Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Diamond Casino Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

      1. Events
    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

    2. GTA 6

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    3. Gangs

    1. Announcements

    2. Support

    3. Suggestions

HikikomoriYume

San Andreas was the last true GTA

Recommended Posts

Joyrider02
3 minutes ago, SonOfLiberty said:

Pretty much this and it's something notorious with San Andreas. I don't really associate "nostalgia blindness" with GTA III and Vice City fans because from experience fans of those games are usually sensible enough to know where those games have their strengths and weaknesses.

 

Of course it wouldn't be fair to say all San Andreas fans are as stubborn and blind like this guy, but most of the times it's a San Andreas fanboy who takes a dump on GTA IV and GTA V without thinking things through no matter if what they say is so ridiculous that even other San Andreas fans are puzzled.

I really can’t help but wonder if any of the SA fanboys who shat on IV at release actually bothered doing any research on the game before buying it or just assumed it would be San Andreas 2 just because it was on newer hardware and had GTA on the cover.

 

Seriously, the first trailer alone should’ve been an indication of what direction IV was going for.

  • Like 5

Share this post


Link to post
Share on other sites
Lock n' Stock
2 hours ago, Joyrider02 said:

I really can’t help but wonder if any of the SA fanboys who shat on IV at release actually bothered doing any research on the game before buying it or just assumed it would be San Andreas 2 just because it was on newer hardware and had GTA on the cover.

 

Seriously, the first trailer alone should’ve been an indication of what direction IV was going for.

And they were STILL bashing it around the time Saints Row 2 and 3 were coming out, claiming that those games were "what GTA IV should have been" or some other nonsense.

 

Uh, no. GTA is GTA and Saints Row is Saints Row. Retards.

Edited by Lock n' Stock
  • Like 5

Share this post


Link to post
Share on other sites
Joyrider02
18 minutes ago, Lock n' Stock said:

And they were STILL bashing it around the time Saints Row 2 and 3 were coming out, claiming that those games were "what GTA IV should have been" or some other nonsense.

 

Uh, no. GTA is GTA and Saints Row is Saints Row. Retards.

I mean, I can kind of understand preferring Saints Row 2 over it, but f*cking Saints Row 3? If you legitimately believe that that game is better than GTA IV (or any GTA game for that matter), then you either have no attention span or have a mental impairment.

  • Like 3

Share this post


Link to post
Share on other sites
ChengizVlad09

@billiejoearmstrong8

 

Indeed, I sometimes unjustly mix those two, probably because they share so much of their 'outer appearance' at first glance or because of the shared universe. Such a dilettantish thing to do. I couldn't agree more with you when it comes to things described above in regards to IV. R* really paid attention to numerous fine details when it comes to the entire aspect tied to law enforcement, not just chasing and exchanging fire. I mean that generally, but especially compared to V.

 

On the other hand, I cannot escape the feeling of seeing that great input barely meeting with the output. Practically speaking, by uing this input/outup analogy - and if I'm using it the proper way, anyway - I have no doubt that GTA IV is a 500 HP super car, I'm not trying to tackle that, but it just won't push over 250 km/h and there's definitely room for more. Looking at things from a bit broader perspective, the entire lineup of 3DU games is having way less beneath the hood, yet the same or approximate top speed is being achieved in different aspects, or during the different conditions on the road. IV, just like V, exceedes and accomplishes the most when it comes to storytelling. Discrepancy in comparison to general free-roam gameplay. Such a huge emphasis on storytelling is reserved towards more linear games, I would think. With V, they didn't bother to try even - like, standing next to a cop would provoke him, or the age old negligence of being detected in the middle of nowhere while doing crimes. Not a trait of the AAA game exactly and it's R* fault definitely, but it's as well topic for some other discussion.

 

That's the point I tried to get accross in relation to all that nostalgia thing and imho that's the subtle reason why many people jump to conclusion the older games are 'weaker', next to the all time heavy weight champion of all reasons, the gRaPhIcS.

 

@Joyrider02

 

I'm glad I'm not one of those. 😁

  • Like 1

Share this post


Link to post
Share on other sites
Algonquin Assassin
13 hours ago, ChengizVlad09 said:

That's the point I tried to get accross in relation to all that nostalgia thing and imho that's the subtle reason why many people jump to conclusion the older games are 'weaker', next to the all time heavy weight champion of all reasons, the gRaPhIcS.

I don't even remember the last time I saw anyone put down a 3D GTA for its graphics yet I still see people using graphics as a leverage attack against HD era GTAs like the "graphics" are the only good things about them *shrugs*.

  • Like 3

Share this post


Link to post
Share on other sites
Max.pain

ldk, no need to have a war the way i see it, we can complain in official threads of course but making threads with such titles is weird

Share this post


Link to post
Share on other sites
Lock n' Stock
On 12/22/2019 at 11:54 PM, Joyrider02 said:

Seriously, the first trailer alone should’ve been an indication of what direction IV was going for.

Another thing I'd like to say. Even seeing that trailer at age f*cking 12, I knew that IV was going to be very different from earlier GTAs. Anyone who expected otherwise were at best deluding themselves imo.

  • Like 7

Share this post


Link to post
Share on other sites
Grotti Vigilante
5 hours ago, Lock n' Stock said:

Another thing I'd like to say. Even seeing that trailer at age f*cking 12, I knew that IV was going to be very different from earlier GTAs. Anyone who expected otherwise were at best deluding themselves imo.

"Perhaps here... things will be different" - Niko Bellic 

  • Like 7

Share this post


Link to post
Share on other sites
KingAJ032304
On 11/11/2019 at 6:14 PM, Guest Billy Russo said:

I must admit I always forget about these three games, not in a bad way. I just don't think of them when I think of GTA. I did have a lot of fun with LCS and VCS though, never played Chinatown Wars but I heard good things. I honestly wish the Stories games were a thing today, the wait between GTA games is so long.

Im 99%  sure people dont talk about vcs much is because it wasnt on PC, Nintendo, and XBOX at all. And Rockstar seems to ignore the existence of those two and didn't advertise them much all. Also it was released towards the beginning of next gen so it wasn't exactly the game people really wanted nor expected.

Share this post


Link to post
Share on other sites
VictorVance1239

Aww sh*t, here we go again. Look, I love San Andreas as much as anyone who grew up playing it but imo GTA IV was a better overall game. What kills San Andreas for me is a lot of the stories that take place after the hood stuff is over. The Zero missions, needing to learn how to swim to continue on with the blind guys missions, and breaking into a military base to steal a f'n jet pack. All of this was fun, but at the same time idk. It just didn't click with me.

 

I never had that issue once while following the story of GTA 4 or it's DLC story mode that came after it. (Gay Tony and The Lost MC) To this day I still like to look back on GTA 4's story lines on youtube like the Diamond Heist for example and watch it as if it was a movie. Rockstar did an amazing job putting that together and the actors they hired were all spectacular. Also the driving in 4 is my absolute favorite. I didn't like it at first but I worked on it until I got pretty good at it if I do say so myself. Won a lot of Online Races in IV. Just had a blast overall with it.With that being said, to each their own.

 

 

Edited by VictorVance1239
  • Like 5

Share this post


Link to post
Share on other sites
El Penguin Bobo

Again, I'm still baffled on how this thread isn't even locked lol.

  • Like 3

Share this post


Link to post
Share on other sites
iiCriminnaaL 49
30 minutes ago, VictorVance1239 said:

What kills San Andreas for me is a lot of the stories that take place after the hood stuff is over. The Zero missions, needing to learn how to swim to continue on with the blind guys missions, and breaking into a military base to steal a f'n jet pack. All of this was fun, but at the same time idk. It just didn't click with me.

Not to mention some of the flying missions ordered by Toreno or Salvatore. Some of them are really frustrating, especially when the target plane is faster than yours by a margin.

 

So, with that said, that's something I adore GTA IV's journey for. No such missions like the ones mentioned above, nor ones that are time-limited just because (even the timed ones aren't really an annoyance, and they were handled in an excellent way that doesn't give you too much pressure), or RC missions (which fortunately applies to GTA III's story as well, leaving it for phone-taken side-mission).

 

I can easily start a new playthrough without worrying about "Uh... so I'll have to pass mission "X" over again?".

Edited by iiCriminnaaL 49
  • Like 5

Share this post


Link to post
Share on other sites
Algonquin Assassin
On 12/25/2019 at 2:45 AM, Lock n' Stock said:

Another thing I'd like to say. Even seeing that trailer at age f*cking 12, I knew that IV was going to be very different from earlier GTAs. Anyone who expected otherwise were at best deluding themselves imo.

This is why it didn't bother me with the so called "missing" features people usually complain about. GTA IV never made any promises with its marketing. It's not its fault some people expected San Andreas 2.0.

  • Like 4

Share this post


Link to post
Share on other sites
LyricMode

As someone who never played SA as a kid (my folks made me skip it because of the Hot Coffee scandal.. but I could play the others. Crazy.) I have a unique opinion on this, I think IV was a perfect blend into the Hd world with the 3D humor in the radio stations & dialogue in cutscenes, while V comes off as either trying too hard or a lot of stuff that isn’t realistic or doesn’t fit the narrative gets forced onto Trevor. 

 

Now that I’m playing SA (I literally got it for christmas) I’m having a blast, it made me restart III on my phone at work too (I miss chatterbox so much, I grew up on that station and could listen to it in SA if I found a way, I love Lazlow for some weird reason) it makes me want a 3D era game. Nostalgia is heavy.. but I think SA is a good game and arguably a better game than V. 

 

 

Edited by LyricMode
  • Like 4

Share this post


Link to post
Share on other sites
El Penguin Bobo

Well, I am replaying San Andreas at the moment, and I'm actually loving it so far. CJ acted more "gangsta" in the beginning and less of a whiny pussy.

 

I probably might stop progressing the story until I get to San Fierro because that's when the story really starts to sh*t itself. Countryside plot was already kinda lackluster because of that crazy bitch and CJ being a wimp around her.

 

 

But I think it's time that I actually reply to this thread. Was San Andreas the last true GTA? There's actually so many things wrong with this statement and it shows nostalgic blindness out the arse.

 

There's no such thing as a "true GTA game", GTA is GTA. Well...Online may be an exception.

 

I understand SA introduced a lot of things to the franchise like swimming, customization, more side missions, and this was a HUGE achievement especially for back then. But as of now, in 2019, and the decade is about to end, SA really starts to show its age. Not only for SA, but for every 3D era game. 

 

I honestly feel like most of the features in SA needed to be fleshed out more like the dating minigame for example. Every single girlfriend in the game are robotic and empty compared to IV's girlfriends. They don't have any backstory nor even anything interesting to say.

 

Sorry for the lengthy post, but I honestly feel like people should explore newer games instead of just being stuck on this one really old game. I'm not joking when I say I saw an article saying SA was better than RDR2....

Edited by El Penguin Bobo
  • Like 3
  • YEE 1

Share this post


Link to post
Share on other sites
Utopianthumbs
2 hours ago, El Penguin Bobo said:

i understand SA introduced a lot of things to the franchise like swimming, customization, more side missions, and this was a HUGE achievement especially for back then. But as of now, in 2019, and the decade is about to end, SA really starts to show its age. Not only for SA, but for every 3D era game. 

 

I honestly feel like most of the features in SA needed to be fleshed out more like the dating minigame for example. Every single girlfriend in the game are robotic and empty compared to IV's girlfriends. They don't have any backstory nor even anything interesting to say.

 

Sorry for the lengthy post, but I honestly feel like people should explore newer games instead of just being stuck on this one really old game. I'm not joking when I say I saw an article saying SA was better than RDR2

Playing devils advocate a bit but i think the article you're referring to is this by pcgamer. I guess what they're trying to say is not that SA is better but was the more ambitious game especially for its time. Haven't played RDR 2 but the sheer scope of SA compared to its predecessors especially on a system like the PS2(which was said to be pushed to the limit by this game iirc) shows the level of ambition it had. Mechanically it definitely won't compare to RDR 2 but I don't know if RDR 2 was as big a leap from RDR and GTA V/IV as SA was to VC/III

 

Agreed that the dating feature is underwhelming, personally found it way more annoying than friend calls in IV to follow up on the girlfriends in SA, I just free roam for a bit and I lose progress with them lol. Was quite annoying. 

 

2 hours ago, El Penguin Bobo said:

probably might stop progressing the story until I get to San Fierro because that's when the story really starts to sh*t itself. Countryside plot was already kinda lackluster because of that crazy bitch and CJ being a wimp around her.

Even I've stopped in San Fierro in my current playthrough not because of the story or anything like that(I like the country side robbery missions actually). I just got a bit tired of the size of the game which I've been complimenting in the previous para 😄 and find the smaller map of VC more suitable for me currently. 

  • Like 2

Share this post


Link to post
Share on other sites
El Penguin Bobo
16 minutes ago, Utopianthumbs said:

Playing devils advocate a bit but i think the article you're referring to is this by pcgamer. 

Yep, it was exactly this one. Though, I haven't read the actual article, just saw a screenshot of it on Discord.

  • Like 2

Share this post


Link to post
Share on other sites
iiCriminnaaL 49
On 12/29/2019 at 2:50 AM, El Penguin Bobo said:

Well, I am replaying San Andreas at the moment, and I'm actually loving it so far. CJ acted more "gangsta" in the beginning and less of a whiny pussy.

 

I probably might stop progressing the story until I get to San Fierro because that's when the story really starts to sh*t itself. Countryside plot was already kinda lackluster because of that crazy bitch and CJ being a wimp around her.

It's not as consistent as, say, GTA III or GTA IV, but I personally find the San Fierro chapter to be very entertaining. The Loco syndicate (which obviously includes the San Fierro Rifa), the Triads, and their rivalry with the Da Nang Boys are easily among my very favorite branches of the story. The desert and Las Venturas chapters aren't exactly as interesting, but the rivalry between the Triads, the mafia, and its internal wars between its three families weren't bad at all (except for these two flying missions from Salvatore - they're frustrating, yet bland nonetheless in my opinion). The ending was also very satisfying.

  

On 12/29/2019 at 2:50 AM, El Penguin Bobo said:

I understand SA introduced a lot of things to the franchise like swimming, customization, more side missions, and this was a HUGE achievement especially for back then. But as of now, in 2019, and the decade is about to end, SA really starts to show its age. Not only for SA, but for every 3D era game. 

 

True.

 

A GTA game doesn't have to include every single feature from its predecessor to be a "true GTA" (although, it should improve on maintained features and elements, which stilt isn't relevant to being a "true GTA" title neither).

 

Otherwise, it can be applied to San Andreas as well:

  • I give it credit for generally justifying the crime organizations in the story, but why did it over exaggerate the government agency aspect? (corrupt cops and agents have always been a part of GTA, I'm aware, but not only they had less significant roles, their missions were also far more grounded in which they didn't feel too different from the typical crime underworld missions in comparison to those in San Andreas, which, fortunately, is still far more balanced than GTA V.)
  • Why were half of melee weapons replaced with tools like dildos, flowers and night-vision goggles?
  • What happened to the Hardware stores from Vice City?
  • Same for the store robberies from Vice City.
  • Same with the more dynamic and diverse death animations that GTA III and Vice City feature as well. That alone makes shootouts feel far more generic.
  • Why are there so many interiors that are basically copies of other ones? Some don't even fit the exteriors.
  • Why was the ped density massively reduced from GTA III and Vice City?
  • Why did the clothing shops feature some too goofy clothing pieces that don't fit CJ or his story? (minding you that the roots of the 3D era - which is GTA III, didn't have customization options at all, whereas both Vice City and San Andreas did, yet that doesn't make them feel any less of "true GTA" games.)
  • Why are the weapon sounds far from being on par with these of GTA III and Vice City?
  • Some would just consider this "nostalgic blindness", but trust me, this isn't: Vice City has better graphics than San Andreas. And I'm saying this as someone who prefers San Andreas overall. Not game breaking at all, but as far as I've read (might or might not represent the majority, but it can be sensed nonetheless), most people agreed.
Edited by iiCriminnaaL 49
  • Like 7
  • YEE 1

Share this post


Link to post
Share on other sites
santosvagos

Nah . Maybe the first half of the storyline is true GTA . The rest i am not so sure . 

Share this post


Link to post
Share on other sites
El Penguin Bobo
3 hours ago, iiCriminnaaL 49 said:

Why were half of melee weapons replaced with tools like dildos, flowers and night-vision goggles?

I don't really mind night vision goggles tbh. Flowers are too cartoony but a dildo as a weapon? Feel like I'm playing Saints Row lmao.

 

3 hours ago, iiCriminnaaL 49 said:

What happened to the Hardware stores from Vice City?

Agreed, I loved this in VC. It was a proper way to introduce the new melee weapons.

 

3 hours ago, iiCriminnaaL 49 said:

Why did the clothing shops feature some too goofy clothing pieces that don't fit CJ or his story?

Tbf, you can make CJ look like a badass along with some tattoos, but you can also make him look like a literal clown lmao.

 

3 hours ago, iiCriminnaaL 49 said:

Same with the more dynamic and diverse death animations that GTA III and Vice City feature as well. That alone makes shootouts feel far more generic.

100% agreed. They just immediately flop to their death and that's it. While in VC and III, blood starts spraying from where you shot them at like their arm or leg and they start holding it.

 

3 hours ago, iiCriminnaaL 49 said:

Why are the weapon sounds far from being on par with these of GTA III and Vice City?

Because Rockstar thought it was a good idea to replace actual gun sounds with spitting noises and hammers.

 

3 hours ago, iiCriminnaaL 49 said:

Why are there so many interiors that are basically copies of other ones? Some don't even fit the exteriors.

100% this. Excluding the copy and pasting, there's really not much interiors in the game. In reality, there's probably like 6 safehouses, 1 gas station, and about 1 police station lol. I think even GTA V had more interiors...

  • Like 1
  • YEE 1

Share this post


Link to post
Share on other sites
iiCriminnaaL 49
14 minutes ago, El Penguin Bobo said:

Tbf, you can make CJ look like a badass along with some tattoos, but you can also make him look like a literal clown lmao.

 

Pink haircut, clown-nose glasses, underwear and topless might be a better example 😜.

  • Like 2
  • YEE 1

Share this post


Link to post
Share on other sites
LyricMode

Another reason some may feel SA is not as good as III/VC is bloat (which recent titles suffer from, see: GTA online) I think the more you add to a game, the less you can ensure is quality. It’s why many people view III as quality despite its lack of features - its atmosphere, radio, etc and what it DID have was quality.

  • Like 3
  • YEE 1

Share this post


Link to post
Share on other sites
Max.pain

yeah, it’s awkward when people complain about cj’s clothing like they have to buy everything they see.

 

about this “last true...” stuff, i’m always against this. as much as i dislike max payne 3, i never say “it’s not a true max payne game”

  • YEE 3

Share this post


Link to post
Share on other sites
Algonquin Assassin
15 hours ago, LyricMode said:

Another reason some may feel SA is not as good as III/VC is bloat (which recent titles suffer from, see: GTA online) I think the more you add to a game, the less you can ensure is quality. It’s why many people view III as quality despite its lack of features - its atmosphere, radio, etc and what it DID have was quality.

This pretty much sums it up for me. Whilst I can't deny San Andreas introduced a lot to the series I do think some people get a bit over zealous. I love GTA III and Vice City because they're streamlined without so much filler and GTA IV returned to this form IMO.

 

There aren't that many features in San Andreas that stand out to me. The majority of the side missions have terrible replay value and it seemed like R* just threw random things into it that came to their mind. It's not quite as bad as GTAO (which honestly has a severe identity crisis), but for the single player GTA games its unnecessary "bloat" drags it down compared to other GTA games that managed to do more with less if you get me.

  • Like 2

Share this post


Link to post
Share on other sites
Yinepi

No. Based on important key elements from this, GTAIII was the last to adhere to the truest GTA philosophy:

oGPumwH.jpg

Edited by Yinepi
  • Like 1

Share this post


Link to post
Share on other sites
perennial

"A unique, zooming, top-down view." is the foremost key element of the truest GTA philosophy.

GTA Advance was the last true GTA.

  • Like 3
  • YEE 2

Share this post


Link to post
Share on other sites
iiCriminnaaL 49

Not every single aspect from GTA 1 must be maintained throughout every release in order to make it a true GTA game, though (that's my opinion at least). In order to improve, it's necessary to remove some elements, change already existing ones, and introduce new ones that weren't available before.

 

Let's discuss the elements that were listed on GTA 1's cover:

  • The top-down view: It obviously wouldn't make sense to maintain it when they managed to implement the three-dimensional view in GTA III. Although, re-implementing it as an optional view wouldn't make hurt (but still wouldn't be much worth after all).
     
  • Freeways, back streets, roads, alleyways and dead ends: Not things unheard of in the successor titles.
     
  • Complete freedom of movement, with no fixed tracks: Still one of the main advantages that GTA has over many other franchises.
     
  • Wide soundtrack with the hottest modern acts: Depends on the setting and timeline of the game, in which some feature both modern and old tracks.
     
  • Open-ended mission structure: While it was more limited in GTA V, it's generally maintained in the other titles. But nonetheless, it's good to have a few more scripted scenarios every now and then, because, come to think of it, the most memorable GTA missions are usually the ones that are more scripted (final missions, Bomb Da Base, Just Business, The Meat Business, The Master And The Molotov, Three Leaf Clover, etc), because that's what makes them unique: having scenarios and events that are very unlikely to happen in open-ended structures.
     
  • Hidden missions: Vehicular side-missions in the 3D era, and random characters in GTA IV (which, as opposed to what many people recall, the majority of them feature at least some sort of action, such as fist fighting, car chasing, or a shootout). Although, as long as we're talking about "hidden", I'm not so sure about GTA V, because as far as I remember, at least one type of random encounter side-missions was marked on the map, which doesn't make them "hidden" anymore. But were the marked ones the Random Encounters, Strangers & Freaks, or both of them? If it's only one of them, then GTA V is no stranger in this department neither.
     
  • Secret areas: Obviously available in every GTA title.
     
  • Insane power-ups: In GTA III, Vice City, Liberty City Stories and Vice City Stories, they were reduced to only health, armor and adrenaline pickups, scrapping the latter with San Andreas. It's clear that R* wanted to pick a more grounded approach by the time they made GTA III, but didn't significantly achieve that until GTA IV. Now instead of having such a thing called "power-ups", it's more about rewards of side-missions, %100 game completions, and friend special abilities/features.
     
  • Absolute freedom when it comes to driving, vehicles and action: Still a big upper hand over many other franchises.
     

As for side-missions, to be fair, I didn't have the chance to play GTA 1 or GTA 2, but based on what I managed to find through reading about them in GTA Fandom, correct me if I'm wrong, they didn't feature any non-crime based set/type of side-missions such as Paramedic, Firefighter, Taxi Driver, Valet, and so on, did they? Every GTA title since GTA III featured such civilized side-missions, but GTA IV went tighter, and yet again, more crime-focused, with Roman's Taxi Driver being the only civilized set of side-missions, and fortunately, it was connected to the story in a way that makes sense for the protagonist to perform it.

 

The core elements don't seem to be missing at all. It's just that R* wanted to improve upon what they achieved, modernizing the franchise. Going less arcade, more grounded and believable, yet still maintaining the freedom GTA is known for.

Edited by iiCriminnaaL 49
  • Like 6

Share this post


Link to post
Share on other sites
Algonquin Assassin
4 hours ago, Yinepi said:

No. Based on important key elements from this, GTAIII was the last to adhere to the truest GTA philosophy:

oGPumwH.jpg

Slightly off topic, but I always find it amusing how 90s game covers obsess over irrelevant/exaggerated details.

 

16.7 million colors. lol. That's oddly specific and I really doubt GTA 1 has over 6000kms of roads and whatnot.

  • Like 3
  • YEE 2

Share this post


Link to post
Share on other sites
Lock n' Stock
On 12/29/2019 at 3:07 AM, iiCriminnaaL 49 said:

Why were half of melee weapons replaced with tools like dildos, flowers and night-vision goggles?

Killer flowers were f*cking hilarious, tbf.

Share this post


Link to post
Share on other sites
HOW'S ANNIE?
On 12/29/2019 at 1:07 PM, iiCriminnaaL 49 said:

 

  • Some would just consider this "nostalgic blindness", but trust me, this isn't: Vice City has better graphics than San Andreas. And I'm saying this as someone who prefers San Andreas overall. Not game breaking at all, but as far as I've read (might or might not represent the majority, but it can be sensed nonetheless), most people agreed.

I wouldn't even say it's purely the graphics either. I might be in the minority here, but I believe the overall art style of San Andreas is very bland and unappealing. I mean Los Santos and the desert outside Venturas look nice, and have some sort of atmosphere. But the rest of the map just looks visually generic, it doesn't have that Rockstar flare to it at all.

 

And then there's the off putting nature of the draw distance. I know they were probably quite limited with what the PS2 was capable of. But nothing looks more unappealing than huge buildings appearing only 100m in front of you from the eternal wall of blue. Even III had better draw distance than SA.

Edited by HOW'S ANNIE?
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.