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lost-in-emotions

Casual Things for Lonesone Wolf?

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lost-in-emotions

hey there,

actually i already dont have RDR2, but i am curious for the possibilities.

are there nice or beautiful things to do for casual players wich avoid pvp?

 

i think such stuff like the peyote or action figures quest hunt in GTAVO?!

Edited by lost-in-emotions

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AmyStone

Yes, there's plenty for you do do on your own.

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Stupidis

Collecting stuff and shooting sh*t. 

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kcole4001

I've been playing on PC since Nov.5 with hardly any PvP instances.

Collecting, trading, hunting, fishing, shooting and looting NPCs, doing a few bounties, now I'm level 72 with pretty good money ($3500 and 98 Gold) and equipment, though still have lots to buy and upgrade.

I still haven't done a single showdown or mode.

Edited by kcole4001

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IamCourtney

Casual lone wolf PvE is RDO's strong suit, other players can't even see you on the radar unless you're relatively close to each other and if the other player is highly hostile they'll have a darker icon that you'll be able to see before they see yours. You can also put yourself in Defensive mode, which is kind of like an improved version of Passive from GTAO in that it makes it much harder for other players to hurt you while still allowing you to use all weapons and items.

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netnow66
7 hours ago, lost-in-emotions said:

hey there,

actually i already dont have RDR2, but i am curious for the possibilities.

are there nice or beautiful things to do for casual players wich avoid pvp?

 

i think such stuff like the peyote or action figures quest hunt in GTAVO?!

My opinion is that you cannot avoid PvP in this game if you play it the way Rockstar intends. If someone decides to drag you down to their level and grief you, there is nothing to stop that. Defensive mode will help you a little, but Rockstar's intention is to make victims of those who don't want to PvP. 

 

I'm just trying to be honest about what you're walking in to. Just be forewarned that griefing is a common occurrence in this game. How you decide to deal with it will determine how much you enjoy this game.

 

Good luck!

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kcole4001

Well, on PC it's been surprisingly rare.

And with defensive mode, pressing charges and parlay, it's always been a one off instance for me.

I hit parlay, respawn, and go on about my business.

The other player/posse can't attack you for 15 minutes, and more often than not they're left the session before that.

Edited by kcole4001

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sodoff

Pvp is easily avoided while roaming around doing stuff on your own, nothing like GTA:O at all. Sure, you can opt for risky business that might get you shot at, but the reward is not huge vs. playing it safe. If you get shot at by another player more than once per day, you either have bad luck or bad judgement.

 

Back in the BETA days however.....

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Dark Spark

I used the Story missions in Online (The Land of Opportunities) to polish up my fighting skills, as all the missions are cooperative PvE.

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ZakeBudek

The Collector role is for you, explore the map which can have some beautiful views and interesting locations, and find treasure in unusual or obvious locations. After playing story, and online for many hours, collector maps still took me to caves/mines I had no idea were there. You can avoid PvP but you can get griefed, you just have to ignore it and move on with your day. You can either take your time, enjoy the scenery and treasure hunt, or follow online maps that have it all laid out for you. The game often dumbs things down enough. I'd probably say enjoy it, play the game as it guides you, if you're not competing with anyone, or yourself, it can be a nice escape. Unfortunately, starting out it will probably take some time playing missions / other content before you can buy in to Collector, and then buy all the requisite collector tools.

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C.E.Bolton

I'm on PC and PVP is not as common as it was on XBOX1. I dont go looking for trouble and mind my own business, but if someone wants to play... dont cry... this is what you wanted, is how i look at it. :D

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netnow66
15 hours ago, lost-in-emotions said:

hey there,

actually i already dont have RDR2, but i am curious for the possibilities.

are there nice or beautiful things to do for casual players wich avoid pvp?

 

i think such stuff like the peyote or action figures quest hunt in GTAVO?!

By the way, please take a look at the When Justice is Served thread. That's an indication of some of what you will probably have to contend with. Or check Reddit for other posts about griefers in game.

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RaigeGames
11 minutes ago, netnow66 said:

By the way, please take a look at the When Justice is Served thread. That's an indication of some of what you will probably have to contend with. Or check Reddit for other posts about griefers in game.

Not sure how you play the game but in my experience PvP is pretty easily avoided and I can't even remember the last time I've had to interact with another player in freeroam. Defensive mode will protect you from a lot of unwanted fights and if you do get killed you can parley. I've had zero issues with griefing since defensive mode was introduced. I know I can't speak for everyone but freeroam isn't quite the war zone you talk it up to be.

 

On topic: OP, as others have said the collector role is perfect for you. Roaming the map hunting down collectables and selling them for tons of cash, all without being forced to interact with other players. Legendary Bounty missions can be done solo (though higher difficulties make it a bit harder to do it all solo) and even the trader business can be done solo without any unwanted PvP. 

 

I play lone wolf as well and have found plenty of things to keep my interest in the game and keep me entertained

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netnow66
1 minute ago, RaigeGames said:

Not sure how you play the game but in my experience PvP is pretty easily avoided and I can't even remember the last time I've had to interact with another player in freeroam. Defensive mode will protect you from a lot of unwanted fights and if you do get killed you can parley. I've had zero issues with griefing since defensive mode was introduced. I know I can't speak for everyone but freeroam isn't quite the war zone you talk it up to be.

When you say PvP is easily avoided, you mean someone shoots you and you run away before you're killed, right?

 

And, while I will accept your personal comments about no incidents happening to you, that When Justice is Served thread is full of players dealing with griefers, as are Reddit threads.

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RaigeGames
5 minutes ago, netnow66 said:

When you say PvP is easily avoided, you mean someone shoots you and you run away before you're killed, right?

 

And, while I will accept your personal comments about no incidents happening to you, that When Justice is Served thread is full of players dealing with griefers, as are Reddit threads.

When I say PvP is easily avoided, I mean I've only been shot at by another player maybe once or twice in the last few weeks. I know I can't speak for everyone and that some people will have more problems than others, but in my experience the few players that I do come across have been very civil and usually wave before going our separate ways. Half the time I forget to turn defensive mode on and I still havent really had any problems. I've had a couple low levels try to come after me but they're quickly and easily dealt with. 

 

Sure it's good to be prepared and know what you could be stepping into but not every freeroam lobby is a warzone 

Edited by RaigeGames

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netnow66
21 minutes ago, RaigeGames said:

When I say PvP is easily avoided, I mean I've only been shot at by another player maybe once or twice in the last few weeks. I know I can't speak for everyone and that some people will have more problems than others, but in my experience the few players that I do come across have been very civil and usually wave before going our separate ways. Half the time I forget to turn defensive mode on and I still havent really had any problems. I've had a couple low levels try to come after me but they're quickly and easily dealt with. 

 

Sure it's good to be prepared and know what you could be stepping into but not every freeroam lobby is a warzone 

...and I still find the When Justice is Served  thread and various Reddit posts as more representative of what the game is.

 

By the way, you mention "quickly and easily" dealing with players. Isn't that PvP or attacks by griefers? You managed to kill them--but they're still griefers.

 

Edited by netnow66

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RaigeGames
43 minutes ago, netnow66 said:

...and I still find the When Justice is Served  thread and various Reddit posts as more representative of what the game is.

 

By the way, you mention "quickly and easily" dealing with players. Isn't that PvP or attacks by griefers? You managed to kill--them but they're still griefers.

 

We're getting very off topic. All I was trying to say was that not every lobby is the picture you have painted, some lobbies can be quite civil and maybe I'm just lucky that those are the lobbies I always tend to be in. Wouldn't want to see someone turn away from the game because they think it's a griefer's paradise when that isn't always the case. I've said that I can't speak for everyone and you're right, reddit and forum posts might be a better indicator. 

 

I said I haven't been griefed since defensive mode was introduced and I still stand by that. I don't call getting shot at by a low level and me killing them immediately and then one of us moving on getting griefer. Getting griefed (IN MY OWN OPINION) is getting repeatedly killed or harassed and not being able to escape it without changing lobbies. That has not been the case for me, but I'm not saying that's not the case for everyone else

Edited by RaigeGames

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netnow66
56 minutes ago, RaigeGames said:

We're getting very off topic. All I was trying to say was that not every lobby is the picture you have painted, some lobbies can be quite civil and maybe I'm just lucky that those are the lobbies I always tend to be in. Wouldn't want to see someone turn away from the game because they think it's a griefer's paradise when that isn't always the case. I've said that I can't speak for everyone and you're right, reddit and forum posts might be a better indicator. 

 

I said I haven't been griefed since defensive mode was introduced and I still stand by that. I don't call getting shot at by a low level and me killing them immediately and then one of us moving on getting griefer. Getting griefed (IN MY OWN OPINION) is getting repeatedly killed or harassed and not being able to escape it without changing lobbies. That has not been the case for me, but I'm not saying that's not the case for everyone else

I never said that was not your experience or that your experience was inaccurate. Even in my first post, I stated  "My opinion is" and I very purposefully said "I find" and pointed out experiences of some other players on Reddit and in a thread on this very board. 

 

And since the poster was asking if he could avoid PvP, I believe our discussion has been on topic. You gave your opinion saying he can, I gave my opinion saying I don't think he can, at least not if he plays the game as Rockstar has it set up.

 

We simply shared our different opinions of the game in terms of a query in the original post. We're different players...we have different experiences.

 

 

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fryday

the griefing in RDO is not half as bad as in GTAO.

 

If I spawn in GTAO public lobby, I will be griefed during the next 10-30 minutes.

In RDO there are days (around 10 hours playing), where you even never meet another player.

IMO the griefing in RDO is absolutely no problem, its very peaceful, when you are in defensive mode.

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Labovasha

To be completely honest I would not bother with multiplayer If PVE was the main focus.

The short answer would be no, RDOs PVE content is butt compare to other open world multiplayer games.Everything is low brow or straight to a point and you will be pulled there.

Open world gameplay is just not entertaining unless all you care about is looking a visuals.

 

To Give a more detailed answer you have to keep in mind that this is a rockstar game with the core premise that you take the role of a gun for hire and you are enemies with the majority of your peers . The game is generally going to revolve around this. Stuff like card games, fishing, item collecting and the sorts are just side activity between gun fighting events. The whole idea of open world player interaction is to shoot at each other.

This is not like  a MMO or survival game with persistence and the personality of your customized character is preset so there is no sense of connectivity or immersion. After you explored the map there is no reason to do it again unless you buy the collector role for grinding dollars.

 

The developers want you to engage in PVP activity, the game is supposed to revolve around this. When you see another player on a mission they are labeled as a "Rival" not a neutral stranger, you are supposed to kill them. If you see a random player driving a wagon being chased by bandit NPCs and you shoot the bandits the game does not care. If you kill the player and blow up the wagon you are rewarded with  a small portion of nuggets and cash.  This is how the game works.

There is the defensive mode but it is not a solution for players who don't want to be bothered with PVP, it is just a damper for people who like to mindlessly shoot at anything that moves. It is only a slight annoyance for people who really want to mess with you. 

You are heavily penalized for turning on the defensive flag which only prevents players from using  the default lock targeting on you and it lowers damage done to you.

There are two none PVP jobs to do in free roam in defensive mode. hunting a dangerous animal and recovering a wagon. The rest of the stranger missions will force you to disable the defensive mode and will highlight you as a target for anyone in the vicinity. Every Once in a blue moon a random NPC will spawn with activity like a taxi request or something.

To make things worst for PVE play the game does not indicate which NPC mission givers will force you into offensive mode until you physically approach them and talk to them so you have to ride all around the map and talk to them 1 by 1. Sometimes they all will be defensive mode disabled missions if you done the hunting jobs prior that day. 

You can also parley if you get killed, not a real solution seeing that it is only 10 minutes and only effects the specific individuals that shoot you instead of functioning like defensive mode.

To be honest you are just going to have to deal with the PVP elements There's  a reason why your gun belt is permanently attached to your character. You are a gunslinger.

The game lacks quality none combat gameplay. The crafting is very simple and only serves the purpose of making you more effective at combat. Same applies for the ability cards, it's nearly all about damage mitigation or damage output. There is no ability to see flowers more clearly or make yourself a more efficient craftsman.

 

 

 

 

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fryday
16 minutes ago, Labovasha said:

To be completely honest I would not bother with multiplayer If PVE was the main focus.

The short answer would be no, RDOs PVE content is butt compare to other open world multiplayer games.Everything is low brow or straight to a point and you will be pulled there.

Open world gameplay is just not entertaining unless all you care about is looking a visuals.

 

To Give a more detailed answer you have to keep in mind that this is a rockstar game with the core premise that you take the role of a gun for hire and you are enemies with the majority of your peers . The game is generally going to revolve around this. Stuff like card games, fishing, item collecting and the sorts are just side activity between gun fighting events. The whole idea of open world player interaction is to shoot at each other.

This is not like  a MMO or survival game with persistence and the personality of your customized character is preset so there is no sense of connectivity or immersion. After you explored the map there is no reason to do it again unless you buy the collector role for grinding dollars.

 

The developers want you to engage in PVP activity, the game is supposed to revolve around this. When you see another player on a mission they are labeled as a "Rival" not a neutral stranger, you are supposed to kill them. If you see a random player driving a wagon being chased by bandit NPCs and you shoot the bandits the game does not care. If you kill the player and blow up the wagon you are rewarded with  a small portion of nuggets and cash.  This is how the game works.

There is the defensive mode but it is not a solution for players who don't want to be bothered with PVP, it is just a damper for people who like to mindlessly shoot at anything that moves. It is only a slight annoyance for people who really want to mess with you. 

You are heavily penalized for turning on the defensive flag which only prevents players from using  the default lock targeting on you and it lowers damage done to you.

There are two none PVP jobs to do in free roam in defensive mode. hunting a dangerous animal and recovering a wagon. The rest of the stranger missions will force you to disable the defensive mode and will highlight you as a target for anyone in the vicinity. Every Once in a blue moon a random NPC will spawn with activity like a taxi request or something.

To make things worst for PVE play the game does not indicate which NPC mission givers will force you into offensive mode until you physically approach them and talk to them so you have to ride all around the map and talk to them 1 by 1. Sometimes they all will be defensive mode disabled missions if you done the hunting jobs prior that day. 

You can also parley if you get killed, not a real solution seeing that it is only 10 minutes and only effects the specific individuals that shoot you instead of functioning like defensive mode.

To be honest you are just going to have to deal with the PVP elements There's  a reason why your gun belt is permanently attached to your character. You are a gunslinger.

The game lacks quality none combat gameplay. The crafting is very simple and only serves the purpose of making you more effective at combat. Same applies for the ability cards, it's nearly all about damage mitigation or damage output. There is no ability to see flowers more clearly or make yourself a more efficient craftsman.

 

 

 

 

 

I got no idea which game you played, but the most of the things you described are heavily exaggerated.

It sounds like you will be griefed every 10 minutes in RDO, but since the defense/offense mode update, you will be attacked mostly no time. and which open world multiplayer does a better job than RDO or GTA? ubisoft games? come on....

exagger

 

 

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rusbeckia
1 hour ago, Labovasha said:

To be completely honest I would not bother with multiplayer If PVE was the main focus.

The short answer would be no, RDOs PVE content is butt compare to other open world multiplayer games.Everything is low brow or straight to a point and you will be pulled there.

Open world gameplay is just not entertaining unless all you care about is looking a visuals.

 

To Give a more detailed answer you have to keep in mind that this is a rockstar game with the core premise that you take the role of a gun for hire and you are enemies with the majority of your peers . The game is generally going to revolve around this. Stuff like card games, fishing, item collecting and the sorts are just side activity between gun fighting events. The whole idea of open world player interaction is to shoot at each other.

This is not like  a MMO or survival game with persistence and the personality of your customized character is preset so there is no sense of connectivity or immersion. After you explored the map there is no reason to do it again unless you buy the collector role for grinding dollars.

 

The developers want you to engage in PVP activity, the game is supposed to revolve around this. When you see another player on a mission they are labeled as a "Rival" not a neutral stranger, you are supposed to kill them. If you see a random player driving a wagon being chased by bandit NPCs and you shoot the bandits the game does not care. If you kill the player and blow up the wagon you are rewarded with  a small portion of nuggets and cash.  This is how the game works.

There is the defensive mode but it is not a solution for players who don't want to be bothered with PVP, it is just a damper for people who like to mindlessly shoot at anything that moves. It is only a slight annoyance for people who really want to mess with you. 

You are heavily penalized for turning on the defensive flag which only prevents players from using  the default lock targeting on you and it lowers damage done to you.

There are two none PVP jobs to do in free roam in defensive mode. hunting a dangerous animal and recovering a wagon. The rest of the stranger missions will force you to disable the defensive mode and will highlight you as a target for anyone in the vicinity. Every Once in a blue moon a random NPC will spawn with activity like a taxi request or something.

To make things worst for PVE play the game does not indicate which NPC mission givers will force you into offensive mode until you physically approach them and talk to them so you have to ride all around the map and talk to them 1 by 1. Sometimes they all will be defensive mode disabled missions if you done the hunting jobs prior that day. 

You can also parley if you get killed, not a real solution seeing that it is only 10 minutes and only effects the specific individuals that shoot you instead of functioning like defensive mode.

To be honest you are just going to have to deal with the PVP elements There's  a reason why your gun belt is permanently attached to your character. You are a gunslinger.

The game lacks quality none combat gameplay. The crafting is very simple and only serves the purpose of making you more effective at combat. Same applies for the ability cards, it's nearly all about damage mitigation or damage output. There is no ability to see flowers more clearly or make yourself a more efficient craftsman.

 

 

 

 

It sounds like your butthurt, cause RDO didn‘t turn out the way you wanted it to be. 
i‘ve never played a more PvE oriented Online game. In fact, lot of my friends even stopped playing cause it‘s too boring for them. 

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lost-in-emotions

Thanks for your many opinions!

 

But dont get me wrong, there is no "only friends session" in RDR2 like in GTAO?

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kcole4001
5 minutes ago, lost-in-emotions said:

Thanks for your many opinions!

 

But dont get me wrong, there is no "only friends session" in RDR2 like in GTAO?

There has been mention of it from R*, but nothing yet.

If you're on PC you may well find things pretty peaceful, during last night's play I interacted with a couple of nearby players using waves and nods rather than bullets and they did likewise.

Most of the time they're just doing their thing just as I am.

I approach with guns holstered, don't come directly at them (for instance when jumping on a moving train, and shooting 5 flying birds from a moving train for the daily objective, I went further up the train as there was a player already on there at the back).

If you're not threatening, then wave to make it clear you're friendly, usually they'll do the same, and you may make friends pretty quickly.

 

I had finished skinning pigs in the pen at Flatneck Station when another player hopped the fence and started picking shrooms, so I ran back and dropped the unskinned pig I was going to drag to my camp as I already had one on my horse.

It takes a while before the pigs spawn again and I always feel bad if I've already got them when another player comes along to do the same.

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fryday
28 minutes ago, lost-in-emotions said:

Thanks for your many opinions!

 

But dont get me wrong, there is no "only friends session" in RDR2 like in GTAO?

theres no private session, BUT the public lobby is not a warzone like GTAO.

I can can desribe it detailed in german (PN) if you want /need tips

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netnow66
1 hour ago, lost-in-emotions said:

Thanks for your many opinions!

 

But dont get me wrong, there is no "only friends session" in RDR2 like in GTAO?

Definitely not any Rockstar sanctioned only friends sessions. Rockstar obviously wants us to PvP and grief one another. If they didn't it would be easy enough to stop it. 

 

If you want sessions where you can't/won't be bothered by PvPers or griefers, you have to find a glitched session, one either unintentionally glitched by Rockstar or intentionally glitched by you/another player. Rockstar probably frowns on players intentionally glitching their game, but the game is worthless to me without it being glitched, something many players do frequently. If Rockstar catches me and enforces some form of punishment, I'll deal with the circumstances. I can't get my money back so, I'll deal with it. 

 

What you have seen in some posts above is players who believe they can tell other players what their experience is--that's not only unfair but, in my opinion, it's another form of subtle bullying. How can one player tell another what his experience in this game is? He can't...but he takes it upon himself to do it in his posts.

 

I am griefed or have to deal with unwanted PvP activity in 99% of the unglitched sessions I enter. Period.

 

Reasons for that might be my lengthy play sessions and the fact that I might be playing during "prime time" when more players are on. But 99% is accurate for me. 

 

Again, I suggest you read the When Justice is Served thread on this forum and search reddit using Red Dead Online and grief as search words. You'll get a clearer picture of what this game is about at least in terms of avoiding PvP which you mentioned in your first post.

Edited by netnow66

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fryday
37 minutes ago, netnow66 said:

Definitely not any Rockstar sanctioned only friends sessions. Rockstar obviously wants us to PvP and grief one another. If they didn't it would be easy enough to stop it. 

 

If you want sessions where you can't/won't be bothered by PvPers or griefers, you have to find a glitched session, one either unintentionally glitched by Rockstar or intentionally glitched by you/another player. Rockstar probably frowns on players intentionally glitching their game, but the game is worthless to me without it being glitched, something many players do frequently. If Rockstar catches me and enforces some form of punishment, I'll deal with the circumstances. I can't get my money back so, I'll deal with it. 

 

What you have seen in some posts above is players who believe they can tell other players what their experience is--that's not only unfair but, in my opinion, it's another form of subtle bullying. How can one player tell another what his experience in this game is? He can't...but he takes it upon himself to do it in his posts.

 

I am griefed or have to deal with unwanted PvP activity in 99% of the unglitched sessions I enter. Period.

 

Reasons for that might be my lengthy play sessions and the fact that I might be playing during "prime time" when more players are on. But 99% is accurate for me. 

 

Again, I suggest you read the When Justice is Served thread on this forum and search reddit using Red Dead Online and grief as search words. You'll get a clearer picture of what this game is about at least in terms of avoiding PvP which you mentioned in your first post.

what the... :D its just not true what you say.

 

in beta, RDO was a warzone. Rockstar listened to the community and brought the defense mode, which changed the world peace completely. you can play peacefully hours without a glitched session, so your 99% is just a completely bullsh*t. or what are you doing before "PVP activity"? dancing/blocking and trolling around a begging to get killed?

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netnow66
7 minutes ago, fryday said:

Rockstar listened to the community and brought the defense mode, which changed the world peace completely. you can play peacefully hours without a glitched session, so your 99% is just a completely bullsh*t. or what are you doing before "PVP activity"? dancing/blocking and trolling around a begging to get killed?

...so all of the posters in the When Justice is Served thread are lying, according to you? No need to go for a larger reddit sampling, are you telling all of the posters there "defense mode, which changed the world peace completely. you can play peacefully hours"?

 

I believe the last post in that thread currently describes someone getting killed over an egg. And that's the equivalent of "defense mode, which changed the world peace completely. you can play peacefully hours" to you?

Edited by netnow66

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PabtheFab
20 minutes ago, netnow66 said:

...so all of the posters in the When Justice is Served are lying, according to you?

Oh come on dude, that topic started in February and is now 15 pages long... Fifteen pages in nine month! I almost never get griefed and if I am it's by low level scumbags. Or if I hang around renowned war zones like Saint Denis or Tumbleweed. When I meet some player out in the wild I just approach, give them the Ta Da emote and go my way. And 99% of the time that's just it. And even if I have the misfortune of meeting a (group of) griefer(s), I use "parley" and then I'm just free to go somewhere else. 

 

(And I'm not saying the posters on When Justice is Served are liars, just that they are a small portion of the RDO population.)

Edited by PabtheFab

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fryday
31 minutes ago, netnow66 said:

...so all of the posters in the When Justice is Served thread are lying, according to you? No need to go for a larger reddit sampling, are you telling all of the posters there "defense mode, which changed the world peace completely. you can play peacefully hours"?

 

I believe the last post in that thread currently describes someone getting killed over an egg. And that's the equivalent of "defense mode, which changed the world peace completely. you can play peacefully hours" to you?

 

I do not comment the "others" because I do not know, what they wrote in another topic. cheap rethorical trick to get others on your side ;)

I talk to YOU and your statement that RDO is not playable as PVE and 99% (of what?) you get griefed. THAT IS NOT TRUE ;)

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