Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. DLC
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
      7. The Diamond Casino Heist
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

HikikomoriYume

San Andreas was the last true GTA

Recommended Posts

DownInTheHole

False

  • Like 3

Share this post


Link to post
Share on other sites
Lioshenka
On 11/13/2019 at 12:20 AM, SonOfLiberty said:

I really don't see what that has to do with anything.

 

Threads like this are hilarious because clearly the intention is to troll and most of the time the OP does a runner when they don't have anything else to counter against. He probably thought most people would agree with him, but even San Andreas fans aren't fools.

 

Backfire is a backfire. 

I appreciate this might be a bit out of the context, but do you follow Kim Jon Un on Facebook (obviously a fake one)? It just the sort of thing he'd say.

 

It just made me chuckle a bit when I just imagined Kim starting this thread purely to sow the seed of discord among the pig-like dogs that are the consumers of imperialist video games.

Edited by Lioshenka

Share this post


Link to post
Share on other sites
OG Freddy LOC
18 hours ago, iiCriminnaaL 49 said:

Hold on, is this supposed to be relevant to the fact that GTA IV is more of a story-driven game than San Andreas?

 

I don't wanna rush and refer to something that wasn't actually your point, but regardless, I'd just like to mention this: starting from GTA III, the franchise has just became more story-driven. Yeah, far more story-driven than what many people want to believe.

 

So, my point is that while gameplay eventually improves upon each release (mostly anyway, even though some aspects can be subjective), so do storytelling and its impact on the gameplay. For example, I can't picture the hitman that Niko Bellic is to finish some random Ambulance task and drop by Liberty City's only airport in Dukes to pick a plane and land somewhere in Algonquin which is a borough of pretty much the same city in order to stop by a barber shop and get a pink haircut after having just taken over a certain gang's territory on his very own as a freelance criminal who has absolutely no interest in controlling turfs (probably somewhat exaggerated, but you get the point).

 

Of course, I'm not saying that a GTA title has to be ultra-realistic, overly story-driven or whatnot. I'm just saying that it should at least keep the slightest level of "believable" and overall fit, as well as not to go too far away from crime themes.

 

 

From my POV the meta was DMA Design got the best gameplay since GTA 1 and GTA2 became Rockstar Classics pretty recently, 

outstanding gameplay from GTA Advance to GTA Chinatown Wars although the back story was considered unimportant unnnecessarily 

rough and loose , when it comes to the game plot.

 

The GTA San Andreas title was often compared as a run down version of the GTA III title since the gameplay was clearly 

emphasized to be evolving into the Claude based Multiplayer platform everybody was so excited about like the SAMP - MTASA mods of 

the original series.

 

Claude based translates into a concrete sort of gameplay as influential as the character is towards our POV of which amongst the 

GTA titles is immortalized into the players hearts.

 

 

Share this post


Link to post
Share on other sites
PaddsterG2k3
On 11/15/2019 at 10:30 AM, iiCriminnaaL 49 said:

The HD era did in fact drop some features the 3D era had (and some were for good reasons in my opinion, especially when it comes to vehicular side-missions), in which some of them were mentioned above by Billy Russo, but that doesn't necessary mean that the HD era is objectively the lesser of the two. The core gameplay has been significantly improved. From the addition of Euphoria, to the cover system, the ability to climb ladders, the 360 degrees drive-by, the wider set of drive-by weapons, the ability to run with heavy weapons (although it was implemented in the Stories titles first, but still wasn't in the main 3D era titles nonetheless), the ability to sprint longer without running out of breath too fast, and more.

 

A good counter here, but I'd say the core gameplay was improved in IV but then weakened in V. Melee fighting, car damage and driving I'm looking at you.

  • Like 6

Share this post


Link to post
Share on other sites
ChengizVlad09

Gameplay > Story > Audio-Visual features.

 

For the game that's based on open world, such as Grand Theft Auto, gameplay aspect should be sacred. In some inner sense, the very core of that open world lies in its free-roam gameplay - not the story/mission gameplay.

 

Despite being technically less advanced, 2D/3D games had their core exactly there. That's why they were 'truer' if not better - which they are for me at least. Light years in front.

 

With progression to HD games, telling a story became a prerogative, which is most evident with GTA V. Despite having a stronger connection to gameplay, the entire Fourth Era changed that course and shifted it in favor to story-telling.

 

I really don't know whether SA was the last true GTA, since we had VCS as well, awesome game - but I would say it kinda was - and what makes me so betrayed are their business decisions. Creating a gameplay aspect became a whore of its own starting with 0nline. We are literally being blackmailed with 'grind or pay mechanics'. Where something meaningful, challenging, skill-based supposed to be incorporated, that's where we simply received deranged grind fest, pay-not-to-play type of mechanics, forcing us literally to avoid the best part, playing and enjoying the game. 

 

Maybe it wouldn't be so hard to acknowledge that fact if it wasn't directly affecting the singleplayer. Directly, but so subtly it's almost unnoticeable. They don't want to create 'smart' and engaging SP free-roam gameplay based experience with a deeper sense in regards to free-roam gameplay with advanced systems and mechanics, since they could endanger their milking 0nline cow. They cannot afford to make a competition between the two portions. Immersing ourselves in awesome SP free-roam gameplay is a straight competition to MP pay to win - pay to skip - model and no one with a brain would bother to go there when everything could be better, smarter and more engaging in that kind of SP.

 

That's why we have diaper disposable SP games nowadays. That's why they need to have strong, all grown up stories with serious narrative. It's their last resort. That's because in singleplayer portion, they have the perfect excuse. It's the story. Matured, serious and touching. Once you beat it, move along. Sure, you can get back few more times for the kick of it, but that's it. SP story is a ticket to MP grind fest. RDR2 is the perfect example. That game is simply broken and unfinished outside its story/mission scripted sphere, so much so it could easily be some linear experience. Open world and free-roam gameplay are there for the sake of appearance only. Beautiful, but empty and dumb. Like, really, really dumb. So inconsistent it hurts. Insultingly dumb and inconsistent.

Edited by ChengizVlad09
  • Like 3

Share this post


Link to post
Share on other sites
Max.pain

@ChengizVlad09

your post=when companies stop making good games to make more money :(

  • Like 1

Share this post


Link to post
Share on other sites
Lock n' Stock

Oh look, another Osho-type individual. Yawn.

  • Like 2

Share this post


Link to post
Share on other sites
Ronald Reagan
On 11/19/2019 at 7:27 PM, ChengizVlad09 said:

Open world and free-roam gameplay are there for the sake of appearance only. Beautiful, but empty and dumb. Like, really, really dumb. So inconsistent it hurts. Insultingly dumb and inconsistent.

 

Crazy! Grand Theft Auto: San Andreas is not only empty and dumb, but also.. ugly. Damn.

 


  • Like 2

Share this post


Link to post
Share on other sites
Vladistar_895

No,last true GTA was GTA IV&EFCL.

  • Like 6

Share this post


Link to post
Share on other sites
ChengizVlad09

@Ronald Reagan

 

Yeah, SA is still a beautiful game, despite the constant injustice Rockstar has shown with their milking releases on various platforms - especially that horrible mobile port. Despite being the weakest platform hardware wise, PS2 incorporated some amazing and advanced visuals, which make SA so appealing to the eye. Good thing is that we can have those visual features on PC in greater resolution, thanks to our modding community.

 

We could argue about it being empty in a sense that every GTA game is kind of empty in its free-roam gameplay, more or less.

 

Don't really know what you mean by 'dumb' though, but if it's not just some condiscending thought and you actually care to elaborate, I'm interested to hear it.

Edited by ChengizVlad09
  • Like 1

Share this post


Link to post
Share on other sites
KingAJ032304

This is why the whole "GTA Clone" label needs to be rid of. I appropriate all the different GTA games for how they feel different along with other gta like genre games. I love Saints Row 1 and 2 for a different reason from GTA from a different reason to RDR and etc.

Share this post


Link to post
Share on other sites
El Penguin Bobo

I wonder why isn't this nonsense thread locked yet...

  • Like 2

Share this post


Link to post
Share on other sites
Max.pain

respecting different opinions i think

Share this post


Link to post
Share on other sites
Eugene H. Krabs

So I guess the Stories games don't exist? Or CTW?

  • Like 4

Share this post


Link to post
Share on other sites
Tao Cheng

When GTA V came out I was extremely hyped, I had waited for wait felt like an eternity for that game and was more hyped for that than anything thing, but when it finally released and I got the chance to play it, I ended up with a feeling that something was lost and the direction had completely changed.

The GTA series starting with 1 up to 3 created an atmosphere and feeling that was consistent with the series all the way to Chinatown Wars, but with V there was a departure from the original GTA into what I recognize as a completely different series.

Today I think I know why and how the series ended up this way, one Rockstar was pressured into making the most amount of money possible and two the influx of new gamers who weren't alive in the 20th century. I expect them to make the ultimate GTA game within a small budget.

It's sad to see where the series has gone, GTA IV and V feel like slot machines in a smokey and run down casino, they lack the spirit and soul of games like GTA London 1969 and Advance, the charisma and sass of Textile City .... they feel like hollywood or netflix productions, cheap cash grabs made by mindless drones who only know how to play by the rules.

Chinatown Wars is perfection in the story telling, gameplay direction, the character design, the game design and everything, it was the ultimate and greatest statement Rockstar has ever made in their history. f*ck a Midnight Club and Red Dead Redemption!!!

Tonight I will shoot some horse on my veins and play Chinatown Wars in honor of the series that once was and no longer is.

God bless GTA and God bless Chinatown Wars.

21 hours ago, Eugene H. Krabs said:

So I guess the Stories games don't exist? Or CTW?

GTA Advance is the ultimate GTA

  • Like 3

Share this post


Link to post
Share on other sites
Joyrider02

This post is nostalgia blindness if I’ve ever seen it. And this is coming from someone who’s favorite GTA game is San Andreas, BTW.

  • Like 6

Share this post


Link to post
Share on other sites
Officer Ronson

If anything San Andreas spoiled most of the fan base as to what expect from the next games, it has definetively aged but the saving grace is the ammount of tomfoolery you're allowed to indulge in. 

Edited by Officer Ronson
  • Like 5

Share this post


Link to post
Share on other sites
ChengizVlad09

@Joyrider02

 

I don't take that statement personally, far from it but I'm curious to know what exactly "nostalgia blindness" consists of? I'm asking simply because many of my thoughts about that game could be regarded as ' nostalgic ', which is complete opposite of the point I'm trying to get accross. Not that it refers to me ofc, but I'm just curious...

 

There are couple of features tied to SA that are far superior to anything else we have seen in the franchise so far. That category can easily contain two objective features, such as diversity of the map and driving mechanics, easily the best in the series. Especially driving mechanics, fight me on that 😁

 

What about the more than decent soundtrack and voice acting? Sure, might be subjective as hell, but there are bunch of songs and famous personas generally loved all accross the globe, too famous not to be someone's favorite even if they haven't played the game itself? I always fancy hearing them in my favorite game franchise, who doesn't like Samuel L for example? Refrencing vs serious acting, but I doubt either of the two beats the s#it out of the other in that measure it can be so bad to call it ' nostalgia '. Of course, newer instalments have the greater accent on how well done the acting part is done, yet almost childish f'ing around in regards to acting in SA and alike games was more than enough and flawless.

 

What about tens of hours of side quests and pastimes, which are everything but senseless grindfest? You don't have to like either of those, but it's a provable fact they aren't ment to be grindy at all, which btw, cannot be said about some newer instalments.

 

You might call it 'simple' but, I actually like how responsive the controlls are. It's fast paced and subdued to action. Simple, yet effective. Police/FIB/Army chases are thrilling experiences despite being technically underdeveloped. The amount of action in fighting them off in SA - just like III & VC - is so fun despite the fact it's far less advaced engineering/programming/game engine wise. The only downfall to this could be that most of the time we don't know where they are coming from with their random nearby spawns, but even that has its charms. Being riddled with bullets by 12 FIB agents exiting 3 cars is something I haven't seen since those 3DU games and it's f'ing awesome. Correct me if I'm wrong but SA is the only game having different spray patterns when it comes to firing guns? Subtle, but cool feature again. 

 

SA is one of the GTA titles that has been crippled by R* the most, no justice has been done to it on almost all of the platforms it was released for. It is also subjective but, I find it sad to know how many advanced visual features were implemented on PS2 version that have never been brought back. Undoubtedly SA doesn't have the ' best ' graphics by no means, which is kinda natural, but I find the PC version with PS2 visuals one of the most beautiful ones.

 

I cannot understand people criticizing the story of SA for not being 'serious'. Honestly, more ' harm ' has been done with serious tone of narrative and serious acting in HD games, where IV for example almost exclusively revolves around that, so much so it almosts seems free-roam part is non existent or at least heavily neglected. 

 

Due to all this, replay value is over the charts, I would say that was the general intention from the maker, unlike V for example.

Edited by ChengizVlad09

Share this post


Link to post
Share on other sites
Ronald Reagan

I don't know man. This 'nostalgia' doesn't work for everyone. I played Grand Theft Auto: San Andreas constantly 2007 - 2011, man. I thought it's the best game ever.

 

But now.. I really don't like it.

 

Also... This statement:

 

I cannot understand people criticizing the story of SA for not being 'serious'. Honestly, more ' harm ' has been done with serious tone of narrative and serious acting in HD games, where IV for example almost exclusively revolves around that, so much so it almost seems free-roam part is non existent or at least heavily neglected.

 

Hey, just because you can't wear some underwear as Grand Theft Auto IV protagonist doesn't mean there is no free-roam part, come on now.... :) 

 


Edited by Ronald Reagan
  • Like 2

Share this post


Link to post
Share on other sites
iiCriminnaaL 49
5 hours ago, ChengizVlad09 said:

I cannot understand people criticizing the story of SA for not being 'serious'. Honestly, more ' harm ' has been done with serious tone of narrative and serious acting in HD games, where IV for example almost exclusively revolves around that, so much so it almosts seems free-roam part is non existent or at least heavily neglected. 

 

While I agree that it's generally nowhere as goofy as many people make it out to be, I get their point. No matter what is the core narrative of any GTA story, to decide whether a story is serious/gritty or not, it's the delivery that matters the most. Otherwise, pretty much (almost) every GTA story can be considered serious. But it just doesn't work that way.

 

So, keeping those ridiculously goofy branches away (Toreno's jet tasks and The Truth's green goo stuff) as exceptions, in the long-run, the story is generally far more grounded. But as far as characters and humor go, compare it to GTA III, and you'll find it to be nowhere as serious as the latter. Not even as Vice City. Yes, Vice City was indeed more lighthearted than GTA III. Sunny 80's Miami with neon lights, sure, but the characters were generally more serious than those in San Andreas (Ryder, OG Loc, Catalina, The Truth, Zero, Maccer... even the main characters were more comedic than the general casts of GTA III, Vice City and GTA IV), as is its darker and more grounded humor.

  • Like 1

Share this post


Link to post
Share on other sites
SonOfLiberty
21 hours ago, ChengizVlad09 said:

I cannot understand people criticizing the story of SA for not being 'serious'. Honestly, more ' harm ' has been done with serious tone of narrative and serious acting in HD games, where IV for example almost exclusively revolves around that, so much so it almosts seems free-roam part is non existent or at least heavily neglected. 

No it isn't.

 

While I love GTA IV's story I value its free roam just as much as its story if not more than the story itself. I'm not sure exactly how much I've spent playing GTA IV over the last 11 years or so, but I guess it would be in the hundreds of hours range and I dare say the majority of it has been in free roam.

 

Just because it isn't filled to the brim with dozens of pointless side missions/activities doesn't mean there's a non-existent/neglected free roam. I've always felt GTA IV streamlined the GTA concept (A bit like GTA III) and modernised it by trimming the "fat" that was plaguing the 3D era late in its life cycle.

 

If R* didn't give a f*ck about free roam they would've poured all of their resources into the story and left free roam hanging out to dry. If anything at all a lot of R*'s decisions based on them wanting things to "fit" proves the exact opposite. Sure some people may not like that Niko can't get a pink afro, run around in a gimp suit, drive a Rhino etc, but it's crazy to assume that R* didn't think free roam was important when they used a new game engine, physics, overhauled core mechanics that were lacking in the 3D era etc.

 

GTA IV's biggest strength is its free roam, but sadly some people don't want to admit/acknowledge it.

  • Like 4

Share this post


Link to post
Share on other sites
ChengizVlad09

I was simply trying to make a statement about that nostalgia factor everybody is so eager to pull out as an ace out of their sleeves as soon as those older titles are mentioned, not exactly to criticize the huge story aspect of IV. I mean, by that logic, it could be easily said you guys love playing IV simply because 11 years have passed - not quite young in terms of video gaming - which is erroneous nevertheless.

 

Free-roam in IV for example draws its greatest strength in ragdoll physics, gun sounds, animations and all kinds of effects and impacts it has there. I'm still impressed by it. Whilst being technically more advanced than anything before, hell, with it being better from the same department in V and its paintball gun physics, it certainly lacks meningful game modes and concepts to be purposefully put in to. Great input that doesn't meet the equal output. No doubt, making random, mindless rampage is fun, always has been, always will be - hopefully - but it only gets you so far. All those mafiosos, gangs, mercenaries, thugs, the entire law enforcement, even the f'ing army is simply there for the sake of being there. Sitting ducks with godly auto aim. R* decided to take a different approach and shape them almost exclusively in literary sense only, through the story, rather than through the gameplay.

 

Despite being technically less advanced, the intention - at least - in SA was clearly directed more towards the free-roam gameplay, where even the simplest, smallest, aspects that clearly haven't received any kind of programming polish tend to provide more than it initially meets the eye. Proportionlly, no matter how insignificant the effort from the creator in regards to creation and development of a certain game mode was - for example; police chases - the output was a bit greater while playing. That's the general, timeless characteristic SA along with other 3DU games have, giving more despite being based on less.

 

Without going into unnecessary detail, police chases are something that look so trivial, so simple without any special programming treatment, nothing monumental in short. Many who would call me out for being nostalgic, would also agreed on this one and it's true, seems like nothing special. But, the sheer amount of fun they provide is doubled in comparison to the above mentioned. Seeing the law enforcement vehicles viciously ramming you out of nowhere, road blocks with armed S.W.A.T dudes and spikes everywhere, where everybody is constantly trying to corner you without even the slightest restrain, opening heavy fire with intention to vaporize you in seconds is my subjective sadistic thing I enjoy to experience. Even though I will die there, I greatly respect the fact they are still ' able to miss me, regardless of the situation I'm having 12 angry FIB agents spraying with all their might. Funny thing about it, those who love the franchise and like to dig more about it, would also know that it was this very thing that separated Grand Theft Auto from Race 'n' Chase back in the day. Police ramming was a frickin' bug, how awesome is that? 

 

Comparing the newer concept of 'police chasing', it is more polished, more advanced - or it seems that way, it really tries to give you more space to escape, it is far less punishing. It has brought us that wanted area we need to escape from and there's no doubt plenty of things overwhelm us straight from the get go. The thing that I don't like anymore, or one of the things that indeed speaks why GTA SA could be 'last of its kind ' is that there's that subjective feeling I don't have nothing to run away anymore, it's way too easy, it feels like doing a chore rather than being some thrilling experience, a minor nuisance.. I cannot stand the fact something sinister like Merryweather mercenary - at least we are being TOLD like that during the campaign - is nothing but screaming auto-aim bot, ready to be taken down with the least amount of effort.

 

If the initial input of SA in that sense was 1, the outup was always 2, while the ' modern ' games have way higher input of let's say 10, let it be that high even, while the output is, I don't know, 8. Sure, 8 is higher than 2, no one is stupid not to see that, but proportionally looking it's way less.

 

I'm definitely not trying to say police chases as a free-roam gameplay aspect are objectively better that those in IV or V, I can't prove that, they are just better for me and that's why I still play it, unlike IV or V. Also, hopefully I provided something more palpable, something more objective other than more or less, not so meaningful and almost insulting 'nostalgia' bs.

Edited by ChengizVlad09
  • Like 1

Share this post


Link to post
Share on other sites
NewGuybj

sorry, but no.

  • Like 2

Share this post


Link to post
Share on other sites
Joyrider02
On 12/21/2019 at 6:35 AM, ChengizVlad09 said:

@Joyrider02

 

I don't take that statement personally, far from it but I'm curious to know what exactly "nostalgia blindness" consists of? I'm asking simply because many of my thoughts about that game could be regarded as ' nostalgic ', which is complete opposite of the point I'm trying to get accross. Not that it refers to me ofc, but I'm just curious...

 

There are couple of features tied to SA that are far superior to anything else we have seen in the franchise so far. That category can easily contain two objective features, such as diversity of the map and driving mechanics, easily the best in the series. Especially driving mechanics, fight me on that 😁

 

What about the more than decent soundtrack and voice acting? Sure, might be subjective as hell, but there are bunch of songs and famous personas generally loved all accross the globe, too famous not to be someone's favorite even if they haven't played the game itself? I always fancy hearing them in my favorite game franchise, who doesn't like Samuel L for example? Refrencing vs serious acting, but I doubt either of the two beats the s#it out of the other in that measure it can be so bad to call it ' nostalgia '. Of course, newer instalments have the greater accent on how well done the acting part is done, yet almost childish f'ing around in regards to acting in SA and alike games was more than enough and flawless.

 

What about tens of hours of side quests and pastimes, which are everything but senseless grindfest? You don't have to like either of those, but it's a provable fact they aren't ment to be grindy at all, which btw, cannot be said about some newer instalments.

 

You might call it 'simple' but, I actually like how responsive the controlls are. It's fast paced and subdued to action. Simple, yet effective. Police/FIB/Army chases are thrilling experiences despite being technically underdeveloped. The amount of action in fighting them off in SA - just like III & VC - is so fun despite the fact it's far less advaced engineering/programming/game engine wise. The only downfall to this could be that most of the time we don't know where they are coming from with their random nearby spawns, but even that has its charms. Being riddled with bullets by 12 FIB agents exiting 3 cars is something I haven't seen since those 3DU games and it's f'ing awesome. Correct me if I'm wrong but SA is the only game having different spray patterns when it comes to firing guns? Subtle, but cool feature again. 

 

SA is one of the GTA titles that has been crippled by R* the most, no justice has been done to it on almost all of the platforms it was released for. It is also subjective but, I find it sad to know how many advanced visual features were implemented on PS2 version that have never been brought back. Undoubtedly SA doesn't have the ' best ' graphics by no means, which is kinda natural, but I find the PC version with PS2 visuals one of the most beautiful ones.

 

I cannot understand people criticizing the story of SA for not being 'serious'. Honestly, more ' harm ' has been done with serious tone of narrative and serious acting in HD games, where IV for example almost exclusively revolves around that, so much so it almosts seems free-roam part is non existent or at least heavily neglected. 

 

Due to all this, replay value is over the charts, I would say that was the general intention from the maker, unlike V for example.

Nostalgia blindness doesn’t refer to people who’s favorite GTA is SA (it’s my favorite GTA, after all), it refers to people who blindly sh*t on IV and V because they were expecting SA 2 and can’t just look at IV and V on their own merits (like the OP).

Edited by Joyrider02
  • Like 5

Share this post


Link to post
Share on other sites
Ronald Reagan

What is good about Grand Theft Auto: San Andreas, anyways?

 

Only vehicles.

 


Share this post


Link to post
Share on other sites
Joyrider02
Just now, Ronald Reagan said:

What is good about Grand Theft Auto: San Andreas, anyways?

 

Only vehicles.

 

 


Most content, most diverse map, most character customization, first game to have diving and flyable planes, and more.

 

I don’t agree with OP on IV and V being crap, but there are plenty of reasons to put SA above them.

Share this post


Link to post
Share on other sites
iiCriminnaaL 49
1 hour ago, Ronald Reagan said:

What is good about Grand Theft Auto: San Andreas, anyways?

 

Only vehicles.

 

 


To be fair, while it has its flaws, it brought on many remarkable improvements that truly enhanced the gameplay experience, such as:

  • Climbing in ledges.
  • Swimming.
  • Moving while crouching, aiming or shooting (the last two depend on your skills in the specific weapon, though).
  • Smoother movement system (and more grounded than Tommy's cheetah legs 😜).

  • Smoother shooting mechanics.
  • Less arcadey handling (subjective, but still).

Share this post


Link to post
Share on other sites
billiejoearmstrong8
7 hours ago, ChengizVlad09 said:

I was simply trying to make a statement about that nostalgia factor everybody is so eager to pull out as an ace out of their sleeves as soon as those older titles are mentioned, not exactly to criticize the huge story aspect of IV. I mean, by that logic, it could be easily said you guys love playing IV simply because 11 years have passed - not quite young in terms of video gaming - which is erroneous nevertheless.

 

Free-roam in IV for example draws its greatest strength in ragdoll physics, gun sounds, animations and all kinds of effects and impacts it has there. I'm still impressed by it. Whilst being technically more advanced than anything before, hell, with it being better from the same department in V and its paintball gun physics, it certainly lacks meningful game modes and concepts to be purposefully put in to. Great input that doesn't meet the equal output. No doubt, making random, mindless rampage is fun, always has been, always will be - hopefully - but it only gets you so far. All those mafiosos, gangs, mercenaries, thugs, the entire law enforcement, even the f'ing army is simply there for the sake of being there. Sitting ducks with godly auto aim. R* decided to take a different approach and shape them almost exclusively in literary sense only, through the story, rather than through the gameplay.

 

Despite being technically less advanced, the intention - at least - in SA was clearly directed more towards the free-roam gameplay, where even the simplest, smallest, aspects that clearly haven't received any kind of programming polish tend to provide more than it initially meets the eye. Proportionlly, no matter how insignificant the effort from the creator in regards to creation and development of a certain game mode was - for example; police chases - the output was a bit greater while playing. That's the general, timeless characteristic SA along with other 3DU games have, giving more despite being based on less.

 

Without going into unnecessary detail, police chases are something that look so trivial, so simple without any special programming treatment, nothing monumental in short. Many who would call me out for being nostalgic, would also agreed on this one and it's true, seems like nothing special. But, the sheer amount of fun they provide is doubled in comparison to the above mentioned. Seeing the law enforcement vehicles viciously ramming you out of nowhere, road blocks with armed S.W.A.T dudes and spikes everywhere, where everybody is constantly trying to corner you without even the slightest restrain, opening heavy fire with intention to vaporize you in seconds is my subjective sadistic thing I enjoy to experience. Even though I will die there, I greatly respect the fact they are still ' able to miss me, regardless of the situation I'm having 12 angry FIB agents spraying with all their might. Funny thing about it, those who love the franchise and like to dig more about it, would also know that it was this very thing that separated Grand Theft Auto from Race 'n' Chase back in the day. Police ramming was a frickin' bug, how awesome is that? 

 

Comparing the newer concept of 'police chasing', it is more polished, more advanced - or it seems that way, it really tries to give you more space to escape, it is far less punishing. It has brought us that wanted area we need to escape from and there's no doubt plenty of things overwhelm us straight from the get go. The thing that I don't like anymore, or one of the things that indeed speaks why GTA SA could be 'last of its kind ' is that there's that subjective feeling I don't have nothing to run away anymore, it's way too easy, it feels like doing a chore rather than being some thrilling experience, a minor nuisance.. I cannot stand the fact something sinister like Merryweather mercenary - at least we are being TOLD like that during the campaign - is nothing but screaming auto-aim bot, ready to be taken down with the least amount of effort.

 

If the initial input of SA in that sense was 1, the outup was always 2, while the ' modern ' games have way higher input of let's say 10, let it be that high even, while the output is, I don't know, 8. Sure, 8 is higher than 2, no one is stupid not to see that, but proportionally looking it's way less.

 

I'm definitely not trying to say police chases as a free-roam gameplay aspect are objectively better that those in IV or V, I can't prove that, they are just better for me and that's why I still play it, unlike IV or V. Also, hopefully I provided something more palpable, something more objective other than more or less, not so meaningful and almost insulting 'nostalgia' bs.

Police chases/police AI in IV and V are extremely different from each other, it's a whole different system. The points you make stand when it comes to V but IV police chases can be much more varied and less predictable. About IV:

- There isn't the perfect cop auto aim issue, getting hit/not getting hit is more balanced and realistic as in 3D era games

- Whether you get or increase a wanted level depends on whether police see/hear you rather than just automatically happening after doing a certain predictable number of misdeeds like in V (since in V there's no patrolling cops). So things like running over hundreds of peds with only one star or even losing the star as you do it or multiple melee fights/kills when there's no cops around are possible. Losing a wanted level is easier than in SA but is also less predictable than in SA or V due to the less predictable nature of patrolling or pursuing cops. 

- Cops aren't called on you for standing in the street. 

- You're allowed to have one star with cops trying to arrest you or give chase without firing for an extended period of time instead of just trying to execute you. 

- Cops don't simply make a bee line for you while pretending to be "searching", it's actually possible for them to fail to find you and move away so you can make your escape when you hide.

- At 3 stars or over you can't escape the wanted area using a helicopter.

- There's not just cops and endless NOOSE, there's also FIB agents in suits, and snipers on roofs at a certain level.

- Cop cars don't rubberband to you and just bump you from behind over and over in a dumb fake way, they give chase properly and work together to try and ram you off the road or box you in, and cop cars don't have super powers to drive as fast as the fastest supercar 

- You can shoot or hit a gun out of a cop's hand and they'll pull out an extra pistol or start fist fighting you.

- If other peds are committing violence the cops don't ignore them just because you're also committing violence/have a wanted level, some will go after you and some will deal with the other peds so a three way gunfight can be going on.

 

To me it's still very challenging and exciting to be running from the cops on the streets with a high wanted level. It isn't quite as deadly as in SA/3D era but it's still not easy to stay alive that long with 6 stars on you.

Edited by billiejoearmstrong8
  • Like 3

Share this post


Link to post
Share on other sites
The Eddo

Okay, from my understanding, this OP guy's favorite GTA game is SA and he's not mature enough to mentally digest the changes R* made to the GTA mechanics in IV and V. These games may not be like SA, but they aren't trash either. Every once in a while, everybody needs to change, to upgrade, to improve, to take a step forward and move towards the future. Every change R* made to every GTA mechanic present in IV and V actually had a good reason behind it, and it was all for the better in the end. Both games actually have a lot of improvements over the previous ones. This little friend of ours just needs to grow up, maturize and move on, but he can still play SA if he likes it so much. Moreover, if he likes SA, it doesn't give him a license to just blindly sh*tpost all over IV and V just because both of them aren't clones of SA. I mean, shouldn't we all just hate Hitman: Absolution just because it's not 1:1 when compared to Hitman: Codename 47 and doesn't use the same engine anymore? It just makes no sense whatsoever at all.

Edited by The Eddo
  • Like 4

Share this post


Link to post
Share on other sites
SonOfLiberty
7 hours ago, Joyrider02 said:

Nostalgia blindness doesn’t refer to people who’s favorite GTA is SA (it’s my favorite GTA, after all), it refers to people who blindly sh*t on IV and V because they were expecting SA 2 and can’t just look at IV and V on their own merits (like the OP).

Pretty much this and it's something notorious with San Andreas. I don't really associate "nostalgia blindness" with GTA III and Vice City fans because from experience fans of those games are usually sensible enough to know where those games have their strengths and weaknesses.

 

Of course it wouldn't be fair to say all San Andreas fans are as stubborn and blind like this guy, but most of the time it's a San Andreas fanboy who takes a dump on GTA IV and GTA V without thinking things through no matter if what they say is so ridiculous that even other San Andreas fans are puzzled.

  • Like 4

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.