RaigeGames Posted January 13, 2020 Share Posted January 13, 2020 2 hours ago, CaliMeatWagon said: For all the complaints about R*, if you file a ticket they tend to hook it up. With GTA:O I had a car disappear and they gave me twice the amount required to buy a new one and upgrade it. I agree, I've had no complaints about R* support when it comes to refunding you for lost money. Every time ove sent in a ticket for lost treasure, trader, or moonshine rewards I've always been given more money from them than I would have if the mission hadn't bugged. Sent in a ticket this weekend after a sale of weak moonshine bugged and didn't give me the payout, and I won't be surprised if I receive more money from them than the actual sale was worth Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted January 13, 2020 Share Posted January 13, 2020 Just now, RaigeGames said: I agree, I've had no complaints about R* support when it comes to refunding you for lost money. Every time ove sent in a ticket for lost treasure, trader, or moonshine rewards I've always been given more money from them than I would have if the mission hadn't bugged. Sent in a ticket this weekend after a sale of weak moonshine bugged and didn't give me the payout, and I won't be surprised if I receive more money from them than the actual sale was worth I think most people don't even take the effort to contact them. It's like, well... they can't fix your problem if they don't know it exists or that it happened to you. RaigeGames 1 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 13, 2020 Share Posted January 13, 2020 26 minutes ago, CaliMeatWagon said: I think most people don't even take the effort to contact them. It's like, well... they can't fix your problem if they don't know it exists or that it happened to you. I think they have a fair good knowledge of all the existing problems and about the fair chance it can happen to anyone. They should do more than payout errors and fix them, so they don't occur anymore. Most errors are due to their poor testing. It's not a few single cases of errors, it's tons of them. Considered that, their support is rather poor. All they do is put a bandaid on it, but never take away the sharp edges, so you can't cut yourself anymore. Zalwig 1 Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted January 13, 2020 Share Posted January 13, 2020 5 minutes ago, Leftover Pizza said: I think they have a fair good knowledge of all the existing problems and about the fair chance it can happen to anyone. They should do more than payout errors and fix them, so they don't occur anymore. Most errors are due to their poor testing. It's not a few single cases of errors, it's tons of them. Considered that, their support is rather poor. All they do is put a bandaid on it, but never take away the sharp edges, so you can't cut yourself anymore. I disagree. In house testing vs. real world testing can yield completely different results. Here is a developer from a different game talking about this same thing: Spoiler Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 13, 2020 Share Posted January 13, 2020 12 minutes ago, CaliMeatWagon said: I disagree. In house testing vs. real world testing can yield completely different results. Here is a developer from a different game talking about this same thing: Reveal hidden contents I think they've received enough feedback from players all over the globe to know what the issues are and that their inhouse testing is not sufficient to rule out most of the bugs we as players encounter. Yet, they choose to not fix it swiftly and apply some non working fixes with the next update, yet insufficiently tested, hence why we still have to cope with issues from FP, which in some cases got worse after their so-called fixes. Their support for this game is really poor, else we've had many issues fixed a long time ago. Zalwig 1 Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted January 13, 2020 Share Posted January 13, 2020 It's not about the money, the Role XP and rank unlocks is what I do it for. Link to comment Share on other sites More sharing options...
Tez2 Posted January 13, 2020 Share Posted January 13, 2020 (edited) 11 hours ago, Leftover Pizza said: I think they've received enough feedback from players all over the globe to know what the issues are and that their inhouse testing is not sufficient to rule out most of the bugs we as players encounter. Yet, they choose to not fix it swiftly and apply some non working fixes with the next update, yet insufficiently tested, hence why we still have to cope with issues from FP, which in some cases got worse after their so-called fixes. Their support for this game is really poor, else we've had many issues fixed a long time ago. I've seen some quality assurance testers say that some of the bugs, that the community believe to have went unnoticed by the QA department were in fact discovered and reported to the developers. However, the developers prioritize bugs in terms of how critical they are, bugs that make the game totally unplayable are meant to be fixed in no time, while others that aren't much critical can be fixed at a later date, this allow them to eliminate the critical bugs and proceed with releasing the update, otherwise we would get a delay. Take the common infinite black screen bug on the release day, it was fixed in 2 to 4 days after release, it may still happen but it's not common anymore. The timing depends on the difficulty of the process, like fixing a black screen bug is easier than fixing the animal spawns. Animal spawns is a networking issue and has many factors, the game has to tell all the players of the existence of the animal that's about to spawn near you, if one player refuse, the animal won't spawn. This wouldn't be a problem if we had dedicated servers, but that won't happen because they would have to redo the whole networking system and that would take them a year or two. Edited January 13, 2020 by Fun 2 CaliMeatWagon and Leftover Pizza 2 Link to comment Share on other sites More sharing options...
4eyedcoupe Posted January 13, 2020 Share Posted January 13, 2020 8 minutes ago, Fun 2 said: Take the common infinite black screen bug on the release day, it was fixed in 2 to 4 days after release, it may still happen but it's not common anymore. What game are you playing? Rdwarf42 1 Link to comment Share on other sites More sharing options...
Tez2 Posted January 13, 2020 Share Posted January 13, 2020 16 minutes ago, 4eyedcoupe said: What game are you playing? I meant the infinite black screen bug with moonshine sell missions. Link to comment Share on other sites More sharing options...
OrionSR Posted January 13, 2020 Share Posted January 13, 2020 3 minutes ago, Fun 2 said: I meant the infinite black screen bug with moonshine sell missions. I would argue that the glitch has been mitigated but is not fixed. I haven't had too many problems recently when playing solo but I've given up on trying to sell moonshine in a posse. This doesn't invalidate your initial argument on priorities though. Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 13, 2020 Share Posted January 13, 2020 2 hours ago, Fun 2 said: I've seen some quality assurance testers say that some of the bugs, that the community believe to have went unnoticed by the QA department were in fact discovered and reported to the developers. However, the developers prioritize bugs in terms of how critical they are, bugs that make the game totally unplayable are meant to be fixed in no time, while others that aren't much critical can be fixed at a later date, this allow them to eliminate the critical bugs and proceed with releasing the update, otherwise we would get a delay. Take the common infinite black screen bug on the release day, it was fixed in 2 to 4 days after release, it may still happen but it's not common anymore. The timing depends on the difficulty of the process, like fixing a black screen bug is easier than fixing the animal spawns. Animal spawns is a networking issue and has many factors, the game has to tell all the players of the existence of the animal that's about to spawn near you, if one player refuse, the animal won't spawn. This wouldn't be a problem if we had dedicated servers, but that won't happen because they would have to redo the whole networking system and that would take them a year or two. I indeed noticed some issues occur less often and some indeed seem to be fixed, but there are some game breaking ones left without much attention. No or hardly any animals spawning, camps not spawning or spawn parts of it, inconsistency of horse temperament, borked daily challenges and the item wheel lag are just some I encounter on a daily basis. Once in a while I get flung up in the air when dismounting my horse. Maybe each issue on its own isn't generating a high enough priority to get them fixed, but all together it surely is a very very frustrating experience and juggling with workarounds is a necessity. I'm sure the network related issues are mainly due to Rockstar preventing the players to lower their MTU and get a private session, like in GTAO, and causes a lot of problems for players with slower internet connections (not me, though, mine is fast). Then again, it might be the players with slow internet connections 'refusing' the animal spawns, which effects the whole lobby? I'd say that's a major issue. Link to comment Share on other sites More sharing options...
fryday Posted January 13, 2020 Share Posted January 13, 2020 2 hours ago, Fun 2 said: Take the common infinite black screen bug on the release day, it was fixed in 2 to 4 days after release, it may still happen but it's not common anymore. The timing depends on the difficulty of the process, like fixing a black screen bug is easier than fixing the animal spawns. Animal spawns is a networking issue and has many factors, the game has to tell all the players of the existence of the animal that's about to spawn near you, if one player refuse, the animal won't spawn. This wouldn't be a problem if we had dedicated servers, but that won't happen because they would have to redo the whole networking system and that would take them a year or two. What about reducing the player cap to maybe 16? AFAIK Its not official, but players report correct animal and event spawns with a low player lobby DrKrankenstein, Rdwarf42 and Bi9Daddy68 3 Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted January 13, 2020 Share Posted January 13, 2020 2 minutes ago, fryday said: What about reducing the player cap to maybe 16? AFAIK Its not official, but players report correct animal and event spawns with a low player lobby Unfortunately I don't think it's just player count. I was in a lobby early today with 22 players and I seen a mob of deer 7 deep. And I've been in lobbies with 8 that had nothing. JumpingKentFlash 1 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 13, 2020 Share Posted January 13, 2020 35 minutes ago, CaliMeatWagon said: Unfortunately I don't think it's just player count. I was in a lobby early today with 22 players and I seen a mob of deer 7 deep. And I've been in lobbies with 8 that had nothing. The amount of players in a lobby change so quickly, it is hard to determine whether they fixed stuff or not. Yes, I do occasionally see animals in a 20+ lobby, but more often not. They do start spawning a lot more frequently in lower populated lobbies, until it merges. They may have fixed the extinction of wildlife in 18+ lobbies by adding a few packs of animals here and there, but there is certainly not an abundance of them like in lower populated lobbies. It's still not good and I'm not using the "Old Blood Eyes" flag at my camp for nothing. Failed Again 1 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 14, 2020 Share Posted January 14, 2020 The recent added Moonshiner event spawns do influence the mash price. I just finished one and mash was reduced to $30. Not bad. Rdwarf42, JumpingKentFlash and Failed Again 3 Link to comment Share on other sites More sharing options...
Gorn Lord Posted January 14, 2020 Share Posted January 14, 2020 Is the reduced mash costs only good for one batch of shine or something? I've reduced it to $30-$40 a few times now but every time I go to make a batch the price is back up to $60. Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 14, 2020 Share Posted January 14, 2020 I lost 5 bottles during a very short ride over smooth as a baby's bottom patch of grass, to avoid the revenuer's roadblock. No bumps, nothing, but a rapidly declining cargo bar. What the hell, Rockstar!! Do you really want a linch party at your doorstep? Link to comment Share on other sites More sharing options...
S4P Posted January 15, 2020 Share Posted January 15, 2020 (edited) On 1/13/2020 at 3:07 PM, Fun 2 said: I've seen some quality assurance testers say that some of the bugs, that the community believe to have went unnoticed by the QA department were in fact discovered and reported to the developers. However, the developers prioritize bugs in terms of how critical they are, bugs that make the game totally unplayable are meant to be fixed in no time, while others that aren't much critical can be fixed at a later date, this allow them to eliminate the critical bugs and proceed with releasing the update, otherwise we would get a delay. Take the common infinite black screen bug on the release day, it was fixed in 2 to 4 days after release, it may still happen but it's not common anymore. The timing depends on the difficulty of the process, like fixing a black screen bug is easier than fixing the animal spawns. Animal spawns is a networking issue and has many factors, the game has to tell all the players of the existence of the animal that's about to spawn near you, if one player refuse, the animal won't spawn. This wouldn't be a problem if we had dedicated servers, but that won't happen because they would have to redo the whole networking system and that would take them a year or two. hold up hold up as a rdr2 player i can tell u for a fact that the black screen bug was not fixed in 2 for 5 days it took months , i actually had left a quick fixes on reddit , when u used to be on that black screen u just join someone in a different lobby then a alert come up then u pressed NO to join that person then bang u was back in rdr2 online back to the sell mission but not a lot of players know this method but it was a big thing for months. i think this i see the game plays better when there less people in a lobby so why don't they just make a 10 man lobby , like right now for me to play rdr2 at its best i have to glitch a solo lobby each time i have 2 accounts so with the methods we have right now u need a friend so i just use my 2nd account but a lot of us are getting sick of tired of doing this now rockstar need to do this make a 10 man lobby or shut the severs off until they fix the spawns and bugs in a 28 player lobby On 1/13/2020 at 6:09 PM, CaliMeatWagon said: Unfortunately I don't think it's just player count. I was in a lobby early today with 22 players and I seen a mob of deer 7 deep. And I've been in lobbies with 8 that had nothing. when u spawn in a lobby if u are near a animal spawn they will spawn so thats what u most probably run into am sorry but i been playing since btea days and we have alway had this problem i have to make semi solo sessions to even play the dam game Edited January 15, 2020 by onoskelisss Rdwarf42 1 Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted January 15, 2020 Share Posted January 15, 2020 1 hour ago, onoskelisss said: when u spawn in a lobby if u are near a animal spawn they will spawn so thats what u most probably run into am sorry but i been playing since btea days and we have alway had this problem i have to make semi solo sessions to even play the dam game You are not the only one that has been playing this since the beta. I'm not talking about the animals that spawn at your camp/location upon loading into the game. I'm talking about seeing herds of animals for hours after I joined the lobby, despite it being full of people. As Tez explained it's not purely down to player count, it's down to the turds in the punch bowl with sh*tty internet. If everybody in the lobby has decent internet, then spawns will work. If one person has sh*tty enough internet, it screws the spawns for everybody else. Welcome to the beautiful world of Peer to Peer networking. Bi9Daddy68 1 Link to comment Share on other sites More sharing options...
RaigeGames Posted January 16, 2020 Share Posted January 16, 2020 The past couple of days I've had a bug with the random moonshiner missions. I'd go to the red circle and complete the objective (destroy still/property etc.) And ince I've completed that the game would prompt me to take out the remaining enemies. Only problem is, there are no enemies left, I've killed them all. Spend quite some time searching the entire area to see if there are enemies I've somehow missed but there are not. The worst part is, because I didn't take out the enemies the game doesn't register that the mission has been completed so I don't get the xp Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 16, 2020 Share Posted January 16, 2020 33 minutes ago, RaigeGames said: The past couple of days I've had a bug with the random moonshiner missions. I'd go to the red circle and complete the objective (destroy still/property etc.) And ince I've completed that the game would prompt me to take out the remaining enemies. Only problem is, there are no enemies left, I've killed them all. Spend quite some time searching the entire area to see if there are enemies I've somehow missed but there are not. The worst part is, because I didn't take out the enemies the game doesn't register that the mission has been completed so I don't get the xp I've had this same issue too, but solved it by riding away from the site. I got the 'mission complete' notification after about 10 minutes after killing the last enemy. Link to comment Share on other sites More sharing options...
fryday Posted January 16, 2020 Share Posted January 16, 2020 3 hours ago, RaigeGames said: The past couple of days I've had a bug with the random moonshiner missions. I'd go to the red circle and complete the objective (destroy still/property etc.) And ince I've completed that the game would prompt me to take out the remaining enemies. Only problem is, there are no enemies left, I've killed them all. Spend quite some time searching the entire area to see if there are enemies I've somehow missed but there are not. The worst part is, because I didn't take out the enemies the game doesn't register that the mission has been completed so I don't get the xp I had the same situation, while destroying an enemies moonshine destille. I destroyed it, and had to kill the last NPCs, which didnt spawn anymore. BUT when the timer ended, I got the mission as SOLVED. Link to comment Share on other sites More sharing options...
Tez2 Posted January 16, 2020 Share Posted January 16, 2020 10 hours ago, onoskelisss said: hold up hold up as a rdr2 player i can tell u for a fact that the black screen bug was not fixed in 2 for 5 days it took months , i actually had left a quick fixes on reddit , when u used to be on that black screen u just join someone in a different lobby then a alert come up then u pressed NO to join that person then bang u was back in rdr2 online back to the sell mission but not a lot of players know this method but it was a big thing for months. i think this i see the game plays better when there less people in a lobby so why don't they just make a 10 man lobby , like right now for me to play rdr2 at its best i have to glitch a solo lobby each time i have 2 accounts so with the methods we have right now u need a friend so i just use my 2nd account but a lot of us are getting sick of tired of doing this now rockstar need to do this make a 10 man lobby or shut the severs off until they fix the spawns and bugs in a 28 player lobby I played the new DLC the moment it was released. Every time I try to sell moonshine, I end up on infinite black screen. A week after, things became better as I can start a sell mission without ending up on infinite black screen. I was checking for any background update at the time, and if I recall correctly, they pushed a background update in about 2 to 5 days after the release of the new update which I believe is the reason why I no longer end up on infinite black screens. However, what you experienced could be totally different than my experience, it doesn't have to be the same. There are many factors such platform, connection speed, the server you were connected to, whether your lobby had more people selling goods than mine because I recall someone from reddit who experienced a bug where he wanted to sell his trader goods but ended up on a wagon full of moonshine that belong to another player. But I do agree in terms of animal spawns. It's a huge problem, rendering the Trader role unplayable at the moment. I don't see them reducing the player count because that would break their idea of immersion which for all I know is the reason why we don't have private sessions. I think they would just try their best to fix the animal spawns while keeping us playing in populated sessions. S4P 1 Link to comment Share on other sites More sharing options...
DrKrankenstein Posted January 16, 2020 Share Posted January 16, 2020 the main problem still persist: rockstar forcing us in playstyles we do not enjoy. we can yap about serversize all we want, unless they LOWER playercount per session it will always be a mess. Their idea of immersion is not ours, and since they don't get that, or are willing to at least try to understand, this game is on a slippery slope. the only thing it has going for it, is that it is unique. lets see if that lasts. Rdwarf42 and Rev. Gnash 2 Link to comment Share on other sites More sharing options...
Surebrec Posted January 17, 2020 Share Posted January 17, 2020 (edited) 14 hours ago, DrKrankenstein said: the main problem still persist: rockstar forcing us in playstyles we do not enjoy. we can yap about serversize all we want, unless they LOWER playercount per session it will always be a mess. Their idea of immersion is not ours, and since they don't get that, or are willing to at least try to understand, this game is on a slippery slope. the only thing it has going for it, is that it is unique. lets see if that lasts maybe the solution is just not that elegant. perhaps the cause of the problem is not related to the player count, but rather some other underlying issue that's triggering once the player count hits 20. if that's the case, then lowering the count isn't fixing the problem long term as much as it's an exercise in painting over the cracks. the problem with painting over the cracks, is that they are still there, and will potentially return further down the line. I've been in map instances that have had 23-24 players and have seen animal spawns. I have also been in instances of less than 20 and not seen anything. if it were that simple, they probably would have done something about it by now. incidentally, (and I'm wondering if this is part of the problem) the one time where I am absolutely guaranteed to see animals spawn all around me regardless of player count, is when I am doing a moonshine delivery. during these deliveries, there is wildlife spawning and running in front of me throughout the delivery route. it's all too easy to say the game will never be fixed until they do this that or the other, but maybe, just maybe, it's not that straightforward. Edited January 17, 2020 by Surebrec Link to comment Share on other sites More sharing options...
DrKrankenstein Posted January 17, 2020 Share Posted January 17, 2020 @ previous poster, if they cannot deliver a working game for 32 players, then allow us to play the game at least with friends. not the mix n match selection of people we get around the world in a p2p server. i for one wouldn't invite 32 players to a game i wanted to play. theres bound to be issues. would you invite 32 randoms? Direwrath 1 Link to comment Share on other sites More sharing options...
Surebrec Posted January 17, 2020 Share Posted January 17, 2020 (edited) 8 hours ago, DrKrankenstein said: @ previous poster, if they cannot deliver a working game for 32 players, then allow us to play the game at least with friends. not the mix n match selection of people we get around the world in a p2p server. i for one wouldn't invite 32 players to a game i wanted to play. theres bound to be issues. would you invite 32 randoms? unfortunately for you, your personal expectations don't square with those of the developers and/or publishers, and barring quitting the game, there's nothing you can do about it. with regards to your question about inviting 32 players: would I invite 32 randoms into a private session? well it's moot to begin with because unless R* change their tact, it's not going to happen, but no, I wouldn't. would I be happy to be automatically placed into a session with 32 randoms? yes I would. like I said, lowering the player count to less than 20 on the face of it seems like a solution, but it's not, or they would have done it by now. it's painting over the cracks. something in the moonshiner update introduced a conflict with player counts over 20, and their priority is addressing that, not introducing private sessions. just because they haven't fixed it so far doesn't mean they have turned a blind eye to it. it could very well be that it's not an easy straightforward fix. Edited January 17, 2020 by Surebrec Link to comment Share on other sites More sharing options...
Bi9Daddy68 Posted January 17, 2020 Share Posted January 17, 2020 Moonshiner still broken today, I am not allowed entry into the shack. It appears there is someone else using our obviously shared cabin. His horse is outside with a mask on. Once entry doesn't work, I cannot access weapon wheel, or go into hawk eye, so this lobby is now broken for me. Ticket submitted. Link to comment Share on other sites More sharing options...
Petko Posted January 17, 2020 Share Posted January 17, 2020 28 minutes ago, Bi9Daddy68 said: or go into hawk eye Well that was a good one! Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted January 17, 2020 Share Posted January 17, 2020 19 hours ago, Surebrec said: maybe the solution is just not that elegant. perhaps the cause of the problem is not related to the player count, but rather some other underlying issue that's triggering once the player count hits 20. if that's the case, then lowering the count isn't fixing the problem long term as much as it's an exercise in painting over the cracks. the problem with painting over the cracks, is that they are still there, and will potentially return further down the line. I've been in map instances that have had 23-24 players and have seen animal spawns. I have also been in instances of less than 20 and not seen anything. if it were that simple, they probably would have done something about it by now. incidentally, (and I'm wondering if this is part of the problem) the one time where I am absolutely guaranteed to see animals spawn all around me regardless of player count, is when I am doing a moonshine delivery. during these deliveries, there is wildlife spawning and running in front of me throughout the delivery route. it's all too easy to say the game will never be fixed until they do this that or the other, but maybe, just maybe, it's not that straightforward. It's not about player count, it's about the one or two people with sh*tty internet. The more people, the more chances of somebody having sh*tty internet, but this can still effect low population servers. So lack of spawns can even happen in low population servers (I've seen a lack of anything spawns in an 8 player lobby). VV This is from somebody who has made a name for themselves by digging threw the code and figuring out how stuff works VV On 1/13/2020 at 7:07 AM, Fun 2 said: Animal spawns is a networking issue and has many factors, the game has to tell all the players of the existence of the animal that's about to spawn near you, if one player refuse, the animal won't spawn. This wouldn't be a problem if we had dedicated servers, but that won't happen because they would have to redo the whole networking system and that would take them a year or two. Link to comment Share on other sites More sharing options...
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