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tomybk

(C#) How to remove blip?

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tomybk

Hello everyone,
This code add blip to map:

 Blip newBlip1 = World.CreateBlip(new Vector3(1767.84f, 3328.11f, 45.60f));
                    newBlip1.Sprite = BlipSprite.Repair;

 

But how goes for delete or remove?
I try this two and doesnt work any of them
 

newBlip1.RemoveAt();
newBlip1.Delete();

 

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Tanjitsu
newBlip1.Delete();

If you are using ScriptHookDotNet...

in V2  .Remove()
in V3  .Delete()

would be the correct function to remove the blip.

Edited by Tanjitsu

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tomybk

Thank you for answering, i already try that but didnt work
     Let me show entire code below:

 var checkbox6 = new UIMenuCheckboxItem("Show Car Services", checkbox, "");       // Creates checkbox displaying text

        sub10.AddItem(checkbox6);        // Adds the creates item onto the menu/submenu

        checkbox6.Enabled = true;           // Enables the variable button

        sub10.OnCheckboxChange += (sender, item, checked_) =>        // Enables the variable checkbox
        {
            if (item == checkbox6)          // If statement, this checks if the item selected is the variable in the if statement.
            {
                if (checked_ == true)      // If statement, checks if the item is checked
                {
                    Blip newBlip1 = World.CreateBlip(new Vector3(1767.84f, 3328.11f, 45.60f));
                    newBlip1.Sprite = BlipSprite.Bennys;
                    newBlip1.Scale = 0.9f;
                    newBlip1.Color = BlipColor.Blue;

                    UI.Notify("~w~Car Services Showed on Map");
                }

                else if (checked_ == false)     // If statement, checks if the item is not checked
                {
                   
                           //   This two below dont work
                    //newBlip1.RemoveAt();
                    //newBlip1.Delete();

                    UI.ShowSubtitle("~w~Car Services Removed from Map");
                }
            }
        };

 

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Tanjitsu

Change it too....

		Blip newBlip1 = null;

        var checkbox6 = new UIMenuCheckboxItem("Show Car Services", checkbox, "");       // Creates checkbox displaying text

        sub10.AddItem(checkbox6);        // Adds the creates item onto the menu/submenu

        checkbox6.Enabled = true;           // Enables the variable button

        sub10.OnCheckboxChange += (sender, item, checked_) =>        // Enables the variable checkbox
        {
            if (item == checkbox6)          // If statement, this checks if the item selected is the variable in the if statement.
            {
                if (checked_ == true)      // If statement, checks if the item is checked
                {
                    newBlip1 = World.CreateBlip(new Vector3(1767.84f, 3328.11f, 45.60f));
                    newBlip1.Sprite = BlipSprite.Bennys;
                    newBlip1.Scale = 0.9f;
                    newBlip1.Color = BlipColor.Blue;

                    UI.Notify("~w~Car Services Showed on Map");
                }

                else if (checked_ == false)     // If statement, checks if the item is not checked
                {
                    if (newBlip1 != null) newBlip1.Delete();

                    //newBlip1.RemoveAt();  //   This two below dont work

                    UI.ShowSubtitle("~w~Car Services Removed from Map");
                }
            }
        };

You need to define the Blip newBlip1 outside of sub10.OnCheckboxChange.


Atm if _checked you create a variable named newBlip1.
Next time it runs, _checked is false so no variable is created named newBlip1.
newBlip1 needs to be stored outside the function so it exists everytime the function sub10.OnCheckboxChange is run.

 

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