Rokushakubo Posted December 3, 2019 Share Posted December 3, 2019 7 minutes ago, Jason said: but if it does have a system where you have to actively keep something stocked to operate it then it will do the complete opposite of what the first three roles did so well - it will discourage variety. Trading needed constant supply of animal parts and hourly resupply missions. No one bitched about this, why is it an issue for moonshiners? CMCSAVAGE and C.E.Bolton 2 Link to comment Share on other sites More sharing options...
ALifeOfMisery Posted December 3, 2019 Share Posted December 3, 2019 4 minutes ago, Rokushakubo said: Trading needed constant supply of animal parts and hourly resupply missions. No one bitched about this, why is it an issue for moonshiners? When it works properly camp can be moved to almost any area of the map, so yes, you're tied to camp, but your camp isn't tied to any specific location. The resupply system doesn't limit gameplay. If the distillery needs a resupply or the speakeasy requires a popularity mission you are tied to the area in which you purchase the property, at least if you want to actively run the business aspect of the property in any case. Lonely-Martin and GEИESIS 2 Link to comment Share on other sites More sharing options...
Rokushakubo Posted December 3, 2019 Share Posted December 3, 2019 1 minute ago, ALifeOfMisery said: When it works properly camp can be moved to almost any area of the map, so yes, you're tied to camp, but your camp isn't tied to any specific location. The resupply system doesn't limit gameplay. If the distillery needs a resupply or the speakeasy requires a popularity mission you are tied to the area in which you purchase the property, at least if you want to actively run the business aspect of the property in any case. Yeah but I'm guessing these shacks will be in currently populated areas that will have a fast travel post near by. To me this role just adds another avenue of immersion and role play for those who want to live that fantasy. This is the direction the game is going in and it can't always be all accessible super easy for you to do wherever you choose to be during your session. PabtheFab and CMCSAVAGE 2 Link to comment Share on other sites More sharing options...
ShadowlessDevil Posted December 3, 2019 Share Posted December 3, 2019 I'm hoping we'll be able to use the shack as a spawning point when getting online Pocket Fox, Da Elite Ninjah, GEИESIS and 9 others 12 Link to comment Share on other sites More sharing options...
Jason Posted December 3, 2019 Author Share Posted December 3, 2019 13 minutes ago, Rokushakubo said: Trading needed constant supply of animal parts and hourly resupply missions. No one bitched about this, why is it an issue for moonshiners? So my main concern stems from what they did with Nightclubs in GTAO. In those, you had to actively do these missions to keep your nightclub popularity high which was necessary to not only the earn rates but also the population of the nightclub. If you didn't do these your nightclub emptied and your cash flow plummeted and had to be built back up over multiple missions. For the Trader role in RDO you do not actively have to do anything to stop a negative effect. If you want the positives, ie earning cash, you do the Trader content. If you do not touch the Trader content you do not get punished for it in any shape or form. There are extremely rare (in my experience) raids which were criticised when it was announced and to this day I would say is something they should remove for the same reasons I criticise the Nightclubs. Basically, in an open world game that encourages exploration and moving through the world from mission to mission you should never have to be worried about having to babysit something. ALifeOfMisery, Xtf, Lonely-Martin and 7 others 10 Link to comment Share on other sites More sharing options...
Pocket Fox Posted December 3, 2019 Share Posted December 3, 2019 I'm a little disappointed it's another go to A, go to B delivery business, like what we already have in GTAO... like, basically all we have in GTAO. I'd have preferred a fresh idea rather than this, and I have my doubts how it will actually play out in reality. More travelling long distances, but with the increased risk of RDRO crashing, kicking, disconnecting or randos harassing you. This gameplay loop is bearable in GTAO because you don't randomly get disconnected and you can make a solo lobby. So my concern is this new role will be, amusing for a short time for all the new cosmetics and flavour.... then become really unplayable because RDRO at its core is a game that is fighting itself. It wants a full session of players, but then wants every player to have a camp and fight off 10+ NPC's and the game just cannot handle that without disconnects, wildlife despawns etc. That said, money making is a non-issue now thanks to collector so I'd view this as more of a money-sink with some optional gameplay mechanics. Probably be like Biker Business for me. 1 month of pretending to be a biker, than 3 years of not touching it ever again because Import/Export and Crates were far and above superior in money making and gameplay enjoyment. +More outfit slots +Navy Colt +Bandoliers (I'ma call myself the Bandolorian) ghostsoap01, RaigeGames, Lonely-Martin and 9 others 12 Link to comment Share on other sites More sharing options...
Rokushakubo Posted December 3, 2019 Share Posted December 3, 2019 2 minutes ago, Jason said: So my main concern stems from what they did with Nightclubs in GTAO. In those, you had to actively do these missions to keep your nightclub popularity high which was necessary to not only the earn rates but also the population of the nightclub. If you didn't do these your nightclub emptied and your cash flow plummeted and had to be built back up over multiple missions. For the Trader role in RDO you do not actively have to do anything to stop a negative effect. If you want the positives, ie earning cash, you do the Trader content. If you do not touch the Trader content you do not get punished for it in any shape or form. There are extremely rare (in my experience) raids which were criticised when it was announced and to this day I would say is something they should remove for the same reasons I criticise the Nightclubs. Basically, in an open world game that encourages exploration and moving through the world from mission to mission you should never have to be worried about having to babysit something. I don't think it's R*'s intention for all roles to be equaly as accessible. On the mobility spectrum collecting can be done anywhere, BH can be done anywhere that has bounty boards and trading revolves around your camp. Moonshining will be at the other end of that spectrum but I don't see that as a bad thing at all. I don't want all roles to be the same, offering the same convenience of accessibility. I personally have zero issue with this and at the end of the day people can zip through for the unlocks then continue with their preferred game play agenda or can stick to the life of a moonshiner for the duration of that day's game time. DarksunDaFirst, Jason, Jasmyn and 1 other 4 Link to comment Share on other sites More sharing options...
RaigeGames Posted December 3, 2019 Share Posted December 3, 2019 (edited) A little disappointed this update is only coming with one new role, but I'm sure it was done that way to be able to test out what the game can handle as far as everyone owning properties. On the subject of those, it will be interesting to see if they are scattered all over the map or if they will be concentrated in Lemoyne, where a lot of moonshining stuff happens in SP. Excited for new clothes and cosmetics (MOCCASINS PLEASE R*) and something else to do in game, though it doesn't exactly fit the narrative of my character. If the business requires maintenance then that'll be a bummer but since it's tied to the trader business I'm at least hopeful that moonshine sales will also be able to be done without interacting with other players. Withholding overall judgement because there's still a lot we don't know, but this does get me excited Edited December 3, 2019 by RaigeGames Lonely-Martin, XLG The Joker, Pocket Fox and 1 other 4 Link to comment Share on other sites More sharing options...
CrissRiot Posted December 3, 2019 Share Posted December 3, 2019 VERY curious how the Moonshiner building/basement thing is going to work, considering RDR2/O doesn't use the "instanced interior" like GTAO. ghostsoap01 and NChabb 2 Link to comment Share on other sites More sharing options...
Gray-Hand Posted December 3, 2019 Share Posted December 3, 2019 How would needing to keep a speakeasy stocked to keep it operating be any different than having to keep Cripps stocked with materials and supplies to keep the trading company operating? Link to comment Share on other sites More sharing options...
Dr.Rosenthal Posted December 4, 2019 Share Posted December 4, 2019 Ii’s always nice with new content and something to grind for/a new sense of progression with unlocks and such. Still not overly excited. I think it’s a shame that the roles have level caps. If they’d keep levelling up that’d give a clearer picture of what interests you, and R* could continually add new level unlocks as the player levels are rising.. same thing on GTAO where rank 130 (I think?) is the top level that actually unlocks anything. Would be great to have unlocks to lool forward to for me as a rank 624 player. Oh well. Just a bit of a shame we all reach level 20 for every role and unlock the same stuff, just as we’re all CEO’s/MC’s with all the same toys on GTAO. Lonely-Martin 1 Link to comment Share on other sites More sharing options...
Shadowfennekin Posted December 4, 2019 Share Posted December 4, 2019 1 hour ago, ShadowlessDevil said: I'm hoping we'll be able to use the shack as a spawning point when getting online Oh I hope so! Would be lovely to spawn where you want, and not in a random f*cking spot. "New Hanover" *spawns on the edge of the map near Annesburg. That ain't New Hanover, that's Roanokee Valley for f*ck sake! Pocket Fox, Nerfgoth, Yoona and 2 others 5 Link to comment Share on other sites More sharing options...
Commander S Posted December 4, 2019 Share Posted December 4, 2019 Ah, so it's an extension/offshoot of Trader, eh? Never going to even open that letter from Cripps, so this is going to be another non-starter for me - throw it on the same pile as Trader, bunkers, hangars, offices, clubhouses, arena workshops, casino penthouses, etc. I'm more concerned about the shack on top, really - I worry that, like with nightclubs, or trader wagons, there are no 'role-neutral' versions coming. You can't just buy a wagon or stagecoach for general use - just the role-locked ones. And in GTAO, you can't just set up a nightclub - it's also a front for an underground hub for the various contraband businesses. I get the sinking feeling that this is going to be both - R* will add homesteads, but only as the above-ground front for Moonshiner speakeasies, and we won't just be able to have regular properties to buy/use. Hopefully there's a decent selection of new clothing and weapons (M1899 pistol, anyone?), and not just more all-in-one outfits and garish reskins of existing clothing. I'm guessing the Navy Revolver will be a Colt 1851 of some description, although I could be wrong: Link to comment Share on other sites More sharing options...
Pocket Fox Posted December 4, 2019 Share Posted December 4, 2019 9 minutes ago, Shadowfennekin said: Oh I hope so! Would be lovely to spawn where you want, and not in a random f*cking spot. "New Hanover" *spawns on the edge of the map near Annesburg. That ain't New Hanover, that's Roanokee Valley for f*ck sake! Waldbear, RaigeGames, Ronin Ogami and 1 other 4 Link to comment Share on other sites More sharing options...
TiberiusMcQueen Posted December 4, 2019 Share Posted December 4, 2019 (edited) I like that they're connecting this with the Trader role, having some structure to the various roles can help keep this from becoming as much of an overwhelming, convoluted mess as GTAO. Looking forward to the story mission side of the update, especially since we'll be able to do them solo, probably going to get bored of the speakeasy part of it pretty quickly though, it sounds all too familiar after GTAO. I'm more interested to see what they do with potential offshoots of the other roles or new roles like photography and fishing, those kinds of roles could add some genuine variety to the game. I have nothing against a couple GTAO style businesses so long as they don't become the format for every single new update like they did in GTAO. Would also be cool if the story mission add-ons for the roles became a consistent thing for new roles. Edited December 4, 2019 by TiberiusMcQueen Xtf 1 Link to comment Share on other sites More sharing options...
Nerfgoth Posted December 4, 2019 Share Posted December 4, 2019 5 hours ago, Oldsport said: moonshine will probably have you picking flowers instead of hunting animals You need sugar like fruits, potatoes sugarcanes or sugar beets, yeast and water! 4 hours ago, 1898 said: Sounds pretty good, I'm definitely going to buy-in but a coup!e things: It looks like the deliveries could be a little treacherous which is fine, I don't want everything to be simple, but give me a chance to avoid detection like traveling only at night for example. There was no such thing as a "country band" in 1898, the music they listened and danced to was simply the popular music of the time. I hope this isn't an attempt to modernize the music. Today we call it that, they likely called it modern music! Just now, Shadowfennekin said: Oh I hope so! Would be lovely to spawn where you want, and not in a random f*cking spot. "New Hanover" *spawns on the edge of the map near Annesburg. That ain't New Hanover, that's Roanokee Valley for f*ck sake! I would love that to or at least change so you in what area you want to spawn in. Like Ambarino they should split up in east and west when spawning in or trying to set up camp there! BJBooBoo and AStiffBreeze 2 Link to comment Share on other sites More sharing options...
RaigeGames Posted December 4, 2019 Share Posted December 4, 2019 24 minutes ago, Dr.Rosenthal said: I think it’s a shame that the roles have level caps. If they’d keep levelling up that’d give a clearer picture of what interests you, and R* could continually add new level unlocks as the player levels are rising.. same thing on GTAO where rank 130 (I think?) is the top level that actually unlocks anything. Would be great to have unlocks to lool forward to for me as a rank 624 player. I think this is where the Outlaw Pass comes into play pretty well. A new way to rank up and unlock things for those who have already maxed out everything else Tasty_Pasta and Nerfgoth 2 Link to comment Share on other sites More sharing options...
ram_pete67 Posted December 4, 2019 Share Posted December 4, 2019 im all in for this. a fixed location ( i know exactly in what area i want to be) and hopefully we can spawn in this property. I have a feeling after this update i will not see Cripps in a loooooong looooooong time. To bad for all the money i spent on the camp. i will miss Freddie my dog though. Sounds pretty good to for my and for my style of playing. a little bit hyped now ... 8 hours ago, Jason said: You're not quite getting my point. I want it full more for immersion reasons, so I can go there and it's poppin' for when/if I want to use it for whatever reason. For example for the Nightclub, I don't care for any of the actual money making systems behind it, I just wanted a nightclub that's full. im all with you on this one. i hate it when the club is empty .. Lonely-Martin 1 Link to comment Share on other sites More sharing options...
Leftover Pizza Posted December 4, 2019 Share Posted December 4, 2019 2 hours ago, Gray-Hand said: How would needing to keep a speakeasy stocked to keep it operating be any different than having to keep Cripps stocked with materials and supplies to keep the trading company operating? Well, Cripps wants dead animals. I think Maggie wants herbs... at least herbs don't despawn right before your eyes when a lobby gets too full. ...... nah, that didn't work.... it's gonna be more of grinding for the same kinda business. Lonely-Martin, Pocket Fox and Nerfgoth 3 Link to comment Share on other sites More sharing options...
ghostsoap01 Posted December 4, 2019 Share Posted December 4, 2019 (edited) 2 hours ago, Commander S said: Hopefully there's a decent selection of new clothing and weapons (M1899 pistol, anyone?), and not just more all-in-one outfits and garish reskins of existing clothing. I'm guessing the Navy Revolver will be a Colt 1851 of some description, although I could be wrong: Hopefully we get the M1899. I've been wanting it since before it was a pc thing. Also I think you nailed it on that Colt 1851, look at the revolver the character on the left is using: Spoiler Looks new to me, and furthermore, look at the underside of the barrel. Notice there is some sort of a notch / protrusion about a 3rd of the way down the barrel? Just like the Colt 1851. Edited December 4, 2019 by ghostsoap01 Pocket Fox 1 Link to comment Share on other sites More sharing options...
Gray-Hand Posted December 4, 2019 Share Posted December 4, 2019 2 hours ago, TiberiusMcQueen said: I like that they're connecting this with the Trader role, having some structure to the various roles can help keep this from becoming as much of an overwhelming, convoluted mess as GTAO. Looking forward to the story mission side of the update, especially since we'll be able to do them solo, probably going to get bored of the speakeasy part of it pretty quickly though, it sounds all too familiar after GTAO. I'm more interested to see what they do with potential offshoots of the other roles or new roles like photography and fishing, those kinds of roles could add some genuine variety to the game. I have nothing against a couple GTAO style businesses so long as they don't become the format for every single new update like they did in GTAO. Would also be cool if the story mission add-ons for the roles became a consistent thing for new roles. I like that they appear (based on a whole 2 updates) to be putting us on an upward trajectory with the roles. A moonshine bootlegger/speakeasy operator feels like a step up from a hunter/tanner operation run out of a tent. They messed up with GTA having us start out as CEOs then stepping down to bikers, then further down to car thieves, then back up to gun runners, then down to smugglers, then down again to nightclub owners (or whatever hicklety-picklety order the updates came in). Instead of feeling a sense of progression, it felt like we were treading water after the CEO update. Potter145, RaigeGames and ventogt 3 Link to comment Share on other sites More sharing options...
Caffeination Posted December 4, 2019 Share Posted December 4, 2019 And thus begins the saga of business empires and debates over the best grinding methods. IamCourtney, Nerfgoth and Lonely-Martin 3 Link to comment Share on other sites More sharing options...
ShadowlessDevil Posted December 4, 2019 Share Posted December 4, 2019 Me on December 13th in the morning while I read the forum about the DLC before I go on a spending spree! Tasty_Pasta, 87notchback and IamCourtney 3 Link to comment Share on other sites More sharing options...
Commander S Posted December 4, 2019 Share Posted December 4, 2019 42 minutes ago, ghostsoap01 said: Hopefully we get the M1899. I've been wanting it since before it was a pc thing. Also I think you nailed it on that Colt 1851, look at the revolver the character on the left is using: Reveal hidden contents Looks new to me, and furthermore, look at the underside of the barrel. Notice there is some sort of a notch / protrusion about a 3rd of the way down the barrel? Just like the Colt 1851. Nah, I thought so to, but when I looked at the pic close up, it's just the LeMat - the buckshot second barrel is the giveaway. Still, I do hope that the Navy Revolver is the 1851 - something older and bulkier like that (same for the Walker and Dragoon) would definitely make for something different to the current selection (still waiting for an original Webley, R*! ). 24 minutes ago, Gray-Hand said: I like that they appear (based on a whole 2 updates) to be putting us on an upward trajectory with the roles. A moonshine bootlegger/speakeasy operator feels like a step up from a hunter/tanner operation run out of a tent. They messed up with GTA having us start out as CEOs then stepping down to bikers, then further down to car thieves, then back up to gun runners, then down to smugglers, then down again to nightclub owners (or whatever hicklety-picklety order the updates came in). Instead of feeling a sense of progression, it felt like we were treading water after the CEO update. I'd agree with this, and it is better than GTAO, if not for the fact that R* seems insistent on nudging all players into being Traders/Collectors/Bounty Hunters. I've avoided having my camp converted into Cripps' personal tannery by never opening his letter/launching the game from the "Trader" option (which disappears as soon as you commit to being a Trader), and so a combination of 'hired law enforcer' and 'treasure hunter' lets me play as a kind of olde-timey adventurer, but it does still very much like me having to circumvent R*'s intended design (just like GTAO before it). I'd say that the next way of making the system better (for GTAO 2, for example) would be to make it so that you have to trade in one business (but without wiping your award/stat progress or unlocked clothes/etc.) in order to switch to another - i.e, you can't be a trader and a lawman, or a CEO and a biker. But that'd be a stricter approach to enforcing commitment to realism over total player empowerment/gratification - and with GTAO and RDO both, R* seems more keen to throw the setting under the bus to let players have All The Toys at once, rather dare restrict players for the sake of something more believable. ghostsoap01 and Lonely-Martin 2 Link to comment Share on other sites More sharing options...
Jason Posted December 4, 2019 Author Share Posted December 4, 2019 The prices of the new stuff will be interesting. Collector broke the cash economy completely so I wouldn't be shocked if we see $2000-$3000 items if not higher. Or, a lot of the stuff will be locked behind gold. Kremita, Lonely-Martin, Gray-Hand and 4 others 7 Link to comment Share on other sites More sharing options...
Oldsport Posted December 4, 2019 Share Posted December 4, 2019 was moonshine illegal back then? i know in the 20s there was prohibition so thats why speakeasies formed but i dont get this role now that i think of it Link to comment Share on other sites More sharing options...
Jasperathome Posted December 4, 2019 Share Posted December 4, 2019 (edited) YES are we finally getting bandoliers that arent attached to a set outfit come on rockstar listen to your fans, the new belt and clothing looks cool though im pretty excited, glad ive been saving up gold. Edited December 4, 2019 by Jasperathome XLG The Joker 1 Link to comment Share on other sites More sharing options...
BZXC32 Posted December 4, 2019 Share Posted December 4, 2019 the first purchasable property.... the first, of many to follow. Just like gtao.. i rather wished for somekind of map/ land expansion update. Maybe somthing with mexicans, indians or whatever, not a western styled gtao update Nerfgoth 1 Link to comment Share on other sites More sharing options...
Jasperathome Posted December 4, 2019 Share Posted December 4, 2019 1 minute ago, BZXC32 said: Maybe somthing with mexicans, indians or whatever, not a western styled gtao update well it is a wild west game RaigeGames 1 Link to comment Share on other sites More sharing options...
BZXC32 Posted December 4, 2019 Share Posted December 4, 2019 16 minutes ago, Jasperathome said: well it is a wild west game In rdr john marston helps the mexican army fight rebels, and what happened to the wapiti indian reservation. Link to comment Share on other sites More sharing options...
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