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gta.bullet

Teleporting to waypoint properly

Recommended Posts

gta.bullet

I am trying to teleport to waypoint properly, i tried various methods but cant find a perfect one. I tried using

 

02CE: [email protected] = ground_z_at [email protected] [email protected] [email protected]

 

but it wont return correct z, i also tried putting these two opcodes before ground_z opcode, but still cant get correct z

 

03cb: load scene [email protected] [email protected] [email protected]
04e4: load collision [email protected] [email protected]

 

full code

 

:TELEPORT	
	0ab6: waypoint pos [email protected] [email protected] [email protected]

    03cb: load scene [email protected] [email protected] [email protected] 
    04e4: load collision [email protected] [email protected]
    02ce: [email protected] = get z at [email protected] [email protected] [email protected]
    
    gosub @RESET
    fade 0 2000
    while fading
        wait 0
    end
    
    if actor.Driving($PLAYER_ACTOR)
    then
        [email protected] = actor.CurrentCar($PLAYER_ACTOR)
        car.PutAt([email protected], [email protected], [email protected], [email protected])
    else
        actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])
    end
                                        
    fade 1 0

 

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OrionSR

A Z coordinate of -100.0 works well to place the player at the proper Z level.

 

Example

Spoiler

 

0172: [email protected] = get_char_heading $PLAYER_ACTOR 
01B4: set_player_control $PLAYER_CHAR to 0 
04BB: set_area_visible 0 
04FA: clear_extra_colours 0 
057E: set_radar_as_interior 0 
04E4: request_collision [email protected] [email protected] 
03CB: load_scene [email protected] [email protected] 0.0 
00D6: if 
0256:   is_player_playing $PLAYER_CHAR 
004D: goto_if_false @Finish 
0860: set_char_area_visible $PLAYER_ACTOR to 0 
00A1: set_char_coordinates $PLAYER_ACTOR to [email protected] [email protected] -100.0 
0173: set_char_heading $PLAYER_ACTOR to [email protected] 

:Finish 
0001: wait 0 
00D6: if 
0256:   is_player_playing $PLAYER_CHAR 
004D: goto_if_false @Finish 
01B4: set_player_control $PLAYER_CHAR to 1 
0373: set_camera_behind_player 
02EB: restore_camera_jumpcut 
0002: jump @OSRWARP

 

These codes won't work as well without the 0256: checks; I'm not sure why. Your Z coord from 02CE: might work better in this context.

Also, teleporting to ground Z + 1.0 might place CJ on the ground instead of buried waste deep. 

 

Edited by OrionSR

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