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Spider-Vice

RDR2 PC Patch - 1207.73 (1.14) | 19/11/2019

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Jimbatron

Can anyone report anything about VRAM restrictions for cards if 4GB or less? I won’t be able to check this update out before the weekend.

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Doodling Hitman

Hopefully most issues are resolved by December. I plan on getting it then.

  • Like 2

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D T

Kq4Eghn.png

 

are you threatening me master jedi

  • Like 5

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dewod

have you guys experiencing fps drops when there are smokes like from bonfire, or gun smoke, when it get very close to camera?

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Pointi1978

Shadows / Reflections on Water are not calculated / drawn until the Edges of your screen left and right, that looks so awful popping out :(

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Spider-Vice
2 minutes ago, dewod said:

have you guys experiencing fps drops when there are smokes like from bonfire, or gun smoke, when it get very close to camera?

That's normal. Particles are demanding and detailed in RDR2, and if you get inside them, you get the full detail and it might drop your FPS for a second.

 

Just now, Pointi1978 said:

Shadows / Reflections on Water are not calculated / drawn until the Edges of your screen left and right, that looks so awful popping out :(

All Screen-Space Reflections work like that in every game. 😛

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Cowlick035

The core drain issue seems to be fixed btw.

  • Like 15

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Kubigz
Just now, Cowlick035 said:

The core drain issue seems to be fixed btw.

So my Arthur won't be underwieght anymore, I hope.

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zauliuz

looks like it fixed pc freeze and 0x2001006 errors.. so far ~30mins playing didn't get any pc freeze or that error.

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RedIndianRobin
57 minutes ago, BlackScout said:

Specs? 

FX 6300 4.4Ghz

16 GB Dual Channel @ 2133Mhz 10-10-10-24

GTX 1060 6GB

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Yoona

I seem to have worse performance with this patch... using Xbox One X settings at 1080p, I get as low as 35 fps in the woods.

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RedIndianRobin

Yup can confirm Valentine high FPS as well. In woods, I am having less drops. It is running stable 45-49. Only place I drop below 40 now is near Water.. Possibly because I like them water physics maxed out. 😛 

 

This patch is really good. 

 

EDIT: Core drain looks fixed too.

Edited by RedIndianRobin
  • Like 3

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3erd43
1 hour ago, skyfamster said:

my stuttering is gone 

CPU I5 4590   /GTX1060

N-n-n-not m-mine.

2xCoffee GenX.er

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Hanzema
3 minutes ago, Yoona said:

I seem to have worse performance with this patch... using Xbox One X settings at 1080p, I get as low as 35 fps in the woods.

Specs? What settings are you running?

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Tr33
7 minutes ago, Cowlick035 said:

The core drain issue seems to be fixed btw.

Finally, my boy doesnt deserve to be underweight

  • Like 2

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dewod
6 minutes ago, Spider-Vice said:

That's normal. Particles are demanding and detailed in RDR2, and if you get inside them, you get the full detail and it might drop your FPS for a second.

ah i see

 

also there's still crash when not using -cpuloadrebalancing tried using dx12 galloping around saint denis and bam it ctd, im using i5 9600k and 1660ti

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JangleWang

Running real nice. Small performance gain, and seems even smoother.

 

Mouse cursor bug for Epic launcher is fixed.

 

i7 8086k

RTX2080

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alexb70

Is "-cpuloadrebalancing" still necessary after the new patch ?

Thx

  • Like 3

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Yoona
7 minutes ago, Hanzema said:

Specs? What settings are you running?

Xbox One X setting as I said, and 1080p.

 

i5 6600K, GTX 970 OC at 1500 MHz, 16 GB Ram.

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MeatSafeMurderer
13 minutes ago, Cowlick035 said:

The core drain issue seems to be fixed btw.

NICE! Even targeting just 42FPS Arthur has apparently been suffering from bulemia. No matter how much I've had him eating he's still underweight.

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Mustyfacecloth

Placing markers on the map is fixed on this patch.

  • Like 4

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Barrett_killz

Nice to see that the majority of bugs is being fixed ahead of the Steam release.

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MarshallRawR

Good stuff I guess, waiting on the patch notes to see a little bit more clearly.

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RedIndianRobin
4 minutes ago, Mustyfacecloth said:

Placing markers on the map is fixed on this patch.

Yeah noticed that too. Damn 200 mb patch and a lot of fixes including performance gains.

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Spider-Vice
1 minute ago, RedIndianRobin said:

Yeah noticed that too. Damn 200 mb patch and a lot of fixes including performance gains.

Most issues are probably in the core code so it's all in the 80 MB executable. 😛

  • Like 1

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RedIndianRobin
Just now, Spider-Vice said:

Most issues are probably in the core code so it's all in the 80 MB executable. 😛

This shows the developers are indeed listening to these forums and everywhere else. Nice job. 

  • Like 3

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GN 92

Mouse cursor still showing up for me from time to time. Wtf.

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Spider-Vice
Just now, GN 92 said:

Mouse cursor still showing up for me from time to time. Wtf.

Is this during normal gameplay or just whilst interacting with a camp/shopkeeper/etc? Because if you move/click your mouse during one of those interactions, it will appear.

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xAUxInkerone

Hi im still randomly having crashes usually if i enter some towns but sometimes not, usually it will just freeze for a sec or two then back to game launcher "exited unexpectacly' error...but when runs it runs great after last patch and since this patch it feels little snapier tho its starting to happen more often than not. Cupl of crashes i seen the message 'not enough memory' which dont make sense i have 11g vram on Strix 1080Ti and 16g ram on 8700k  all other games run fine ....any ideas ?I already tried RStar Virtual ram fix.Thanks any input is appreciated.

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Breitsmeister

stuttering is gone for me, performance is still the same. (45fps)

but soon I will have my new processor, then I can play in 60 fps glory

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