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Alexander Blade

ScriptHookRDR2

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Alexander Blade

I have encountered similar stuff only once when a misson got stuck, considered this being something unrelated to the hook, is there a way to reproduce this ? And what is disappearing missons bug ? The issue might be somewhere in the game itself like it was with err_gfx_state, R* had fixed it afaik, while the trainer was just pushing the game out of standard gameplay bounds. For instance the call to certain natives every frame like invincibility or anything can give such behaviour. Close to the definitive way to know if it's the hook/trainer or the game is to catch the bug with trainer installed but not used i.e. all options as they are when you just loaded the game.

The hook is updated to support .17 patch.

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machine4578

thank you once again AB!!! 

cheers ;)

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MCJ

no scripthook files are being shown on nexusmods can you upload mirror dev- c

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GN 92

Thanks man

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Yavar

Thank You♥️

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tunafishes
11 hours ago, Alexander Blade said:

I have encountered similar stuff only once when a misson got stuck, considered this being something unrelated to the hook, is there a way to reproduce this ? And what is disappearing missons bug ? The issue might be somewhere in the game itself like it was with err_gfx_state, R* had fixed it afaik, while the trainer was just pushing the game out of standard gameplay bounds. For instance the call to certain natives every frame like invincibility or anything can give such behaviour. Close to the definitive way to know if it's the hook/trainer or the game is to catch the bug with trainer installed but not used i.e. all options as they are when you just loaded the game.

The hook is updated to support .17 patch.

 

Thanks for the fast update AB!

But yeah as for the 'missions disappearing' thing I think people are trying to have various trainer features enabled after they complete a mission and then noticing no new missions are becoming available.

The fix is easy, just disable all the stuff you have enabled in the trainer and select kill player or wait around on the train tracks for a while and after you die the missions will appear, easy!

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Psychotic Bison

Arthur may be the fastest gun in the West, but Alexander Blade is the fastest coder :)

 

Thanks AB!

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delta7890

Any plans to update the list of spawnable horses with new coats added for the PC version?  e.g. Appaloosa Few Spots, Arabian Warped Brindle, etc.

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Gforce

Thanks for all the hard work keeping this updated Alex, your work is much appreciated 🙂

would be nice to spawn a Chestnut Arabian in the horse section of the trainer, along with the Warped Brindle as mentioned above.

only other feature I can think of is to be able to launch the trainer using a hold down button combo on my 360 controller, in a similar fashion to the way Sjaak did with his Native trainer for GTAV.

thanks again :cookie:🍰

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I3lackI3eard

Bad news:
I've discovered what has been causing RDR2 to crash EVERY single time since Rockstars latest patch...
Either AB's simple trainer or the scripthook itself.
Let me explain before yelling at me.
I've built PCs all my life, both professionally and personally, so I do understand the tech.
My PC is home built i7-6850k (6/12 core @ 3.8 Ghz) with 32 Gigs Ram (non-overclocked) on Asus Rampage V motherboard (Latest BIOS) using NVIDIA Founders Edition 1080 GFX.

Ever since I started using the simple trainer (I use only the time sync option and the set weather features) my game will crash every single time within an hour of starting the game.
It doesn't matter where I am, what I'm doing or what graphic settings I'm using.
I've tested this with the lowest graphical options.
I've tried both Vulkan and DX12 API.
I can start game, not even activate the trainer (except for it loading when game loads), and come back an hour later and game has hard crashed to desktop with the only info being displayed is "RDR2 crashed unexpectedly".

I have tried reinstalling RDR2, I have tried various NVIDIA drivers (latest, to betas to old reliable drivers).
I have tried turning off ANY overlays, even STeam overlay.
I have tried Process Lasso
I have tried mem cleaners
I have tried different start-up commands -ignorepipelinecache, etc

None of these matter, the only thing that stops the crashes is completely removing the scripthook and trainer.
After removal, I've run the game for 12 straight hours 2 days in a row with zero crashes.

The crash starts out like this:
First objects in the game will temporarily disappear (Petersons Pot in camp, or various cups/bottles on tables) or the ground will start getting a square dark texture plastered over it where ever Arther walks.
Usually within 30 minutes of getting these effects, the crash will happen.


If i had to guess, I would think it's a memory leak, as I ma not overly taxing my system, and again, I've run it on minimal settings and it still crashes (it just takes longer).
Neither my CPU nor graphics card is over-clocked in anyway.
I have shut down all possible background programs.

I am not trying offend anyone who spends their free time to write these awesome scripts and trainers, and I would LOVE to keep using it, esp. the sync clock at real speed.
But at the moment, I can not use it and progress in the game without these crashes that have caused me to have to replay countless hours.

Please help.
Thank you.

 

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doggyshady

I have the same issue.

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Delion

Script Hook RDR 2 locks my fps ingame to 36-38 regardless of settings. (can change to lowest and there will be the same 36-38fps)
and no, my specs are not a crap ^)
when i'm deleting ScriptHookRDR2.dll my fps upping to 50-55 on almost ultra

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