CMCSAVAGE Posted December 15, 2019 Share Posted December 15, 2019 (edited) 4 hours ago, CaliMeatWagon said: It seems to be randomized: Revenue Men Checkpoint happen during Moonshine Sales. There are 4 scenarios that can happen You can run right through- they start shooting immediately They can wave you through the checkpoint You stop, they search, find shine, and immediately start shooting You stop, they search, not care about what you got, and wave you through. Ah okay, I never stopped lol. Edited December 15, 2019 by CMCSAVAGE Rev. Gnash 1 Link to comment Share on other sites More sharing options...
Krommer Posted December 15, 2019 Share Posted December 15, 2019 (edited) ACK: Got the spinning wheel black screen forever thing, for the first time after this patch, luckily it was only a mission I did not even need, just to get more moonshiner xp (already had cheapest mash price.) Yeah, got to get the hang of the flavor thing. Made agrarita, average, would have sold for 173. By the time it was finished, only buyer was the first guy in the list for 101. Didn't want to wait 48 minutes, so sold it. This time I'm going to try to wait until buyer reset is not after the batch would finish, so I flavor something that will actually sell well. -------------------- I ALWAYS stop at the revenue dude checkpoint, dismount wagon, get behind a rock and kill them, then continue. There is always enough time, with it being better than a surprise. Edited December 15, 2019 by Krommer Failed Again 1 Link to comment Share on other sites More sharing options...
fryday Posted December 15, 2019 Share Posted December 15, 2019 2 hours ago, CaliMeatWagon said: If you add/change flavoring with less than 10 minutes left you will not be able to sell until the flavoring is finished. One thing that should make this all easier is that the Buyers times are tied to the in game clock. They switch over at midnight, in game time, every two days regardless if you are online or not. Every in game hour is 2 minutes, or 48 minutes for a full 24. So a: Weak batch takes 30 minutes or 15 in game hours Average takes 45 minutes or 22.5 hours Strong takes 60 minutes or 30 hours or 1 day 6 hours in game. Hmmm, I bought a new mash (1 hour production) and of course the buyer reset is exactly in 1 hour. I had this most of the time, this cant be coincidence. So waht should I do now? Wait until the buyers reset/production is finished and then add the flavour? Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted December 15, 2019 Share Posted December 15, 2019 (edited) 3 minutes ago, fryday said: Hmmm, I bought a new mash (1 hour production) and of course the buyer reset is exactly in 1 hour. I had this most of the time, this cant be coincidence. So waht should I do now? Wait until the buyers reset/production is finished and then add the flavour? The Buyer time for me is locked to in game time and switches over at Midnight. However, your production only happens when your in Red Online. So to fix problem, go play something else for 20-30 minutes and by the you log in, you should be 20-30 minutes into the new Buyer cycle. Alternatively, you can guess and pick a flavor. Worst case scenario is Bert Higgins buys it for a bit below market. Bert will buy anything, he's an alcoholic. Edited December 15, 2019 by CaliMeatWagon Link to comment Share on other sites More sharing options...
fryday Posted December 15, 2019 Share Posted December 15, 2019 (edited) 7 minutes ago, CaliMeatWagon said: The Buyer time for me is locked to in game time and switches over at Midnight. However, your production only happens when your in Red Online. So to fix problem, go play something else for 20-30 minutes and by the you log in, you should be 20-30 minutes into the new Buyer cycle. Alternatively, you can guess and pick a flavor. Worst case scenario is Bert Higgins buys it for a bit below market. Bert will buy anything, he's an alcoholic. ok, we have the same thought now, i paused the game/production by going into the main menu for ten minutes. now I have time to check the new prices and add the flavour then. I checked also the following: realtime (germany) 16:00 --> ingame time 6:00/18:00 . --> buyer reset at 17:00 realtime (germany) THANKS for everything, I will post as soon as I have news.. Edited December 15, 2019 by fryday thx Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted December 15, 2019 Share Posted December 15, 2019 (edited) 4 minutes ago, fryday said: ok, we have the same thought now, i paused the game/production by going into the main menu for ten minutes. now I have time to check the new prices and add the flavour then. I checked also the following: realtime (germany) 16:00 --> ingame time 6:00/18:00 . --> buyer reset at 17:00 realtime (germany) Buyer resets every 96 minutes. Which is 48 minutes x 2. The in game 24 hour cycle is 48 minutes long. In one Real Life 24 hour cycle there are 1,440 minutes. This means that there are 30 in game days for every 24 hours real life. Every 3 days in real life would be a new season if they happened. Every 12 a new year. Every real year is 30.4 in game years. Edited December 15, 2019 by CaliMeatWagon Link to comment Share on other sites More sharing options...
Bruce Khansey Posted December 15, 2019 Share Posted December 15, 2019 19 hours ago, DarksunDaFirst said: Camp is not 100% fixed. I chose the spawn into camp option to start today, and it spawned me in the spot my last camp, but it wasn’t my camp but another player’s camp. Had to spawn it somewhere else” ¯\_(ツ)_/¯ I was about to post that I spoke too soon, since today I got the "cripps has packed up your camp" notification. Luckily it happened just once in two days of long playing. Also, the animals spawing issue and the occasional disappearing of Eagle Eye + are still obnoxious to me. Link to comment Share on other sites More sharing options...
Don Maximus Meridius Posted December 15, 2019 Share Posted December 15, 2019 I'm on level 16, but lost 2 full productions of strong moonshine in infinite loading screens =/ Link to comment Share on other sites More sharing options...
Jason Posted December 15, 2019 Author Share Posted December 15, 2019 Solo is the way to level it seems. Just do the bootlegger missions + the weak deliveries. Aint super fast but it's not awfully slow and doesn't take much effort. Winonas 1 Link to comment Share on other sites More sharing options...
fryday Posted December 15, 2019 Share Posted December 15, 2019 I got the black screen 3 times the last 3 days. and it was a bootlegger mission everytime. 2 times I played solo. The 3rd time I was the leader of 3 posse members, all had the blackscreen, until I closed the game. Then the other members lost thier blackscreen immediatly and could go on. 2 questions for the upgrades: how does the upgrade work, which gives you "more opportunities of buyers"? do you just get more buyers to choose from? it sounded more like you can get a second production parallely.... and when can you produce the moonshine with the 3 stars on the bottle, which is shown in the menu? I do not mean the strongest shine, because I already have the biggest kitchen. Or do you unlock it buy getting the last upgrade which makes the production faster? Link to comment Share on other sites More sharing options...
CMCSAVAGE Posted December 15, 2019 Share Posted December 15, 2019 So the XP earned from sales seems to be all over the place. I've had like 925 , 1100+, and just now only 481 from a sh*tty $52 sale, losing 2 bottles. Is the XP earned based on sale price with maybe a % loss from each bottle lost? @CaliMeatWagon Link to comment Share on other sites More sharing options...
Dog Holiday Posted December 15, 2019 Share Posted December 15, 2019 Anyone know how to get mash for moonshine? I've made about 10 runs now, and all of a sudden need mash... Link to comment Share on other sites More sharing options...
Jason Posted December 15, 2019 Author Share Posted December 15, 2019 Started a bootlegger mission and completed it instantly, didn't even leave the shack. Easy exp I guess lol. Winonas and Potter145 2 Link to comment Share on other sites More sharing options...
Next-Gen Vercettis Posted December 15, 2019 Share Posted December 15, 2019 5 hours ago, CaliMeatWagon said: Buyer resets every 96 minutes. Which is 48 minutes x 2. The in game 24 hour cycle is 48 minutes long. In one Real Life 24 hour cycle there are 1,440 minutes. This means that there are 30 in game days for every 24 hours real life. Every 3 days in real life would be a new season if they happened. Every 12 a new year. Every real year is 30.4 in game years. That makes my GTAO character over 200 years old lol. And explains why my 18 year old RDO character looks like he's in his 40's.. Link to comment Share on other sites More sharing options...
Jason Posted December 15, 2019 Author Share Posted December 15, 2019 I've already commented on the roles lack of depth and progression so I'll leave that alone for now, but the buyers resetting every 96 minutes is really, really, really f*cking stupid. If you've got less than 30 minutes til the reset you're basically having to hope and pray that you get the same buyer when the reset happens, or waiting until the reset. It's bizarre design. Once you've picked your flavouring the buyer should be locked in at the price/exp you're going to get from completion. I can only assume their thinking is that they want players to sit on a ready to deliver batch for when the price is right but in reality it just doesn't work. ALifeOfMisery, Zalwig and Potter145 3 Link to comment Share on other sites More sharing options...
Rokushakubo Posted December 15, 2019 Share Posted December 15, 2019 What does the 'New Buyer Order' upgrade do? Link to comment Share on other sites More sharing options...
Jason Posted December 15, 2019 Author Share Posted December 15, 2019 Btw, check yer Benefits thingymabob. Had a voucher for 1k Moonshiner exp in there, I think from the Outlaw Pass I guess? Potter145 and Winonas 2 Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted December 16, 2019 Share Posted December 16, 2019 I might buy that speakeasy but never progress inthe role, it sounds complicated and ineed seems weirdly designed Failed Again 1 Link to comment Share on other sites More sharing options...
Krommer Posted December 16, 2019 Share Posted December 16, 2019 (edited) Black load screen, spinning forever gear, finally happened to me on a sell (average) moonshine mission (for around $158.) =/ This time I got back in game, that moonshine is just gone. So it seems this has the same problems the trader can have, which is really irritating. It is odd since the other time, I disconnected in the middle of a "weak" delivery, I got back in game and could repeat the delivery at my still again. Guess I'll mostly do the bootlegger stuff for XP, maybe trying the delivery sometimes. Up to level 7 or something. I really want to get 20, for the new horse; Then I can see what an incredible coward it is (like every horse I get ) It is such a shame that they ruin this too, with the possible disconnection load problems, by not letting you repeat the mission again. Why would it remove my moonshine, when the thing NEVER LOADS, but just sits there on a black screen forever with the spinning wheel? (so you have to close game on Xbox One, then get back in.) --------------------- Hmm, maybe I'll try the Weak delivery, instead of Average? Didn't think about it, until I read above, but I never had a delivery problem until I went to Average ones. Edited December 16, 2019 by Krommer Link to comment Share on other sites More sharing options...
AgentExeider Posted December 16, 2019 Share Posted December 16, 2019 6 hours ago, Don Maximus Meridius said: I'm on level 16, but lost 2 full productions of strong moonshine in infinite loading screens =/ I havent been able to make a single delivery. Every batch i lose to the inf loading glitch. Don Maximus Meridius 1 Link to comment Share on other sites More sharing options...
Jason Posted December 16, 2019 Author Share Posted December 16, 2019 The more I play it the more I'm like.... they could've actually done some cool stuff with this but outside of the speakeasy (which has a lot of cool details), they really put the bare minimum effort into the running the illegal moonshine part of the business. Like say, I did a bootlegger mission earlier where I took out two roadblocks to reduce my mash costs, but when the delivery mission comes out the roadblocks are still there. Same with the ones where you take out rival moonshiners, it's just a reduced mash cost. Would have been cool if you could say pick a bonus you get from doing the bootlegger stuff, one where you could say take out the roadblocks so they aren't there when you do your delivery, or one where you take out the competition allowing you to raise your prices or something. But the actual mechanics of the moonshining is all very basic. 51 minutes ago, BUT THE BENZ said: I might buy that speakeasy but never progress inthe role, it sounds complicated and ineed seems weirdly designed It's not complicated at all really, it's very basic. Start a mash, add a flavour, wait at least 30 mins and then deliver. Bootlegger missions reduce the initial mash cash cost and grant about 300 Moonshine exp. Unlike Trader where you need to keep supplies AND materials up here you all you need is some herbs which we all have sh*t tons of cost of gifts and Outlaw Pass rewards. 2 minutes ago, Krommer said: Guess I'll mostly do the bootlegger stuff for XP, maybe trying the delivery sometimes. Up to level 7 or something. I really want to get 20, for the new horse; Then I can see what an incredible coward it is (like every horse I get ) --------------------- Hmm, maybe I'll try the Weak delivery, instead of Average? Didn't think about it, until I read above, but I never had a delivery problem until I went to Average ones. I just hit level 18 earlier, all I do is bootlegger > start a 30 minute mash > wait for bootlegger cooldown to reset (10-15 mins?) and do that > deliver (might have to wait a few mins) > mash > bootlegger > etc. It's not that slow to level and it doesn't take a great deal of effort, I was doing it while watching stuff on my other monitor personally. When it comes to making a mash and delivering always look to produce and sell a batch of moonshine that is wanted as it will give you more cash and exp. The 3* mashes (that use Collector plants and bottles) give 1k+ exp per weak Moonshine delivery. It's not worth doing the stronger mashes if you just want exp. Zalwig, Krommer, ALifeOfMisery and 1 other 4 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted December 16, 2019 Share Posted December 16, 2019 This update is released halfassed and doesn’t bode well for the next released role. There’s 2 things I don’t get: How can they release updates in this state and why do we still take it? Krommer and Zalwig 2 Link to comment Share on other sites More sharing options...
Krommer Posted December 16, 2019 Share Posted December 16, 2019 4 minutes ago, Leftover Pizza said: This update is released halfassed and doesn’t bode well for the next released role. There’s 2 things I don’t get: How can they release updates in this state and why do we still take it? Agreed. I would be somewhat satisfied if they just put in a failsafe, like knowing the mission infinitely loaded/disconnected due to a fault in the servers, then you get back in game and the moonshine shipment is ready to go at your still again. On the other hand, my trader delivery filled up and I chanced that. Success! $500! Leftover Pizza 1 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted December 16, 2019 Share Posted December 16, 2019 5 minutes ago, Krommer said: Agreed. I would be somewhat satisfied if they just put in a failsafe, like knowing the mission infinitely loaded/disconnected due to a fault in the servers, then you get back in game and the moonshine shipment is ready to go at your still again. On the other hand, my trader delivery filled up and I chanced that. Success! $500! WoW has PTR’s and Rockstar should take an example from that to at least test their sh*t, before releasing it. Link to comment Share on other sites More sharing options...
Jason Posted December 16, 2019 Author Share Posted December 16, 2019 22 minutes ago, Leftover Pizza said: WoW has PTR’s and Rockstar should take an example from that to at least test their sh*t, before releasing it. PTR's aint any good if they don't listen and/or have deadlines. Link to comment Share on other sites More sharing options...
Leftover Pizza Posted December 16, 2019 Share Posted December 16, 2019 2 minutes ago, Jason said: PTR's aint any good if they don't listen and/or have deadlines. Deadlines can be countered easier than the 'not listening' part, yeah. But, after experiencing this release, any bit of testing would have helped. Link to comment Share on other sites More sharing options...
Jason Posted December 16, 2019 Author Share Posted December 16, 2019 11 minutes ago, Leftover Pizza said: Deadlines can be countered easier than the 'not listening' part, yeah. Not always, marketing can play havoc with deadlines for updates. Xtf 1 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted December 16, 2019 Share Posted December 16, 2019 3 minutes ago, Jason said: Not always, marketing can play havoc with deadlines for updates. I seriously don't think delivering broken ass updates as this one is any good marketing. Link to comment Share on other sites More sharing options...
Jason Posted December 16, 2019 Author Share Posted December 16, 2019 4 minutes ago, Leftover Pizza said: I seriously don't think delivering broken ass updates as this one is any good marketing. Not the point, devs pay for marketing on set days for when they're dropping the update. They can either have the marketing drop but no update cause delay, or drop the update with issues along when the marketing starts. Pretty much every dev studio will choose the latter. Not saying this is the sole reason (or the reason for Rockstar) but I've heard of devs talking about dropping updates in hot and marketing being the reason they couldn't give it more time in the cooker. Of course, Rockstar don't help them selves to begin with when it comes to their support of GTAO and RDO. They probably patch each game five or six times a year. A year. Meanwhile I'm currently playing a game on PC (Warframe) that often puts out updates very hot but on average they put out 2-3 patches a WEEK on PC - as they are only a relatively "small" studio though their console patching is slower due to certification but they do put console updates out on a regular basis too. Link to comment Share on other sites More sharing options...
Leftover Pizza Posted December 16, 2019 Share Posted December 16, 2019 11 minutes ago, Jason said: Not the point, devs pay for marketing on set days for when they're dropping the update. They can either have the marketing drop but no update cause delay, or drop the update with issues along when the marketing starts. Pretty much every dev studio will choose the latter. Not saying this is the sole reason (or the reason for Rockstar) but I've heard of devs talking about dropping updates in hot and marketing being the reason they couldn't give it more time in the cooker. Of course, Rockstar don't help them selves to begin with when it comes to their support of GTAO and RDO. They probably patch each game five or six times a year. A year. Meanwhile I'm currently playing a game on PC (Warframe) that often puts out updates very hot but on average they put out 2-3 patches a WEEK on PC - as they are only a relatively "small" studio though their console patching is slower due to certification but they do put console updates out on a regular basis too. However it works and for what reason, I'm beyond caring at this moment. Fact is, they delivered a steaming pile of sh*t for an update and broken more than they intended to fix. It all boils down to how much fun I have while playing a game. The current state of this game is just barely hovering above the 'I'm still having some fun playing this game left' point. They delivered a broken role and broke an already broken role even more, on all platforms too. It's a mess and there's no 2 ways about it. Link to comment Share on other sites More sharing options...
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