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RDR2 Moonshiners PC Patch - 1232.13 (1.15) | 13/12/2019


Spider-Vice

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PC Specific Changes:

Quote
  • Fixed an issue on PC systems that caused progression issues with several Story Missions when running at high framerates
  • Fixed a button conflict that occurred after remapping the ‘Context Action’ button to any button that is originally used when interacting with the Post Office clerk on PC
  • Improved performance on PC systems with high-end CPUs when displaying large amounts of particle effects at once
  • Fixed several issues on PC systems that caused some user interface elements to be incorrectly sized or misaligned when running at 4K and ultrawide resolutions
  • Fixed several issues on PC systems that caused some text and image elements to be cut off when running at low resolutions or when using Stadia on mobile devices
  • Fixed an issue on PC systems where the player could not use the mouse to rotate the camera in some shop menus such as the Barber or Tailor
  • Fixed an issue on PC systems that resulted in a missing crosshair when opening the Pause Menu Map while using keyboard and mouse controls
  • Fixed an issue on PC systems that prevented the player from accessing the Key Mapping menu unless they loaded either Story Mode or Red Dead Online
  • Fixed an issue on PC systems that caused the ‘Settings’ option on the Landing Page to appear in all capitals
  • Fixed an issue on PC systems that prevented players using keyboard and mouse controls from navigating through some shop menu item using the mouse alone
  • Added the launch argument -ignorepipelinecache to fix issues for users crashing with the error message ‘ERR_GFX_STATE’ on boot and were previously able to play the game with no problems. For more information, please see this support article: 
    https://support.rockstargames.com/articles/360040482073
  • The Graphics settings menu for PC systems now displays how much VRAM is available to Red Dead Redemption 2 and how much is reserved by other applications running on the system
  • Fixed an issue on PC systems where Safe Zone and HDR settings may not be saved if changed from the Landing Page and not Story Mode or Red Dead Online
  • Fixed an issue on PC systems that caused flickering white dots on the horizon during certain times of day while MSAA is active
  • Fixed an issue on PC systems with graphical settings that restricted MSAA to a maximum of 4x on some AMD graphics cards
  • Fixed an issue on PC systems where the Benchmark Tool would not display an FPS counter while the benchmark was running
  • Fixed an issue on PC systems where the Benchmark Tool would monitor stats during scene loading, resulting in an incorrect result for the ‘Min FPS’ value
  • Fixed an issue on PC systems that caused some miscellaneous graphical and lighting artifacts

 

https://support.rockstargames.com/articles/360040486473/RDR2-Title-Update-1-15-Notes-PS4-Xbox-One-PC-Stadia

Edited by Spider-Vice

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2 minutes ago, Spider-Vice said:

Official Notes TBC.

 

A meter to discriminate VRAM usage from RDR2 and other Windows apps has been added to the settings menu, to explain why the VRAM meter was missing a few megabytes to a gigabyte. The total now represents your full VRAM but usable by the game it is still not everything because of other Windows apps, as initially speculated... It's a Windows thing as Shadow of the Tomb Raider does the same.

My launcher is stuck in offline mode for over half an hour.

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They broke my game with this update. Game now runs super choppy on vsync even though it says that its constantly 60 fps. Wth is this?

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It started doing that for me suddenly in the previous patch, vsync seems to be buggy. If you hit 60 FPS (actual 60 steady, not like 59.9 etc) it won't stutter, anything below will.

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Game no longer tells me to restart after changing the graphic settings that affect this. And also, when using the arrow down keys to scroll in graphic settings the selection jumps 2-4 steps upwards (backwards). Anyone else having this issue?

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11 minutes ago, Spider-Vice said:

It started doing that for me suddenly in the previous patch, vsync seems to be buggy. If you hit 60 FPS (actual 60 steady, not like 59.9 etc) it won't stutter, anything below will.

Im having 80-100 fps without vsync. So that isnt the problem. No idea how to fix this? Did you have a method to fix this. Its unplayable. They broke vsync for me. Havent had one issue until now.

Edited by Hanzema
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31 minutes ago, Hanzema said:

Im having 80-100 fps without vsync. So that isnt the problem. No idea how to fix this? Did you have a method to fix this. Its unplayable. They broke vsync for me. Havent had one issue until now.

maybe try disabling vsync, and then turn on the vsync on nvidia control panel for rdr2

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patching atm..hope they fixed the crashed i was having every 30 mins...+ the disconects in online but dont have my hopes up.

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54 minutes ago, RuskiChleb said:

maybe try disabling vsync, and then turn on the vsync on nvidia control panel for rdr2

Quick update. Ive restarded the game about 45 Minutes ago and so far vsync seems to be back to normal. But its very strange that happened and i hope it doesnt happen again.

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2 minutes ago, custdogg said:

Any performance changes with the patch?

2 fps average loss for me on a i7 8700k with a gtx 1080ti

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I've heard of gains (haven't tried it myself) so YMMV. If you're using the benchmark, attention because they fixed the minimum and maximum figures, they no longer include transitions, which WILL lower your average FPS as before it was influenced by transition stutters and peaks.

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game feels smoother but theres some strange sutterin or fps drops for a reason 50 fps refresh rate feels like amazing but stutters and disconnecting from online smh

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2 hours ago, Hanzema said:

Game now runs super choppy on vsync even though it says that its constantly 60 fps. Wth is this?


I had similar issues on the previous patch but could stop it by turning Vsync off and on again, got to go ingame with it turned off then back to menu.

With this patch I get choppy frames as above even though the MSI afterburner OSD shows a solid 60fps, the OSD has some minor flicker as it always has with Vulkan, turning the OSD off eliminates the choppy frames for me, seems to sync with the OSD flicker.

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3 minutes ago, Armerius said:

game is running perfect for me atm....using latest nvidia driver 441.66.    but damn online dcs....

probably cuz of the new update servers are kinda meh rn hopefully it get fixed cuz im enjoying the game atm a lot especially online aswel kinds grindy but i love it 

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2 minutes ago, Blendi- said:

probably cuz of the new update servers are kinda meh rn hopefully it get fixed cuz im enjoying the game atm a lot especially online aswel kinds grindy but i love it 

yeah the new moonshiner missions are fun. and a good complement to do things while doing trader stuff, and collector.  im not much into bounty hunting for some reason. 

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Just now, Armerius said:

yeah the new moonshiner missions are fun. and a good complement to do things while doing trader stuff, and collector.  im not much into bounty hunting for some reason. 

im new to online still grinding to get 25 golds to get a role ahha 

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28 minutes ago, Blendi- said:

im new to online still grinding to get 25 golds to get a role ahha 

most are 15 gold.  moonshiner is the only one that costs 25.  seems trader got discounted to 10..

Edited by Armerius
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BS_BlackScout

JypJQEG.png

 

Rockstar is asleep. Post post-it notes. Pls don't.

_

The unofficial patch notes so far (pulled from my ass):
- Fixed User Interface glitches when starting the benchmark after having the game loaded.

- Fixed an issue where VRAM was being detected incorrectly, limiting the ability to utilise all of the VRAM and increase certain graphical settings.
- Added extra information regarding VRAM Usage, as to report usage for both RDR2 and Other Apps.

 

Edited by BlackScout
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wanted to play for a short time, but RGL decided it was time to update

so I cannot play this evening

 

also, I am worried about the stutter y'all mentioning above... I am in that grey zone between 40 and 60 regularly, I hope I am not impacted, or that they will fix it

but almost 8 GB, what an update!

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33 minutes ago, seldo said:

wanted to play for a short time, but RGL decided it was time to update

so I cannot play this evening

 

also, I am worried about the stutter y'all mentioning above... I am in that grey zone between 40 and 60 regularly, I hope I am not impacted, or that they will fix it

but almost 8 GB, what an update!

 

Was a 3.5GB download on Steam.

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Edited by MarshallRawR
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Updated OP with PC specific changes.

 

For the pipeline cache workaround Rockstar posted, I still suggest deleting the shader cache from Documents instead as that might speed up your game (due to precompiling shaders) as long as it doesn't crash again. If it still crashes then use it.

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4 hours ago, Gforce said:


I had similar issues on the previous patch but could stop it by turning Vsync off and on again, got to go ingame with it turned off then back to menu.

With this patch I get choppy frames as above even though the MSI afterburner OSD shows a solid 60fps, the OSD has some minor flicker as it always has with Vulkan, turning the OSD off eliminates the choppy frames for me, seems to sync with the OSD flicker.

Make sure you have the latest version of RTSS. I'm having no problems with it using Vulcan api. Pretty sure there were some Vulcan fixes in the patch notes for the newest release but I don't remember them exactly. 7.2.3 build 20686. 

Edited by JangleWang
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2 hours ago, JangleWang said:

Make sure you have the latest version of RTSS. I'm having no problems with it using Vulcan api. Pretty sure there were some Vulcan fixes in the patch notes for the newest release but I don't remember them exactly. 7.2.3 build 20686. 

I have Afterburner and RTSS upto date already, not sure whether it's the latest Nvidia driver issue or the latest RDR2 update, but I'm getting seriously bad Vsync issues, very choppy frame timing despite fps showing a solid 60fps, with the OSD on or off, it's really bad, the only issues I had before this update with the 444.41 driver was occasional gfx err state crashes after around 90mins of gameplay, the game was rock solid 60fps in all areas including Saint Denis.

the problems I was originally having before the last patch turned out to be my mobo going into limp home mode due to my Expensive Seasonic Platinum 1 1kw PSU failing on the 3.3v line which was tripping the thermal throttling feature in the cpu and clocking down to base speedstep state, after replacing that the game was running sweet AF.

going to try rolling back Nvidia drivers to a known good one.

Edit: Managed to fix the problem, and then immediately break it again

Rolling back to 444.41 was a bad idea, introduced constant crashes loading the game after the landing screen if I went into settings, even doing a full safe mode DDU and updating to the latest Nvidia driver the game would crash, however after deleting the entire contents of the settings folder in users\etc the game was back to running completely smooth from launch straight into game, however, the moment I pause the game and simply go into the ingame settings and just look at them without changing anything, the moment I go back into the game I get the choppy frame rates back ........................ seems to me that R* broke something in there.

Edited by Gforce
Don't be so nosey
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socorrista22198

Hi, would be nice to downgrade to the previous version of the game, in my case, with version 1207.80 i had 50-60 fps and now with 1232.13 25-50fps. I have the latest nvidia drivers 441.66, win10 64bits, i76700k 16GB, gfc1080. Would be nice to decide ourselves if we want to patch the game or not, for people that hasn´t problems with the actual version.

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I have some serious stuttering issues as well with this patch. Its definitely a vsync issue, as I am even getting theese stutters when I use 720p graphics... with an RTX 2060...

Please fix ASAP as it is weekend and I want to PLAY!

Edited by Pointi1978
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This has been happening in some configurations as far back as the first release version so... Other than that which I started having once I changed my GPU to an AMD one (it's minor microstuttering but it's there, it's 100% playable), the game seems as smooth if not a bit smoother than before, raw framerate-wise.

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39 minutes ago, Pointi1978 said:

I have some serious stuttering issues as well with this patch. Its definitely a vsync issue, as I am even getting theese stutters when I use 720p graphics... with an RTX 2060...

Please fix ASAP as it is weekend and I want to PLAY!

 

QUICK FIX: Change from Fullscreen to Borderless-Windowed.

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