TKat 22 Posted December 4, 2019 Share Posted December 4, 2019 (edited) I noted a very weird thing, well I thought you could change the values of objects in object.dat without problems just using notepad, but I was wrong, well, you can change, but after about somewhat seventh to eighth time it occur an error after you quit the game. This error I have tested extensively, and it will also occur in a unmodded gta sa (totally original); The error appears to happens randomly and do NOT have relation to specific objects or even specific values, but always after a few changes you do this error will happen with sure. Yes I know you can still play the game, but an error will always happen when you close the game, after changing object.dat values, and it does NOT matter what kind of change you do! Does anyone knows about this error, because it is very weird to me. And anyone knows if is it possible to change the values without this problem occur. Well, it is very funny as nobody should have noted this: the object.dat is the only file that you can open with a simple notepad, but if you edit it changing values a few times you get an error. I have been searching tirelessly and nothing about this! seems nobody have any kind of notion about this, but now I think I find out a very weird possible reason for the crashes after the game quitting, not sure but look my test sample: below a original setting sample CJ_Dumpster3, 100.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none CJ_Dumpster2, 100.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none BinNt01_LA, 100.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none BinNt02_LA, 100.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none BinNt03_LA, 100.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none BinNt04_LA, 100.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none ...as a sample when changed the CJ_Dumpster3 mass value to 200.0 it crashes, when changed the CJ_Dumpster2 to 200.0 the crash keeped, but when changed the BinNt... files below to the same value the crash was undone and NO crash happen... note that although the name identification is different the setting is exactly the same, what reinforces my suspicion that some files have shared encodings or maybe are copies or clones been derived from others, and maybe that is the reason of the crashes after closing the game... so I think that if you change some config of a certain item, you have to change to the exactly same value the possible clone itens CJ_Dumpster3, 200.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none CJ_Dumpster2, 200.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none BinNt01_LA, 200.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none BinNt02_LA, 200.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none BinNt03_LA, 200.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none BinNt04_LA, 200.0, 100.0 0.99, 0.1, 50.0, 50.0, 2.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0, none It is important to say that this kind of erros only happens after a few changes. Edited December 7, 2019 by TKat Update Link to post Share on other sites