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RED BEN CLEMPSON: RUTHLESS TRAIN ROBBER AND MURDERER (November 12th)


Jason
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24 minutes ago, Rokushakubo said:

Yeah I imagine it will change whenever they rollover the event, which tends to be midday-ish?

I think the payout was back to nornal in my timezone 6 hours ago already. Bracelets or necklaces should have each paid around 400 with the bonus right? Got 300 something measly bucks for the set.

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21 minutes ago, BUT THE BENZ said:

I think the payout was back to nornal in my timezone 6 hours ago already. Bracelets or necklaces should have each paid around 400 with the bonus right? Got 300 something measly bucks for the set.

Buffed prices for me still (thank f*ck). I have 8 sets to turn in. At least I think? Coins are $675 for me, sure they are $500ish usually. 

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What I also noticed during this bounty was the stealth nerf Rockstar did to loot off of these enemies. Enemies no longer drop any loot. No money, no valuables, no tonics, nothing. The only thing they drop is ammo, which that itself isn't always guaranteed. Every bounty before this the enemies always had something on them. Rockstar must have figured we loot every enemy out of the fifty enemies they send for every mission attempt and once again protected their bottom line by nerfing it. Bullsh*t.
If I gotta down like 50 enemies per mission, then I deserve a little something from them. Killing so many enemies isn't cheap with all the ammo and gun oil we chew through on these legendary missions.

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5 hours ago, Ghoffman9 said:

What I also noticed during this bounty was the stealth nerf Rockstar did to loot off of these enemies. Enemies no longer drop any loot. No money, no valuables, no tonics, nothing. The only thing they drop is ammo, which that itself isn't always guaranteed. Every bounty before this the enemies always had something on them. Rockstar must have figured we loot every enemy out of the fifty enemies they send for every mission attempt and once again protected their bottom line by nerfing it. Bullsh*t.
If I gotta down like 50 enemies per mission, then I deserve a little something from them. Killing so many enemies isn't cheap with all the ammo and gun oil we chew through on these legendary missions.

making money in this game since the introduction of the roles is piss easy, it should be the least of anybody's worries..

I think I've made about $65k-$75k, and about 400 gold bars since, and there are plenty that have made more than me. killing enemies isn't going to break anyone's bank if they play the game as it's meant to be played.

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31 minutes ago, Surebrec said:

making money in this game since the introduction of the roles is piss easy, it should be the least of anybody's worries..

I think I've made about $65k-$75k, and about 400 gold bars since, and there are plenty that have made more than me. killing enemies isn't going to break anyone's bank if they play the game as it's meant to be played.

Thats irrelevant to the point I am making. They did a loot nerf out of pure greed. You give these companies an inch they'll take the whole freaking continent. Thats how they operate. Its precisely because of people conceding ground is why things are so sh*tty right now with the triple A gaming industry.

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ShadowlessDevil
37 minutes ago, Surebrec said:

making money in this game since the introduction of the roles is piss easy, it should be the least of anybody's worries..

I think I've made about $65k-$75k, and about 400 gold bars since, and there are plenty that have made more than me. killing enemies isn't going to break anyone's bank if they play the game as it's meant to be played.

Indeed, it is very easy to make money and gold in this game. I have about 63K and 935 Gold bars...I only buy what i need. unlike some who buy everything and complain that they have no money.   Making money with the roles is very easy..and doing missions with a posse with make them more money. 

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1 hour ago, Ghoffman9 said:

Thats irrelevant to the point I am making. They did a loot nerf out of pure greed. You give these companies an inch they'll take the whole freaking continent. Thats how they operate. Its precisely because of people conceding ground is why things are so sh*tty right now with the triple A gaming industry.

no it's not irrelevant.

you painted a picture of hardship, because you claim they have nerfed the loot drops.

in all honesty, the loot drops were always sh*t. a few cents, couple of rounds, and on the very VERY rare occasion, a treasure map. since the roles the odd belt buckle and the occasional gold tooth and "valuables" like tarot cards and antique alcohol bottles as well. but certainly nothing of significance. the amount of money I make from the game outside of looting bodies, is overwhelmingly more than I get for looting bodies at all.

these items you think they have stealth nerfed from these bounties are hardly that special, and compared to what you can make by actually playing the game, what you think they have taken away with one hand, they have given more and then some with the other.

sorry, but it sounds to me like you're nitpicking for the sake of nitpicking.

 

Edited by Surebrec
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Lonely-Martin
1 hour ago, Surebrec said:

making money in this game since the introduction of the roles is piss easy, it should be the least of anybody's worries..

I think I've made about $65k-$75k, and about 400 gold bars since, and there are plenty that have made more than me. killing enemies isn't going to break anyone's bank if they play the game as it's meant to be played.

Money can be easy, but there's no way this game is meant to be played any particular way. It's an open world game full of, albeit limited and reduced compared to R*'s better efforts elsewhere, choice and freedom. 

 

You speak as though players should be a collector (or other roles possibly) just because it's there. Some love it, and I do agree it pays very well (alarmingly well, but that's another discussion altogether), but some just enjoy doing missions or bounties and 'living off the land' so to speak, and if the drops are being reduced with the little bits we could find, it does take away from that aspect of the game if it becomes more likely we can't find little bits.

 

Much the same if they were to reduce or remove loot stolen from houses, it'd take away from the game I wanna play. Though I haven't played for a couple of weeks so I'm just going by what @Ghoffman9 said. If they've nerfed the pickups or they are much less varied in what we get, I'd say It's R* doing this...

39 minutes ago, Surebrec said:

...nitpicking for the sake of nitpicking.

:)

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49 minutes ago, Surebrec said:

no it's not irrelevant.

you painted a picture of hardship, because you claim they have nerfed the loot drops.

in all honesty, the loot drops were always sh*t. a few cents, couple of rounds, and on the very VERY rare occasion, a treasure map. since the roles the odd belt buckle and the occasional gold tooth and "valuables" like tarot cards and antique alcohol bottles as well. but certainly nothing of significance. the amount of money I make from the game outside of looting bodies, is overwhelmingly more than I get for looting bodies at all.

these items you think they have stealth nerfed from these bounties are hardly that special, and compared to what you can make by actually playing the game, what you think they have taken away with one hand, they have given more and then some with the other.

sorry, but it sounds to me like you're nitpicking for the sake of nitpicking.

 

I disagree with that notion, and Rockstar clearly does too or otherwise they would not have gone through with the nerf. They knew how it would irritate many so they didn't announce it. Rockstar only been so generous lately because the game was in dire straights for a long time, many had left because of it, they knew if they wanted to get people back they would have to be more forthcoming with rewards to get people back in. They're not stupid. Mark my words after enough time has past (long enough for people to be invested) they would start dialing it back. Both in rewards as well as increase the cost of things gradually over time, like cooking a frog by raising temperature of the water its in slowly.

You simply must look at Gta Online's six year history and how things gradually changed for all the proof you need. They know better than to dial it back drastically over a short period. They're going to do it gradually over time.

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Unless all NPC's in the game have suddenly stopped giving loot, I would assume it's a bug. Hell, looting is one of the intended ways to get collectables, so it's not something they're just going to turn off to be petty.

 

Until it starts happening in other modes, assume it's a bug.

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3 minutes ago, Jason said:

Unless all NPC's in the game have suddenly stopped giving loot, I would assume it's a bug. Hell, looting is one of the intended ways to get collectables, so it's not something they're just going to turn off to be petty.

 

Until it starts happening in other modes, assume it's a bug.

We will know for certain when the next legendary bounty comes out. If its the same, then it was no accident.

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8 minutes ago, Ghoffman9 said:

We will know for certain when the next legendary bounty comes out. If its the same, then it was no accident.

No, we'll know if it's the same if it starts happening in free roam, gang hideouts, story missions, normal bounty missions, trader resupplies... etc. Someone forgetting to flick a switch in one specific mode or for one mission or two is not proof of anything.

 

If they're going to nerf looting it will be done game wide, not in one or two instances.

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Lonely-Martin
9 minutes ago, Jason said:

No, we'll know if it's the same if it starts happening in free roam, gang hideouts, story missions, normal bounty missions, trader resupplies... etc. Someone forgetting to flick a switch in one specific mode or for one mission or two is not proof of anything.

 

If they're going to nerf looting it will be done game wide, not in one or two instances.

Curious, could it be because legendary bounties take place in pseudo private lobbies, and R* be tweaking things there in prep for their arrival making it so we loot less if we are in a private session in future...

 

...na, daydreaming again. 😁😉

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1 hour ago, Lonely-Martin said:

 

Much the same if they were to reduce or remove loot stolen from houses, it'd take away from the game I wanna play. Though I haven't played for a couple of weeks so I'm just going by what @Ghoffman9 said. If they've nerfed the pickups or they are much less varied in what we get, I'd say It's R*...

Could not agree, more. Shout out to the both of you.

 

Looting is a key factor in my gameplay (I still loot saddle bags).

The nerfing of that Red Ben bounty, made it unworthy of my efforts. I forced myself to play the 3 star and then, I was done. Same thing, with the Wolfman - no pelts? Can't be bothered.

 

I have never understood R*  policy, when comes to broke NPC'S.  Even in GTAO, gang members and dealers,  only carry $20 - $30 bucks?

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33 minutes ago, Rev. Gnash said:

Could not agree, more. Shout out to the both of you.

 

Looting is a key factor in my gameplay (I still loot saddle bags).

The nerfing of that Red Ben bounty, made it unworthy of my efforts. I forced myself to play the 3 star and then, I was done. Same thing, with the Wolfman - no pelts? Can't be bothered.

 

I have never understood R*  policy, when comes to broke NPC'S.  Even in GTAO, gang members and dealers,  only carry $20 - $30 bucks?

Great point about the wolves, I forgot about that.. It shows this isn't the first time looting was shut off to protect the bottom line. Rockstar knew we would skin each and every individual wolf thrown our way. We'd make a nice haul, so they shut it off.

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Lonely-Martin
33 minutes ago, Rev. Gnash said:

Could not agree, more. Shout out to the both of you.

 

Looting is a key factor in my gameplay (I still loot saddle bags).

The nerfing of that Red Ben bounty, made it unworthy of my efforts. I forced myself to play the 3 star and then, I was done. Same thing, with the Wolfman - no pelts? Can't be bothered.

 

I have never understood R*  policy, when comes to broke NPC'S.  Even in GTAO, gang members and dealers,  only carry $20 - $30 bucks?

I love the variety we get here compared, and always felt we could have dealers we could kill more in GTA:O like what San Andreas had but maybe a bit more unpredictable. This game is so much more rewarding for just ambling about out there and be nice to see that grow and maintained well.

 

Hopefully we just see a huge list of little fixes and what not before Christmas, good content too. Now the PC version has launched I'm more hoping it free's up more to help with the development now. Many hands make light work and all that. :)

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