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Hair looks pixelated and plastic like


maxim444
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How come some youtubers on youtube have Arthur with normal smooth looking hair and mine is ugly ? What setting does change the hair textures ?

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Red Dead Rebel

Maybe you need higher textures settings. Try verifying your game's files. Something could be corrupted.

 

Post a screenshot of your ugly hair please.

Edited by Red Dead Rebel
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https://imgur.com/a/4d9cT5C

https://imgur.com/a/GRWInzR 

https://imgur.com/a/OS6sWjE

While it doesn't give you the best examples to what i'm talking about - you can see the edges of the hair are blurred out and pixelated

Also everytime I turn my camera around Arthur behind his back - his hair flickers  

Edited by maxim444
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10 minutes ago, Phaxie said:

Turn TAA and MSAA off and FXAA on.

no- turning taa off pixelates the whole game and everything flickers.....there has to be something else

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Just now, maxim444 said:

no- turning taa off pixelates the whole game and everything flickers.....there has to be something else

 

Then turn TAA to Medium and apply a Sharpening Filter via Nvidia Control Panel or ALT + F2 in-game. 

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Doesnt remove it....it has nothing to do with TAA or sharpening ...maybe it's because im playing on 1080p and not 4K ?

Edited by maxim444
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1 hour ago, maxim444 said:

Doesnt remove it....it has nothing to do with TAA or sharpening ...maybe it's because im playing on 1080p and not 4K ?

Yes. 1080p the whole game is blurry and Arthur hair is flickering. The solution is turn on scale resolution and put 1.250 and TAA medium. It's better than MSAA. The hair only flicks if you move your mouse quickly, over and over.

Edited by P3REiRAA
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1 minute ago, P3REiRAA said:

Yes. 1080p the whole game is blurry and Arthur hair is flickering. The solution is turn on scale resolution and put 1.250 and TAA medium. It's better than MSAA. The hair only flicks if you move your mouse quickly, over and over.

Well...scale resolution tanks my fps and it's not even that smooth to begin with...guess I will need to get used to it 😕 

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5 minutes ago, P3REiRAA said:

Yes. 1080p the whole game is blurry and Arthur hair is flickering. The solution is turn on scale resolution and put 1.250 and TAA medium. It's better than MSAA. The hair only flicks if you move your mouse quickly, over and over.

How can i turn on scale resolution ?

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10 minutes ago, alexb70 said:

How can i turn on scale resolution ?

In the graphics section that is locked, where you can change the API, tree tesselation etc. It's down in the list under water physics.

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15 minutes ago, Streifenkarl said:

In the graphics section that is locked, where you can change the API, tree tesselation etc. It's down in the list under water physics.

Thanks !

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15 hours ago, maxim444 said:

Well...scale resolution tanks my fps and it's not even that smooth to begin with...guess I will need to get used to it 😕 

Its better then MSAA :/

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Go to your settings.xml file and open it with notepad then find this setting 

 

<deepsurfaceQuality>kSettingLevel_Ultra</deepsurfaceQuality>

 

Your deepsurfacequality was set to low after the latest build and you need to change it to Ultra as shown above.

 

Make sure to save the change.

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2 hours ago, P3REiRAA said:

Its better then MSAA :/

If that's true, then I can only say that this game has a poor MSAA implementation.

 

Normally, some type of multisampling is going to be the second-best thing one can do to improve the quality of an image, next to supersampling. This is because it significantly increases the amount of information that makes its way to the final image, and thus not only reduces aliasing, but increases detail and clarity instead of decreasing it like fake-AA methods (which can have their use, especially if there is little processing power to work with).

 

That said, I can believe that it is a poor implementation, because the MSAA in GTA V leaves a lot to be desired. It does what its supposed to do and looks great--the problem being that it misses a whole lot of edges.

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Red Dead Rebel
21 hours ago, maxim444 said:

https://imgur.com/a/4d9cT5C

https://imgur.com/a/GRWInzR 

https://imgur.com/a/OS6sWjE

While it doesn't give you the best examples to what i'm talking about - you can see the edges of the hair are blurred out and pixelated

Also everytime I turn my camera around Arthur behind his back - his hair flickers  

 

That's dithering effect due to low resolution + anti-aliasing. Try increasing the resolution scale if your GPU can handle it?

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5 hours ago, JangleWang said:

Go to your settings.xml file and open it with notepad then find this setting 

 

<deepsurfaceQuality>kSettingLevel_Ultra</deepsurfaceQuality>

 

Your deepsurfacequality was set to low after the latest build and you need to change it to Ultra as shown above.

 

Make sure to save the change.

will it tank my frame rate ? my fps is not that high yet

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11 hours ago, maxim444 said:

will it tank my frame rate ? my fps is not that high yet

Spider Vice says Medium-High is recommended for CPU with less power.

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8 hours ago, P3REiRAA said:

 

<deepsurfaceQuality didint change the hair....it just made ground textures bettter like mud trails 

Edited by maxim444
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2 hours ago, maxim444 said:

<deepsurfaceQuality didint change the hair....it just made ground textures bettter like mud trails 

Dude I see you everywhere complaining about every little thing, can't you deal with it like everyone else?

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16 hours ago, Mored said:

Dude I see you everywhere complaining about every little thing, can't you deal with it like everyone else?

He's complained about 1. constant crashing, 2. flickering, 3. terrible blurring, 4. poor-quality hair, and 5. the ability to use only 75% of his GPU's VRAM. "Every little thing" indeed. :^:

 

I'm not certain, but there's a chance that if you sent him the cost of the game, he might be considerably more willing to just "deal with it".

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On 11/17/2019 at 9:41 AM, Mored said:

Dude I see you everywhere complaining about every little thing, can't you deal with it like everyone else?

No. Because the things I complained about bother me. They shouldnt happen . Also I never mentioned my vram or 75%

Edited by maxim444
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Players are picky these days. In my days, minor problems like this were ignored.

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4 hours ago, MrPhillips said:

Players are picky these days. In my days, minor problems like this were ignored.

Yeah, i feel you. I can't believe how sensitive some fellow PC gamers are. Another one criticizes an "atrocious vignette" effect. Yeah, it's so atrocious that 97 percent of all gamers didn't even notice it. As a kid i've played on a Commodore 64. Would've murdered for todays visuals. I think some people just want to have problems. Some people have more fun in fixing, editing, patching and modding a game than to actually play it.

Nothing about being picky in general, i can't stand 30 FPS myself, but if you are searching for minor graphical problems you will find them on any game.

Edited by Streifenkarl
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6 hours ago, Streifenkarl said:

I think some people just want to have problems.

All I can say is that I really hope that you don't believe that--that people pay $60 - $150 to have and fix problems.

 

Quote

...but if you are searching for minor graphical problems...

It seems that you are searching for problems in other people instead of accepting the most likely scenario: that others have different standards and preferences and tolerances than you. Including, e.g., preferring that the display they paid $200 - $5000+ for actually displays the entire image clearly. I'm speaking of the vignetting you mentioned.

 

If this were an optimization--if it were a clever algorithm that moderately reduced visibility at the edges in exchange for a ~5% increase in framerate--that would actually make sense. But rational people don't appreciate a gimmick effect that actually decreases framerate (ever so slightly) in order to make their image look worse. I'm not running around the countryside holding an old-timey windowpane in front of my face. There is no legitimate argument for why a person must be happy with a gimmick like this.

 

Just because your standards are low doesn't mean everyone else's are. And also, I haven't seen anyone being unreasonable. I see people inquiring about poor image quality or dealing with ridiculous gimmicks. Perfectly reasonable.

 

I would wonder why you even take time away from playing your games to complain about people trying to get their game to run the way they like. Doesn't that seem a little odd to you?

Edited by Dryspace
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Jesus We all don't use a Nvidia graphics, I don't know why and how you can dedicate when somebody has a graphical problem he should fix with some nsh*tia control panel, I have these flickering hair and horse's fur too, So I d like to see some overall tips to fix.

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The meshes and textures for the hair just looks like poor quality art assets on my end, no AA or filtering is gonna change that.

I see some pictures online that shows singleplayer characters with excellent looking hair but is that really in the game or is it pre-release stuff that got downgraded?

 

Getting poly-plane hair to look good is quite the bit of dark art and not something you easily solve as an artist just by getting a higher asset budget.

Reason it is so difficult to master is because it's dependent on finicky difficult to create geometry, geo that often causes alpha sorting issues in the software one use to create this stuff, maya, max etc. Which makes it hard to visualize what you're actually doing while you're modelling this stuff. Nowdays it also requires special shaders and difficult to create texture maps such as anisotrophic 'comb maps' to make it shade like actual hair. So you need the rare artist that is a bit of a programmer and shader author as well as a masterful modeler to make great hair-meshes come together.

 

Never seen Rockstar pull it off before, GTA V had had very dated looking hair too. Few developers have art teams that have done this well consistently, Naughty Dog and Square standing out as the state of the art in my mind.

The low quality hair defiantly do clash bad now tho and look very out of place compared to how nice just about everything else in the game looks. In RDO the character hair kinda looks like it's visiting from Skyrim.

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