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RDR2 PC Patch - 1207.80 (1.14.1) | 02/12/2019


Spider-Vice

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[December 2, 2019] General / Miscellaneous – PC

  • Improvements to fix an issue that resulted in a crash when running out of memory
    Any users experiencing memory-related error messages should check their virtual memory settings are correct by following the instructions on this support article
    https://support.rockstargames.com/articles/360038178954/
  • Improvements to fix an issue that resulted in potential save corruption and permanent loss of progress if the player was signed out of their Social Club account while in Story Mode
  • Improvements to fix an issue that resulted in partial lighting of hair/fur when the Resolution Scale graphical setting was set to higher than the native resolution
  • Improvements to fix an issue that resulted in a crash when entering the Landing Page during game startup
  • Improvements to fix an issue that resulted in a crash during initial startup for some specific hardware configurations
  • Improvements to fix an issue that resulted in random crashes during gameplay on systems using a Nvidia GTX 970 graphics card
  • Improvements to fix an issue that resulted in a crash when starting the Benchmark Tool on low-end systems
  • Improvements to fix an issue that resulted in instability on some systems running Windows 10 Version 1090 (November 2019 Update)
  • Improvements to fix an issue that resulted in audio stuttering/stalling when the game is running at high framerates
  • Improvements to fix an issue that resulted in pixelated/blocky rendering artifacts on shadows during some cutscenes
  • Improvements to fix an issue that resulted in rendering and lighting artifacts when the Screen Space Ambient Occlusion graphical option was set to Ultra
  • Improvements to fix several issues that resulted in rendering and lighting artifacts on some systems during gameplay
  • Improvements to fix several issues that resulted in random crashes during gameplay in Story Mode and Red Dead Online

 

 

https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC-Stadia

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still wrong vram value reported

still activation failed when in offline mode

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Wrong VRAM is a Windows thing and depends on what "counter" devs use to check for VRAM. Shadow of the Tomb Raider does the same. I have a 6 GB card and SOTTR shows the exact same value as RDR2.

 

4BSDMty.png 

 

I think Windows reserves 1 GB for itself, which is a ton. Maybe it caused issues using all the VRAM with Windows suggesting there's 1 less GB available, so they used Windows' VRAM counter instead of getting it from the video card profile. I dunno.

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7 minutes ago, Spider-Vice said:

Wrong VRAM is a Windows thing and depends on what "counter" devs use to check for VRAM. Shadow of the Tomb Raider does the same. I have a 6 GB card and SOTTR shows the exact same value as RDR2.

 

4BSDMty.png 

 

I think Windows reserves 1 GB for itself, which is a ton. Maybe it caused issues using all the VRAM with Windows suggesting there's 1 less GB available, so they used Windows' VRAM counter instead of getting it from the video card profile.

This is awful, GTA V had no such problems, I still menage settings I want in 1440p but only in DX12, Vulkan shows me 2.8 GB and DX12 3.4 GB.

 

Rip people with GTX 1060 3 GB though, no ultra textures for them.

Edited by Yoona
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Maybe they made the measurement differently with GTA V as that was mostly made with Windows 7 in mind and not 10 where Microsoft has changed a lot of their graphics infrastructure. The fact this happens in more games reveals it's not Rockstar cutting 1 GB for whatever reason though is more my point.

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I see they fixed a crash resulting in corrupt saves. I've read posts about people complaining about that so let's hope it helps, a save corruption is really bad.

Edited by MarshallRawR
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14 minutes ago, scorpgul said:

Has this reset the ini file? I still have mine read-only with the edits that preserve the mud textures etc.

Nope, this patch doesn't reset the settings.

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I just finished the game when they fixed the super annoying shadow glitch...

Oh well.

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2 minutes ago, jippa_lippa said:

I just finished the game when they fixed the super annoying shadow glitch...

Oh well.

What glitch? I now have shadow pop in on the left, right, up and down side of my screen.

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they fixed the wrong video memory size in the settings , guys please delete your cashed shaders before running the game after every update my gtx 970 on vulkan was showing 2.8 GB of vram now it shows 3.4 GB

 

 

0qEoRa3.png

Edited by MahmoudElfar
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1 minute ago, MahmoudElfar said:

they fixed the wrong video memory size in the settings , guys please delete your cashed shaders before running the game after every update my gtx 970 on vulkan was showing 2.8 GB of vram now it shows 3.4 GB

 

https://imgur.com/a/AMm5UCd

 

this game is broken lol

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4 minutes ago, MahmoudElfar said:

they fixed the wrong video memory size in the settings , guys please delete your cashed shaders before running the game after every update my gtx 970 on vulkan was showing 2.8 GB of vram now it shows 3.4 GB

 

 

 

Yep, some GTX 970 specific issues were fixed. In that case they may have elected to show 3.4 GB so it doesn't use the slowest 512 MB too much. Pretty clever if so tbh.

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Just now, Spider-Vice said:

Yep, some GTX 970 specific issues were fixed. In that case they may have elected to show 3.4 GB so it doesn't use the slowest 512 MB too much. Pretty clever if so tbh.

my vram usage during gameplay can reach 3.8 GB

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1 minute ago, MahmoudElfar said:

my vram usage during gameplay can reach 3.8 GB

Yeah... never a guarantee it won't go above what the game says of course.

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Every time I see a new patch I get nervous....anyone else like me?

 

That my FINALLY WORKING AOK version in 1207.77, don't change!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

RS...geez guys,,,you surprised us all with rdr2 finally coming to pc..when we all thought it wouldn't finally...then surely you guyz could have taken the time...

to iron all this #$%^ out!

 

Love you RS and sometimes we can hate you just as much...lol

 

fingers crossed that this new 1207."80" don't mess things up for this setup...the games been a blast to play

 

ok my epic update is complete, will verify and test for you RS

 

did we all know this was a public beta for a steam release? that we all just had to pay almost 100 bux for? lol

Edited by camebeloc
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UpTheDowngrade
3 hours ago, Yoona said:

 

 

Rip people with GTX 1060 3 GB though, no ultra textures for them.

 

I have 1060 3GB and I force Ultra Textures through system.xml, going 300+mb over vram limit, works fine. Though, last night, it said I was using like 2809mb, and today after the patch, it says i'm using 2929, when no settings changed..

Edited by UpTheDowngrade
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Barrett_killz
1 hour ago, camebeloc said:

did we all know this was a public beta for a steam release?

At least it wasn't an alpha on console for a year.

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2 hours ago, MahmoudElfar said:

they fixed the wrong video memory size in the settings , guys please delete your cashed shaders before running the game after every update my gtx 970 on vulkan was showing 2.8 GB of vram now it shows 3.4 GB

 

 

0qEoRa3.png

Yay! I’ll be able to check this out Wednesday, hope this is fixed for my trusty 970.

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UpTheDowngrade

^Delete all files in Settings folder, except system.xml, correct?

Edited by UpTheDowngrade
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37 minutes ago, UpTheDowngrade said:

^Delete all files in Settings folder, except system.xml, correct?

I think that’s what @MahmoudElfar is saying.

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