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HikikomoriYume

San Andreas was the last true GTA

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DownInTheHole

False

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Lioshenka
On 11/13/2019 at 12:20 AM, SonOfLiberty said:

I really don't see what that has to do with anything.

 

Threads like this are hilarious because clearly the intention is to troll and most of the time the OP does a runner when they don't have anything else to counter against. He probably thought most people would agree with him, but even San Andreas fans aren't fools.

 

Backfire is a backfire. 

I appreciate this might be a bit out of the context, but do you follow Kim Jon Un on Facebook (obviously a fake one)? It just the sort of thing he'd say.

 

It just made me chuckle a bit when I just imagined Kim starting this thread purely to sow the seed of discord among the pig-like dogs that are the consumers of imperialist video games.

Edited by Lioshenka

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OG Freddy LOC
18 hours ago, iiCriminnaaL 49 said:

Hold on, is this supposed to be relevant to the fact that GTA IV is more of a story-driven game than San Andreas?

 

I don't wanna rush and refer to something that wasn't actually your point, but regardless, I'd just like to mention this: starting from GTA III, the franchise has just became more story-driven. Yeah, far more story-driven than what many people want to believe.

 

So, my point is that while gameplay eventually improves upon each release (mostly anyway, even though some aspects can be subjective), so do storytelling and its impact on the gameplay. For example, I can't picture the hitman that Niko Bellic is to finish some random Ambulance task and drop by Liberty City's only airport in Dukes to pick a plane and land somewhere in Algonquin which is a borough of pretty much the same city in order to stop by a barber shop and get a pink haircut after having just taken over a certain gang's territory on his very own as a freelance criminal who has absolutely no interest in controlling turfs (probably somewhat exaggerated, but you get the point).

 

Of course, I'm not saying that a GTA title has to be ultra-realistic, overly story-driven or whatnot. I'm just saying that it should at least keep the slightest level of "believable" and overall fit, as well as not to go too far away from crime themes.

 

 

From my POV the meta was DMA Design got the best gameplay since GTA 1 and GTA2 became Rockstar Classics pretty recently, 

outstanding gameplay from GTA Advance to GTA Chinatown Wars although the back story was considered unimportant unnnecessarily 

rough and loose , when it comes to the game plot.

 

The GTA San Andreas title was often compared as a run down version of the GTA III title since the gameplay was clearly 

emphasized to be evolving into the Claude based Multiplayer platform everybody was so excited about like the SAMP - MTASA mods of 

the original series.

 

Claude based translates into a concrete sort of gameplay as influential as the character is towards our POV of which amongst the 

GTA titles is immortalized into the players hearts.

 

 

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PaddsterG2k3
On 11/15/2019 at 10:30 AM, iiCriminnaaL 49 said:

The HD era did in fact drop some features the 3D era had (and some were for good reasons in my opinion, especially when it comes to vehicular side-missions), in which some of them were mentioned above by Billy Russo, but that doesn't necessary mean that the HD era is objectively the lesser of the two. The core gameplay has been significantly improved. From the addition of Euphoria, to the cover system, the ability to climb ladders, the 360 degrees drive-by, the wider set of drive-by weapons, the ability to run with heavy weapons (although it was implemented in the Stories titles first, but still wasn't in the main 3D era titles nonetheless), the ability to sprint longer without running out of breath too fast, and more.

 

A good counter here, but I'd say the core gameplay was improved in IV but then weakened in V. Melee fighting, car damage and driving I'm looking at you.

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ChengizVlad09

Gameplay > Story > Audio-Visual features.

 

For the game that's based on open world, such as Grand Theft Auto, gameplay aspect should be sacred. In some inner sense, the very core of that open world lies in its free-roam gameplay - not the story/mission gameplay.

 

Despite being technically less advanced, 2D/3D games had their core exactly there. That's why they were 'truer' if not better - which they are for me at least. Light years in front.

 

With progression to HD games, telling a story became a prerogative, which is most evident with GTA V. Despite having a stronger connection to gameplay, the entire Fourth Era changed that course and shifted it in favor to story-telling.

 

I really don't know whether SA was the last true GTA, since we had VCS as well, awesome game - but I would say it kinda was - and what makes me so betrayed are their business decisions. Creating a gameplay aspect became a whore of its own starting with 0nline. We are literally being blackmailed with 'grind or pay mechanics'. Where something meaningful, challenging, skill-based supposed to be incorporated, that's where we simply received deranged grind fest, pay-not-to-play type of mechanics, forcing us literally to avoid the best part, playing and enjoying the game. 

 

Maybe it wouldn't be so hard to acknowledge that fact if it wasn't directly affecting the singleplayer. Directly, but so subtly it's almost unnoticeable. They don't want to create 'smart' and engaging SP free-roam gameplay based experience with a deeper sense in regards to free-roam gameplay with advanced systems and mechanics, since they could endanger their milking 0nline cow. They cannot afford to make a competition between the two portions. Immersing ourselves in awesome SP free-roam gameplay is a straight competition to MP pay to win - pay to skip - model and no one with a brain would bother to go there when everything could be better, smarter and more engaging in that kind of SP.

 

That's why we have diaper disposable SP games nowadays. That's why they need to have strong, all grown up stories with serious narrative. It's their last resort. That's because in singleplayer portion, they have the perfect excuse. It's the story. Matured, serious and touching. Once you beat it, move along. Sure, you can get back few more times for the kick of it, but that's it. SP story is a ticket to MP grind fest. RDR2 is the perfect example. That game is simply broken and unfinished outside its story/mission scripted sphere, so much so it could easily be some linear experience. Open world and free-roam gameplay are there for the sake of appearance only. Beautiful, but empty and dumb. Like, really, really dumb. So inconsistent it hurts. Insultingly dumb and inconsistent.

Edited by ChengizVlad09

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Max.pain

@ChengizVlad09

your post=when companies stop making good games to make more money :(

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Lock n' Stock

Oh look, another Osho-type individual. Yawn.

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Ronald Reagan
On 11/19/2019 at 7:27 PM, ChengizVlad09 said:

Open world and free-roam gameplay are there for the sake of appearance only. Beautiful, but empty and dumb. Like, really, really dumb. So inconsistent it hurts. Insultingly dumb and inconsistent.

 

Crazy! Grand Theft Auto: San Andreas is not only empty and dumb, but also.. ugly. Damn.

 


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Vladistar_895

No,last true GTA was GTA IV&EFCL.

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ChengizVlad09

@Ronald Reagan

 

Yeah, SA is still a beautiful game, despite the constant injustice Rockstar has shown with their milking releases on various platforms - especially that horrible mobile port. Despite being the weakest platform hardware wise, PS2 incorporated some amazing and advanced visuals, which make SA so appealing to the eye. Good thing is that we can have those visual features on PC in greater resolution, thanks to our modding community.

 

We could argue about it being empty in a sense that every GTA game is kind of empty in its free-roam gameplay, more or less.

 

Don't really know what you mean by 'dumb' though, but if it's not just some condiscending thought and you actually care to elaborate, I'm interested to hear it.

Edited by ChengizVlad09

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KingAJ032304

This is why the whole "GTA Clone" label needs to be rid of. I appropriate all the different GTA games for how they feel different along with other gta like genre games. I love Saints Row 1 and 2 for a different reason from GTA from a different reason to RDR and etc.

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El Penguin Bobo

I wonder why isn't this nonsense thread locked yet...

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Max.pain

respecting different opinions i think

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Eugene H. Krabs

So I guess the Stories games don't exist? Or CTW?

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Tao Cheng

When GTA V came out I was extremely hyped, I had waited for wait felt like an eternity for that game and was more hyped for that than anything thing, but when it finally released and I got the chance to play it, I ended up with a feeling that something was lost and the direction had completely changed.

The GTA series starting with 1 up to 3 created an atmosphere and feeling that was consistent with the series all the way to Chinatown Wars, but with V there was a departure from the original GTA into what I recognize as a completely different series.

Today I think I know why and how the series ended up this way, one Rockstar was pressured into making the most amount of money possible and two the influx of new gamers who weren't alive in the 20th century. I expect them to make the ultimate GTA game within a small budget.

It's sad to see where the series has gone, GTA IV and V feel like slot machines in a smokey and run down casino, they lack the spirit and soul of games like GTA London 1969 and Advance, the charisma and sass of Textile City .... they feel like hollywood or netflix productions, cheap cash grabs made by mindless drones who only know how to play by the rules.

Chinatown Wars is perfection in the story telling, gameplay direction, the character design, the game design and everything, it was the ultimate and greatest statement Rockstar has ever made in their history. f*ck a Midnight Club and Red Dead Redemption!!!

Tonight I will shoot some horse on my veins and play Chinatown Wars in honor of the series that once was and no longer is.

God bless GTA and God bless Chinatown Wars.

21 hours ago, Eugene H. Krabs said:

So I guess the Stories games don't exist? Or CTW?

GTA Advance is the ultimate GTA

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