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The Moonshiner General Thread


Jason
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1 hour ago, CaliMeatWagon said:

Maybe, I did that the day before as well. But I didn't see any notifications for it. 

 

Please provide some evidence next time because I do not believe you.

I have logged all the prices, purposely destroying bottle at the drop off point to log all the values. 50% loss means that you destroyed... 50% or more of the bottles, not one. 
Crates Delivered vs. Value    
Bottles vs. Value %
20-100%
19-11-75%
10-1-50%
0-0%

 

 

I don't believe him. 

no reason for me to post if not true at all. Bug ? as i recall i had a similar heavy deduction couple days back. the figures above are correct (excpect some cents on both prices ..:) Lets see in case i can capture that next time - if it happens again

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this update kinda sucks. and this is the last thing red dead online needs when it's always in its older brother gta onlines shadow. the moonshine business has so many game breaking bugs but aside from that the whole mash price system sucks. it's going to quickly turn into gta nightclub popularity where nobody will care in a couple weeks. doing 4 or 5 missions to reduce the cost to something that then and only then would be considered "profitable" is not only annoying enough but these bootlegger missions have super long cooldowns in between them, reducing your mash price from 40 dollars to 10 will take you about an hour with all those cooldowns. once you finally sell the wagon is a joke. if you go offroad you will be damaged. that wouldn't be so bad if on the path the game was telling me to take was so rough that i broke a bottle. the revenue agents are annoying but tolerable, when i finally go sell 19 out of 20 bottles, that goes for a full price of $82.50, therefore i should get 95% of my sale price but no, i get $65.00. what a joke this update is. 

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i had a similar thing...went to sell for 90 dollars and damaged 2 bottles, only got 60 dollar or something like that

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UnexpectedParole

So people don't seem to realize that this isn't that much different from Trader.

 

if you sell trader at 100 goods you get $5 per and $500. (Plus what-ever percentage bonuses)

If you sell only 99 goods you don't get $495.  You get some stupid amount like $4.00 /good =  $396.(plus percentage bonus)

 

or when you upgrade to a medium wagon and sell 26 you get 3.0 per for $78, but selling 25 only gets you 2.50/each which is $62.50

 

Rockstar is following their usual pattern of heavily emphasizing a full / perfect delivery.

 

It doesn't make any real sense realistically for us non-economic majors, but it is a game mechanic, not a trading economy controlled by supply and demand.

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CaliMeatWagon
11 minutes ago, UnexpectedParole said:

So people don't seem to realize that this isn't that much different from Trader.

 

if you sell trader at 100 goods you get $5 per and $500. (Plus what-ever percentage bonuses)

If you sell only 99 goods you don't get $495.  You get some stupid amount like $4.00 /good =  $396.(plus percentage bonus)

 

or when you upgrade to a medium wagon and sell 26 you get 3.0 per for $78, but selling 25 only gets you 2.50/each which is $62.50

 

Rockstar is following their usual pattern of heavily emphasizing a full / perfect delivery.

 

It doesn't make any real sense realistically for us non-economic majors, but it is a game mechanic, not a trading economy controlled by supply and demand.


The also did this in GTA:O with the crates. CEO Crates aren't worth $20K until you have maxed out a large warehouse at 111 crates. And Hanger Crates don't hit their full bonus until you maxed out at 50. 

 

The Bounty Hunter pay scale follows a similar pattern to GTA:O with there Contact Missions. And I wouldn't be surprised if the Story/Stranger Missions do as well. 

Instead of re-inventing the wheel, Rockstar constantly evolves and tunes their systems. With every game just being an evolution of the next. They just take forever to do so. 

 

People are also ignoring the fact that you get 50% of the sale value for only delivering 1 bottle... out of 20.

 

Also, here is the breakdown for the Trader and Moonshiner for a comparison:
 

Spoiler

Trader
1-25 = $2.50 each

26-50 = $3.00 each
51-99 = $4.00 each
100 = $5.00 Each
Moonshiner
1-10 = 50%
11-19 = 75%
20 = 100%

 

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20 Moonshiner! Outside of my first run, with 19 bottles, I get 20 bottles every time too (Henington's stead area is pretty flat, without surprises for the most part, slow WAY down when going over a railroad track, etc.)

 

I was at level 13, then the last two nights (off work at 1 am), I really lucked out. Started off in lobbys with 19 plus people, which started to dwindle both nights.

 

Two nights ago, it went down to just me. Though I got tired, I pumped out the moonshiner stuff (since no "forever loading" screen, and amazingly no "disconnect due to an error in rockstar servers." )

Then last night, started at around 19 people dwindled to just me and one person. Hit 20 on moonshiner, got the final Hat and the Norfolk Tricolor.

 

The Horse seems kind of cool, doesn't seem like its health will be anywhere as high as the Klad (max health and stamina), but I've only got it at 2 bonding so far.

One thing I noticed right away, even at one bonding, it doesn't freak as much with snakes AND didn't do the "rear end pulling, bucking you off" thing when a cougar is on us."

This COULD just be the random temperment thing, with me not crapping out like I have on every other horse (including two 20 Klad, one who went to the "glue factory" since it was a super fraidy cat.)

 

Moonshiner doesn't seem like a job I'll do much, now that I'm 20 in it. The do bootlegger missions until max discount, then do the moonshine thing in a window where the buyers won't reset before you have 20 bottles (so I always do the weak one, which is ready in 24 minutes now), makes it laborious. I'll probably only do it if it is for the dailies for gold, then not bother to try to get a great discount.

 

I mainly did the Weak Moonshine, then something like the recipe with Caribbean Rum (one of the antique bottles, since I had something like 6 of that one at one point.), which

got me $99 bucks from one guy (plus weak is faster, so the buyer reset window was good.) Also, those recipes (with a special thing, from collector) were giving me something like +374 moonshiner XP, just upon starting it with Marcel.

 

Even though Trader might ream you with a "disconnected due to error in rockstar..." , it is still my go to for money. Even though I now got the Amazon fire 10, finally, for $99 on Black Friday (so I can sit there on the Xbox One and have the interactive collector map next to me ;) ), collector is just not my thing that much; I'll do it on collections that have one or two things left, sometimes. I just like the trader thing, for some reason. In the Rio Lobo area, even when no animals are spawning you still run into herds of five pronghorn and Condors on rocks (especially Rio Del Lobo rock.) So even resupply missions are not bad there, with no animal spawns (it is ALWAYS a pronghorn or condor, if an animal kill resupply.)

Edited by Krommer
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3 hours ago, Krommer said:

 

Moonshiner doesn't seem like a job I'll do much, now that I'm 20 in it. The do bootlegger missions until max discount, then do the moonshine thing in a window where the buyers won't reset before you have 20 bottles (so I always do the weak one, which is ready in 24 minutes now), makes it laborious. I'll probably only do it if it is for the dailies for gold, then not bother to try to get a great discount.

 

 

If you see the timer for the buyers is going to reset before the 20 bottles are made then just choose a recipe from the other page. When the game hasn't messed up my moonshine production for whatever reason I've ended up getting a buyer for the recipe by doing it this way.

 

Edit: Yeah, this just failed me for the first time and I'm stuck with a recipe no one wants. Why must everything be a gamble in this game.

Edited by Gorn Lord
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8 hours ago, CaliMeatWagon said:


The also did this in GTA:O with the crates. CEO Crates aren't worth $20K until you have maxed out a large warehouse at 111 crates. And Hanger Crates don't hit their full bonus until you maxed out at 50. 

 

The Bounty Hunter pay scale follows a similar pattern to GTA:O with there Contact Missions. And I wouldn't be surprised if the Story/Stranger Missions do as well. 

Instead of re-inventing the wheel, Rockstar constantly evolves and tunes their systems. With every game just being an evolution of the next. They just take forever to do so. 

 

People are also ignoring the fact that you get 50% of the sale value for only delivering 1 bottle... out of 20.

 

Also, here is the breakdown for the Trader and Moonshiner for a comparison:
 

  Hide contents

Trader
1-25 = $2.50 each

26-50 = $3.00 each
51-99 = $4.00 each
100 = $5.00 Each
Moonshiner
1-10 = 50%
11-19 = 75%
20 = 100%

 

doesn't seem worth it spending an hour doing bootlegger missions then selling and inevitably destroying a bottle and getting paid a fraction of what you are supposed to get. the trader is much better

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CaliMeatWagon
4 hours ago, Zerdical said:

doesn't seem worth it spending an hour doing bootlegger missions then selling and inevitably destroying a bottle and getting paid a fraction of what you are supposed to get. the trader is much better

Don't do Bootlegger Missions? 

You really are not saving that much money for how much effort is required.

 

Let's compare Trader and Moonshiner:

Trader: Max you'll make with the Trader is $625 over 4 hours. And that's if you don't buy any supplies. If you do that would be $545 ($625-(4*$20). This comes out to between $136.25 to $156.25 an hour. 

 

Let's say you haven't done any missions so you are paying full price for Mash, a full $60. So that means you only have to visit the Shine shack once every 60 minutes. You made a Tier 3 recipe. So before any potential losses you will make $165 in profit ($225-$60).
Now let's figure that you've done all the missions and have all the bonuses, but you haven't done any Bootlegger missions to lower the price. 
Mash now permanently costs $10 less, it cooks 20% faster, and you get 10% extra on the sale price. So once every 48 minutes you visit the 'Shine Shack and do a delivery. The sale price will be $247.50 for a Strong Tier 3 'Shine. Profits will be $197.50 ($247.50-$50). This comes out to approximately $223.58 an hour for far less effort than hunting. 
Now let's say that you destroyed anywhere between 1-9 bottles and now only get paid 75% of the total value. That still comes out to $135.63 in profit or $153.54 an hour...

So if you don't screw up, it pays more per hour than the Trader with less effort. 
If you screw up it pays roughly the same as the Trader, but with still less effort. 

 

Let's recap
Trader: $136.25-$156.25 an hour (if animal spawns are working)
'Shiner: $135.63-$247.50 an hour*

*This is only for doing Strong 'Shine and no Bootlegger missions. If you were to focus purely on the 'Shine Shack you could make somewhere between $323.28-$406.03 an hour. This would be with doing the Weak 'Shine and running Bootlegger missions during the cook time. 

Edited by CaliMeatWagon
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5 hours ago, CaliMeatWagon said:

*This is only for doing Strong 'Shine and no Bootlegger missions. If you were to focus purely on the 'Shine Shack you could make somewhere between $323.28-$406.03 an hour. This would be with doing the Weak 'Shine and running Bootlegger missions during the cook time. 

I never thought of it that way. I was only doing weak, then bootlegger, to get to 20 ASAP.

 

Now that I'm 20, it would be better to just do the strong for the money (even without bootlegger, but with being down to 48 minutes it would make sense to at least do one, or maybe two.) Plus, the revenuers and such seem to be a fair source for Antique alcohol bottles (often at least one, per looting them.)

 

It would not feel like the loss of "hours of buildup", if you are disconnected from a trader delivery.

 

I'll go try this now!

Edited by Krommer
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I lost complete batches of moonshine in the last three days. The moonshine role is completely busted. I am not so much in it for the money. I am trying to level up the outlaw pass and the moonshiner rank. 

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CaliMeatWagon
6 minutes ago, Van_Hellsing said:

I lost complete batches of moonshine in the last three days. The moonshine role is completely busted. I am not so much in it for the money. I am trying to level up the outlaw pass and the moonshiner rank. 

Collectibles are messed, animal spawns are screwed, moonshine sales are bugged, the only thing working right is bounty hunting. 

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3 hours ago, CaliMeatWagon said:

Collectibles are messed, animal spawns are screwed, moonshine sales are bugged, the only thing working right is bounty hunting. 

i dont know if this is just me, but on pc everything is working just fine

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On 12/19/2019 at 1:09 AM, CaliMeatWagon said:

Maybe, I did that the day before as well. But I didn't see any notifications for it. 

 

 

I believe it is from completing the moonshine story missions.  I've completed them, and I don't have any upgrades on my secondary account.  The stuff that previously sold for 75 sells for 80 something, and the stuff that sold for $82 now sells in the $90's.  It makes sense if you look at in the sense that you've eliminated some of the competition. It's worth noting I was at level 7 when I finished  them so I did not have the new buyer yet.  

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I lucked out last night and ended up in a session by myself. It was pure bliss. No shine batches lost, collectibles on every location on the map, and, the best part, animals were spawning. I'm 100% convinced that player count is a huge factor. We need invite only sessions ASAP.

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So I was waiting for my moonshine to be ready, Marcel had 15/20 bottles ready. In the meantime I decided to head to my camp to do a resupply mission. When I came back to my shack all of my stock was gone and I had to start over. Can anyone tell me what happened? I'm just starting out on the business (I've only done one sale so far due to all of the bugs) so I'm still learning how the business works 

 

Edit: I also completed the first moonshine story mission but I only have the option to play it again, I don't have a new mission 

Edited by RaigeGames
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4 minutes ago, RaigeGames said:

So I was waiting for my moonshine to be ready, Marcel had 15/20 bottles ready. In the meantime I decided to head to my camp to do a resupply mission. When I came back to my shack all of my stock was gone and I had to start over. Can anyone tell me what happened? I'm just starting out on the business (I've only done one sale so far due to all of the bugs) so I'm still learning how the business works 

wtf same here

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TheLordMarvel

So I'm making a batch for like $144, but it says to add more flavors now if I want. But would that replace my current batch?

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The Bar should be a Passive Income, you should be able to serve drinks to the NPC and the Bar should have random events like bar fights and drunks needing to be thrown out, playing the instruments should net you tips with more people playing the bigger the tips or at the very least Lem should be bartending and he should accompany you in sales acting as driver or shotgun.

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44 minutes ago, RyuNova said:

The Bar should be a Passive Income, you should be able to serve drinks to the NPC and the Bar should have random events like bar fights and drunks needing to be thrown out, playing the instruments should net you tips with more people playing the bigger the tips or at the very least Lem should be bartending and he should accompany you in sales acting as driver or shotgun.

Yea I've thought this too. Maybe make it so you can deliver your moonshine for a big upfront fee or you can sell it in your speakeasy for a passive income. Bootlegger missions could also be used to increase the passive profits for X time to encourage the passive players to do those missions.

 

The more you dissect the Moonshiner role and the speakeasy the more you're just like... why is this so basic? I don't want to say it was ill thought out, cause nothing here is genuinely bad (bugs aside) or anything but with a little more effort it could have actually been something cool and unique and not mechanically identical to the Trader except without the prep work. Mechanically speaking from the moment you open your speakeasy the entire role can be played by pressing buttons like 6 or 7 times inside your shack and then you do a delivery mission and repeat. The other roles aren't much deeper by any means but at least they are all unique from each other.

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1 hour ago, TheLordMarvel said:

So I'm making a batch for like $144, but it says to add more flavors now if I want. But would that replace my current batch?

I tried it once and it started over from scratch but I don't remember if I had to buy a new batch of mash.

Edited by 1898
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3 minutes ago, Jason said:

Maybe make it so you can deliver your moonshine for a big upfront fee or you can sell it in your speakeasy for a passive income.

 

That's actually a really clever way of thinking about it. Sell the Shine you make in your bar for slower money but no possible chance of failure or do a normal mission and get quick cash but chance of failure. Smart.

 

5 minutes ago, Jason said:

The more you dissect the Moonshiner role and the speakeasy the more you're just like... why is this so basic? I don't want to say it was ill thought out, cause nothing here is genuinely bad (bugs aside) or anything but with a little more effort it could have actually been something cool and unique and not mechanically identical to the Trader except without the prep work. Mechanically speaking from the moment you open your speakeasy the entire role can be played by pressing buttons like 6 or 7 times inside your shack and then you do a delivery mission and repeat. The other roles aren't much deeper by any means but at least they are all unique from each other.

 

All of this is true. All three original Roles are quite physical but this one is pretty laid back but this just proves you needed more to do inside the bar.

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It seems like there are 4 types of buyers.

Regular, Improved, Special and Seasonal

The chances of getting special buyers increase as you rank up

Novice

80% Regular

20% Improved

Promising

60% Regular

30% Improved

10% Special

Established

40% Regular

40% Improved

20% Special

Distinguished

20% Regular

40% Improved

40% Special

Seasonal buyers are probably drip-feed or something like that.

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17 minutes ago, lennymuhboi said:

Anyone know the best ingredients to gather for the most common buyer?

The recipes are listed.

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TheLordMarvel

Okay 1 more question, I just got the 25% bonus XP from the Outlaw Pass; Is it permanent boost or does it end if you leave session? Lol.  

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Cigars and chill
1 hour ago, CMCSAVAGE said:

The recipes are listed.

Yes but which ingredients are the easiest to obtain and which buyer is the most common?

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ok if any of u guys get a black loading screen when u do a sell and it stays there all u do is is go on recent players or someone u know who is not in your session then go to join them but don't join them then u are back out of the loading its that easy , so what u do is when it says do u want to join this player you decline that then u notice its fixed , Am the finder 

Edited by onoskelisss
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Leftover Pizza

I was running a shine sale from Tall Trees to Blackwater. The final wave of revenuers chased me down, passing my camp which was along the route. Cripps shot them while I made way to the delivery point. That was pretty neat. 

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