f0rcefl0w Posted November 20, 2019 Share Posted November 20, 2019 (edited) Hey RDR2 PC community, Just wanted to share a little tool I've made: RDR2 System.xml Settings Parser It takes the settings from your system.xml config file, and parses them to a nice text block you can share online. Hope you find it useful! I keep it updated for new RDR2 releases Like so: NVIDIA GeForce RTX 2070 SUPER, Vulkan 1920 x 1080, 144hz, Windowed: No, Vsync: No, Triple: On Texture Quality: Ultra Anisotropic Filtering: 16x Lighting Quality: High Global Illumination Quality: High Shadow Quality: High Far Shadow Quality: High Screen Space Ambient Occlusion: High Reflection Quality: Medium Mirror Quality: High Water Quality: Custom Volumetrics Quality: High Particle Quality: High Tessellation Quality: High TAA: High, FXAA: Off, MSAA: 0 Near Volumetric Resolution: High Far Volumetric Resolution: High Volumetric Lighting Quality: High Unlocked Volumetric Raymarch Resolution: Off Particle Lighting Quality: Medium Soft Shadows: High Grass Shadows: Medium Long Shadows: On Full Resolution Screen Space Ambient Occlusion: Off Water Refraction Quality: Medium Water Reflection Quality: High Water Physics Quality: 50% Resolution scale: 100% TAA Sharpening: 100% Motion Blur: On Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 75% Tree Quality: High Parallax Occlusion Mapping Quality: High Decal Quality: High Fur Quality: High Tree Tessellation: Off Edited November 22, 2019 by f0rcefl0w Changed tool URL Alexander Pierce, kcole4001, retro1236 and 7 others 10 Link to comment https://gtaforums.com/topic/940021-tool-red-dead-redemptions-2-settings-parser/ Share on other sites More sharing options...
PatrickJr. Posted November 20, 2019 Share Posted November 20, 2019 Seen this over on Github, it's a cool little app to show your settings in a cleaner format. Link to comment https://gtaforums.com/topic/940021-tool-red-dead-redemptions-2-settings-parser/#findComment-1070979661 Share on other sites More sharing options...
Mored Posted November 20, 2019 Share Posted November 20, 2019 (edited) Thanks for this, will keep it for myself when settings get reset. Edited November 20, 2019 by Mored Link to comment https://gtaforums.com/topic/940021-tool-red-dead-redemptions-2-settings-parser/#findComment-1070979699 Share on other sites More sharing options...
BS_BlackScout Posted November 21, 2019 Share Posted November 21, 2019 (edited) @f0rcefl0w The minimum value the game sets for Grass LOD is 0.5 not 0.0. Setting it to 0 (ini only) makes grass completely disappear. Edited November 21, 2019 by BlackScout NightmanCometh96 1 Link to comment https://gtaforums.com/topic/940021-tool-red-dead-redemptions-2-settings-parser/#findComment-1070980176 Share on other sites More sharing options...
Phaxie Posted November 21, 2019 Share Posted November 21, 2019 (edited) I have a system.xml file from Version 35 and I've been struggling to replicate the same settings since the very first graphics settings reset. Can you make it compatible with that because it doesn't work. XML file: Spoiler <?xml version="1.0" encoding="UTF-8"?> <rage__fwuiSystemSettingsCollection> <version value="35" /> <configSource>kSettingsConfig_Auto</configSource> <graphics> <tessellation>kSettingLevel_Ultra</tessellation> <shadowQuality>kSettingLevel_Ultra</shadowQuality> <farShadowQuality>kSettingLevel_Ultra</farShadowQuality> <reflectionQuality>kSettingLevel_High</reflectionQuality> <mirrorQuality>kSettingLevel_Ultra</mirrorQuality> <ssao>kSettingLevel_Ultra</ssao> <textureQuality>kSettingLevel_Ultra</textureQuality> <particleQuality>kSettingLevel_Ultra</particleQuality> <waterQuality>kSettingLevel_Custom</waterQuality> <volumetricsQuality>kSettingLevel_Ultra</volumetricsQuality> <lightingQuality>kSettingLevel_Ultra</lightingQuality> <ambientLightingQuality>kSettingLevel_Ultra</ambientLightingQuality> <anisotropicFiltering value="4" /> <taa>kSettingLevel_Medium</taa> <fxaaEnabled value="true" /> <msaa value="0" /> <graphicsQualityPreset value="0.500000" /> </graphics> <advancedGraphics> <API>kSettingAPI_Vulkan</API> <locked value="false" /> <asyncComputeEnabled value="false" /> <transferQueuesEnabled value="true" /> <shadowSoftShadows>kSettingLevel_Ultra</shadowSoftShadows> <motionBlur value="false" /> <motionBlurLimit value="16.000000" /> <particleLightingQuality>kSettingLevel_Ultra</particleLightingQuality> <waterReflectionSSR value="true" /> <waterRefractionQuality>kSettingLevel_High</waterRefractionQuality> <waterReflectionQuality>kSettingLevel_High</waterReflectionQuality> <waterSimulationQuality value="3" /> <waterLightingQuality>kSettingLevel_Ultra</waterLightingQuality> <furDisplayQuality>kSettingLevel_High</furDisplayQuality> <maxTexUpgradesPerFrame value="5" /> <shadowGrassShadows>kSettingLevel_Medium</shadowGrassShadows> <shadowParticleShadows value="true" /> <shadowLongShadows value="true" /> <directionalShadowsAlpha value="false" /> <worldHeightShadowQuality value="1.000000" /> <directionalScreenSpaceShadowQuality value="1.000000" /> <ambientMaskVolumesHighPrecision value="true" /> <scatteringVolumeQuality>kSettingLevel_Ultra</scatteringVolumeQuality> <volumetricsRaymarchQuality>kSettingLevel_Ultra</volumetricsRaymarchQuality> <volumetricsLightingQuality>kSettingLevel_Ultra</volumetricsLightingQuality> <volumetricsRaymarchResolutionUnclamped value="true" /> <terrainShadowQuality>kSettingLevel_Ultra</terrainShadowQuality> <damageModelsDisabled value="false" /> <decalQuality>kSettingLevel_Ultra</decalQuality> <ssaoFullScreenEnabled value="true" /> <ssaoType value="0" /> <ssdoSampleCount value="4" /> <ssdoUseDualRadii value="false" /> <ssdoResolution>kSettingLevel_Low</ssdoResolution> <ssdoTAABlendEnabled value="true" /> <ssroSampleCount value="2" /> <snowGlints value="true" /> <POMQuality>kSettingLevel_High</POMQuality> <probeRelightEveryFrame value="false" /> <scalingMode>kSettingScale_Mode1o1</scalingMode> <reflectionMSAA value="0" /> <lodScale value="1.000000" /> <grassLod value="3.000000" /> <pedLodBias value="0.000000" /> <vehicleLodBias value="0.000000" /> <sharpenIntensity value="1.000000" /> <treeQuality>kSettingLevel_Ultra</treeQuality> <deepsurfaceQuality>kSettingLevel_Ultra</deepsurfaceQuality> </advancedGraphics> <video> <adapterIndex value="0" /> <outputIndex value="0" /> <resolutionIndex value="16" /> <screenWidth value="2560" /> <screenHeight value="1440" /> <refreshRateIndex value="8" /> <refreshRateNumerator value="165" /> <refreshRateDenominator value="1" /> <windowed value="0" /> <vSync value="2" /> <tripleBuffered value="false" /> <pauseOnFocusLoss value="false" /> <constrainMousePointer value="true" /> </video> <videoCardDescription>NVIDIA GeForce RTX 2080 Ti</videoCardDescription> </rage__fwuiSystemSettingsCollection> Edited November 21, 2019 by Phaxie Link to comment https://gtaforums.com/topic/940021-tool-red-dead-redemptions-2-settings-parser/#findComment-1070980248 Share on other sites More sharing options...
f0rcefl0w Posted November 21, 2019 Author Share Posted November 21, 2019 7 hours ago, Phaxie said: I have a system.xml file from Version 35 and I've been struggling to replicate the same settings since the very first graphics settings reset. Can you make it compatible with that because it doesn't work. Fixed that! Reload the tool and your XML should work Thanks for the bug report BS_BlackScout 1 Link to comment https://gtaforums.com/topic/940021-tool-red-dead-redemptions-2-settings-parser/#findComment-1070980566 Share on other sites More sharing options...
f0rcefl0w Posted November 22, 2019 Author Share Posted November 22, 2019 11 hours ago, BlackScout said: @f0rcefl0w The minimum value the game sets for Grass LOD is 0.5 not 0.0. Setting it to 0 (ini only) makes grass completely disappear. Also fixed this - it's a small change, but that makes the percentage representation more correct. Thanks for the report! BS_BlackScout 1 Link to comment https://gtaforums.com/topic/940021-tool-red-dead-redemptions-2-settings-parser/#findComment-1070980637 Share on other sites More sharing options...
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