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RDR2 Moonshiners PC Patch - 1232.13 (1.15) | 13/12/2019


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I fixed vsync and trible buff!

 

Thanks to the post from steam. 

 

Look here:

https://steamcommunity.com/app/1174180/discussions/0/3145133067890075736/

 

Post by xBonzaii 

 

Quote

1.) Disable both the in-game triple buffering and vsync options. Exit the game.
2.) Enable both through the nvidia control panel.
3.) Go to C:\Users\'User'\Documents\Rockstar Games\Red Dead Redemption 2\Settings\system.xml and set it to read-only.
4.) Launch the game. When you're in the main menu, go to settings and re-apply the in-game vsync option.

Now the game will run smoothly until you quit. The annoying part is that you'll have redo step 4 for every time you want to play, which is also why step 3 is necessary. If you just leave the in-game vsync on, the stuttering will come back after you restart..

 

Now no one shutter in game for me!!! Everything run so smooth!

 

Omg, rockstar, you are nothing compare to thus guy!

 

Edited by Koltos
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The 4 step fix just above helps me and I'm using Msaa too with all the rest on Ultra. So because of the Msaa I still have a little stuttering but much less thanks to the vsync & triple buffering fix in the previous post.

 

I know Msaa is not playable for most but I have a high end Nvidia card & pc so in some areas I get 25-30 fps. But in other places it goes below my average of 25 fps. Which is unacceptable to most players. But I can put up with that because I just explore and roam around and install graphics mods. Not really into fighting & missions.

Edited by Orlansky
spelling errors corrected
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25 minutes ago, Orlansky said:

The 4 step fix just above helps me and I'm using Msaa too with all the rest on Ultra. So because of the Msaa I still have a little stuttering but much less thanks to the vsync & triple buffering fix in the previous post.

 

I know Msaa is not playable for most but I have a high end Nvidia card & pc so in some areas I get 25-30 fps. But in other places it goes below my average of 25 fps. Which is unacceptable to most players. But I can put up with that because I just explore and roam around and install graphics mods. Not really into fighting & missions.

I more prefer sharpnessintesy from xml file. On 3 or 3.5 game is more clearer even with TAA.

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^ I too use sharpening but I'm using it in Nvidia control panel and not the xml file. It seems to work. Edit: imo and from a few others on the net Msaa helps with contrast and lighting in this game.

Edited by Orlansky
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1 hour ago, Orlansky said:

I know Msaa is not playable for most but I have a high end Nvidia card & pc so in some areas I get 25-30 fps. But in other places it goes below my average of 25 fps.

Now I wonder what card do you have? I mean high end  it's like 2070 or 2080, and you can get more than 60 fps with these cards in 2k resolution and of course you don't need msaa to get rid of the blurriness.

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1 hour ago, Orlansky said:

^ I too use sharpening but I'm using it in Nvidia control panel and not the xml file. It seems to work. Edit: imo and from a few others on the net Msaa helps with contrast and lighting in this game.

Try it in xml file. But you need to click checkbox only-for-read on that file after you change sharpnessintensity. It is very important.

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1 hour ago, sorder said:

...you can get more than 60 fps with these cards in 2k resolution and of course you don't need msaa to get rid of the blurriness.

Wait--there isn't any blurriness by default, is there? I thought blurriness was caused by the TAA? Obviously I'm not referring to things like intentional depth blurring (which there should always be an option to disable).

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UpTheDowngrade
35 minutes ago, Koltos said:

Try it in xml file. But you need to click checkbox only-for-read on that file after you change sharpnessintensity. It is very important.

Check "read-only" in the system.xml file? Why? I haven't heard this before.

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12 minutes ago, UpTheDowngrade said:

Check "read-only" in the system.xml file? Why? I haven't heard this before.

If you change sharpnessintensity in xml file and then you quit. It automatically became on default 1.000000

 

With checkbox for-read-only it will not happen.

Edited by Koltos
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About the 25 fps ave i get with 4x Msaa & Ultra I mentioned earlier, I left out that I play in 4k on a 32" 4k ips monitor with a Titan RTX & i7 7700. It's just an average so some places are 15 fps and others are somewhat over 30. Worse in heavy action scenes. I just explore the landscape mostly. And that's using the fps counter in GFE. If I should be using a better fps counter like fraps or whatever then I'm willing to do that.

 

Edit: If anyone else can verify if 4x Msaa improves overall IQ, not in sharpness but in contrast and lighting or whatever makes Msaa give a better picture. Not 2x Msaa, sorry but I've tried it and it just doesn't really improve IQ very much, imho it has to be 4x.

Edited by Orlansky
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1 hour ago, Orlansky said:

If anyone else can verify if 4x Msaa improves overall IQ, not in sharpness but in contrast and lighting or whatever makes Msaa give a better picture. Not 2x Msaa, sorry but I've tried it and it just doesn't really improve IQ very much, imho it has to be 4x.

Man....those framerates make me realize it's going to be 5 years at least before there's a GPU powerful enough to let me run this game the way I prefer to play. 😧

 

MSAA is always going to improve overall image quality, providing it's actually supported by a game. This is because, unlike screen space fake "antialiasing", multisampling actually adds more information to the final image. So not only does it reduce aliasing, it increases detail rather than decreases it.

 

The problem is that modern console games don't support MSAA near as well as DX9 games do. In the past, 2x or 4x MSAA would provide significant increases in quality with modest reductions in framerate. But now, even if MSAA is supported, it tends to miss a lot of edges while hitting framerates a lot harder than it ever used to.

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after twicking the game for months and get it all great running...then were the connection problems..once  i found a fix...now its the f*cking hackers...god damnit.

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Officer Friendly

I really wish AMD challenged NVIDIA.

 

Now all we get is wasted die space for RTX computing. A feature that's still way to demanding and provides sub 30FPS performance at normal resolutions.

 

AMD really need to come up with killer anti aliasing features, and leverage Vulcan to the max.

 

 

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I don't undrstand this game. It just started to stutter in totally random places again even though I did not change anything. 😅

Edited by gregorius11
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Does this mean that the ability to play Rockstar games in SP/Story Mode is entirely independent from the servers for online? I would assume so, but I can never take too much for granted these days.

Edited by Dryspace
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13 hours ago, Dryspace said:

Does this mean that the ability to play Rockstar games in SP/Story Mode is entirely independent from the servers for online? I would assume so, but I can never take too much for granted these days.

You can play Story Mode even if it's down. It's actually down again at the time of writing.

Edited by MarshallRawR
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2 hours ago, MarshallRawR said:

It's actually down again at the time of writing.

2 days in a row. I'm really curious what's going on because they are silent as always 

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On 1/15/2020 at 2:42 AM, Dryspace said:

It's been 33 days--23 weekdays--since the last patch was released.

Update: It has now been 51 days--35 weekdays (7 workweeks)--since the last patch was released.

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I'm kind of happy it's been so long since the last patch. The fewer times having to update single player trainers the better. I guess some others who are into Story Mode like me would agree with that. Of course eventually patches are needed to keep up with new video card drivers, new video cards, etc. Er the exception is if they decide to add really good Story Mode new land areas & missions then I'm all for any patches, yeah then you can count me in on a patch every 2 weeks or every week if it meant improving or adding nice additions to single player.

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1 hour ago, Orlansky said:

I'm kind of happy it's been so long since the last patch. The fewer times...

Man! If you're gonna try that hard to look on the bright side, I'd at least wear a welding mask... :lol:

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The007connoisseur
10 hours ago, Orlansky said:

I'm kind of happy it's been so long since the last patch. The fewer times having to update single player trainers the better. I guess some others who are into Story Mode like me would agree with that. Of course eventually patches are needed to keep up with new video card drivers, new video cards, etc. Er the exception is if they decide to add really good Story Mode new land areas & missions then I'm all for any patches, yeah then you can count me in on a patch every 2 weeks or every week if it meant improving or adding nice additions to single player.

Story mode content would be really really sweet since I don't play online much. Even if they don't give us that. I just want the damn multiplayer exclusive content, Navy revolver and horses... 

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Excalibur Voltaire
15 minutes ago, The007connoisseur said:

Story mode content would be really really sweet since I don't play online much. Even if they don't give us that. I just want the damn multiplayer exclusive content, Navy revolver and horses... 

Just wait until OpenIV is updated to be compatible with RDRII, then we can mod everything in this game

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I seriously don't understand their approach to PC (or Quality Assurance in general) Ever since Benzies got fired their games became more buggy and less tested as a result.

 

Like we all know that Rockstar can do a masterpiece. But seeing no smoke particles on anything above medium setting is not a masterpiece approach at all. Granted it's a not critical bug, but somehow they introduced this in an update, that didn't touched any graphical setting.

 

And why it still wasn't fixed then?

This always makes me wonder why they can get away with it, yet if Ubisoft makes a mistake in their graphical fidelity all the media will highlight it and keep talking about it.

 

Just double standard tbh, and at least in Ubisoft case they would hotfix it much faster than Rockstar

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Excalibur Voltaire
42 minutes ago, puredorian said:

This always makes me wonder why they can get away with it

Because R* has an army of shills that will jump in to defend their incompetence/shady tactics, calling us ungrateful and that we should give them time to fix something that doesn't even broken in the first place. Thanks to them, R* can easily get away with this because they will shut everyone who critized R* and and will try to convince us that R* is flawless

 

1 hour ago, puredorian said:

yet if Ubisoft makes a mistake in their graphical fidelity all the media will highlight it and keep talking about it

Because Ubisoft is viewed as an average company, so they don't have many people to defend them, and they also usually got critized by gamers and journalist, which is amplified after the graphic downgrade controversy

 

1 hour ago, puredorian said:

Just double standard tbh, and at least in Ubisoft case they would hotfix it much faster than Rockstar

The things Ubisoft did better than R* is that they actually realized their mistakes and did tried to improve, R* is basically declining these days

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The007connoisseur
8 hours ago, Legion of Hell said:

Just wait until OpenIV is updated to be compatible with RDRII, then we can mod everything in this game

I know but I'm seriously tried of this crap, I didn't pre-order the ultimate edition just to play online. I like SP more and I feel left out. 

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Came here to vent..just delivered a 80 points trade sale and never got the f*cking money of the sale. this sh*t kills all the will to play this f*cking game for real.

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RedIndianRobin
7 hours ago, Armerius said:

Came here to vent..just delivered a 80 points trade sale and never got the f*cking money of the sale. this sh*t kills all the will to play this f*cking game for real.

RDO is like your GF. You hate it when it doesn't work but absolutely love it when it supposed to work. 

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