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Mopolo

Import Cutscenes (mocap) in Blender

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Mopolo

I downloaded 3ds max 2009 and 2019 and used both Kam's GTA SCRIPTS and his remaster for newer versions of 3ds max by Goldfish. I import all the dff's from the .ifp and I apply the animation for each one, but when I play it the animation plays on the bones but not on the mesh and also their animation doesn't have xyz movement, it's just static in the middle. Anyone have any tips on how can achieve this? I don't want to import it back to the game, I just want to have it on blender and maybe do some 360° videos but I can't manage to have it right neither in 3ds max or blender. 

Also, the 2009 3ds max version is on a virtual machine with windows XP for compatibility issues with windows 10

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Mopolo

Nevermind, I had Kams installed wrongly lol

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