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HikikomoriYume

San Andreas was the last true GTA

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HikikomoriYume

When GTA IV came out I was extremely hyped, I had waited for wait felt like an eternity for that game and was more hyped for that than anything thing, but when it finally released and I got the chance to play it, I ended up with a feeling that something was lost and the direction had completely changed.

The GTA series starting with 1 up to San Andreas created an atmosphere and feeling that was consistent with the series all the way to San Andreas, but with IV there was a departure from the original GTA into what I recognize as a completely different series.

Today I think I know why and how the series ended up this way, one Rockstar was pressured into making the most amount of money possible and two the influx of new gamers who weren't alive in the 20th century.

It's sad to see where the series has gone, GTA IV and V feel like slot machines in a smokey and run down casino, they lack the spirit and soul of games like GTA 2, 3 and San Andreas, the charisma and sass of Vice City .... they feel like hollywood or netflix productions, cheap cash grabs made by mindless drones who only know how to play by the rules.

San Andreas is perfection in the story telling, the artistic direction, the character design, the game design and everything, it was the ultimate and greatest statement Rockstar has ever made in their history.

Tonight I will drink and play San Andreas in honor of the series that once was and no longer is.

God bless GTA and God bless San Andreas.

Edited by HikikomoriYume

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DOUGL4S1

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SonOfLiberty
7 hours ago, HikikomoriYume said:

San Andreas is perfection in the story telling

 

Image result for lol gif

 

You sound like one of Osho's minions.

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iiCriminnaaL 49

I can't see how it's the last "true" GTA to be honest. Actually, when I come to think of it, regardless that it's my favorite in the 3D era, it was the first title that, kinda, went away from the roots of GTA III, which was the first revolutionary title that made the franchise more popular than ever. More specifically, I'm talking about the overdone story focus on the government (still nowhere as bad as GTA V, though), too silly customization options that don't gel with the protagonist's personality (colorful haircuts, clown glasses, that underwear with red hearts, etc), the jetpack, RPG stats and the hunger system.

 

And since you brought up the atmosphere, when it comes to overall tones, GTA IV felt more similar to GTA III and Vice City than San Andreas did, at least to me, especially given the fact that the first three have grittier undertones, darker humor and more grounded missions. Let alone the more lively cities, which also have far more admirable and atmospheric ambient sounds.

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Max.pain

changed the whole post: no jokes this time.

 

i simply like the way the games were changed after san andreas, as much as i like SA, i think it’s good to move to another style if it’s that good like in gta 4. about gta 5, i believe it could have been better but instead we got a stupid non-funny joke maker trevor style working for fib story type which feels less of a crime game.

 

also you didn’t mention why characters in san andreas are good and they are bad in gta 4 or in the next games.

 

sorry for changing post but i simply dislike trolling when i have good things to write in my mind.

Edited by Max.pain

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iiCriminnaaL 49
4 minutes ago, Max.pain said:

i agree. gta 4 is garbage, the first time i realised it wasn’t as the same game as san andreas i threw my disc out of the window and never touched that ugly thing again.

 

first of all, what kind of crime game doesn’t have a jetpack?

Man, it's all grey and stuff.

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Ronald Reagan

Thank God, then.

 


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Guest Billy Russo

As much as I love San Andreas, will have to respectfully disagree. 

 

IV is probably the truest GTA game to date if I had to pick one. Vice City & San Andreas are a bit more goofy and vibrant, III is pretty true to the crime lifestyle and pretty moody/dark, V is very colorful and a bit more cartoonish IMO especially Trevor.

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Outlaw Biker Viking

I’m gonna have to respectfully disagree with the OP as well. As Billy Russo said, IV and EFLC have to be the truest GTA games to date. III and VC are close contenders IMO. I also love how just about nobody takes LCS, VCS, and CTW into consideration, lol. I also like SA better than V as well as the GTA’s that I don’t consider part of the series, ESPECIALLY Online!

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El Penguin Bobo

HA!

 

No.

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Guest Billy Russo
18 minutes ago, Outlaw Biker Viking said:

I’m gonna have to respectfully disagree with the OP as well. As Billy Russo said, IV and EFLC have to be the truest GTA games to date. III and VC are close contenders IMO. I also love how just about nobody takes LCS, VCS, and CTW into consideration, lol. I also like SA better than V as well as the GTA’s that I don’t consider part of the series, ESPECIALLY Online!

I must admit I always forget about these three games, not in a bad way. I just don't think of them when I think of GTA. I did have a lot of fun with LCS and VCS though, never played Chinatown Wars but I heard good things. I honestly wish the Stories games were a thing today, the wait between GTA games is so long.

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Grotti Vigilante

San Andreas is probably my favourite GTA game and the one in which I've not gotten bored with. To this day I still have hours of fun playing it. Having said that, it was somewhat different than GTA III and even Vice City which were more crime-focused and realistic about things (relatively speaking). San Andreas had a few more over-the-top missions that took it into the realm of semi-fiction in which we have a story with a realistic setting and protagonist, but also have some over-the-top missions like Black Project where CJ did the original raid on Area 51 before it was cool. GTA, if it had any objective roots, was always a crime drama video game series, and GTA IV and TLAD matched these somewhat because Niko was a hitman and Johnny was an outlaw biker. Liberty City Stories and Vice City Stories were focused on both mafia and drug empire expansion (at least in the second portion of the latter game), and Chinatown Wars, though I've not played it, sounds like a Triad-themed game.

 

The point I'm making is that most GTA games have some sort of criminals in a particular area of crime. GTA III went with the theme of being a hitman with no loyalties, while Vice City went with the theme of being a mobster establishing his own drug and criminal empire with some legitimate properties, albeit with some dodgy practices (such as drug dealing ice cream or counterfeiting cash at the printworks). GTA IV returned to the hitman theme, and TLAD went with the biker theme which was quite a nice change. TBOGT is a bit hard to say really since it's somewhat of an outlier in that it's more focused on working for mobsters due to personal issues with your boss rather than your own agendas. In fact Luis is consistently wanting to not be involved with crime. Even GTA V went with the street hoodlum, retired bank robber and dodgy criminal businessman. Granted it missed a few areas, especially since you became government stooges at some points. Even so, that's dealing with government corruption.

 

So how does this relate to San Andreas? Well, considering that the game started out as a street hoodlum in a 1990s black street gang, we're already on a good start. Lots of the first portion of the game involves doing jobs just to rebuild your gang. The change happens when you leave Los Santos and start becoming somewhat of an errand boy for a few people just to build a new life for yourself. You do work for Woozie and the triads, but your aims at that point is stopping Big Smoke getting his flow of drugs to Los Santos. Then in the desert and Las Venturas section you're doing dirty work for Toreno, which unlike V is for more ambiguous causes and thus cannot be put down to corruption, and then you finally start doing something crime related again with a secret heist and working for the mob. Then you return to Los Santos to do more gang work, but not before helping a disgraced rapper getting back on track. It's more of a mixed theme story unlike III and Vice City, which kind of works since we are dealing with three cities rather than one.

 

Sorry for the long post, but the point I ultimately wanted to make was that you cannot suggest San Andreas was the last true GTA based on the fact it is remarkably different in it's themes compared to the other games. It's not just focused on one criminal aspect, but rather takes a multitude of themes. San Andreas is very different to most other GTA games. That's what makes it so special really. It's still recognisable as GTA, but it's also trying it's own thing. Atmosphere is a very important aspect of the series, but I think what ultimately forges GTA's identity is not just it's satirical take on quintessential American pop culture, but the criminal themes to it. The title is quite literally named after a crime in fact. So to say San Andreas was the last true GTA is somewhat disingenuous in my opinion, but I must admit, you've started quite a discussion. I for one wouldn't have had to do such critical thinking on the matter if the post didn't exist.

Edited by Grotti Vigilante

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Gtaman_92

Only on this forum do you see people hate on GTA SA. 

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Matty

I disagree, if we’re talking about what constitutes a ‘truer’ GTA; then, in my opinion, GTA San Andreas was a backward step compared to GTA Vice City and GTA IV beats both.
 

Don’t get me wrong, I like GTA San Andreas for what it is but it has gameplay elements that, when looked at objectively, don’t exactly fit its namesake and its storyline starts going off the rails once you’ve left Los Santos too.
 

GTA Vice City is in my view definitely more true to GTA, it’s rags to riches but the story and gameplay is still consistent throughout. GTA IV, with its grittier atmosphere, gameplay and storyline, is even more truer to the GTA formula.

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HOW'S ANNIE?

 

  Hide contents

 

Grand_Theft_Auto_Liberty_City_Stories_bo

GTA_Vice_City_Stories_PSP_boxart.jpg

 

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Lioshenka
On 11/11/2019 at 3:05 AM, HikikomoriYume said:

God bless GTA and God bless San Andreas.

Aye, can't argue with that.

 

A true GTA is a GTA that I can play, enjoy, experience the story and connect with the characters. SA was indeed the last GTA of that type.

 

I see that the OP is from DPRK, so I hope that a compulsory re-education camp for anyone that disagrees is implied.

Edited by Lioshenka

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Jeansowaty
16 hours ago, Outlaw Biker Viking said:

I’m gonna have to respectfully disagree with the OP as well. As Billy Russo said, IV and EFLC have to be the truest GTA games to date. III and VC are close contenders IMO. I also love how just about nobody takes LCS, VCS, and CTW into consideration, lol. I also like SA better than V as well as the GTA’s that I don’t consider part of the series, ESPECIALLY Online!

The true forgotten title is... GTA Advance. Lmao.

 

On-topic: While my fave is definitely IV and second fave is III, SA still stands pretty high on my favorite list, being on the third place together with Chinatown Wars. I really like the game for what it is, the nostalgia, the map and the overall sheer size of this game for its time are reasons enough in my opinion to consider it one of the best GTAs. I don't bother with the story anymore (which I find uh... actually, it's complicated.) and I just mod it, mostly for the reason that the gang vibe is the best out of the whole series in SA and the engine is pretty liberal, the limits are easy to break and it's fun to do your own mods for it ;) that said, all GTAs are true GTAs for me, except for Online. Heck, even GTA clones like Driver: Parallel Lines are more GTA than that.

Edited by Jeansowaty

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GTA-Biker

Despite GTA SA being my favorite GTA game,I don't agree that it's the last "true" GTA,because I think there's no way to tell what "true" GTA would even be like.Different GTA games focus on different stuff,some focus on good story (such as GTA 4),others focus on fun gameplay (like GTA SA),some have a protagonist who is in a gang (GTA VC, SA, VCS, TLAD, etc.),others have a protagonist who works alone (GTA 2, GTA 3, GTA 4, etc.),they're all equally true GTA games.

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SonOfLiberty
9 hours ago, Lioshenka said:

I see that the OP is from DPRK, so I hope that a compulsory re-education camp for anyone that disagrees is implied.

I really don't see what that has to do with anything.

 

Threads like this are hilarious because clearly the intention is to troll and most of the time the OP does a runner when they don't have anything else to counter against. He probably thought most people would agree with him, but even San Andreas fans aren't fools.

 

Backfire is a backfire. 

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Grotti Vigilante
13 hours ago, SonOfLiberty said:

I really don't see what that has to do with anything.

 

Threads like this are hilarious because clearly the intention is to troll and most of the time the OP does a runner when they don't have anything else to counter against. He probably thought most people would agree with him, but even San Andreas fans aren't fools.

 

Backfire is a backfire. 

 

22 hours ago, Lioshenka said:

I see that the OP is from DPRK, so I hope that a compulsory re-education camp for anyone that disagrees is implied.

I think the fact the DPRK bans most foreign video games and restricts most people’s access to the internet means this is either an edgy sh*tpost or one lucky bugger whose high up in the government of the regime. In which case, I just hope the fellow’s inbox isn’t being slaughtered by those interested in that sort of stuff.

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Jeansowaty

You guys really think he's from NK? Nice try, he probably just sat it up for fun...

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Gummy 

What if he's Kim and we're all being played?

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TheSantader25

San Andreas is my favorite Grand Theft Auto but I have to disagree. IV and V are both incredible games and the series needed new steps towards maturity just like most of the franchises did back at that time. The only thing that bothers me, is R* not combining the positives of both eras and neglecting some of the good stuff from the 3D era. That's all. 

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Guest Billy Russo
11 hours ago, TheSantader25 said:

San Andreas is my favorite Grand Theft Auto but I have to disagree. IV and V are both incredible games and the series needed new steps towards maturity just like most of the franchises did back at that time. The only thing that bothers me, is R* not combining the positives of both eras and neglecting some of the good stuff from the 3D era. That's all. 

Probably the truest post. The 3D era isn't bad, the HD era isn't bad. All the games have their positives and negatives, the 3D era had some great and fun stuff that I really miss and I hate that Rockstar stripped away. I think GTA VI should combine the best of both worlds. Not the characters, but just what made each era great, they could even look at SA's map and remember why people are so fond of it. The variety, the three cities, just places to see. V didn't have enough of that.

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Ronald Reagan

Hmm, but what's good in 3D Era games that one can't find in HD Era? 

 


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Guest Billy Russo
13 minutes ago, Ronald Reagan said:

Hmm, but what's good in 3D Era games that one can't find in HD Era? 

 

 


- Empire building (Vice City Stories)

- Various side missions and activities which are absent in HD Era.

- Burglary (San Andreas)

- Personalization/Accessories (San Andreas). The level of customisation of CJ was great. You could make him look totally different than someone else with body type, clothes etc.

- Being able to recruit people off the street (San Andreas).

- Casino/Betting Shops (San Andreas)

 

Probably some other stuff I'm missing, but there's plenty of good things in the 3D Era. San Andreas had a lot of neat ideas, would would be even better in a game today. 

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iiCriminnaaL 49

The HD era did in fact drop some features the 3D era had (and some were for good reasons in my opinion, especially when it comes to vehicular side-missions), in which some of them were mentioned above by Billy Russo, but that doesn't necessary mean that the HD era is objectively the lesser of the two. The core gameplay has been significantly improved. From the addition of Euphoria, to the cover system, the ability to climb ladders, the 360 degrees drive-by, the wider set of drive-by weapons, the ability to run with heavy weapons (although it was implemented in the Stories titles first, but still wasn't in the main 3D era titles nonetheless), the ability to sprint longer without running out of breath too fast, and more.

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SonOfLiberty
27 minutes ago, iiCriminnaaL 49 said:

The HD era did in fact drop some features the 3D era had (and some were for good reasons in my opinion, especially when it comes to vehicular side-missions), in which some of them were mentioned above by Billy Russo, but that doesn't necessary mean that the HD era is objectively the lesser of the two. The core gameplay has been significantly improved. From the addition of Euphoria, to the cover system, the ability to climb ladders, the 360 degrees drive-by, the wider set of drive-by weapons, the ability to run with heavy weapons (although it was implemented in the Stories titles first, but still wasn't in the main 3D era titles nonetheless), the ability to sprint longer without running out of breath too fast, and more.

Despite all the arguing over 3D era this and HD era that I think one thing we could possibly all agree on is atleast R* try to make each game feel different and unique. The only time I've ever really been against features being removed/downgraded is when it's been a mechanic with no possible reason for it to be like crouching not being in GTA V, not being able to grab and hold onto ledges etc. Basically mechanics you'd expect to be in the game by default, but have been removed/watered down for whatever reason.

 

There are things I miss about the 3D era, but at the same time there are plenty of things in HD era GTAs I can't find in 3D era GTAs so it levels out pretty quick, Maybe R* just do such a god job of making the games feels different we still have these stone age arguments where fans of other franchises usually have to deal with yearly releases that barely change and just recycle the same features over and over again. 😛

 

 

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Guest Billy Russo
9 hours ago, SonOfLiberty said:

Despite all the arguing over 3D era this and HD era that I think one thing we could possibly all agree on is atleast R* try to make each game feel different and unique. The only time I've ever really been against features being removed/downgraded is when it's been a mechanic with no possible reason for it to be like crouching not being in GTA V, not being able to grab and hold onto ledges etc. Basically mechanics you'd expect to be in the game by default, but have been removed/watered down for whatever reason.

Yeah, I can't believe there wasn't a proper crouch/stealth feature in GTA V. There is that one mission where you play as Franklin and have to take out that gardener, and then it's like they forgot about it entirely. Just a really weird omission. I'd really enjoy improved parkour in the next GTA VI. Hopefully it's a rooftop heavy map, it would be really cool traversing the map in an Assassin's Creed style manner but obviously more in line with GTA's movement and mechanics. This is another reason why I'd like a younger character, as it would be pretty immersion breaking to see a middle aged or older character doing flawless parkour. 

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iiCriminnaaL 49
On 11/11/2019 at 6:05 AM, HikikomoriYume said:

they feel like hollywood or netflix productions

Hold on, is this supposed to be relevant to the fact that GTA IV is more of a story-driven game than San Andreas?

 

I don't wanna rush and refer to something that wasn't actually your point, but regardless, I'd just like to mention this: starting from GTA III, the franchise has just became more story-driven. Yeah, far more story-driven than what many people want to believe.

 

Let's talk about GTA III. The only aspects that don't really gel with the story or Claude's lifestyle that come to my mind are the paramedic, firefighter and RC side-missions. Claude isn't a cop, but at least Vigilante is basically working as a hired gun, only here, he gets to commit a crime by stealing a police enforcement and acting like he's doing his job. Islands become accessible depending on your story progress, gangs turn hostile towards Claude based on the events, several Ammu-Nation weapons aren't purchasable before finishing specific numbers of missions, and finally, Claude isn't able to own any property apart from the safehouses which he obtains in certain points of the story. Hell, even the lack of swimming was actually explained story-wise - Liberty City's sea was coated by an oil spill.

 

Due to how basic GTA III's story is, some would argue that the game "Didn't have that much of a story." to begin with. But to be fair, it could be taken the other way as well. The game doesn't have such complex gameplay mechanics, and by today's standards, it lacks many elements that are considered to be very important in a GTA title, such as climbing into ledges, crouching, swimming, as well as features like wider sets of interiors, building roofs, bailing out from speeding vehicles, shooting up a vehicle's windshield or tires, customization options, and far more advanced A.I. But will it make sense to say that "GTA III didn't have that much of a gameplay." as well? Obviously not.

 

So, my point is that while gameplay eventually improves upon each release (mostly anyway, even though some aspects can be subjective), so do storytelling and its impact on the gameplay. For example, I can't picture the hitman that Niko Bellic is to finish some random Ambulance task and drop by Liberty City's only airport in Dukes to pick a plane and land somewhere in Algonquin which is a borough of pretty much the same city in order to stop by a barber shop and get a pink haircut after having just taken over a certain gang's territory on his very own as a freelance criminal who has absolutely no interest in controlling turfs (probably somewhat exaggerated, but you get the point).

 

Of course, I'm not saying that a GTA title has to be ultra-realistic, overly story-driven or whatnot. I'm just saying that it should at least keep the slightest level of "believable" and overall fit, as well as not to go too far away from crime themes.

Edited by iiCriminnaaL 49

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