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Drawing Text on the UI


Chanka

Recommended Posts

Anyone having luck with drawing text on the UI? I have already seen an example for it in the SDK but that has not done anything when I try to adapt my code. Here's the function I'm trying to use to test it.

void draw_text(char* str,float x, float y) {
	UI::SET_TEXT_SCALE(0.2, 0.2);
	UI::SET_TEXT_COLOR_RGBA(255, 255, 255, 255);
	UI::SET_TEXT_CENTRE(1);
	UI::SET_TEXT_DROPSHADOW(0, 0, 0, 0, 0);
	UI::DRAW_TEXT(GAMEPLAY::CREATE_STRING(10, "LITERAL_STRING", str), x, y);
}

I tried it by calling it once and calling it every frame possible, still did not appear on the screen

Edited by Chanka
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Post snippet of where you're calling it?

 

Note that x/y is percentage based relative to your screen, ranging 0-1.

 

You can use 1920x1080 as a base and do this to convert that:

void draw_text(char* str,float x, float y) {
        float fX = x / (float)1920
        float fY = y / (float)1080
	UI::SET_TEXT_SCALE(0.2, 0.2);
	UI::SET_TEXT_COLOR_RGBA(255, 255, 255, 255);
	UI::SET_TEXT_CENTRE(1);
	UI::SET_TEXT_DROPSHADOW(0, 0, 0, 0, 0);
	UI::DRAW_TEXT(GAMEPLAY::CREATE_STRING(10, "LITERAL_STRING", str), fX, fY); // dont forget to change the x/y here too
}

It's also frame by frame, so make sure you're calling in loop.

Edited by Saltyq
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