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TKat

Fixing the original game bug in Breaking the bank at caligula's

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TKat

I think very few people would be aware from a glitch that occur during the mission Breaking the bank at caligula's: this glitch is original in the game it seems, and it makes all CivMale stats peds throw very very weak punches, so you will noted that after this mission, all CivMale peds, if them attack you, will hardly suffer any damage, you will see that your health will almost NOT decline from any damage from any ped that use CivMale stats attributes. THIS IS A BUG that will only happen after this mission! Maybe many people will not care for this, but I could solved this after much time...

 

If you want to fix it, open the main script with sanny builder, and search for mission breaking the bank at caligula's (at about line 350 000) and searching for about the label HEIST9_3367, and then you will see this:

 

:HEIST9_3367
if and
  [email protected] == 0 
  $7935 == 1 
else_jump @HEIST9_3506 
if 
   not Actor.Dead($PLAYER_ACTOR)
else_jump @HEIST9_3506 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 44 
82D8:   not actor $PLAYER_ACTOR current_weapon == 17 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
82D8:   not actor $PLAYER_ACTOR current_weapon == 4 
else_jump @HEIST9_3491 
0746: set_acquaintance 4 of_actors_pedtype 4 to_actors_pedtype 0 // see ped.dat 
00BC: show_text_highpriority GXT 'HM9_99' time 100 flag 1  // ~s~Holster your weapon until you are past the staff door!
[email protected] = 1 
jump @HEIST9_3506 

 

:HEIST9_3491
0746: set_acquaintance 1 of_actors_pedtype 4 to_actors_pedtype 0 // see ped.dat 
[email protected] = 0

 

 

Now take a look at these commands:

 

0746: set_acquaintance 4 of_actors_pedtype 4 to_actors_pedtype 0 // see ped.dat 
0746: set_acquaintance 1 of_actors_pedtype 4 to_actors_pedtype 0 // see ped.dat


The line in the HEIST9_3491 (0746: set_acquaintance 1 of_actors_pedtype 4 to_actors_pedtype 0 // see ped.dat) and maybe the other one seems to be what cause the bug (don't know why), and if you want to undo this bug, just delete these lines! and no, I have NOT noted any problem in the game after doing this, I did everything, all missions and submissions ater. So just reporting this glitch (thats appears to be from original game glitch), since I found absolutely nothing about it!

 

 

 

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TKat
2 hours ago, TKat said:

I think very few people would be aware from a glitch that occur during the mission Breaking the bank at caligula's: this glitch is original in the game it seems, and it makes all CivMale stats peds throw very very weak punches, so you will noted that after this mission, all CivMale peds, if them attack you, will hardly suffer any damage, you will see that your health will almost NOT decline from any damage from any ped that use CivMale stats attributes. THIS IS A BUG that will only happen after this mission! Maybe many people will not care for this, but I could solved this after much time...

 

If you want to fix it, open the main script with sanny builder, and search for mission breaking the bank at caligula's (at about line 350 000) and searching for about the label HEIST9_3367, and then you will see this:

 

:HEIST9_3367
if and
  [email protected] == 0 
  $7935 == 1 
else_jump @HEIST9_3506 
if 
   not Actor.Dead($PLAYER_ACTOR)
else_jump @HEIST9_3506 
if and
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
82D8:   not actor $PLAYER_ACTOR current_weapon == 44 
82D8:   not actor $PLAYER_ACTOR current_weapon == 17 
82D8:   not actor $PLAYER_ACTOR current_weapon == 1 
82D8:   not actor $PLAYER_ACTOR current_weapon == 4 
else_jump @HEIST9_3491 
0746: set_acquaintance 4 of_actors_pedtype 4 to_actors_pedtype 0 // see ped.dat 
00BC: show_text_highpriority GXT 'HM9_99' time 100 flag 1  // ~s~Holster your weapon until you are past the staff door!
[email protected] = 1 
jump @HEIST9_3506 

 

:HEIST9_3491
0746: set_acquaintance 1 of_actors_pedtype 4 to_actors_pedtype 0 // see ped.dat 
[email protected] = 0

 

 

Now take a look at these commands:

 

0746: set_acquaintance 4 of_actors_pedtype 4 to_actors_pedtype 0 // see ped.dat 
0746: set_acquaintance 1 of_actors_pedtype 4 to_actors_pedtype 0 // see ped.dat


The line in the HEIST9_3491 (0746: set_acquaintance 1 of_actors_pedtype 4 to_actors_pedtype 0 // see ped.dat) and maybe the other one seems to be what cause the bug (don't know why), and if you want to undo this bug, just delete these lines! and no, I have NOT noted any problem in the game after doing this, I did everything, all missions and submissions ater. So just reporting this glitch (thats appears to be from original game glitch), since I found absolutely nothing about it!

 

 

 

PLEASE, some administrator of the forum, I reposted this in a more adequate section: the coding scripting! please if possible DELETE this post

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