CaliMeatWagon Posted January 10, 2020 Share Posted January 10, 2020 4 minutes ago, Leftover Pizza said: I am sorry, but that’s a lame excuse and you know it. For someone who has sheets on everything, produce one for damaged deliveries. I bet you can’t, because it seems random. Same moonshine, same buyer, same damage, $139 reduction at one sale, $90 at the next. Start explaining. BTW, I know how to deliver a batch carefully. As explained a couple posts up, I've already tested this and have it in my sheet. After almost finishing the delivery, I broke progressively one more bottle than last to arrive at the sales amount. Using recorded data instead of feelings to arrive at conclusions. Delivered v Value Bottles Value % 20 100% 19-11 75% 10-1 50% 0 0% Zalwig 1 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 10, 2020 Share Posted January 10, 2020 Just now, CaliMeatWagon said: As explained a couple posts up, I've already tested this and have it in my sheet. After almost finishing the delivery, I broke progressively one more bottle than last to arrive at the sales amount. Using recorded data instead of feelings to arrive at conclusions. Delivered v Value Bottles Value % 20 100% 19-11 75% 10-1 50% 0 0% Either your data is wrong or the game is bugged. 108 is NOT 75% of 247 Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted January 10, 2020 Share Posted January 10, 2020 1 minute ago, Jason said: I've probably had more trouble honestly with driving through the checkpoints at times, they can be quite narrow with the crates on either side. Also every now and then you'll cross a bridge (speed doesn't matter) and you'll damage the bottles, which is... wat. This is incorrect. Certain bridges you have to go really slow. Same with certain roads. For example, coming in to Thieves Landing from Blackwater the road splits into two (half ass roundabout). If you take the southern one it is bumpy as hell, and you have to drive extremely slow. Like no pressing "A", just slowing pushing forward on the stick. The north part of it you can go through much quicker, but there are still a couple of dips on the road. Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 10, 2020 Share Posted January 10, 2020 3 minutes ago, Jason said: Ah yea those guys, just gotta be quick I guess, think they've nicked a bottle of mine once or twice but generally I've been able to pick them off early with PiB. Not getting the full payment sounds like Rockstar being Rockstar though but don't worry they'll put out a potential fix in a patch in a few months. I've probably had more trouble honestly with driving through the checkpoints at times, they can be quite narrow with the crates on either side. Also every now and then you'll cross a bridge (speed doesn't matter) and you'll damage the bottles, which is... wat. You can easily pass them from the Tall Trees location, even avoid them entirely, but the waves of chasers do keep coming. I’m sure Rockstar will “fix” things next update (and break something else). It’s, again, a poorly executed update. Who knows what March or April will bring. Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted January 10, 2020 Share Posted January 10, 2020 (edited) 5 minutes ago, Leftover Pizza said: Either your data is wrong or the game is bugged. 108 is NOT 75% of 247 I would say with bugged. I've seen Strong Special mash sell for $99 dollars before, even though that is the price for Weak Special (after completing all missions). Also, $108 out of $247 is 43.72%, and that is not a number Rockstar does. For the most part, they use simple numbers. 100, 75, 50, 25, etc. For instance the payout for animal parts is 40%, 60%, 100%, 125% I mean, they could of changed, it but I would go for bugged. Edited January 10, 2020 by CaliMeatWagon Link to comment Share on other sites More sharing options...
Jason Posted January 10, 2020 Author Share Posted January 10, 2020 It's probably true that if I went really slow over the bridges I mentioned it'd be okay but the fact that having to go that slow - and sudden stops from speed can damage bottles if I remember right - is a problem in it's self. The whole damage aspect of the bottles during delivery seems like no one really thought about player quality of life while making it. It shouldn't be that sensitive, it's just a wee bit overkill. Then again this is the company who learned a whole deal about player quality of life in GTAO and added a whole bunch of features to improve it there only to then not add any of them to RDO and instead slowly dripfeed them in major content updates. kcole4001, ALifeOfMisery and Leftover Pizza 3 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 10, 2020 Share Posted January 10, 2020 1 minute ago, CaliMeatWagon said: I would say with bugged. I've seen Strong Special mash sell for $99 dollars before, even though that is the price for Weak Special (after completing all missions). Also, $108 out of $247 is 43.72%, and that is not a number Rockstar does. For the most part, they use simple numbers. 100, 75, 50, 25, etc. For instance the payout for animal parts is 40%, 60%, 100%, 125% I mean, they could of changed, it but I would go for bugged. I know the specific number, because I did the sale for the daily challenge, requiring $200 earned from shine sales. First run, Poison Poppy $247,50, 19/20 delivery got me to $108,27/$200 of the daily. So yeah, 1 broken bottle cost me $139,23. I know it’s bugged, which is exactly the problem and adds to all the other bugs, which should have seen a fix long ago. Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted January 10, 2020 Share Posted January 10, 2020 (edited) 13 minutes ago, Leftover Pizza said: I know the specific number, because I did the sale for the daily challenge, requiring $200 earned from shine sales. First run, Poison Poppy $247,50, 19/20 delivery got me to $108,27/$200 of the daily. So yeah, 1 broken bottle cost me $139,23. I know it’s bugged, which is exactly the problem and adds to all the other bugs, which should have seen a fix long ago. I think the bug might of been thinking you had a different shine on you then you had. Average Mash with Improved Flavor is $144.37. Average Mash with Regular Flavor after all missions is $144.38. $108.27 is 74.99% of $144.37. So the pay you got vs. how many broken bottle is correct. What is not correct is what Strength/Flavor of shine the game thought you were selling. 14 minutes ago, Jason said: It's probably true that if I went really slow over the bridges I mentioned it'd be okay but the fact that having to go that slow - and sudden stops from speed can damage bottles if I remember right - is a problem in it's self. The whole damage aspect of the bottles during delivery seems like no one really thought about player quality of life while making it. It shouldn't be that sensitive, it's just a wee bit overkill. Then again this is the company who learned a whole deal about player quality of life in GTAO and added a whole bunch of features to improve it there only to then not add any of them to RDO and instead slowly dripfeed them in major content updates. Think about what vehicle it is you are using. And what it is you are shipping. This is not a modern day vehicle with air ride suspension on paved roads with the product in modern day packaging, wrapped in bubble wrap. These are easily broken ceramic jugs in wood crates carried by sh*tty wood wagons with even sh*ttier leaf spring suspension on bumpy ass roads full of holes, dips, and bumps. Also, if you have a vehicle full of fragile goods, do you really think it's a good idea to slam on the brakes as hard as possible? Edited January 10, 2020 by CaliMeatWagon Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 10, 2020 Share Posted January 10, 2020 4 minutes ago, CaliMeatWagon said: I think the bug might of been thinking you had a different shine on you then you had. Average Mash with Improved Flavor is $144.37. Average Mash with Regular Flavor after all missions is $144.38. $108.27 is 74.99% of $144.37. So the pay you got vs. how many broken bottle is correct. What is not correct is what Strength/Flavor of shine the game thought you were selling. That makes it even worse, but might also explain why I never got the full payout I went for. The game might mix up buyers and offers the same way too. Doesn’t change my sentiment with this role at all though. It’s borked as my neighbor’s nickers. Rev. Gnash 1 Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted January 10, 2020 Share Posted January 10, 2020 Just now, Leftover Pizza said: That makes it even worse, but might also explain why I never got the full payout I went for. The game might mix up buyers and offers the same way too. Doesn’t change my sentiment with this role at all though. It’s borked as my neighbor’s nickers. I agree it's borked, but at least my math isn't wrong... I would suggest definitely double and triple checking your sale before you proceed with it. If need be reloading the game until the correct sale amount has popped up. I personally haven't had that issue, but my buddy has and that is what fixed it for him. Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 10, 2020 Share Posted January 10, 2020 1 minute ago, CaliMeatWagon said: I agree it's borked, but at least my math isn't wrong... I would suggest definitely double and triple checking your sale before you proceed with it. If need be reloading the game until the correct sale amount has popped up. I personally haven't had that issue, but my buddy has and that is what fixed it for him. I always pick the highest number of offers and even check the refresh time of the buyers list. If it refreshes within 5-10 minutes, I’ll wait it out, just to make sure the game refreshes payout while you’re delivering. I don’t dare wait too long with selling, though, because I’ve seen too many batches vanish already. This role cost me more than I earned. kcole4001 1 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 10, 2020 Share Posted January 10, 2020 (edited) 26 minutes ago, CaliMeatWagon said: Think about what vehicle it is you are using. And what it is you are shipping. This is not a modern day vehicle with air ride suspension on paved roads with the product in modern day packaging, wrapped in bubble wrap. These are easily broken ceramic jugs in wood crates carried by sh*tty wood wagons with even sh*ttier leaf spring suspension on bumpy ass roads full of holes, dips, and bumps. Also, if you have a vehicle full of fragile goods, do you really think it's a good idea to slam on the brakes as hard as possible? As a matter of fact, they never transported shine bottles like in the game. Shine bottles were snuggly packed in hay in nailed shut wooden boxes. Breaking jugs is far too easy in this game. They weren’t stupid in 1898 and even transported liquid nitro the same way. They knew how to protect and hide their cargo. In this game the jugs of shine are clearly visible in your wagon, sitting in crates without protection. That’s as stupid as attaching a tracker on your illegal wares while selling them in GTAO. Edited January 10, 2020 by Leftover Pizza kcole4001 1 Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted January 10, 2020 Share Posted January 10, 2020 1 minute ago, Leftover Pizza said: As a matter of fact, they never transported shine bottles like in the game. Shine bottles were snuggly packed in hay in nailed shut wooden boxes. Breaking jugs is far too easy in this game. They weren’t stupid in 1898 and even transported liquid nitro the same way. They knew how to protect and hide their cargo. In this game the jugs of shine are clearly visible in your wagon, sitting in crates without protection. That’s as stupid as attaching a tracker on your illegal wares while selling them in GTAO. I agree it's not the smartest how they got them packaged, but that is the way they are. But, expecting to behave differently... well... Link to comment Share on other sites More sharing options...
OrionSR Posted January 10, 2020 Share Posted January 10, 2020 (edited) 5 hours ago, Leftover Pizza said: Shine bottles were snuggly packed in hay in nailed shut wooden boxes. How do you know this stuff? Today was a good day for moonshining. I had planned to deliver 4 or 5 batches for the daily challenge and wasn't in the mood to fight the animal spawns again so I decided to hunt down the missing flavors I needed to make and drink for the moonshiner award. Eight deliveries so far today, all strong and of good or better flavor, and I haven't lost a single bottle. I didn't do the math on profit (paid full price for mash), but it's been pretty good for a low effort day. I used to have a lot more trouble with breakage, mostly because I've been driving full speed to learn where the hazards are. Now that I've learned the roads, the only time I slow down are for obstacles like hard turns, bridges, potholes and tracks. The damage is consistent and predictable, so any breakage is on me; the game mechanic seems to be working properly. The main threat to my cargo are the revenue agents. To reduce damage I've been bailing from the wagon as soon as a roadblocks turn nasty for quite a while. Whenever possible, I'll take a route that avoids the roadblocks. It doesn't eliminate all attacks, but it's one less battle to worry about. There is plenty of time allowed for a detour, unless I'm wasting too much time looting the revenuers. Recently I've started fighting the chasers on foot as well. It seems to be helping but the delay leads to an increase in attack waves so I'm not sure if it's better overall. While I was waiting for a customer that wanted the flavor I had ready the whole batch glitch out on me. However, I was still able to deliver 0/20 bottles for $100 plus change and at least covered the cost of the mash and ingredients - weird glitch. Edited January 10, 2020 by OrionSR Rev. Gnash 1 Link to comment Share on other sites More sharing options...
Tez2 Posted January 10, 2020 Share Posted January 10, 2020 (edited) A few hours ago, I was selling a full batch of Poison Poppy moonshine from my shack in the Heartlands to Van Horn Trading Post, I survived the revenue agents and made it to Van Horn with full bottles, which was surprising because I always end up with 19/20 bottles. Anyway, the delivery point was located on the wooden dock, I moved my wagon very slowly over the dock, but it still received some damage so I ended up with 19/20 bottles which is what I was trying to avoid from the start. That made me so mad I moved my shack to Hennigan's Stead. Honestly, the sell missions need some improvements. You know how in stranger missions, you become invincible or transparent to other players once you reach a delivery point ? They should do something like that for the sell missions, like once you reach the delivery point, your wagon stop receiving damage. Edited January 10, 2020 by Fun 2 Failed Again, ALifeOfMisery and kcole4001 3 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 10, 2020 Share Posted January 10, 2020 2 hours ago, Fun 2 said: A few hours ago, I was selling a full batch of Poison Poppy moonshine from my shack in the Heartlands to Van Horn Trading Post, I survived the revenue agents and made it to Van Horn with full bottles, which was surprising because I always end up with 19/20 bottles. Anyway, the delivery point was located on the wooden dock, I moved my wagon very slowly over the dock, but it still received some damage so I ended up with 19/20 bottles which is what I was trying to avoid from the start. That made me so mad I moved my shack to Hennigan's Stead. Honestly, the sell missions need some improvements. You know how in stranger missions, you become invincible or transparent to other players once you reach a delivery point ? They should do something like that for the sell missions, like once you reach the delivery point, your wagon stop receiving damage. Damage infliction should be revised as well as the reduction in payout. When 11 bottles pay out the same as 19, or better said 19 the same as 11, then there is something very wrong. And someone signed for this content. Maybe that's the most amazing thing, besides the fact they need us players to teach them Rockstar monkeys how to climb. Tez2 and kcole4001 2 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 10, 2020 Share Posted January 10, 2020 9 hours ago, OrionSR said: How do you know this stuff? I'm born quite a few years ago and went places. I once visited a small museum with a thing about moonshiners back in the 1870's til prohibition in the early 20th century. Fun fact I remembered was that moonshine drivers used souped up cars with customised suspension back then too and kept working after the prohibition. Nascar racing has its origins from moonshine runners Link to comment Share on other sites More sharing options...
Failed Again Posted January 10, 2020 Share Posted January 10, 2020 Shiner's to go Leftover Pizza and OrionSR 2 Link to comment Share on other sites More sharing options...
OrionSR Posted January 10, 2020 Share Posted January 10, 2020 1 hour ago, Leftover Pizza said: I once visited a small museum with a thing about moonshiners back in the 1870's I've been around a block a few times myself, but I'm far too young to have visited a museum in the 1870's. That makes a lot more sense than conducting research as an argument that the game is broken or needs a re-balance. This game has inspired me to do a little research. Mostly on the horse breeds I'm not familiar with, but also on the cross-brace on gates - which turned out to be historically accurate. Leftover Pizza and Rev. Gnash 2 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted January 10, 2020 Share Posted January 10, 2020 (edited) 13 minutes ago, OrionSR said: I've been around a block a few times myself, but I'm far too young to have visited a museum in the 1870's. That makes a lot more sense than conducting research as an argument that the game is broken or needs a re-balance. This game has inspired me to do a little research. Mostly on the horse breeds I'm not familiar with, but also on the cross-brace on gates - which turned out to be historically accurate. lol, I see what I did there. the expo was about moonshiners around 1870. I think I visited the museum itself around mid 1970. I was 15 and allowed to taste shine samples Edited January 10, 2020 by Leftover Pizza Rev. Gnash and OrionSR 2 Link to comment Share on other sites More sharing options...
ALifeOfMisery Posted January 11, 2020 Share Posted January 11, 2020 15 hours ago, Fun 2 said: A few hours ago, I was selling a full batch of Poison Poppy moonshine from my shack in the Heartlands to Van Horn Trading Post, I survived the revenue agents and made it to Van Horn with full bottles, which was surprising because I always end up with 19/20 bottles. Anyway, the delivery point was located on the wooden dock, I moved my wagon very slowly over the dock, but it still received some damage so I ended up with 19/20 bottles which is what I was trying to avoid from the start. That made me so mad I moved my shack to Hennigan's Stead. Honestly, the sell missions need some improvements. You know how in stranger missions, you become invincible or transparent to other players once you reach a delivery point ? They should do something like that for the sell missions, like once you reach the delivery point, your wagon stop receiving damage. There are other delivery locations where you can't avoid taking damage. Hanging Dog Ranch is one of them. As soon as you get through the gate, no matter how slowly you go, damage starts to be taken. The game must class you as being off road as if you've strayed from the track or something. In that location, if your cart still has full "health" I've actually found it better to hit it at full speed, I've managed to get 20/20 on a couple of occasions doing that, going slowly almost guarantees losing at least one bottle. Tez2 and Leftover Pizza 2 Link to comment Share on other sites More sharing options...
JumpingKentFlash Posted January 11, 2020 Share Posted January 11, 2020 Pro tip: Turn on cinematic camera and let the horse auto run. You can easily spot the Agent roadblock, at which point you just turn the camera off and control it yourself. I’ve done quite a few sales and I’ve never delivered under 19 bottles. Link to comment Share on other sites More sharing options...
Failed Again Posted January 12, 2020 Share Posted January 12, 2020 Made it to level 20 today,, Thanks to you all Cheer's Link to comment Share on other sites More sharing options...
fryday Posted January 12, 2020 Share Posted January 12, 2020 Everytime I come in with 19/20 bottles, I still get the maximum payout. Did someone say a few posts before, that the value decreases, iy you have less than 20 botles sold? Link to comment Share on other sites More sharing options...
CMCSAVAGE Posted January 12, 2020 Share Posted January 12, 2020 55 minutes ago, fryday said: Everytime I come in with 19/20 bottles, I still get the maximum payout. Did someone say a few posts before, that the value decreases, iy you have less than 20 botles sold? Unless they changed it, 19/20 would only pay 75%. 20 Bottles Delivered is 100% sale price 19-11 Bottles Delivered is 75% sale price 10-1 Bottles Delivered is 50% sale price 0 Bottles Delivered is 0% sale price Link to comment Share on other sites More sharing options...
BUT THE BENZ Posted January 12, 2020 Share Posted January 12, 2020 I could be mistaken but I'm fairly certain I had a moonshine production completed, but now I see it is gone and the chef wants to cook a new badge. The original badge was ready and completed for a couple of days, got that notification a few times, I just didn't start a delivery. Do the badges get sour or something?! Weeeeak! Link to comment Share on other sites More sharing options...
RaigeGames Posted January 12, 2020 Share Posted January 12, 2020 2 hours ago, BUT THE BENZ said: I could be mistaken but I'm fairly certain I had a moonshine production completed, but now I see it is gone and the chef wants to cook a new badge. The original badge was ready and completed for a couple of days, got that notification a few times, I just didn't start a delivery. Do the badges get sour or something?! Weeeeak! Nope, I think they're just glitched. This happened to me (I had used a free mash refill voucher which was wasted) and I sent in a support ticket and they gave me $100 for my troubles. Link to comment Share on other sites More sharing options...
HipHopHead Posted January 12, 2020 Share Posted January 12, 2020 7 hours ago, BUT THE BENZ said: I could be mistaken but I'm fairly certain I had a moonshine production completed, but now I see it is gone and the chef wants to cook a new badge. The original badge was ready and completed for a couple of days, got that notification a few times, I just didn't start a delivery. Do the badges get sour or something?! Weeeeak! This role is super glitched. Moonshine product/mash/mash discounts will randomly disappear/reset. I complained and got $400 back. Quote We certainly understand your concern regarding issue with moonshine production is lost or reset while playing RDR2 online.The developers are currently looking into this issue. In the meantime, we have reimbursed the RDO$400 spent on the goods purchased from the Moonshine Shack to make the order, as a one-time accommodation. You should see this the next time you log in. We seek your understanding in this regard. Your patience is greatly appreciated while we work on this. Please do not hesitate to contact us back if you have a concern and we are happy to help. Link to comment Share on other sites More sharing options...
CaliMeatWagon Posted January 13, 2020 Share Posted January 13, 2020 For all the complaints about R*, if you file a ticket they tend to hook it up. With GTA:O I had a car disappear and they gave me twice the amount required to buy a new one and upgrade it. RaigeGames 1 Link to comment Share on other sites More sharing options...
HipHopHead Posted January 13, 2020 Share Posted January 13, 2020 (edited) Yeah, between lost mash and lost sales I was probably out a couple hundred total. Doesn’t take into account time wasted though. I was cool with $400. Edited January 13, 2020 by HipHopHead Link to comment Share on other sites More sharing options...
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