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DownInTheHole

Grand Theft Auto: Carcer City (2020 Version)

Recommended Posts

DownInTheHole

4kRSznM.png

 

GRAND THEFT AUTO: CARCER CITY

 

(Chapter 1-4 Theme)

Machines of Loving Grace - Kiss Destroyer

 

(Chapter 5-7 Theme)

Lamb - Cotton Wool

 

Written by DownInTheHole

Loosely based on ObsydianRaven's 2011 concept.

 

Other concepts by me:

Grand Theft Auto: Borders

Grand Theft Auto: The Inner Circle

 

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PART I:

TAGLINE

OVERVIEW

SETTING

PLOT OUTLINE

CHARACTERS

GANGS

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c9LPaGy.png

 

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TAGLINE

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"The year is 1996. The turn of the century looms over the horizon as civilization embraces a new era, marked by breakthroughs in technology and global communication on a scale never before seen in human history. Optimism prevails as a period of prosperity and seemingly never-ending economic growth engulfs America's coastal cities, while the ghosts of the Rust Belt are left to their own devices. Fresh out of the state pen, a man, born and bred in a city that thrives in violence and vice at the brink of a massive gang war, journeys across his hometown, coming to terms with his past, a quest of vengeance and a changing time."

 

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OVERVIEW

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GTA: Carcer City, as its name implies, takes place in Carcer City, in the fictional Midwestern state of Musketoon (loosely based on Indiana and Michigan, with elements of Pennsylvania and Illinois), near the Canadian border. Mostly based on Detroit, the city also takes influences from other Rust Belt cities such as Flint, Gary and Pittsburgh. A dangerous city long past its prime, it is surrounded by suburban areas, both rich and poor, forests, two relatively large lakes and connecting rivers, a mountain with a waterfall and a significantly safer, yet smaller city based on Ann Arbor west to it. Set between 1996 and 1997, and briefly during the 1970s and 1989, there is a consistent grunge/industrial tone to the game, with the default color grading for the game being that of a rusted sepia filter, which can be changed in-game through the filters menu.

 

Returning to the roots of the series, as well as the gritty atmosphere of The Lost And Damned, GTA: Carcer City features one main protagonist, although the player briefly takes control of a few other characters momentarily over the course of the storyline. The story, split into 7 Chapters with a Prologue in the style of RDR2, with each chapter taking place in a different season. A morality system exists in-game, and can determine the fate of certain primary characters in the storyline, with a dialogue wheel system similar to Mass Effect being present in the game. There are three endings in the game, an honorable criminal ending, a neutral criminal ending and a dishonorable criminal ending, all three which involve Ricky leaving the city behind him.

 

Beginning in the winter of 1989, there is a time skip of seven years to springtime of 1996, which coincides with Chapter 1, and ending in the warm summer of 1997, coinciding with Chapter 7.

 

Other than main storyline missions, the player can engage in other side activities, both action-based and ambient.

 

Borrowing from the first Saints Row, many in-game stores have opening and closing times, with some exceptions such as 24-hour convenience stores, and sales for discounted goods are advertised through the game's radio.

 

Many activities from previous GTAs are featured in GTA: Carcer City, such as, but not limited to, Drug Dealing, Racing (Illegal and Legal), Rampages, Gambling, Vigilante, Taxi Driver, Valet and Clubbing (in this case, Raving), along with new activities including Loan Sharking, Rave Bounties, Cage Fights, Blackmail, Devil's Night, Bar Brawls, Rooftop Assassinations, Protection Money Collection, Bet Fixing, Small Town Nightwatch and a much more improved Store Holdup system that functions much like a cross between Saints Row 1 and RDR2.

 

Ambient activities include Drinking (many accessible bars and pubs), Strip Clubs, Fishing, Eating, Consumption of certain Drugs, Hunting, Pool, Basketball, Photography, working at an Auto Shop and Random Encounters. An early form of the internet can also be used in-game, with an early email used to communicate with characters, drug pushers and weapon dealers in-game as well as a leisure-based web-hosting service based on Yahoo! Geocities which explores the more humorous and satirical elements of the game. TV shows are back and greater than ever, with a larger number of mocap-based TV shows that contrast with the predominantly cartoon-based programs in GTA V, with many shows that parody cheesy 80s-90s action shows, sitcoms and soap operas, as well as an MTV pastiche that plays a mixture of trippy animations and certain licensed music videos from the era.

 

Safehouses can be bought around the map, and hotels and motels can be rented temporarily as a single save point.

 

Cores return from RDR2, though they are slightly more dumbed down and less realistic for gameplay purposes, being limited to Health, Stamina and Strength cores. With the presence of changing seasons, much like in RDR2, wearing inappropriate clothing for certain seasons (especially during the winter) can result in an adverse impact on your cores.

 

The protagonist communicates through both a 2-way Pager and a Cellphone based on the Nokia 8110, the former mostly used to know about special drug or weapons deals around the city which acts as a companion device to the in-game email.

 

There are a total of 16 radio stations in-game, 2 of which are talk show stations. Playing a wide variety of music, ranging from rock, metal, techno and hip-hop from the mid-90s to more somber and relaxed jazz and soul tracks from the 50s to 80s, the game attempts to encompass the musical tastes and origins of Detroit, as well as the ethos of Generation X, along with the themes featured in the storyline, in order to create a unique musical experience. Music on the stations can also be purchased in music stores around the map, and are listenable through the Panoramic Strutter, an MP3 Player modelled after the South Korean MPMan.

 

Many of the features, and others, will be elaborated on in greater detail either in this post or in future posts.

 

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SETTING

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Set in the fictional Weldon County, Musketoon (based on Wayne County, Michigan), the in-game map comprises of several locales, with a main city (Carcer City), a smaller lakeside city (Antigone Falls), three smaller townships/suburban areas (Carlton, Fleming and Boulder), two lakes (McMillan Lake and Parrish Lake), a natural preserve/forest (Musketoon State Nature Trail), a mountain hiking/road trail (Rusty Valley) with a bumpy waterfall (Humphrey Rapids), all connected by two interstate freeways (I-11 and I-13).

 

The complete map for this concept will be added in in the near future.

 

CITIES

Carcer City

Antigone Falls

 

CARCER CITY, MUSKETOON

Population: 1,500,000

Served by:

Carcer City Police Department (CCPD)

Carcer City Tram Authority

The El

Carcer Buses

Spoiler

 

SUMMARY

Founded in 1879 formerly as the site of a large penitentiary and located in the eastern part of the map, Carcer City was known by the affectionate nickname "Assembly City" due to its successful auto-manufacturing industry prior to the 70s. By the mid-90s, due to the import boom, white flight and a poor transition to the information age, the city has deteriorated into a downtrodden Rust Belt enclave with a rapidly dwindling population, with stretches of urban sprawl and abandoned structures, rife with high rates of drug use, corruption, crime and murder. Property values in the city are at an all-time low, with certain properties going for as much as $500. Mostly based on the real city of Detroit, Michigan, Carcer City also takes influences from other places such as Flint, Michigan, Gary, Indiana, and Pittsburgh, Pennsylvania, with a train system that is comparable to the Chicago L and a tram line that often breaks down due to poor maintenance. It is served by the Carcer City Police Department (CCPD) and the Carcer City Council.

 

Demographically, the city is roughly 55% black and 35% white, much like Detroit in real life. There is also a growing Hispanic (mostly from Mexico) and Southeast Asian (Hmong) population in the city.

 

Other than cars, the city is also known for its steel buildings and Art Deco and Post-Modern style architecture, with many of its tallest and most iconic buildings constructed solely out of either steel or sandstone in a distinct Depression-era style not dissimilar to those seen in Liberty City, albeit more sparse and further apart in terms of scale. It was also widely known as the city that revitalized jazz and soul music back in the 60s, and in the 90s gave birth to a regionally distinct form of hip hop and techno, two genres which have radio stations in the game.

 

Gangs are a huge problem in the city and its surrounding suburban areas, with over 10 gangs claiming different areas as their turf. Skirmishes often happen on the streets, with gang members shooting at each other, dealing drugs, stealing cars, committing store stick-ups and tagging their turf, even in broad daylight. Two of the most powerful gangs in the city, The Pharaohs and The Motor Union, are just inches away from a gang war, after a long uneasy truce. Corruption is rampant, both in the political and judicial system, and the cops in the CCPD and even the City Council are more than willing to take bribes from drug dealers and criminals in the area. Illegal raves also pop up regularly around the city, typically around abandoned industrial spaces such as warehouses and factories, where the hedonistic youth of the city congregate in a night of drugs, booze and dancing.

 

Devil's Night happens on Friday every week, where the city briefly falls into a state of anarchy. It is a period where gangs and youth go out on the streets and cause as much violence and havoc as they can; breaking into stores and stealing items, setting cars on fire, beating people up and vandalizing public property. A vigilante group, The Seraphs of Carcer, was formed to combat these problems head on, and the player is able to join them to patrol the streets during this night.

 

The city is divided into six neighborhoods, with each neighborhood containing a specific land use and demographic. This division is brought about by the Wapachee River, an infamous waterway that periodically catches fire due to the waste present inside it. There is also a noticeable wealth inequality in the city which can be observed in areas such as the intersection between Hemsworth Park and Brenton, where upper class suburbs oftentimes clash with the dilapidated ghettos within a mere block. The city is also implied to have a large water bridge over the St. Denis Lake (essentially the infinite sea eastwards from the city) that crosses over to the Canadian border, which is not seen in-game.

 

Despite its origins in the series, Carcer City in the HD Universe is definitely not as anarchic and violent as it was in Manhunt, socially resembling more like a cross between Stilwater in SR1 and Baltimore in The Wire, with an atmosphere that is comparable to Louisiana in True Detective. That said, many references to it will appear in the game, including a few districts that share names with the ones featured in the original Manhunt.

 

NEIGHBORHOODS IN CARCER CITY

Concord

Midtown

Downtown

Fernbrooke

Poppy Row

Kingfisher

Isle Blanc

 

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CONCORD

Districts:

Allistor Park

Nightingale 

Athens Boulevard

Wapona Hills

Ravenwood

Alcove Waterbay

 

Based on New Center, Detroit, Concord is located west of Midtown and south of Fernbrooke, and is considered to be the city's historic residential district, with many fancy villa-style suburban homes, apartments and restaurants located here, in close proximity to the city's cultural Downtown neighborhood. Home to the luxurious Wapona Hills gated community where most of the city's out-of-towners, politicians and yuppies reside, policed heavily by Carcer City's finest. The neighborhood is not free from crime, however, as two gangs, Da Northside Click and Delta Chargers MC, claim Nightingale and Athens Boulevard, two of the neighborhood's poorest districts, as their turf. Another gang, The Jury, consisting of masked upper-class yuppies with a penchant for ultraviolence who only hang out after midnight and during Devil's Night, also have a set in Ravenwood.

 

MIDTOWN

Districts:

Hampton

Lafayette Historical District

Fitzgerald Arts District

Jorge's Point

Fischer Corridor

 

The arts and commercial district of Carcer City, right above Downtown. Home to many decrepit art deco buildings, theatres, mom-and-pop dollar stores and auto-shops, including Tommy's, whose shop is located down at Fischer Corridor near Downtown. Originally one of the safer neighborhoods in Carcer City, it is, by 1996, a dangerous place to live, with a new gang, The Midtown Hoods, vying over control of the districts against Warlord Nation and The Hampton Shootaz.

 

There are tram stops located around the districts of Fischer Corridor and Lafayette Historical District, both which lead to Downtown.

 

DOWNTOWN

Districts:

Fremont Avenue Arcade District

Harlequin Park

Plemmons Financial District

Byron Henderson Promenade

Helens Creek

Palisades

Union Market

 

The second largest neighborhood in Carcer City, and a hub for commerce and finance. Many of Carcer City's famed structures and districts are located here, such as the Fremont Avenue Arcade District, a famous shopping district, The Vapid Block in Plemmons Financial, The J.Jones Building in Palisades, the Oldman Courthouse in Helens Creek and The Trinity located at the Byron Henderson Promenade, just to name a few. The Vault Hotel (based on the Detroit Foundation Hotel), which is prominently featured in the game's prologue as the site of the heist, is located at The Arcade. Other landmarks and areas of interest include Harlequin Park, an amalgamation of the Grand Circus Park and the Campus Martius Park where Downtown's ill-maintained green space is located, as well as Shaw's Harbor in The Promenade, where the city's steel is exported to other states and Canada through the use of freights and small ships. A city circle tram line is also based in Downtown, being connected to Fischer Corridor and Lafayette Historical District in Midtown.

 

 One of the bad areas in town, Downtown Carcer is home to many of the city's gangs and sets, from biker gangs such as The Angels Of Death, Latino syndicates such as The Spanish Lords to African-American gangs such as Da Clubs and The Desert Kings present in different areas of the map.

 

The Pharaohs are based in Union Market, being headquartered in the J.Geills Building, at a street corner near Palisades. 

 

FERNBROOKE

Districts:

Hemsworth Park

Nickel Village

Brenton

Van Dyke Boulevard

Edenwood

East Stills

West Stills

Warrington Airport

The Waterfront

 

Located north of Concord and west from Downtown Carcer is the city's very own piece of low-rate suburbia, loosely based on Eastern Market, Detroit, Glen Park, Gary, and other non-specific areas of the Woodward Corridor. The largest neighborhood in Carcer City, it is a predominantly working-class neighborhood which runs the gamut from richer enclaves such as Brenton to dangerous ghettos such as the infamous Hemsworth Park and the Stills, where they are, to this day, hubs of intense gang activity. The neighborhood is turfed by gangs such as Warlord Nation and The Desert Kings, gangs which also hold turf in Midtown and Downtown and are affiliates to The Pharaohs, along with Da Aces, which together with Da Clubs form Da 5th Avenue Family, essentially a rival gang to The Pharaohs. A white street gang, The Flushes, also have a set in Van Dyke Boulevard, where they mostly peddle drugs and organize raves. A large Hmong immigrant population exists in the neighborhood of Edenwood, where an ethnic gang, The Wild Boyz, claim as their turf and engage in illegal street races around the city. The city's airport, called the Warrington International Airport, is located in its own district south of the Stills, accessible from Downtown.

 

Many abandoned structures can be found in the neighborhoods of Nickel Village and certain parts of Hemsworth Park, where barely any traffic runs through, giving players a great opportunity for some urban exploration.

 

POPPY ROW

Districts:

East Los Albos

West Los Albos

Little Warsaw

Silvertown

Lewis Factory District

 

Located north of Midtown, and sharing turf with parts of Fernbrooke and Concord and connected to Kingfisher by bridge, Poppy Row is a mixed industrial/residential neighborhood with a historic Polish and Ukrainian-American diaspora in Little Warsaw and a growing Mexican population in the formerly industrial-based neighborhood of Los Albos. Home to a few Catholic denominations, pierogi shops, suburban areas and many struggling factories, it is located not too far away from the main I-11 freeway. Two main gangs, The Warsaw Posse, a Slavic-American gang associated with both The Flushes and The Motor Union, and The Innocentz, a newly formed Latino gang composed of youths and gangsters who enjoy painting their faces with Dia De Los Muertos-style facepaint, control this neighborhood, although due to their shared Catholic background they are not engaged in any gang war.

 

Speaking of The Motor Union, their base of operations is located in the neighborhood of Silvertown, in a formerly abandoned Bravado factory, renovated into an office block in a contemporary style.

 

KINGFISHER

Districts:

Santos-Elroy Industrial Park

Kowalski Lakefront

Carcer City Forge

Denton

Hollow's Point

 

Easternmost neighborhood that shares part of its land with Poppy Row, angling at the Wapachee River. Though being mostly a downtrodden industrial area, a beach-like lakefront known as the Kowalski Lakefront is located south of Kingfisher, where inhabitants from the city come to contemplate and smoke, staring out across the foggy Canadian border. Other than its industrial use, Kingfisher is home to three other locales exclusive to the area, such as the historic Carcer City Forge, an abandoned metal foundry located closer inland, Denton, home to Carcer City's own scrapyard and city dump, and finally Hollow's Point, a small port that acts as a much more discreet stopover point as opposed to Shaw's Harbor in Downtown.

 

A small white supremacist gang, The Skinz, is based in both The Forge and Denton, hanging around scrapyards, spouting white power slogans, drinking and shooting bottles. Another gang, Deadlocks MC, is based in the Santos-Elroy Industrial Park. The Cheatham Jetty at Hollow's Point is used as a body disposal site, where gangs such as The Pavanos and The Motor Union use to execute traitors or enemies.

 

ISLE BLANC

 

An island located along the Wapachee River, between the districts of East Stills in Fernbrooke and Helens Creek in Downtown. Based on Belle Isle, Detroit, the island is home to the large Gallagher Planetarium, the Concord Yacht Club and the Carcer City Memorial Park. The island is connected to the mainland via the Flow Bridge.

 

One of the neutral areas in the game, with only a few members of either The Jury or The Streetwannabes hanging around and loitering between the three landmarks.

 

ANTIGONE FALLS, MUSKETOON

Population: 89,000

Served by:
Antigone Falls Police Department (AFPD)

Antigone Falls Trams (AFT)

A.F. Bus Depot

Spoiler

 

SUMMARY

Located west on the game's map, Antigone Falls is Carcer's very own neighboring city, and considerably safer at that. Based on Ann Arbor, Michigan and the city that Carcer City could have been, Antigone Falls was able to overcome the Rust Belt issues that were present in the latter, mostly due to its significantly smaller population, a much more efficient city council as well as a heavy investment in its tech and research industries. The environment of the city is also much cleaner and eco-friendly compared to Carcer City, overlooking the majestic McMillan Lake and the Rusty Valley and being a short drive away from the Nature Trail. Gang presence still exists, however, although it is not as big of a problem as it is in Carcer City.

 

Demographically, it is generally whiter than Carcer City, being almost 50% white with only about 30% of the city being black. Composed mostly of former Carcer City residents, retirees and tech whizzes from San Andreas and Liberty City, Antigone Falls is a Midwestern soccer mom hellhole in the making.

 

NEIGHBORHOODS IN ANTIGONE FALLS

Downtown

Uptown

Tampa

Riker's Airfield

 

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DOWNTOWN

The city's metropolitan area, filled with bars, coffee shops, a few malls and offices, with bike-friendly paths. With Bean Machines, Burger Shots and faux-Asian restaurants in every corner, it is globalization manifest. A tram service is active in this district, which connects to the trendier Uptown neighborhood. A large park called Audrey Park is perched near Uptown, where an enterable museum built in a Modernist style similar to that of Frank Lloyd Wright's is located. A stadium known as the Musketoon Stadium is located in the heart of Downtown.

 

While there is noticeably less crime in the area compared to Downtown Carcer, certain members of the Perello Mafia (based on The Detroit Partnership) congregate outside bars and the city's only strip club, Rocketgirl, at nighttime, after being kicked out from Carcer City by the combined forces of The Pharaohs, The Motor Union and The Pavanos, where they engage in mostly small-time crimes such as protection rackets, fraud, strip club management and loan sharking, with the occasional drug dealing.

 

UPTOWN

A youth-dominated district filled with clothing stores, artisan eateries and coffee shops, tech startups and art galleries. The area of town that attempts to recreate, and capitalize on, the ideal essence of small-town living. Live shows by small-town emo/indie rock bands and a few rap/R&B groups from Carcer City are performed in The Trailer, a retro 50s-inspired diner located beside Wellers Bridge which connects to Downtown.

 

TAMPA

A large suburban area located right beside the McMillan Lake, in full view of the Rusty Valley, perfect for retiring, raising a family or lying low in Witness Protection. Filled with rows of plain-looking suburban houses, cul-de-sacs and gas stations every two blocks, it is the quintessential Midwestern suburb for a boring, yet secure life. A family mall known as the Tampa Mall is located here, with a large parking space that is perfect for shootouts, and a famous fishing spot, The McMillan Boardwalk, is located closer to the lake.

 

RIKER'S AIRFIELD

Adjacent to both Tampa and McMillan Lake, Riker's Airfield is a long strip of land designed with the aircraft enthusiast in mind. A few hangars and suburban enclaves are located here, near the I-13 freeway. Airshows such as The Cunning Stunts Festival are based here.

 

SMALL TOWNS

Carlton

Fleming

Boulder

 

Served by:

Hard-As Interstate Bus Travel

Musketoon State Troopers

Spoiler

SUMMARY

The game's little piece of Midwestern Americana, with each town having its own personality and color. Some are safe havens for small-town living, others are worse off than Carcer City in terms of post-80s decline.

 

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CARLTON

Population: 330

Located inland, about 5 miles away from Carcer City along the I-11 and bordering the Parrish Lake, Carlton is a depressed small town surrounded by a dying steel mill, where half its population are addicted to methamphetamine. With broken down, dilapidated 1970s-era suburban housing, an old skate park and dirty convenience stores in every corner, with a landscape of highways and vast plains/prairies that reach to nowhere and a high crime and drug abuse rate among its youth, Carlton is as close as the game can get to a depiction of a decrepit small town as seen in films such as Gummo.

 

FLEMING

Population: 1115

A relatively successful small town located dead center in the map, with a thriving produce industry. It is famous for its berry farms and sunflower fields, known collectively as the Fleming Fields. It is also home to a few quaint motels, gardens and coffee shops, providing players with the perfect photo opportunity, especially in the Online mode.

 

BOULDER

Population: 475

A foggy cliffside town in the intersection between The Nature Trail and The Rusty Valley, about 5 miles northeast of Antigone Falls. It is a quiet town where, despite its friendly locals and magnificent views of the surrounding coast, forests and mountains, is home to many urban legends, supernatural myths and an unsolved murder of a young receptionist. It is a short drive away from the Humphrey Rapids, and it is where the famous Davison Motel, a wooden cabin-based motel, and Boulder Diner, known for its coffee and cherry pie, are located.

 

NATURAL LANDMARKS

McMillan Lake

Parrish Lake

Humphrey Rapids

Musketoon State Nature Trail

Rusty Valley

 

Serviced by:

Musketoon Park Rangers

Musketoon State Troopers

Weldon County Fire Department

Spoiler

SUMMARY

Being close in proximity to Canada, Weldon County generally experiences a mild-to-cold temperate climate common in these areas as compared to other parts of the state, with lukewarm summers and cold winters all-year round, with moderate levels of rainfall. Being a relatively obscure state as compared to either Liberty State or San Andreas, at least internationally, Musketoon receives the pleasure of not having any pesky tourists ruining or damaging the natural landscape, a task that is already fulfilled by the local Americans and Canadians travelling for a stopover. 

 

Home to some of the Midwest's undiscovered natural wonders, Weldon County provides hours of entertainment for its visitors by just stopping by and enjoying its fantastic scenery.

 

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MCMILLAN LAKE

A large lake located adjacent to the city of Antigone Falls. A city landmark as well as the newfound pride and joy of Musketoonites, the lake is surrounded by the suburb of Tampa and overlooks the majestic Rusty Valley and its surrounding forests. Other than its scenery, the lake is also a renowned fishing spot, with many species of carp, salmon and sturgeon just waiting to be caught in the clean waters. Boats can be rented from a shack at the McMillan Boardwalk, if you're willing to pay, that is. The locals would tell you to visit the lake when it is foggy to truly experience its beauty.

 

 A tributary called the Alonzo Tributary originating from the valley as well as two distributaries, the Leeman River and the Raclette River, are connected to the lake.

 

Many species of wildlife also congregate in their natural environment in parts of the lake untouched by civilization, with animals such as hogs, deers, elk, moose, beavers, goats and even brown bears that can be seen drinking from the lake and its nearby rivers, with waterfowl such as ducks or grebes swimming around the lake.

 

A mysterious shrine-like area called Joakim's Folly exists on a small isle somewhere in the center of the lake, leading to an underground passage.

 

PARRISH LAKE

A smaller, algae-rich prairie lake located nearby the small town of Carlton, with a few ponds surrounding it. Though not as clean as compared to McMillan Lake due to a nearby steel mill, it remains a pretty sight to behold near the dilapidated town and is perhaps the last bastion of sanity for its inhabitants. Many residents from Carlton go to the lake either to swim, to shower, organize barbecues, fight or just to smoke.

 

Given its close proximity to the I-11 as well as prior deforestation of the area surrounding the lake, wildlife are a rare sight around it, with the occasional doe galloping across the plains, narrowly avoiding the passing vehicles on the freeway. Fish aren't as plenty as it is in McMillan, but they can still be caught. Ducks can also sometimes be observed swimming around the lake.

 

HUMPHREY RAPIDS

Like Tongva Valley, but bigger and with higher rapids, complete with a mid-sized waterfall for those mean jumps. One of the must-sees in Musketoon, the Humphrey Rapids are connected directly to the Rusty Valley, and are a great place for inter-county rafting. An observation deck of the rapids is located near the town of Boulder.

 

MUSKETOON STATE NATURE TRAIL

A dense temperate forest slash mountain, complete with walking and hiking trails. A few cabins are located by the base of the trail, where they serve as nothing more than glorified tourist traps selling kitschy T-shirts and tacky souvenirs. There are a few observation decks located at different altitudes of the trail, and there is a cave near the center of the trail that leads to the Rusty Valley.

 

RUSTY VALLEY

A collective set of two mountains with a valley in between. The true landmarks of Weldon County, fog can often be observed around this valley, especially in the wee hours of the morning. Many rivers and lake around the city originate from the valley, and the summit of the mountains are tipped with snow, even during the summer. Contains several base jump points and decks for those interested in the art of parachuting.

 

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PLOT OUTLINE (WIP)

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Borrowing the narrative style from RDR2 and Bully as well as the character arcs seen in films such as Pulp Fiction and games such as Hotline Miami 2: Wrong Number, albeit restricted only to specific missions, GTA: Carcer City is split into 7 Chapters, with each chapter taking place in varying seasons. The prologue begins in 1989, chapters 1-4 in 1996 and chapters 5-7 in 1997, along with flashback sequences back to either the mid-to-late 1970s or back to 1989.

 

Our main protagonist, Richard "Ricky" Youngblood, will be the leading man in this story, though other characters, such as Corey WalkerJacob "Jake" Rodchenko, Tina RochesterTommy Youngblood, Agent Alan Hendricks and Marvin "8-Bit" Haroldson are briefly playable in certain missions.

 

PROLOGUE: THE BEGINNING

Year: Winter, 1989.

Spoiler

Winter, Late 1989.

Ricky Youngblood

 

The Midtown Posse

 

It is late at night in Midtown Carcer City, snow falls and faded, soft red and white lights can be seen in the fogged out distance. A distant collective laughter is heard as the camera pans over to a series of landmarks around Midtown, such as the sandstone and red brick buildings, the corner stores, and the train station, before settling the lens at a bar called Lucky's, bright yellow-lime neon sign shining in contrast to its dull, broken backdrop, as a few boxy, period sedans pass by. "A Rockstar Games Production" tagline appears at the side of the frame.

 

Cut to Brandon slamming his glass on the counter, telling yet another one of his awful anecdotes to the rest of the posse, stifling fake laughter and groans as the man continued his piece, the sounds of T.Rex's '20th Century Boy' muffling out the bar's speakers. Ricky Youngblood takes the backseat, smiling as he takes a sip off his bottle. Next to him was his best friend and car thief, Aaron Hughes, a man who he could depend his life on, and in front of him was the posse's favorite jackass, and avid street racer, Brandon DeVaughn. Standing by the side were the drug-dealing Walker Brothers, consisting of ambitious Robbie and stoic Corey, with cold drinks in their hands. Together they form the 5-man Midtown Posse, a somewhat successful group in the city with several low-profile scores to their name.

 

But what was about to happen tonight was about to be their biggest score yet, The Vault Hotel in Downtown, a 5-star hotel frequented by out-of-towners, businessmen and politicians. The plan was to rob the safe in the upper deck of the hotel lobby, and then bolt out of there before the alarms could ring.

 

"It's time." Says Aaron, fastening his watch. "Y'all ready to hit the big one?"

 

Sipping down their last drinks and getting their jackets on, the men slowly made their way out of the bar. Ricky pulls the blue-and-black plaid hoodie off the bar chair and puts it on, zipping it up, before making his way towards the exit with the rest of the posse. The game's logo fades in, facing Ricky's back as he walks out into the cold night, as a faint version of the game's grungy theme song creeps into the scenery. They get into their vehicles, a couple of tinted '85 Declasse Grangers painted in inconspicuous dark grey, covered in snow. They get in, take some time to get the engines heated before driving across the main street towards Downtown, where tutorials for the game's driving controls begin. The men trash talk one another over the radio while reminding each other of the plan, to the tune of The Isley Brothers. Once they were close to the hotel, a former bank built in a majestic 19th century post-Industrial era style with a prominent red neon sign, the posse readies their weapons, five unmarked Vom Feuer Helsing sub-machine guns, and puts on their ski masks. Stopping their vehicles at a lot near the hotel, they kick the doors in, fire a few rounds and scare the patrons inside, with Corey, Robbie and Brandon taking point while Aaron and Ricky look for the manager.

 

They locate the manager, and toss him around a bit to show him who's the bosses, before forcing him up the stairs towards the safe. Picking up an extra duffel bag, Ricky throws the bag over to Robbie as he joins the pair to collect their take. They reach the gates, and the manager unlocks the safe, only to be knocked unconscious by Aaron. The money was in there, about $250,000 in cash, as the men split the take to fill their bags, with no time to reminisce.

 

At this point, the alarms go off, and soon enough, in less than half a minute, CCPD swarm the hotel lobby. The men fire their shots at the cops, wounding a few officers, as they attempt to contact the other two men. Brandon begins to speak over the line while the men hide behind cover, taking fire from the entire Downtown Precinct, telling them to head out through an emergency exit located behind the hotel. Blindfiring a few more rounds, Ricky, Aaron and Robbie, duffel bags filled with dead presidents slung over their shoulders, rushed for the door with the green sign leading to a gray set of stairs, attempting to evade the sight of the CCPD.

 

The two SUVs show up in the alleyway, driven by Brandon and Corey, as the men ran out of the building, and just as they were about to board the vehicles, gunfire erupts from behind. Ricky clutches onto his abdominal wounds and falls over, unable to cry for help, as he hears the sounds of Aaron's and Robbie's limp bodies falling on the asphalt. He briefly observes Corey exiting his vehicle, inaudibly screaming at a man dressed in a khaki suit, possibly in his mid-20s, armed with a pistol during this moment of catatonia, as the three men pull the duffel bags off their now-former partners-in-crime.

 

The man in khaki raises his gun and almost executes Ricky, but Corey stops him, telling him "to f*cking leave it". Brandon, Corey and the man leave in the two vehicles, as Ricky, heavily wounded from the gunshots, crawls towards his two dead friends, removing their ski masks, breathing heavily and rapidly losing consciousness while doing so. After a moment of silence, a group of police officers and paramedics rush over to the scene, as they likewise remove Ricky's mask and take his pulse.

 

The screen blacks out momentarily, and we now see Ricky, dressed in an orange jumpsuit and looking very pissed, serving 25 to life in max security for felony armed robbery, on a prison bus to an undisclosed state penitentiary in Musketoon. He is led to his cell, which is about the size of an apartment storage room, and the gates shut.

 

Seven years later...

 

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Spring, 1996

Ricky Youngblood

 

Tommy Youngblood

 

During his time in prison, Ricky was unable to retrieve substantial information about the botched heist, and the whereabouts of both Brandon and Corey. All he got was that Brandon was now the leader of a new gang called the Midtown Hoods, and that nobody, even those at the higher levels of the Carcer City underworld, knew what Corey was up to, with the last sighting of him being 'back in '92'.

 

Ricky is at the mess, and receives word from a prison guard to see the warden. He enters his office, and takes a seat. The warden turns a piece of paper over to Ricky, the words 'Early Release' written at the top of the sheet.

 

"I don't know who sucked the governor's dick this time but it musta been some godlike, transcendental head." The warden smirks. "Full f*ckin' release, ain't even a goddamned parole hearing! Asshole like you shouldn't even be let out for air."

 

"You know who did this?"

 

"Not a f*ckin' clue, kid."

 

The warden walks over to the door and opens it.

 

"Now get the f*ck out and head over to the lounge, I don't ever wanna see your face around here again."

 

Approaching the lounge, Ricky changes out of his jumpsuit and dons his signature plaid hoodie, denim jeans and boots, with a pair of aviators. He is slightly more muscular than in '89, and now sports a five-o-clock shadow. Stepping out into the open, Ricky walks over to a nearby payphone and rings up his uncle Tommy. He stands at a bus stop outside the penitentiary, looking around to see what's changed. The music is louder, noisier and darker, the hairstyles are less funky-looking, the cars are slicker, flip phones are becoming increasingly common and everyone looks like they're under the influence of heroin. He momentarily eyes a brunette dressed in a torn slip dress paired with combat boots, with a distinct bob haircut that wouldn't fly back in '89. She smiles at Ricky, and continues walking.

 

The year was 1996, and strangely enough, Ricky felt even more at home than he used to.

 

In a few minutes, Tommy arrives, driving a blue '94 Albany Primo. He stops, and rushes out to meet his nephew and surrogate son, sharing a long-awaited embrace. The two men enter the vehicle, and begin to catch up about current happenings, such as Desert Storm and the War in the Balkans, as well as talk things through about Ricky's sudden release from prison. Ricky soon admits that he does not know who might have done it, but he tells Tommy that the first thing that he's going to do is to find out what Brandon is up to, and that he "might kill him", much to his uncle's disapproval.

 

They reach Tommy's Autoparts in Fischer Corridor, Midtown, and Ricky catches some rest. After an 8-hour break, Tommy tells Ricky that his car, a black and silver '82 Imponte Ruiner, is out back in the shop, that he kept clean for his use. The game then takes the time to explain the functions of a vehicle, how it can be used to store different types of weapons, items and even people. Ricky hops inside and revs the engine, while Tommy tells him that he might have some work for him later. He hands Ricky his instant camera, saying that he always "did have a thing for taking pictures". Ricky finds a pistol, a Hawk & Little Elgin, inside the car's glove compartment. He checks the magazine and the chamber for defects before loading the weapon, as the garage door rotates forward.

 

Driving out of the garage, the Ruiner is tuned to Carcer City's very own industrial rock station, The Box, beginning with the abrasive guitar riff of Guilty, as Ricky drives out into the open. Starting off with $1000, Ricky is free to explore the city and the landscape, and can do things such as drink, eat, play pool or basketball, buy clothes and do a few early Stranger missions, but not much can really be done, yet. He can choose to go back to Tommy's to begin Chapter 1 of the storyline, once he is ready.

 

CHAPTER 1: ERA

Year: Spring, 1996.

Spoiler

Spring, 1996.

Ricky Youngblood

 

Tommy Youngblood

 

After cruising around Carcer City for some time Ricky decides that maybe it was time for him to head back to help out Tommy at the Autoparts. He drives home, and starts his shift, which little did he know, he was going to learn the hard way why Carcer City was considered America's most dangerous city in 1996.

 

In the first week on the job alone, both Ricky and Tommy had already encountered run-ins with two gangs, the Streetwannabes, a band of misfits, ravers and drug dealers, where a couple of members steal a client's car just as soon as he heads out to the street, and the Hampton Shootaz, a small African-American gang based in the district of the same name, where a gang of three men and two women stage an outright robbery of the garage at closing time, with Ricky himself managing to halt it and beat the snot out of all the thugs with tools he can find in the shop. As Tommy picks up the things that the Shootaz had knocked over, Ricky asks why crime had gotten so bad since the last time he lived here, to which his uncle firmly, yet solemnly replies.

 

"When you take all the jobs, infrastructure, and profits out of the city and leave everyone else with empty factories, houses and cars, you're just left with Purgatory."

 

"That's a goddamn tragedy, I'd say." Says Ricky. "But it ain't the first I've heard of it."

 

Ricky sighs it off and heads back to his quarters, and goes to sleep.The next day he hears a familiar voice along with Tommy's outside. He gets his hood on, and steps out, and sees his old mentor and friend, Powell Haynes, better known by his street name, Top Gun. Ricky and Top Gun greet with open arms, and they have a quick catch-up about things. Top Gun reveals himself to be the leader of a big gang out of Midtown, The Warlord Nation. He asks Ricky if he's interested in dealing for him again, and he immediately confides, with the man eager to be a full-time street criminal again. Tommy hesitates at this thought, but soon lets it be, believing that his nephew would eventually get back in that life anyway.

 

"'Ey I'll catch you around Ricky. Swing by Lafayette Soul Kitchen and we'll talk business."  He says.

 

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Top Gun

 

And that he did, Ricky arrives at the restaurant and is treated a complimentary lunch by Top Gun himself, before introducing his new protege, Marvin "8-Bit" Haroldson, a 15-year old dealer from East Stills, Fernbrooke who's learning the ropes of the drug trade. Top Gun tasks the two of them on a few jobs, mostly an intro to drug dealing in the game. Together they do deals across town, with one of them going ugly with members of The Flushes, a manic pack of ravers, opening fire at the two dealers, and another with the dealer turning out to be an undercover cop, as the pair escape the NOOSE sting operation. Along the way, 8-Bit describes, in detail, the fundamentals of the drug trade, such as the unseen honor between dealers in-game, the comparison of the drug trade to a "BAWSAQ stock market" due to the fluctuations in pricing of different drugs, and finally, the need to destroy surveillance cameras in any alleyway to allow dealers to deal safely.

 

The next job is solo, and Ricky is tasked with stealing a van from Da Aces, the main rivals of The Warlord Nation, and upon doing so, he is then tasked with stripping the van down at Tommy's for drugs and telling him to keep them for himself, that he wants Da Aces "hurting".

 

The final job involves chasing an Aces dealer in Hemsworth Park, Fernbrooke back to his traphouse to eliminate the competition and to steal his drugs. Top Gun provides Ricky and 8-Bit with a car, an '85 Willard Buckwalter, a well-known sleeper vehicle in the region; one that doesn't turn heads, yet picks up speed when the user needs it. En route to the district, Ricky and 8-Bit have a friendly chat in the car, where the latter reveals his tragic past. 8-Bit tells Ricky that he grew up in an abusive household, with a violent stepfather who is implied to have sexually assaulted him when he was younger. As much as 8-Bit wishes to kill him, he does not want to raise any attention from anyone else in the gang, and that the plan was to get him and his mother out of the city once he has the funds to do it.

 

"Finna head out somewhere north of San Andreas with my moms." Says the kid. "Beautiful weather and scenery, with pretty good jobs for folk like us, away from this madness. That'll come soon."

 

 Conversely, Ricky talks about his childhood, and how he still remembers the time his parents got killed in an FIB sting operation back in 1975, which shocks 8-Bit.

 

"Sh*t man, I'm sorry Ricky." 8-Bit turns away. "You got the name of the dude that done did it?"

 

"If I remember, it was some agent called Alan."

 

"You gonna murk his ass when you get the chance?"

 

"Maybe. Maybe not, we'll see."

 

They arrive in Hemsworth Park, one of the most dangerous neighborhoods in Carcer City, where almost every building and house in the area was either vacant or stripped down for parts. They head to one of the drug dens in the area, and discreetly locates the dealer. Both Ricky and 8-Bit kick the doors down and shoots at the Aces members, with the dealer crashing out through a window and making a run for it. Ricky chases the dealer down while 8-Bit fetches the Buckwalter. They finally reach the traphouse, and the dealer picks up a compact assault rifle and fires at him. Soon, Ricky and 8-Bit, who arrives at the street facing the house, begin flanking the traphouse from both ends. All the dealers are killed, and Ricky runs inside, snatches the stash, and heads out to the sedan parked outside, as 8-Bit speeds out of there with sirens in the distance.

 

Job well done, and they hand Top Gun the stash, and both men receive payment for the job. Top Gun lets Ricky know that his friend, Niner, leader of The Desert Kings in Downtown Carcer, is interested in seeing him, and once again thanks him for doing this job, jokingly telling Ricky that he can eat for free at his restaurant. Before leaving, Ricky asks Top Gun if he can have a quick chat with 8-Bit over a few things, and the man nods, telling him to "knock yourself out", before signalling at the kid and telling him to go outside.

 

They both head outside and lean against the Buckwalter, where the two share a pack of Redwoods. They have a brief conversation about family life, and after that, the game presents the opportunity for the player to make storyline choices, choices that would change the fate of certain characters in the game, and significantly impact Ricky's honor in the storyline. This time, the player gets to choose what type of advice Ricky gives to 8-Bit, before he heads back to Tommy's.
 
Leave Town (+)
Ricky advises 8-Bit to follow his end goal of leaving town with his mother, believing this to be the more rational option. He proceeds to tell the boy that the criminal life corrupts and makes people evil, and that once he manages to get enough money with Top Gun, that should leave and never come back. The two end off the conversation with a hug, and 8-Bit then promises Ricky that he will follow this path. Ricky, discarding the cigarette, then leaves in his Ruiner, on the way back to Tommy's.
 
This decision increases Ricky's honor in the game, and adds towards a honorable criminal ending.
 
Rise Through The Ranks (-)
Ricky advises 8-Bit to continue working for Top Gun, but eventually says that he should not work for him forever, as he would not get anywhere if he stays a foot soldier for the Warlord Nation. He tells 8-Bit to explore more avenues of opportunity in Carcer City, and once he reaches a high-enough position in the criminal underworld, he 'wouldn't have to worry about his momma gettin' hurt'. 8-Bit hesitates for a moment, before thanking Ricky, ending off their conversation with a fist bump. He tells Ricky that he would think about what he said, as he heads back inside the restaurant. Ricky throws the cigarette on the ground and steps on it, putting it out, before driving back to Tommy's in his Ruiner.
 
This decision decreases Ricky's honor in the game, and adds towards a dishonorable criminal ending.
 

Regardless, Ricky leaves the restaurant, and heads home for the day, and here the game initiates a perspective shift to another character.

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Spring, 1996.

Tina Rochester

 

The Sit-Down

 

Cut to the perspective of Tina Rochester, a lieutenant and high-ranking member of The Desert Kings, who together with her boyfriend Marco "MK" Kingsley, walk into a meeting room where leaders of two of the city's most powerful gangs meet. They consist of The Motor Union, comprised of Vietnam War veterans and disgruntled factory worker and descendents who wish to bring Carcer City back to its former glory, and The Pharaohs, a former African-American Civil Rights group-turned criminal organization involved in the drugs and weapons trade. Members of The Desert Kings, which include Tina and MK, as well as The Warlord Nation are present in this meeting, being close allies, even subsidiaries, of The Pharaohs. That said, Niner and Top Gun are not present, as they have other business to attend to.

 

The meeting begins, with Jake Rodchenko, the Ukrainian-American leader of The Motor Union, and Luther Harper, the leader of The Pharaohs, accompanied by bodyguard and advisor Roy Hutchinson, trade less-than-friendly, though still civil jabs over the table before going straight into business, where they discuss territory. Tina eyes over to The Union's side of the table, where she observes the body language of one of their lieutenants, a man named Lachlan "Lay" Armstrong. A faint smile appears on the man's face, as the two leaders continue talking.

 

The meeting wraps up, and Lay tucks the back of Tina's khaki jacket, telling her to meet at the stadium with MK tonight for another private meeting.

 

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The Traitors

 

They circle a vacant lot outside the stadium at midnight, and Lay introduces a new friend to The Desert Kings members, Doyle MacDonald, the president of The Deadlocks MC, an outlaw motorcycle gang out of the Santa-Elroy Industrial District, Kingfisher. The plan, a false flag operation if you will, was simple, both MK and Tina were tasked with marking off the vital areas of interest used by The Pharaohs for their operations, killing anyone who suspects anything, before the Deadlocks, disguised as The Motor Union, hop on in and go guns blazing. Thinking that the two organizations are fighting each other, a gang war starts, and in the midst of all the chaos, everyone involved in this ploy can quickly take over their respective organizations.

 

"Cliche Trojan Horse sh*t, but trust me, it's gonna work." Says Lay. "Hope you fellas don't mind killin' your own." 

 

Tina and MK agree to this, though MK remains hesitant, both at the prospect of killing their friends as well as the growing distrust between them and Lay. They agree to meet in about a month, and soon Lay and Doyle were gone, and the couple were left alone to their own devices.

 

"I don't trust them peckerwoods, T." MK says after the encounter. "Them motherf*ckers is bad news."

 

"We'll see about that, Marc." Says Tina. "Let's just head back first and think about it tomorrow."

 

MK sighs and they drive away in their vehicle, a '94 Imponte Dillinger, before going back to Ricky's point of view.

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Spring, 1996.

Ricky Youngblood

 

Niner

 

Stopping the Ruiner outside a cafe in Harlequin Park, Ricky meets up with Top Gun and Niner, who the man quickly introduces, before heading inside for some bagels and joe. They briefly talk and educate Ricky about the gang structure between The Pharaohs, The Desert Kings and The Warlord Nation over coffee, how they form an Unholy Trinity of some sort as allies to the same cause, with the former in charge of their weapons operations, and the latter in charge of drugs.

 

"Big operation that spans across the Midwest, Canada and both coasts." Says Niner, sipping some joe. "It ain't just whitebread suburbs, soccer moms and corn fields no mo'."

 

After this, Niner fills Ricky in on the next job, steal a shipment of weapons from the Warsaw Posse, the city's local Polish Mob, from a Greek place in Little Warsaw, Poppy Row, and deliver the goods to his warehouse, FIller7 Storage, in Palisades, Downtown. He also tells Ricky that he is free to rob the joint as he pleases.

 

This sounds simple in theory, as Ricky knew that he was in Polish territory as soon as he steps foot in Little Warsaw. A group of Warsaw Posse youths tail him to the Greek joint, Tomaso's Gyros where Ricky engages in a robbery, and finally get into a shootout with him at the basement, where the truck containing the weapons shipment is located. Ricky learns from the owner, who he dragged down the basement at gunpoint with, that the shipment was meant for The Motor Union, and he hops in and is amazed by the vast arsenal of weapons packed in the truck, before it suddenly moves off, revealing the owner of Tomaso's as the driver. Soon Warsaw Posse members chase the truck, and Ricky, picking out both a Belt-Ringer and a Saigon Serpent, manages to fend the posse off rather successfully, destroying a fraction of Poppy Row in the process. The driver stops and gets out, unable to take the explosions any longer, and Ricky spares him, telling him to get out of here.

 

He hops in the truck, an open-bed, canopied Vapid Benson, Malfunkshun's Shotgun Wedding playing on the stereo, and drives to the storage unit, where he meets up with Top Gun and Niner. They both congratulate Ricky on a job well done, and Niner tells Ricky that Luther Harper himself is interested in meeting him over at their headquarters, the J. Geills Building in Union Market, for some work. Niner waves goodbye and drives off, and Top Gun and Ricky are left together. They have a friendly chat once again, and share a pack of cigarettes. Ricky admits that life so far has been a ride, despite the fact that he has only "been out for a couple of months". Top Gun laughs, and responds by saying that he should expect no less from that from living in Carcer City, which he describes as "a bad 80s Vinewood action film gone to life".

 

Ricky begins asking about Brandon DeVaughn, the first man on his list, to which Top Gun responds that he knows Brandon and his gang, and that they were involved in a few scraps up in Midtown, but "nothing major". He goes on to say that he knows a man out in Los Albos named Seth Valeria who has worked more extensively with Brandon. The drawback was, the man wasn't open to outsiders. Moreover, Seth was a member of The Innocentz, a notorious Mexican gang known for their brutal tactics.

 

"These Chicano motherf*ckers wouldn't mind cutting your heart out if it meant that they'll get paid." He says, smoking the cigarette.

 

"Sure, they sound real tough and all." Says Ricky. "But you know me, man. I ain't scared of nobody."

 

Top Gun ends off by saying that he will try and get Seth on the line with Ricky soon and reminds him to keep an eye out for it. With that,, Top Gun leaves for his car, thanking Ricky once again and reminds him to call him if he needs anything.

 

Ricky smiles, and watches the grey Baller drive out of the alleyway. He finishes his cigarette, throws it out into the open, and does the same.

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Spring, 1996.

Jake Rodchenko

 

Pavano Crime Family

 

We now switch to the perspective of Jake Rodchenko, the leader of The Motor Union, who together with other members of The Union, with observation from a crew of Pavano Family mobsters, lead by caporegime Al Marchetti, were prepared to execute two members of the Warsaw Posse at a remote dock in Kingfisher. One of them a man named Frederick Kozlowski, a foot soldier who had previously stolen money from The Union, as a way to send a message to anyone who dares cross The Motor Union and their allies. In regular situations, Frederick would have been exiled from Carcer City, but the Pavanos were in town, and Jake wanted to make The Union look good. He appears confident and boisterous on the surface, but is he knows deep down, that he is both disturbed, and angered, by the choice he is forced to make at this point.

 

"I didn't rip you off, Mr. Rodchenko." Says Frederick nonchalantly. "Those guinea assholes did. They've been doin' so ever since you let those greaseball East Coast f*cks into the city, and you're too dumb and worked-up to even see it. You're no better than them."

 

"We'll see who's right then."

 

Firing his pistol, Jake kills Frederick and his accomplice, their limp bodies falling into the waters below like sacks of rocks. He turns to Al with a smile on his face, assures him that The Union has things under control in Carcer City. Al is not convinced, and admits to Jake that lately, they have been short on payments, that the guys back in Liberty are beginning to ask questions about things in Carcer. He leaves Jake with a reminder of their current situation.

 

"Do what you have to, Jake. Just remember, both of our asses are on the line, and the Commission want their cut, and they ain't gonna be too happy when they see a stack of 20s on the table where 100s should be."

 

The Pavanos leave, and Jake's smile is wiped off. He sighs, and orders one of his lieutenants, a silent, yet familiar-looking bearded man dressed in an olive jacket, to drive them back to Silvertown, Poppy Row, for a "f*cking drink". The man nods, and drives off, with the camera panning over to the city's grimy, yet beautiful Midtown-Downtown intersection, with The Trinity visible in the distance.

 

(Chapter Closing Theme)

Teddy Pendergrass - It Don't Hurt Now

 

CHAPTER 2: TRIBES 

Year: Summer, 1996.

Spoiler

One month later...

 

Summer, 1996

Ricky Youngblood

 

Phone Call

 

It was summertime, and everyone was dressed the part. Loose water parties were happening on the streets of Carcer City, with people dressed down to nothing but their shorts, bikinis and pants, dancing in the streets of flowing hydrants. Ricky had just closed off a deal with a female member of the Streetwannabes, and feels a vibration in his pocket. He gets his phone out and it turns out to be Niner, who informs him that Luther and gang wants to see him today, after which he tells Ricky that he has some work for him as well.

 

"Luther and the brothers, huh?" Smiles Ricky. "You make them sound like some 70s prog rock band."

 

"Just get your ass over there, Ricky. Don't keep the man waiting."

 

A minute later, Top Gun was on the line, and tells Ricky nervously that Seth has agreed to meet him at Borracho's in West Los Albos. He tells Ricky to be careful, and he hangs up.

 

Here Ricky has a choice to go to either contact to initiate their missions, but for this outline, Ricky decides to visit The Pharaohs first.

 

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The Pharaohs

 

Ricky reaches the monolithic, Gothic spire-tipped J. Geills building, a modernist wonder that finished construction not too long after his time in jail, and walks towards the entrance, before being stopped by the guard, a Pharaohs lieutenant named Lil' Dwaine.

 

"I don't know who you are." The man says, shoving Ricky back. "But the last time I checked, The Pharaohs were a black organization, and you ain't gonna be the first Indian to be part of us, you dig?"

 

"That's fresh, asshat. But Luther Harper himself told me to head down here and into the offices because he has some work for me."

 

The man steps forward.

 

"So how about lettin' me in, bellboy? 'Fore I knock all your teeth out."

 

At this point, Lil' Dwaine gets flustered, and begins pointing a gun at Ricky's head, calling him a few racial slurs and threatening to kill him and all that nasty talk. Ricky finds an angle, and manages to disarm Lil' Dwaine, turning his gun on him and beating him in the face with it. He drags the man inside the building and up to the meeting room where Luther, Roy and the others were. No introduction was needed, and everyone in the room stood up and pointed their guns at Ricky. Luther smiles, before ordering his organization to stand down, as Ricky shoves Lil' Dwaine forward.

 

"And I'm guessing you're Ricky Youngblood."

 

"You're goddamned right I am."

 

"Yeah, we wanted to make sure. Seems like you've made your entrance abundantly clear to everyone here in the room."

 

The leader begins introducing The Pharaohs briefly to Ricky, and tops it all off by reminding him to keep a lookout for any phone calls from Roy in the future. And before Ricky leaves, Luther tells him that The Pharaohs are running short on funds, and that he should do right by Lil' Dwaine by paying for his "lil' nose transplant". Hearing this, Ricky tosses a couple thousand on the table and leaves the room, as members of The Pharaohs attend to Lil' Dwaine.

 

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Seth Valeria

 

Ricky drives over to Borracho's, and soon realizes that the bar was filled with both Warsaw Posse and Innocentz members, who were shooting pool and getting drunk. He grabs a seat and orders a drink and peanuts, and by chance, Jake Rodchenko was seated next to him, who Ricky unknowingly thought was just another nameless old factory worker in the city. After a period of awkward icebreakers, they begin their line of bar dialogue, talking politics, the cities and gangs. Things go pretty well, and Ricky begins to take a liking to the guy.

 

"It was great talking to you kid." Says Jake, putting a couple of dollars on the counter. "Drink's on me, stay outta trouble."

 

Jake leaves, and in walks Top Gun and Seth. Top Gun begins the introductions, but Seth remains hostile, telling the man that he will only start working with Ricky if he could pull off this one job, which involves stealing a special car, a modified '93 Karin Harimau fitted with tire spikes, from a deal between Da Clubs and Da Northside Click.

 

Ricky gets ahead with it, and to Seth's surprise, despite a few explosions, he manages to get the car back in one piece. Though Seth does not pay Ricky the full amount due to the damage experienced by the vehicle, even ordering him to chop the car up for parts to sell, he continues to set Ricky up with a couple more jobs.

 

The first one involves Ricky sneaking into a Skinz junkyard and stealing a bulletproof and explosion-proof '76 Karin Melissa, before being ordered to slaughter all the skinheads with it because of Seth's past negative experiences with the gang.

 

The second job sounds simpler, in theory. Steal three cars belonging to the rich in Concord for sale across Canada. Easy peasy, except what Ricky did not expect was that the rich of Carcer City were equally as violent and deranged as the gangs within it. He learns this especially towards the end, when he tails a socialite from Ravenwood back to her car at a multi-storey car park near the Rococo Mall. The socialite turns out to be a member of The Jury, an extremely dangerous gang made up of masked yuppies and upper-class pleasure-seekers. She attempts to kill Ricky with a machete, along with a few of her other buddies who join in on the fun. Ricky manages to fend them off, regardless, though he is still salty about this experience.

 

Additionally, Ricky was becoming increasingly disturbed by Seth's behavior, and at one point Seth almost kills him with a shotgun from the back, before laughing it off as a sick joke.

 

That said, all the jobs were done for the season, and Ricky, after loading up the last of the cars up on the trailer en route to Canada, gets told by Seth that he might have more work for him by fall. Seth leaves, and Ricky remains in the spot, empty-handed and with nothing on Brandon.

 

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Niner

 

Ricky heads over to Filler7 Storage next, where he meets Niner next. At this point it was clear enough that Niner knew what went down over at Union Market, and he wasn't the least bit pleased.

 

"You know I had to do it, Niner." Ricky says. "Had to prove I wasn't just some hood out on the street."

 

"You still hurt one of our own, Ricky. That ain't lookin' good for you." He responds. "If you was anyone else, let alone a white dude, you'd be six foot under the Wapachee River by now." 

 

That said, Niner lets it go, though he won't forget what Ricky did. He gives Ricky his new assignment; head down to a freighter at the docks of Kingfisher where a group of Clubs members and corrupt customs officers are packing a weapons shipment and waste all of them to clear the path. Then ring up his man Berto, who Niner describes as having "the brains of a lost cause" but still bright at heart, who will bring his crew to help move the shipment.

 

Things go well once again, until a pair of choppers dispatched by the Carcer City Customs Authority are sent to take down Ricky, Berto and his crew. The riflemen fire their guns, grazing Berto across the shoulder and killing a few Desert Kings members. Helping Berto up, Ricky orders the rest of the crew to continue unpacking the shipment before hopping over to the deck and mounting a heavy machine gun on a tripod. He opens fire and manages to take down both choppers, as well as a convoy of Clubs members that drive towards the docks in the distance. Hostiles clear, and Berto and his men are clear to go.

 

Ricky hops on a Blazer fitted with a small crate of weapons and, as per Niner's instructions, sends them to a gun shop near the St. Luisa Church in East Los Albos. Realizing that the store is underground without a visible ramp, Ricky lifts the shipment and brings it downstairs, where he meets the owner an Innocentz member by the name of Clara Martinez. Clara reveals that she had a secret front door with a ramp the entire time, and all Ricky had to do was stop and ask. Ricky laughs it off, and leaves the shop.

 

The next job? Tail a Spanish Lords member back to a cafe where a weapons stash is. After the last job, Niner tasks Berto with providing sniper support from the building opposite the cafe in question, Cafe Tijoux. Ricky first begins tailing the member from the Queen B Gentlemen's Club in Harlequin Park, until he reaches the cafe, where he sees the Spanish Lords member use a secret entrance by pulling a lampshade. He gives Berto the signal to go, and Ricky begins shooting, killing all of the Spanish Lords inside the cafe as Berto picks off stray members outside waiting to make a move. Ricky uses the secret entrance and manages to shoot the dealer at the back of the head as soon as he enters the Bobcat GT containing the stash.

 

Ricky drives the pickup out of there, and receives an urgent call from Berto, who is currently overrun by Spanish Lords on the rooftop. They agree to meet at a rendezvous point, and it is here where Ricky realizes that Berto has been shot in the other arm.

 

"Sh*tty month for you, huh?"

 

"Just shut the f*ck up and gimme the wheel, man!"

 

They swap seats, and Ricky moves to the bed, where picks up a Charlie battle rifle and begins taking out all the Spanish Lords chasing after them. They reach Niner's, and both men quickly receive their payment. At this point, Ricky gets a phone call from Roy, telling him that The Pharaohs finally have a job for him, as Berto rests inside the lounge. Niner smiles at this, and tells him to expect the unexpected, that jobs from Luther tend to make you both lose and gain back your faith in humanity. He wishes Ricky good luck before heading back to his quarters.

 

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Summer, 1996

Tina Rochester

 

The Traitors

 

Cut to Tina's POV, and she's in bed with MK after a long night of lovemaking, at their East Stills apartment. MK expresses doubt and concern over the plan, telling Tina that he does not like seeing themselves kill their friends, that no one is going to forgive them when they pull this off. Tina hushes him, and reminds him that they both have to "do what [they] have to do to survive". That in the end, they still have each other, after the world burns around them.

 

A door slam is heard outside at this point, and both MK and Tina reach for their guns. They walk outside in the darkness and realize that the TV is on, and a munching sound is heard. They turn on the lights, and it turns out, Lay had sneaked into their apartment without them knowing it, waiting for a response from their end. He turns around, and the smile fades.

 

The plan was going to happen now, he declared, before telling the two to get dressed.

 

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Summer, 1996

Ricky Youngblood

 

The Pharaohs

 

Ricky meets Roy Hutchinson himself at the parking lot of the J.Geills Building, where he sets Ricky up on the first job.

 

A conservative senator was in town, and was prepared to pass a law which went against the ideals of The Pharaohs. He had one weakness, though, and it was that he was closeted. Word is, he's over at the Vault Hotel with someone right now.

 

"This has gotta be a sick joke, right?" Says Ricky. "Goin' back to the same spot where I got arrested?"

 

"Not as sick as what this senator's doin' in bed right now."  Laughs Roy. "Take some photos of him in the act, and bring it back to us."

 

And that he did. Ricky, with his handy camera on him, takes a number of photographs of the senator, and a younger man, probably a rent boy of some sort, engaged in the act from the window of a building, opposite the hotel. The two men, finished, leave the room, and Ricky makes a move. Taking a key card from the lobby, Ricky heads upstairs to the senator's room, a presidential suite, and takes more photographs of the stained sheets. At this moment, a member of the senator's security detail walks in. Ricky fights the guard, along with several others in the area without firing a shot, before taking the stairs back to the lobby and driving back to Union Market, where a hand-off is made.

 

The second mission also involves blackmail, though this time against the District Attorney of Antigone Falls. First, Ricky locates the DA's burn boy, a man who the DA paid off to destroy blackmail evidence, to a rave in Fernbrooke. Ricky finds him and beats him, along with a few other members of The Flushes to get him to hand over the bag of evidence. Ricky then heads over to the DA's villa in Wapona Hills, with the bag that the burn boy gave up. A house party was held at the villa, giving Ricky a window in to plant evidence around the DA's bedroom, though still trying to evade the attention of the guards. Ricky hides behind a window outside, and watches as who appears to be the DA's wife walk out of the shower. Upon looking at the material, the woman screams, and the DA rushes in from downstairs. An argument begins, and the woman begins slapping the man.

 

At this point, Ricky is discovered by a guard, and instinctively he jumps of the balcony onto the ground below. He hotwires a sports car, a '95 Pegassi Cheetah, and drives out of there back to Roy's.

 

The two jobs left a sour taste in Ricky's mouth, though he is soon relieved to hear that the next job seems tame in nature. Him and Roy were tasked with heading up to Warrington Airport, where a pair of Seaplanes are located. They were tasked with making drops across Carcer City, though Ricky isn't sure what exactly they were dropping. They hop in, and over the course of the flight, during their idle conversations, Roy reveals that they were, in fact, dropping food, medicine and supplies for the poor and needy across the city.

 

"Helps build our PR with the people." Roy says over the radio. "Remember, we used to be a Civil Rights Group. Still are now, in a way."

 

They stall at a dock in Downtown, near The Trinity, and both men hop off. Luther was there, and together with Roy, they thank Ricky for his help, though again like Seth, he tells Ricky to check again next season if he's still looking for work.

 

"I know you wanna make some money with us, Ricky. And I appreciate it, but there's really nothin' going on right now."

 

Luther tells Ricky that Carcer City is pretty clean right now, and reminds him to take care of himself. They drive off, and Ricky raises his hands in exhaustion. Walking back to his Ruiner, Ricky decides that he has done enough work for the gangs, and drives back home to Tommy's for a conversation with him.

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Tommy Youngblood

 

Ricky returns to the Autoparts, looking rather sullen and downtrodden. He walks inside and cops a seat opposite his uncle, who drinks a bottle of import while staring at pictures of his Vietnam days. Tommy notices Ricky, and asks what is wrong. Ricky tells him that so far in the last few months all he did was play errand boy for the gangs in town, and that he was getting nowhere close to Brandon in any way.

 

Tommy attempts to calm Ricky down, telling him that Brandon is eventually going to appear sooner or later, which sets Ricky off.

 

"I could've spend a quarter of my life in a cell because of him and Corey!" Shouts Ricky. "They need to pay for this! I don't care how many bodies I'm gonna pile up in this town! I'm doin' it for Robbie and Aaron, I'm doin' it for myself!"

 

"And what's gonna happen when you kill him, kid? Huh?" Cuts Tommy off. "The world's still gonna keep spinnin'. This city is still gonna stay down in the dumps. Gangs, drugs and crime are still gonna flood the streets! Nothin's gonna change after you take out Brandon, or Corey, or anybody else on your list, Ricky!"

 

The vet walks over and bends over at Ricky's ear.

 

"Take from me kid. I've seen this in the rez, I've seen it in 'Nam. I know what that feeling of cold anger and vengeance feels like, and it ain't good for your soul. Self-preservation is in our blood, Ricky. Betrayal is just a natural part of humanity and the animal kingdom, it's just the human brain switched to survival mode. Both of us should know that better than anyone."

 

Ricky, still emotional and angered by this, storms out through the back door outside for a smoke.

 

Silently, Tommy returns to the counter and holds up his dog tags from Vietnam, before slamming them down on the table. He shifts his vision and looks at an old, sepia-toned picture of himself, along with another Native American man, smiling and posing for the photograph. Tommy clenches his fists and closes his eyes.

 

"If only you knew, kid."

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Summer, 1996

Tina Rochester

 

The Traitors

 

The Dillinger stops outside the Pharaohs weapons station in Kingfisher, and both MK and Tina get out of the car. They meet up with another Desert Kings lieutenant, Ruby Jackson. She greets them both and takes them around the plant for observation, while Tina makes a mental note of all the weak points in the area. The tour ends, and Ruby, MK and Tina, outside the plant, smoking out and having a conversation in the openness of the industrial district.

 

At this point, out of honesty and respect to her friend, MK lets Ruby in on their secret, and he attempts to get her on their side, promising a good position once the gang war ends. The response was not what MK expected, as she reveals her loyalty to the gang.

 

"You gotta be f*ckin' with me, MK. Helpin' out the Desert Kings and the Pharaohs are what I live for."

 

It didn't take too long after that for Ruby to realize that MK was serious, and here she pulls her gun out.

 

"What's this bullsh*t, MK? You workin' with the Motor Union now?"

 

"Calm down, Rube. It ain't no thang, hear us out!"

 

"Ain't no thing?! You rattin' out your own set, fool! Knew there was somethin' funky about you in that last meeting with Luther!"

 

"Last time, Ruby. Calm your ass down."

 

"Wait till Niner and Luther hear about this, you rat motherf*cker! Disloyal ass-"

 

A gunshot is fired, and Ruby's head splits open, as MK looks in shock. Tina turns around and takes out all the witnesses in the area to boot, leaving behind a quiet scene straight out of a Western. At this point, we see Berto, who just happened to be there on a detail, hiding behind a wall near the field, with extreme shock plastered on his face.

 

"Man what the f*ck was that, Tina?!" Screams MK. "I thought we was trynna get her on our side!"

 

"Bitch called you disloyal. And she was gonna kill you anyway."

 

 Tina flips her phone out and calls Doyle, giving him the OK, not before hearing footsteps from around the corner. She raises her gun again and checks the corners, but finds nobody.

 

A shot of Berto running across the industrial landscape is seen as the chapter closing theme begins to play. Members of The Deadlocks MC arrive at the plant in droves, dressed like the Motor Union. Tina and MK turn around and head back to the Dillinger, and drive out of there, the camera slowly turning overhead as the car drives on the freeway back to the city.

 

(Chapter Closing Theme)

The Fugees - Ready Or Not

 

CHAPTER 3: TEMPEST

Year: Fall-Winter, 1996.

Spoiler

Three and a half months later...

 

Fall-Winter, 1996.

Jake Rodchenko

 

The Motor Union

"Listen Al, appreciate the social call, but I think it's more important that we discuss business right now." Says the leader of The Union over the phone.

 

"You, me, the Pavanos and The Commission are cool now, yeah?"

 

"Well they have the money, that should count for something. And with Christmas just around the corner, it might be a good idea to start greasing some more palms..."

 

It was beginning to grow cold in Carcer City during late fall, and Jake was in The Union headquarters in Silvertown, seated by his desk with a glass of whiskey in hand, taking a swig of the stuff periodically with each pause. After a few more lines of chit-chat, Jake hangs up, and calls a lieutenant from outside. He walks in, though his face is off-screen, and Jake tells him to take a seat. The leader asks him for a rundown of the situation and the lieutenant gives it, tells Jake despite a few hiccups in their weapons operations, they're still doing good. Jake proceeds to ask the lieutenant if he has seen Lay around lately, to which he responds that last he heard, he was at Los Albos, handling some business with the Mexicans there.

 

Here Jake gets another phone call, this time from Luther. A few of their operations have been hit in Kingfisher over the course of three months, and they have reason to believe that Motor Union guys did the job.

 

"I've authorized no goddamned attack, Luther." Jake argues, gesturing at the lieutenant to give Lay a call. "I wouldn't throw my life away for a sit-down just so I'll kick you over the back of the head when you're not lookin'."

 

"We're looking into it, Jake. But right now, it seems that way at least to everybody else on my end."

 

"Did you find any bodies of the guys that did it?"

 

"Not to my knowledge, no. That said, I think it's best for everyone right now that you keep your boys at bay, Jake. We both don't want a war in this city to break out."

 

"Yeah, yeah. Right. Call me again if you find something."

 

They hang up on a low note, right before the lieutenant opens his mouth.

 

"He didn't pick up, Jake."

 

"Then head over there, kid. Knock on some doors, start asking questions. Find out where and what he's up to. I don't think we're in for good times right now."

 

Here we briefly see another glimpse of the lieutenant's, who appears to be the same, almost familiar-looking man we see at the end of Chapter 1, this time dressed in an olive flight jacket with gloves. He walks out, and the man himself slams the phone down, and takes a breath. He finishes his whiskey, and clasps his palms together in exasperation.

 

"F*ck my life."

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Fall-Winter, 1996

Ricky Youngblood

 

Phone Call

In the last three or so months, Ricky had mostly been going in-and-out, dealing and hustling on the streets of Carcer City, or working the shop at Tommy's. With no work coming from his major employers he had mostly been confined to the auto shop, often passing time by watching cable, listening to music in the garage or conversing and playing cards with Tommy.

 

The third option was what he was doing presently, as the pair of men, 20 years apart, sat and drank, conversing about life on, as well as current news about their old hometown, The Primrose Native American Reservation in South Yankton. Tommy thinks it's still the same old sh*thole as it always was; a patch of land of stateless, goalless men, women and children with nothing to live for and a Federal Government that don't like them, though Ricky disagrees, arguing that Carcer City really isn't that much different from it.

 

"People come here to f*ck, kill and get high. It's the sorta place that America likes to forget it ever existed." Ricky laments. "And guess what? I'm gonna capitalize off that like the true American I am."

 

Tommy says nothing, but he knows this statement is nothing short of true. Changing the topic to hide away from the grim reality of the situation, Tommy talks about the weather.

 

"Weather lady on the news says this is gonna be the state's coldest winter." Says Tommy. "You're gonna need some thicker clothing if you don't wanna freeze to death."

 

"Appreciate the concern, Unk."

 

"I'm serious. I'd hate to see you in a patch of grass somewhere, frozen solid from the ass up in that old car of yours in a midnight blizzard."

 

They share a laugh, and at this point, Ricky gets a phone call from Roy, telling him urgently to head to the building right now. Hearing this, he says his goodbyes to Tommy, and puts on his jacket and woolen gloves before heading out to the garage to rev up his Ruiner.

 

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The Pharaohs

Ricky arrives and meets up with Roy, Top Gun, and Niner who leads him to the meeting room. Soon, after a brief discussion, Ricky learns that The Motor Union have been striking back on Pharoah operations, with two operations in Kingfisher, being badly hit. Luther sends Top Gun and Ricky to investigate the first operation, and Roy and Niner on the other.

 

"It's about time we start working together, huh Ricky?" Smiles Top Gun.

 

"No doubt."

 

They enter Top Gun's Baller, and en route to Kingfisher they start talking over things. Ricky, idly, asks what 8-Bit is up to, to which Top Gun says that he's growing too attached to the kid, saying that "he needs to learn to sprout his wings". That aside, he mentions that he is currently trying his hand in the weapons trade, though at Niner's hesitation due to his aversion to working with teenagers and youths. They also begin talking about the attacks, with Top Gun thinking that it was natural for a gang like The Motor Union to want to attack The Pharaohs.

 

"Them factory workers ain't got nothin' else to hold onto in this town." He says.

 

They arrive at the weapons plant in the Santo-Elroy Industrial District, and allocating a zone each, both Ricky and Top Gun investigate the premises. He finds bloodstains and bullet marks across the walls and crates in the plant, and brushing off the dust in a remote area of the plant, he finds an unmarked locket with a symbol of a pair of interlocking crosshairs on it, with the words "D.L.M.C." engraved in front.

 

"Yo, TG. I found something over here!" 

 

Here RIcky hears a clattering sound from outside, rolling closer to him. A pipe bomb at been thrown, and Ricky shouts at Top Gun, telling him to take cover. Keeping the locket in his pocket, RIcky narrowly avoids the explosion, as he and Top Gun quickly run out of the now burning facility. Upon exiting the Warlord Nation leader realizes that The Motor Union had set fire to his Baller.

 

"Motherf*cker, my car!" Shouts Top Gun, as he watches members of the Motor Union run for cover. "You assholes are dead for messin' with my pride and joy!"

 

Taking cover behind a clutter of barrels, the pair quickly gun down all the Motor Union in the vicinity, as the last bastion of men run for their bikes and cars. Ricky and Top Gun take a nearby coupe, a '94 Maibatsu Supremo, and chase after the remaining soldiers. Ricky and Top Gun manage to kill them, but notices one thing.

 

"You ever seen an old factory worker move like that on a bike before?" Asks Ricky.

 

At this point Top Gun, still pissed about his car, rings up Niner. Turns out, they have been ambushed by The Union as well. They agree to meet up at a parking lot at The Waterfront in Concord, where they meet up with Luther. Ricky shows the locket he found to the rest, which Roy dismisses as junk. Luther then tells the group that more attacks are inbound, and to keep an eye on their cell for anything new.

 

Needless to say, a day later, Roy rings up Ricky again, telling him to head down to Helens Creek, in Downtown, where an ongoing firefight between The Motor Union and The Pharaohs is happening. Ricky heads down there and together with the rest of the gang, they finish off what's left of The Motor Union in the area, as the rest of them make their escape. Here we see a member of The Union back up into a corner of a waterside rail facing Kingfisher, with Ricky, Roy, Luther, Top Gun and Niner pointing their guns at him. Luther asks him why the Union wants to attack the Pharaohs, to which the member spits and tells Luther to "eat sh*t". The man fires a bullet, hitting Luther in the shoulder, as the four other men fire their guns at him, forcing him into the river below.

 

"I'm guessing it's war, huh?" Asks Roy, helping the old man up.

 

"Don't get ahead of yourself, Mr. Hutchinson." Laughs Luther, as Roy leads him back to his limo, a black '76 Albany Quixote"I'm not entirely convinced that a posse of old-timers would want to pull something stupid like this."

 

Luther rolls the windows down and tells Ricky, Top Gun and Niner a few things.

 

"You boys did good out here, especially you kid. You've saved us plenty of trouble ever since you started working with us. I'll let you boys know when to meet up again. But for now, business is as usual, and keep a lookout for anybody wearin' olive."

 

The car leaves, and Niner walks off, telling them both that he's heading home for the day for some rest, and Top Gun and Ricky are left together. Ricky turns over and looks at Top Gun's new car, the Supremo that they just driven a day before.

 

"Hope you're enjoying the new ride, TG." Says Ricky, but he knew this was no time for jokes.

 

"I'll see you around whenever, Ricky." He says, voice clearly exhausted from all the violence. "Cops are gonna come soon, so you best get your ass outta here."

 

With that, Top Gun drives off, and Ricky quickly hops inside his Ruiner and drives away, as he sees a trio of CCPD Cruisers move past him on the road ahead. Mist forms on the windshield of the Ruiner, as the radio plays the gritty guitar tone of Down In A Hole by Alice In Chains. Ricky gets a phone call from Seth, who tells him that he has some work for him at Loco Motives.

 

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Seth Valeria

Ricky arrives, and notices Seth sitting by the desk, engaged in conversation with another man, dressed in a puffy jacket and denim jeans, who Ricky immediately recognizes. The man likewise recognizes Ricky, but they pretend to not know each other.

 

"Mira, Ricky! You and Brandon ever met before?"

 

Ricky pauses.

 

"Ain't seen this man in my life."

 

"He runs an outfit out in Midtown called the Hoods. Considering you're from there, you might have been robbed by them at least once in your life. Ain't it right, Brandon?"

 

Brandon smiles a little.

 

"Hell, you ain't wrong, V."

 

Quickly, Seth sets up Ricky and Brandon with a job at the Patagonian Hall, Carcer City's very own convention center, in the Byron Henderson Promenade, where they are tasked with stealing a few European concept cars for sale in Mexico. They dress up as security guards, and enter an SUV provided  by Seth, a '95 Karin Rolla 4X4, along with two other members of the Hoods, one who appears to be Brandon's protege. The conversation in the car excludes Ricky, as Brandon and his Hoods mostly talk among themselves. They arrive, and manage to sneak past the cameras, switching them off and knocking out several actual guards along the way. They arrive at the car show, where they push through crowds of people and quickly hijack the vehicles in question. Ricky hotwires himself a '96 BF Autobahner, and together with the Hoods, they crash through the glass panels of the convention center, where they get chased by cops. They manage to lose the tail, and the posse quickly make the dropoff at Seth's spot in Kingfisher.

 

The second mission also involves Brandon and his Hoods, where they are tasked with hijacking a moving vehicle trailer and release their vehicles, much like Pack Man in GTA V, but you control Ricky going up the trailer the whole time. Ricky and the two other Hoods hop out of the SUV onto the trailer while Brandon continues driving. They get the cars out, and drive to the rendezvous point, where Seth pulls up with a trailer once again. As Seth and the two Hoods perform the load-up of vehicles onto the trailer, Brandon and Ricky manage to have some one-on-one time. Their eyes don't meet, but the message is clear.

 

"If you want me to kill you right now, just let me know." Says Ricky. "Set up a time and place, and we'll settle this for good."

 

"You're gonna have to wait on that." Responds Brandon. "Rest assured, the city ain't doin' too good for itself at the moment. Once it all goes to hell, you'll know when I'm there."

 

Brandon walks off and gets inside his savoy blue '96 Vapid Phobos, while Ricky heads back to his Ruiner, awaiting Seth's next job.

 

The final job does not involve Brandon, but Seth, who joins with Ricky on it. Apparently, Seth has yet again, more beef, this time with a biker gang known as the Delta Chargers MC, a bosozoku-slash-chopper biker gang out in Van Dyke Boulevard, Concord. According to Seth, one of the bikers, a Sergeant-In-Arms who goes by the name Rodney Clarence, is out there showing off his new, tuned-out hot rod, a '32 Vapid Hustler. Rodney had betrayed him once before during his drug-dealing days, and Seth wants to settle the score personally. They both drive all the way to Van Dyke Boulevard, where they crash the Delta Chargers gathering, with Ricky stealing the hot rod as Seth forces Rodney into the front seat. Here Ricky has to drive maniacally and threaten Rodney with a gun in order to scare him good, as Seth shoots from the backseat, at the bikers chasing them. The bikers disappear after a while, and Rodney is scared sh*tless. Job is complete, and the Hustler moves inside Loco Motives, though Seth tells Ricky to stay.

 

Seth and a bloodied-up Rodney have a quick conversation about loyalty, which sets the latter off.

 

"Screw you, Seth, you two-timing Mex asshole!" Screams Rodney. "This was about that one time in Ellis, right? It was you that ripped me off with those bricks in the first place!"

 

Seth takes out a chisel and looks right in Rodney's eyes.

 

"That's a sh*tty thing to say, amigo." Laughs Seth. "But then again I've always thought seeing packs more of a punch than just hearing."

 

Seth paces around for a bit.

 

"You believe the eyes are a window to a man's soul, Rod?"

 

"What the f*ck does that have to do with anything?"

 

"I'm gonna keep you in the dark once you reach the afterlife, pinche puto."

 

Here one of the game's most gruesome scenes take place, as Seth gouges the man's eyes out, with Clarence screaming in pain and horror, before driving the chisel into his chest, the finishing blow which takes his life. Ricky is horrified, and recoils upon seeing this.

 

"You sick bastard." Says Ricky. "I've seen some bad sh*t across town, but this? This takes the f*ckin' cake."

 

"Ey Ricky, relax. It's just business. You would have done the same if you were in my shoes!"

 

He pushes Rodney's corpse off the hood of the lowrider.

 

"Help me with the body this time, I'll pay extra.Come on."

 

"Go f*ck yourself, Seth."

 

Ricky leaves the garage, as he hears Seth scream from behind.

 

"I'll let you know when I have more work for you, Ricky!"

 

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The Pharaohs

 

Ricky reaches the J.Geills Building upon receiving a call from Roy, who tells him to get down to the meeting room ASAP. At this point, it seems as though the attacks from The Motor Union were becoming much more numerous and violent in nature, and the only way that could have happened was that someone within the ranks of The Pharaohs had been blowing the whistle on them. That leads to the elephant in the room, Ricky himself, the only notable non-African-American associate in the gang.

 

At this point, everyone in the room stands and points their guns at Ricky again, including Niner. Top Gun remains seated, nervous and looking like he wants to say something.

 

"Even you, Niner?" Says Ricky nonchalantly, eyeing his friend. "I thought we were tight!"

 

"Well, seems like you thought wrong, playa." Niner says with an angered face. "Knew something was off when the those Union assholes stopped coming at us in Helens Creek as soon as you arrived."

 

Luther opens his mouth and talks.

 

"Face it, son. You're cornered. You've only been with us for a few months and suddenly you're pullin' your weight in this organization? Not to mention your time in the big house."

 

"You knew about that?"

 

"I know you were meant to be inside for a lot longer than you were supposed to. Seven years out of a possible twenty-five for felony robbery. That's a big deal. I smell a pay-off in the water."

 

Luther clicks his gun and aims it at Ricky.

 

"Last question before we go St. Valentine's Day on your ass, why lead us through a wild goose chase like this? You've got nothing to gain, why fleece us out to the Union? You're just some out-of-towner comin' in here to take what's left of our city." 

 

At this point, Top Gun stands up, unable to take the accusations against his former protege any longer, and begins vouching for Ricky.

 

"All y'all motherf*ckers are way in and over your head!" Shouts Top Gun, slamming his palms on the table. "Ricky's been my brother way before many of you even went in the game! Carcer City is his town, and I know this because I've been rollin' with him and another nigga named Aaron since '84!"

 

Top Gun points at Luther.

 

"Mr. Harper, you said that Ricky ratted us out to The Union! The hell he got to gain from doin' that? Look at the f*ckin' color of his skin one more time, how the f*ck he gonna hook up with a bunch of Union motherf*ckers inside, let alone right now?!"

 

Luther pauses momentarily, before raising his hand.

 

"Everybody put your guns down. Now!"

 

Everyone takes their seats again, now that the tension was off.

 

"If it ain't Ricky, then who was it?"

 

Ricky scans his eyes around the room, and notices someone who isn't around.

 

"Where's Lil' Dwaine?" Asks Niner, before Ricky could open his mouth.

 

"He's always out somewhere." Replies Roy. "Always scoping out for opportunity."

 

Luther ponders about Lil' Dwaine for a while, and comes to a conclusion. It is revealed that he knew about Lil' Dwaine's relationship to gangs such as Da Clubs in the past prior to joining The Pharaohs, with him still conducting business with the today. He believes that possibly after the incident with Ricky he decides that the Pharaohs didn't mean what they used to, and used his connections to sell them out to The Motor Union. Going around the table, Luther begins asking if anyone knew where Lil' Dwaine and his gang hung out, with an unnamed lieutenant of The Pharaohs coming clean, saying that he usually loiters at an abandoned parking lot surrounded by vacant house and trees, near Brenton.

 

Luther hears this, and as a test of loyalty, he tasks Ricky with going to Brenton to perform this hit on Lil' Dwaine, to prove that he is truly innocent.

 

"Make sure he doesn't live to see tomorrow."  He says.

 

 Ricky leaves the room and heads downstairs to his car, and drives off.

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Lil' Dwaine

 

Ricky arrives at the venue during evening, and pulls out his pistol. Stepping inside one of the vacant buildings, Ricky kicks the door down, and scans the area. He sees the parking lot outside, filled with car scraps in random spots from a window inside the house, obscured by trees. He hears footsteps coming from behind, and he instinctively turns and aims. It was Lil' Dwaine, and he was dressed in a hood, with stitches across his nose and face.

 

"Well, if it ain't the Injun himself." Laughs Lil' Dwaine. "You break a man's face, you best kill him right there and then."

 

"Believe me, I'm tempted. And guess what?" Responds Ricky. "Luther gave me the okay on that, you f*ckin' rat."

 

"What are you talkin' about?"

 

"You think you can just sell The Pharaohs out to The Union and get away with it? You might as well get on the bridge to Canada if you wanna live."

 

Lil' Dwaine's smile fades, though still aiming at Ricky, as they kept their guns at each other's faces, as night crept in.

 

"...I've heard about that, and it ain't me." Argues the man. "I heard it was some cat named MK that ratted or something like that."

 

He aims again with both hands.

 

"But when I hear that Luther and them motherf*ckers are now hirin' non-black folk to play hitman for the Pharaohs? Maybe I should've ratted too!"

 

Lil' Dwaine pulls the trigger, but the gun jams. He runs out of the vacant house, as Ricky fires at him. He is soon joined in by the rest of his crew, who then hide behind the wrecks of the lot and take turns at firing at Ricky. Lil' Dwaine continues to plead his innocence over the gunfire, claiming that he remembers who did it now.

 

"It was Marco from the Desert Kings and his bitch Tina!" Screams Lil' Dwaine. "Little birdie told me on the streets!"

 

Eventually, Ricky manages to fend them off, and he shoots down all of the gang members. The shooting stops, and Ricky runs over to Lil' Dwaine's corpse, his eyes as vacant as the stars above. He pulls out his instant camera and takes a picture as proof of the job. He leaves the body where it was, and gives Top Gun a call to make the photo hand-off. He gets in his Ruiner, which now plays The World Is Yours by Nas on the radio, as he heads back to Midtown.

 

He hands Top Gun the picture, and before they part ways, Ricky asks why Top Gun decides to vouch for him at the meeting earlier.

 

"...Just doin' what friends do, Ricky." Sighs Top Gun. "I know you would have done the same if you were me."

 

"And Top Gun?"

 

"Yeah?"

 

"Thanks..."

 

The Warlord Nation leader gets inside his Supremo and drives off, as Ricky leans against his Ruiner, and pulls out a stick from his pack of cigarettes. He lights the stick, inhales, and puffs it out, looking over at the smog-covered night sky above him, as snow began to fall in Carcer City.

 

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Fall-Winter, 1996

Tina Rochester

 

The Traitors

 

It was about time for the meet-up, and both Tina and MK were at venue. They waited under the snow which fell from the cold midnight sky and in a moment, cars of rogue Motor Union members loyal to Lay, and the man himself, arrives at the area. They picked a secluded area for this meeting; A backlot facing the St. Denis Lake near the Kowalski Waterfront, far enough so that no gang member or cop could see them around, especially during this time.

 

Lay begins by giving praise to the two Desert Kings members for their help, claiming that all this would not have happened if it weren't for the two of them. He also lets them in on a little secret.

 

"Starting next year, I'm gonna be the new leader of The Motor Union, and I'm gonna rule this goddamned city the way I think it needs to be run."

 

"And where does that leave us?" Asks MK. "We didn't just kill all our friends and sabotage our own operations just so you can play God in this town."

 

"Now THAT! THAT right there you just said, that's the problem!"

 

Lay pulls out a magnum, it was a Hawk & Little Equaliser, one of the most powerful guns in the market right now.

 

"I can't go on with this if I know there's a couple of people out there that have the same kind of drive and ambition as I do! Simple theory of economics! You can't have a monopoly when there are equally capable competitors in the market! But don't worry, I've always got a backup plan..."

 

Lay aims at MK's head, and before he could react to it, the Union lieutenant pulls the trigger, blowing his head out. Tina, seeing her SO die just like that, goes ballistic and charges at Lay.

 

"MARCO!!! You're f*ckin' dead-!"

 

The man shoots again, hitting the woman in the chest with a powerful .357 round and killing her instantly, as she fell on the ground, as limp as her boyfriend. With that, the cycle of betrayal comes full circle. Blood stains were visible on Lay's jacket, as he wipes some of it off his face.

 

"Take the bodies and dump them in the lake. Fish gotta eat."

 

Lay stops, remembers something and talks again.

 

"Oh, and we've got plenty of work to do after today, boys! I'll see all of yous tomorrow!"

 

Lay walks back casually to his Schafter, and drives off, as a shot of the Motor Union wrapping up the bodies of The Desert Kings in canopy and scattering lime over them is seen, while the camera pans upwards to the lake in front of them.

 

(Chapter Closing Theme)

Unsane - Alleged

 

CHAPTER 4: VENGEANCE

Year: Winter, 1996. Winter, early 1997.

Spoiler

21 years ago....

 

Summer, 1975

Ricky Youngblood

 

The Rez

"This is the Federal Investigation Bureau, Special Agent Eric Oswell speaking here! On behalf of the Bureau of Indian Affairs, we have reason to believe that you boys are cookin' here, and as such we have legally acquired a warrant to breach the premises! So keep your hands up if you don't wanna face the smart end of a six gauge!"

 

The loudspeaker stops, and Craig pulls the grates down, peeping out, looking down at the unmarked undercover cruisers at ground level, flashing blue and red. He knew the Feds were going to strike sooner or later, and he was already mentally prepared. Ten years of producing meth for the good people of the Primrose Native Reservation, and it was all coming to a close. His wife of 10 years, Alisa, sat at the back, wrapping her arms around their son, Richard, better known as Ricky to everybody in the rez. She was worried, and for good reason.

 

"They're here, Craig. They're gonna kill us." She says. "You said we'll be safe!"

 

"Shut it woman." Cuts Craig.

 

"They know this patch is mine, so let me handle this. I'll turn myself in to the feds, and you keep the kid safe. Worst case is you might only see me behind two layers of bulletproof glass for the rest of our goddamned lives if this holds through. So just do as I tell you, and we'll all might just make it out for dinner tonight alive."

 

The man turns around and grabs a duffel bag, and begins filling it with stacks of cash.

 

"You go on and hide the boy someplace safe now, don't want him to be in the middle of nothin'."

 

Alisa takes Ricky to the back of the room, and pushes out a few empty boxes, before guiding Ricky in and hushing him down.

 

"It's all gonna be over, Rick." She smiles. "You stay in here and you let mom and pop handle business with the police, alright?"

 

Ricky silently nods, and Alisa closes the door. Here we control Ricky, peeping through the grates of the closet, as Alisa and Craig have a brief, inaudible conversation. At this point, loud gunshots are heard downstairs, and quickly the pair get into position. Craig slides the duffel back in front of him and both get on their knees with their hands behind him.


A moment of silence ensues, and footsteps are now heard outside the door. Two rounds into the door hinges, and the agent kicks the door down. Craig begins shouting like a maniac.

 

"I'm unarmed! Don't shoot-"

 

A burst of shotgun pellets enters his chest, and Craig flies back against the counter. Alisa, watching blood pour out of the open wound like a fountain, screams and rushes towards her husband, as the agent pulls the trigger again.

 

The sound of the shotgun was so loud it pushes Ricky back into the closet, as he picks himself up. He peeps through the closet and looks at the scene again, before letting the aftermath of the scene sink in for a moment, and processing the entire situation a second time.

 

Half a second passes, and a 7-year old Ricky, now an orphan, bursts out of hiding, The scene then cuts to black.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Presently...

 

Boxing Day, Winter, 1996

Ricky Youngblood

 

The Pharaohs

Midway through a black screen, a shot of the snowy Carcer City skyline is seen to the opening guitars of Anemone by The Brian Jonestown Massacre. A montage sequence takes place as the vocals of the track briefly peep in, showing scenes of urban decay, police and ambulance sirens as well as the gang war in the city, as a shot of a Pharaohs member dropping dead from gunfire is seen, all in the snow-tipped backdrop of what might be the coldest winter in the city's history. The guitar solo swells and kicks in, coinciding with a slow zoom of Tommy's Autoparts, where the camera soon cuts to Ricky, now dressed in a windbreaker, inside his room on the second floor, staring at a picture of his late parents, with the music fading out at this point.

 

In the last few weeks, Ricky had mostly been helping out with The Pharaohs, often going out to handle matters such as gangland shootings with the Motor Union and new territorial disputes with other, less formidable gangs, with the drug trade right now at a standstill due to the gang wars. It was a violent winter for the city, and one without rest or calm. 

 

As soon as he puts the photograph away, he hears his phone ring on the table, with a phonecall coming from Top Gun to meet at the Pharaohs safehouse in Kingfisher, immediately, as he soon learns that Luther is staging an all-new sitdown with The Motor Union, after a long period of skirmishes and shootings.

 

"And uh, Ricky, turn up in the nicest suit you can find." He says. "Can't have you lookin' like a crackhead at the meeting, you feel me?"

 

He hangs up, and at this point, Ricky can either get changed at the wardrobe, if he already owns a suit, or head down to the nearest high-end clothing store, such as Didler Sachs, Perseus or Ponsonbys, to purchase one. He eventually gets himself suited up, and heads directly for the safehouse, where a meeting between Top Gun, Niner, Luther, Roy and The Pharaohs, all suited up, takes place.

 

Ricky walks in and greets Top Gun and the rest, and takes a seat on a chair nearby. The safehouse, a repurposed office unit, was dirty and cramp, but it served its purpose well enough as a temporary safe haven. Roy tells everyone to listen up, as Luther reveals that the skirmishes are still happening even after the death of Lil' Dwaine, meaning that he wasn't actually the mole. And before anyone could suspect Ricky again, Berto walks into the meeting room, dressed in a khaki hood, by absolute chance.

 

Niner walks up to him and begins asking him about his whereabouts.

 

"Where you been at, B?" He says. "Ain't seen your sorry ass in months."

 

Berto takes a breath, and begins talking.

 

"I was hiding."

 

"Hiding from what?"

 

"...It was Tina and MK, man. They done played us, dog. I saw them ice five of our own.-"

 

Berto feels his hood collar move against the wall, as Niner throws a right hook against his face. He was furious. Here Top Gun quickly stands up and moves towards his best friend, standing a feet away to make sure things don't go ugly.

 

"And you didn't think of lettin' any of us know about that?!" He screams. "I oughtta murk yo' f*ckin' ass right now!"

 

"I was runnin' for my f*ckin' life, Nines." The man pleads, raising his voice with every word.

 

"They had a whole battalion of dudes on they side, man. F*ck was I supposed to do?! I didn't wanna get killed!"

 

"F*ck you!"

 

He throws his lackey against the wall, before turning around and taking a breath, as Berto slides down, on the verge of tears. The Desert Kings leader composes himself, and reaches a hand out at Berto.

 

He pulls the man up and whispers in his ear.

 

 "You get yo' ass upstairs and get dressed, you heard?"

 

Niner and Top Gun return to their seats, and Luther, learning of this, begins talking.

 

"I'm sorry, Niner. I know they were your friends." He says. "But that means there's still some leverage on Jake and The Union. I'm gonna give him a call about it, while you boys wait outside. We're gonna head out to J.Geills once the call's over."

 

Outside the meeting room, the atmosphere is solemn and dark, almost like the blizzard outside at the moment, with Niner contemplating in silence, knowing that two of his friends, people that he grew up with, had set him, and the rest of the gang up.

 

"The city done took they minds." Laments Top Gun, next to him. "Made 'em selfish and ambitious, ain't nothin' sacred no more."

 

Niner walks out through the doorway, saying something back at Top Gun without looking at him.

 

"They were your friends too, Powell. Don't you forget about that."

 

As Niner leaves the safehouse for a smoke, Ricky catches up with Top Gun, who asks who Tina and MK were. Top Gun sighs for a moment, and begins talking.

 

"They're two of Niner's. Rank pretty high up in The Desert Kings." Says the man. "Haven't heard from them since about a month ago... Guess I know what became of them now."

 

At this juncture, both Roy and Luther leave the meeting room, as the leader announces the next stage. The blizzard outside begins to clear, as hints of the grey-blue sky begins to show, though a mild snowfall is still present.

 

"The Union gave us the OK, and we're gonna meet them face-to-face for another sit-down. We're gonna form ourselves a convoy on the way to the building to make sure they don't pull off nothin' on us."

 

Luther begins pointing at different people.

 

"Ricky and Roy, you're with me. Berto, you're in the front car, and Top Gun and Niner take the back. We're gonna head out."

 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Ambush

 

En route to the building, Ricky sat in the front passenger seat, while Roy and Luther took the back. It was a mostly silent journey, with only the rumbling of tires in the snow audible in the backdrop. There four cars in front and four cars at the back which escorted the black Quixote, with dark-tinted windows to boot. It was a heavy, formal convoy, and any other man would have thought the president was in town that day.

 

The camera here shifts to Ricky, all suited up and staring out of the window, looking emotionless and aloof, before panning to the back, and towards Luther's face. Here his face fades out into a blurry sepia, and we get a brief glimpse of Luther in his younger days as an enforcer for The Pharaohs when they had noble causes. 

 

Kevin Jackson III was on his deathbed, as Luther peeps out the window, watching as Carcer City, on the hot summer of '68, was up in flames, as he watched his younger black brothers and sisters clash with the police out in the open, as acrid, black clouds of smoke billow in the distance. He turns around after Jackson says something under his breath. The enforcer goes back to his seat and the two men begin a heart-to-heart conversation. Turns out, Kevin wasn't going to make it, and he wanted Luther to take the reigns of The Pharaohs, that he knows what the Federal Government is capable of doing to further divide the black community in town.

 

"When the time comes, keep our people together." Says Jackson, reaching his hand out.

 

"That's all I ask, brother."

 

Luther grabs his hand, and quickly gives his mentor a smile, as they exchange one last firm handshake.

 

"Won't be a problem."

 

The scene then cuts back to 1996, and a close-up of Luther's face is shown. Roy begins talking about MK and Tina, and the situation that the gang was in lately, asking if it was like this back in the day before he came. Luther begins to lament, as he brings up past betrayals within the organization since the mid-70s, as well as the crack epidemic. Suggesting that he already saw this coming, he only had one thing to say.

 

"It ain't even about the people anymore, and I ain't surprised. Greed is what turned this city upside down, and and it's gonna be what kills this organization."

 

The car ahead blinks red, and the convoy stops. Ricky could make out the contours of the J.Geills building in the white-toned distance before turning his attention to the police blockade obstructing the road ahead. His hand was resting on his submachine gun, as both Roy and Luther begin to act suspicious.

 

"They still puttin' up festive parades?" Says Roy, gun resting on his lap. "CCPD never said anything about a road block happening today."

 

"Keep your eyes peeled, Roy. I smell a set-up."

 

Two police motorcycle pulls up from behind the Quixote, and stops just right at the passenger seats, adjacent to each other , as all four occupants in the limo, including the driver, slowly reach for their guns.

 

Roy unrolls his passenger window, revealing the loud noises of the wind outside, as the cop stops beside the car, smiling.

 

"Pleasure to meet you, Mr. Harper." He says. "Just a routine check for today as part of protocol; Something me and the boys back at the precinct usually do right after the festivities. Sorry for the inconvenience, sir."

 

Roy hisses, as Luther talks.

 

"So much for a Merry Christmas, huh?"

 

The cops circle the car with flashlights, and check the trunk, before going back to the windows. The four men were all ready to strike.

 

"One more thing, Mr. Harper."

 

"Yeah?"

 

"Mr. Rodchenko sends his regards."

 

Before both pigs could reach for them Roy and Luther performed simultaneous quick draws at the two men, dropping them on the snowy asphalt.

 

"Should've known the Union was up to something." Luther says. "These factory motherf*ckers are getting desperate. "

 

After this Ricky squints looks at the rear view mirror, and sees a suited figure raising an assault rifle at the corner of a building. Two other men begin popping up in the blizzard, likewise carrying powerful assault rifles.

 

Before he could warn anybody, the men open fire at the convoy, shattering the windows and causing spurts of blood to spread across the limo, with the driver dropping dead against the steering wheel as Ricky ducks against the board. He peeps out and takes out two of the men, and barging through the passenger door, he scoots around the limo and takes out the Union soldier behind with a burst of 5.56, spraying him a few more times on the ground just to make sure. He quickly checks the passenger side of the Quixote, and realizes that Roy was dead, and Luther was barely seeing the light of the day. 

 

"C'mon Mr. Harper! Let's get you outta there!" Shouts Ricky, clearing the glass with his hand. "Mr. Harper?"

 

Ricky opens the door and here he sees the gaping bullet wound on his chest. Luther's eyes were turning dark, and blood was drooling from his mouth. Breathing his last breath, the leader of The Pharaohs slips out of the car, and likewise falls on the snow, as dead as the cop next to him.

 

Ricky curses, before hearing gunfire erupting from all around, as he fires back and heads out to the front car to check on Berto and his posse. He guns down several Union members and reaches the bullet-ridden Oracles and Schafters ahead of him, and soon sees the Desert Kings member lying on the road with a pistol on his hand, not too far away from the car, glassy eyes staring at nothing.  Looks like his luck ran out this time.

 

 He hears the voices of Top Gun and Niner from behind him, and shoots through a few waves of Union before regrouping with the two men, along with a few other survivors. Turns out they had been ambushed as well, with most of their entourage killed.

 

"Ricky!" Top Gun cries out. "You made it out! I thought your ass got killed like everyone else!"

 

"Looks like I did!" Says Ricky, peeping out and shooting. "Unfortunately, that ain't the case for Luther and Roy!"

 

"Wha...? Sh*t, man! That's bad news! What about Berto?"

 

Niner turns around, eyes the both of them and screams, changing out a mag on his Charlie.

 

"Nigga shut up and keep shooting! It's motherf*ckin' World War III up in here!"

 

The three men get through waves of Union members, as more Pharaohs survivors continue dying. Civilians and passing cars drive erratically and run off in the distance, as a combination of screaming, gunfire and the loud wind fills the scene. Soon the Union stalls, and Top Gun tells the rest of the survivors to split, before hearing a barrage of police sirens in the air.

 

Actual cops, it turns out. Top Gun and Ricky quickly find a convoy car that isn't in bad shape, and attempt to drive off, not before Niner grabs a Union corpse with him and throws him in the back seat together with him. Top Gun drives off, passing through half a precinct's worth of police cruisers rushing to the scene. Niner checks the body for features, and finds a neck tattoo hidden underneath the soldier's collar. It was that of two crosshairs interlacing.

 

"This logo look familiar to y'all?"

 

Ricky turns around and a closer look, and finally makes a harrowing connection. It was the same logo as the pendant he found back at the Pharaohs weapons plant.

 

"I found this back at Santo-Elroy when me and TG were investigating." Ricky says. "It's got a similar look."

 

Reaching for his pocket, Ricky hands the pendant to Niner, who reads the initials.

 

"Well, I'll be damned." Niner says. "These motherf*ckers have been playin' us like a fiddle the whole time."

 

"Who?"

 

"The f*ckin' Deadlocks."

 

"Hold up! You tellin' me a bunch of biker boys have been sabotagin' and shootin' at us the whole time?" Replies Top Gun in shock. "We never had beef with those peckerwoods!"

 

"I hear you man, but next we gotta know where the Union come into this. Before we get to that, though, we gotta find somewhere to hide first."

 

"I know a place in Poppy Row where I can take us, hold tight."

 

Niner opens the door, and kicks the biker corpse out of the car onto the street outside, and closes the door in the wind. The camera pans out, as the car drives across Midtown and over the bridge.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Top Gun

They arrive at the safehouse in Poppy Row. It was an unassuming apartment block in Silvertown, just a few blocks away from Little Warsaw. All three men wash up, and they meet at the living room for the night. They discuss things about The Pharaohs, with Top Gun planning to call the surviving lieutenants to see what they have in mind next, as Top Gun leaves the television on, with broadcast of the large-scale massacre earlier making headlines.

 

"Beirut on Boxing Day. A massive shootout has occurred in the lively Union Market district of Carcer City's Downtown earlier this afternoon in what may be one of the city's worst large-scale gang wars in its already turbulent history. Police and medical teams are currently on the scene, going through the bodycount, which they believe to be between 35 to 60 people who have been killed in the ensuing massacre. Luther Harper, local African-American businessman and president of former civil rights group and criminal organization, The Pharaohs, was among the dead in the aftermath of the shooting. Mr. Harper was known to the community as a benevolent philanthropist who often gave back to the poor and needy and was a former bodyguard of then-leader of The Pharaohs, Kevin Jackson the Third, who was involved in the peaceful curbing of the violent Carcer City Racial Riots of 1968. The Pharaohs were believed to have resorted to the drug trade in the 1980s, as a result of the crack epidemic and a faltering of Civil Rights-era attitudes, becoming possibly one of Carcer City's most powerful gangs starting in the late-80s, though this claim is disputed. The police have yet to find a suspected organization behind the shootings-"

 

Top Gun turns the TV off. There was no doubt that the war between the Motor Union and The Pharaohs was going to go on, but Ricky, Top Gun and Niner all had a common goal in mind at the juncture.

 

It was time to wipe out the Deadlocks MC for good.

 

"You two get some sleep for the night, I'm gonna call the others to see what's up."

 

"Aight, man. Take care."

 

Ricky heads to his room, located opposite Niner's and Top Gun's, and closes his eyes. Unable to clear the vision of Luther dying in front of him just like that, he was beginning to grow sick of the violence in the city.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

A New Leader

 

The next day the three men rendezvous at the living room, where Top Gun breaks surprising news. With Luther and Roy dead, The Pharaohs were leaderless.

 

"...They picked my ass to do it." Says Top Gun without a smile. "Them lieutenants think I'm good getting the Nation around popo."

 

"You's in the big leagues now, huh?"

 

"That still ain't gettin' us out the sh*t heap, brother."

 

Christened the new leader of the organization, Top Gun sends Ricky and Niner on their first job together; head to the Santos-Elroy Industrial District and raise as much hell as they can, destroying whatever Deadlocks operation they can find, before trashing their clubhouse in the same district, while he heads to Downtown, handling both business and the gang war presently happening.

 

"I walk around town with the pound strapped down,

 that's only because it's mad real in Bucktown.

It gets mad deep in the streets,

When you gotta watch ya back for beasts, enemies even ya peeps."

 

Both men enter Niner's Dispera, and soon drive off. En route to the industrial district, with Smif-n-Wessun's Stand Strong playing on the radio, Niner attempts to rebuild bridges, apologizing for his prior distrust in Ricky.

 

"Sorry Ricky. It ain't personal." Says Niner. "Luther needed someone in the frame."

 

Ricky forgives him.

 

"You ain't got to. Everybody's got reason to distrust each other now."

 

With their score settled, they discuss work. Based on his scope-outs with the other Desert Kings dealers in the district, Niner points out several abandoned buildings in the district, currently used as production areas for crystal meth and PCP, three of them to be exact. The two men head in to these respective buildings, guns blazing and strapped with explosives and firebombs, sparing no biker, dealer nor producer on their purge on the backbone of the Deadlocks' drug trade. Torching the labs, both Ricky and Niner agree to meet outside the Deadlocks clubhouse in Santos-Elroy the next day.

 

"Their time of judgement will f*ckin' come." Laughs Niner. "Swing by this sh*thole and hit me up when you up for it, Ricky. Imma hook you up with a surprise."

 

And sure enough, the next day, Ricky and Niner meet outside the clubhouse, and the man tosses the Native American a powerful Vom Feuer SF-95, surplus from one of his shipments back at the storage.

 

"Sh*t, Niner. You didn't tell me we was gonna be taking down the president of Iraq."

 

"Knew you'd like the toy, man." The man laughs, cocking the shotgun.

 

"Now let's show these leather-clad motherf*ckers what we made of."

 

They storm inside the clubhouse, beating and holding the front guards hostage and kicking the doors in. Inside the clubhouse, the duo throw their hostages forward and aim their guns at the crowd, with several unarmed patrons, strippers and prospects inside with their hands up. We hear the growls of Machine Head's Davidian booming from the stereos inside the clubhouse. Niner then proceeds to announce his presence, swinging his gun around at the men and women in front of him.

 

"Any of you 60s time warp motherf*ckers don't feel like dying today, y'all best clear the f*ck out now."

 

A brief moment of silence ensues as the bikers react with shock. Niner fires a shot into the ceiling.

 

"I said move, goddamn it!"

 

As men and women scream for their lives and run for the exit Ricky sees a biker from the corner of his vision, brandishing a machine pistol, aiming at Niner. He quickly puts the man down, and a large scale shootout takes place. Niner and Ricky take cover behind the peeling, sticky pillars of the clubhouse as they take down as many bikers guilty to their cause as they could. Clearing out two floors and a basement, and leaving no man alive in the onslaught, Niner hands Ricky a few firebombs, as the man takes a jerry can nearby and proceeds to douse the entire place with gasoline.

 

"Time to burn this mother to the ground." Niner says coldly. "You do the honors, Ricky."

 

Turning back, Ricky tosses a Molotov into the puddle on the lobby of the clubhouse, setting it up in flames as they quickly run out of the clubhouse, where they encounter Deadlocks reinforcements.

 

Armed to the teeth with shotguns, rifles and pistols, the bikers were understandably pissed.

 

"Looks like these assholes didn't like seeing their hole get flushed out." Quips Ricky.

 

The men quickly take cover and shoot back at the bikers momentarily, before running to the abandoned set of houses behind them, obscured by fields of snow-tipped grass and dandelions, as the bikers fired aimlessly at them.

 

Switching to their long-ranged firearms, Ricky and Niner quickly make an example of all of them, leaving their bodies as they are on the endless, white field, as the two ran for the Despera, sirens of CCPD patrol wailing in the distance.

 

"Pigs in this town are a joke, man." Laughs Ricky. "You thought after all that racket, they would've brought National Guard with them in here."

 

"Heh, this ain't Concord, Ricky." Responds Niner. "Ain't nothin' here but baseheads and colored folk. Them rich white motherf*ckers couldn't give two damns about this place."

 

Ricky starts the car and the car pulls out of the vicinity, passing a few cop cars.

 

"Now let's meet up with TG to break the news."

 

The men stop at the same rendezvous point as Ricky and Top Gun did in the previous chapter, and the newfound leader of The Pharaohs arrives. What the two men did was a necessary evil, Top Gun justifies, as he laments that the gang war would not be simmering down anytime soon. The Pharaohs were still in bad shape, and it would be a while before things could go back to normal. Niner almost gets into an argument with Top Gun over this, but things manage to cool down for a bit.

 

Top Gun concludes by saying that Ricky has helped enough, and that there is no reason for him to get tangled any further with local business, for his own sake. Too many enemies to be made in this town, he says.

 

"But who knows, man?  Stranger things have happened. Just remember, you always safe in our hoods, Ricky." Says Top Gun. "Maybe once this thing blows over, we'll be able to return the favor. Ain't that right, Niner?"

 

"...Yeah."

 

The two men proceed to walk towards their vehicles.

 

"Good luck out there, dog. We won't be seeing each other for a while."

 

"I hope not."

 

Top Gun drives away, and Ricky turns to Niner. The man opens the car door momentarily and pauses. He notices Ricky for a while without looking back, before entering his car and doing the same.

 

He drives away, leaving the man the only one left in the vacant car lot. Here Ricky gets a phone call from Seth, who tells him to head to the old Albany plant near the edges of Carcer City.

 

"...And I got a friend with me here, amigo. Be sure to come alone."

 

Understanding this gesture, Ricky loads his gun up, gets inside his Ruiner, and sets his route to the plant.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Innocentz & The Hoods

 

Ricky arrives at the destination at midnight, it was a dark, abandoned Albany automobile manufacturing plant between Fernbrooke and Kingfisher, closed not long after the import boom of the 1980s. Passing through crevices and alcoves of overgrown machinery and car wrecks, Ricky hears murmuring coming from over the corner. He turns and walks into the center of the plant's former square, overlooking a sheltered overpass that connects a couple of abandoned, graffiti-laden buildings. Ricky sees a gathering of gang members ahead of him in the open space, and on the overpass above, he sees Seth, dressed in thick hoodie, donning skull face paint like the rest of his gang. He shouts at Ricky, getting his attention, as he stares at the Mexican, conscious of the car wreck next to him.

 

"If it ain't Richard Youngblood! You've been a good earner for me, man. If you were a woman, I would kiss you!" Laughs Seth. 

 

"And where's your friend, Seth?"

 

"Hey what's the rush, hermano? I thought you might like surprises..."

 

At this point Ricky hears footsteps behind him.  He turns around and sees a large gang of Hoods, all masked up and dressed in two-layered jackets. Brandon was standing smack center, unmasked, as he loaded his pistol and pointed it at Ricky, as the others followed suit, including Seth's faction of Innocentz.

 

"And here I thought we was in this together, Seth..."

 

"You must be new in town, Ricky." Laughs the Mexican. "Why the f*ck would I turn on a business partner for some low-life, out-of-the-can pachuco like you? Tell 'em, B."

 

"Wish granted, Ricky. You asked for a scrap, and you got it, playa." Smiles Brandon. "Good to see your redskin ass for real this time. How's prison? Feelin' a lil' rough around the edges?"

 

"Didn't think you was gonna bring your crew of rent boys with you, Brandon." The man says, his arms still raised. "Then again I wouldn't expect a two-timing bitch like you to go toe-to-toe with me."

 

Ricky steps back against the wreck.

 

"Seven years we ain't seen each other and you're a bigger pussy than I could ever remember."

 

Brandon releases a short burst of laughter.

 

"That's real fresh. But you know what, Ricky? We do what we gotta do, man. This is Carcer City, ain't nobody give a f*ck about us."

 

The man pulls the hammer of his gun back.

 

"Before my, I mean, our crew of 'rent boys' put you down like the dog you are in this joint, got any last words?"

 

Before Ricky could open his mouth, a shot was fired in the air, killing a member of the Innocentz on the roof, causing his limp body to fall on a parked Vapid Chino below, setting the alarm off. Seth and his goons as well as Brandon make a run for it, while Ricky takes cover, as the shots continue, taking down other members of the Innocentz and the Hoods along the way. Brandon quickly escapes, as Ricky fights his way through hordes of gangsters in the darkness, chasing Seth across the abandoned facility. They reach the other end of the factory, on a vacant side road overgrown with grass, and covered in snow. Seth hops inside his black Tremolo and drives off, while Ricky hotwires a nearby Declasse Impaler and chases after the man.

 

Taking down a few Innocentz cars along the way, the chase transitions between Kingfisher and Poppy Row, with the lowrider eventually stopping at the heavily guarded entrance of the Three Leaves Shopping Mall, a large complex currently under renovation during winter. Ricky stops at a distance, and makes a mental note of this, before quickly going to a nearby safehouse of his choice to do some planning. There was absolutely no way to get through the mall without getting through groups of Innoccentz. After some thinking, he eventually decided that he would need a large industrial vehicle to break through the entrance to get to Seth.

 

It was time to hook up with an old acquaintance.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Seth Valeria

 

Saving up close to $50,000, Ricky heads to Clara's first for some premium firepower and vehicles, after hearing word from Niner about it recently. Heading to the Innocentz underground gun store in Los Albos, the man greets the lady, who lounges back at her seat, watching TV. The man pays upfront, and Clara hooks Ricky up with a powerful Vom Feuer Tactical 91, a premium light machine gun that saw action in the Gulf War five years earlier, and keys to an armored Bus. Clara mentions that Ricky is going to "love the work that [she] put into the ride" and that "it would break through just about anything" before asking who his target is.

 

"Some asshole named Seth Valeria, I'm sure you've heard of him." Says Ricky. "You're both in the same gang, ain't it?"

 

"Yeah, we are. Tell him I'll see him in hell real soon."

 

"Oh, I will."

 

Ricky heads outside and hops inside the Bus, clearly an older, decommissioned 70s model and covered in graffiti and cholo-inspired artwork. The bumpers were heavily armored and spiked and the windows were replaced with sheets of bulletproof steel, leaving a gap for the driver to see. Impressed, Ricky starts, and drives all the way to the mall. He reaches, and positions the vehicle such that it faces straight onto the front glass doors of the mall, and begins revving the engine. Cut to a group of Innocentz at the front entrance, who begin to take notice.

 

"Oye, holmes." The first thug says. "You seeing that sh*t?"

 

"Yeah." Says the other man. "Looks like the annual Carcer City Crackhead Car Show, and seems to me this motherf*cker's won the grand prize."

 

"Sh*t man, it don't look good. I think it's coming towards us."

 

The bus accelerates forward, and it rushes towards the entrance at full speed.

 

"Yo what the fuc-"

 

The bus breaks through the gates, destroying the entrance and causing shards of glass to scatter across the marbled flooring, as many Innocentz members were run down in the process, while the other punks begin opening fire.  The bus stops at a corner, and Ricky hops out with the Tactical 91, shooting at any men and women who dare come at him, as he begins his revenge-fuelled rampage across the mall, View of Innocence-style. Industrial Metal and Trip Hop-inspired original score kicks in as Ricky clears out floors worth of Innocentz, eventually reaching the top level, housing a food court, closed for the renovations. Ricky's LMG runs out of ammunition, and he switches out for any weapon he has in his arsenal.

 

He eventually comes face-to-face with Seth, who brandishes a Hawk & Little AW-5.

 

"You're gonna tell me where that sh*theel Brandon is if you don't wanna die today."

 

"You first, pinche cabron."

 

A boss battle ensues between Ricky and Seth and his men, as they circle around the food court, firing at each other, as Ricky takes cover behind some tables. Seth's men are eventually wiped out, and the man finds himself bleeding to death at the corner of a Chinese food stall near the corner of an escalator. Ricky approaches with his gun raised at him, and to his disgust, Seth was laughing.

 

"You got cojones, Ricky..." Giggles Seth, blood pouring out of his chest. "Some hell of a fight you put up..."

 

"Where's Brandon?"

 

"...His boys hang out at the arcade in Harlequin Park... You know the one..." The dying man continues. "...I heard you boys used to roll at that joint back in the day..."

 

Seth spits blood in the corner.

 

"Maybe it's time for a reunion, huh?"

 

"Shut the f*ck up."

 

Ricky pulls the trigger, and realizes that his gun is empty.

 

"You lucky bastard."

 

The man walks away, leaving Seth to bleed to death at the food court, as he continues laughing. Ricky drives back to Tommy's and gets a change of clothes. Hopping into his Ruiner, the man drives off. It was time to settle the score for good. 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

New Years Eve, Winter, 1996.

Ricky Youngblood

 

Revenge: Brandon DeVaughn

After dealing with Seth, Ricky sets his route directly to the arcade in question, Videogeddon in Harlequin Park, where the now-dead man said he'd be. It was New Year’s Eve, and Ricky was planning on making an early resolution.

Stopping at the roadside just before the arcade's entrance, Ricky hops out of the Ruiner and takes a good look at the place. It was a place of youthful naivete and fun time, now nothing but a distant memory, with the building itself dilapidated and lit only by a sole orange neon sign with the Videogeddon Flaming Skull logo on it, bright enough to light up dimly in the cold, snowy night of the city. Walking in with his pistol in hand, Ricky checks the both, and realizes that it is empty, a few bullet holes across the glass and a splatter of blood on the wall behind it.

 

Cautiously, the man takes the stairs to the gaming room in the basement, where he heard the sounds of arcade cabinets blasting. Walking down the stairs, there were posters and adverts for every game and electronics imaginable, most notably that of the upcoming EXsorbeo, said to harbor 'a powerful 32-bit GPU and the ability to beautifully render realistic 3D graphics', due to be released in America next spring. Ricky hears the sound of joysticks smacking, coupled with grunts of frustration and the relentless sound of virtual punching and kis, and immediately the man takes aim. He peeps around the corner of arcade cabinets and he is met with the sight of the man himself.

 

Brandon stood in the corner, face eager with anticipation as he played a game of Flamin' Fists Shaolin III, smashing the joysticks and buttons quickly with seemingly no protection around him. Ricky moves closer, and Brandon takes notice, but he remains calm.

 

“It’s time to finish this.” Says Ricky, gun pointed at the man. “Ain’t nowhere left to run.”

 

“That so, huh?” Laughs Brandon, eyes illuminated by the screen. “Can’t left a man finish a full game ‘fore he meets his maker?”

 

“I’m afraid not.”

 

Brandon changes the subject.

 

“You know, this place used to be our joint, dog.” Says his former friend.

 

“It was you, me, Aaron and them white boys. We thought we could rule the world, give that bitch the finger when everyone else turned their backs on us. Man, they was good times.”

 

“Good times never last.”

 

“That I know. It was never meant to last anyway. Sooner or later, the city was bound to pull a piece on all of us, and it’s either live alone or die like nothing, and I’m guessin’ you smart enough to know which option I done picked.”

 

“Yeah.”

 

“And I made sure it paid off in the end. While you was in the big house hidin’ from the Aryan Brotherhood I was makin’ moves on the outside. I forged a brotherhood of my own out of blood, sweat and loyalty.”

 

“Loyalty?” Ricky snickers. “Don’t make me laugh.”

 

“And I’ve atoned for it, I repaid the favor twenty-fold for the others that needed it. Now I’d be lying if I said I regret what happened seven years ago. Ain’t never been the type of nigga to apologize.”

 

The cabinet emits an audible ‘game over’ sound, and Brandon curses. He laughs and stares at Ricky, who continues pointing the gun at him. At this moment, members of Brandon’s gang bust out into the open, including one behind Ricky, all wielding shotguns, submachine guns and pistols.

 

“Just know that I’ve got it made, Ricky. The Midtown Hoods are gonna be around long after I’m gone. Now, that aside, and out of respect for our old friendship, I’m just gonna give you a chance to find out how far you willing to chase me down for your dumbass vengeance.”

 

Brandon turns his back, and heads to the parking lot outside.

 

“I'll catch you later, man."

 

The door slams, and in a second, Ricky disarms the man behind him and briefly uses him as a human shield, before hiding behind an arcade cabinet, taking out all the Hoods in the hall. He bashes out of the door, and sees Brandon’s Phobos pulling out of the driveway. He runs and hops inside his Ruiner and drives, chasing Brandon in what may be the game’s longest car chase, in the cold blizzardous Carcer City night. The game’s foreboding score kicks in, as Ricky swerves between vehicles and narrowly misses oncoming traffic, as he continues his pursuit of the blue car ahead of him, as the countdown to 1997 was due to begin in a few hours. The chase spans between Downtown, Uptown, Poppy Row, Concord and even westwards towards Carlton, before reaching Fernbrooke, where Ricky notices the Phobos slowing down quickly.

 

The Phobos stops at a sidewalk at The Waterfront of Fernbrooke, facing the majestic Trinity, in what appeared to be an opportune moment for Ricky to take his vengeance. Just as the Ruiner was to stop however, a fruit truck runs into it, destroying it substantially and causing Ricky to black out momentarily.

 

Regaining consciousness, the man coughs as he sees his car up in flames, and attempts to crawl away…

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Final Chase

 

The Ruiner was smoking up like a barbecue in the cold, niveous midnight sky, as the truck driver steps out of his vehicle to inspect the damage. The Phobos stops a few feet away from the site of the accident, and Brandon steps out.

 

"Hey mister, you alright?"

 

A storm of bullets puts the driver down, as Brandon, wielding a Helsing, fires indiscriminately at the vehicle, as the engine of the vehicle catches fire.

 

"Burn in hell, motherf*cker!"

 

He tosses a grenade at the two vehicles, and they both go up in flames. He smiles, and takes a closer look. He soon realizes that no one was in the vehicle. Ricky peeps out of a corner and shoots in Brandon's direction, hitting him in the shoulder, causing him to drop his machine gun. The two men go on a foot chase across The Waterfront in suburban Concord, as music is heard in the distance across Downtown, as the countdown to the new year begins in less than fifteen minutes. Brandon clutches his wounds, and soon finds himself cornered at the waterfront not far from the crash site. He eyes over the Wapachee River, and steps up on the railing, preparing to make a jump for it, only to be shot by Ricky twice, once in the chest and once in the left knee.

 

The Hoods leader keels over, and slumps in the corner of the escarpment, bleeding and applying pressure on his wounds. Ricky had him cornered, and he was mortally wounded. He begins laughing.

 

"Heh... You got me good, Ricky...." Brandon says with a weak voice. "Now go on, finish what you started... Do it! Come on!"

 

Here Ricky is presented with a choice, to either leave Brandon or kill him there and then, a decision which affects his reflection in the ending of the game. He hears the sound of the crowd over the river , counting down seconds to the start of 1997, as he slowly raises his pistol.

 

Leave Brandon (+)

Ricky take aim at Brandon, who is grimacing in pain and coughing blood, and catching a glimpse of his eyes. A moment of reflection passes, and Ricky puts down his gun, turning his back on the man. Ricky realizes that quest for vengeance has clouded his rationality, and at that moment, he comes to terms with himself.

 

“…And where the f*ck do you think you goin’ huh?” Says Brandon, laying against the ground, bleeding. “Weren’t you gonna take me out?”

 

“You ain’t worth the trouble.” Laughs Ricky, holstering his pistol. “City’s gonna just sh*t out another scumbag to kill another scumbag in this town, and I ain’t falling for that.”

 

“…F*ck you, man!”

 

“I’ll see you in the next life, Brandon.”

 

Ricky walks away and leaves the man to die in the cold, as his curses gradually grow weaker.

 

Leaving Brandon increases Ricky’s honor in the game, and thus increases the chances of him getting a good reflection at the end of the game.

 

Kill Brandon (-)

Ricky aims his gun at Brandon, and begins with a question, to find out more about his side of the story.

 

“That night at the Vault, why do it to me, Aaron and Robbie?”

 

Brandon laughs upon hearing this.

 

“Let’s just say you mother*ckers was easy targets.”

 

“We were your goddamned friends…” Says Ricky, anger running through his body like a fire. "All those times we had together, and you two had to f*ck it up for everyone else."

 

“Ain’t no such thing as friends in Carcer City, Ricky. Only psychos and opportunists… This is America in the flesh, and we both just cogs in the big, crooked machine…”

 

Brandon coughs.

 

“And in the midst of that madness I managed to reap what I sow. So eat a dick.”

 

Mustering what energy he has left, Brandon gives the finger, and the man pulls the hammer back.

 

“You’re a backstabbing piece of sh*t.” Says Ricky. “Keep the seat in hell warm for Corey, will you?”

 

Ricky pulls the trigger, killing the man, splattering his jacket with droplets of blood. His mission was done, but the fire in him was unquenched. In a matter of time, Ricky soon comes to the harking realization that there was absolutely no purpose in taking part in this act of revenge killing. If it wasn’t him, the city was going to do it anyway.

 

Killing Brandon decreases Ricky’s honor in the game, and thus increases the chances of him getting a bad reflection at the end of the game.

 

Regardless of his decision, Ricky heads back to the crash site, as fireworks went off in the air in the early morning of 1997. With his Ruiner nothing but a burning wreck, Ricky turns around and heads for Brandon’s Phobos.

 

He hops in, and immediately the haunting piano keys of Rabbit In Your Headlights by UNKLE begin playing, as Ricky takes his time to drive back to Tommy’s, soaking in and reflecting silently on his actions of the previous year.

 

It was nothing but piles of bodies and senseless betrayals, and he was beginning to see the city for what it really was.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

New Years Day, Winter, 1997.

Ricky Youngblood

 

Tommy Youngblood

 

Ricky parks his new ride inside Tommy's garage, and steps out. Without a word, and exhausted off his mind from all that has happened, he walks past the counter, where Tommy, likewise silent and reading through some papers under a flickering table lamp, takes notice.

 

The look on Ricky's face was enough for Tommy to know what he has just went through, and silently nods, questioning him no longer. Taking the stairs up, Ricky heads to his room, and undresses before heading to the shower. He gets out, dressed in clean cut clothes for the night. He lies on bed with his hands cushioning the back of his head, as he stares into the endless, dark abyss that was the ceiling. The chapter end theme creeps in as we are met with a montage of happenings of certain key characters around Carcer City as we shift away from Ricky's view. Several scenes pop up, such as back to Tommy reading the papers as he checks the clock, Top Gun getting dressed in a suit signifying his new rule over the Pharaohs, Niner and 8-Bit having a conversation at Filler7 Storage, Lay and his men meeting up with Al at a sitdown, Jake sitting at his table, having a drink, and staring at a picture of his late wife, Sophia and finally, who appears to be Jake's bodyguard checking the magazine of a sniper rifle in the snow-covered road outside.

 

"The naming of killer boy..."

 

We hear Karl Hyde's vocals swell at this moment, as the game cuts back to Ricky. The man stares out from the window into the midnight Carcer City skyline, with its yellow, red and white lights interspersed with the dark midnight sky, blizzard and smog. Brandon was dead, but Ricky felt empty, as if all the betrayals that were presently occurring across the urban sprawl laughed and mocked him in unison.

 

It was the first day of a new year, and the city has yet to leave its past behind.

 

(Chapter End Theme)

Underworld - Stagger

 

CHAPTER 5: BREATHER

Year: Spring, 1997.

Spoiler

22 years ago...

 

Summer, 1974.

Tommy Youngblood

 

Channing Wells

The screen blurs out momentarily after the previous chapter, and a warm sepia tone fills the screen. The year is 1974, and you now take control of a younger Tommy Youngblood, fresh out of Vietnam and settling in back stateside, currently enjoying himself at one of the hottest gentlemen's clubs near the Primrose rez, Easy Riders. Dressed in bellbottoms, a loose shirt and letting his hair out, the man was seated on a bar stool, leaning forward at the lady in front of him, who leaned forward and smiled. Jimi Hendrix was playing in the background, as the sleazy venue continued to celebrate pleasure, vice and lust.

 

Taking a swing of his drink, he hears a man call out in the distance.

 

"Hey, baby killer! How the hell are you, man?" The voice yells.

 

Tommy turns around, and sees the powerhouse of a man, at least six three and built like a fortress and dressed in a brown leather jacket, walk towards him, pushing through crowds of people in the chaos of the club.

 

They share a warm embrace, and hold each other by the back of the necks, foreheads pressing.

 

"Goddamn Channing Wells, I thought the white man would have booked your ass by now...."

 

Smiling, Channing turns to the bartender and calls her over.

 

"Gimme an entire bottle of rum and two shot glasses on me, lady. This man needs to celebrate."

 

The men take their seats, and they share a toast and reminisce about good times. Tommy briefly talks about his time in 'Nam, going through some of the things he saw in Khe Sanh, before they change the subject to rez life, where talk about the new casino being built there and some current happenings, including some about himself. Turns out, there was an Indian Rights movement going on right now, no thanks to the counter-culture and civil rights movement that happened in the previous decade, and that Channing was skin deep in it.

 

"Gives us ammo to finally stand up for ourselves. You know, after they, I dunno, took our land and killed our people and creed?" Smiles Channing, taking a shot.

 

"So, are you in, or are you just gonna head on home, park your ass on the couch and get high for the rest of your miserable life?"

 

Tommy smiles, and they share a firm handshake.

 

"Did you even have to ask?"

 

At this point, a group of drunk white men from out of town, members of a local redneck crew it appears, approach Channing and Tommy. They drive the stripper in from of them away, and the ringleader takes the seat next to Channing. He begins a line of dialogue, as Tommy looks over suspiciously.

 

"You're that Wells fella, ain't ya?" He laughs. "Was expectin' some kinda dumb name like Broken Arrow or some sh*t. The government sure did well in teachin' y'all the American way."

 

"Easy boys, we don't any trouble tonight. My boy here just flew erstwhile from Saigon and he needs a well-deserved break from killin' the gooks in the name of that federal government you speak of."

 

The towering man leans over to the redneck, as Tommy could audibly hear the sarcastic "thank you for your service" remarks from the redneck crew in the background.

 

"So uh, I think it's best for all of us if you leave us alone."

 

The ringleader laughs.

 

"I think Cochise here finally found the stones to get mouthy with the white man."

 

Members of the crew begin cackling like maniacs, and the leader begins his threats against Channing and Tommy.

 

"Them darkies may have had their way in the big cities, but it sure as hell ain't happenin' right here. This is a white man's land, an' if you don't want the memory of Mariam Redcloud to be in vain, I'd suggest you an' your party of teepee troopers clear out an' hop on the wagon outta South Yankton, pronto."

 

The leader takes Channing's shot glass and spits in it, before pushing it back to him.

 

"But hey man, since I'm feelin' just about dandy today, I'll let y'all enjoys the sights a lil' more for about ten minutes 'fore I call my boys in."

 

The man steps off.

 

"Enjoy your drinks, fellas."

 

The ringleader and his crew walk away at this point. Ezy Ryder stops playing, which segues into Search & Destroy by The Stooges. Tommy grabs the rum bottle, walks up to the man and taps him in the shoulder.

 

"You forgot yer farewell present, ya cocksucker."

 

The bottle smashes in the side of the ringleader's head, shattering the glass, and his crew immediately go into panic mode. A fight breaks out inside the strip club as Channing and Tommy begin throwing hands at members of the redneck gang, pushing and shoving through crowds of men and women as they picked up whatever they could find and beat their assailants with it. They reach the entrance of the club, where they are met with more members of the same gang. Picking up a couple of crowbars, Channing tosses Tommy one and they both make street art out of the gang's broken teeth.

 

Dropping their now-bloodied weapons, the two men make a run for it across the street to the parking lot, where Channing quickly hops into the driver's seat of his Rattlesnake, with Tommy riding shotgun, and they drive off.

 

"You always were a hotheaded motherf*cker, Tommy." Laughs Channing. "Seems like the only good 'Nam did is shorten that fuse."

 

"Heh, what can I say man? I was never good with people."

 

En route back to the rez, the two men have a discussion over the incident earlier.

 

"The fella was goin' on about Mariam." Asks Tommy. "The hell happened to her?"

 

Channing's face turns serious.

 

"That's what I almost wanted to talk about before those assholes showed up." Says the man, eyes on the dark road ahead of him, illuminated only by the headlights of the muscle car.

 

"Ol' Mariam was hangin' out with some wasi'chu punk out in Pawnee Falls, and we all know about Pawnee Falls. Sometime about two months ago, she turned up missin', and it took the sheriff shy about two weeks or so to finally find out where the hell she was. A day later after that, some of the boys back at the rez decided that enough was enough, and that they wasn't gonna let no goddamned cop leave them hangin'. So a group of four Lakota men, proud all-American men like you an' me, decided to take matters into their own hands..."

 

Channing shifts the gear up, still focused on the road, while Tommy continues to listen attentively.

 

"They searched the town, high and low, endurin' abuse from all the white people in town, an' they reached a cellar at the end of town, old place where they used to brew all their 'shine back in the 30s, an' what they saw was enough for every other asshole in town to take notice. That night, of the four men, only two came back to the rez to tell everybody what happened. Mariam Redcloud was 24 when she died, and they never found the punk that did it."

 

"Sh*t. F*ckin' wasi'chus, man."

 

The reservation became much more visible in the distance, as Tommy could make out his trailer parked behind a corner of tundra plants.

 

"This is why this movement is important to us, Tommy." Says Channing, stopping near his trailer. "Accountability and human dignity are two things that these people tore away from us."

 

Tommy steps out of the car and looks at the trailer. It was old and dilapidated, supported only by bricks which held the structure on its edges.

 

"Us folk at the Indian Rights Movement are plannin' on stagin' a full-blown protest-slash-takeover of that town in two weeks, and I'm guessin' that's an opportunity you can't pass up?"

 

"Hell, it ain't in my nature to say no to something like that, Channing."

 

"Attaboy."

 

The men laugh, as Channing takes the keys and unlocks the trailer, and opens up. The trailer was mostly clean, with a small bedroom containing a wardrobe, a toilet, and a hanging color TV, a half-tattered heater and a fridge.

 

"Welcome home, Tommy. Kept it clean while you was out droppin' napalm on the zips by the boatload."

 

"I ain't in the air force, Channing."

 

"It was a goddamned joke, but I'll leave it at that. It ain't much, an' it sure as hell ain't the Von Crastenburg Resort, but it's enough to get by. Hell, even stashed three packs of Logger in case you feel like lettin' loose again."

 

"Thanks for takin' that into account."

 

Channing places the keys on the table, and the two men share another handshake.

 

"Good to have you again on my side, Channing."

 

"Anytime, just hit me up if you anything."

 

The man walks out.

 

"I'll be in touch, Tommy."

 

Here, Tommy has the option to either use the bathroom, head outside to look around the rez or just kick back, have a beer and watch some TV. The channels featured in 1974 are exclusive to this mission, and there are a total of four shows, The Schitt Bagg Show, FIB, Cowpoke & Indians and The Lords of Misconception, that are available for viewing. Should the player have enough of this, Tommy can go straight to bed to have a well-earned rest, and a time skip to two weeks after the events of this one to when Channing and him head to Pawnee Falls to protest.

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Pawnee Falls

 

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Spring, 1997.

Ricky Youngblood

 

Tommy Youngblood

 

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Frank Hampton

 

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Lydia Waczynski

 

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Return To Hell

A night of lovemaking passes by, and it was time to head back to reality. Ricky sits at the edge of the bed, shirtless and only in his jeans, while Lydia, almost completely naked, remains asleep behind him. He gets off the bed and heads to the bathroom to wash up, as Lydia yawns in the background, coming to her senses. Ricky finishes and puts on his clothes, and steps out of the bathroom, eyeing at the woman, half-covered in sheets of blankets.

 

"Y'know, they do real good hotcakes right here in Fleming." Speaks Lydia with a half-asleep voice. "Must be the syrup, it's made from all the damn strawberries they keep growing around here."

 

"Really? That's the best you can come up with?" Smiles Ricky. "More than 10 years since we last hung out together and all you can muster is how good the secret flapjack sauce is in this town?"

 

Lydia playfully throws a pillow at the man, and they laugh it off. She gets off the bed, breasts bare, and likewise heads to the bathroom.

 

"I'll go outside and check on the car." Says Ricky, going towards the exit and outside.

 

"Don't hurt yourself out there!"

 

He pulls up the hood of the Phobos and realizes that it is smoldering hot. Here you control Ricky as he tries to fix up the car to get it up and running again. A quick-time event passes through, where Ricky puts in a few screws, and a minute later, the engine rumbles vigorously.

 

At this point, Lydia steps out of the cottage, dressed in an oversized plaid shirt, hiding a baby doll tee underneath baring her midriff, and denim jeans, and together the couple head out to the restaurant just around the corner of their cottage and they quickly have breakfast, with Ricky asking a waitress to take a picture of them together with their meals. Here they have a discussion about Lydia's accountant job in Antigone Falls, which the brunette takes a strong dislike towards. Soon, the conversation  swings back to Carcer City, and Corey, where Ricky brings out some uncomfortable truths once again.

 

"We can't be together again, and we both know that to be the truth." Says Ricky, half expecting another argument to break out. 

 

"It was fun while it lasted, and it was probably the happiest moment I've had since I got out, but I just can't let anyone else close to me get hurt over revenge anymore. I'm sorry."

 

"You don't have to. What's done is done." The woman says. "You're a smarter man than you were back in '88, Ricky, and if there's one thing that have now that you didn't back then, is taking responsibility for your actions."

 

"And how would you know that?"

 

"Women's intuition, I guess." Snickers Lydia, looking down. "As cliche as it sounds."

 

"You sure you'll be alright out in that city?"

 

"Yeah, I'll be fine." Says Lydia, as she turns her head out to the window, looking at the sprawling and picturesque fields ahead of her.

 

"Probably rise up through the ranks, marry someone boring, move to the suburbs, join the PTA, grow old, grandkids, all that bullsh*t. Such is the life of the average Gen Xer in Antigone Falls, the last bastion of the quintessential Midwestern lifestyle. It ain't as fun or exciting as Carcer City, but it's enough to get by comfortably."

 

"Seems like you got everything planned out for yourself."

 

"That was on a whim, but yeah."

 

Ricky pays the cashier and the couple head out. It was time to bid each other farewell. They walk to the bus depot that runs the route between Fleming and Antigone Falls, and here they have a final conversation with other before parting ways, for good.

 

"You sure you don't want me to drive you all the way back?" Smiles Ricky. "Could save you a couple of bucks."

 

"Nah, I'm good. Besides, you don't wanna keep Tommy waiting back at Carcer."

 

"Fair enough." Says Ricky. "Before you leave, do you wanna say some final words, y'know, for old time's sake?"

 

The woman smiles, and before she could say anything Ricky sees the Dashound pull up close by.

 

They both stand up, and at this moment, they both share one final embrace, before pulling back for a kiss.

 

"You're the best thing that has ever happened to me, Lydia."

 

A few words are exchanged, and the woman whispers a few inaudible words into Ricky's left ear.

 

"I'll see you around whenever, Ricky." She says. "Take care of yourself out there, and live your life as freely as you can. You deserve it."


"You too."

 

The woman boards the coach, briefly pausing and looking back at the man before continuing her way up. The Dashound drives off, and the chapter's ending theme begins to play.

 

"And if I should explode...

Into gasping Mary...

Please take me home....

To where the cross is rose."

 

A trailing shot of Ricky walking back to his car is seen, as he revs the engine and pulls out of Fleming, taking the I-13 back to Carcer City, while a separate shot of Lydia staring out of the window on the coach is seen, with sunlight glimmering on her face, her palm resting on her cheeks, on her way back to Antigone Falls. Back on the road again, Ricky's expression is stoic and stern, almost as if he was accepting his fate and destiny at that point, that this time, he was truly living his past behind him for good. All prospects for revenge almost felt like they were gone as soon as he left the quaint small town in the plains, but soon hit back at him like a slug from a 12 Gauge as soon as he began to see the grayed-out, Depression-era buildings of his hometown once again.

 

Ricky was on his way back to hell to tie up loose ends, though this time, an inner conflict persists. After what he had been through for the past year, was it really worth it to go after Corey?

 

Only time will tell, as the man takes the exit towards Midtown.

 

  (Chapter Closing Theme)

Machines of Loving Grace - If I Should Explode

 

CHAPTER 6: REALIZATION

Year: Spring-Summer, 1997.

Spoiler

Spring-Summer, 1997

Jake Rodchenko

 

The Motor Union

 

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Spring, 1973.

Jake Rodchenko

 

Sophia Rodchenko

 

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Summer, 1979

Jake Rodchenko

 

The Perellos

 

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Presently...

Spring-Summer, 1997

Jake Rodchenko

 

Exile

 

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Spring-Summer, 1997

Ricky Youngblood

 

Strange Message: Earle

 

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Revenge: Doyle MacDonald

 

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The Reveal: Corey Walker

 

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Closure: Alan Hendricks

 

 

 

CHAPTER 7: NADIR

Year: Summer, 1997.

Spoiler

Winter, 1989.

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FINAL MISSION 1

Year: Summer, 1997.

Spoiler

Summer, 1997.

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FINAL MISSION 2

Year: Summer, 1997.

Spoiler

 

 

EPILOGUE: WHAT LIES AHEAD

Year: Summer-Fall, 1997.

Spoiler

Summer-Fall, 1997.

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CHARACTERS

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The cast of characters featured in GTA: Carcer City, with each character having different motivations and reasons for doing what they do. Many characters do not make it by the end of the storyline.

 

PROTAGONIST

The playable character of the storyline.

Spoiler

RICHARD "RICKY" YOUNGBLOOD

"Don't remember too much about the rez, but really it ain't much different from this city. Folks come here to f*ck, kill and get high like back home, it's the sorta place America likes to forget ever existed, and guess what? I'm gonna tap into this market like the true American I am."

Portrayed by: Alex Meraz (Film Reel) (Interview) (Javi - Animal Kingdom)

The protagonist of the game. He is a 28-year old Native American criminal of Lakota descent who was born in South Yankton and raised in Carcer City. Growing up in the infamous Primrose Native American Reservation, with high rates of drug use, alcoholism and crime, he moves to Carcer City with his uncle Tommy in 1976, after his parents were killed during a drug raid at the rez in '75, which traumatized him significantly. Even as a young boy in the rez, Ricky was no stranger to criminal activity, and was often involved with gangs in the early-to-mid 70s, acting as a carrier for the local meth rings in the area.

 

In 1976, a year after his parents' deaths, his uncle Tommy decides to move to Carcer City, taking Ricky along with him in an attempt to start life afresh. Unfortunately, the city had already fallen from grace, experiencing a rapid state of decline at this point and becoming just as bad as, if not worse, than the rez. Tommy was unable to stop Ricky from succumbing into the criminal underworld, something that he regrets deeply when Ricky talks to him around Chapter 3. Starting at the young age of 14, he becomes a drug dealer, and becomes well-known in the underground as a petty, yet efficient criminal, working for barons such as Tyrone Jefferson and Top Gun, the latter whom he shares a mentor-student relationship with. During this period in the 80s, he also gets acquainted with Aaron Hughes, who later on becomes his best friend, and starts dating a girl named Lydia Waczynski, both hailing from Hampton, Midtown. He later forms a gang with three other men, Brandon DeVaughn, Corey Walker and Robbie Walker, who together with Aaron, became collectively known as The Midtown Posse.

 

The posse would go on to perform a string of low profile scores and stick-ups across town in the mid-to-late 80s, with varying degrees of success.This culminates with what was supposed to be their largest score yet, The Vault Hotel in Downtown Carcer City. It ends with a betrayal, and both Robbie and Aaron wind up getting killed, while Corey, Brandon and an unknown accomplice make their escape from the hotel. Ricky is wounded, and after getting hopitalized is sentenced to 25 to life in a state penitentiary for felony armed robbery, with no chance of parole. He is granted early release in the spring of 1996, much to his surprise, and walks free. In a quest of vengeance and a desire to seek answers for his release, Ricky begins his journey across Carcer City and Weldon County, working for the city's various gangs in an attempt to find out more about the whereabouts of both Corey and Brandon.

 

He begins by going back to work for Top Gun, who is now the leader of Warlord Nation, a powerful African-American gang in the city, and from there he becomes acquainted with feared organizations such as The Pharaohs and The Motor Union. Things do not go the way he expects them to, as he discovers that greed takes precedence in this line of work, that betrayals are a part and parcel in the life of a criminal in Carcer City, and witnesses the beginning of a city-wide gang war firsthand, seeing powerful figures such as Luther Harper getting killed like they were nothing. This slowly wears on him, and even after exacting his revenge on Brandon in Chapter 4, he begins to feel directionless and depressed over his quest for vengeance, coming to the realization that if he didn't kill these men he was after, the city would simply finish the job for him.

 

This sentiment is later strengthened in Chapters 5 and 6, when he meets up with Lydia and Corey, and the murderer of his parents, the retired FIB agent Alan Hendricks. Learning that Corey was the one who got the legal system to grant him an early release and has a wife and child in the city, Ricky decides to team up with him to stop the current leader of The Motor Union, Lachlan "Lay" Armstrong. He gets Jane and Alice Walker out of the city, and the two men, together with an exiled Jake Rodchenko, begin their onslaught on the organization, which ends with Jake and Lay's death, and possibly Corey's, depending on the choices made in Chapter 7.

 

Exhausted from all that's happened, he returns to Tommy's to reflect on his journey, with the two men discussing Ricky's character, which depending on the level of honor he has, can either be a positive, neutral or negative reflection. He decides to put his life behind him and leave town for good, and goes straight, with Tommy wishing him the best.

 

Starting off with a black and silver 1982 Imponte Ruiner as his personal vehicle in the spring of 1996, he switches to a savoy blue 1996 Vapid Phobos in the winter of the same year, which he takes from Brandon after dealing with him. Both vehicles are typically tuned to Carcer Rock Nation 99.5, The Box or Carcer City Public Radio.

 

PRIMARY CHARACTERS

The most important characters in the storyline.

Spoiler

THOMAS "TOMMY" YOUNGBLOOD

"Betrayal happens everywhere kid, its an instinct that's existed in the animal kingdom since the dawn of time. I've seen it in 'nam, at the rez, over here. I'm tellin' you, it ain't worth goin' after these guys."

Portrayed by: James Duval (Interview) (Jordan White - Doom Generation)

The 47-year old uncle and surrogate parent of Ricky, former Indian Rights activist and a Vietnam War veteran who served as a Sergeant in the Battle of Khe Sanh. He is the first deuteragonist of the storyline, and is briefly playable at the beginning of Chapter 5. Running a repair garage and spray shop in Fischer Corridor, Midtown, Tommy is a man with a deeply troubled past, and tries to steer Ricky in the right path after his release from prison in 1996.

 

Raised in the Primrose Reservation, South Yankton, he joins the local Indian Rights movement after returning from Vietnam in the early 70s, where he meets up with a close friend, Channing Wells, in the group's activities. A young rebel like Ricky at the time, he would often get into fights and engage in protesting together with him while visiting nearby strip clubs after a long day's work. This all changes during a violent protest in 1974, when the group occupies the mostly-white nearby town of Pawnee Falls after a Native American woman named Mariam Redcloud was murdered there a week earlier. The FIB and a NOOSE Riot Team are engaged to quash the protests, and Tommy is handed a Hawk & Little Equalizer by Channing to protect himself. Scaring off Riot Police and the FIB, he eventually kills 3 FIB agents with the revolver in self-defence, and hands the gun back to Channing, before the two are arrested by the local PD. Thinking that it was Channing that pulled the trigger on the three agents that day, the authorities blame him for the murders, and he is sentenced to life in prison with no parole, while Tommy gets slapped with a meager two years for assault a few weeks after the protest.

 

He feels remorse, knowing that he set Channing up, and a year later, he learns inside that his brother Craig was killed by FIB agents during a drug raid, leaving behind an orphaned young Ricky. With a new sense of obligation after getting out of prison in 1976, he and Ricky head west to Carcer City, Musketoon, to start life anew. He buys an old garage in Fischer Corridor and renames it Tommy's Autoparts, and tries to make as much money as he can possibly do with it to help pay for Ricky's studies, to help him avoid a life of crime. Unfortunately, the city was already on its way to becoming a Rust Belt town due to the closure of many of its factories and stores, and was unable to stop Ricky from its corruption.

 

In 1996, Ricky is released from prison, after serving seven years, and Tommy picks him up from the state pen. They drive back to the garage, and Tommy puts him to do some honest work, helping clients fix their vehicles, towing broken vehicles to the garage, dismantling and putting together car parts, while occasionally running into members of The Hampton Shootaz and The Streetwannabes, who attempt to rob or extort the joint. This brief period of honest work comes to an end, as a regular customer, Warlord Nation leader and Ricky and Aaron's old acquaintance Top Gun, visits his store. Both men greet each other with open arms, and lets him back into the business, much to Tommy's disapproval, thus setting a series of events that would change the landscape of Carcer City's gangs forever.

 

During this time, Ricky still regularly comes back to Tommy's, where they have conversations covering a wide range of topics, such as morality, betrayal, rez life and Tommy's past, with Ricky often asking the latter for advice on what to do. He also runs into other characters along the way in his store, such as Niner, Corey Walker and Jake Rodchenko, where they briefly talk about their experiences in the Vietnam War.

 

Ricky returns to the shop again in Chapter 5 after killing Brandon, once again working full-time for Tommy, more than eager to do honest work again after narrowly avoiding death in the previous chapters. He helps one of Tommy's friends to drive a few vehicles across town to Antigone Falls, where he briefly races cars with Tommy and his old friend in that city, Frank Hampton, who runs Hampton's Cars in Tampa. He is impressed with his performance in the race, and tasks Ricky with doing a few more low-profile jobs such as fixing cars, moving trucks rowed with cars from across town and test-driving the cars in the city with potential clients. He also manages to stop thugs from the Perello Crime Family from extorting his business for protection money, beating them up with a crowbar at the dealership.

 

In 1997, once Ricky's journey is over, he returns to Tommy's to reflect on his experiences, which can be positive, neutral or negative, depending on what choices Ricky makes over the course of the storyline. Ricky packs his things and heads over to his car, as the two men share a final embrace. He wishes his nephew good luck, and he drives out of the garage and into the I-13 freeway, leaving the city and his violent past behind him.

 

COREY WALKER

"I don't regret the things I've done... even if it got my own brother killed. Just... make sure Jane and my little girl make it out of the city, Ricky. They got nothin' to do with this mess."

Portrayed by: Matthew Fahey (Film Reel)

A 30-year old former drug dealer and later a high-ranking member of The Motor Union. Initially an antagonist, he later becomes the second deuteragonist of the storyline, and is briefly playable at the beginning of Chapter 7. Growing up in relative poverty, his father Samuel was a Vietnam vet who struggled with alcoholism and PTSD, often taking out his anger on his own family. Both Corey and Robbie would often leave their home to go outside to experience the world of Carcer City for themselves, eventually leading to the drug market. At the time of Samuel's death, the Walker Brothers were known in the underworld as a successful duo of teenage drug dealers, peddling crack, heroin and weed to the populace. He also dates a woman named Jane Salenkova during this time, who together they have a daughter named Alice.

 

 The brothers later become friends with, and team up with Ricky Youngblood, Aaron Hughes and Brandon DeVaughn to form the Midtown Posse in 1984, though during this time he begins to piece together the connection between Samuel and The Motor Union, without the posse's or even Robbie's knowledge. He hooks up with Motor Union lieutenant Lachlan Armstrong, and as a form of initiation, he is tasked with robbing The Vault Hotel with the rest of the posse, which they do so in 1989. At the end of the heist however, and without his knowledge, Lay, conspiring with Brandon, wounds Ricky and kills both Robbie and Aaron in order to 'tie up loose ends', something that Corey is both horrified and angered to know about.

 

At this point on, Corey becomes a full-fledged lieutenant of The Motor Union, though he becomes miserable and cynical due to this experience, while Brandon goes on to become the leader of a new faction called The Midtown Hoods. He goes quiet, and upon discovering that Ricky is still alive and is serving time in prison for robbery, he tries to redeem himself by pulling a few favors in the legal system to give him an early release, which successfully happens in the spring of 1996, seven years after the hotel heist. During this time he also marries Jane, who together with Alice, now reside in Brenton, Fernbrooke.

 

In Chapter 6, in the summer of 1997, as internal conflicts continue to brew within The Motor Union, he sends a series of anonymous letters to Ricky at Tommy's Autoparts, giving him the location of Earle, a member of The Skinz who knows where Doyle McDonald, the president of The Deadlocks MC who is responsible for Pharaohs leader Luther Harper's death, is. He beats it out of Earle at a mill in Santos-Elroy Industrial before destroying the rest of the Deadlocks operations in the district. After killing Doyle at the Carcer City Forge, Ricky returns to Tommy's, where Corey finally makes his appearance. Ricky is initially hostile, pointing his gun at his former friend, blaming him for Aaron and Robbie's deaths, but soon comes to learn that the man, dressed in an unkempt khaki suit and sporting an untrimmed beard, is a shell of himself after that eventful night. He also learns that it was Corey who bribed the legal system to grant him an early release and has a wife and child who might possibly get killed in the crossfire.

 

Ricky forms an alliance with Corey once again, and together with former Motor Union leader Jake Rodchenko, the three men go after both Al Marchetti and Lay Armstrong, while Ricky sends Jane and Alice to Warrington Airport to escape to San Andreas. While Jake doesn't make it to the end, Ricky manages to kill Al Marchetti, after him and Corey escape from a Pavano/Motor Union shootout either at Jake's Mansion in Wapona Hills or at The Motor Union headquarters in Silvertown. Before the final mission, they interrogate Jonas, a member of The Flushes and a DJ performing at an illegal rave in the Lewis Factory District, for the whereabouts of Lay, and depending on the choices made earlier in the chapter, he either reveals the location as the penthouse of The Trinity Hotel & Nightclub in Downtown or The Gallagher Planetarium on Isle Belle, where he organizes a gala for his new leadership.

 

Corey either survives or dies depending on which path Ricky suggests at the beginning of Chapter 7.

 

In the Take Back The Union ending, he walks out of the Planetarium together with Ricky, completely exhausted and dead inside after all that has happened, and walks across the breezy Memorial Park garden, passing by Lay's corpse without looking at it. Ricky suggests that Corey join his family in San Andreas to 'escape the bullsh*t', but he disagrees, claiming that half the city wants him dead now after killing both Lay and Al, and that he doesn't want his family to be in danger again. Now a ghost, he silently parts ways with Ricky, possibly moving from state to state, without a family to take care of him. Ricky then goes to his car, returning back to Tommy's.

 

In the Destroy The Union ending, after executing a wounded Lay at the edge of a table at the penthouse upper deck of The Trinity Hotel, overlooking the fantastic night sky and Carcer City skyline, he takes a nearby Jerry Can and enters the penthouse vault, filled with what's left of The Motor Union's finances. He douses the notes, and himself, with gasoline, and thanks Ricky, who is wounded in the knee after getting shot by Lay earlier, for everything, that 'no one would want them dead' after this since the money was gone, and tells him to look out for his family. Before Ricky can rush in to save his friend after slowly getting up, Corey lights a match, and the entire vault goes ablaze. Ricky slowly turns his back and walks back downstairs, taking the elevator to the ground floor of the hotel. With that, The Motor Union dies along with Corey Walker, as Ricky returns back to Tommy's.

 

BRANDON DEVAUGHN

"You gotta burn your mark in this city that god forgot about, Ricky! That's the only way you can survive!"

Portrayed by: Jermelle Simon (Film Reel)

A former friend of Ricky Youngblood, and the main antagonist in the first part of the game. He is a street racer who conspires with Lay Armstrong, whom he knows personally even before the heist, and Corey Walker to betray the posse at the Vault Hotel in 1989, so that they can collect funds for The Motor Union. This results in the deaths of Aaron and Robbie and the arrest of Ricky. In exchange, he is given his own piece of turf in Midtown and forms the The Midtown Hoods, where they are at war with other Midtown-based gangs such as The Hampton Shootaz and Warlord Nation. Ricky first runs into Brandon in Chapter 3 through Seth Valeria, an Innocentz member who is a business partner of Top Gun. They pretend to not know each other and even do a few jobs together. Once Luther Harper is killed and Niner and Ricky are sent to destroy The Deadlocks MC's operations in Kingfisher, the latter runs into Seth again at an abandoned factory in Nickel Village after receiving yet another phone call from him for a final job, this time accompanied by Brandon and his Hoods. Brandon sarcastically greets Ricky, asking him about how much he 'likes it up the ass in the pen'. Ricky responds by calling him a 'two-bit prick' and that he is not going to get away with this. Brandon laughs, telling him that Ricky 'ain't goin' back inside this time' and that he is going 'to hit the dirt like a dog in this joint'. The two men sic their gangs at him before making their escape. Ricky manages to survive the ambush, and is able to track down Seth in Los Albos.

 

From there he finds out where Brandon is through a dying Seth at a mall in West Los Albos, and quickly drives to a Videogeddon Arcade in Jorge's Point, where the Hoods reside. After a violent shootout with Brandon's gang, and running through the arcade and the streets outside, both Brandon and Ricky get involved in a long car chase spanning half the city and parts of the nearby town of Carlton. Brandon eventually stops his '96 Vapid Phobos in Concord, while Ricky's Ruiner is close to totalled after crashing into a passing fruit truck nearby. Ricky begins his pursuit on foot, chasing Brandon across the suburbs of Concord, eventually reaching The Waterfront overlooking Midtown. Brandon tries to make a jump into the Wapachee River, but is shot twice, once in the chest and once in the leg, mortally wounding him.

 

Here Ricky is presented with two options to determine Brandon's fate.

 

If the Kill Brandon option is selected, Ricky raises his gun at Brandon, asking him why he betrayed the posse. Brandon simply responds with a dying laughter, saying that it doesn't matter who dies anyway, since 'we're nobodies in this town' , that he was merely taking the opportunities that were given to him and that he would do it all over again if he had the chance. After finishing his final sentence, Ricky calls Brandon 'a selfish piece of sh*t', and pulls the trigger, killing him, before entering his Phobos nearby, as the sounds of police sirens ring in the distance.

 

If the Leave Brandon option is selected, Ricky raises his gun at first, then slowly holsters it, and turns his back, walking away from Brandon. The man shouts at Ricky, insulting him and demanding to know why he does not just put him out of his misery there and then. Ricky responds that he 'isn't worth the time'  and that a quick death is too good for him. After a final 'f*ck you'  from Brandon, Ricky enters the Phobos to make his escape, and leaves him to bleed to death in the sidewalk on The Waterfront, out in the cold Carcer City snowfall.

 

From there on, Brandon's slick new Phobos becomes Ricky's new personal vehicle, and The Motor Union arc of the storyline begins.

 

LACHLAN "LAY" ARMSTRONG

"My hands are tied, Jake. Nothin' I can do."

Portrayed by: PJ Sosko (Film Reel)

The main antagonist of the game, and basically what happens when you put Micah Bell in a modern-day Rust Belt setting. He is a 32-year old high-ranking member of The Motor Union, with a deadly ambition to run it on his own. A man that revels in violence and death, even before serving a few tours in the Gulf War, as stated by Corey, 'The war revealed to him who he really was.'  He is later discovered to be the man who shot Ricky, Aaron and Robbie during the botched robbery of 1989.

 

A sociopathic individual without any sense of empathy, he secretly strikes a deal with The Pavanos and starts a rouse from within The Motor Union as well as with other gangs in the city, and later usurps Rodchenko's position in the gang, betraying him and Corey in the process. A man driven by greed and a lust for power, money and influence are the main motivators for a virtueless man like Lay, and will not think twice to stab his friends in the back to reach this goal. This can be observed in situations such as him murdering Desert Kings lieutenants Tina Rochester and Marco Kingsley in cold blood after they have outlived their usefulness to him, as well as hiring The Deadlocks MC to assassinate Luther Harper to start a gang war in the city. He also has Jake killed in the game's third last mission. 

 

His treacherous actions eventually come back to bite him in the ass in Chapter 7, and he gets his comeuppance when both Corey and Ricky destroy his heroin and weapon operations and wipe out what's left of The Motor Union, and the feud ends with either Corey personally executing him in the rooftop penthouse of The Trinity Hotel & Nightclub, or with both Ricky and Corey shooting him off a platform at The Gallagher Planetarium on Isle Blanc, where he falls to his death on the garden below, in the game's two possible final missions.

 

JACOB "JAKE" RODCHENKO

"It's always gonna be hard to get by in this city so long as the average American chooses to buy a nip car over a homemade one."

Portrayed by: James C. Burns (Film Reel) (Sgt. Frank Woods - Call Of Duty)

The 52-year old leader of The Motor Union and Vietnam War veteran, also briefly playable in Chapter 6 and 7. He is the tritagonist in the second half of the storyline. A Ukrainian-American who served in the Easter Offensive and the Fall of Saigon as a 1st Lieutenant and a former factory worker in Carcer City, he returns to the city only to find that all the factories are closing down due to the import boom, and that his wife, Sophia, is struggling with leukemia. After many unsuccessful attempts to find jobs inside the city to pay for Sophia's medical bills, she unfortunately passes away from the illness, leaving Jacob extremely disgruntled and angry.

 

In 1977, he founds The Motor Union, an organization composed of former factory workers, Vietnam War veterans and their descendants to demand for a return of investment and infrastructure to Carcer City, even if it means using violence to do so. They drive out the Perello Crime Family with the help of The Pavanos in 1979, in which Jake kills the Don and repossesses the mansion for himself, and take over their operations, and start gaining a lot of influence in the city. While this may have worked for a while, with successes such as forming a truce with The Pharaohs, working with The Pavanos and making certain connections with other gangs and even with members of the City Council and the Mayor, many of the Union's members do not see eye to eye with the issues faced at present, and some are in because of status and wealth. This eventually leads to an internal conflict and a civil war within the organization.

 

Sometime between 1989 and 1993 he brings Corey into the organization through Lay, due to his late father Samuel formerly being a soldier for them. He rises through the ranks and eventually becomes a lieutenant, which he reveals to Ricky at the end of Chapter 6.

 

First meeting Ricky at a bar in Chapter 2, he comes to learn to respect his way of thinking, after a moment of hesitation, and both soon establish a strong friendship by the end of Chapter 6, exchanging pieces of advice and their views on life.

 

Depending on Ricky's choice in Chapter 7, he can either die in a blaze of glory in the Destroy The Union path, shooting as many members of Lay's faction and the Pavanos as he can before being shot by a gallery of bullets in front of Ricky and Corey at his mansion in Wapona Hills, or he will be executed by the Pavanos at Hollow's Point after getting falsely lead by a Union car in the Take Back The Union path, in the same manner as Frederick Wazlowski in Chapter 1, remaining defiant all the way through.

 

Also, don't call him a commie because of his surname, as a dumb Pavano soldier in the game finds out.

 

ALPHONSE "AL" MARCHETTI

"Do what you have to, Jake. Just remember The Commission's cut, or we're gonna have problems."

Portrayed by: Lenny Venito (Interview) (Hood #6 - Manhunt)

One of the main antagonists in the game. A cunning and ruthless caporegime of the Liberty-based Pavano Crime Family who has a close, yet deteriorating working relationship with The Motor Union. He receives a monthly tribute from The Motor Union's operations in exchange for weapons, political influence and its regular financing, while secretly bleeding both the organization and the city dry by agreeing to perpetuate gang and turf wars.

 

Having worked with Jake and The Motor Union since the early 80s, Al realizes that the man himself might be too old to continue running things like they used to, becoming increasingly skeptical of his leadership, corroborated with a lower tribute payment than usual in the early-to-mid 90s. Jake attempts to prove himself to the Pavanos that he is still the real deal, such as dealing with thieves such as Frederick Kozlowski and going into the heroin business, which he personally dislikes, but the damage had already been done. Al makes a deal with one of the lieutenants of the organization, Lay Armstrong, giving him the finances and bribes he needs to hire people such as M.K., Tina Rochester and Doyle McDonald to kick up a storm in the city so that he can usurp Jake's position in the gang. While the plan itself is successful, Al does not take into account other members of The Motor Union still loyal to Jake.

 

In the last two chapters, Ricky, Corey and an exiled Jake go after both the Pavanos and Lay's Motor Union faction, either in an attempt to take back the organization or to destroy it completely, depending on Ricky's choices. Though Jake is killed in the process, Ricky is still able to catch up to Al, and in the penultimate mission of the game, he finally kills him during a bloody shootout with his crew at the Paul Magnum Concert Hall in Fischer Corridor, Midtown, shooting him in the back as he stumbles through the building's exit.

 

POWELL "TOP GUN" HAYNES

"Everyone got a price in this city, Ricky. That includes me and you."

Portrayed by: Jaime Lincoln Smith (Film Reel)

The leader of the Warlord Nation street gang and later the new leader of The Pharaohs. He is the tritagonist in the first half of the storyline. Ricky used to work for him as a drug dealer in his younger days, and later rejoins him back in the business after getting out of prison. Together with Niner's Desert Kings, they both act as street level gangsters for the larger Pharaohs organization, where they also serve as lieutenants for the organization's meetings. His best friend since childhood, Keith "Niner" Owens, is the leader of The Desert Kings, a gang which is likewise associated with The Pharaohs.

 

In 1996, Top Gun first runs into a fresh-out-of-jail Ricky at Tommy's Autoparts, where he is a regular patron. After a moment of reminiscing, Top Gun pulls Ricky back into the game, and invites him to his restaurant, The Lafayette Soul Kitchen, where, with the help of a teenage drug dealer Marvin "8-Bit" Haroldson, he is tasked with performing different types of jobs such as doing drug deals, taking money from drug users and shooting or beating up rival gang members in Midtown, in exchange for information regarding Brandon's exact whereabouts. He eventually introduces Ricky to Seth Valeria, an Innocentz member who knew Brandon in passing, while also introducing him to his friend, Keith "Niner" Owens, who in turn makes an appointment for him to see The Pharaohs leader, Luther Harper, and his bodyguard, Roy Hutchinson, at the J.Geills Building in Union Market for some extra work.

 

Ricky, going to the building alone at Niner's behest, approaches a hostile member of The Pharaohs hanging outside , Lil' Dwaine, who makes several racist remarks about his ethnicity, refusing to let him in. He is soon beaten, pistol-whipped and carried at gunpoint to the building's meeting room by Ricky, where he finally meets up with Luther and Roy, introducing themselves as the leaders of the gang. Luther tells Ricky to be on the lookout for future jobs at his organization, and to pay for Lil' Dwaine's 'nose transplant'. Ricky responds by tossing a couple of bills on the table next to Lil' Dwaine before leaving.

 

Ricky goes to Los Albos and does a few jobs for Seth first, mostly involving auto theft, smuggling and chop shops, and comes to a point where he runs into Brandon and his gang. The two pretend not to know each other, and due to the fact that it was technically peacetime in Carcer City's criminal underworld, both parties did not want to arouse any attention from their actions, and hence there was no intent of harm, yet. Ricky takes note of this, and returns to work for The Pharaohs, during a period when skirmishes between them and The Motor Union were beginning. Because the skirmishes were occurring in profitable areas important to The Pharaohs, Luther Harper believes that there might be a mole in the organization.

 

He immediately draws his attention to Ricky, an outsider who hasn't worked with the organization for long and has assaulted one of the group's members on the first day. The Pharaohs and The Desert Kings both point their guns at Ricky in the room, as he calmly maintains his innocence, but Top Gun intervenes and begins to vouch for his old friend, stating that Ricky, a Native American man fresh out of prison, had no business with The Motor Union to begin with. As the search for the mole continues, Top Gun, Ricky, Luther and Roy respond to the skirmishes that were happening in their turf, wasting members of The Motor Union who were causing a ruckus in the area. At this point, Luther suspects Lil' Dwaine to be the mole, since he has not been attending the meetings and was involved in temporary alliances with members of the rival 5th Avenue Family, who might also be a threat to The Pharaohs. To prove his loyalty and innocence, Luther sends Ricky to kill Lil' Dwaine and his faction, which he does so successfully, while the actual moles, Desert Kings lieutenants Marco "M.K." Kingsley and Tina Rochester, continue to rendezvous with Lachlan "Lay" Armstrong of The Motor Union, sharing similar ambitions of power and influence.

 

By the time Ricky,Top Gun and Niner find out about their roles, however, both M.K. and Tina mysteriously disappear, possibly killed by The Motor Union or by some other party. At this point, the skirmishes were becoming increasingly violent, and talks between the two gangs were rapidly deteriorating. Organizing one last meeting with Jacob "Jake" Rodchenko, who maintains that he never approved, nor does he know who did the skirmishes, Luther, together with Roy, Ricky, Top Gun and Niner, make their way to the building and orders his men to form a convoy on the way there.

 

Halfway through Downtown, however, they are ambushed by members of The Motor Union, resulting in the deaths of Roy and Luther, as Ricky, Top Gun and Niner all narrowly escape the shootout. Taking a dead body with them, they discover that it was in fact, The Deadlocks MC disguised as The Motor Union, that ambushed the convoy and started those skirmishes in the first place. This harrowing realization did not stop the gang war from proceeding, as Carcer City approaches one of its darkest days.

 

Top Gun hastily takes over Luther's position in a now-weakened Pharaohs, and orders Ricky and Niner to head down to the Santos-Elroy Industrial District to destroy as many Deadlocks MC operations as they can, while he handles the gang war between them and The Motor Union. Slowly, Niner begins to feel a sense of jealousy of Top Gun's new position, which only gets stronger as the chapters continue. Ricky eventually moves away from the Pharaohs as he gets closer to finding out where Brandon is, through Seth, who will also betray him in Chapter 4.

 

By Chapter 7, the gang war dies down due to the internal struggles faced by The Motor Union during this time, and The Pharaohs, though still in a weakened state, were slowly getting back up. Top Gun, at the restaurant and now dressed in a black suit with a pale yellow inner shirt, is about to leave and head out to the J. Geills Building, when he runs into either 8-Bit or Niner, depending on the type of advice Ricky gives the former in Chapter 1.

 

If the Leave Town advice is given, Niner will appear at the restaurant's entrance, and the two briefly talk about childhood. Top Gun discards the nostalgia trip, stating that 'the good ol' days are long f*ckin' dead'. As he turns his back, he sees 8-Bit with a gun pointed at him. The 15-year old pulls the trigger and shoots Top Gun five times, killing him instantly, as he slumps against the counter in shock. Niner slowly walks over and takes the gun away, giving him money and tells 8-Bit to take his mother with him and leave Carcer City for good, and that there's a car waiting for him outside. Niner pats 8-Bit on the shoulder, as the boy takes one last look at his mentor, before silently leaving the restaurant.

 

If the Rise Through The Ranks advice is given, 8-Bit will meet up with with Top Gun, where they discuss their relationship. 8-Bit and Top Gun have a heart-to-heart about family life, with the former talking about his mother and Top Gun talking about his late father. Top Gun ends off by saying that so long he keeps his head up and play it cool, he is able to leave the city with his mother in no time. As Top Gun walks towards the exit, Niner approaches him from a backdoor with a Hawk & Little Larssen 10mm, and fires two rounds in his back, his limp body falling just before the door. Niner solemnly holsters his weapon and gives 8-Bit money to leave town with his mother, but he refuses, stating that with Top Gun dead, he can run The Pharaohs alongside him. Niner appears visibly disturbed and horrified that a young boy would say such a thing, and before a response is given, the game transitions back to Ricky's point of view.

 

Ricky finds Top Gun's corpse in the restaurant later on, and his plan for getting backup from The Pharaohs in their war against Lay goes bust with his death.

 

KEITH "NINER" OWENS

N: "You remember when we used to hang around here when we was kids, when your old man's sittin' right there, countin' his stacks while we was fiddlin' with the radio, playin' board games an' sh*t?"

TG: "I popped him right there too, Niner. I was ten years old. It ain't worth remembering."

Portrayed by: Charles Parnell (Interview) (Arthur - Pariah)

The leader of The Desert Kings street gang and affiliated with The Pharaohs. Currently engaging in skirmishes with Da Clubs, a 5th Avenue Family subgroup. He is a childhood friend of Top Gun, much in the same way as Aaron and Ricky. He first runs into Ricky after the latter does a few errands for Top Gun, and likewise gives him a couple of jobs for some extra cash as well as a test to gauge his usefulness. He asks Ricky to track down a rival dealer from Da Clubs in Fernbrooke, where he gets involved in one of the game's first few dynamic on-foot chases. Impressed with the results, he then proceeds to set an appointment for Ricky to see Luther Harper and the rest of The Pharaohs in Union Market.

 

Later, as tensions begin to brew between The Motor Union and The Pharaohs, he starts to distrust Ricky, thinking that he was the mole that Luther was talking about, and also raises his gun at him at one of the more tense meetings. This immediately stops when Top Gun vouches for Ricky, thus deescalating the situation. Niner soon finds out from one of his men, Berto, that two of his lieutenants and friends, M.K. and Tina, were the true moles, and he becomes distraught, slowly and unconsciously beginning his path of darkness, ambition and greed, just like them. Unfortunately, not long after this, both Luther Harper and Roy Hutchinson as well as Berto are killed in an ambush en route to the J. Geills Building in Union Market, with Top Gun, Niner and Ricky narrowly escaping with their lives. They take a body with them, and soon realize that it was in fact, members of The Deadlocks MC disguised as The Motor Union that started the ambush.

 

He teams up with Ricky again after Top Gun becomes the leader of The Pharaohs, where they both head out to Kingfisher to destroy most of The Deadlock MC's heroin operations as revenge for Luther Harper and Roy Hutchinson's deaths. Though his relationship with Ricky, who will soon leave The Pharaohs after Brandon's death, improves considerably during this time, his jealousy for Top Gun's position continues to grow.

 

He is not seen again until the summer of 1997 in Chapter 7, where he returns to The Lafayette Soul Kitchen to confront Top Gun, where either he or 8-Bit kills Top Gun inside his restaurant. It is heavily implied that he takes over the Pharaohs at this point, with 8-Bit possibly becoming his right-hand man depending on the choices Ricky makes in the game.

 

He is averse to having teenagers and minors work for him, believing it to be morally wrong, in contrast to Top Gun, who has members in his gang who are in their late teens, such as 8-Bit. This dislike for having children work in the game can be seen in in-game models of The Desert Kings members, who generally look older than members of Warlord Nation, as well as his final appearance, where he encourages 8-Bit just to leave town with his mother and never look back again, and is horrified if he decides to stay as a lieutenant of his gang.

 

LUTHER HARPER

"It ain't even about the people anymore, and I ain't surprised. Greed is what turned this city upside down, and and it's gonna be what kills this organization."

Portrayed by: Kevin Michael Richardson (Voice Work)

The 60-year old leader of The Pharaohs and former right hand of the now-deceased Civil Rights leader Kevin Jackson III. Being a member of the organization of the gang since its inception in 1956, he watches as The Pharaohs are forced to shift from a well-intended Civil Rights group which started as a way to improve the conditions of black people in Carcer City, to a  and vicious criminal organization with ties to narcotics and weapons trade around and outside the Midwest, their influence reaching to the coasts and even to the inner regions of Canada and Mexico. After the violent 1968 Carcer City Racial Riots, Luther witnesses his boss and friend, Kevin Jackson III, succumbing to an undisclosed illness on his deathbed, and takes the reigns of the group soon after.

 

This takeover comes at a very turbulent time of the city's history, as the import boom starts circa 1970, resulting in the closure and slowdown of Carcer City's auto-manufacturing and steel industry and causing a massive spike of unemployment and crime.The Pharaohs have no choice but to resort to crime to ensure its survival and hold over the city. He establishes ties in the weapons and narcotics trade around the Midwest in the 70s, and sometime before 1996, he makes strong alliances with gangs such as The Desert Kings and Warlord Nation, and even signs a truce with The Motor Union, an equally powerful organization, during this time, where the gangs would often come together for a sit-down where they continue to establish diplomatic ties and resolve disputes with one another. They remain powerful and influential across Carcer City, until 1996, when skirmishes between them and The Motor Union begin.

 

As the skirmishes were happening in areas that house The Pharaohs' drug and weapon operations, Luther's right-hand man, Roy Hutchinson, suspects a mole within the organization, to which the old man immediately agrees. As the attacks continue to worsen, so do the ties between The Motor Union, where Jake continues to contact Luther over the line, with the former maintaining that he knows nothing of, and does not approve, of the skirmishes by his organization. The two men continue to search for the mole in the organization, and almost kill Ricky in the meeting room of the J.Geills Building at one point, before Top Gun intervenes, claiming that someone like Ricky would not even associate with the likes of The Motor Union in the first place.

 

He eventually places blame on a Pharaohs lieutenant named Lil' Dwaine, whom Ricky assaulted on his first day to the building. Believing him to be the mole due to his absence from gang meetings as well as his connections to Da 5th Avenue Family, a rival gang of The Pharaohs, he sends Ricky to kill him and his faction, to both clear loose ends as well as to prove his loyalty and innocence to the gang.

 

Later on, he finds out from Niner that Desert Kings members Marco Kingsley and Tina Rochester, who have recently disappeared, were in fact, the true moles of the organization, and that Lil' Dwaine had actually been innocent this whole time. He becomes disheartened, and organizes one last sit-down with Jacob Rodchenko in order to find out more about his side of the story as well as to mend the already-broken relationship between the two gangs.

 

The Pharaohs organize a convoy for protection on their trip to the J.Geills Building, and midway through their trip in Union Market, the convoy is ambushed by The Motor Union, and both Roy and Luther are killed. The gang war between the two organizations begins with his death, and The Pharaohs, leaderless and without a proper successor, employs Warlord Nation leader Top Gun to take over Luther's position in the gang.

 

SECONDARY CHARACTERS

The second most important characters in the storyline.

Spoiler

LYDIA WACZYNSKI

"You're a smarter person than you were in '88, Ricky, and I can sense that. There's still time to change."

Ricky's 26-year old ex-girlfriend, formerly from the district of Hampton in Midtown, where Aaron and Ricky grew up. The two have dated since they were teenagers, and later broke up amicably sometime around 1988, a year before the hotel heist. A former party girl, she, Ricky, Alex and Aaron used to go to underground raves and punk shows to party, sell drugs and use drugs, and would spend whatever drug money they had left on sports car rentals, cheap clothes and hotel rooms. After graduating high school, however, she wises up and comes to the realization that there might not be a future left for her if she continues to lead her life the way it was, and tries to unsuccessfully get Ricky to leave the city with her at the time of their breakup.

 

Lydia later runs into Ricky midway into Chapter 5, back in the city to collect some cash from their old home in Hampton for her sick mother. Moving on from a former life of drugs and partying, she now works as an accountant in Antigone Falls, unmarried and still containing feelings for Ricky. They discuss Ricky's prison sentence and mourn Aaron's death, and depending on the outcome of the Stranger mission, they both also talk about the current situation of her brother Alex, who is a heroin addict undergoing rehabilitation. At first responding with hostility, the pair gradually warm up and later reconcile, even going on a date again, doing activities such as visiting the town of Fleming and off-roading across the plains after a short police chase. Despite all this however, Ricky is not confident about getting back together with her again due to their lifestyle differences and his quest for vengeance, and is fearful of being unable to change his character, admitting that 'there isn't much left for me out there in the world after I'm done with this'. After a final heart-to-heart conversation at the end of the chapter, they part ways, and Lydia returns to Antigone Falls, advising Ricky to continue his search for a better life.

 

SETH VALERIA

"You got a great habit of bringing putos I don't even know into my place of work, Top Gun."

A car thief and member of The Innocentz with a sick sense of humor, and a secondary antagonist in the storyline. Initially a contact of Top Gun, he later betrays Ricky and reveals his affiliation with The Midtown Hoods towards the end of Chapter 4.

 

Top Gun introduces Ricky to Seth at a dive bar in East Los Albos at the beginning of Chapter 2, who has personally worked with Brandon DeVaughn in passing. Seth is generally distrustful of Ricky, only chooses to work with him because of his connection to Top Gun. He tasks Ricky with several auto-theft related jobs, such as stealing certain prized vehicles from the rich residents of Concord, disguising as a guard to steal a coveted 1996 BF Autobahner concept car and even shooting through members of the Skinz to get to a target vehicle at the Denton Junkyard, sometimes with the help of Brandon and his Hoods. He also puts Ricky's mechanical skills to good use, and sometimes requests him to chop up the vehicles that he steals so that he sell the parts to street racers around town.

 

During this time, Ricky grows increasingly disturbed and contemptuous of Seth's sadistic behavior and inappropriate humor, and in his final mission, he makes Ricky jack a hot rod variant of a 1933 Vapid Hustler from Delta Chargers MC territory, with the owner of the vehicle, Delta Chargers Sergeant-at-Arms Rodney Clarence, inside as a hostage. Ricky returns to Seth's West Los Albos lowrider garage, and after a brief conversation about betrayal with Rodney, Seth takes a nearby chisel and gouges the biker's eyes out, before killing him by stabbing him in the chest several times. Ricky is horrified by this, and keeps his distance from Seth until Chapter 4.

 

After taking revenge on The Deadlocks MC, Seth calls Ricky to head down to the old Vapid plant in Nickel Village for a final job, asking him to come alone. He arrives and comes face-to-face with both Brandon and Seth, and several members of their respective gangs, who intend to kill him right there in the plant. Ricky manages to survive the attack, killing many members of the Innocentz and the Hoods before chasing after Seth in a car chase, where he stops at the Three Leaves Shopping Mall in West Los Albos. Ricky takes note of Seth's location, and in the following mission, during the mall's after hours, he shoots through several waves of Innocentz and gets to Seth at a food court located on the mall's third floor. After defeating him in a one-on-one gun battle, Ricky approaches a dying Seth, and demands to know where Brandon and his Hoods are. Seth, who now respects Ricky because of his audacity to go after his gang alone, reveals Brandon's location to be that of a Videogeddon arcade located in Jorge's Point in Poppy Row. Ricky then exits the mall, leaving Seth to die from his injuries.

 

MARVIN "8-BIT" HAROLDSON

"A soldier's gotta do what he's gotta do, ain't got time to ask questions."

A 15-year old young adult and drug dealer, and a member of Warlord Nation, briefly playable in Chapter 7. Coming from a rough background, he joins Top Gun's gang in order to make enough money to get him and his mother out of town to somewhere safer from his abusive stepfather. Ricky is shown to be very sympathetic to his situation, seeing a lot of himself in him and his own childhood. Despite this, however, it is later shown that 8-Bit is secretly working with Niner and The Desert Kings, acting as a lookout for his gang.

 

The player can choose what kind of advice Ricky gives to 8-Bit. He can either persuade 8-Bit to follow his goal of escaping the city with his mother, or he can advise him to continue rising through the ranks to a high-enough stage where he can protect her without leaving. This leads to two outcomes halfway through Chapter 7, with either him personally gunning down Top Gun in his restaurant in front of Niner before leaving town, or witnessing Niner shooting Top Gun in the back as he leaves the restaurant, with him voluntarily agreeing to take his place, much to Niner's reluctance.

 

DOYLE MCDONALD

"So you're that Injun that's been runnin' around, stirrin' all kinds of sh*t! Me and the brothers are gonna kill you right here, right now!"

The president of the Santos-Elroy-based outlaw motorcycle outfit The Deadlocks MC, and a secondary antagonist in the game. He is associated with Lay Armstrong, and was hired to assassinate Pharaohs leader Luther Harper, posing as a member of The Motor Union, in order to start a gang war between the two factions, which he does so successfully midway through Chapter 3. The gang's associates, Warlord Nation leader Top Gun and Desert Kings leader Niner, with the help of Ricky eventually track his gang's clubhouse in Santos-Elroy, taking out as many members as they can and destroying their drug operations, but the damage was done, as a gang war between The Pharaohs and The Union begins.

 

Doyle evades retaliation for his misdeeds until Chapter 6, when Ricky takes out the last of his operations. He faces off Ricky in the overgrown Carcer City Forge, where he and the rest of his gang, are wiped out.

 

JANE SALENKOVA-WALKER

"Please make sure Corey's okay, I'm not sure how a child is going to live without a father."

The girlfriend, later wife of Corey Walker and the mother of their child, Alice. She personally knows Ricky prior to 1989, and they meet each other one last time in Chapter 7. As the civil war within The Motor Union rages on, Corey tasks Ricky with transporting Jane, and their daughter, to the Warrington Airport, on a direct ticket to Playa del Rifa, San Andreas. Before leaving, Jane hugs and thanks Ricky, and wishes both Corey and him the best and remain safe during this turbulent time in the city.

 

ALICE WALKER

"What's going on? Where's my dad?"

Corey and Jane's 8-year old daughter. It is due to her inception that Corey did what he did, giving up his life of dealing and hustling, betraying his friends in the Midtown Posse and joining The Motor Union to try and turn the tide of the city from its state of decline. When he realizes that The Motor Union is beyond saving due to greed, the gang wars and internal conflict, he immediately rings up Ricky, a rekindled friend, and tells him to drive both Jane and Alice to the airport on a one-way ticket to Playa del Rifa in order to escape from the violence of the city. He successfully does so, and the two escape, continuing their new life in sunny San Andreas.

 

MARCO "M.K." KINGSLEY

"If loyalty meant sittin' and waitin', with my black ass hangin' in the wind for low pay , a high occupational risk with zero chance of ever movin' on up, then f*ck it."

A high-ranking member of The Desert Kings, a friend of Niner and a secondary antagonist in the early chapters of the game. Believing himself to be constantly kicked down by the bureaucracy of The Pharaohs, M.K., along with his girlfriend Tina, collude with Lay Armstrong of The Motor Union, acting as whistleblowers for the organization's weaknesses, in order to put The Pharaohs at a standstill so that the two can usurp Luther Harper's position. Together with Doyle McDonald of The Deadlocks MC, the group engage in the deliberate sabotage of certain locales in Carcer City important to The Pharaohs, where the couple even guns down a few members of their own faction to allow for the skirmishes to happen, though M.K. appears to be hesitant about doing so at first.

 

He finally gets his at the end of Chapter 3, together with Tina, as a sociopathic Lay unsurprisingly betrays them. Believing them to have outlived their usefulness, Lay meets them at Shaw's Harbor along with some of his crew at midnight, where they are unceremoniously killed by him. He is killed first before a horrified Tina, who repeatedly curses at Lay before meeting her demise a few seconds later. The men dump their bodies in the ocean, and they drive away from the harbor, thus beginning Chapter 4.

 

TINA ROCHESTER

"You know the cards have always been placed against us, our people. This IS the way out, Marc. For once, we can finally take control of our own motherf*ckin' lives, without taking orders from nobody."

Another high-ranking member of The Desert Kings and secondary antagonist in the earlier chapters, briefly playable in Chapters 1 and 2. She is M.K.'s girlfriend who, like him, is secretly blowing the whistle on certain weaknesses of The Pharaohs to Motor Union lieutenant Lay Armstrong for some extra cash, and plans to take over the organization with him once Luther is killed. She is much more unhinged than M.K., not hesitating to kill her own friends to expose the weaknesses of The Pharaohs to Lay and Doyle, unlike M.K..

 

Before Luther's death in Chapter 4, she, along with M.K. are asked to meet Lay at Shaw's Harbor at midnight to discuss further plans. They arrive, and they are met with Lay and his men. Lay greets them both and gives a nervous M.K. a hug, and tells them both that 'no one's gonna know about this'. He steps back and raises his Vom Feuer Brandy, firing a round into M.K.'s head. Tina screams and insults Lay before meeting her doom soon after.

 

BERTO

"I second that notion, Niner. It was MK and Tina that done did it. I feared for my life, and went outta town fo' a while. I'm sorry."

A foot soldier of The Desert Kings whose short life spans unfortunate encounters with people, first encountered by Ricky in one of Niner's missions. He meets Ricky at a dock after the latter busts up an arms shipment spearheaded by Da Clubs and corrupt customs officers. As soon as The Desert Kings begin packing product, two helicopters come in guns blazing, injuring Berto and killing a few Desert Kings members. He manages to survive, and drives off with the product. He is seen again later at the end of Chapter 2, during a shootout between Tina, MK and another lieutenant of the Desert Kings, Ruby Jackson, in an abandoned lot near a Pharaohs weapons storage site in Kingfisher, where he learns about their hand in the betrayal of the gang while hiding behind a wall, and escaping the shootout after that.

 

Fearful for his life, Berto goes into hiding for four months, before coming out into the open in Chapter 4 after learning of Lil' Dwaine's death at the hands of Ricky. He gets out of hiding and explains the situation to Niner, who then beats him in the face, and reprimands him for not bringing this news sooner, before apologizing, though at this point, he begins his path of darkness upon learning of his friends' betrayals. He, together with Niner, Top Gun and Ricky, are later tasked with forming an entourage for The Pharaohs on their way to the J.Geills Building for one last sit-down with The Motor Union, in the brink of a gang war.

 

That said, after cheating death throughout Chapters 2 and 3, he is unfortunately killed at by an unknown thug during the ambush later on which also took the lives of Pharaohs leaders Luther Harper and Roy Hutchinson.

 

ALAN HENDRICKS

"I... think about it every day. Sometimes I don't even know how I can manage to live with it for so long."

A retired FIB agent currently living in Tampa, Antigone Falls, and the man who shot Ricky's parents dead in a drug raid gone wrong. He is briefly playable in Chapter 6 before the mission where Ricky meets up with him, where the incident is shown from his perspective in 1975. Regretful and unable to get over the fact that he orphaned Ricky at a young age, he retires from the FIB early and moves to Antigone Falls, resorting to alcoholism to manage his pain. His whereabouts are given to Ricky by Corey and the two manage to meet up at the end of Chapter 6. The two men share a drink and discuss morality, with Ricky stating that "God couldn't care less". Alan expects Ricky to kill him, but to his surprise is later forgiven by the latter, who at this point is growing tired of a life of crime and revenge.

 

FRANK HAMPTON

"So you're Tommy's kid huh? Well a pal of Tommy's a pal of mine, so I say."

Tommy's client and old friend who lives in Antigone Falls. He runs a car dealership called Hampton's Cars in the Tampa suburb where Ricky and Tommy work at in Chapter 5. A law-abiding citizen and one of the game's only honest folk, he pays the two men accordingly for their services and for helping around the dealership, and even races with them at one point. When a group of Perello mobsters attempt to muscle in, Ricky manages to stop them, beating them up and threatening them to never return to the shop. Frank is thankful, and offers a 30% discount for vehicles that are bought from his dealership. He waves Ricky and Tommy goodbye as they return to Carcer City midway through the chapter.

 

LIL' DWAINE

"Ain't nobody 'round here, Cochise. You better get yo' dumb pipe-smokin' ass outta here before you start to piss me off."

A member of The Pharaohs, and a minor antagonist in the storyline. Lil' Dwaine first meets Ricky outside of the J.Geills Building in Downtown in Chapter 2, where he racially abuses him. Ricky responds by beating him in the face with a pistol and dragging him inside the building, where they meet Luther Harper and Roy Hutchinson in the building's meeting room on the 26th floor. After introducing himself to The Pharaohs, who are amused by this incident, Luther orders Ricky to pay for Lil' Dwaine's medical bills, which the man responds by tossing a few bills on the table next to him.

 

He is not seen again until midway through Chapter 3, when Luther and Roy suspect him to be the mole in the organization, and sends Ricky to finish him off and his crew. He reaches an abandoned house in Hemsworth Park where Lil' Dwaine and his gang hides out, and the two engage in a shootout at the house's back lawn. He proclaims his innocence throughout the shooting, and admits that 'M.K. and his bitch are up to something', before he is killed by Ricky.

 

ROY HUTCHINSON

"I think we might have figured out who the tattletale is."

The personal bodyguard of Luther Harper and a Gulf War veteran. He works very closely with Luther in the organization's activities and was the first man to suspect a mole during Chapter 2. He briefly works together with Ricky in Chapters 2 and 3, mostly engaging in community-based missions, shooting at members of Da 5th Avenue Family who attack the gang's businesses and curbing the skirmishes set off by The Motor Union. He asks Ricky about his time in prison, and the two engage in friendly small talk, with Roy joking that prison 'can't be worse than the burning oil wells in Kuwait'.

 

He is later killed along with Luther in Chapter 4, when The Deadlocks MC, disguised as The Motor Union, attack The Pharaohs convoy that he was in. He dies instantly in a drive-by shooting by a disguised motorcycle CCPD officer who drives alongside Luther's 1976 Declasse Quixote en route to the J.Geills building for a sitdown with Jake Rodchenko. The officer is killed by Ricky, and a massive shootout occurs at Union Market, which he, Top Gun and Niner narrowly escape from.

 

ROBERT "ROBBIE" WALKER

"About f*ckin' time we hit the big one! Ain't that right, fellas?"

The younger brother of Corey Walker, and a drug dealer in Carcer City. Growing up together with Robbie in Poppy Row, his father Samuel, a Vietnam War veteran and later a soldier for The Motor Union, was an abusive parent who would often lash out on his own kids during one of his PTSD-induced episodes. Together with his brother, who is protective of Robbie, they run away from their home and begin their life as teenage drug dealers. An ambitious young man in the criminal underworld, Robbie would often explore different opportunities for the brothers to make money whenever possible, while Corey remains stoic, keeping a lookout for any potential risks in these deals.

 

Sometime in 1988, Corey discovers Samuel's association with the infamous Motor Union, and without Robbie's or the posse's knowledge, other than Brandon, who knows The Motor Union in passing, visits the organization in Silvertown. He comes into contact with both Jake Rodchenko and Lay Armstrong, with the latter giving him a job involving the robbery of The Vault Hotel in Downtown as a form of initiation, as well as to collect funds for the gang.

 

A year later, the posse gets ready for the heist, and drives to the hotel. It goes well for the most part, until the end, when Lay comes out into the open and kills both Aaron and Robbie, and wounds Ricky, without Corey's knowledge. Corey is understandably pissed and horrified by this, and starts yelling at both Lay and Brandon for killing his brother, after which the latter responds calmly that he is simply tying up loose ends and that 'the pigs need someone in the frame'. Lay almost executes Ricky, but Corey stops him, telling him to leave it. The three make their escape from the hotel soon after, leaving his brother and two friends behind for the cops to find.

 

Fast forward to 1996, and Corey, now a full-fledged member of the dying Motor Union, is now a broken shell of himself, still haunted by Robbie's death and Ricky's arrest. When Ricky finally meets him again towards the end of Chapter 6, he decides to set things right and avenge his brother's death, as the two, together with an exiled Jake, begin their onslaught on The Motor Union under Lay's rule.

 

AARON HUGHES

"That's what homies do, Ricky. We look out for each other, don't matter if it rains or shines."

Ricky's best friend since his early teenage years in Carcer City. Starting their drug dealing and hustling careers together, they would often get involved with many different characters and activities around the city, such as attending raves and shows together with Lydia and Krissy, performing liquor store stick-ups and even acting as business partners during drug deals. They soon go the under the wing of a dealer named T.J., who Aaron murders after enduring weeks of abuse, and then Top Gun, who treats the two much better. In 1984, a year after running into Top Gun, both Aaron and Ricky get acquainted with Brandon DeVaughn and The Walker Brothers, where together they form a 5-man gang known as The Midtown Posse in the neighborhood of the same name.

 

As a collective, the five men perform stick-ups and scores around town, with varying degrees of success. Ricky recalls to Lydia in Chapter 5 that Aaron was almost killed at a dive bar in Concord by an armed Skinz bartender during one of their failed scores, where he fires a shotgun at Aaron even before he walks inside the bar, 'for the crime of being a young black man in Carcer City'. Despite a number of failed scores, life was generally good for both Ricky and Aaron during this time in the 80s.

 

In 1989, the posse eventually sets their sights on The Vault Hotel at The Arcade in Downtown, with an elaborate heist plan written by Corey. The plan goes smoothly until the end, when both Aaron and Robbie were killed by an unknown accomplice of Brandon and Corey, and Ricky is wounded. A bleeding Ricky crawls towards Aaron and pulls his mask off, along with Robbie, and realizes that two of his friends are now dead, before passing out, leaving the three to be found by the cops.

 

In 1996, many characters would mourn his death, including Ricky, Tommy, Top Gun, Krissy, Lydia and even Corey, who would remember him as the one person in the Midtown Posse who kept the gang's spirits up even in the darkest of times.

 

MINOR CHARACTERS

Characters that are not seen that much, but are still important to the storyline.

Spoiler

CRAIG YOUNGBLOOD

"I don't ever want to hear another damn word from your mouth, kid! Get on outside!"

Ricky's deceased father, Tommy's brother and drug dealer from the Primrose Reservation in South Yankton. He is only seen in flashback sequences in Chapter 7 as well as during Ricky's blackouts. A strict and borderline abusive father, he hits his son when something bad in the rez involving him happens. Both Craig and his wife Alisa are accidentally shot and killed in 1975 by FIB agent Alan Hendricks after a false order was given to breach the house the family was in.

 

ALISA YOUNGBLOOD

"It's okay, Ricky. It's over, you're fine."

Ricky's deceased mother and drug dealer from the Primrose rez. Like Craig, she is only seen in flashbacks in Chapter 7 and during one of Ricky's blackouts. In contrast to Craig, and despite her profession, she is shown to be extremely caring towards her son, and constantly encourages him to do well in school and to avoid gangs and the life of crime. When she is killed, a young Ricky bursts out of hiding and tearfully cradles her dead body, something that Alan was unable to get over even in 1996, when Ricky meets him again.

 

CHANNING WELLS

"They got the whole Pentagon up here, Tommy. On our goddamn land, no less."

Tommy's friend in the rez and a member of the local Indian Rights movement during the 1970s, seen in a flashback at the beginning of Chapter 6. Channing is framed by Tommy after killing three FIB agents during a violent protest at a nearby town in 1974, causing him to serve life in prison with no parole, another one of his biggest life regrets. As of 1996, he is still serving time in prison.

 

SAMUEL WALKER

Jake: "Your father was a mean son of a bitch, kid. And I don't necessarily mean that in a nice way."

Corey: "Tell me about it."

The father of Corey and Robbie and a soldier of The Motor Union at the time of his death, seen in a flashback mission in 1979 towards the end of Chapter 6. Seeing the brutalities of the war in the late 60s, it scars him psychologically, and often abuses his kids and drinks alcohol in order to ease his pain. Joining The Motor Union in 1977, however, gives him a new lease in life, as together with Jake Rodchenko, they drive the Perellos out of Carcer City, with the help of the Pavanos in 1979, killing Don Vinnie Perello at his home in Wapona Hills, which would eventually become Jake's. He dies sometime in the early 80s, possibly due to alcohol poisoning, but his psychopathy and actions are still remembered by several characters in the game.

 

SOPHIA RODCHENKO

"Take it easy, Jake. We'll work something out together."

The late wife of Motor Union leader Jake Rodchenko, only seen in flashbacks during Chapter 6, when he visits her gravestone in Ravenwood. Sometime while Jake is serving in Vietnam, Sophia contracts leukemia, requiring copious amounts of treatment to keep the cancer at bay. Jake, worried for her health, does several different odd jobs, on top of his own factory job, to pay for Sophia's treatment. Unfortunately for him, a few months after working for the factory, the company lays him off, telling him that they 'can't compete with Japan' and are going bankrupt. He heads to other factories in town, who all tell him the same thing, one way or another. 

 

Unable to pay for Sophia's treatment, he is forced to watch Sophia die on a hospital bed from the illness in 1976. This impacts Jake greatly, and he is now determined to return jobs back to the city, doing whatever it takes, which finally results in him founding The Motor Union in 1977, a year after Sophia's death.

 

VINNIE PERELLO

"Listen baby-killer, you an' your lil' posse better clear off 'fore things get real nasty 'round here..."

The don of The Perello Crime Family who who used to run Carcer City in the 60s and 70s. In 1979, as The Motor Union begins its rise to power, Jake meets Vinnie outside his mansion in Wapona Hills. Vinnie laughs at his face at first, but as more of his men show up, together with Al Marchetti and The Pavanos, he runs back inside and goes into hiding.

 

The Motor Union and The Pavanos both storm the mansion, and Jake personally executes Vinnie at his garden, solidifying his rule of the city.

 

ERIC OSWELL

"F*ck me... I'd never expected it to go down like this."

An FIB handler and direct superior of agent Alan Hendricks, who oversaw the incident at the Primrose Reservation. Eric, based on local intelligence he receives from the local Native American Sheriff's Department about a house in the rez that is used to cook methamphetamine, orders rookie FIB agent Alan Hendricks to 'get ready to breach and see who might be inside'. Alan, falsely interpreting the order as a threat, kicks the door down and begins to shoot all the drug dealers with a Hawk & Little Pumper-11, including both Craig and Alisa Youngblood, the latter whom is unarmed. Eric reprimands the rookie over the radio, asking him what the hell he just did, and runs inside the house, where together with Alan, they witness a young Ricky crying over Alisa's dead body.

 

He is not seen again after this, and sometime after the incident, Alan voluntarily leaves the FIB and moves to Tampa, Antigone Falls.

 

RUBY JACKSON

"I knew you was full of sh*t, MK. You been plannin' this sh*t for some time, haven't you?"

A Desert Kings lieutenant who runs one of The Pharaohs' many weapons storage plants, located in Kingfisher. She is seen at the end of Chapter 2, where she meets up with both MK and Tina outside the plant for a chat. After taking a tour around the weapons plant, MK attempts to get Ruby, a close friend of his, on their side. This does not work, as Ruby reveals herself to be loyal to Luther and Niner. It eventually culminates with a standoff between her and Tina and MK, with Ruby cursing at MK for his disloyalty to the gang. This drives Tina over the edge, and she kills the lieutenant with a bullet to the head. They kill the other witnesses of the act as well, except for Berto, who hides behind a wall during the confrontation. 

 

Her death becomes a catalyst for the events that unfold throughout Chapters 3 and 4, as MK and Tina continue to inform Lay and Doyle of other important operations belonging to The Pharaohs in Carcer City.

 

KEVIN JACKSON III

"When the time comes, you keep our people together. That's all I ask, brother."

An activist and leader of The Pharaohs when they were still a Civil Rights group in the 1960s and early 1970s. Seen briefly in a late 60s flashback sequence at the beginning of Chapter 4, Luther Harper was his right-hand man and personal bodyguard during that time, where they were both involved in trying to stop the racial riots that broke out in '68. The last thing he wanted to see was to see the organization turn to crime and watch black people kill each other, which unfortunately turned out to be the case. A documentary of The Pharaohs, featuring him and Luther, can be watched at the Lygon Cinema in Downtown.

 

TYRONE "T.J." JEFFERSON

"You two motherf*ckers better bring back some bread by the end of the day or there gonna be hell to pay."

A burly drug dealer only seen in Ricky's blackout flashbacks. Aaron and Ricky worked for him as teenagers prior to working with Top Gun, where he would often skim off the top and bully them into submission. One day Aaron decides that T.J. has abused the two for too long, and decides to talk to him face-to-face at his crackhouse. Aaron ends up shooting T.J. in the face, much to Ricky's dismay, and both are forced to shoot whoever attacks them as they leave the crackhouse.

 

RODNEY CLARENCE

"You ripped me off first, Seth. You dumb junkie f*ck! It was you that took those bricks offa me in the first place!"

The Sergeant-at-Arms of the Delta Chargers MC outlaw motorcycle gang. He and Seth Valeria of The Innocentz have some history together, and Ricky is ordered by the latter to take him, together with his ride, to his garage in West Los Albos. After Ricky successfully completes the job, Seth has a brief conversation with Rodney about betrayal, before brutally murdering him with a chisel. Ricky, disgusted by this, chooses to keep off Seth for a while, not seeing him again until Chapter 4. 

 

JONAS

"I dunno sh*t, for f*ck's sake! I'm just a DJ!"

A member of The Flushes and a party D.J. who knows about Lay's whereabouts in Chapter 7. Both Corey and Ricky scare him by peeping half his body out of the car window on the I-11 at high speed to get him to talk, after the latter chases him through a rave and throughout the Lewis Factory District.

 

EARLE

"Up yours you redskin motherf*cker! You an' Doyle can kiss my ass!"

A member of The Skinz gang and an associate of The Deadlocks MC. Ricky briefly encounters him in Chapter 6, and beats him up for information about Doyle McDonald and his whereabouts in Kingfisher, after receiving an unknown letter at Tommy's about it. After seemingly surrendering, he immediately commits perfidy and shoots back at Ricky, leading to his and the rest of his gang's deaths.

 

FREDERICK KOZLOWSKI

"I didn't rip you off, Mr. Rodchenko. Those guinea assholes did."

A member of The Warsaw Posse who stole money from The Motor Union. He is caught, and used as an example of how The Motor Union deals with perceived traitors and enemies of the organization, to convince the Pavanos that they have things under control in Carcer City. He is brought to the secluded port at Hollow's Point with another unnamed accomplice, where they are shot and killed by Jake and his men in front of Pavano caporegime Al Marchetti and his crew, with their bodies falling into the St. Denis Lake.

 

CLARA MARTINEZ

"So you're goin' after that maricon Valeria? Good riddance to him."

A female member of The Innocentz and the owner of a specialty gun store near the St. Luisa Church in East Los Albos, known for her dry, sassy and sarcastic personality. She is the only gun store owner in the game to play a role in the main storyline. She first meets Ricky during one of Niner's jobs, where he delivers a shipment of weapons to her. She is later seen again in Chapter 4, where Ricky visits her again for some heavy weaponry against Seth Valeria and his gang at the Three Leaves Shopping Mall.

 

She is shown to dislike Seth, despite them being in the same gang, and shows no concern when Ricky openly tells her that he is going to kill him.

 

STRANGERS & FREAKS

Some are comedic, some are serious. Either way, they're people that Ricky run into on the street, and they all have different stories to tell.

Spoiler

ALEX WACZYNSKI

"Sucks that you broke up with her, man. We could've been a thing again..."

Lydia's junkie brother who is addicted to heroin. Meeting Ricky outside Lucky's, Alex tells him that a heroin dealer working with The Midtown Shootaz is threatening to kill him for not paying for his fix. He quickly beats up the dealer and gives him his money and after that, he can either choose to give money to Alex to pay for his next fix or drive him to rehab. In the next two encounters, Alex repeatedly asks for money to pay for his fix, and Ricky is again presented with the same choices, along with an option to just give him heroin directly if he has it in his inventory.

 

Regardless, by the end of the fourth encounter, Ricky brings Alex straight to rehab, telling him to get himself cleaned up and to go back to his sister in Antigone Falls.

 

MICHAEL TOWNLEY & AMANDA TOWNLEY

A: "Way to go, you useless piece of sh*t! You could've left me to be killed by some crazy crackhead in this town!"

M: "Compared to the guys we know already? O-ho-ho! These fine people are saints compared to them!"

An amateur bank robber and stripper couple from North Yankton in town for a few days, pulling low-profile small-time scores for extra money. Ricky first meets Amanda outside the Love & Buckets strip club in Downtown, where she is almost killed by an angry patron outside the club. After dropping her off at a motel, Ricky likewise runs into Michael later on, who is bleeding from the arm at a sidewalk near a shot-up 24/7. He refuses to be sent to a hospital, saying that 'Amanda can handle it', and Ricky likewise drives him back to the motel. In-vehicle conversations allude to Brad, Jimmy, Trevor and Lester, who are featured in GTA V.

 

In the final encounter, the two stage a planned heist at a small Fleeca bank in Fernbrooke, near the outskirts of town, hiring Ricky as a getaway driver. The heist is successful, and Ricky manages to shake the cops. Dropping the couple off at the train station, Michael says the same famous line he tells the guard in Ludendorff eight years later, to which Ricky responds with 'That's that line from that bad movie, right?'. Laughing it off, Michael and Amanda give Ricky his cut, and the couple leave town, not to be seen again.

 

JEFFREY STEINBACK

"Hey there! You look like a promising young man!  Would you like to engage yourself in the exciting American pastime of sports betting?"

A corrupt sports commentator and secretly a bookie for some of the big games in town. Introducing the Game-Fixing sub-missions in the game, he asks Ricky to go around town, performing acts of sabotage against rival sports and car teams around town, such as a mission involving beating up members of The Liberty City Rampage with a baseball bat inside a hotel lobby in order to allow The Carcer City Clits to gain the upper hand. He advises Ricky to bet some cash on a fixed team before beginning a mission.

 

In his final encounter, his fixings are discovered by members of The Pavano Family, and in revenge they put a hit out on him. Ricky guns down the hit squad that storms the studio, and he quickly drives Jeffrey to the train station in Midtown 'on a one-way trip to Toronto'. He continues to keep in touch with Ricky via email, and sends out mail regarding games around town containing potential fixings that he can do if he 'wants to earn the extra pocket money'.

 

MARTY SANDERSON & BARBARA SANDERSON (ALEXEI BORODIN & NINA POPOVA)

B: [in Russian] "We didn't embezzle any goddamned money, Smirnov. The money is being spent for the glory of the Motherland, or what's left of it."

M: "Don't worry about that, she gets drunk sometimes and speaks in tongues."

R: "Sounded like Russian to me, just saying."

Two Russian sleeper agents that continue to reside in Carcer City even after the fall of the Soviet Union five years prior. Speaking with fluent American accents and only conversing in their native language over the radio, they introduce the Rooftop Assassinations sub-missions in the game where they task Ricky with sniping certain targets in office buildings around the city and on the street from a high vantage point, in exchange for a lot of money. It is heavily implied that the couple are defectors who intend to lead the rest of their lives as peaceful Americans in the Midwest while leeching money off what's left of the Kremlin, and that the targets are Russian spies or Russian Mafia members intending to expose them.

 

The Kremlin soon find out about this ploy, and in the final encounter, they send in other sleeper agents to come to kill them. Alexei, Nina and Ricky manage to fend them off, and then drive over to Union Market to kill their handler who ratted on the couple. They thank Ricky, and soon leave for Vice City to start a new life, sending him a postcard along the way.

 

After this encounter, an unknown person who goes by the name "The Fixer" will send Ricky emails regarding targets around town that need to be eliminated if he wants to make some extra dough, providing him with a sniper rifle on-site.

 

PAUL VANG

"If it ain't da baddest motherf*cker I know! How da f*ck are you, Ricky?"

A young Hmong American street racer and a member of the Wild Boyz gang in Edenwood. Speaking in a faux-urban accent, he introduces Ricky to the world of illegal street racing, and initially challenges him to a one-on-one red light race across the city. After that, he brings Ricky to one of the few tuner garages in the city that his gang owns, called Wang-Anne Tuners, where he can modify predominantly JDM vehicles, which includes both cars and motorcycles, for the purpose of street racing.

 

After winning all 20 races on the board outside any Wang-Anne Tuners in Carcer City, Paul urgently calls Ricky to head over to his place, where he learns that members of Da Northside Click are planning on bringing the hurt to him and his businesses due to Ricky winning all the races. The pair enter Paul's tuned out '93 Karin Kasai, with Ricky riding shotgun as they get on the I-13 freeway for a high-speed drive-by shootout. Here Ricky is tasked with shooting and disabling as many Northside Click cars as he can in the given time limit with the Hawk & Little Belt-Ringer provided, before destroying the leader car at the front of the convoy. The driver of the car, a Northside Click lieutenant who goes by the name Lil' E, slumps at the side of the road, heavily wounded from the shootings. Lil' E tells Paul to 'go f*ck himself' and yells incoherently before the pair shoots him, Ricardo Diaz-style.

 

Paul thanks Ricky for his help, and as a reward he is now able to get a 40% discount from all Wang-Anne Tuners in the city along with the custom Kasai, which spawns at the lot next to the garage in Edenwood.

 

ENRICO JUAREZ

"Ah, Ricky, just in time, amigo! Are you ready to race again?"

A Hispanic businessman from Alderney, highly implied to be a member of a drug cartel, currently in Antigone Falls on some business. He introduces Ricky to the world of rally racing and Grand Prix. Meeting Ricky at a local bar in Downtown and after a friendly chat, Enrico brings him to the back lot to show him one of his vehicles, a spanking-new '95 Pegassi Corsa. He lets Ricky test drive it around Rusty Valley and the freeway in a time trial, and is impressed by his performance.

 

He then invites Ricky to take part in the Musketoon State Grand Prix, a legal 15-course event that takes place throughout all of Weldon County, involving a mixture of Formula 1-esque racing, Grand Prix motorcycle racing and rally racing, all in an effort to ward off attention from his money laundering activities. He also introduces Ricky to the Pegassi Autos mod garage, where he can mod certain vehicles for the purpose of rally racing and competitive racing.

 

After coming in first in all Grand Prix races, Enrico and Ricky meet up at the Musketoon Stadium, where they run into Enrico's cartel crew. Enrico hands a cartel member two cases filled with clean cash, and as soon as the deal closes, a NOOSE team ambushes the stadium. Enrico is shot and killed, and Ricky fights through swarms of NOOSE and what's left of the cartel, acquiring one of the cases in the process. Driving away from the stadium using Enrico's Corsa, Ricky soon realizes that the case is tagged with a sensor. He grabs $20,000 and tosses the rest of the money and the case on the I-11 for the cartel to find.

 

Upon completion of the final encounter, all transactions within Pegassi Autos as well as the Firenze Car Dealership in Antigone Falls are 30% off, and the Pegassi Corsa, the '96 Pegassi Z3500 and the '73 Lampadati Tropos Rallye now spawn in the parking lot next to the garage. The Grand Prix can also now be replayed by Ricky if he wants to make extra bank for his travels.

 

MONROE MCINTYRE

"Looks like I got myself in quite the pickle again. Mind bein' a dear and help me out of this little palaver?"

A ditsy hiker hailing from Canada with a strong accent, travelling around Weldon County, and appreciating its scenery. Ricky first runs into her at one of the observation decks of The Musketoon State Nature Trail, where she is standing on the edge of a cliff and spreading her hands outwards. She almost falls over, but Ricky quickly grabs her before she actually falls. She thanks Ricky, who tells her to watch out for any dangerous places.

 

Subsequent encounters involve her getting caught in all manners of ridiculous situations, such as hanging from a rock at the top of Rusty Valley, getting tangled up in rope suspended from the middle of a mountain bridge outside Boulder and even comes face to face with a wild brown bear, who has no qualms about mauling her if Ricky did not intervene. Ricky grows frustrated, and tells her to 'get a helmet or something'.

 

In her final encounter, Ricky meets her at The Daisy Inn in Fleming, in front of its sunflower fields, where she resides on her last day before going back to Canada. They have a short chat, where Monroe talks about how she is keeping a diary of all her travels inside the motel room, and is in Fleming for the sole purpose of visiting the sunflower fields, a surprisingly harmless activity given her previous experiences. She gets off her chair as Ricky watches her run towards the fields before tripping over, falling headfirst into the ground and breaking her neck. Her body goes limp, and Ricky, surprised by this event, calls the paramedics.

 

They arrive, and attempt to revive Monroe to no avail, saying that 'she's got some sh*tty luck', to which Ricky says that he begs to differ. Ricky then takes her diary from her hotel room, before continuing with his journey.

 

KRISSY
"What up though! Shiiiiit, is that you Ricky? I ain't seen you since you and Aaron iced T.J.!"

A hobbyist brawler friend of Ricky's from his early days in Carcer City and a drug dealer working with The Hampton Shootaz. She introduces Ricky to the Cage Fights in Carcer City. In their first encounter, they spar at a parking lot outside the cage fight venue, and Ricky learns a few new moves and methods of countering attacks. He also learns how to use the environment to his advantage, such as beating a person's face with a dumpster lid. Impressed with Ricky's ability, Krissy encourages him to take part in the Cage Fight Tournament, a strictly non-lethal 10-round tournament where fighters can only use fist-to-cuffs.

 

After Ricky completes the tournament, Krissy and Ricky have a friendly spar once again, before they are interrupted by members of The Midtown Hoods, who intend to rob them. They quickly make an example of all of them, despite being outnumbered, and manage to escape from the area. They soon head over to a nearby motel where they have a one-night stand.

 

In the morning, before they go their separate ways, they have a short conversation where Ricky briefly talks about Aaron's death and his life in prison and in response, Krissy talks about her life with The Shootaz and how the danger of it does not make her happy, and aspires to be a professional MMA fighter if she has the chance. They empathize with each others' situations, with Krissy admitting that 'the world don't make no f*ckin' sense sometimes', and share a kiss, and right before Krissy leaves, she gives her number to Ricky, telling him to give her a call if he needs someone to talk to. Ricky smiles and gets dressed while Krissy enters her car outside.

 

Upon completion of this final encounter, Krissy is now available as a booty call, and Ricky can choose to take part in the tournament again if he wants to make some extra money.

 

AMERICUS NEVERMORE

"Picture a burning oil barrel rolling across a dirty, ashy parking lot at sundown while some guy shoots up smack in the foreground. That's the true embodiment of America right there."

An auteur photographer and director from Broker with a strange name and a fixation for forgotten American cities and depressed landscapes, and a parody of director and photographer Harmony Korine as well as director Stan Brakhage. Ricky first runs into him in Carlton, where he gives him a professional film camera for his own use. After taking a few photographs of the Rust Belt landscape of Carlton and Carcer City, Nevermore teaches Ricky how to process and filter film in order to create unique photographs for his collection, using the storage room at Tommy's. He grows to respect the photographer for his craft and passion, despite his poor grasp on the situation of the city. He takes a few more photographs of the people in Carlton and Carcer City for Nevermore, as part of a sophomore art project called The Victims of Carcer City that he intends to submit to the Liberty State Film Institute in Algonquin, and as a reward he pays Ricky $200 for every photograph he takes and filters.

 

In his final encounter, while Nevermore is in the process of filming a handheld art film near Fernbrooke, a member of Da Aces assaults him and steals his camera. Ricky chases after the gang member and beats him up, and he returns the camera to Nevermore. The film runs out, but Nevermore is pleased, claiming that 'the grit of the city is all in that tape'. He thanks a confused Ricky, and walks away, telling him that his film will be up in the cinemas soon.

 

A few days after this encounter, his sophomore directorial debut, Derringer, is available for viewing at either The Paul Magnum Concert Hall in Midtown, Carcer City or at The Musketoon Theater in Uptown, Antigone Falls.

 

JERRY SCHILLING

"There's a big market in Japan for this kind of thing, kid. Do you want in or out?"

A video nasty director who films ultra-violent exploitation movies. He introduces the Rampages sub-missions that can be played in the game. A former A-list Vinewood director, he falls from grace amidst a series of sexual harassment allegations, and moves himself to Carcer City, where he films violent amateur films for sale to powerful Japanese clients.

 

He first meet Ricky in Little Warsaw, where he has finished wrapping up one of his scenes for his unnamed new feature film. Ricky greets him, and the two soon have a short friendly chat about films, which devolves into a tirade against the state of Vinewood in the 90s. He calls the board of directors 'a bunch of wine-sipping clowns' and Shoulder Of Orion II 'the worst picture to have ever graced the silver screen'. Before Ricky walks away due to Jerry's irrational anger he stops him, and asks if he wants to play a role in his new film. Jerry then says it involves a lot of shooting, and that Ricky will be handsomely compensated for his time. Ricky obliges, and receives a Shrewsbury Devotchka and 25 grenades for the scene.

 

He is then asked to shoot as many members of The Warsaw Posse as he can within the given time frame, with bonus cash awarded if he manages to fulfill the scene's quotas, such as attaining headshots, blowing up vehicles, and killing a certain amount of gang members, all to an energetic 90s industrial-inspired dynamic score by HEALTH.

 

Once the time limit is reached, Jerry congratulates Ricky, praising him as 'a natural method actor'. Ricky looks back at the bodies, and asks if those gang members were really actors or actual gang members who were killed during the filming of the scene. Jerry shakes the question off, and tells Ricky that scenes like these are being filmed all over town, and all he has to do is to look out for red dumpsters around the city and in Antigone Falls, which contain the necessary weapons he needs for the scene. Jerry shakes a quizzical Ricky's hand, and tells him that he looks forward to working with him.

 

After completing all 20 Rampages, Jerry rings Ricky up, telling him to meet outside the Weasel Theater in Downtown. He reaches, and Jerry introduces him to a Japanese businessman named Shintaro Iseyaki. He speaks, in broken English, that he enjoys Jerry's films, and wants Ricky to star in more of them. Jerry then says that he's 'got some chump from Death Row all roofied up and ready to go' and that he hopes that Ricky can co-star as 'one of the film's hunters'. Ricky immediately turns down the offer, and calls the two men 'a pair of mental house escapees' before walking away. Jerry immediately gets ideas for a new gang of hunters after hearing this, and discusses with Shintaro about it in their upcoming film, that he is 'thinking of calling them The Smileys'.

 

After this encounter, Ricky can choose to replay The Rampages as much as he pleases for extra bread, and all he has to do is go to a red dumpster in the city, where the player can press a prompt near it to initiate the activity.

 

KIARA THOMSEN

"There is no righteousness left to save humanity, Mr. Youngblood. This film is enough proof of that."

A female member of The Jury who introduces Ricky to the Blackmail sub-missions, and speaks with a mid-Atlantic accent. Ricky first meets Kiara, who is dressed like a regular civilian, at Ravenwood, where she is in the process of dragging a naked man into the trunk of a car. Ricky helps her and they both drive to a secluded spot in the outskirts of the city. The man awakes, and is revealed to be an Alderman named Curtis Wellington, who Ricky has seen on TV. Kiara, now masked and wearing Jury attire, takes a stun prod from the trunk and begins to shock him and chase him around the dirt road, while Ricky is tasked with filming the whole incident on tape. Ricky is disturbed at first, but later finds out that Kiara was in fact, paid to do this by a rival Alderman running for office as part of a blackmail operation. She gives Ricky part of the cut and tells him to visit her at crowded areas around the city, such as bars and markets, where she has more work for him.

 

The two continue their blackmail of various high-profile businessmen, politicians and even senatorial candidates such as Joe Lawton, who they catch having oral sex performed on him by his intern secretary. Ricky is amazed and humored that rich people would knowingly do such things with their power, and Kiara tells him to not be so surprised.

 

Upon completion of the final encounter, Kiara invites Ricky over to her house in Allistor Park for 'some coffee', but Ricky is hesitant, knowing that she might potentially have something up her sleeve if he followed. Kiara assures him that everything is alright, and even if she did, 'everyone would have already known by now'. Ricky laughs it off and they both enter her fancy abode. Kiara gives Ricky her contact number, and is now available as a booty call. She also occasionally sends emails to Ricky about potential blackmail opportunities around the city if he wants to make some money.

 

DUKE MORRISON

"Let's face it, buddy. Not only do the cops in this city suck, they're also keepin' a hell lot of dead skeletons in the closet. Dead skeletons that, if used to pull a few strings, will be to the great benefit of the both of us."

A corrupt CCPD detective who is trying to steal important documents and federal money to further his own career. He introduces Ricky to the Office Massacres sub-missions in the game.

 

Ricky first meets him outside One Carcer in Union Market, where he appears to to be having a somewhat heated phonecall with an unknown associate. He asks what's wrong, and Duke responds with an overwhelmingly negative critique of Carcer City's law enforcement and justice system, to which Ricky replies indifferently, stating that he has no interest in his opinions. Duke then gives Ricky a proposition; Located on the top floor is a briefcase full of cash and documents held by the manager of the CCPD's personal funds, if someone were to storm the building, raise hell and acquire said briefcase, both Duke and Ricky would gain a lot from it, financially.

 

Ricky agrees, and enters the building, taking the elevator to the second floor, which takes the appearance of a typical mid-90s office cubicle setting. Ricky soon realizes that all the office drones are armed with pistols, shotguns and sub-machine guns, and gets into a shootout with them, where he is tasked with eliminating all enemies in the room to a dynamic techno-inspired darkwave score reminiscent of John Carpenter soundtracks, which the player can keep track of using the 'Drones Wasted' counter on the side of the screen. After a short break, the second wave begins, with a bastion of armed security personnel, equipped with slightly more powerful shotguns and sub-machine guns, entering the venue through the elevators present from different sides the floor. By the third wave, NOOSE teams will be dispatched, and elite police forces will rappel through the building's windows, armed with powerful carbine rifles and shotguns, while throwing smoke grenades around the office for less visibility. Ricky takes them all out, and grabs a key card from one of the dead office drones, going to a higher floor.

 

This goes on for two more floors, with each floor layout being different from the last. Ricky soon reaches the top floor, where he kills both the manager and his bodyguard, before taking the briefcase from the table and heading back to the ground floor. Duke takes the briefcase off Ricky's hands and gives him his cut, telling him that there are other buildings around Downtown that houses the documents he needs, and that he can keep whatever cash he finds in his building assaults.

 

After this encounter, Ricky is tasked with completing the rest of the Office Massacres in different landmark office buildings across Downtown Carcer City, and eventually culminates with Ricky storming the CCPD Downtown Precinct Building, where he kills Chief of Police Reynold Kowalski.

 

After completing all 6 Office Massacres, Duke calls Ricky and tells him to meet at a multi-storey car park in Byron Henderson Promenade to collect the documents. He arrives, and Duke, along with the rest of his squad of equally corrupt detectives, all point their guns at him. Duke sarcastically thanks Ricky for all the work that he has done for him, and that he is slated to becoming the next Chief of Police 'by next year'. Duke then packs the documents into his 1995 Vapid Unmarked Cruiser, and tells Ricky that he will thank him in his inauguration speech. As soon as Duke leaves the car park, the detectives open fire and Ricky hides behind a parked vehicle, where he manages to shoot all of them dead. Ricky then heads into his personal vehicle and chases after Duke, managing to kill him on a chase along the I-13. He then acquires a three-star wanted level, which he eventually loses.

 

A few hours after the completion of the final encounter, a Weasel News report comes on on the in-game radio. The report describes the circumstances of Police Chief Reynold Kowalski's death as well as instances of mass shootings across famous office blocks in Downtown Carcer City, and that authorities have discovered an abandoned squad car along the I-13, containing the dead body of Duke Morrison as well as a briefcase full of classified police documents. The CCPD rule Duke as the perpetrator of the shootings and the murders, and conclude that the detective was killed by his own hand.

 

Office Massacres can also now be replayed by Ricky for extra money, which he can do so by approaching any elevator located at the ground floor of the buildings associated with the sub-mission, where the player has to press the prompt to initiate the activity. 

 

HELENA TODDQVIST

"There is a great indescribable evil in this world, Ricky. But there is also good."

A 19-year old receptionist who was brutally murdered in the town of Boulder, Musketoon, around 1991, which shocked the town considerably, as nothing like that has happened before. After meeting her crying father, Andrew Toddqvist, at the steps of The Davison Motel, a series of side quests are unlocked, where Ricky has to solve the mystery of Helena's unusual murder, and over the course of it, he soon discovers a malignant supernatural presence in the seemingly peaceful mountainside town that has existed since the arrival of European immigrants to the area.

 

Ricky questions several witnesses and residents of the small town, such as Boulder Diner proprietor Mary Weathers, welder Leland Becker and Helena's best friend Jasmine Kolbeck, who all share their anecdotes of Helena, and all point toward a cliffside lover's lane outside Boulder where Helena would often frequent, and that her body was found along the stepping stones of The Humphrey Rapids.

 

Ricky goes to the lover's lane first to investigate, and finds nothing. He then heads over to the stepping stones, checking for any traces of clothing or blood along the stones of the waterfall. He finds an odd pendant with strange engravings on it as well as a locket containing a couple of smiling pictures of Helena on it. Ricky removes the picture and finds some writing on the back of it, referring to a man named Archie. He brings it back to Mary Weathers, where she states that Archie refers to Archibald "Archie" Selwyn, the town's pretty boy quarterback who was the former captain of the Boulder High School football team, as well as Helena's former boyfriend. Mary says that he can be found at a club called Revolver's located east of town, along the I-11, and says that she knows nothing about the pendant.

 

Ricky heads over to Revolver's and encounters Archie, who is high on ecstasy. He takes Archie out and dunks his head in a water tank nearby, before coming back to his senses. Depressed by Helena's death, Archie goes over to his 1985 Willard Buckwalter and takes an old photo book out, claiming that he took it from Helena's father Andrew without him knowing about it, and that Helena's family was 'getting in on some real f*cked up occult sh*t'. He flips to a page showing an area of The Humphrey Rapids much further upriver from the site of Helena's body. The same strange characters on the pendant are drawn in pen on the page, along with some writing in English at the bottom; "WEDNESDAY, 3A.M.". Ricky then asks for the Toddqvists home address, which Archie immediately gives. Before Ricky leaves, he asks why Archie doesn't want to check for himself, to which he replies that he's 'too chickensh*t' to do it and that he does not want to risk himself getting killed or arrested over this. He wishes Ricky good luck and to 'find the f*ck that killed Helena'.

 

On any Wednesday, at about 3am, Ricky visits the site that was featured in the photo book, and begins to experience disturbing hallucinations. He witnesses a series of events happening along the creek, such as a group of Scandinavian immigrants executing a row of Indians, a woman with face paint killing a man with a revolver and dragging his corpse to the creek, both dressed in 1940s clothing, and a group of cloaked entities performing an occult ritual. Most disturbingly of all, he sees the murder of Helena Toddqvist by her own father, donning the same face paint as the woman, where she is beaten with a shovel, dragged over to the bank of the Rapids and drowned. 

 

Realizing that no one is at home, Ricky secretly breaks into Andrew's house at night where he finds a series of news clippings, archives and photographs, on a table in the living room, some written in archaic Swedish and some dating back to the 1800s. He soon realizes that the Toddqvists are entrapped in some kind of family curse and ritual, where members of the family would often kill one another along the rapids, possibly as some kind of divine retribution for their crimes against the indigenous population. Ricky goes to Helena's room on the second floor and reads her diary, which confirms his suspicions. At this point, he meets the ghost of Helena Toddqvist.

 

They have a conversation about the dark history of Musketoon, as well as her family, and talks about how the state itself is cursed from the start, with events such as the Toddqvist family curse as well as the fall of Carcer City as proof of some kind of primal, supernatural evil inherent in nature that's out to haunt humanity. She soon realizes that Ricky is Native American himself, and, almost apologizes, when Ricky stops her, saying that she shouldn't apologize for 'something her great grandparents did'. Helena then gives off Andrew's location in the hills of the Musketoon State Nature Trail, telling him to come only at night, and asks Ricky to put an end to the family curse once and for all by killing her father. Before Helena leaves, she tells Ricky that despite the presence of a violent evil in the world, she knows that a good still exists out there. Ricky peeps out, and realizes that Helena has disappeared. He takes Helena's diary for safekeeping and leaves the house.

 

Ricky follows Helena's advice, and visits this site in the Nature Trail. He once again experiences rapid hallucinations of the Toddqvists, hearing sounds of indiscernible screaming and heated conversations as he approaches a cabin in the woods, possibly where Andrew resides. As Ricky approaches the door he is immediately tackled by Andrew Toddqvist, covered in face paint, who lunges at him with a combat knife, attempting to kill him. He wrestles Andrew off and pulls out his gun, shooting Andrew, mortally wounding him. Andrew, bleeding to death and coming to his senses, tells Ricky to drag him inside the cabin, which was the family's hunting cabin, and asks him to burn it down. Ricky obliges, and pours gasoline all over the cabin before leaving, and lights a match outside, setting it on fire.

 

Once the final encounter is finished, Ricky can choose to go back to the four people to break the news, with each person reacting differently. Mary and Leland both respond with shock and relief, shocked that a man like Andrew would do such a thing to his own daughter and relieved that the mystery has been cracked, with the former rewarding Ricky by serving him for free at the diner. Jasmine and Archie respond with sadness, claiming that Helena had always been a nice girl and that nothing like that should even happen to her in the first place.

 

JOAKIM

"I have secluded myself from a world of hate, Richard! This underground passage is my sanctuary!"

A deranged survivalist who resides at Joakim's Folly on an isle at the center of McMillan Lake, restricting himself from human contact since 1965 and surviving off canned food and lake water for almost three decades. He is only available during the Epilogue, once the main storyline of the game is completed.

 

Stated to be the physical manifestation of vice and immorality in the universe, Joakim congratulates Ricky upon seeing him for his 'work' in Carcer City, and leads him inside his Folly, which is heavily implied to be an extradimensional space.

 

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GANGS (WIP)

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One of the most dangerous cities in America, there is bound to be an abundance of gang presence in Carcer City, and its surrounding areas. With over 20 gangs claiming turf in the city, there is no shortage of debauchery between them, with skirmishes, shootings, taggings and fights happening on a daily basis.

 

THE MOTOR UNION

Spoiler

Ethnicity: Mostly White, some Black and Hispanic members.

 

Age group: Mid-20s to early 60s

 

Turf:

Byron Henderson Promenade, Downtown

Silvertown, Poppy Row

Wapona Hills, Concord

Ravenwood, Concord

 

Vehicles:

1996 Obey Tailgater

1993 Declasse Granger

1995 Albany Washington

1996 Benefactor Schafter

 

Weapons:

Combat Knife

Switchblade

Baseball Bat

Golf Club

Hawk & Little Elgin

Vom Feuer Larssen 10mm

Hawk & Little Equalizer

Vom Feuer Pumper-11

Vom Feuer Kleiner

Vom Feuer Helsing

Hawk & Little Charlie

Vom Feuer MF-84

 

Favorite Stations:

Assembly City Rock 98.7FM

Carcer Rock Nation Radio

We Know The Truth (WKTT)

 

Notable Members:

Jake Rodchenko

Lay Armstrong

Corey Walker

Samuel Walker

 

Description:

A mostly white criminal organization based in Silvertown in Poppy Row, and one of Carcer City's most influential and feared gangs. Founded in 1977 by Jacob Rodchenko, they are composed entirely of disgruntled former factory workers and Vietnam War veterans, along with their descendants. The organization intends to restore Carcer City back to its former glory by demanding out-of-towners, politicians, criminals and businessmen to bring their investment and influence to the city, even if it means using violence or blackmail to do so. This works well somewhat in its early years, where they manage to transform Downtown, Isle Blanc, Concord and parts of Midtown back into livable spaces. By the end of the 80s, however, due to greed and ambition as well as the crack epidemic, internal struggles begin to affect the organization, culminating with the overthrow of the organization's current leader by a younger lieutenant, Lachlan Armstrong.

 

A civil war finally breaks out within the organization, and by the summer of 1997, with the deaths of both Jake and Lay, The Motor Union is completely decimated and therefore disbanded, with many of its members either killed, choosing to drop their flags and leave town or forced to join other gangs in the city. Their gang members and vehicles will no longer spawn in the city and other gangs such as Da Northside Click, Delta Chargers MCThe Warsaw Posse, The FlushesThe Jury and even the Perello Crime Family, their former enemies, will now take over their former territories, thus filling the power vacuum left by them. Members of The Flushes and Streetwannabes will now congregate near their former Silvertown headquarters, turning it into a drug den, and members of The Jury will now hang around Jake's mansion in Wapona Hills.

 

They are allied with The Warsaw Posse and The Flushes, two other Caucasian street gangs in the city. They also have a truce with The Pharaohs, though this is broken later in the storyline. Most importantly, they have a working relationship with the Liberty-based Pavano Crime Family, which provides financing, political power and influence in exchange for a monthly tribute, and also helped the gang push the native Perello Crime Family out of the city.

 

Their gang color is olive, reflecting the military background of many of its members.

 

THE PHARAOHS

Spoiler

Ethnicity: Black

 

Age Group: Early-20s to early-60s

 

Turf:

Union Market, Downtown

Palisades, Downtown

Fischer Corridor, Midtown

Fremont Avenue Arcade District, Downtown

Few locales in Fernbrooke, Poppy Row and Concord

 

Vehicles:

1965 Vapid Chino

1993 Declasse Granger

1970 Albany Emperor

1976 Declasse Quixote

 

Weapons:

Switchblade

Machete

Blackjack

Baseball Bat

Golf Club

Hawk & Little Elgin

Vom Feuer Larssen 10mm

Vom Feuer Brandy

Vom Feuer Pumper-11

Hawk & Little AW-5

Shrewsbury Devotchka

Hawk & Little Andouille

Hawk & Little Charlie

 

Favorite Stations:

The Sho-Down 95.7

For Lovers

Carcer City Public Radio

 

Notable Members:

Luther Harper

Roy Hutchinson

Lil' Dwaine

Top Gun (Later)

 

Description:

Founded by Civil Rights activist Kevin Jackson III in July 1956, The Pharaohs are among the city's most powerful and oldest gangs, along with The Motor Union, and one of the most well-organized black gangs in the city. Beginning as a Civil Rights group during the late 50s and 60s, they were instrumental in their role of preventing the already-violent 1968 Carcer City Racial Riots from getting any worse. It goes downhill from there, however, as people continued to leave the city and it became much harder for black people to get jobs due to the import boom and political corruption. The original morals of the group began to erode as early as 1975, and it was accelerated by the crack epidemic of the 80s, where many of its members either started to deal or smoke it. By 1996, they have become a full-blown criminal organization, with ties to the narcotics industry, media and the City Council. Two other gangs in the city, Warlord Nation and The Desert Kings, establish close ties to the organization, with their leaders and lieutenants often coming to their meetings. They also have a truce with The Motor Union, another powerful organization in the city, though this is broken in the storyline.

 

Their main rivals are Da 5th Avenue Families, another organized African-American gang whose members originate from Holland and Firefly Island in Liberty City. Their subgroups, Da Clubs and Da Aces, are engaged in turf wars with the three gangs throughout the city.

 

Despite all this, the gang still carries itself as a formal organization, donning black suits with gold or yellow undertones as a throwback to their original purpose in the 60s. They are currently lead by Luther Harper, who was the former bodyguard and right-hand man of Kevin Jackson III.

 

By 1997, they are severely weakened, with Da Clubs and Da Aces taking control of some of their former territories in Fernbrooke and Downtown after their leader Luther was killed in the winter of 1996 by members of The Deadlocks MC, coupled with a gang war against The Motor Union. Powell "Top Gun" Haynes, formerly the leader of Midtown-based gang Warlord Nation, now takes the throne of the organization.

 

PAVANO CRIME FAMILY

Spoiler

Ethnicity: Italian-American


Age group: Mid-20s to early 50s

 

Turf:

Byron Henderson Promenade, Downtown

Palisades, Downtown

The Waterfront, Concord

Wapona Hills, Concord

Allistor Park, Concord

 

Vehicles:

1994 Ubermacht Sentinel

1995 Pfister JVE

1996 Benefactor Serrano

 

Weapons:

Switchblade

Baseball Bat

Golf Club

Vom Feuer KLLR 7

Vom Feuer Larssen 10mm

Hawk & Little Equalizer

Vom Feuer Brandy

Vom Feuer Pumper-11

Vom Feuer SF-95

Vom Feuer Kleiner

Vom Feuer Helsing

Hawk & Little Charlie

Vom Feuer MF-84

 

Favorite Stations:

Blue Room Radio

Assembly Rock Radio 98.7FM

 

Notable Members:

Al Marchetti

 

Description:

The second most powerful Mafia family in Liberty City, and one whose talons are dug deep into Carcer City's criminal underground. The current crew based in the city is lead by a caporegime named Alphonse Marchetti. They work very closely with The Motor Union, exchanging political influence, financing and judicial bribery in exchange for a monthly tribute from their operations. However, this relationship is shown to be deteriorating as the story progresses, due to the current Motor Union boss, Jack Rodchenko, struggling to pay his monthly tribute. The organization later collaborates with Lay Armstrong, a younger lieutenant of the Union, to start a rouse in the city in order to have him take over the gang, exiling Jake in the process.

 

By the end of the game, due to the death of their leader Al and his crew, and their allies during Corey Walker's war against The Motor Union and the mafia, they are effectively driven off the city, with many of their former territories eventually taken over by other gangs such as The Jury, Da Clubs, Da Northside Click, The Angels of Death MC, The Spanish Lords, and even the Perellos, who they drove out the city back in 1979.

 

MIDTOWN HOODS

Spoiler

Ethnicity: Mostly Black, some White and Hispanic members


Age group: Early 20s to early 30s

 

Turf:

Hampton, Midtown

Fischer Corridor, Midtown

Jorge's Point, Midtown

Fitzgerald Arts District, Midtown

Harlequin Park, Downtown

 

Vehicles:

1967 Declasse Impaler

1984 Dinka Maceo

1978 Declasse Rancher XL

1987 Willard Faction

 

Weapons:

 

Favorite Stations:

The Sho-Down 95.7

Carcer City Underground

Neo-Carcer FM

 

Notable Members:

Brandon DeVaughn

 

Description:

Founded by Brandon DeVaughn, The Midtown Hoods are one of Carcer City's newest gangs, and perhaps one of the first mixed race street gangs in the city. Preferring to conceal their identities and to instill fear in their enemies, many members choose to don wrestling masks or bandannas as part of their gang attire. Combining the grungy grit of predominantly white biker gangs and the streetwise sentiments of black street gangs, The Midtown Hoods are slowly encroaching in on the neighborhood they are found in, dealing drugs, stealing cars and racing, and get involved in feuds with other local Midtown gangs such as The Hampton Shootaz and Warlord Nation, though according to Top Gun, the beef between the gangs is not significant enough to warrant a full scale gang war.

 

They are associated with The Motor Union as well as The Innocentz, who lieutenant Seth Valeria is closely associated with Brandon, engaging in mutual jobs involving car theft and chop shops.

 

After Brandon's death in Chapter 4, the gang is weakened, with some of their turf taken over by members of The Shootaz and The Nation. However, it is heavily implied that Brandon is replaced by a new, unseen leader, and it is suggested, according to gang dialogue, that he or she is much more capable at running the gang as compared to the former, that they are 'slowly making moves'.

 

THE DESERT KINGS

Spoiler

Ethnicity: Black


Age group:  Early 20s to early 30s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

The Sho-Down 95.7

Gold 105

 

Notable Members:

Niner

M.K.

Tina Rochester

 

Description:

A large African-American street gang based in Downtown, eastern Fernbrooke and parts of Kingfisher, led by Keith "Niner" Owens, the childhood friend of Top Gun, who leads The Warlord Nation gang. They have an intense rivalry against Da Clubs, a Downtown-based gang which, together with Da Aces, form Da 5th Avenue Families, a larger criminal enterprise originating from Holland and Firefly Island in Liberty City. Due to the relationship that both Niner and Top Gun have, the two gangs are extremely strong allies, even forming a sort of triple alliance with The Pharaohs, the most powerful black gang in Carcer City, where they organize sit-downs and have a say in the way things are run in town. In this triple alliance, with The Pharaohs handling legal matters and The Warlord Nation handling drugs, The Desert Kings are in charge of The Pharaoh's arms trade, and most missions given by Niner and his gang involve the procurement of several arms shipments, either from their end or from other gangs.

 

With the advent of the gang war in Chapter 4, however, The Desert Kings are placed at a standstill, with Da Clubs managing to take over bits of their turf in the ensuing chaos.

 

The gang has a largely sand-colored motif, owing to their name in reference to the Gulf War, and due to Niner's personal aversion towards hiring youngsters and teenagers into his gang, most members are in the least, in their early 20s.

 

WARLORD NATION

Spoiler

Ethnicity: Black


Age group: Late teens to early 30s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

The Sho-Down 95.7

Gold 105

 

Notable Members:

Top Gun

8-Bit

Kilo

 

Description:

Another large African-American gang in the city, and close allies with The Pharaohs and The Desert Kings. The Warlord Nation began as an offshoot of The Pharaohs in the early-70s when they were still a Civil Rights group, albeit more radical and black supremacist in nature. It is heavily implied to have been founded by Top Gun's unseen father, and it is all but stated that he pushed the gang into the drug trade, as they are notorious for in 1996. They control the neighborhoods of Midtown, parts of northern Downtown and parts of southern Poppy Row, where they are responsible for The Pharaohs' drug trade and production. Their current leader in 1996 is Powell "Top Gun" Haynes, a man who knows Ricky since his teens, and is his first criminal employer in the game after Ricky is released from prison. Like The Desert Kings, The Warlord Nation consider Da 5th Avenue Families to be their biggest adversaries, and a subset of the gang, a group known as Da Aces, are their sworn enemies and competitors in the drug trade.

 

Things go alright for The Warlord Nation until Chapter 4, when a gang war erupts between The Motor Union and The Pharaohs, stagnating the drug trade and leaving The Warlord Nation weakened. This is made worse once Luther and Roy are killed by the Deadlocks MC, disguised as the Motor Union as part of an elaborate plan to stir unrest in the gangs of Carcer City, and Top Gun, with more experience on the legal side of the business, is forced to step up as the new leader of The Pharaohs, leaving Warlord Nation under the control of his protege, 15-year old 8-Bit. After this, the gang loses some of its territory to Da Aces, though they still maintain a strong foothold over Midtown. 

 

Their motif is the pan-African colors over a black background, reflecting their history as a black supremacist gang. As such, one would be able to identify a member of the gang through the use of red, green, black and gold in their clothing.

 

DA CLUBS

Spoiler

Ethnicity: Black


Age group: Late teens to mid 30s.

 

Criminal Activities:

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

The Sho-Down 95.7

Neo-Carcer FM

 

Description:

A subset of Da 5th Avenue Families, a gang of hustlers originating from the district of the same name in Holland, Algonquin, as well as Firefly Island, Broker in Liberty City. Da 5th Avenue Families, after their establishment as one of the east coast's most influential gangs, begin their foray in Carcer City around the mid-80s, their first Midwestern venture. Much like The Pharaohs and their triple alliance, Da 5th Avenue Families follow a similar system, though leaning closer to the idea of different sets which were prevalent in the west coast as well as the south during this time. With that, Da Clubs were born out of this, and they are now responsible for much of the Families' chop shops, auto theft rings and weapons trade, the third venture which led to an intense rivalry with a local gang, The Desert Kings.

 

They hang mostly around Downtown and Kingfisher, where they get into skirmishes with The Desert Kings as well as other gangs, especially at night, and can be easily identified by their baggy red clothing and their large, tuned SUVs fitted with subwoofers, blasting hip hop and techno music in the vicinity.

 

DA ACES

Spoiler

Ethnicity: Black


Age group: Late teens to early 30s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

The Sho-Down 95.7

Neo-Carcer FM

 

Description:

The second subset of Da 5th Avenue Families, though this time based entirely in Fernbrooke. Their expertise is in the drug trade, and they are engaged in feuds with The Warlord Nation, their bitter enemies. Running crackhouses and drug labs throughout the neighborhood, they have established themselves as a force to be reckoned with, with enough finances to keep the cops away and to strike fear in the residents across Fernbrooke, especially in Hemsworth Park, where many of their operations are located.

 

They can be identified by their baggy, white clothing, in contrast to Da Clubs's red motif, and they mostly drive luxury sedans and sports coupes as a way to flaunt their drug-fueled wealth.

 

DEADLOCKS MC

Spoiler

Ethnicity: Mostly White, some Black and Hispanic members.


Age group: Mid 20s to late 40s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

Incurvatus 93.9FM

Assembly Rock Radio 98.7FM

 

Notable Members:

Doyle McDonald

 

Description:

The largest biker gang in the city and perhaps the Midwest, formed not too long after the end of the Vietnam War, based in Kingfisher. Comprised mostly of hellraisers, Vietnam veterans and ex-convicts, their insignia is that of two crosshairs interlacing each other, after the US Army unit of the same name that served in Vietnam, of which the gang's founding members served in. They are currently lead by a man named Doyle MacDonald, a young man who, ironically, did not serve in the Vietnam War, and it is heavily implied that he took power by betraying, killing or ratting out the original members of the gang.

 

THE SKINZ

Spoiler

Ethnicity: White


Age group: Early 20s to late 40s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

The Box

Carcer Rock Nation Radio

 

Notable Members:

Earle

 

Description:

A group of white supremacists, skinheads and Neo-Nazis that hang out at the Carcer City Forge and the Santo-Elroy Industrial District.

 

THE INNOCENTZ

Spoiler

Ethnicity: Hispanic, mostly Mexican


Age group: Late teens to late 20s. 

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

The Box

Incurvatus 93.9FM

Carcer City Underground

 

Notable Members:

Seth Valeria

Clara Martinez

 

Description:

A recently-formed gang in Carcer City formed around 1992, composed mostly of local Mexican youths as well as Hispanic immigrants from either Mexico or Canada. The Innocentz run small-to-medium time chop shops, weapons and drugs operations across Poppy Row and Kingfisher, being mostly condensed in the Los Albos area, composed of both East and West Albos

 

Influenced by the Memphis rap scene that made its way to Carcer City from the South through radio, the 90s extreme metal scene as well as the traditional Dia de los Muertos holiday in Mexico where locals literally pay their respects to the dead, their aesthetic combines the Satanic elements of the two movements as well as the makeup of the third as a way to scare their enemies, with skull face paint inspired by the holiday as well as black, ripped hoodies and jackets to signify their allegiance to the gang. That said, this is all for show, and while there are some actual Satanists in the ranks, many of its members are practicing Catholics outside their gang lives, with many of them being part of the local denomination at the St. Luisa Church in East Los Albos. That saiid, this does not stop them from using brutal and sadistic tactics against their enemies, as Seth himself demonstrates to Ricky throughout Chapters 2 to 4.

 

Inspired by the Chicano culture in San Andreas as well, members of the gang driver neon-fitted lowriders, albeit with a black and red motif, blasting metal and horrorcore from their stereos in their turf. They are allies with the local Warsaw Posse, which is comprised of local Polish-Americans in Little Warsaw, their neighboring district, due to their shared Catholic background. That said, skirmishes between the two gangs occasionally happen, but very rarely.

 

THE JURY

Spoiler

Ethnicity: Mostly White, some Black members.


Age group: Early 20s to mid 30s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

Blue Room Radio

The Cabaret

 

Notable Members:

Kiara Thomsen

Simon Orwell

 

Description:

A ragtag group of Clockwork Orange-esque rich kids and yuppies from Concord that revel in violence, carrying melee weapons with them whenever they can and inflicting pain on innocent bystanders and other gang members across the city. Their motives are unknown, but it is perhaps motivated by the nihilistic outlook and the constant violence that seems to always afflict their city, or a genuine sense of schadenfreude that they have seemed to discovered over their time living a sheltered suburban existence away from the gang culture in the southern regions of Carcer City. Other than pure, unadulterated violence, The Jury are also regular attendees at raves and both deal and take drugs, with ketamine and cocaine being their choice of drug to compliment their fast and violent lifestyles.

 

While they are mostly a nighttime gang due to most members working during the day, they progressively become an all-day gang over the course of the storyline, especially after the gang war in Chapter 4, when the city slowly turns into a state of anarchy.

 

Donning Mardi Gras and French-inspired burlesque masks or/and putting on strange, Bjork-like face paint or make-up, along with black-colored, stereotypically fancy clothing such as suits and slip dresses (not taking rave attire into account), they combine the elements of class and danger into their attire to intimidate other gangs in the city. They are also the only gang to have jazz/trip hop stations as their favorites to compliment their way of living, and normally drive luxury saloons and sports cars on their turf.

 

DA NORTHSIDE CLICK

Spoiler

Ethnicity: Black


Age group: Early 20s to early 30s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

Neo-Carcer FM

Cosmic FM

The Sho-Down 95.7

 

Notable Members:

Lil' E

 

Description:

A gang of middle-to-upper-class African-American gangsters and car-enthusiasts from Concord who actively take part in street races and run chop shops across the neighborhood.

 

THE WILD BOYZ

Spoiler

Ethnicity: Hmong


Age group: Late teens to early 30s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

Cosmic FM

Bass-Heds 98

Neo-Carcer FM

 

Notable Members:

Paul Vang

 

Description:

A small gang composed of predominantly Hmong as well as other Indochinese immigrants and youths who came to the United States after the Vietnam War as well as after the fall of the Soviet Union, based in Edenwood, Fernbrooke. Like Da Northside Click, they are actively involved in the illegal street-racing and tuning scene, and are slowly making names for themselves in said scene.

 

THE SPANISH LORDS

Spoiler

Ethnicity: Puerto Rican & Dominican.


Age group: Early 20s to mid 40s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

The Sho-Down 95.7

Cosmic FM

 

Description:

A Puerto Rican and Dominican gang, that, like Da 5th Avenue Families before them, have a large influence over the east coast. That said, their presence in Carcer City is small, being composed of mostly flyover members from Liberty City in town for short-term business.

 

THE WARSAW POSSE

Spoiler

Ethnicity: Polish-American & Ukrainian-American


Age group: Early 20s to mid 40s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

The Box

Carcer Rock Nation Radio

Assembly Rock Radio 98.7FM

 

Notable Members:

Frederick Kozlowski

 

Description:

One of the oldest gangs in Carcer City, The Warsaw Posse is perhaps one of the nation's only few gangs which are informally referred to as the Polish Mob. Composed of both immigrants from Poland as well as the multi-generational, historic Slavic-American diaspora which first arrived in the city during the 1910s, they are one of the more organized and legitimate gangs in the city, with many of their operations being mostly white-collar in nature. That said, they still engage in drug-dealing and weapons trade, often working hand-in-hand with The Motor Union and more recently, The Innocentz, in handling the more illicit side of the business.

 

THE FLUSHES

Spoiler

Ethnicity: Mostly White, some Black and Hispanic members.


Age group: Late teens to late 20s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

Neo-Carcer FM

Bass-Heds 98

Fuzzz 92.5FM

 

Notable Members:

Jonas

 

Description:

A group of drug-addled youths, ravers and DJs of different backgrounds that organize, and take part in raves across Carcer City and Wayne County during the height of their popularity in the 90s.

 

THE HAMPTON SHOOTAZ

Spoiler

Ethnicity: Black


Age group: Late teens to early 30s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

Carcer City Underground

The Sho-Down 95.7

 

Notable Members:

Krissy

 

Description:

A small African-American gang in Midtown and parts of Fernbrooke that started off independent from The Warlord Nation during the mid-80s. 

 

DELTA CHARGERS MC

Spoiler

Ethnicity: Mixed


Age group: Late 20s to mid 40s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

For Lovers

Assembly Rock Radio 98.7FM

 

Notable Members:

Rodney Clarence

 

Description:

A bozosoku-inspired biker gang from Concord with traditional 1-percenter elements, originating from Illinois.

 

THE ANGELS OF DEATH MC

Spoiler

Ethnicity: White


Age group: Late 20s to late 40s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

Incurvatus 93.9FM

Carcer Rock Nation Radio

 

Notable Members:

Forrest Morello

 

Description:

An infamous white supremacist biker gang that began in San Fierro in the early 60s, with a small chapter located in Downtown, Carcer City.

 

STREETWANNABES

Spoiler

Ethnicity: Various


Age group:  Late teens to early 30s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

Bass-Heds 98

Fuzzz 92.5FM

 

Description:

 

HELL'S BELLES

Spoiler

Ethnicity: Mixed


Age group: Early 20s to early 40s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

Carcer Rock Nation Radio

Fuzzz 92.5FM

 

Description:

A gang of female street criminals and vigilantes that ensure the safety of and defend prostitutes and other women from any instance of danger on the streets of Carcer City, especially at night, hanging around red light districts and in alleyways to look out for any violent johns and pimps in the area.

 

PERELLO CRIME FAMILY

Spoiler

Ethnicity: Italian-American


Age group: Mid 20s to early 60s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

Assembly Rock Radio 98.7FM

We Know The Truth (WKTT)

 

Notable Members:

Vinnie Perello

 

Description:

The historic Italian Mafia of Carcer City that began in the 1930s, loosely based on the Detroit Partnership in real life. They originally ran the city through the 40s to the mid-70s, until around 1979, when The Motor Union drove them out of the city, with the help of a crew of the Pavano Crime Family.

 

THE SERAPHS OF CARCER

Spoiler

Ethnicity: Mixed


Age group: Early 20s to late 50s.

 

Turf:

 

Vehicles:

 

Weapons:

 

Favorite Stations:

We Know The Truth (WKTT)

 

Description:

Vigilantes from across Carcer City that defend the city from criminals during Devil's Night every Friday in Carcer City, inspired by the Angel's Night movement in Detroit.

 

Edited by DownInTheHole
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Duhillestpunk

So far, this sounds pretty good. Would the weapons from Manhunt make a return? And how would the weapon system be? Would it be like Manhunt, GTA 5, or RDR 2?

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SonofLosSantos

Sounds like a dream come true

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universetwisters

Yo I remember reading the original done by sethpenguin many many many years ago. So happy to see it return!

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DownInTheHole

I'm glad most of you are enjoying this concept, sorry if updates have been pretty sporadic, I got lots of real life stuff to handle and I haven't got much time. Really appreciate the feedback as well if you got any. I'll try and include more photographs, maps and artwork in this concept in the near future if possible 

 

I remade this concept because I feel like the mid-90s are a barely-treaded ground in the midst of all the 80s revival stuff that's going on right now, and as @universetwisters mentioned above, that concept really made an impression of me with its period, characters and setting.

 

Got lots of great ideas for the story, which is probably going to be as tragic as RDR2. I'm also thinking of having a young Michael and Amanda as strangers in this concept. The characters in general, especially the protagonist, are definitely going to be more sympathetic than Manhunt or sethpenguin's concept.

 

Radio stations are going to be dope, and there's going to be a 90s noise rock/dream pop station in game that's hosted by Gregg Araki.

 

As for weapons and weapons systems, it would be a bit more like GTA IV/RDR2 than Manhunt, where heavy weapons cannot be stored in the player's arsenal and you can switch/store weapons inside a vehicle, no Underworld kung fu-type stuff here, or the crazy ass weapon wheel in GTA V. I'll talk more about it in a future update.

 

Keep on the lookout for future updates, and thanks again for reading another one of my silly little concepts.

 

Edited by DownInTheHole
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Ivan1997GTA

This is a really awesome concept. The multiple story chapters taking place during different times of the year reminds me of Bully.

 

I bet one of the missions is probably gonna involve beating up a rival hockey team, maybe the Los Santos Kings, in order to give Carcer City's team (a possible parody of Detroit Red Wings) an advantage, similar to the mission "Two-Hand Toss" from GTA Advance.

Edited by Ivan1997GTA
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DownInTheHole
1 minute ago, Ivan1997GTA said:

This is a really awesome concept. I bet one of the story missions is probably gonna involve beating up a rival hockey team, maybe the Los Santos Kings, in order to give Carcer City's team (a possible parody of Detroit Red Wings) an advantage, similar to the mission "Two-Hand Toss" from GTA Advance.

oh man, definitely not the storyline, but it might be great for a stranger mission or the online

Edited by DownInTheHole
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SonofLosSantos

I’m curious as to who the protagonist would be? Definitely need a strong memorable protagonist for this. Any ideas about physical appearance or anything? Considering the location and demographic I can kinda picture him in my head what he’d look like...

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universetwisters

I liked the prologue, but I was a bit irked by the return of more large snowy Rancher vehicles appearing in this prologue like in the V prologue. Why not change it to something a bit more nondescript and easier to get a hold of on the streets, like a sh*tty early 80s Buick Skylark or K car?

 

That little gripe aside, it’s perfect!

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DownInTheHole
12 hours ago, universetwisters said:

I was a bit irked by the return of more large snowy Rancher vehicles appearing in this prologue like in the V prologue. Why not change it to something a bit more nondescript and easier to get a hold of on the streets, like a sh*tty early 80s Buick Skylark or K car?

Issa getaway car, a buick aint gonna cut it. youre gonna need sumn that can go off the road especially in the snow

Edited by DownInTheHole
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universetwisters
1 hour ago, DownInTheHole said:

Issa getaway car, a buick aint gonna cut it. youre gonna need sumn that can go off the road especially in the snow

 

I dunno man, my front wheel drive skylark got me out of many a few issues but I gotchu

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DownInTheHole

 

This whole thing is taking way longer than i expected tbh, anyway Chapter 1 of the outline is finished, lemme know how it is, if i should continue it or not

4kRSznM.png

GRAND THEFT AUTO: CARCER CITY

Written by DownInTheHole

Loosely based on ObsydianRaven's 2011 concept.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

uYowOWZ.jpg

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PART II

SOUNDTRACK

IN-GAME ENTERTAINMENT

WEAPONS

FILTERS & CINEMATIC STYLE

GENERAL GAMEPLAY FEATURES

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

SOUNDTRACK
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

ORIGINAL SCORE

 

The game features a dynamic original score similar to GTA V and other recent Rockstar titles, being played in storyline missions, car chases, gang shootouts and even in ambient locations.

 

The game’s score is composed by a few main groups, which are influential trip-hop and alternative rock outfit UNKLE, lead by James Lavelle, who also have songs in the in-game stations as well as on Radio Broker in GTA IV, as well as frequent collaborators such as HEALTH, who composed the scores for Max Payne 3 and GTA Online’s Arena Wars,  and Oh No and Woody Jackson, who composed much of GTA V’s and GTA Online’s soundtracks. Mostly adopting a dark 90s-inspired industrial and grunge sound not unlike TLAD, the score also reflects on numerous other genres, such as Detroit techno, east coast hip hop, horrorcore, trip hop and even orchestral pieces.

 

Take A Daytrip, a production duo known for composing the explosive and fan-favorite Import/Export soundtrack in GTA Online, will also compose the game’s dynamic scores, with their tunes mostly heard in police chases and gang warfares, adding modern trap influences to the industrial and grunge-inspired scores of the former.

 

RADIO STATIONS

 

GTA: Carcer City features a total of 16 radio stations which broadcast throughout all of Weldon County, playing a wide variety of music that was popular between the 30s to 90s. Due to its close proximity to Liberty City, many east coast artists are featured in the game. Featuring 3 Rock stations, 2 Metal stations, 3 Electronic stations, 4 Hip Hop and R&B stations and 2 Jazz/Downtempo stations, GTA: Carcer City features the most diverse set of licensed music since IV.

 

The game attempts to recreate the ethos and vibe of Rust Belt cities in the mid-90s as well as to capture the entire feeling of angst of Generation X, and as such, the selected licensed songs in the stations are generally more somber and darker than GTA V. Certain tracks are anachronistic to the years of the game’s setting, but are important to the atmosphere of the in-game world.

 

The songs listed below can be purchased at any music store in the game, and are listenable through Ricky's Panoramic Strutter, an early MP3 Player, anywhere and anytime.

 

 

CARCER ROCK NATION 99.5

 "Featuring the best of grunge and alternative metal for an apathetic generation."

Genre: Grunge, Alternative Metal, Funk Metal

Type: Dynamic (with Commercials)

Location: Fremont Avenue Arcade District, Carcer City

Host: Mark Arm

 

Description:

One of Carcer City's 2 alternative rock stations during a period of its highest mainstream popularity, Carcer Rock Nation is in a way, a spiritual successor to Radio X in San Andreas, featuring playlist of relatively popular alternative metal tunes during the mid-90s along with more underground grunge tracks either pre or post-Nirvana. Thematically, it is darker in tone compared to the other alternative rock station, Fuzzz 92.5FM, which plays shoegazing, early-Britpop, noise rock, post-hardcore and art punk, generally on the lighter side of the rock spectrum.

 

It is hosted by Mark Arm, the vocalist of seminal grunge bands such as Mudhoney and Green River, two bands which have tracks on this station and were instrumental to the development of the grunge movement in the Pacific Northwest during the late 80s and 90s.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Metallica - One (1989)

Alice In Chains - Down In A Hole (1992)

Mudhoney - Touch Me, I'm Sick (1988)

Green River - Swallow My Pride (1985)

Jane's Addiction - Ted, Just Admit It... (1988)

Malfunkshun - Shotgun Wedding (1995)

Mother Love Bone - This Is Shangrila (1989)

Love And Rockets - Fever (1996)

Helmet - I Know (1994)

Deftones - Lifter (1995)

Living Colour - Fight The Fight (1990)

Type O Negative - Black No. 1 (Album Version) (1993)

Rollins Band - Liar (1994)

Skin Yard - 1,000 Smiling Knuckles (1991)

Gruntruck - Above Me (1992)

Iggy Pop - Wild America (1993)

L7 - Fuel My Fire (1994)

Hole – Violet (1995)

7 Year Bitch – 24,900 Miles Per Hour (1996)

Toadies - Backslider (1994)

Depeche Mode – In Your Room (1993)

Refused - Hook, Line And Sinker (1996)

Melvins - Night Goat (1993)

Love Battery - Out Of Focus (1992)

Truly - Blue Flame Ford (1995)

My Sister's Machine - Inside Of Me (1993)

Unsane - Alleged (1995)

Machines of Loving Grace - If I Should Explode (1993)

Red Hot Chilli Peppers - Blood Sugar Sex Magik (1991)

 

 

FUZZZ 92.5FM

“Society wants you to think that dreamy and noisy are two words that shouldn’t go together. We’re here to prove them wrong. We present the new sound of alternative here, you whiny grunge kids.”

Genres: Noise Rock, Shoegazing, Post-Hardcore, Art Punk, Dream Pop

Type: Dynamic (with Commercials)

Location: Fremont Avenue Arcade District, Carcer City

Host: Gregg Araki

 

Description:

The second of the game’s two alternative rock stations, Fuzzz 92.5FM features a wider variety of music and genres compared to the former’s predominantly grunge and alternative metal format. Running the gamut from shoegaze and Britpop to post-hardcore and art punk, the station is generally noisier, yet lighter in tone compared to the former.

 

It is hosted by Gregg Araki, director of the Teenage Apocalypse Trilogy, composed of three films Totally fecked UpThe Doom Generation and Nowhere, all starring James Duval, who plays Tommy Youngblood in the game. He often places shoegazing and dream pop soundtracks into his films, tastes which are reflected on the station’s songs.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Dinosaur Jr. – Feel The Pain (1994)

Sonic Youth – Sugar Kane (1992)

The Smashing Pumpkins – Rocket (1993)

The Amps – Tipp City (1995)

Medicine – Aruca (1992)

The Breeders – Invisible Man (1993)

Redd Kross - Visionary (1993)

Husker Du – Don’t Want To Know If You’re Lonely (1986)

Local H – Bound For The Floor (1996)

The Afghan Whigs – Conjure Me (1992)

Jawbox – Mirrorful (1996)

Fugazi – Smallpox Champion (1993)

Drive Like Jehu – Caress (1993)

Brainiac – Hot Metal Doberman's (1994)

Beck - Novacane (1996)

P*rno For Pyros – Dogs Rule The Night (1996)

The Stone Roses – I Wanna Be Adored (1989)

The Verve - Blue (1993)

The Jesus And Mary Chain – Happy When It Rains (1987)

The Brian Jonestown Massacre – Anemone (1996)

Primal Scream – Star (1997)

Ash – Lose Control (1996)

Lush – Nothing Natural (1992)

Ned’s Atomic Dustbin – Kill Your Television (1991)

Cocteau Twins – Heaven Or Las Vegas (1990)

Chapterhouse – Pearl (1991)

Ride – Seagull (1990)

Cranes – Jewel (1993)

Pale Saints – Kinky Love (1991)

Swervedriver – Never Lose That Feeling (1993)

 

 

ASSEMBLY CITY ROCK 98.7FM

“Flashback to the all the hard rock and heavy metal, from when Carcer was still making cars, all from the safety of Antigone Falls.”

Genre: Glam Rock, Heavy Metal, Protopunk, Hard Rock

Type: Dynamic (with Commercials)

Location: Downtown, Antigone Falls

Host: Suzi Quatro

 

Description:

Playing music from ‘back when Carcer City was called 'Assembly City'', the station plays classic rock and metal, mostly in the genres of hair metal, glam rock and protopunk, featuring old school acts such as Hendrix, MC5 to The Stooges, glam rock greats such as T.Rex and Sweet to modern heavy metal bands such as AC/DC and Warrant. The station’s headquarters, ironically enough, is located in Antigone Falls, instead of Carcer City, where many of the city’s former residents now reside.

 

It is hosted by Suzi Quatro, known as ‘The Queen of Glam Rock’, with a string of 70s hits to her name.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Jimi Hendrix – Ezy Ryder (1969)

MC5 – Kick Out The Jams (1969)

The Stooges – Search And Destroy (1973)

New York Dolls – Vietnamese Baby (1973)

Johnny Thunders – You Can’t Put Your Arm Around A Memory (1978)

Richard Hell & The Voidoids – Blank Generation (1977)

T. Rex – 20th Century Boy (1973)

Sweet – Burning (1973)

Slade – Hear Me Calling (1972)

Suzi Quatro – 48 Crash (1973)

Iggy Pop – Neighborhood Threat (1977)

KISS – Detroit Rock City (1976)

AC/DC – Shoot To Thrill (1980)

Def Leppard – Rock Rock (Till You Drop) (1983)

Motley Crue – Live Wire (1981)

Skid Row – Monkey Business (1991)

Ratt – Between The Eyes (1985)

Ratt – Way Cool Jr. (1988)

Warrant - You're the Only Hell Your Mama Ever Raised (1990)

Rage - A Pilgrim's Path (1988)

Vixen – Hell Raisers (1988)

Slaughter – Up All Night (1989)

Roxx Gang – Fastest Gun In Town (1988)

W.A.S.P. – Harder Faster (1987)

Rhino Bucket – Beat To Death Like A Dog (1992)

Dangerous Toys – Teas’n, Pleas’n (1989)

Winger – Seventeen (1988)

 

 

THE SHO-DOWN 95.7

"Beats direct from LC, The Sho-Down presents the best in underground hip hop in a post-pager age."

Genre: Hardcore hip hop, East Coast hip hop, Jazz Rap, Boom Bap, Alternative Hip Hop

Type: Dynamic

Location: Harlequin Park, Downtown, Carcer City

Host: GZA

 

Description:

Given its closer proximity to the east coast, Carcer City is much more exposed to the likes of Nas and Notorious B.I.G. rather than N.W.A. and 2Pac. The station plays a mixture of gritty and gangster-themed hardcore hip hop, and more contemplative, socially conscious jazz rap, reflecting the two moods of Carcer City. Other than east coast hip hop, the station also features many tracks produced by the late J Dilla of Slum Village, who was originally from Detroit.

 

It is hosted by GZA, one of the founding members of the influential hip hop group Wu-Tang Clan, whose tracks as well as the ones by other members of the group in their solo careers are featured on this station. Originating from Holland in Algonquin as a Midwestern offshoot of The Beat 102.7, the station makes many references to the disgruntled state of Carcer City, and often calls for the federal government to take action to clean the city up, as GZA describes, "Sh*t looks worse than South Bohan in '82".

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Nas - The World Is Yours (1994)

O.C. - O-Zone (1994)

Little Indian - One Little Indian (J Dilla Remix) (1995)

Jay-Z - Can't Knock The Hustle (1996)

Gang Starr - Tonz 'O' Gunz (1993)

Group Home - Up Against The Wall (Getaway Car Remix) (1995)

Slum Village - Players (1997)

A Tribe Called Quest (feat. Tammy Lucas) - 1nce Again (1996)

Wu-Tang Clan - Clan In Da Front (1993)

Wu-Tang Clan - Protect Ya Neck (1993)

Ol' Dirty Bastard (feat. Killah Priest & RZA & Masta Killa & Buddha Monk) - Snakes (1995)

Raekwon (feat. Nas) - Verbal Intercourse (1995)

Ghostface Killah (feat. Raekwon & RZA & Inspectah Deck & Masta Killa) - Assassination Day (1996)

GZA (feat. Killah Priest) - B.I.B.L.E. (1995)

Masta Ace - Born To Roll (1995)

Junior M.A.F.I.A. - Get Money (1995)

The Notorious B.I.G. - Hypnotize (1997)

Mobb Deep - Cradle To The Grave (1995)

Redman - Time 4 Sum Aksion (1992)

Jeru The Damaja - Me Or The Papes (1996)

Queen Latifah – U.N.I.T.Y. (1993)

Mr Mic Rippa - '96 Cream Hunt (1996)

Basement Khemist - Correct Technique (1995)

Godfather Don - Status (1996)

Camp Lo - Coolie High (1996)

De La Soul (feat. Common) - The Bizness (1996)

Souls Of Mischief - Never No More (1993)

Proof - Da Science (1996)

Natives From Da Unda'ground (feat. Crystal Clear) - Pack Da House (1996)

Street Smartz - Problemz (1996)

The Pharcyde - Y? (1995)

Shadez Of Brooklyn - Change (1996)

Da Grassroots (feat. Elemental) - Drama (1995)

Black Moon - Who Got The Props (1992)

AZ - Rather Unique (1995)

Digable Planets - Black Ego (1994)

Bahamadia - Uknowhowwedu (1996)

DMX - How's It Going Down (1998)

M.O.P. - Rugged Neva Smooth (DJ Premier Mix) (1994)

Gravediggaz - Nowhere To Run, Nowhere To Hide (1994)

Mad Lion & KRS One - Double Trouble (1994)

Lost Boyz - Renee (1996)

Big L - Street Struck (1995)

Shyheim - Real Bad Boys (1996)

Puppets Of Chaos - Tru Dat (1996)

Blaque Spurm - Nonoxynol Rhymin (1995)

Big Squig - No More Running From The Cops (1995)

O.G.C. - Elite Fleet (1996)

Frankenstein - U.V. (1997)

World Renown - Long Gev (1995)

Shrlock - For What It Was (1996)

Crooklyn Dodgers - Crooklyn (1994)

Truz - True Dawgs (1996)

Bush Babees - Gravity (1996)

Heltah Skeltah - Letha Brainz Blo (1996)

Smif-n-Wessun - Stand Strong (1995)

Onyx - Slam (1993)

 

 

CARCER CITY UNDERGROUND

"Southern horrorcore to signify the beginning of the end, where violence and death thrive."

Genre: Memphis Rap, Horrorcore, Crunk

Type: Dynamic

Location: Hemsworth Park, Carcer City

Type: Dynamic

Host: DJ Paul

 

Description:

An odd decision to include a Memphis rap station in a Midwestern city, but it works. Loosely based on the radio station of the same name in the original concept, C.C.U. plays Memphis horrorcore and Southern hip hop bootleg tapes from the 90s, and therefore is of a noticeably lower quality than that of The Beat, which compliments the eerie aesthetic of the station. The Memphis rap scene would influence later hip hop scenes such as crunk in the 2000s and trap/cloud rap in the 2010s.

 

It is hosted by DJ Paul, one of the founding members of Three Six Mafia (Known in the 90s as Triple 6 Mafia or Three 6 Mafia), a famed horrorcore group originally from Memphis. He uses a lo-fi microphone to provide commentary, giving it a shoddy quality similar to that of Frank Ocean's in blonded Los Santos.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

187 Family - Player Haters (1996)

Lil Fly - Anna Got Me Clickin' (1994)

2 Lo Key - On That Devil Sh*t (1994)

Koopsta Knicca - Stash Pot (1999)

Mack D.L.E. – Buddah (1994)

Tommy Wright III - 187 In Progress (1994)

Lil Gin - Strapped At All Times (1996)

Tom Skee Mask - Niggas Watch Your Back (1994)

Criminal Manne (feat. Lil V-Dog & Killamac) - Cold Blooded (1996)

Three 6 Mafia - Be A Witness (1995)

Three 6 Mafia - Mystic Stylez (1995)

Lil Corb - Deadly Friend (1994)

DJ Paul & Juicy J (feat. Scanman, K-Rock & M.C. Mack) - Runnin' Lip (1995)

Buckshot, Criminal Manne & Primo - Ridin Steamer (Born 2 Loose) (1994)

Gimisum Family - Gimisum Redrum (1995)

Ten Wanted Men - All About Dat Cash (1995)

Project Pat (feat. Lord Infamous & DJ Paul) - Murderers & Robbers (2000)

M.C. Mack - EZ Come, EZ Go (2000)

Shawty Pimp - You Can't Play No Playa (1995)

Gangsta Pat - Deadly Verses (1995)

Kingpin Skinny Pimp - Nobody Crosses Me (1996)

DJ Zirk - Lockem In Da Trunk (1993)

Children Of The Corn - Witch Way Should I Go? (1995)

Lady Bee - Jealous Bitch (1993)

Lil Sko – Victim Of A Stang (1998)

North Memphis Playa Click - Mack's About His Hustle (1996)

 

 

GOLD 105

"Overproduced corporate R&B and Hip Hop Soul to cruise around the remnants of the city to.”

Genre: Contemporary R&B, Hip Hop Soul, New Jack Swing

Type: Dynamic (with Commercials)

Location: Byron Henderson Promenade, Downtown, Carcer City

Host: Coko

 

Description:

The station plays mostly modern and radio-friendly R&B and pop that was popular during the mid-90s, along with New Jack Swing and neo-Soul tunes, featuring artists such as SWV, TLC, Brandy, Troop and Erykah Badu. A few songs from GTA IV and V also make a re-appearance here.

 

It is hosted by Coko, the lead singer of the girl group SWV, who have a few songs in this station.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Tevin Campbell – Can We Talk (1993)

Brandy – I Wanna Be Down (1994)

D’Angelo – Brown Sugar (1995)

Erykah Badu – On & On (1996)

Erykah Badu – Next Lifetime (1996)

The Fugees – Ready Or Not (1996)

Total (feat. The Notorious B.I.G.) - Can't You See (1996)

Jodeci – Feenin' (1993)

Pebbles – Giving You The Benefit (1990)

Hi-Five – She’s Playing Hard To Get (1992)

Silk – Freak Me (1993)

D.R.S. – 44 Ways (1993)

New Edition – If It Isn’t Love (1988)

Troop – Spread My Wings (1989)

Shanice – It’s For You (1993)

Faith Evans – Ain’t Nobody (1995)

Dru Hill – Sleeping In My Bed (So So Def Remix) (1996)

Ginuwine – Tell Me Do U Wanna (1996)

Monica – Before You Walk Out Of My Life (1995)

Immature - Never Lie (1994)

Maxwell - Sumthin' Sumthin' (1996)

Toni Braxton – You’re Making Me High (1996)

Boyz II Men – Please Don’t Go (1990)

Mary J. Blige – My Life (1994)

Aaliyah – Hot Like Fire (1996)

SWV – Rain (1997)

SWV – Anything (Album Version) (1992)

TLC – Waterfalls (1994)

 

 

COSMIC FM

"A chilled-out drum & bass mix for coming down."

Genre: Intelligent D&B, Atmospheric D&B

Type: Continuous (No Commercials)

Location: Palisades, Downtown, Carcer City

Host: DJ Bailey

 

Description:

The station marks a return of drum n’ bass music from the 3D Era, though it now plays Intelligent and Atmospheric D&B as opposed to the neurofunk and jungle of both MSX FM incarnations in III and LCS, and thus is considerably more mellow and much suited to driving and racing rather than dancing. It also features artists outside of the Moving Shadow label, such as Goldie, LTJ Bukem and Adam F. It is one of the four stations in the game that play in illegal raves that happen randomly around the city.

 

It is hosted by jungle/drum n’ bass jockey DJ Bailey, and is loosely based on this 1996 mix by him.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Goldie – Inner City Life (1995)

Jonny L – I’m Leaving (1996)

The Sentinel – Awakening (1995)

Future Engineers – The Silence (1997)

Chameleon – Links (1995)

Shifty – Jazz Ass (1996)

Intense – Positive Notions (1996)

Wax Doctor – Offshore Drift (1996)

Mouly & Lucida – Chilled (1995)

LTJ Bukem – Horizons (1996)

Lemon D - I Can't Stop (1996)

Dillinja – Sovereign Melody (1994)

Roni Size – Down (1996)

Fuze - Anything Goes (1996)

Mastermind – Imagine (1996)

EZ Rollers – Retro (1997)

Shogun – Pegasus (1996)

Adam F – Circles (1995)

Wayward Mind - Homeland (Subject To Reason Mix) (1996)

MLO - New Generation (Boymerang Remix) (1996)

Nookie - Only You (1994)

 

 

INCURVATUS 93.9FM

“Extreme metal to compliment those tranquil Gothic hymns you hear at church service.”

Genre: Death Metal, Black Metal, Thrash Metal

Type: Dynamic (with Commercials)

Location: Ravenwood, Concord, Carcer City

Host: Randy Blythe

 

Description:

The station plays metal on the more extreme end of the rock spectrum, and is a spiritual successor to TLAD’s version of LCHC. It is favored by more stereotypically extremist and edgy gangs such as Angels Of Death MC, The Skinz and The Innocentz.

 

It is hosted by Randy Blythe, the vocalist of thrash metal band Lamb Of God, though none of the band’s tracks are featured on this station.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Kreator – Pleasure To Kill (1986)

Pantera – 10s (1996)

Slayer – Killing Fields (1994)

Machine Head – Davidian (1994)

Sepultura – The Hunt (1993)

Carnivore – Thermonuclear Warrior (1985)

Napalm Death – Plague Rages (1994)

Cannibal Corpse – The Bleeding (1994)

Bathory – Woman Of Dark Desires (1987)

Death – Misanthrope (1995)

Death Angel – Kill As One (1987)

Satyricon – Forhekset (1994)

Dark Funeral – Secret Of The Black Arts (1996)

Entombed – Left Hand Path (1990)

Exodus – The Toxic Waltz (1989)

Carcass – Incarnated Solvent Abuse (1991)

 

 

THE CABARET

“Sad lyrics mixed with chopped-and-screwed hip-hop beats that sounds like it's from a 60s spy thriller. Trust us, it’s better than it sounds.”

Genre: Trip Hop, Dark Cabaret, Downtempo, Experimental Pop

Type: Dynamic (with Commercials)

Location: Union Market, Downtown, Carcer City

Host: Skye

 

Description:

A trip hop and downtempo station in the game during the genres’ widest mainstream popularity in the mid-to-late 1990s. It also contains many of the game’s anachronistic tracks. Playing a mixture of dark cabaret tracks from the likes of Lamb, Sneaker Pimps and Portishead, to more chilled-out downtempo tunes from Laika, Thievery Corporation and Alpha, the station tries to prove itself to the masses that trip hop isn’t just confined to the boundaries and stereotypes that the mainstream sets out to it.

 

It is hosted by Morcheeba vocalist Skye Edwards, who has a track on this station.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Morcheeba – Trigger Hippie (1996)

Morcheeba - Howling (1996)

Moloko – Dominoid (1995)

Moloko - Boo (1995)

Mandalay – Opposites (1998)

Portishead – Strangers (1994)

Portishead – Pedestal (1994)

Bjork – Army Of Me (1995)

Ruby – Paraffin (1996)

Saint Etienne – Filthy (1993)

Everything But The Girl – Single (1994)

Thievery Corporation – Lebanese Blonde (1998)

Smoke City – Underwater Love (1997)

Massive Attack – Unfinished Sympathy (1991)

Massive Attack – Karmacoma (1995)

Laika – Sugar Daddy (1994)

Laika – Prairie Dog (1997)

Radiohead – Climbing Up The Walls (Zero 7 Remix) (1997)

Sneaker Pimps – Post Modern Sleaze (1996)

Hooverphonic – Innervoice (1996)

Alpha – Rain (1997)

Archive – Nothing Else (1996)

Lamb - Cotton Wool (1996)

Lamb – Gold (1996)

Lamb – Gorecki (1996)

Leftfield – Original (1995)

DJ Shadow – Midnight In A Perfect World (1996)

Underworld - Stagger (1996)

UNKLE (feat. Alice Temple) - Bloodstain (1998)

UNKLE (feat. Richard Ashcoft) – Lonely Soul (1998)

UNKLE (feat. Thom Yorke) – Rabbit In Your Headlights (1998)

 

 

THE BOX

"Get aggravated with a curated playlist of premier industrial tracks on The Box."

Genre: Industrial Rock, Industrial Metal

Type: Dynamic (With Commercials)

Location: Santos-Elroy Industrial District, Carcer City

Host: Richard Patrick

 

Description:

A game set in a 90s Rust Belt city would not be complete without an industrial station. The Box plays predominantly 90s industrial rock music, featuring among some of the most reputable acts during this time, such as KMFDM, Nine Inch Nails and Skinny Puppy, along with lesser known acts such as God Lives Underwater, Hate Dept. and Acumen Nation. The sound of the angst of Generation X after grunge, the movement's popularity was unfortunately cut short towards the turn of the century, roughly around the time of the tragic 1999 Columbine High School Shooting, where industrial acts were partly blamed for its occurrence.

 

It is hosted by Richard Patrick, a Nine Inch Nails associate and the frontman of industrial band Filter. It is one of the four stations where its tracks are used for illegal raves that randomly happen around the city.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Nine Inch Nails - Heresy (1994)

Skinny Puppy - Tin Omen (1989)

16 Volt - Two Wires Thin (1996)

Ministry - Just One Fix (1992)

Cubanate - Oxyacetylene (1994)

Curve - On The Wheel (1993)

Chemlab - Neurozone (1994)

Hate Dept. - Beat Me Up (1994)

Filter - Dose (1995)

Genitorturers - 120 Days (1993)

Godflesh - Hunter (1996)

Machines of Loving Grace - Kiss Destroyer (1995)

KMFDM - Juke-Joint Jezebel (1995)

KMFDM – Waste (1997)

God Lives Underwater - Lonely Again (1995)

White Zombie – Super-Charger Heaven (1995)

Marilyn Manson – 1996 (1996)

PIG – Ham Strung On The Highway (1995)

Acumen Nation - You Deal With This (1996)

Gravity Kills - Guilty (1996)

Stabbing Westward - Throw (1994)

Sister Machine Gun - Not My God (1992)

Circle Of Dust – Course Of Ruin (1994)

Hanzel und Gretyl - Watch TV Do Nothing (1995)

Front Line Assembly - Division Of Mind (1994)

 

 

BLUE ROOM RADIO

“Jazz and Jazz Fusion, and some vocal Jazz so you so-called Jazz aficionados can shove it.”

Genre: Hard Bop, Jazz Fusion, Jazz-Funk, Vocal Jazz

Location: Byron Henderson Promenade, Downtown, Carcer City

Type: Dynamic

Host: Kamasi Washington

 

Description:

The station plays a mixture of hard bop, jazz fusion, jazz-funk and vocal jazz from the 40s to the early 70s, and plays tracks from both popular and underground jazz musicians during this era. One of the classier stations in the game, it is often played in five-star hotel rooms, fancy bars and lounges around Weldon County.

 

It is hosted by Kamasi Washington, a jazz saxophonist and collaborator of Thundercat, Kendrick Lamar and Flying Lotus. Like Randy Blythe in Incurvatus, none of his tracks are featured in the station.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

John Coltrane – Traneing In (1957)

Catalyst – Suite For Albeniz (1975)

Gene Russell – My Favorite Things (1973)

Alice Coltrane (feat. Pharoah Sanders) - Journey In Satchidananda (1971)

Miles Davis - Lonely Fire (1974)

Don Cherry – Degi Degi (1975)

Eddie Henderson – Sunburst (1975)

Grant Green - Hey Western Union Man (1970)

James Moody – The World Is A Ghetto (1973)

Ahmad Jamal Trio - I Love Music (1970)

Donald Byrd – Fancy Free (1969)

Miles Davis – It’s About That Time (1969)

Thelonious Monk – Evidence (1963)

Wes Montgomery – Round Midnight (1966)

Hank Mobley – Dig Dis (1960)

Horace Silver Quintet – Nica’s Dream (1960)

Herbie Hancock - Driftin' (1962)

Roy Ayers – Daddy Bug (1969)

Etta Jones – Don’t Misunderstand (1963)

Etta Jones - Don't Go To Strangers (1960)

Ernestine Anderson – Mad About The Boy (1956)

Ella Fitzgerald – Get Thee Behind Me, Satan (1958)

Sarah Vaughan – Tenderly (1947)

Billie Holliday - Easy Living (1937)

John Coltrane & Johnny Hartman – Lush Life (1963)

 

 

FOR LOVERS

“Slow jams for intimate lovemaking.”

Genre: Soul, R&B

Location: Union Market, Downtown, Carcer City

Type: Dynamic

Host: Babyface

 

Description:

A quiet storm station in the same vein as The Vibe, Fever 105, The Lowdown and VCFL in previous GTAs, now featuring a playlist of predominantly mid-70s to mid-80s tracks, catering to Carcer City’s older black demographic. A few songs from Fever and VCFL return in this station.

 

It is hosted by Babyface, an R&B singer signed with Solar Records who was a former member of Manchild, a group based in Indianapolis who have a track in this station.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Anita Baker – Will You Be Mine (1983)

The Isley Brothers – For The Love Of You (1975)

The Manhattans – Shining Star (1980)

Teddy Pendergrass – It Don’t Hurt Now (1977)

Gil Scott-Heron & Brian Jackson - We Almost Lost Detroit (1977)

L.T.D. – Love Ballad (1976)

Kool & The Gang – Summer Madness (1975)

Roy Ayers Ubiquity – Searching (1976)

Roy Ayers Ubiquity – Everybody Loves The Sunshine (1976)

Ethel Beatty – It’s Your Love (1981)

RAMP - Come Into Knowledge (1977)

The S.O.S. Band – Tell Me If You Still Care (1983)

Mtume - You Are My Sunshine (1984)

Commodores – Zoom (1977)

Sun – I Had A Choice (1978)

Frederick (feat. Janice Dowlen) – Gentle (1985)

Manchild – Especially For You (1977)

Ohio Players – I Want To Be Free (1974)

Rufus & Chaka Khan – Close The Door (1978)

O’Bryan – You And I (1983)

Colonel Abrams – Soon You’ll Be Gone (1987)

Randy Crawford - Secret Combination (1981)

Keni Burke – Risin’ To The Top (1982)

Barry White - Playing Your Game, Baby (1977)

Deniece Williams - Free (1976)

Eddie Kendricks - Intimate Friends (1977)

Rose Royce - Wishing On A Star (1977)

Pleasure - Living Without You (1980)

The Jones Girls – This Feeling’s Killing Me (1979)

High Inergy – You Can’t Turn Me Off (In The Middle Of Turning Me On) (1976)

Teddy Pendergrass (feat. Stephanie Mills) - Feel The Fire (1980)

Earth, Wind & Fire - Be Ever Wonderful (1977)

Cameo – Hangin’ Downtown (1984)

Bloodstone - We Go A Long Way Back (1980)

 

 

NEO-CARCER FM

“Electronic music from the depths of a fallen city forgotten by the rest of the world.”

Genre: Detroit Techno, Deep House

Type: Dynamic (No Commercials)

Location: Palisades, Downtown, Carcer City

Host: Jeff Mills

 

Description:

The station plays underground dance floor techno hits, mostly from the Detroit area, though European artists are featured as well. Classic deep house tracks from Chicago and other cities are also played in the station. It follows a similar format to SF-UR in San Andreas, where tracks are not in order and played randomly, and there aren’t any commercials. It is generally favored by street racer-type gangs such as Da Northside Click and The Wild Boyz in the city, and one of the four stations in which its tracks are used in illegal raves and clubs across Weldon County.

 

It is hosted by Jeff Mills, an underground techno producer and DJ from Detroit who founded Underground Resistance together with Mad Mike and Robert Hood, a collective of Detroit-based producers known for a string of underground techno hits in the 90s to 2000s, some of which are featured in Rockstar’s other game, Midnight Club 3: DUB Edition.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Underground Resistance – The Seawolf (1992)

Underground Resistance – The Final Frontier (1991)

Planetary – First Contact (1993)

The Martian – Cosmic Movement (1993)

The Martian – Star Dancer (1993)

Kevin Saunderson – E-Dancer (1996)

Drexciya – Black Sea (1995)

Dopplereffekt - Superior Race (1995)

Juan Atkins – Urban Tropics (1991)

Scan 7 – Black Moon Rising (1993)

Sean Deason - Within (Vaporbass Mix) (1996)

Robert Hood – Detroit: One Circle (1996)

Suburban Knight – Nocturbulous (1991)

Stasis - Artifax (1993)

K-Hand – Starz (1995)

Aux 88 – The Flight (1996)

Underworld – Why, Why, Why (1993)

Aaron Arce – Pressure (1997)

Ability II - Pressure Dub (1990)

Anixus – So High (1993)

Jeff Mills – Late Night (Mills Mix) (1993)

Rhythm II Rhythm - A Touch Of Jazz (Lifestyles Of The Rich Mix) (1992)

Glenn Underground – Detroitism (1995)

 

 

BASS-HEDS 98

“Rain or shine, the rave never ends.”

Genre: Breakbeat Hardcore, Rave

Location: Unknown

Type: Continuous

Host: None

 

Description:

Another dance station in the game that marks the reintroduction of breakbeat hardcore in the series since Brooklyn Underground FM in GTA 1. Considered one of the game’s grimier stations, it is one of the four stations that play in illegal raves around the city.

 

There are no hosts for this station, though the station is partly inspired by this breakbeat hardcore mix by Mickey Beam.

 

[Youtube Playlist]

 

Tracklist:

Spoiler

Shades Of Rhythm – Sweet Sensation (Ray Keith Remix) (1991)

Nookie – Give A Little Love (94 Remix) (1994)

Neuromancer – Pennywise (1992)

Psychotropic – Hypnosis (SL2 Remix) (1992)

MC Lethal - Rave Digger (DJ SS Remix) (1992)

The House Crew - Euphoria (Nino's Dream) (1993)

Baby D - Let Me Be Your Fantasy (1992)

Reckless - Time To Make The Floor Burn (1991)

N.R.G. – It’s Ruff (1992)

Skanna – Nightstalker (1993)

Phantasy & Gemini – Everybody’s Under The Influence (1992)

N-Joi – Drumstruck (1993)

Origin Unknown – Valley Of The Shadows (1996)

The Prodigy – Wind It Up (1991)

The Prodigy -Your Love (Remix) (1991)

Warp 69 – Natural High (1994)

M-D-Emm - Fly Free (Feel The Beat Remix) (1993)

 

 

WE KNOW THE TRUTH

“The road to freedom and liberty, one dead insurgent at a time.”

Genre: Political Talk Show and Entertainment News

Location: Downtown, Carcer City

Type: Dynamic

Host: Various

Description:

A conservative and entertainment news talk show station that broadcasts throughout the Midwest and East Coast, extremely popular among right-wingers for its no-holds-barred, over-the-top content.

 

Shows:

Spoiler

Oval Room Madness!

Locker room talk in D.C., where gossip about the new intern sucking the prez's runner-up prevails through the airwaves. Hosted by political commentators Eliza Iliopoulos and Jason Wilkes, Oval Room Madness is the kind of show that will keep you hours on up, shaking your head is despair as you patiently observe the slow death of the country.

 

The Internet: A Terrifying Reality

With Y2K just around the corner, conspiracy theorist Eli Rookes takes the airwaves of Carcer City and Weldon City by surprise as he invites guests and academics to his show to discuss the impending dot-com boom and misinformation revolving around the impending millenium apocalypse, only for them to be talked down to by a lunatic.

 

The guests for this season's show are Gregg Walters, an equally paranoid conspiracy theorist who believes that the Internet is a Zionist conspiracy design to emasculate the white man, Sarah H. Silver, a sociologist, and Alderman Randall Davidson, a member of the Carcer City elite who intends to run for mayor in 2000. It devolves into a vulgar fight and ends with Gregg pulling out a machine pistol and holding the entire studio hostage, before a NOOSE Team is dispatched and shoots the man down live.

 

Entertaining America!

Gossip news for Vinewood, fake tits and celebrities who can never seem to be left alone. Hosted by paparazzi Michael Davis and tabloid editor Martha Reeves, they discuss all things pop culture, as well as upcoming films and music on MeTV. An exclusive interview with Jack Howitzer, currently incarcerated, is also present, where he mistakes the two for Viet Cong, as well as Lazlow, who is in Los Santos, hiding himself in a motel room.

 

The Boom Mike & Larry David Show

A conservative humor show starring two working-class men Micah "Boom Mike" Lawrence and Larry David Simpson. They discuss the swing operation in the Middle East, the alleged sex tapes leaked of the POTUS, the Balkan War and finally a shared hatred towards Democrats and Liberals, all while shooting pyramid stacks of beer cans in their backyard.

 

CARCER CITY PUBLIC RADIO

“An avenue of speech for a dead-in-the-water city."

Genre: General Talk Show

Location: Downtown, Carcer City

Type: Dynamic

Host: Various

Description:

A left-wing talk show station with the intent to bring the podium to the people of Weldon County, though many of their shows are financed by corporations.

 

Shows:

Spoiler

The Outsourcing

A talk show sponsored by Karin starring host Johnny Waters and Karin spokesperson Danielle Bonnelli. The station discusses the perks of outsourcing jobs overseas to 'keep America great, and their pockets lined', and to encourage men who have recently had their jobs laid off by the factories across Weldon County to instead, work at all-American establishments such as Burger Shot. An interview with a former factory worker Landon Coltrane is present in this show, though it is heavily implied that he is doing the interview against his will.

 

Hockey Wars

A sports show that, despite its name, focuses on a wide range of sports starring Jefferey Steinback, an ecstatic sports commentator who describes the events of game results with an exaggerated bias, often with sexual innuendos peppered across it. As GTA: Carcer City features sports as a gambling mechanic, Hockey Wars is entirely dynamic, and whoever wins or loses depends entirely on the outcome of the match.

 

Lakeside Game

A fishing show set in Tampa, Antigone Falls, featuring two Vietnam War veterans, Quentin "Tex" Jackson and Pete Szabo. Much like Bait and Switch, much of the show's humor is derived from the characters conflating the innocent act of fishing with their violent experiences during the war.

 

Suburban Detective

Starring real estate agent Darcy Brown, the show revolves around his antics across Weldon county as he attempts to value the property, often without the owner's consent. He almost gets killed in one scenario, losing his ear in the process, but continues on like it was nothing.

 

STRIP CLUB MUSIC

 

Description:

Like in GTA IV, GTA: Carcer City features music played during lap dances in strip clubs that are not heard on any of the radio stations. However, these tracks can still be bought from any music store in the game.

 

Genres vary from industrial rock and breakbeat to dancehall and Miami bass, depending on the strip club's atmosphere.

 

[Youtube Playlist]

 

Songs:

Spoiler

Machines of Loving Grace - Golgotha Tenement Blues (1994)

Massive Attack - Angel (1998)

Lords of Acid  - Out Comes The Evil (1994)

Agent Provocateur - Red Tape (1995)

Fluke - Atom Bomb (1997)

The Chemical Brothers - Piku (1997)

MC 900 ft. Jesus - The City Sleeps (1991)

Shabba Ranks - Respect (1993)

Rick James - Cold Blooded (1983)

Dis-N-Dat - Freak Me Baby (1994)

The Egyptian Lover - I Want Cha (1988)

Anquette - Shake It (Do The 61st) (1986)

Terror Fabulous - Gangster's Anthem (1994)

 

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IN-GAME ENTERTAINMENT
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OVERVIEW

Carcer City may be a depressed Rust Belt city with a terrible outlook, but it is in one's struggle where happiness can truly be found. As a young man in 1996, Ricky can engage in several different forms of harmless entertainment, if he's not slinging drugs, killing people, talking to Tommy at the garage, or driving around and listening to the radio. He can take part in the proud American pastime of watching TV, where many channels, especially the young adult favorite MeTV, with its trippy animations and music videos, are available for viewing. Collectible automobile posters in both Japanese and English, pin-ups and local Peanuts-esque comic strips are scattered all around Weldon County for Ricky to find. And if that bores him, watch a live show, or a movie! There is no shortage of live entertainment, as well as viewings of one of those terrible Oscar bait sci-fi dramas such as Shoulder Of Orion II that Vinewood seems to churn out every quarter or a cheesy 80s action film by Jack Howitzer, where he goes around a jungle, blasting Asian people into oblivion, in one of Carcer City's and Antigone Falls' many historic theaters and cinemas. The Internet, though at its infancy, is home to numerous hours of entertainment, where a primitive hosting service known as The Netherworld exists for viewing, mostly by amateur web designers and folks with a passion, adding tacky bright vector designs and texts as well as low-poly GIFs to their homepages where they endlessly talk about their interests.

 

TV

There are a total of five channels Ricky can watch at any safehouse or temporary lodging in Weldon County, with each channel tailored to a specific demographic.

 

List:

Spoiler

MeTV

A network based entirely around music and experimental media. For shows too edgy and far-out to be on commercial networks. Also features a wide array of real-life music videos from the 90s for viewing. A parody of 90s era MTV and BET, though elements of Adult Swim are also present.

 

Beyond The Static

An anthology of deranged animations by different animators and artists, curated by real life Off The Air producer Dave Hughes. Based on MTV's Liquid Television, there is a distinct 90s feel to the show, with hefty amounts of exaggerated grotesque clips, rotorscoped Heavy Metal animations and claymation shorts filmed on 35mm , with every episode following a common theme, though Rockstar's signature style can still be felt throughout it. There are altogether four episodes of Beyond The Static, with each episode title being that of a single word.

 

Princess Robot Bubblegum

An iconic anime series from Japan taking the States by storm, about scantily-clad schoolgirls fighting gigantic tentacled monsters, as ephebophilic onlookers observe from a distance, where the opening and credits sequences are of a considerably higher quality than the actual show itself. Watch as the title character takes on large behemoths in a 10 minute long fight scene consisting of only talking and panning shots, as well as intricate and sexually explicit transformation sequences that perpetuate the idea of a male gaze. But that's not all, a filler episode set at a Fish Market in Shibuya, with nothing to do with the show's canon, is also available for viewing! Based on Sailor Moon.

 

Beneath Plumbers Skyway

Basically what happens when Clerks goes reality TV, it is a mockumentary and a mumblecore review show set at a 24/7 in Tudor, Alderney overlooking the Plumbers Skyway, shot entirely in black and white. Starring a pair of 20-something slackers, Trey Brunelli and Brad Mahogany, the show follows their antics around the store as they poorly review albums and films while running into a range of eccentric characters, such as their girlfriends, random thieves, junkies and even mayoral candidates.

 

MeTV Rundown

Perhaps the biggest reason why many young Americans love to watch MeTV. A block that screens vapid, expensive and flamboyant licensed music videos from the 80s to 90s, with many of the songs available on the radio stations themselves. From the humorous close-up of Peter Steele's face in Black No. 1 to the conspicuous CGI of Waterfalls, MeTV Rundown provides no shortage of entertainment from the comfort of one's home. The current VJ for MeTV is Andee, who would later go on to host pop stations in Liberty State.

 

List of music videos:

 

Weazel Sports

An aid to the Gambling and Game-Fixing sub-missions of the game, Weazel Sports presents live footage of nationwide sports and racing events for an audience too paranoid to leave the safety of their homes for, as they sit at the edge of their seats, screaming obscenities at the teams they bet their life savings on. Based on FOX Sports.

 

Conglomerated National Television (CNT)

For shows too safe not to appear on MeTV. Catered to teenagers and young adults who like watching bad teen fantasy shows and supernatural dramas with quippy dialogue, commercially-viable Gen X nihilism and obviously-staged mumblecore elements. Loosely based on The WB and ABC.

 

The Incident at Las Venturas

A seemingly regular soap opera about a rich, overpaid FIB agent Oliver Valentine, who is tasked with going to The Strip in Las Venturas to investigate the murder of a woman, where he spends much of the time eating, drinking and trying his luck on the tables, while wasting over 20 episodes to find out who the real killer is and dreaming about weird-looking people who talk funny, that might possibly give him cryptic hints about it, or maybe they're just drunk, we don't know for sure. He eventually learns that the casino town is haunted by a supernatural presence dating back to a molasses flood in the 20s, and soon the viewers start to see a lot of young women screaming for absolutely no reason. Based on Twin Peaks and Casino, with elements of Silent Hill.

 

Marnie The Monster Killer

Extremely popular among young adults and inspiring a lot of bad fan fiction, it is a show about a sociopathic Rockford Hills High student named Marnie Van Halen who also doubles as a monster killer by night, going to the nether realm and slaughtering entire villages of innocent monsters. Containing lots of snappy dialogue and romantic subtext, even during the most inappropriate of times, Marnie shows absolutely no remorse for her actions, as she curb stomps an infant demon to death after defeating the alpha bitch of the school in a chainsaw duel. Based on Buffy The Vampire Slayer and Doom.

 

Nadie The Nihilist

A show for angsty teenagers with superiority complexes. This animated sitcom is about an anthropomorphic daisy and university student named Nadie Wright who spouts a lot of obscure literary references and sarcastically inputs her cynical socio-political views to the world around her, with a particular affinity for 'honest'  90s culture in opposition to the 'overly-idealistic and unbearably bright'  80s. Embodying the nosy vapidity and skepticism of Generation X, and together with her equally deadpan and constantly eye-rolling Goth best friend and anthropomorphic magpie Pauline Simmons, she soon realizes that her annoying musings have some substance to them, as both girls embark on a drug-induced journey across San Andreas, to an epic grunge and riot grrrl soundtrack, where they encounter acts of extreme violence and weirdness, and culminates with them narrowly stopping an accidental, negligent nuclear launch by the Pentagon. Based mostly on Daria and Beavis & Butthead, though it is essentially Regular Show set in the GTA Universe.

 

The Science Of Crime: Big Rotten Apple

A boring police procedural with implausible science fiction and supernatural elements, based on The X-Files. Following yet another pair of LCPD detectives, Jeremy Freelander and Monica Cifuentes, they investigate a creepy boat near The Carraways that no one seems to go to, as well as a Chinese restaurant in Algonquin that never seems to run out of special sauce. The actors themselves are aware of the financial woes faced by the series, and spare no effort to subtly lampoon the presence of supernatural elements in what was originally supposed to be a straight forward, gritty drama show.

 

Just The Five Of Us

Based on Seinfield and The Fresh Prince of Bel-Air with elements of MadTV, the family-friendly sitcom stars a family of five that don't seem to go together at first glance, but do. The family consists of a pyromaniac on the run, an investment banker with a growth-related impediment who is in dire need of female sexual contact, a drunken hobo who pisses everywhere, and finally, the humble, yet oblivious Chesterfields, who own the house the family resides in. Laugh tracks are used in excessive amounts, even during scenes of murder and arson.

 

Primo American Network (PAN)

A parody of AMC and NBC, PAN broadcasts mostly 80s-to-90s soap operas, action TV, infomercials and direct-to-film dramas, appealing to mostly jingoists, goths, old people and edgy teenagers.

 

Angel and the Knight

A cheesy 80s-to-90s action TV show about a pair of poorly-matched cops that attempt to take down the Mexican cartel in Los Santos. Chris Van Angel is a womanizer and former Vietnam pilot who can't seem to stop firing his service pistol at innocents and harassing the ladies, while Bonnie Knight is an alcoholic ninja and relentless harlot who blows both men and women to extract vital information about the cartel. Their main adversary is a drug baron named Rodrigo Rodriguez, an infamous drug lord played by an Italian-American with a stereotypical Latin American accent who seems to perpetually sunbathe at his big mansion in Tongva Hills, surrounded by scantily-clad women that play frisbee and brown men dressed in blinding pastels carrying obvious gun props. They get into many over-the-top gunfights, explosions and car chases, and even engage in a hot air balloon chase across the Grand Senora Desert against a cartel lieutenant, firing rocket launchers at random intervals. Based on Miami Vice and American Ninja.

 

Vigilante!

Featuring Adam Sandoval, a disgruntled office drone with nothing to lose, stuck in grimy late-80s Liberty City, ready to kill all the scum in the city, as well anyone he finds really annoying to his image of an ideal world. After taking a gun off a dead gangster in Hove Beach, Adam begins his onslaught across the city on a vigilante rampage, where he rakes up the kill count with every new weapon he acquires from the streets, as he makes his way to see his asshole manager. He picks up a wrestling mask along the way, and it becomes his trademark. Based on Falling Down, Death Wish and The Crow.

 

Esa Puta (That Whore)

An extremely hammy, Mexican Spanish-language and subtitled telenovela about two rich and dysfunctional families living in Monterrey, extremely popular even among Western audiences. A feud between two powerful families ensue after the granddaughter of the Hernandez family gets pregnant during a coke binge. Lots of fighting, drinking and swearing with ridiculous slowdowns and jump cuts that make other soap operas look tame in comparison. After much unrest, the show ends with two of the most hot-tempered and violent members of each family engaging in an old west style duel. Based on Maria la del Barrio.

 

The Heroes of America

Guest animated by Powerhouse Animation, the show is essentially a tribute to Heavy Metal and G.I. Joe, though it somewhat resembles Saturday Morning Cartoons as well. Starring a group of special forces, they take on the cartel, the Soviets, and even take on otherworldly creatures such as orc guilds and cyborgs as well, causing an untold amount of collateral damage in the process.

 

Carcer Infomercials

A series of random infomercials paid for by the Carcer City Media Council, all starring a man named Clayton Jackson, as well as his silent assistant, Cindy, who he is implied to have a bad relationship with. Functioning much like an infomercial version of The Incredible Kleinman, these shorts revolve around the shenanigans faced by the two individuals, and sometimes, the characters are either injured or even killed on air while trying out the products.


Weazel News

Based on FOX News, and confirming the prejudices of the American people since the dawn of time. One of the more dynamic channels in the game, the broadcasts featured on the channel change with accordance to storyline events as well as the types of activities Ricky does in Weldon County that is enough to warrant media attention, such as Hold-Ups, Four-Star Police Chases and Office Massacres. That said, fixed, scripted shows still appear on the channel.

 

COLLECTIBLES

Things that Ricky can collect all over Weldon County, such as posters, illustrations and comic strips, which he can view from his table at any safehouse or lodging, along with storyline-related artifacts and character Polaroids.

 

List:

Spoiler

AUTOMOBILE POSTERS

There are just over 30 posters of cars and motorbikes pasted on walls around Carcer City and Carlton for Ricky to take. These posters range from vintage hand-drawn Declasse, Bravado, Vapid and Dundreary posters and promos from the 60s to mid-80s to more modern, Y2K-aesthetic adverts for late-80s-to-90s Karin, Dinka, Benefactor or Ubermacht vehicles done in a style reminiscent of Ridge Racer: Type 4 or The Designers Republic, written in either English, Japanese or French. These posters will be stored in a folder at Tommy's, though they can also be viewed from any safehouse.

 

PIN-UPS

Found inside building interiors, there are 20 Pin-Ups of female models that Ricky can collect in game. They can range from the classic topless view to more stylistic and glamour-based photoshoots such as Gothic or Rave-inspired shots, including a few that reference The Crow, Serial Experiments Lain as well as an infamous Playstation ad. The Pin-Ups can be viewed from a folder at Tommy's, though they can also be viewed at any safehouse.

 

FACTORY BOY COMICS

A series of short, yet surprisingly heartwarming 4-panel comic strips drawn in the style of Calvin & Hobbes featuring a young boy who lives in the suburbs of Carcer City, often heading out to the nearby factories to observe the process of car-making. He engages in deep conversations with his anthropomorphic stuffed bear, as well as with local factory workers and residents of the city in an almost journalistic style, and overall the comic presents a more idealistic, utopian version of Carcer City that was present in the 1950s, when the comics were first published. There are a total of 25 strips that Ricky can collect all over Weldon County, and they are stored in a photobook at Tommy's where he can view them, though they are also available at any other safehouse.

 

RAVE FLYERS

Other than scripted, recent flyers that are pasted on walls around the city which point out to future raves, there are other flyers from before 1996 that are left scattered on the streets of Carcer City. Either hand drawn or vector-based, they provide an insight to the rave culture present in the city during the prior acid house days, with 40 flyers available for collection. These flyers will be stored in a photobook at Tommy's, though they can also be viewed from any safehouse.

 

STORYLINE ARTIFACTS

Items that are taken by Ricky over the course of the storyline as well as stranger missions. Things such as Brandon's pink slip in Chapter 4, Jake's dogtags in Chapter 7 and Helena's diary in her stranger mission are kept by Ricky in Tommy's Office for safekeeping, and can be accessed from it anytime, coupled with a short description of the item. However, he is unable to view them from other safehouses.

 

POLAROIDS

Gritty, sepia-toned polaroids of the characters and gangs in Weldon County are available for Ricky to view once he runs into them, with certain characters such as Lydia, Kiara and Krissy having multiple polaroids due to their romantic connection to him as well as Jake, Corey and Tommy, due to their importance to the storyline. A short, often sardonic description of the characters and gangs are written by Ricky to aid with the understanding of the photographs. It is only available to view at Tommy's, much like the artifacts.


SHOWS & MOVIES

Ranging from auteur cinema and summer blockbusters to live jazz/soul performances and hip hop/indie gigs, there is always something to see in Weldon County.

 

List:

Spoiler

MOVIES

 

Shoulder Of Orion II

A boring science fiction movie from 1992 that nerds and social outcasts enjoy for some reason. Set in a far future where a multiracial group of soldiers, named Warrocket 1, attempt to save planet Earth from a species of plant-alien beasts who, strangely enough, can somehow converse in English. The war goes south and the Earth almost gets destroyed, until a sudden deus ex machima is shoehorned into the script. It is revealed that a member of the crew is able to time travel via masturbating furiously in the ship's locker room, Time Ranger-style, and he manages to go back to the start of the invasion and kill the alien lord responsible. Based on Aliens.

 

Exploder: Evacuator Part II

Starring Jack Howitzer, this 1986 popcorn flick features a former Vietnam War Green Beret Tim Tomahawk, a PTSD-laden psychotic who is somehow recommissioned into performing black operations for the US Military and the IAA. Under the guise of his family's kidnap by communists, the US Government sends Tim back into Cambodia, where he teams up with his old partner, Ho Chi, to save his family, while secretly expanding on their drug operations in the region. In the violence, Tim kills nearly 500 people with a knife and machine gun alone, and once Ho Chi is killed, Tim goes on a blood-fueled rampage, destroying the city of Banlung with a weaponized Higgins Helitours Maverick. He retrieves his family from a burning bar frequented by sex expatriates, and the film ends on a jingoistic note. Based on Rambo: First Blood Part II and Commando.

 

L.S. Fiasco

Set in Los Santos in 1953, this neo-noir film is bound to get audiences snoring in their seats, with its extremely convoluted plot revolving around the corrupt men of the Vinewood elite, the media and the San Andrean justice system. The story centers around Vice detective, Ray Earl Grey Tea, a hedonistic and brutal cowboy cop who plants guns on everybody to cover his tracks, and his idealistic and naive partner, Steve Carr, a greenhorn detective new to all the bureaucracy and red tape of the LSPD. They uncover a Vinewood conspiracy of deadly underground communists, and the film ends with an epic gunfight where both men shoot up the entire police department and media press, including the chief, at some rich guy's place in Chumash. Lots of blonde femme fatales dressed in black nightgowns in this one. Based on L.A. Confidential and To Live And Die In L.A..

 

Ballin': The Trippy Chronicle

A basketball movie where live-action and animation collide, though fanservice, musicals and comedic gags are much more prevalent in the film rather than the art of the sport itself. Starring a struggling NBA player named Vernon May, the man is just going about his business and practicing in the court when he encounters a cartoon pig from the animation realm named Peter Oinks, and his scantily-clad and busty companion, Matilda Mulls. With more licensed songs than an open world crime action video game, the film is essentially just one big training montage, though instead of the typical mentor-to-student treatment, you get annoying two-dimensional metaphysical abominations singing in falsetto and dropping cartoon anchors on players on the opposing team. Based on Space Jam.

 

Black And White Man

A neo-noir thriller movie about a struggling jazz bassist named Arlen Davids in Los Santos who is haunted by visions of his evil persona after killing an old friend at a dive bar. In the midst of the madness, he gets tangled up with a few Mafia mobsters, and he witnesses a caporegime beat an innocent man up over a minor traffic transgression. Many cryptic phrases with no relevance or cohesion to the plot are uttered by the sultry female characters in the gilm, and a strange man with no eyebrows engage in awkward high school locker room talk with Arlen at a boring cocktail party in Marlowe Drive. A cult classic in the making, the film is a favorite among elitist film snobs and mass murderers. Based on Lost Highway.

 

Derringer

An indie film directed by film student and visual artist Americus Nevermore. A movie with no plot filmed in the Dogme 95 style, this thoroughly pretentious and low-budget film's premise is that of strange happenings in downtrodden Midwestern cities and small towns, from a bourgeois outsider's perspective. The film burns out towards the end as the camcorder used to film the movie is stolen by an unseen assailant, before yet another unseen man is shown to return it to Nevermore, who hops into his car and drives off. Loosely based on Gummo and Trash Humpers.

 

LIVE SHOWS

Reviving soul and jazz in the 60s, Carcer City and its surrounding townships are bastions of great music and culture for those seeking an escape from the violence in the city. The historic Paul Magnum Concert Hall, located in Midtown Carcer City and known for its spacious, acoustic main hall, features a great selection of jazz, 60s-revival soul and country while The Trailer, a famed musical venue in Antigone Falls and an avenue of expression for the youth of Weldon County, features alternative hip hop and R&B groups as well as underground emo and indie rock bands, with many of the performances motion captured and performed by actual guest artists from around the USA, albeit with fictional in-game personas.

 

The songs featured in the live shows can be purchased from music stores around the map for Ricky to listen to on his Strutter.

 

Paul Magnum Concert Hall:

The Midtown Jazz Sextet

A local jazz sextet from Brenton, featuring a trumpet player, an 2 saxophone players, a drummer, a piano player and a bass player.

 

The Serviettes

A 60s-revival girl group inspired by the likes of The Supremes or Martha & The Vandellas.

 

Logan Sanders

A country singer from down south, and a homage to singers such as Johnny Cash or Waylon Jennings. 

 

The Trailer:

The Spiritual Front

An alternative hip hop group from Palisades, Carcer City, portrayed by members of the Detroit-based rap group Clear Soul Forces.

 

Higher

An R&B duo about to go Vinewood performing at The Trailer to promote their new EP, portrayed by members of the Los Angeles-based R&B group KING

 

Reverberations Of The Streets

Another alternative hip hop group, one female and two male, this time from Fischer Corridor with a much more socially conscious sound, portrayed by members of actual hip hop group Digable Planets, who have a track in The Sho-Down.

 

Elementary School Rejects

An emo/post-hardcore act inspired by bands such as Don Caballero, portrayed by actual math rock group CHON.

 

Cleopatra y Alexander

A female-fronted indie rock, jangle pop and post-grunge band whose sound can be considered ahead of its time, portrayed by members of Best Coast.

 

INTERNET

With the internet at its infancy, computers in GTA: Carcer City generally have two uses, which is either for email, or to access The Netherworld, an early web-hosting service based on Yahoo! Geocities, which saw its popularity peak in the mid-to-late 1990s.

 

List:

Spoiler

THE NETHERWORLD

There are a few websites that are accessible via The Netherworld, most of which are comedic in nature.

 

Listed below are a few selections from this pool of websites.

 

Wayne's Place

A stereotypically American website that features hilariously masculine pictures of trucks, scantily-clad women, skulls and barbecues with classic rock playing on the homepage, along with many references to the Second Amendment and a love for American freedom. The website is hosted by a man named Wayne Jemmings, an ultranationalistic redneck who lives in Carlton, and harbors a strong hatred towards anything foreign, with a strong dislike in particular towards the French.

 

I Am Depressed As F*ck

A painfully gothic webpage run by Sammy, a bratty teenager currently living with her parents in Playa del Rifa. She uses the webpage to post violent and dark film stills, comics and images as well as to share her thoughts about nihilism and living a sheltered life in a military base, calling her father, a US Army Lieutenant, a deadbeat. She is a big fan of Nadie The Nihilist, who she bases her entire philosophy on.

 

Totally Not A Cooking Page!

A body disposal tutorial website disguised as an innocuous meal recipes guide, implied to be run by a serial killer, for other serial killers. Many slip-of-the-tongue moments can be observed in the recipes, such as a Swedish Meatball recipe which also doubles as a description of a murder at an abattoir. Clicking on pictures of food will redirect to a circled area on the in-game map, that, should Ricky choose to visit these areas, will be marked by the recent site of a murder.

 

Lenti Law: You Break It, We Fix It!

A tacky criminal and elderly law firm website run by a sleazy lawyer in Weldon County named Henry Lenti. Running the website like a car dealership, Lenti makes the webpage hard to navigate, with certain links on it leading to TV advertisements of Lenti promoting his law firm. The man is depicted as an energetic piece of work, and if is testimonials are to be believed, he is a man who is genuinely skilled at his craft.

 

The Nylon Road

A forum disguised as an unassuming unfinished website for drug dealers to connect with each other. Ricky can use the website to share his details with other drug dealers in Carcer City and Weldon County and he can negotiate prices here as well. He can also choose to email these drug dealers to arrange meet-ups with them. Many of the game's most negotiable drug dealers can be found on the Nylon Road.

 

EMAIL

An early form of mass communication, Ricky can use the email function on a computer to reply to important emails from storyline characters and side activities as well as arrange meet-ups with drug dealers or to accept discounts from certain outlets. A spam folder is also present, and the computer is able to detect it and move them accordingly.

 

GAMING ARCADES

Video game arcades were big in the 90s, and this is reflected in the presence of Videogeddon gaming arcades across Weldon County, with branches in Downtown, Poppy Row and Fernbrooke in Carcer City, and all the way up in Boulder and Antigone Falls. Many parodies of classic fighting, racing and shoot-em-games are available for playing in these arcades, and achieving the top score in some of them can unlock special clothing which Ricky can wear in-game.

 

List of games:

Spoiler

Ronin: Street Tournament

An early 3D fighting game featuring a group of participants, skilled in a certain martial arts style, featuring a total of eight playable characters. Going through eight stages of progressively tougher opponents, you face with the founder of the tournament, who fights you at his penthouse in Tokyo. Based on Tekken 3.

 

Flamin' Fists of Shaolin III

Like Ronin, but sprite-based and much more violent. Causing a rouse and a swing of parental controversy at its release, the game is set in a dark alternate reality where martial arts is king, and matches more often than not result in death. The game is set on a secluded island off the coast of Hong Kong, where a death tournament takes place. Fatalities can be performed with button combinations once an enemy is unconscious. Based on Mortal Kombat III.

 

Bohan Beatdown

A sidescrolling fighting game set in Liberty City, featuring three playable characters, Andre, Belinda and Carlos. You go through hordes of street punks and thugs across the city and eventually face up with the corrupt mayor in the final level, where you take down his bodyguards and finally himself. Based on Streets of Rage II.

 

 Millennium Cruising

A relaxed racing game where you drive through a series of picturesque courses in the 1996 Millennium Grand Prix, featuring a hypnotic drum-n-bass, downtempo and ambient trance soundtrack. You pick a car and a lady of your choice and you compete with other racers for first place, while impressing your girl along the way. Based on R4: Ridge Racer Type 4 and Outrun, with elements of Gran Turismo.

 

zZzZ

Pronounced 'see', this futuristic racing game has you take control of a spaceship of your choice, set in a backdrop rife with product placement with absolutely ear-splitting acid techno and trance soundtrack and a distinctive graphic style. Based on Wipeout 2097.

 

60 Seconds

A run-and-gun rail shooter that has you playing as a secret agent for Interpol, a man named Robert Nautilus, with your quest being to investigate a terrorist organization and their activities on an island off the coast of Cyprus, as well as to retrieve a VIP named Oksana Petrova. It soon goes to hell, and Robert has to get through three stages of non-stop action and shooting, with boss battles prevalent across the game. Based on Time Crisis II.

 

QUB3D: Heartbeat Edition

A colorful puzzle game originally made for the Japanese market. The game takes a spin on the traditional QUB3D formula, now featuring a much more vibrant and distinctively Y2K aesthetic, with a progressive trance soundtrack to boot. The cubes now have numbers to them, with the numbers coinciding with increasing scores as you pile the combinations up. Based on Puyo Pop Fever and Tetris Attack.

 

Krishna Killer

A throwback to the original GTA, coincidentally released on the same year as the game's setting, this top-down shooter let's you pick a selection of eight characters, all from the first game, where you are tasked with killing as many members of the Hare Krishna as you can, all who get progressively better weapons as the waves go by.

 

Hoopz

A game requiring you to shoot as many basketballs into the net as you can. Beating the high score unlocks a unique Videogeddon basketball jersey that Ricky can wear in-game.

 

Turkey Hunter

A miniature bowling game that is available to play at any arcade. Scoring a turkey (Three strikes in a row) in this game will unlock a unique Videogeddon bowling shirt that Ricky can wear in-game.

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WEAPONS
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OVERVIEW

 

One of the most dangerous cities in America, and possibly the earthly equivalent of Purgatory or Hell, there's bound to be a large circulation of weapons within the city.

 

Due to the 1994 Federal Assault Weapons Ban, Ammunation only sells small arms and melee weapons, and therefore Ricky has to resort to doing business with the dealers around town if he wants to get the good stuff.

 

Due to his affiliation with The Pharaohs early in the game, Ricky can call in a weapons dealer named Tyrell Gamble, who drives a gun van on-location where he can buy most of the weapons that are available in the game. However, the prices are generally higher than most sellers in the game, and therefore it is much more financially advisable for Ricky to make his purchase from one of Carcer City's many weapons dealers and gangs.

 

There are a few notable weapons dealers in the city who Ricky can potentially hook up and do business with.

 

Warlord Nation member Kenneth "Kilo" Harvey out near the Soul Kitchen in Lafayette sells cheap, basic arms by budget gun company Shrewsbury and slightly more mid-tier household favorite Hawk & Little, as well as a few basic street-wise melee weapons such as lead pipes, chainlocks or blackjacks, at a much lower price than Ammunation, which sells similar weapons.

 

Innocentz member Clara Martinez runs a backstreet shop near the St. Luisa Church in East Los Albos where she sells much more powerful shotguns and compacts by Shrewsbury and Hawk & Little, as well as hollow point rounds, designed to inflict as much pain to the enemy as possible. She also has the largest line of sharp melee weapons ranging from switchblades and combat knives to the dreaded ax and machete.

 

Angels Of Death member Forrest Morello runs an underground gun store near the AOC clubhouse in Palisades, where he is in the business of mid-tier arms by Shrewsbury, Hawk & Little and some of Vom Feuer's output. He also sells crude blunt melee weapons such as pool cues, nailed baseball bats, hammers and sledgehammers. He sells incendiary rounds as well, setting Ricky's enemies on fire if shot at. 

 

Jury member Simon Orwell runs his guns operation off a yacht at the Concord Yacht Club in Isle Blanc, where he sells top-of-the-line pistols, shotguns, machine guns and rifles, mostly by Vom Feuer or Hawk & Little, along with 'classier' melee weapons such as tasers, antique knives, stun prods and golf clubs. On the pricier side, but still cheaper than getting it from Tyrell, nonetheless. He sells armor piercing (AP) rounds as well, which may prove effective if Ricky ever gets himself into a shootout with NOOSE or FIB officers.

 

Vietnam War vet Phil Parsons runs a shack along the I-13 towards Carlton, where he sells heavy weapons which Ricky cannot store in his arsenal, but can store in the trunk of any vehicle. His line runs the gamut from homemade Flamethrowers and the single-use BFG-500 rocket launcher to Hue Offensive favorites such as the Hawk & Little Belt-Ringer LMG and the Hawk & Little Saigon Serpent pump-action grenade launcher. The apocalypse is now, and Phil sells it all like hotcakes.

 

WEAPONS SYSTEM

 

A mixture of the disposable, constantly-switching-out nature of Mafia III and Max Payne 3 as well as the old-school single-slot weapons system of GTA IV, GTA: Carcer City strives for realism, but not at the expense of fun. 

 

The game features 6 arsenal weapons slots (Melee, Pistol, ShotgunSMGBattle Rifle and Sniper Rifle) and one disposable weapons slot (Heavy Weaponry). Ricky can carry two types of thrown weapons as well, and has to switch out between them if he wants to use another type of throwable. Environmental weapons can also be picked up, and can either be thrown or used like a regular melee weapon. A weapons wheel similar to Max Payne 3, Mafia 3 and RDR2 is present in the game, for ease of access.

 

Weapons can also be used as improvised melee weapons if Ricky runs out of ammo or decides that for some reason he doesn't need the magazine in his gun anymore.

 

Borrowing the idea of weapons storage on horses in RDR2, GTA: Carcer City allows Ricky to switch out weapons within any vehicle he drives, with a maximum of two weapons in the car (or more depending on what vehicle he drives), either slung along racks along the driver/pilot's seat, or in the case of motorcycles, placed in saddlebags which automatically appear if they haven't got them already.

 

 Enemy weapons, both firearms and melee, can be disarmed by Ricky, and weapons can be thrown at other enemies to hurt them, though more on these features, and others, will be covered in the General Gameplay Mechanics bit later on.

 

WEAPONS LIST

 

Featuring numerous pastiches of real life weapons, Carcer City is an all-American gun-lovers paradise where everything can be easily acquired for the right price.

 

ENVIRONMENTAL

Spoiler

Stuff that Ricky can pick up from the streets of Carcer City, and Weldon County as a whole. It it bleeds, it leads. They can range from anything from bricks and golf balls, which only can be thrown, to bottles to long planks which can be used as regular, yet temporary weapons that break after a period of its use. There are no specific icons for environmental weapons, and an open palm icon with an arrow on it is used to signify that Ricky is wielding one.

 

THROWN

Golf ball

Can

Newspaper bundle

Brick

Trash bag

Pizza Box

Cardboard

Glass

Stone

Plate

Bucket

Ashtray

 

MELEE

Plank

Bar stool

Bottle

Book

Broken pipe

Branch

Salmon

Dildo

Glass shard

Razor

Sign

Fire extinguisher

Kitchen knife

 

MELEE

Spoiler

Due to the game's improved fighting mechanics, there are now many different weapons Ricky can use if he wants to engage in the old fist-to-cuffs, with almost every weapon having its own unique finishing move animation. Blunt weapons generally deal more damage, but they do not cause enemies to bleed, while sharp weapons tend to be the opposite of this. Special weapons include the taser and stun prod, which have their own unique properties.

 

BLUNT WEAPONS

 

1. Blackjack: A shortened version of a regular bat, and the civilian version of the police nightstick. Often used by street gangs, hooligans and thugs as a coward's weapon. Deals moderate damage and medium range.

 

2. Nightstick: Standard-issue for most cops in both cities, used to exercise their power over the good people. Deals moderate damage and medium range.

 

3. Hammer: Perfect for busting up some poor john's hands in a strip club, and a deadly weapon if used with precision. The Jury loves to use this weapon for some reason. Deals moderate-to-high damage but short range.

 

4. Slim jim: Used by most car thieves in town for their bread and butter, but it can be used by Ricky as a weapon if he doesn't just want to discreetly hop into people's rides. Moderate damage but short range.

 

5. Gaffer hook: Used by fishermen and civilians near lakes and streams, occasionally found in the docks of Carcer. Used to catch fish, but if you're resourceful, it's a pretty good weapon. Deals moderate damage and high range.

 

6. Lead pipe: Used by plumbers to install proper sanitation in houses, but that can't work when all the plumbers in Carcer are out of a job. Time for Ricky to figure out its next best use. Moderate damage and high range.

 

7. Baseball bat: Made of 101% pure Aluminum, baby! And it can bust a man's head open like a melon. Used mostly by black gangsters in town. Deals Moderate-to-high damage and high range.

 

8. Nailed baseball bat: A wooden bat with tacks on it for extra pain. As if the satisfaction of a home run isn't enough for you already. Deals high damage and high range.

 

9. Crowbar: For prying and crying. Pretty good weapon in the hands of someone irresponsible, with easy swing. Deals moderate damage and high range.

 

10. Sledgehammer: Construction workers in The Motor Union's pockets use these in their line of work. Ricky can use them too, if he doesn't mind the swing. High damage and high range.

 

11. Golf club: The star sign of a country club asshole. Another one of The Jury's favorites, maybe they just like to flaunt their wealth, on top of hurting people. High damage and high range.

 

12. Chainlock: An improvised weapon comprising of two ends of a chain link locked together. Also called a smiley. Used by low level thugs such as the Streetwannabes. Moderate-to-high damage and medium range.

 

13. Pool cue: Found on billards tables in bars across town, just waiting for the next lucky feller to use it during a bar brawl. Moderate damage and medium range.

 

14.  Tire iron: The first melee weapon Ricky gets his hands on in the game, once he starts working at Tommy's Autoparts. Shaped just well enough to bash someone's cranium in. Moderate damage but short range.

 

15. Flashlight: Used by security guards and cops when patrolling dangerous neighborhoods and drug shipments. Made of a rock-hard material that seems to do a lot of damage. Moderate-to-high damage and medium range.

 

SHARP WEAPONS

 

1. Switchblade: The classier version of a regular butterfly knife, made for conceal carry. Used by the city's more powerful gangs. High damage but short range.

 

2. Pocket knife: A junkie's favorite weapon for holding up an old lady in an alleyway for her purse. Cheap, reliable and made in Japan. High damage but short range.

 

3. Combat knife: Same knife the infantry and Marines used in 'nam. Teach your enemies a piece of history with this one. Based on a S1 Bowie. Use by many gangs throughout Carcer City. High damage but short-to-medium range.

 

4. Antique knife: A family knife that's engraved with some rich guy's name. Used to cut steak, also used to cut people. High damage but short-to-medium range.

 

5. Ax: Essential lumberjack companion, but repurposed for killing by Carcer City's denizens. Used by biker gangs and a favorite of the sadistic Innocentz. High damage and medium range.

 

6. Machete: One of the deadliest melee weapons in the game. Can cut a man's head clean off from his body with a correctly timed swing. Used by powerful gangs such as The Pharaohs as well as street gangs such as The Jury or The Innocentz. High damage and medium-to-high range.

 

7. Chisel: Used by sculptors to make works of art, and used by members of the Innocentz to make crude Glasgow Smiles on their victims. High damage and short-to-medium range.

 

SPECIAL WEAPONS

 

1. Taser: A handheld electric chair, used by cops when Ricky gets a two-star wanted level. Resembles a conventional taser rather than a stun gun seen in GTA V. If shocked for too long, the victim might catch fire. High damage but short range.

 

2. Stun prod: A longer version of the taser, used to stun livestock, but also used to stun people and weirdos in S&M dungeons. A favorite of The Jury. High damage and high range.

 

PISTOLS

Spoiler

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The traditional sidearm of a Carcer City gunslinger, with eight different types of guns to choose from.

 

1. Shrewsbury PG-89: Based on a well-known Czech design that's used in the Velvet Revolution. Deadly accurate with low recoil, and automatic fire. Based on a CZ-75.

 

2. Vom Feuer KLLR 7: Standard-issue for the CCPD. Holds enough rounds to stop a bear. Based on a Glock 17.

 

3. Shrewsbury Little Man: Conceal-carry heater for muggers on a budget. Was slated to the main sidearm for a well-known Vinewood spy agent in an upcoming picture, but dropped due to better guns being out there in the market. Compensates its small size and capacity for relatively high power. Based on a Walther PPK.

 

4. Hawk & Little Elgin: Utilizing the same design since the 30s. Used in a lot of wars, including the one in Carcer City. A street favorite due to its reliability. Based on a Browning Hi-Power.

 

5. Hawk & Little Saturday Night Deluxe: Cheaply produced and powerful enough to blow a hole through a car door. It's been in the hands of bootleggers and gumshoes down to members of the cartel and the Vice Squad. Downside is it has poor range and bad reloading time, due to it being a snub-nosed revolver. Based on a Colt Detective Special.

 

6. Vom Feuer Larssen 10mm: An expensive pistol used only by the richer criminals in town. Chambered for the powerful 10mm round, VCPD found these on a lot of dead Colombians and Cubans during the drug wars down south 15 years ago. Based on a Bren Ten.

 

7. Hawk & Little Equalizer: A powerful handcannon, chambered for the .357. No one's feeling lucky when one of these things are pointed at them. Based on a Colt Python.

 

8. Vom Feuer Brandy: Joint Israeli-American project. The handgun version of the Equalizer, with the same amount of pain for less than half of the reloading time. Based on a Desert Eagle.

 

SHOTGUNS

Spoiler

Guns that are great for crowd control and massacres at short range.

 

1. Shrewsbury Doe-hunter: A classic double-barreled shotgun great for hunting both wildlife and people, with relatively good range and recoil for a gun of its type. Downside is obviously its capacity and reloading time. Based on an Uplander Supreme.

 

2. Shrewsbury Repeater 1890: A relic of a gun that's been used since cowboys, with its barrel sawn-off for more pain. Has a unique reloading mechanism involving flipping the gun's lever to eject used bullets, and thus can be fired from a vehicle. Based on a Winchester Model 1887.

 

3. Hawk & Little Rioter: Colloquially known as the Streetsweeper, and originally developed in South Africa. Used by riot police in many countries, and used mostly by biker gangs in Carcer City. Fires semi-automatically, with high capacity. Can also be fired from vehicles, due to its light weight. Based on an Armsel Striker.

 

4. Vom Feuer Pumper-11: A pump-action found in the trunk of many police vehicles, and it is only used when cops find themselves stuck in the creek without a paddle. Based on an Ithaca 37.

 

5. Vom Feuer SF-95: A semi-automatic used by NOOSE teams at five-star wanted levels and above. Used by special forces to breach doors in urban warfare operations. Based on a Benelli M3.

 

6. Vom Feuer Franco: For those seeking absolute carnage. Originally a semi-automatic shotgun, it is now tweaked to fire automatically. Once again, it is marred by low capacity and extremely high recoil. Based on a SPAS-12.

 

SMGs

Spoiler

Compact, reliable and great for bad guys at medium range.

 

1. Shrewsbury Lowrider: Popularized by the Ballas and West Coast rappers in San Andreas, the Lowrider now finds itself in the hands of many street criminals in Carcer City. Based on a TEC-9.

 

2. Hawk & Little PHG-71: Originally used in Vietnam by helicopter pilots and other vehicular personnel as a personal defense weapon if they get stranded, now used by gangsters in drive-by shootings when others get stranded. Based on a MAC-10.

 

3. Vom Feuer Kleiner: The wonders of German engineering at your doorstep. Designed with precision, with high rate of fire and great accuracy. Based on a Steyr TMP

 

4. Shrewsbury Tarantula: Another Czech-inspired firearm, and one that is favored by the city's many biker gangs, for its rugged wooden design and its great stopping power. Based on a Skorpion vz. 61.

 

5. Shrewsbury S44: An antique gun that was used in WW2 and Korea, now used by many disgruntled white gangsters and youths in the city. Based on a M3 Grease Gun.

 

6. Hawk & Little AW-5: Distinct design, used by many cartel members in Vice City back in the 80s, pairing well with their fast cars and fast women. Now used by street gangs and organizations in Carcer City. Based on an Uzi.

 

7. Vom Feuer Helsing: A powerful SMG used by elite forces in their special ops and assassinations of puppet figures around South America, Africa and Asia. It is what Ricky uses in the prologue. Based on a H&K MP5.

 

BATTLE RIFLES

Spoiler

Powerful military-grade guns that shouldn't be on the street, but are.

 

1. Hawk & Little Andouille: Semi-automatic rifle that's stable, accurate and powerful, and just one scope away from becoming a sniper rifle. Make your shots count with this one. Based on a M14.

 

2. Shrewsbury Malenkaya: A compact version of the Devotchka without a stock for better reliability, used in a lot of rap videos and promos. Very popular among many street gangs in Carcer. Based on a Mini Draco.

 

3. Shrewsbury Devotchka: Russian-inspired assault rifle that has seen countless appearances in wars and skirmishes around the world. Powerful, reliable and great stopping power. Based on an AK-74.

 

4. Hawk & Little Charlie: Used by SOG teams in Vietnam during their black operations against the Soviets and the Viet Cong, the Charlie has now found its way to the streets of Carcer City, where it is used by many street gangs, from The Deadlocks MC to The Pharaohs. Based on a CAR-15 Commando.

 

5. Vom Feuer MF-84: An updated, improved version of the Charlie by H&L, featuring lesser recoil, higher rate of fire and a higher capacity, though it is less powerful. Used by NOOSE and FIB teams at higher wanted levels, cops in important places and by powerful gangs such as The Motor Union. Based on a M4 Carbine.

 

6. Vom Feuer Gewehr-56: A bullpup rifle that's great for sharpshooting, and for impressing the ladies at the tech fair. Recoil is almost non-existent in this gun. Based on a Steyr AUG.

 

SNIPER RIFLES

Spoiler

Guns for picking enemies off, one by one, to get them running scared at a distance.

 

1. Shrewsbury Bezhat: A semi-auto sniper rifle with a unique stock for gripping. Used in the Afghanistan war by the Soviets back in the late 80s. Based on a Dragunov.

 

2. Hawk & Little Pendleton: Another semi-auto, though this time it's American-made, and has less recoil to sit better for weaker American shoulders. Based on a PSG-1.

 

3. Hawk & Little S-68: A basic bolt-action sniper rifle that's both economical and easy to carry. Based on a M40.

 

4. Vom Feuer STG-200: A military-grade bolt-action longshooter that's seen recent action in the Gulf War, among others. In the black market for a very high price. Based on an AWM.

 

5. Vom Feuer Deathstalker: Chambered for the .50 Cal round, this anti-materiel powerhouse can kill three or more people standing in the same line. Based on a Barrett M82.


HEAVY

Spoiler

Extremely powerful weapons that Ricky cannot store in his arsenal, but can store in the trunk or storage of any vehicle. Can be purchased from Phil Parsons's place near Carlton.

 

1. Flamethrower: A homemade flamethrower with a propane tank attached and an oil-soaked rag at the tip of it, requiring the user to light it up if they ever want a good old fashioned barbecue. Based on this flamethrower from The Last Of Us.

 

2. Hawk & Little Belt-Ringer: Famous light machine gun used in Vietnam, seen in lots of war movies, often paired with some classical orchestral piece or something, how cliche. Based on a M60 machine gun.

 

3. Vom Feuer Tactical 91: The Belt-Ringer's cockier stepson. Featuring a game-changing gas-operated system as well as a quick-change barrel for easier use in the field. Based on a M249 SAW.

 

4. Vom Feuer Minigun: The most powerful weapon in the game, and can easily destroy vehicles in mere seconds. It is heavy, however, and therefore can only be hip-fired. Based on a M134.

 

5. Shrewsbury Leafblower: A single-shot grenade launcher that's popular among rednecks as a replacement weapon for dynamite, during fishing. Gets its name from Marines in the jungles of Vietnam, where it is used to blow up and give away Viet Cong positions. Based on a M79 Thumper.

 

6. Hawk & Little Saigon Serpent: A pump-action grenade launcher that's great for impressing the ladies. Originally developed as an experimental version of the Leafblower for testing in San Andreas during the early 70s. Based on a China Lake Grenade Launcher.

 

7. Vom Feuer XPD Century: A repeater grenade launcher that's revolutionary for its revolver-like system, allowing for quicker firing. Based on a Milkor MGL.

 

8. Shrewsbury BFG-500: Single-use, disposable rocket launcher that's cheaply produced and used throughout Carcer City. If you're lucky, you can find one in the trunk of a car you steal. Based on an AT4.

 

9. Hawk & Little MPG-10: A multi-use rocket launcher that's used to blow up tanks and armored vehicles by insurgents funded by the IAA. Based on a RPG-7.

 

10. Vom Feuer Seeker: A homing missile launcher that's designed to chase the enemy till his legs can't run anymore. Based on a FIM-92 Stinger.

 

THROWN

Spoiler

1. Grenades

 

2. Pipe Bombs

 

3. Smoke Grenades

 

4. Sticky Bombs

 

5. Molotov Cocktails

 

6. Flashbangs

 

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FILTERS & CINEMATIC STYLE
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CINEMATIC STYLE

Taking influence from 90s cinema, GTA: Carcer City's cinematography style is distinct and unique, and differs greatly from GTA V's cinema verite, Parks & Recreation-esque filming style.

 

A longshot, POV style camera movement similar to the Pusher films is often adopted in cutscenes, giving the game an extremely claustrophobic and amateur feel, which fits in greatly with the gritty mid-90s atmosphere. In more violent scenes involving gunfights and toe-to-toe scuffles, the cinematography feels war movie-ish, though strangely arthouse and dreamlike, with low temporality in certain scenes, much like the shots seen in Three Kings and Fallen Angels. In more contemplative and quiet scenes, more wide angle, still shots are featured, being atmospherically similar to films such as Sonatine or early Tarantino films such as Reservoir Dogs. Trunk shots and Dutch angles, staples of the 90s, are featured, though not as intrusive as it was back then.

 

FILTERS

Featured in GTA V as an aide to the camera and Rockstar Editor to improve the quality of pictures, filters now return in GTA: Carcer City as a way to make the in-game world look better. With 7 filters to choose from, the filters will be applied to not just the gameplay, but cutscenes and pause menus as well.

 

List of filters:

Spoiler

RUST BELT

The default filter for the game. It is similar to the Sepia filter, but the discolorations are much more subdued and a rusted hue is adopted on the lens, giving the game a strong red-brown look, even during the winter. Night skies tend to look slightly purple under this filter.

 

RACER

Arguably the most neutral of the filters, Racer emphasizes the presence of vehicles and people as opposed to the backgrounds, which are given much more bland appearances in order to make the former stick out. Visually and aesthetically, it is very similar to the early Gran Turismo or Ridge Racer games, with the pause menu having a much stronger Y2K feel compared to the others.

 

HEROIC BLOODSHED

If Wong Kar-Wai made a filter for the game. Emphasizing the complimentary colors and neons in-game, it is easily the most dreamlike of the filters, and lights would often smear out like some apparition, especially at night.

 

THE GULF

Unsurprisingly, Carcer City is a warzone, and this filter is designed to emulate the low saturated Gulf War journalist pictures that were taken during this time. Visually, it is very similar to Three Kings.

 

35MM

For those wanting the game to look like an early Tarantino picture, complete with slight film grain and vivid whites, along with a warm yellowish look that was common in film during the 1990s.

 

SEPIA

A flashback to the 70s, complete with slight vignettes and a stained look to emulate the glory days of Assembly City.

 

NEO-NOIR

Not black-and-white as most would believe. Instead, the filter strengthens areas of darkness and light in game, creating areas of subdued chiaroscuro not unlike a Michael Mann or David Lynch film.

 

Edited by DownInTheHole
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universetwisters

I like the radio listings! But if I can offer some critique, it upsets me that some of the stations from IV are coming back. I know it feeds into the “nearby carcer city” comment from III, but it just seems weird that radio stations from NYC would be able to be picked up in a Michigan expy. If I were you, I’d replace JNR with a public radio station (or give CCPR a jazz block like how my local NPR station plays elevator music from time to time), make The Beat “Tha Carcer Jam” or something edgy, make Rise FM something equally edgy like “Da Bass-ment”. Idk, feel free to ignore this but it’s just my two cents to make the concept feel less borrowed on other stuff.

 

Also nice to see my Skylark show up in some missions. Buckwalter, that’s a decent sounding name for it! Did it come from anything or just some random word searching? Regardless, I can’t wait to see the vehicle list when it’s ready!

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DownInTheHole
On 12/15/2019 at 1:57 PM, universetwisters said:

I know it feeds into the “nearby carcer city” comment from III, but it just seems weird that radio stations from NYC would be able to be picked up in a Michigan expy.

yeah that was the whole idea from the beginning, and also because i thought hot 97 (the real life counterpart of the beat) also broadcasts in detroit, and it turns out that i was wrong (they have their hip hop station called WJLB). anyway i got new names for the stations, the beat is now the sho-down (reference to the whole wu tang vibe), jnr is now blue room radio and rise fm is now bass-heds 98 (sounds f*ckin lame, but it works).

 

On 12/15/2019 at 1:57 PM, universetwisters said:

If I were you, I’d replace JNR with a public radio station (or give CCPR a jazz block like how my local NPR station plays elevator music from time to time)

nah to me i think weird 70s eastern-inspired jazz fusion and avant garde type stuff really fits well with the urban decay of carcer city since it also parallels with the deaths and evolutions of many jazz musicians during the time (like miles davis, dont tell me you wouldnt wanna listen to lonely fire while driving across an abandoned factory district in fake detroit)

 

as for merging it with the talk show, hell no man! should be its own thing

 

On 12/15/2019 at 1:57 PM, universetwisters said:

Buckwalter, that’s a decent sounding name for it! Did it come from anything or just some random word searching?

it was random, and i thought it sounds cool. that boxy ass car looks like the typa ride that some old dude would call a buckwalter

 

 

anyway, im making playlists on youtube for all the stations in the game since a forum update might potentially f*ck up the links, will put em next to the stations once im done with em

Edited by DownInTheHole
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NewGuybj

wow.

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universetwisters
12 hours ago, DownInTheHole said:

 rise fm is now bass-heds 98 (sounds f*ckin lame, but it works)

 

I mean in it's defense anyone who thinks rave music is actually good enough to not be lame is lame themselves and I'm such a f*cking fruity ravehead I've got stickers for it on the back of my irl Willard Buckwalter

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Ivan1997GTA

I sense that there's gonna be a parody of "KaBlam!", along with parodies of "Duckman" and "Beavis and Butt-head" among the featured TV shows.

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DownInTheHole
Posted (edited)
On 12/17/2019 at 10:45 PM, Ivan1997GTA said:

I sense that there's gonna be a parody of "KaBlam!", along with parodies of "Duckman" and "Beavis and Butt-head" among the featured TV shows.

There is a Beavis and Butthead parody in this but its mostly live action cheesy soap operas and action tv and film. I think the 90s had a good mix of edge and cheese which made all the angsty stuff look really funny imo. People were still kinda clinging on to the over-the-top action movies of the 80s, combined with the cyberpunk, edginess and fashion of the later part of the 90s, which is an area i wanted to showcase more in this concept, along with the whole classic MTV thing where they show actual music videos as opposed to rich people hitting each other.

 

In other news, I added a whole bunch of new songs to the stations, especially The Sho-Down, which is now the biggest station in the game, with 50 individual tracks. Almost half of Chapter 2 of the outline and much of Part 2 is finished. Part 3 of the concept is coming soon.

 

Might post an overview of my next concept, Grand Theft Auto: Borders, into the Lounge soon, which is set in the years 1994 and 2020 around the San Andrean border, in Los Santos, Santa Domingo and Ciudad Vizcaino. Some characters from Carcer City will reappear in this concept.

Edited by DownInTheHole
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DownInTheHole
Posted (edited)

The Prologue and Chapters 1-3 of the outline are officially done. Lemme know what you think!

Edited by DownInTheHole

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DownInTheHole
Posted (edited)

Chapter 4 is done, and The Pharaohs arc of the storyline is finished. Will write the second half of the storyline soon, which focuses on Corey and The Motor Union, as well as a side romance arc with Ricky's ex-girlfriend Lydia in Chapter 5. This dark storyline is going to have a bittersweet ending. It's been a ride, honestly, and I've enjoyed writing this concept a lot.

 

A new update with the Melee Combat, Arcade Games, Wanted Level System, Things To Do In Weldon County, Side Missions, Driving and the Vehicles List will be out soon. The Dust To Dust DLC will come after that with a Mafia and CCPD-centric storyline and a bunch of new songs on the radio (which I've posted on the Radio Station Thread), and a brand new Goa Trance station called Rush 93, hosted by British DJ Paul Oakenfold, loosely based on his 1999 Gatecrasher Mix, with artists such as Juno Reactor, Cosmosis and Infected Mushroom.

 

Thanks for reading, guys, and again, I'd appreciate feedback if there's anything you like, or don't like, about this concept, and I will do my best to address them. 

Edited by DownInTheHole
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DownInTheHole
Posted (edited)

Updated the arcade, film and internet section above, featuring parodies of existing games and media that came out in the mid-90s. The vehicles list will come soon.

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GRAND THEFT AUTO: CARCER CITY

Written by DownInTheHole

Loosely based on ObsydianRaven's 2011 concept.

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KEY GAMEPLAY MECHANICS

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Inspired by heroic bloodshed films from Hong Kong, 1970s Yakuza films as well as classic gangster and street crime films, GTA: Carcer City features a living and breathing world that isn’t just for show. With the gangs in town more powerful than the cops, you are encouraged to conduct business with them and sometimes they can ask for favors on the street, though any stunt you pull in the city can potentially affect how they treat you, and at its worst, attempt to kill you on sight. The wanted level system has also been slightly tweaked, with cops now able to take note of your physical appearance and with their presence more prevalent in certain parts of the map, such as Concord in Carcer City or Tampa in Antigone Falls.

 

The game also features a number of changes in combat, part of which is explained above in the weapons section. Melee combat is now drastically improved and made more dynamic and badass, and executions can also be performed.

 

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CORES

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Cores return from RDR2, though they are not as intrusive. The key cores include Health, Stamina, Durability and Accuracy. While most of these cores increase naturally as Ricky progresses through the storyline, they are usually affected by the type of clothing he wears. Wearing inappropriate clothing during a season will decrease certain cores, whereas wearing a combination of clothing can sometimes enhance cores.

 

Food and drink can also temporarily affect how cores work in-game.

 

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WANTED LEVEL

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With the game set in the entire Weldon County, cops across town differ with each city or outskirt. Generally speaking, CCPD officers are generally more well-equipped and respond more quickly than say, the AFPD or the Sheriff’s Department/State Troopers that patrol the small towns, natural reserves and highways, though this means that when a high enough wanted level is reached, the NOOSE will be dispatched much earlier, usually at three-stars.

 

The game brings back the six-star wanted level system that was missing from GTA V, in part to make the game easier to play and more dynamic. Cops will also recognize your physical appearance as well as the vehicle you drive for a few hours after losing a wanted level, so it is advisable for Ricky to change out his wardrobe once he loses the tail.

 

Similar to the Saints Row and Mafia series, a heat system for the wanted level stars is present, and will decrease as time passes, with the stars acting as a meter. The stars will become progressively greyed out, and the search radius will also turn grey, indicating that the police are unable to locate Ricky in the area. Stay out of the radius for a while, and the wanted level is lost, though cop cars will still be on the lookout for the description until the stars disappear entirely.

 

Police cycles in the game are more predictable than GTA V, and patrol cops will generally patrol certain areas of the city in a fixed route. This allows Ricky to plan whatever crime he intends on doing without alerting them.

 

The Cop Car Counter also returns from Chinatown Wars, where you would have to cause a car to crash or shoot its tires out if you want to reduce the search radius of your wanted level. You can also toggle the camera in the settings for a close-up on the cop car crash if you want. Pay N’ Sprays and Mod Garages can also be used to evade the police, provided you are not in their sight.

 

Due to the pervasiveness of gangs in GTA: Carcer City, it is much harder to get your wanted level to rise up quickly, especially when you are in a bad neighborhood of Carcer City.

Simply put, the wanted system follows something like this.

 

ONE STAR *

Reserved for minor crimes such as getting into a fight with a random pedestrian, gang member or a police officer, killing a gang member in clear view of the law, mugging someone at gunpoint, stealing a car or vandalism (either through graffiti or by destroying public or private property.

 

Beat cops and security guards will respond non-lethally, and will come at Ricky and try to knock him out with a nightstick or tackle him into the ground to handcuff him.

 

TWO STARS **

Reserved for more serious crimes, such as killing someone in public in clear view of the law, be it a police officer or pedestrian, getting caught dealing drugs, robbing a store with an officer nearby, or presenting yourselves as a bigger nuisance to the cops than before.

 

Police or state trooper units will be dispatched and police dogs will also search the area for Ricky, though they will still respond non-lethally, unless provoked.

 

THREE STARS ***

Reserved for violent crimes, such as performing massacres, robbing many stores, getting caught dealing many times, or killing an entire dispatch of police units in the area.

 

More heavily armed and armored units will be dispatched to the scene, though the NOOSE will be dispatched much earlier outside of Carcer City. A Police Maverick and a News Chopper will appear at the scene, with the former having a sniper in position to take the shot.

 

FOUR STARS ****

NOOSE teams will be dispatched across the county and roadblocks will be set up in certain freeways and junctions. Spike strips will also be employed by the police at these roadblocks. Two Police Mavericks armed with snipers will also be dispatched to the scene, where they attempt to take down Ricky from above.

 

Pedestrians will now run away from Ricky upon seeing him, or will attempt to kill him with a firearm in self-defence.

 

FIVE STARS *****

Traffic is reduced significantly, with citizens encouraged to stay at their homes, while more NOOSE teams and FIB units are dispatched to the area, bringing out armored NOOSE Grangers, Armored Rumpos and Enforcers to handle the situation, where officers will shoot from the railings. The two Police Mavericks are now replaced with two Annihilators carrying entire NOOSE teams that grapple down or snipe from their current positions. The NOOSE will now fire tear gas on the roads and streets to flush Ricky out.

 

Roadblocks become more common, and snipers are placed on elevated or vegetated positions to take Ricky out.

 

Police are now very aggressive, and will shoot Ricky on sight.

 

SIX STARS ******

National Guard is called in by the Governor of Musketoon, and entire platoons of guards are dispatched either in Barracks, Weaponized Patriots or Crusaders. The NOOSE will also bring in their APCs for support, firing 50. Caliber rounds at Ricky when they spot him. Rioting will happen on the streets in defiance of the curfew, and cops will begin to shoot pedestrians. The stars are now blacked out, indicating that there is no way to lose the wanted level unless Ricky uses a Pay N’ Spray or Mod Garage.

 

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COMBAT

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The fighting system in GTA: Carcer City is a mixture between GTA: Vice City Stories, GTA IV and RDR 2. Grappling, countering, choking and tackling all return in this game, though now you can check the health bars of each NPC you fight by targeting them.

 

You can not only disarm melee weapons, but firearms as well, either by creeping up on an unsuspecting enemy, countering them or by using the prompt at low health. Firearms and melee weapons can also now be thrown at the enemy to hurt them.

Finishers can now be performed on enemies with low health, and can be as basic as two swings across the face or as complex as a punch-kick combo. This also applies to melee weapons.

 

The enemy AI is drastically improved as well, and in melee situations, enemies further away will find something to pick to fight you with, and they can sometimes grapple you from behind, forcing you to break free from them. In gunfights, depending on how skilled they are at handling weapons, they will react differently to a combat situation with their own styles to take on the enemy. For example, the CCPD, Pharaohs or Motor Union members tend to be savvy and calm, and will take cover accordingly, and Flushes, Shootaz or Innocentz members tend to panic due to their inexperience, firing blindly from cover or charging at Ricky when they see him.

 

Executions can now be performed on low health enemies or unassuming pedestrians, and vary greatly depending on what type of weapon is being used.

 

Drive-bys are also improved, and as mentioned earlier, Ricky can now lock on to the tires of a vehicle or at a destructible environment to stop his pursuers.

 

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BOUNTIES

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The bounties system from GTA: Online returns in GTA: Carcer City, acting more as a gang counterpart to the wanted level system. Bounties are usually reserved for instances when Ricky kills too many members of a particular gang or when he snitches on too many drug dealers. Typically, a bounty would last for three days, and the value of bounty will increase as more gang members are killed. The higher the value of the bounty, the more gang members will come after you.

 

The bounty not only makes the gang in question hostile towards you, but every other gang in the county as well. This applies to Ricky’s allies, including the Warlord Nation, Desert Kings and The Pharaohs, as well as gangs outside of Carcer City, such as the Perello Mob in Antigone Falls. You will also be unable to perform any sort of drug dealing while having a bounty on your head.

 

Once the bounty is called off, a third of the money associated with the bounty will be wired to Ricky’s account, with an unknown messenger telling him to watch himself out there.

 

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SAFEHOUSES

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Not including the many hotels and motels that can be rented across Weldon County, the game features both storyline and purchasable properties that Ricky can use in-game. Ricky can renovate his purchasable safehouses as well by approaching a newspaper clipped on the wall or on the table.

List of safehouses:

Spoiler

Tommy’s Autoparts, Fischer Corridor, Midtown (Unlocked in Chapter 1)

Top Gun’s Apartment, Silvertown, Poppy Row (Unlocked in Chapter 4)

175 Ascott Drive, Tampa, Antigone Falls (Unlocked in Chapter 5)

Corey’s Hideout, Kowalski Waterfront, Kingfisher (Unlocked in Chapter 7)

Malcolm Apartment Loft, Harlequin Park, Downtown ($20,000)

Art Deco Condominium, Fremont Avenue Arcade District, Downtown ($50,000)

Penthouse at the Trinity One, Byron Henderson Promenade, Downtown ($200,000)

Colonial-style Home, Lafayette Historical District, Midtown ($7500)

1950s Modern House, Wapona Hills, Concord ($150,000)

Refurnished Brownstone, Ravenwood, Concord ($50,000)

Industrial Loft, Little Warsaw, Poppy Row ($10,000)

130 Ellis Boulevard, West Los Albos, Poppy Row ($5000)

Freeway House, Carcer City Forge, Kingfisher ($750)

Seed Projects, Hollow’s Point, Kingfisher ($1000)

Former Crack Den, Hemsworth Park, Fernbrooke ($50)

150 Swinger’s Avenue, Brenton, Fernbrooke ($5000)

Missouri Apartments, The Waterfront, Fernbrooke ($2000)

Old 70s House, Carlton ($1500)

Quaint Berry Fields Cottage, Fleming ($30,000)

Cliffside House, Boulder ($10,000)

Lakeshore House, Tampa, Antigone Falls ($20,000)

Millennia Studio Apartment, Uptown, Antigone Falls ($20,000)

 

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THINGS TO DO IN WELDON COUNTY

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There are many activities to do in Carcer City and the surrounding Weldon County, not including the ones covered in the earlier section.

 

List of activities:

Spoiler

Drinking

Bars and nightclubs across town serve alcohol that Ricky can buy. Drink enough and Ricky will pass out, and a flashback sequence will take place, some of which are playable.

 

Hotels/Motels

Ricky can rent a room for a few nights at any of the fine establishments across Weldon County if he wants to spend the night without staying at Tommy’s or the safehouses. Running the gamut from the penthouse at The Trinity Hotel & Nightclub to the humble Jefferson Motel in West Stills, there is no shortage of lodging for Ricky to stay in.

 

Taking Pictures

An avid photographer, Ricky owns two cameras, first a polaroid camera, given by Tommy, and the second, a professional film camera, given by director Americus Nevermore. He can switch between the two cameras, and has the ability to take selfies with it.

 

All photographs taken can be accessed either in the pause menu gallery or from a photo book at any safehouse.

 

Raving

A highlight of the 1990s that comes in two forms, legal and illegal. Legal raves take place in enclosed nightclubs and lounges, and normally have a chilled-out playlist of music from stations such as Gold 105, The Cabaret, the deep house cuts from Neo-Carcer FM as well as Cosmic FM, and are available every night.

 

Illegal raves, on the other hand, are much more energetic, taking the form of illegal warehouse or factory parties at grimey venues, having either a traditional 90s rave aesthetic or a more gothic, industrial vibe, playing music from The Box, Bass-Heds 98, Cosmic FM, the Detroit techno cuts from Neo-Carcer FM and in the Dust To Dust DLC, Rush 93. Unlike legal raves, illegal raves are promoted through randomized posters which state the day and venue of the rave, pasted all over Carcer City and Weldon County.

 

Entering a rave, Ricky can either get a drink, or play the Rave minigame, where he dances with a female NPC via a rhythm game. Impress her enough, and she will give you a happy ending and her phone number.

 

Eating

There are fast food places, small mom-and-pop restaurants and convenience stores across Weldon County that provide Ricky with food to replenish his health with for a few bucks. Ricky can either have it take away or he can eat within the establishment in question, with a cinematic view of Ricky looking around his surroundings as he eats.

 

Vending machines and food trucks around town can also be used to get food and drink.

 

Consumables can be accessed via an interaction menu in the style of GTA: Online, should Ricky get himself into a firefight.

 

Pool

A game that is normally found in taverns and bars. Ricky can either play with a stranger or alone, and he can also wager bets with another player.

 

Gambling

Gambling takes two forms in the game.

 

Casino gambling, as its name implies, takes place at established casinos around the county, such as the Athens Casino and Resort in Little Warsaw or at Straight Flushes Slots in Ravenwood. Many games, such as Blackjack, Slot Machines, Craps and Roulette, can be played at the casinos.

 

Sports gambling, on the other hand, takes place at betting stations around town, where Ricky bets on a team of his choice in a few notable sports such as Racing, Hockey, Baseball or Football. That said, for maximum profit, do a few Game-Fixing missions prior to placing your bets to ensure victory on your side.

 

Dealerships

Ricky can buy vehicles from the various dealerships around the county. Some of the most notable dealerships include AutoEroticar, Hampton’s Cars and The Pegassi Dealership.

 

Clothes

Ricky can buy clothing from the various outlets in town and around the county. Styles range from the predominantly grunge and urban-inspired apparel of Zip, the budget and dollar store Binco, the athletic look of ProLaps and the fancy suit and tie of Didler Sachs. Your appearance matters greatly, especially in a town where money is king.

 

Hunting

Towards the natural reserve, Ricky can choose to take part in sanctioned hunting activities, either for fun or for money. Once a kill is performed, Ricky ties the carcass up on a pickup and drives back to the venue where the activity is first initiated, where the men-in-charge will rate the value of the kill.

 

Fishing

Fishing can be performed in the lakes as well as certain areas of the map with a fishing shop, or when Ricky acquires a motorboat equipped with a fishing rod. With many fish ready to catch, Ricky can take his stash back to any fishing shop to sell off the fish that he has, or simply just let them go.

 

Strip Clubs

There are many venues that specialize in the flesh business should Ricky feel like it. Notable strip clubs in Weldon County include Lady B’s and The Bordello in Carcer City and Rocketgirl in Antigone Falls. A stripper will sometimes invite Ricky for a private dance, and will lead him to one of the rooms. Here a lap dance will take place, along with an exclusive playlist of music not featured on the radio. Ricky can choose to go touchy-feely with the stripper, at his discretion. Doing so will increase the like meter of the stripper, and once she is thoroughly impressed, she will be available as a booty call.

 

Hookers

Streetwalkers can be found almost everywhere in Carcer City and Weldon County, selling their bodies for money in exchange for sexual services from the johns. That said, the prostitutes of Carcer City are protected by a group of female gangsters known as Hell’s Belles, who patrol the alleyways and lookout for any violence performed against these women of vice. Thus, it is not advisable for Ricky to attack or kill a hooker once he is done with her.

 

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SIDE MISSIONS

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Side missions that Ricky can do if he wants to make some extra cash.

 

List of side missions:

Spoiler

Mugging

Ricky can mug random pedestrians around Carcer City and Weldon County, either by chokeholding or threatening them at gunpoint. Richer districts and small towns tend to net more money, though police will generally respond more quickly in these areas.

 

Rooftop Assassinations

Sent via email by The Fixer, Ricky is tasked with eliminating the targets from an elevated position with the sniper rifle provided. Eliminate them all without fail for the maximum reward.

 

Game-Fixing

Sent via email by commentator Jefferey Steinback, Jefferey will send Ricky location of a sports team or player, and you are ordered to sabotage an upcoming game or match to fix the game. Sabotages can come in many forms, not limited to beating up an athlete, tainting the food supply, sabotaging a racing vehicle or calling in a group of hookers to distract the athletes. Once it is complete, Jefferey will advise Ricky to place his bets against the team he just sabotaged for maximum profit.

 

Blackmail

Sent via email by Jury member Kiera Thomsen, Ricky is tasked with performing blackmail on some of the key players in town, where he is tasked with objectives such as planting evidence in the DA’s room or taking pictures of figures in the act. Depending on how well the jobs are done, Kiera will pay a commission for the job with accordance to the level of detection.

 

Drug Dealing

One of the major sources of income for Ricky. Many drugs are dealt in Carcer City, and there is an unseen in-game economy based entirely on word-of-mouth. All of the gangs in town, save for the Streetwannabes and other unaffiliated groups, have a preferred drug that they buy and sell. Connections can be made either on the street, by email or through The Nylon Road, and destroying security cameras will allow more drug dealers to congregate, thus increasing the pool of dealers.

 

Ricky can also deal and sell drugs to party-goers at the raves, where he can sell party drugs such as ketamine and ecstasy at higher the market price.

 

Drugs that can be dealt:

Crack

Weed

Ketamine

Meth

Ecstasy

Downers

Bath Salts

Cocaine

Heroin

Morphine

Angel Dust

 

Store Robberies

Another key feature in the game, functioning much like Saints Row 1. Ricky can disable all alarms and phone lines in the store and rob the register as well as the safe in the backroom. He can also choose to rob the patrons in the establishment. Ricky can also rob the store at night during after hours, where he has to break-in and quickly disable the alarm before stealing whatever he can in the darkness.

 

Drug Vans

Random colored vans belonging to gangs around Carcer City can be spotted driving around the county, carrying all kinds of drugs. If Ricky steals them, he can take the van back to Tommy’s or any Chop Shop around the map to drill them open to get the drugs, though he will be chased by the gangs in question.

 

Ammunation Trucks

Like the drug vans, Ammunation trucks can be found all over the map, carrying special weapons and ammo that are normally expensive to get. Damage the truck, and the driver hops out with a shotgun. Take him out and drive it to any back lot to pry the back of the trailer open for the shipment.

 

Chop Shop

Many Pay N’ Sprays and Mod Shops across the county have a list of vehicles that they want, and the list changes weekly. Bring a car back and Ricky will be sent to the garage where he will cut the cars up into individual parts. The level of accuracy of the cuts is directly proportional to Ricky’s pay.

 

Challenges

Occasionally, on the street, or on foot, a random racer or citizen will challenge Ricky for money. This can come in the form of red-light races, bird-shooting, an on-foot race or fishing. Wager a bet, and hope for the best.

 

Street Favors

Gang members will sometimes go up to Ricky to ask for favors, such as helping them tag up a wall or smashing up a rival gang’s car. Ricky will be compensated financially with regards to the level of danger he is exposed to.

 

Rave Knockout

A man or woman outside a rave venue will task Ricky with going inside to snag a target by knocking him unconscious, before carrying him out to the target. Do it correctly, and Ricky will be rewarded.

 

Office Massacres

Can be repeated for money after completing Duke Morrison’s Stranger mission. Go to any of the mission’s buildings and head for the elevator, and Ricky will have to go through floors of enemies, each having three waves. Once he is done, Ricky heads to the top floor where he collects a briefcase of money for his efforts.

 

Warehouse Beatdown

Can be activated by going to any warehouse advertised on the street at a certain time. A group of lunatics will attempt to kill Ricky with melee weapons, and he will be required to get his hands on any melee weapon he can find to kill them. Finish five waves of this, and Ricky is rewarded.

 

Tuner Gathering

Can be played by turning up to either a WIld Boyz, Da Northside Click or Da Clubs gathering that appear randomly in the empty lots and parking spaces of the city. You can either praise or diss cars, which brings about different reactions from the gang members. Sometimes, the leader of the crew can also challenge Ricky to a race, or vice versa. Winning the race will give you a reward as well as a brief period of gang respect, where the gangs you beat will fight off any enemies hostile to you in their turf. However, sometimes the leader might not keep his end of the deal and turn against Ricky, and will either sic his posse at him or drive away with the prize money, forcing him to chase him.

 

 Cycles Gathering

Just like the Tuner gatherings, but for motorcycles. The gangs involved can either be Delta Chargers MC, Deadlocks MC or The Angels of Death MC.

 

Lowrider Gathering

Like the previous two gatherings, but for pimped-out lowriders, which can be accessed by visiting any Innocentz gathering in Los Albos. Other than races, a hydraulics competition can also be played, similar to GTA San Andreas,

 

Fight Club

Can be repeated after finishing Krissy’s Stranger mission. Strictly non-lethal and strictly fist-to-cuffs, Ricky goes through 10 rounds of fighting, and he can use the crowd to his advantage. Finish all 10 rounds successfully or retire after 5, and he will be rewarded.

 

Alternatively, Ricky can also bet on a fight.

 

Rampages

Approach any red dumpster in town to start a Rampage. Ricky gets a weapon and 25 grenades, and he is tasked with killing as many gang members as he can under the time limit. He can also activate a special ability which will briefly turn him invincible.

 

Stunt Double

Respond to any emails regarding a stunt double to activate the mission. Ricky will get inside an explosion-proof and fire-proof sports car or motorbike and will perform stunts across the city while a camera crew films everything. Do it successfully, and he will be rewarded.

 

Vigilante

Activated by entering any police vehicle. Accept dispatch’s request and head down to the area in question to take down all street criminals and vehicles for money.

 

Seraphs of Carcer

Approach any member of the Seraphs of Carcer at night while wearing their uniform to activate the mission. Functions much like Vigilante, but more non-lethal in nature, as mostly melee weapons are used against the street criminals and gang members in town.

 

Devil’s Night

Approach any shopkeeper on Friday to activate this mission. Ricky can either go to the rooftop or protect the inside of the store, shooting any looter or arsonist on sight during this night of violence. Depending on the level of damage on the store, Ricky will be rewarded accordingly.

 

Taxi Driver

Simple task of driving a client from point A to B, though there are exceptions. Certain customers have special requests, such as driving slowly or quickly, and certain customers have insidious motives, such as unwittingly hiring Ricky as a getaway driver or attempting to mug him.

 

Paramedic

Drive with a pair of paramedics from any hospital in the city and county. Stop at a venue and let them take the patient up on a stretcher. Drive carefully and if the patient flatlines, head back to jolt him back to life.

 

Firefighting

Steal any fire truck in the game to activate. Help extinguish fires from across town and use the axe provided to bust into burning buildings to retrieve trapped individuals.

 

Ridin’ Shotgun

Can be activated by approaching any biker at a gathering. Here Ricky rides shotgun as the biker drives to his destination for a drug dealer, and he is tasked with taking out any enemies trailing the biker behind him.

 

Street Racing

A 10-course race that can be individually played or played as a whole after completing Paul Vang’s Stranger mission, by approaching the billboard outside Wang-Anne Tuners in Edenwood. The class of vehicle used affects the class of vehicles driven by the opponents.

 

Musketoon State Grand Prix

A 15-course racing grand prix which can be played individually or as a whole after completing Enrico Juarez’s stranger mission. Rather than bringing his own vehicle, Ricky is given a selection of vehicles that he can choose from, though they are all dependent on the class of vehicle used for the race.

 

Cunning Stunts Festival

Available at Riker's Airfield in Antigone Falls. Go to the booth and pick from a selection of classic planes, and make a choice between time trials, a race or stunt flying. Beat the time, reach the top 3 or impress everyone at the festival, and you will be rewarded.

 

 

 

Edited by DownInTheHole
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GRAND THEFT AUTO: CARCER CITY

Written by DownInTheHole

Loosely based on ObsydianRaven's 2011 concept.

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VEHICLES

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With a big map spanning two cities and three small towns, with a sprawling network of natural reserves, fields and freeways, the selection and diversity of vehicles available is large. Due to the lack of military bases in the map, available aircraft and watercraft is limited mostly to commercial or civilian models.

 

The selection of cars and bikes in the game range from old school 50s-to-70s saloons and lowriders to the modern JDMs and imports of the mid-90s, all while keeping the game’s authenticity to its time period and culture. With the legacy of Carcer City as the epicenter of the American automobile, the variety of the cars that roam its streets reflects on this history.

 

Mod garages return from GTA V, taking the form of Pay N' Sprays. Special mod garages, such as Locomotives, Wang-Anne Tuners and Pegassi Autos, all cater to specific vehicles to install modifications unique to it.

 

During winter, many vehicles sport modified bumpers as well as off-road tires to adapt to the reduced traction of the roads, with certain vehicles appearing during this season sporting plows to clear the roads and pathways of snow.

 

There is a total of 18 vehicle classes in GTA: Carcer City, and the vehicles, along with their real-life counterparts, are listed below. The year of make along with the brand of vehicle is also listed.

 

List of vehicles:

 

SEDANS

Spoiler

1994 Albany Primo1992 Cadillac Seville

1977 Albany Reville1979 Cadillac Seville

1985 Karin Medina1985 Toyota Cressida/Mark II

1985 Willard Buckwalter1985 Buick Skylark

1986 Vapid Privateer1986 Ford LTD

1993 Karin Royalty1994 Acura Vigor

1986 Willard Willard1986 Buick LeSabre

1983 Willard Marbelle1981 Ford Granada

1980 Vapid Emperor1980 Cadillac Sedan Deville

1994 Vapid Stanier1994 Ford Crown Victoria

1993 Albany Sunrise1993 Pontiac Bonneville

1997 Maibatsu Vincent1997 Mitsubishi Galant (Appears only in 1997)

1997 Willard Nebula1997 Buick Regal (Appears only in 1997)

1997 Dundreary Leo – 1998 Mercury Mystique/Ford Mondeo (Appears only in 1997)

1978 Vulcar Warrener1978 Saab 99

1997 Annis Durer1997 Mazda Capella (Appears only in 1997)

1994 Dundreary Admiral - 1994 Mercury Grand Marquis

1996 Classique Forager - 1996 Saturn S Series

1996 Albany Oryx - 1996 Chevrolet Impala SS

 

COUPE/HATCHBACK

Spoiler

1981 Vapid Lebanon1981 Cadillac Coupe DeVille

1988 Vulcar Club1988 Volkswagen Golf

1988 Declasse Sabre1988 Chevrolet Monte Carlo SS

 1991 Ubermacht Pampas1991 BMW Z1

1988 Dinka Hakumai1989 Honda Prelude

1987 Karin Dispera1987 Acura Integra

1965 Grotti Brioso1965 Fiat 500

1985 Dinka Atsui1985 Honda Civic Hatchback

1993 Vapid Fortune1993 Ford Thunderbird

1992 Albany Cadrona1992 Chevrolet Cavalier

1972 Declasse Rhapsody1970 AMC Pacer

1970 BF Scarab1970 Volkswagen Beetle

1984 Dinka Maceo1986 Honda Jazz

1987 Willard Faction1987 Buick Regal

 

STATION WAGON/FAMILY

Spoiler

1993 Vulcar Ingot1993 Volkswagen Passat (B3)

1994 Dinka Perennial1994 Honda Odyssey

1992 Zirconium Stratum1992 Honda Accord Wagon

1996 Karin Shanghai1996 Nissan Stagea

1994 Vapid Minivan1994 Dodge Caravan

1972 Dundreary Regina1972 Chrysler Town & Country

1969 Declasse Jesuit1969 Chevrolet Chevelle Nomad

1988 Vapid Bedlam1988 Ford LTD Country Squire

 

SUV

Spoiler

1996 Gallivanter Baller1997 Land Rover Freelander

1985 Declasse Granger I1985 Chevrolet Suburban

1996 Declasse Granger II1996 Chevrolet Suburban

1996 Dundreary Landstalker1997 Ford Expedition

1996 Dinka Quest1996 Honda CR-V

1990 Canis Mesa Grande1990 Jeep Wrangler (YJ)

1996 Benefactor Serrano1998 Mercedes Benz M-Class

1993 Canis Seminole1993 Jeep Grand Cherokee

1995 Karin Mountaineer1995 Mitsubishi Pajero

1996 Gallivanter Hollander1996 Range Rover Discovery Series I

1996 Karin Rolla 4X41996 Toyota Land Cruiser J80

1971 Gallivanter Huntley Classic1971 Range Rover Classic

 

PICK-UP

Spoiler

1996 Vapid Sadler1997 Ford F150

1972 Declasse Yosemite1972 Chevrolet C10

1993 Vapid Bobcat1993 Ford C/K GMT 400

1992 Declasse Rancher1992 Dodge RamCharger

1970 Vapid Contender Classic1970 GMC Jimmy

1997 Vapid Sandking1999 Chevrolet Silverado (Appears only in 1997)

1986 Maibatsu Rapid - 1986 Isuzu Faster

 

LOWRIDER

Spoiler

1989 Benefactor Feltzer1989 Mercedes Benz 560SL Convertible

1989 Ocelot Warbler1989 Jaguar XJS

1972 Cheval Picador1972 Chevrolet El Camino Ute

1963 Classique Helios1962 Oldsmobile Jetfire

1974 Dundreary Virgo1974 Mercury Cougar

1979 Dundreary Virgo Executive1979 Lincoln Mark V

1967 Declasse Impaler1967 Chevrolet Impala

1965 Vapid Chino1965 Lincoln Continental

1964 Albany Tremolo1964 Cadillac Series 62

1958 Declasse Remington1958 Lincoln Continental Mark III

1968 Albany Savanna1968 Chevrolet Biscayne

1959 Declasse Voodoo1959 Chevrolet Impala

1975 Albany Manana - 1975 Buick LeSabre

 

MUSCLE/SPORTS CLASSIC

Spoiler

1977 Karin Melissa1977 Toyota Celica

1972 Karin 190z1972 Datsun 240z

1970 Albany Clover1970 Plymouth Duster

1969 Declasse Vigero1969 Chevrolet Camaro

1970 Vapid Ellie1970 Ford Mustang

1973 Bravado Gauntlet1973 Dodge Challenger

1970 Declasse Rattlesnake1970 Ford Torino GT

1932 Vapid Hustler1932 Ford Coupe Hot Rod

1972 Schyster Deviant1972 AMC Javelin

1969 Imponte Dukes1969 Dodge Charger

1970 Classique Sabre Turbo1970 Oldsmobile 442

1972 Declasse Tulip1972 Chevrolet Chevelle Malibu

1969 Classique Stallion1969 Oldsmobile Cutlass

1972 Declasse Vamos1972 Chevrolet Nova

1965 Albany Buccaneer1965 Buick Riviera

1965 Vapid Blade1965 Ford Falcon

1953 Vapid Slamvan1953 Ford F-Series Rat Rod

1958 Declasse Tornado1958 Chevrolet Bel-Air

1956 Vapid Peyote1956 Ford Thunderbird

1947 Declasse Broadway1947 Cadillac Series 62

1973 Lampadati Tropos Rallye1973 Lancia Stratos

 

LUXURY SEDAN

Spoiler

1996 Obey Tailgater 1996 Audi A4

1994 Fathom Dissenter1993 Infiniti J30

1996 Benefactor Schafter1996 Mercedes Benz E-Class

1976 Declasse Quixote1975 Oldsmobile 98 Regency

1995 Albany Washington1997 Lincoln Town Car

1997 Bravado ExSess1997 Dodge Intrepid (Appears only in 1997)

1997 Emperor Lokus 1997 Lexus GS (Appears only in 1997)

1997 Ennis Cognoscenti1998 Rover 75 (Appears only in 1997)

1996 Ubermacht Oracle1996 BMW E36

1997 Karin Millennia1997 Toyota Century (Appears only in 1997)

1990 Albany Stretch1990 Lincoln Town Car Limousine

 

SPORTS/JDM

Spoiler

1995 Karin Kuruma1995 Mitsubishi Lancer Evolution EVO 3

1995 Maibatsu Supremo1995 Subaru SVX

1996 Dinka Harimau1995 Nissan 300ZX

1996 Annis Elegy1996 Nissan Skyline R33 GTR

1996 Dinka Jester1996 Toyota Supra JZA80

1995 Dinka Harlot - 1995 Honda DC2 Integra Type R

1996 Karin Sultan1996 Subaru Impreza

1983 Karin Futo1983 Toyota Corolla Levin

1988 Karin Toreno1988 Toyota Corolla Sprinter Trueno AE86

1984 Dinka Blista Compact1984 Honda CR-X

1997 Dinka Blista Kanjo – 1997 Honda EK9 (Appears only in 1997)

1996 Maibatsu Luxor1996 Mitsubishi Eclipse

1996 Vulcar Valhalla1997 Volvo C70

1995 Vapid Apollo1995 Ford Escort RS Cosworth

1994 Ubermacht Sentinel1994 BMW 8 Series

1984 Imponte Ruiner1984 Pontiac Firebird Trans-Am

1993 Vapid Uranus1993 Ford Mustang

1997 Bravado Buffalo VT1997 Chevrolet Camaro (Appears only in 1997)

1995 Pfister JVE1995 Porsche 968

1993 Karin Kasai - 1993 Mitsubishi 3000GT/Dodge Stealth

1997 Annis Hibiya1997 Mazda RX-7 (Appears only in 1997)

1995 Vapid Flash - 1995 Ford Focus

1994 Imponte DIllinger - 1995 Pontiac Grand Prix

1995 XIV Boudoir - 1995 Alpine A610

 

SUPER

Spoiler

1996 Vapid Bullet EX1995 Ford GT90 Concept

1995 Ocelot Ardent1995 Lotus Esprit

1997 Benefactor Clockwork1997 Mercedes Benz CLK GTR (Appears only in 1997)

1995 Pegassi Infernus1995 Lamborghini Diablo

1993 Dinka Hayaku1992 Honda NSX-R

1996 Pfister Comet1996 Porsche Boxster

1996 Grotti Deimos – 1996 Ferrari F50

1996 Progen GP1 - 1996 McLaren F1

1994 Ocelot Penetrator - 1994 Jaguar XJ220

1996 BF Autobahner1996 Volkswagen W12 Concept

1996 Grotti Cheetah1996 Ferrari Testarossa F512 M

1989 Grotti Canaan1989 Ferrari Mythos Concept

1996 Bravado Banshee1996 Dodge Viper SR II

1967 Grotti Stinger1967 Ferrari 275 GTS

1996 Vapid Phobos1997 Chevrolet Corvette

1966 Pegassi Monroe1966 Lamborghini Miura

1968 Vapid Bullet Classic1968 Ford GT40

1995 Pegassi Corsa1995 Ferrari F310

 

VANS/MOTORHOME

Spoiler

1992 Bravado Rumpo1992 Ford E-Series

1995 Bravado Youga1995 Dodge Ram Van

1995 Vapid Speedo1995 Chevrolet Express

1985 Brute Boxville80s GMC Step Van

1986 Brute Camper1986 Chevrolet Winnebago Class C

1995 Brute Pony1995 Chevrolet Express Cargo

1974 Declasse Burrito1974 Plymouth Voyager

1993 Bravado Pawnee1993 GMC Vandura Rally

 

CYCLES

Spoiler

BMXGeneric Bicycle

ScorcherSaracen Zenith Pro Mountain Bicycle

WhippetRace Bicycle

 

MOTORCYCLE

Spoiler

1996 Sh*tzu PCJ-6001996 Honda CB400 Super Four

1985 Dinka F-Zero1985 Yamaha FZ750

1996 Sh*tzu Hakuchou1996 Honda CBR1100XX

1978 Sh*tzu Streetfighter1978 Honda CB250N

1995 Sh*tzu NRG-5001996 Suzuki GSX-R750

1996 Dinka Akuma1996 Buell S1 Lightning

1993 Pegassi Ruffian1993 Ducati Monster

1996 Pegassi Z35001996 Ducati 916

1993 Maibatsu Sanchez1993 Honda CRM 250

1972 Dinka Enduro1972 Honda XL250

1970 Steel Horse Cliffhanger1970 Harley-Davidson XR-750

1996 Liberty Chop Shop WolfsbaneHarley Davidson 1200 Custom

1995 Steel Horse AngelHarley Davidson FXSTC Softail Custom

1995 Steel Horse WayfarerHarley Davidson FXDWG Dyna Wild Glide

1995 Steel Horse ZombieExile HotRod

1995 Steel Horse WintergreenHarley Davidson Road King FLHR

1962 Principe FaggioPiaggio Vespa 50 Special

1994 Nagasaki BlazerYamaha Breeze

 

INDUSTRIAL/COMMERCIAL

Spoiler

1994 MTL Packer1994 International 9000/9200

1995 Jobuilt PhantomPeterbilt 359 EXHD

1995 MTL FlatbedPeterbilt 379 Flatbed

1994 Maibatsu Mule - 1994 Isuzu Elf

1996 Brute Benson - 4700 International Series Delivery Truck

1996 Brute StockadeInternational 4700 Series

1996 HVY Ripley SCHOPF F300

1996 HVY AirtugGeneric Baggage Haulage Tug

1996 HVY BiffKenworth T800

1996 HVY MixerKenworth T800 Cement Truck

1996 HVY Snow Plow - Kenworth T800 Snow Plow Truck

1996 HVY ForkliftYale forklift

1990 Vapid Tow TruckChevrolet C/K Tow Truck

1996 Stanley Fieldmaster1996 Fendt 926 Vario

1996 Brute Carcer City Authority Public Bus1996 GMC RTS Bus w/ livery

1996 Brute Warrington Airport Shuttle Bus1996 GMC RTS Bus w/ livery

1996 Brute Dashound1998 MCI Renaissance E-Series

1992 Vapid News Van1992 Ford E-Series News Van

 

EMERGENCY/SERVICE

Spoiler

1994 Vapid Taxi1994 Ford Crown Victoria Taxi

1996 Brute AmbulanceGeneric Ford Ambulance

1996 Brute Fire Truck 90s Seagrave Marauder

1996 Brute Warrington Airport Fire Truck90s Seagrave Marauder w/ runway livery & paintjob

1994 Vapid CCPD Police Cruiser1994 Ford Crown Victoria Police Car (Detroit Police Department)

1994 Vapid NOOSE Cruiser1994 Ford Crown Victoria Police Car

1994 Vapid Unmarked Cruiser1994 Unmarked Ford Crown Victoria Police Car

1996 Vapid FIB Granger - 1996 Unmarked Chevrolet Suburban Patrol Car

1994 Vapid FIB Cruiser - 1994 Unmarked Ford Crown Victoria Police Car

1996 Brute NOOSE EnforcerLenco Bear

1996 Vapid Armored Rumpo Transporter1996 Ford E-Series Armored Police Transporter

1994 Steel Horse Police BikeHarley Davidson Road King FLHP Police Variant

1996 Vapid Sheriff's Department Police Cruiser - 1994 Ford Crown Victoria Police Car (Sheriff's Department)

1996 Declasse Musketoon State Trooper Granger - 1996 Chevrolet Suburban Patrol Car (Michigan State Troopers)

1996 Declasse Park Authority Granger - 1996 Chevrolet Suburban Patrol Car (Park Authority)

1994 Vapid AFPD Police Cruiser - 1994 Ford Crown Victoria Police Car (Ann Arbor Police Department)

1995 HVY APC1999 M1117 Armored Security Vehicle

1996 Mammoth Weaponized PatriotHumvee w/ heavy machine gun attachment

1996 Canis Crusader1997 Jeep Wrangler Rubicon

1996 HVY BarracksOshkosh MTVR

 

SPECIAL

Spoiler

1993 Albany FlyUS Sunrise1993 Pontiac Bonneville w/ livery

1994 Dinka FlyUS Perennial1994 Honda Odyssey w/ livery

1985 Vapid Vendor80s GMC Food Truck

1985 Vapid Mr. Tasty80s GMC Ice Cream Truck

1973 Brute Clara’s BusCustomized 1973 GM TDH 3302

 

AIRCRAFT

Spoiler

1995 Buckingham MaverickBell 206

1974 Buckingham SparrowBell H-13 Sioux

1995 Buckingham SwiftAgustaWestland AW109S Grand

1996 Maibatsu Frogger1999 Eurocopter EC130

1995 Buckingham Police MaverickPolice Bell 206

1995 Buckingham Air AmbulanceBell 416 Air Ambulance

1995 Buckingham News FroggerEC130-inspired news chopper

1995 Western Company AnnihilatorSikorsky UH-60 Black Hawk

1940 Western Company DusterStearman PT-17

1942 P-45 Nokota P51 Mustang

1996 Buckingham GhawarBombardier Global Express

1987 Buckingham ShamalLearjet 55

1986 Western Company MallardZivko Edge 540

1935 Buckingham Howard NX-25Hughes H-1 Racer

1958 Buckingham Alpha-Z1Reberry 3M1C1R

1992 Mammoth Dodo - de Havilland Canada DHC-2 Beaver

 

WATERCRAFT

Spoiler

1995 Nagasaki DinghyGeneric rigid inflatable boat

1996 Speedophile SeasharkYamaha Waverunner

1990 Sh*tzu Jetmax Generic Speedboat

1994 Sh*tzu SqualoChris-Craft Stinger 390x

1996 Pegassi SpeederCoeur 290 Nighthawk

1991 Pegassi Violator1990 Riva Ferrari 32

1996 Nagasaki FloaterCigarette Racing Tirranna 59 AMG Edition

1995 Dinka MarquisAdjutor Yacht

1984 Pegassi RioGeneric catamaran yacht

1994 Dinka ReeferGeneric fishing boat

1974 Buckingham TugboatGeneric Tugboat

1992 Pegassi YolaLowe Jon L1648MT Aura

1990 Nagasaki VortexGeneric hovercraft

1996 Nagasaki Coast Guard - Generic Coast Guard Patrol boat

1996 Nagasaki Predator - Generic police patrol boat

 

 

 

Edited by DownInTheHole
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Grand Theft Auto: Dust To Dust

A GTA: Carcer City Storyline DLC

 

(Theme Song)

Morcheeba - The Sea

 

Written by: DownInTheHole

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QySXiwL.jpg

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OVERVIEW

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A storyline DLC for GTA: Carcer City, Dust To Dust is set in 1999, roughly about two years after the events of the former. Featuring a new cast of characters and storyline, Dust To Dust takes place in Carcer City, which is slowly breaking out from its cycle of violence as the turn of the century approaches. The CCPD and other public services in the city have undertaken massive overhauls, owing to federal government intervention as well as the upcoming election year, resembling more of a capable police force as present in other cities during this time, though like the gangs, a layer of corruption is still present.

 

The DLC centers around Ash Fontana, a soldier for the Perello Crime Family, which, after Vinnie Perello’s death in 1979, were forced to relocate to Antigone Falls, until now. The decimation of both The Motor Union and The Pharaohs meant that the floodgates to the city’s criminal underworld were now open again.

 

Or so it seemed.

 

With the cops now heavily-funded and upgraded and the 2000 Carcer City elections brewing over the horizon, the old system of gang-on-gang warfare is now about as obsolete as disco. However, this proves to be the least of their problems, as the prospect of turning states seems much more tempting, for the archaic methods of the Cosa Nostra no longer work in the eve of the rapidly changing 21st Century.

 

This also applies to their current rivals as well, the infamous Rybka Crime Family, led by matriarch Catherine “Mama Cat” Rybka, and her children, a subsect of the Warsaw Posse that was now clamoring for power in the ruins of yesteryear.

 

Meanwhile, as war inevitably happens for the final time, a new, incorruptible task force of the CCPD, designed to weed out these old gang elements, as well as to strengthen the bonds between the police and community, was now coming into fruition.

 

Dubbed The Legion, the task force was made up of only the cleanest and most upright cops in the city, consisting of survivors of the city who never took a bribe and fresh, idealistic greenhorns straight from the academy in nearby Ellis, with a genuine passion to improve their communities.

 

Two men in particular fitted those two roles like a glove. Detectives Wallace Worthen and Tyson Cooper, dressed up in their spick-and-span suits and ties and ready to take on the assignment to investigate these two criminal organizations, the two men enter their assigned unmarked cruiser, ready to clean up Carcer City from the inside out.

 

It was the nadir for the old way of life, and Ash was beginning to feel it. He has observed the suffering of the city first hand, and the don, his foster father, was growing increasingly distant. As he attempts to keep the family together, the only thing Ash has left in him is whether or not he wants to continue on the same path towards self-destruction, as many before him did.

 

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STORYLINE

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A storyline sequel inspired by shows and films such as Sonatine, Fargo, Drive, Battles Without Honor and Humanity and The Sopranos, the game features three chapters, following a similar style to the original game. The DLC begins in the Summer of 1999, and ends in the Winter of the same year, with flashbacks taking place in the 1970s. Other than Ash himself, the player also takes control of several other characters in the game, including Marty Fontana, Mama Cat, Stefan RybkaDetective Tyson Cooper, Larry Gambino and Vera Rybka.

 

PROLOGUE

Year: Summer, 1999

Spoiler

Summer, 1999.

 

The Rave

Cut to a scene at an illegal warehouse party in Kingfisher, Carcer City, where the DLC begins. You hear the dubby, dirty sounds of The Ultimate Sin by Cosmosis buzz through the decrepit warehouse, accompanied by blots of color, before going straight into goa trance territory after that, as men and women, now in full view and dressed in loose and light baby tees, shirts and denim jeans begin hopping in unison, high on ecstasy and ketamine. We see a member of The Flushes push through a crowd of ravers, with a frantic look plastered on his face. The camera turns as we learn who the man is running from. Three men, dressed in leather jackets and minimalist 1990s suits, ran after the man, likewise pushing through crowds of youth.

 

These men, Ash Fontana, Larry Gambino and Theo Santini, were of the Perello Crime Family, a crime syndicate which had just recently touched down on Carcer City after spending a long hiatus in the nearby Antigone Falls. The man they were after, on the other hand, had been dealing X in their turf for a while, without paying tribute.

 

"Come back you f*ckin' junkie!" Theo screams, hands reaching out through the crowd, engulfed by the strobing lights. "You guys seen him anywheres?!"

 

Larry peeps out and sees the punk run through an exit.

 

"The stronze is runnin' for the exit, but I think there's some of his boys blocking it!" He yells. "We're gonna lose that f*ck!"

 

"Sh*t, ladies! Looks like we're headed for another f*ckin' hoedown! Everybody take out their knives, we ain't got time for this dive bar sh*t!" Responds Theo.

 

"Larry, we'll take on those two mooks on the left. Ash, you go after... Ash?"

 

The scene cuts to the man running with a butterfly knife in his hand, and he tackles The Flushes member standing guard at the door, knife in his belly. Ash's suit was covered in blood as he picked himself up from the dirt, as he pulls the knife out of the now-dead man. Larry and Theo quickly join in as they fight the other members outside the warehouse, bass of the trance music booming like a metronome. 

 

A fight ensues, and with their knifes, the Mafioso manage to slice the kids up like sushi, as each men, with cuts in their stomach and stab wounds on their necks and chest, lay dying in the mud, to the indifference of the other hopped-up ravers.

 

"You always were a proactive motherf*cker, Ash." Laughs Larry.

 

As The Flushes lay bleeding on the floor, the three men continue chasing after their target, who hops into his sh*tty little Asbo and drives away. 

 

"Sh*t's sake, he ain't making things easy for us, huh?" Smiles Ash, wiping the blood off his cheek and starting the engine of his Tempest as the two other mobsters quickly hopped in. "C'mon, we'll see where this guy takes us."

 

They take the long way, and the chase spreads away from Kingfisher and into the former Motor Union headquarters up in Silvertown, Poppy Row. The kid leaves his hatchback and takes out a shotgun, before running inside the now graffiti-laden and half-destroyed building, as Ash and the other two men leave the sedan, armed with their pistols.

 

"These goombah f*cks are goin' straight to hell." Says Theo menacingly, as he loads his Captain.

 

They head inside the building, guns blazing, shooting down every armed man and woman wearing green, where they finally face up with the dealer, with the rest of his men. A brief duel between the two gangs quickly ensues, and soon, the dealer finds himself bleeding up against the wall, clutching onto a stomach wound.

 

Ash pulls up in front of the man, and kneels.

 

"Let this be a message to the rest of your boys, kid." He says. "Nobody deals in Perello turf without goin' through the don and expects themselves to walk out intact. You got that?"

 

The dealer mumbles something under his breath, while he bleeds from the mouth, as Ash stands back up.

 

"That didn't sound like an okay to me, Ash." Quips Larry. "Did he get the message or not?"

 

Theo smiles, and cocks the pistol, before walking up to the dealer and emptying the rest of the cartridge in him, to the shock of both men.

 

"Now he gets it."

 

He turns around.

 

"Let's go, boys! Let's hit the cathouse!"

 

Here the opening credits play as Ash and his crew drive back to the bordello, with scenes of the different landmarks of Carcer City after midnight. A shot of a CCPD Police Interceptor is seen, implying that they recently had an upgrade, as the three men begin talking about the Family.

 

"Hard to believe that the century's nearly over." Says Larry. "To think that just eighty years ago, a bunch of guineas would get together without killing each other for once to write an agreement on toilet paper that would soon lead us to this very moment."

 

"You gettin' sentimental again, Lare?" Laughs Theo. "Madonna mi, you're soundin' more an' more like the Old Man everyday."

 

"Hahaha, f*ck you, Theo. I bet that sounded real funny in your head."

 

"F*ck what you think, Larry. Ash, what's your new year resolution for 2000 gonna be? Where do ya see us goin', from where we are right now?"

 

Ash pauses for a moment, before giving a response.

 

"I think we're morons, Theo. That's what I gotta say. All of us were born with a choice to do somethin' for ourselves, and instead we chose the life, the life of blood, money, greed and this bullsh*t code of honor. If there's any resolution I have, it's that I pray to God that we make it one more year in this goddamned life, without the cops lockin' us up or some punks fittin' to whack us."

 

"And why would you do that?"

 

"Because for a trio of psychotic guido meatheads, the world has been good to us, real good actually, and I'd say we'd definitely have to renegotiate our deal with Lady Luck sometime."

 

"Jesus Christ, Ash, did someone sh*t in your coffee this mornin'? I know we just killed a bunch of junkies, but sh*t, if you don't sound like a worse version of sentimental Larry over here."

 

"Must be the junkie blood from earlier, heard that f*cks wit' your head big time. You don't what these bastards are shootin' up."

 

Laughter ensues in the car, as Ash smiles briefly.

 

"Ahhh f*ck you both."

 

"And this is why you love us, Ash!  Can't trade sh*t like this for anything else."

 

"Heh, maybe you're right."

 

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The Perello Crime Family

The car stops in front of the New Digs strip club, an establishment run by the Perellos since their return to the city, and the men step out, greeting the guard outside, the three men walk inside the strip club, as the game's logo fades in on Theo's back, a throwback to the original game's introduction. Inside, we see half-naked strippers doing pole dances in front of a middle-aged audience, bare breasts illuminated by the neon, as Ash greets Coco, the manager of the club, and kisses her in the cheek. He passes Rollo and Milio, both enjoying a lap dance from a few of the girls, as the three men proceed to the office, where they meet their bosses, Marty and the Old Man. Marty himself is scooted back on an armchair, eyes at his men, while the Old Man stands by his side, smoking a cigar.

 

CHAPTER 1: THE RETURN

Year: Summer, 1999

Spoiler

 

 

 

CHAPTER 2: PYRRHIC VICTORY

Year: Fall, 1999

Spoiler

 

 

CHAPTER 3: THE END OF AN ERA

Year: Winter, 1999

Spoiler

 

 

FINAL MISSION

Year: Winter, 1999

Spoiler

 

 

EPILOGUE

Year: Winter, 1999

Spoiler

 

 

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CHARACTERS

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With a story now centered around The Mafia, The Polish Mob and The Law, an all-new cast of characters is introduced to the DLC, adding a new layer to the existing lore as well as tying up the chronicle of the events in Carcer City.

 

PROTAGONIST

 

Spoiler

Ash Fontana

“Hate to say it, but I feel like the organization at this point’s like the fat kid at the back of the race. Our time is nigh, fellas, this Cosa Nostra gig is up for us. It died back in ’79, and it should stay dead.”

Portrayed by Anthony Bonaventura (Reel)

The playable protagonist in Dust To Dust. He is a 37-year old soldier for the Perello Crime Family, recently back in Carcer City to fill up the power vacuum left behind by The Motor Union and The Pharaohs after their gang war from 1996 to 1997. The adopted son of current don Marty Fontana, and with his crew of hedonistic and violent mafioso, clinging on to the old days of Omerta and the oath of brotherhood, he begins to feel a sense of emptiness inside of him, viewing himself and his friends as nothing more than relics of a bygone age. With their rivals, The Rybka Crime Family, clashing for power, though also suffering from similar issues, Ash finds himself stuck on a fence between loyalty and war.

 

Choosing to stay outside of Mafia turf, Ash currently resides in a humble apartment unit in East Stills, Fernbrooke, with a neighbor, a single mother named Selena Jefferson and her son, Arnold. Sharing their experiences living in Carcer City, Ash realizes that has a lot in common with her and they begin a platonic relationship.

 

As the Rybka-Perello war rages on, The Legion steps in, offering plea deals to everyone involved and taking down criminal operations across the city. Ash himself is no stranger to this, as over the course of this storyline, he meets Detectives Worthen and Cooper, with the latter treating him with greater respect and dignity, advising him to give up the act.

 

Between the cops breathing down his neck, the gang war, and later the infighting in the Perello Mob, Ash’s mission is now that of how to make things right for himself in a world that has left his kind behind.

 

Ash begins with $10,000 in cash at the beginning of the game, and drives a red 1999 Vapid Tempest, which is normally tuned to Assembly Rock Radio, We Know The Truth or Blue Room Radio.

 

MAJOR CHARACTERS

 

Spoiler

Martino “Marty” Fontana

“This is my f*ck you to you, Vinnie. Thanks for lettin’ me put up with this sh*t, you f*ckin’ asshole.”

Portrayed by Arthur J. Nascarella (Reel)

The foster father of Ash, and the secondary antagonist in the DLC. He is the current leader of the Perello Crime Family, which does not have the structure of a traditional Cosa Nostra family. Implied to have taken the job in a whim as well as out of respect and honor for Vinnie Perello, he is shown to secretly dislike the job, as well as all the stresses that came with it. This hatred and resentment is represented by him urinating on Vinnie’s grave at the end of Chapter 1.

 

Formally an underboss of the organization, Marty’s relationship with Vinnie during his lifetime has been that of volatility and turbulence, with the latter often treating him with condescension and apathy, despite his hefty contributions to the family. When Vinnie dies at the hands of Jake Rodchenko and The Motor Union, Marty is forced to take over, as the gang relocates to the nearby Antigone Falls.

 

In mid-1998, after a major gang war In the city that leaves the big gangs in town completely destroyed, the Perellos return, and attempt to reestablish their former glory. Unfortunately for them, the rival Rybka Crime Family were already making moves during this time, which leads to conflict between the two groups, despite attempts at a truce.

 

Eventually, Marty wins the war, and personally shoots Catherine Rybka dead, but begins to see much of himself in her and her organization. This proves to be the case, as members of his crew begin to go rogue, and others turn states in the midst of gang infighting.

 

His relationship with Ash is a turbulent and uneasy one, as the man is not his blood. Treating his efforts with condescension and others with respect, this borderline abusive father-son relationship becomes the breaking point at the end of the DLC.

 

Detective Wallace Worthen

“As cliché as it sounds, the only good criminal in town is a dead one, Cooper. Don’t matter what color he is.”

Portrayed by James Anthony McBride (Reel)

A secondary antagonist and a cowboy cop who worked homicide for 20 years in the CCPD, watching several of his partners die in the process, before being transferred to The Legion for his clean record. Taking an aggressive stance towards crime, Detective Worthen is the sort of policeman who would shoot first, and ask questions later, doing whatever it takes to get crime off the streets.

 

Though partnered up with the more idealistic Tyson Cooper, Wallace prefers to work alone, sabotaging criminal operations across town to bring about permanent change to the landscape of the city. Shooting key members of these criminal organizations and starting wars that wipe both sides out, Wallace represents the more hardlined effects of rapid change to society.

 

Playing the bad cop to Tyson’s good cop, over the course of the storyline, Wallace beats confessions out of gang members, murders gang leaders such as Stefan Rybka and lets the unrest do its job for him, with no regard for the innocent lives that are lost in the process.

 

The beautiful big picture is what Worthen hopes to achieve through his questionable actions, though his partner sees another way around it.

 

Detective Tyson Cooper

“Take a deep breath, Ash. No reason to panic over this. We can work something out for your boys too, there’s no shame in that.”

Portrayed by Ike Amandi (Interview)

The first deuteragonist of the DLC and a newcoming CCPD detective assigned to The Legion, an anti-crime squad with the primary objective of dismantling all existing criminal organizations in the city by any means necessary. Growing up in Carcer City himself, Tyson was no stranger to the crime in the city, and was a gang member himself at one point, being a member of the Warlord Nation. He turns over a new leaf in his early 20s, and joins the CCPD, with a long-term goal of rebuilding his community and city for a better future.

 

Partnered with renegade cop Wallace Worthen, his dreams somewhat falter, however, as he observes the man take a hardliner approach to stop the criminals in town, often responding with brutal violence to burn the organizations inside out. He remains idealistic, despite this, and plays the good cop, genuinely trying to help gang members caught by the CCPD see the errors of their ways, without resorting to violence.

 

Cutting deals with Vera Rybka and Larry Gambino, Cooper finally meets Ash to discuss a deal for him, Selena and Arnold, after the man agrees to have a sit-down with him. This was done without the discretion of his partner Wallace, who harbors a strong dislike for criminals, and who eventually catches wind of this plan. The deal was penned under the condition that Ash was allow to tie up any loose ends he had in the mob, even if that means killing his former friends and bosses.

 

An upstanding cop who uses his past to strengthen his spirit, Cooper, in spite of his struggles in the department, as well as city dynamics, is at heart, a good man who understands what it is like to be an individual in Carcer City, and is willing to cut corners if it meant that lives are going to be saved in the long term.

 

Selena Jefferson

“Can’t even remember the last time Arnold had a cake for his birthday.”

Portrayed by Amanda Rivera (Reel)

The second deuteragonist and 25-year old single mother who lives in East Stills, Fernbrooke, who happens to be Ash’s neighbor. Her late husband was a member of The Pharaohs, who was killed during the gang war with The Motor Union back in 1996. She also has a 10-year old son named Arnold, currently attending elementary school in Brenton.

 

She first meets Ash in Chapter 1, where they engage in awkward small talk. This soon grows into a full-blown platonic relationship, as Ash continues to visit Selena and Arnold at their apartment, even throwing a small birthday party for the boy in Chapter 2. Revealing her past life to Ash, the man soon realizes that he has a lot in common with the woman; old-school relics lost in the rapidly quickening tide of the new century.

 

The Legion soon reach her door in Chapter 3, as infighting in the Perello Crime Family begins. She keeps a tight lid on Ash, despite repeated threats from Wallace Worthen and Tyson Cooper on getting charges for aiding and abetting. Ash soon finds out about this, and requests to meet Cooper in person. Cooper offers a deal to let Selena and Arnold, and later Ash, to migrate to Canada, while he remains in Carcer City to handle the Marty and Theo situation, without Worthen’s knowledge.

 

True to the detective’s word, Selena and her son move out of town for good towards the end of Chapter 3, where they anxiously await Ash’s arrival, as she continues to pray for his safety.

 

Catherine “Mama Cat” Rybka

“Kill me, but what’s that gonna do for you? You really think you’re just gonna get by after this? My own daughter went to the feds, for god’s sake. What makes you think you don’t have rats of your own?”

Portrayed by Jackie Weaver (Interview)

The matriarch of the Rybka Crime Family, a major subsect of The Warsaw Posse which used to rule much of Poppy Row in the 1970s, and now, like the Perellos, are reclaiming what they lost following the events of 1996-7.

 

Realizing that the power vacuum is now being filled up by these two organizations, Mama Cat does what anyone else smart enough in her situation would do; start a truce between the two gangs. This proves to be futile, as both gangs were already involved with fighting as well as the fundamental and cultural differences between Italian-American and Polish-American organizational structures.

 

A war inevitably happens, as progressively over the course of the DLC, with Vera turning states and later all of her children turning up dead, she becomes a hollow shell of her formally assertive and fair self, and only asks for Ash and Marty to just put her out of her misery.

 

That said, she alludes to the Perellos eventually suffering the same fate, which, prophetically, happens in Chapter 3.

 

Lorenzo “Larry” Gambino

“C’mon, Ash, quit actin’ like a pussy! Let’s get out there and kick some ass! Just like old times, eh?”

Portrayed by Jeff Schine (Mafia 3)

A soldier for the Perello Crime Family, and Ash’s best friend. He is the tritagonist of the DLC, and a man who, like Ash, is stuck between two worlds, holding the old-school Mafia values of honor, loyalty and riches to high regard while also struggling to keep up with the changes brought about during the turn of the century.

 

This extends to his personality as well, as it is shown that unlike Ash or Theo, Larry is hesitant about committing murders and killings against other gangs in the city, believing it to be going way too overboard. A man of simple pleasures, all he wants is just “a beer, a sports car, and a nice broad to put [his] hand around”.

 

Eventually, as the Perellos achieve their pyrrhic victory against The Warsaw Posse, The Legion begins their crackdown on the organization, as the ensuing infighting begins. With nowhere left to go and seeing his former gang break into pieces, he makes the hard decision of turning states with the help of Wallace Worthen and Tyson Cooper.

 

He secretly reveals this to Ash in Chapter 3, believing him to be the only man he can trust with this information. Ash calms down, before quietly warning him leave town as soon as he can before Theo’s men get to him, which he does so at the end of the DLC. In return, he tells Ash that Cooper is “one of the only good cops in town”, and that he should consider talking to him about his present situation if he really needs it.

 

An average joe brought up in the wrong line of work, Larry remains one of the DLC’s most decent characters, preferring to lead a normal and peaceful life over one that has its weight set in blood, bills and bullets.

 

Matteo “Theo” Santini

“This whole f*ckin’ town is Perello turf, and no pig or Polack is gonna say otherwise.”

Portrayed by Johnny Messner (Running Scared)

An impulsive and ambitious member of the Perello crew, and the main antagonist in the DLC. He believes that the Perellos are destined for greatness, and that the current leadership is bringing that potential down in the new age.

 

Growing up together with Larry and Ash, Theo was always known to have a sadistic streak, beating up and bullying other children in the neighborhood and running an extortion racket with his two friends. This eventually passes on to adulthood, where he is now always seen with a bat or a pistol on him, ready to raise hell if given the chance.

 

Running much of Carcer City’s gambling and loan sharking operations, he begins to harbor resentment against Marty’s stance on the Warsaw Posse, believing that only a war can resolve their disputes with them, which leads to conflict between him and Marty, Frankie and Larry, with Ash and Rollo acting as mediators. Unbeknownst to him, The Legion was on the trail on both organizations, and was about to turn the dynamic of the city upside down.

 

Soon, as infighting begins in the Perello mob, owing to accusations of rats within the organization, Theo splits off and begins his own faction of the Perello Mob, which again goes into war with Marty’s crew, as the cops creep closer.

 

That said, unlike Vera Rybka, Theo stays true to his convictions, holding on to his roots and upholding the old Mafioso regality in high regard, which grows increasingly archaic towards the turn of the century.

 

Vera Rybka

“Hey, wake up asshole. Isn’t it past your bedtime?”

Portrayed by Dana Christina (Reel)

The only daughter of Mama Cat, an enforcer for the Rybka Crime Family as well as another secondary antagonist in the DLC. The second-youngest of the Rybka siblings, she becomes an informant for The Legion around the middle of Chapter 2, without the discretion of the other members of the family, due to their investment in their war against the Perellos.

 

A cold, sultry and sarcastic member of the family, she runs the white-collar operations for the gang, being actively involved in money laundering, protection rackets and tax fraud. Together with her older brother and fellow enforcer, Sol, they also specialize in intimidation, torture and killings to anyone deemed a threat to the organization.

 

Like Theo in the Perellos, she, along with Sol, views the current state of the gang poorly, believing them to be nothing but shadows of their former selves. Often encouraging Mama Cat to instead just kill all their enemies and get it over with, she tags along with the rest of the family during their meet-ups with members of the Perello mob with a Blinder slung over her shoulder, always anticipating a fight with them.

 

That said, this is all for show, and towards the middle of Chapter 2, when The Legion begin their crackdown on both gangs, she is the first member of her gang to be targeted by Worthen and Cooper, who pay a visit to her home in that chapter.

They offer Vera a deal she cannot refuse; either give up the act, turn the family in and live a long life under Witness Protection, or get life for numerous felony charges.

 

Revealing her selfish nature, she takes the deal without anyone noticing, though she still remains a target for the Perellos. The foil to an honorable character like Sister Cat, she is the antithesis of the textbook Hollywood Mafioso, one without honor or loyalty, though in the end, she appears to redeem herself by going out guns blazing when the sh*t hits the fan.

 

SUPPORTING CHARACTERS

 

Spoiler

Marlena “Coco” Kingsley

“Hey Ash, how you doin’? If you see Larry around tell him Marty’s lookin’ to tear him a new asshole on that Warsaw job!”

The leader of the girls working at the Perello-owned New Digs gentlemen’s club in Nightingale, Concord. She and Ash go way back since their days in Antigone Falls. A close friend and keeping the tabs on the mob’s activities, she is Ash’s go-to when he needs something done, be it faxing spreadsheets and invoices of weekly operations or just current happenings with the mob.

 

As the gang war and infighting rages on towards the end of the game, Ash advises Coco to leave town for a while with the rest of the girls for their own safety, but they refuse, believing themselves to be out of a job anyway even if they did. She continues to support Ash managerially, even as the gang continues to fall apart.

 

It is heavily implied that she works with Rollo Costanzi at the end of the DLC, who at that point, is likely the next successor of the Perello Mob.

 

Frankie “Old Man” Vallese

“Madonna mia, when you throw a punch, kid, make sure you pull back the elbow all the way back before going for the shot. I ain’t never seen such pussy shots since the Montreal Screwjob.”

The underboss of the Perello Crime Family, and a man who wishes to go back to the good old days before ‘79. A close associate to Marty who he used to roll with together with Vinnie, Frankie presents a more idealistic view on the lifestyle in direct contrast to his boss’s cynicism.

 

Loyal to the cause, though disliked by the younger members of the crew, the Old Man presents a window as to how the Perellos acted back in the 60s and 70s, and prefers it to remain as such. He remains loyal to Marty all the way, in spite of the infighting that happens in Chapter 3, which, in a test of ideology, leads to his death under the hands of Theo’s men.

 

Emilio “Milio” Genovese

“I’m just back from the docks after a hard day’s work, fellas. Got nothin’ to do with you Slavs.”

A mouthy member and wannabe tough guy of the Perello Crime Family, only in the business to enjoy the violent life it gives. A hedonist through and through, Milio is always eager to take part in a beatdown, a shooting or a robbery, until the tables turn on him, of course.

 

In early Chapter 2, Milio is captured by the Rybkas and is briefly tortured by Vera and Sol. Here he reveals his cowardice and, before spilling the beans on the crew, a gang war breaks out between the two groups, and in an impulsive decision, Vera and Sol decide to kill the man to prevent him from letting loose on the streets of Carcer City.

 

His body is later found by Marty and his crew midway through their fight against the Rybkas, which sows the seeds of violence even further.

 

Rollo Costanzi

“Ain’t much to say, Ash. If anything, it’s like ’79 all over again.”

A calm and collected soldier of the Perello Crime Family, who despite not growing up together with Larry and Ash, are good friends with the two men. Choosing to keep his mouth shut unless the situation calls for it, Rollo only acts when he has to, a trait which ensures his survival.