the same as before, fast mouse movements make even more noticeable. 

 

So when are they going to release a hot-fix/patch for this vsync issue, and particle bugs?

 

Are they seriously going with the GTA 5 patching route? Are they only going to fix bugs with each online content update? 

 

Please fix Rockstar fix these issues asap.

Edited by Officer Friendly

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Candy_Licker

Man suddenly the game has become unplayable for me. JUst constant stuttereing. It's only since yesterday so I guess it doesn't have to do with the patch?

 

I have new Radeon drivers but it started before I installed them. WTF

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Spider-Vice

60 FPS is silky smooth here but anything below has a small microstutter every second or so. It's anything below your refresh rate. Also, it's holidays, don't expect anyone to fix anything until the first week of January.

 

 

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Doodling Hitman

Finally installed my new SSD today and dusted out my pc a bit with compressed air can. So today I started RDR2 for the first on PC. Last time I played was on release last year for only 3-4 hours or so.

 

The game seems to run well on my pc. My fan is noisy though.. but I guess that is expected. CPU temps seems to stick around 70-75c while I am in the snowy start of the game. GPU around 70c. I just completed one mission, and during the last cutscene before it would save it sadly crashed. Have to replay the mission again, so I took a break.

 

Maybe I should re-apply new cooling paste on my cpu to perhaps gain a few degrees back in cooling. 

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Theotorm

Hello everyone, after the December 13 update,

I noticed this texture flashing, also in the RDR2 benchmark and during the game.

Could you take a look at this video and tell me what you think? Is it a problem with the game or with my 2080ti card?

I'm a little worried! yet during 3dmark or superposition I don't detect any flash or artifact even in OC.

Video link:

https://www.youtube.com/watch?v=rcwUnEHuQ1o

Thank you.

Edited by Theotorm
text

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P3REiRAA
21 minutes ago, Theotorm said:

Hello everyone, after the December 13 update,

I noticed this texture flashing, also in the RDR2 benchmark and during the game.

Could you take a look at this video and tell me what you think? Is it a problem with the game or with my 2080ti card?

I'm a little worried! yet during 3dmark or superposition I don't detect any flash or artifact even in OC.

Video link:

https://www.youtube.com/watch?v=rcwUnEHuQ1o

Thank you.

You are using any AA?

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Theotorm
1 hour ago, P3REiRAA said:

You are using any AA?

 

I'm using active FXAA and TAA on High.
Pero 'before this update (13 december) I have never had problems!

you think it may be a problem with my 2080ti card? faulty card?

Edited by Theotorm

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Doodling Hitman

I am having a certain issue. Snow doesn't leave tracks when I move through them, nor with npcs or animals. Snow doesn't move at all. How do I fix that?

 

Also, what would be an ideal way to keep my cpu cooler? It heats up to and fluctuates between 70-75c while gaming. I have two case fans that pull or blow air out of the case and a nh-d14 cpu cooler. 

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Hanzema
11 minutes ago, Doodling Hitman said:

I am having a certain issue. Snow doesn't leave tracks when I move through them, nor with npcs or animals. Snow doesn't move at all. How do I fix that?

 

Also, what would be an ideal way to keep my cpu cooler? It heats up to and fluctuates between 70-75c while gaming. I have two case fans that pull or blow air out of the case and a nh-d14 cpu cooler. 

70-75 is totally fine. Dont understand the issue.

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Doodling Hitman
8 minutes ago, Hanzema said:

70-75 is totally fine. Dont understand the issue.

Does your rig also make a lot of noise then? Maybe I am just a nitpicker, but my fans make noise. Like not annoying screeching noises. just you can hear the wind it produces real loud. i might have to delve deeper into finding ways to cool my rig better. perhaps re-applying some new thermal paste might also help. i've never added new paste since I built this pc last year.

 

Also, the snow issue seems to have resolved itself on its own after I restarted my pc. My pc actually froze when I had the game on, but was on google, typing something. Had to force restart. That was a first.

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P3REiRAA
4 hours ago, Theotorm said:

 

I'm using active FXAA and TAA on High.
Pero 'before this update (13 december) I have never had problems!

you think it may be a problem with my 2080ti card? faulty card?

I think its a game problem. Rockstar should fix this. Make a ticket forthem.

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Officer Friendly
1 hour ago, Doodling Hitman said:

Does your rig also make a lot of noise then? Maybe I am just a nitpicker, but my fans make noise. Like not annoying screeching noises. just you can hear the wind it produces real loud. i might have to delve deeper into finding ways to cool my rig better. perhaps re-applying some new thermal paste might also help. i've never added new paste since I built this pc last year.

 

Also, the snow issue seems to have resolved itself on its own after I restarted my pc. My pc actually froze when I had the game on, but was on google, typing something. Had to force restart. That was a first.

Go with water cooling, the largest radiator you can put in your case, and replace your fans with Corsair's magnetic levitation design. Super quite and pushes air nicely through a radiator.

Edited by Officer Friendly
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Doodling Hitman
27 minutes ago, Officer Friendly said:

Go with water cooling, the largest radiator you can put in your case, and replace your fans with Corsair's magnetic levitation design. Super quite and pushes air nicely through a radiator.

Never went water cooling before. Might be a bit too hard for me to get into. I already have trouble when I need to dive back into my case. I don't know a lot about it.

 

Maybe getting two different case fans might also work better. I dunno however, these case fans seem to be fine which I have now. Those don't really get all that loud. It's mainly the CPU cooler fans. Man, I should re-check the 2 cooler fans because i don't even know which direction they do, whether they push or suck air in, lol.. 

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DEADWOODZ
9 minutes ago, Doodling Hitman said:

Never went water cooling before. Might be a bit too hard for me to get into. I already have trouble when I need to dive back into my case. I don't know a lot about it.

If you go for an AIO cooler it’s pretty straight forward, there’s a tone of installation tutorials out there on any specific cooler your wanting, I’ve recently just fitted the Corsair h100i Platinum RGB into my case, been like three or four year since my last upgrade. This i7 9700k I’ve got though is running 5ghz at like 40 degrees on most games! A lot can be trial and error...and headaches...and sweat.

Edited by DEADWOODZ

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Doodling Hitman
24 minutes ago, DEADWOODZ said:

If you go for an AIO cooler it’s pretty straight forward, there’s a tone of installation tutorials out there on any specific cooler your wanting, I’ve recently just fitted the Corsair h100i Platinum RGB into my case, been like three or four year since my last upgrade. This i7 9700k I’ve got though is running 5ghz at like 40 degrees on most games! A lot can be trial and error...and headaches...and sweat.

Yeah, dang.. I just played again and cpu temp seemed to stay at 60c.

 

But now my game crashed for a second time during the "Old Friends" mission...  :[

Edited by Doodling Hitman

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Dryspace
17 hours ago, Spider-Vice said:

60 FPS is silky smooth here but anything below has a small microstutter every second or so. It's anything below your refresh rate. Also, it's holidays, don't expect anyone to fix anything until the first week of January.

That's normal behavior--it's impossible for it to be any other way (This is for anyone who happens to see this. I never pass up an opportunity to preach vsync!)

 

With properly-coded vsync*, you get not one, but two benefits: The elimination of screen tearing at any framerate, and the elimination of judder, as long as your framerate matches or exceeds your refresh rate.

 

There are different terms for describing very similar but different phenomena--and admittedly it's confusing--but 'judder' is the term used to describe an apparent "stutter" resulting from the repetition of a frame. This applies to movies as well.

 

Without vsync, even if your framerate stays exactly at or above your refresh rate, you can have nasty, juddery motion resulting from a lack of strict timekeeping. This is most evident when strafing left and right while facing a wall or other surface. For myself, and I'm sure many others, maintaining smooth motion is as much of the reason I use vsync as for elimination of tearing.** In fact, for GTA V I dropped the refresh rate of my CRT down to 50 Hz so that I could maintain glass-smooth motion without having to drop settings. At 50 Hz, I was fine with a refresh rate framerate in the 50s, whereas at 60 Hz it would have been Judder Time because I was often under 60 fps (albeit no tearing).

 

But getting to the point, even with proper vsync, if the framerate drops below the refresh rate, frames must be repeated--there's no way around it. So at 60 Hz, a framerate of 59 will result in one repeated frame per second, giving one judder per second. At 58 fps you get 2 judders/sec, at 30 you get 30 judders/sec, etc. This is actually the single benefit that FastSync/G-Sync provides over vsync: The elimination of judder without having to maintain a set framerate...at least I assume, as I haven't used it myself!

 

* I say "properly-coded", as there are several lovely problems that can result from poorly-implemented vsync.

 

** As an aside: Sadly, without a CRT (or plasma display), that smooth motion is highly compromised at the display level by eye-tracking motion blur. On a CRT you get literally perfect glass-smooth motion even at 50 Hz/50 fps...on an LCD, DLP, or OLED the only way to decrease the blur is to increase the framerate. I.e. a massive amount of CPU & GPU power is wasted just trying to get close to what a CRT does for free. On an LCD/etc., 120 Hz/120 fps delivers much more blur-free motion than 60, but while higher framerates are nice, I would much rather put that massive amount of processing power into higher resolution, higher settings and more MSAA/SSAA.

Edited by Dryspace
Correction
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Spider-Vice

Wow that has nothing to do  with what I described in my post (i.e. overcomplicates), I think everyone knows how vsync works and what it does in other games that it doesn't do anymore in RDR2 due to a bug, but ok.

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Doodling Hitman

Damn.. I tried to get through the beginning to at least get to Horseshoe Overlook. I lowered all the settings to its minimum except for ultra textures. Right when I did the last cutscene after arriving at Horseshoe Overlook, my pc froze. Not just the game. 

 

I guess I waited all this time for nothing. I'll just play the Xbox version. Sadface...

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