Tiffany 2 Posted November 18, 2019 Share Posted November 18, 2019 A few guns seem to be missing as far as I can tell like the M1899 Pistol, Evans Repeater, High Roller Revolver, Le Mat Revolver. I'd also really like an unlimited dead eye option. Maybe something for cores to be infinite. I've also been encountering an issue. I'm not sure if the ScriptHook is causing it. But after completing a quest usually all quest icons vanish from the map and I have to save and load from the save to get them to show back up. Also would it be possible to spawn a Black Chestnut Thoroughbred? I don't even know if it's possible to access those or if their files are for Online only, but they look snazzy. Would be nice to have one in single player. Link to post Share on other sites
RDR2SCRUB 1 Posted November 18, 2019 Share Posted November 18, 2019 4 hours ago, Tiffany said: A few guns seem to be missing as far as I can tell like the M1899 Pistol, Evans Repeater, High Roller Revolver, Le Mat Revolver. I'd also really like an unlimited dead eye option. Maybe something for cores to be infinite. I've also been encountering an issue. I'm not sure if the ScriptHook is causing it. But after completing a quest usually all quest icons vanish from the map and I have to save and load from the save to get them to show back up. Also would it be possible to spawn a Black Chestnut Thoroughbred? I don't even know if it's possible to access those or if their files are for Online only, but they look snazzy. Would be nice to have one in single player. Thank you OP for this amazing amazing tool. ^^^^ yes I have this issue of missions disappearing after completing one! also auto reload works sometimes but most of the time it doesn't, I think dual pistol breaks it but not sure. 1 Link to post Share on other sites
NChabb 320 Posted November 18, 2019 Share Posted November 18, 2019 Just wanted to express my gratitude, this is exactly the type of mod I was waiting for (a good native trainer). All that is missing is the possibility to swap player model and spawn bodyguards and I can have my army of wolves and bears rocking the streets of Saint-Denis. ❤️ Good work, I'm looking forward your future releases. Link to post Share on other sites
Bucky Calvera 50 Posted November 18, 2019 Share Posted November 18, 2019 Please add unlimited dead-eye option to native trainer, thanks. Link to post Share on other sites
AlwaysKaffaNL 5 Posted November 18, 2019 Share Posted November 18, 2019 1 hour ago, Bucky Calvera said: Please add unlimited dead-eye option to native trainer, thanks. No alexander shouldn't waste time on this at all, he should focus on the nativedb and the SDK like he's doing right now. 1 Link to post Share on other sites
bignibbah 4 Posted November 18, 2019 Share Posted November 18, 2019 4 hours ago, Bucky Calvera said: Please add unlimited dead-eye option to native trainer, thanks. Everyone is waiting for him to release the SDK for his scripthook, then people will be able to add whatever options they want. Link to post Share on other sites
GN 92 3,742 Posted November 19, 2019 Share Posted November 19, 2019 I hope the creators of the GTAV Enhanced native trainer create a RDR2 version 3 Link to post Share on other sites
kibblz 5 Posted November 19, 2019 Share Posted November 19, 2019 What does "Soon" mean? ETA please Mr Blade. Link to post Share on other sites
GN 92 3,742 Posted November 19, 2019 Share Posted November 19, 2019 (edited) New patch, anyone know if it’s working? - yes it is Edited November 19, 2019 by GN 92 . Link to post Share on other sites
bucky1965 13 Posted November 20, 2019 Share Posted November 20, 2019 (edited) Script Hook doesn't work with new patch version 1207.73 EDIT: works now. Had to log out of Rockstar's launcher and log back in. Edited November 20, 2019 by bucky1965 Link to post Share on other sites
cobalamin 0 Posted November 20, 2019 Share Posted November 20, 2019 I have a request for you Alexander: Please enable HTTPS on your website, you can do it for free using https://www.letsencrypt.org/ Link to post Share on other sites
Alexander Blade 1,407 Posted November 20, 2019 Author Share Posted November 20, 2019 updated 14 Link to post Share on other sites
reicou 7 Posted November 20, 2019 Share Posted November 20, 2019 finally 😆 Link to post Share on other sites
Izio 0 Posted November 20, 2019 Share Posted November 20, 2019 Thanks you for making it open source. It's actually the good move to have :) Link to post Share on other sites
Gforce 608 Posted November 20, 2019 Share Posted November 20, 2019 Thanks for all your hard work Alex, much appreciated Link to post Share on other sites
GN 92 3,742 Posted November 20, 2019 Share Posted November 20, 2019 Thanks! Link to post Share on other sites
jedijosh920 1,229 Posted November 20, 2019 Share Posted November 20, 2019 @Alexander Blade Great work on ScriptHookRDR2 and it's SDK release! However, I've run into some issues that didn't happen with other script hooks such as "DISABLE_CONTROL_ACTION" not actually disabling the controls, and also "PLAY_SOUND_FRONTEND" and similar sound natives only working for a minute or two before not playing anymore sounds until you reset the script. Hope these can be fixed in the future 5 Link to post Share on other sites
headscript 85 Posted November 20, 2019 Share Posted November 20, 2019 (edited) Script Reload also doesnt seem to work ctrl + r -> nothing (asi file still opened by rdr) ctrl + r -> beep (asi file still opened by rdr) ctrl + r -> beep beep beep well it didnt even reload it any ctrl +r after that always cause to beep beep beep Spoiler // RDR 2 SCRIPT HOOK (build Nov 20 2019, v1.0.1207.73) // (C) Alexander Blade 2019 [20:55:01] INIT: Started [20:55:01] INIT: Success, game version is VER_1_0_1207_73_RGS [20:55:01] INIT: Registering script 'LuaEngine.asi' (0x00007FFB98E2607D) [20:55:10] INIT: Pool 1 extended [20:55:10] INIT: Pool 2 extended [20:55:10] INIT: Pool 3 extended [20:55:10] INIT: Pool 4 extended [20:55:55] INIT: GtaThread collection size 331 [20:55:55] INIT: wnd proc 0x00000000FFFF0C21 [20:56:05] INIT: GtaThread collection size 331 [20:56:10] CORE: Requesting thread creation [20:56:10] CORE: Creating threads [20:56:10] CORE: Started control thread, id 29 active 1 [20:56:10] CORE: Started thread 'LuaEngine.asi' (0x00007FFB98E2607D), id 30 active 1 [20:56:11] CORE: Launching main() for 'LuaEngine.asi' (0x00007FFB98E2607D), id 30 [21:31:29] CORE: Requesting thread creation [21:31:29] CORE: Creating threads [21:31:29] CORE: Started control thread, id 115 active 1 [21:31:32] CORE: Requesting thread creation [21:31:32] CORE: Creating threads [21:31:32] CORE: Started control thread, id 116 active 1 BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: Lua::HModule = hModule; scriptRegister(hModule, Lua::Engine::ScriptRegister); keyboardHandlerRegister(OnKeyboardMessage); break; case DLL_PROCESS_DETACH: Lua::Engine::BeforeScriptUnregister(); scriptUnregister(hModule); keyboardHandlerUnregister(OnKeyboardMessage); break; } return TRUE; } Edited November 20, 2019 by headscript Link to post Share on other sites
jedijosh920 1,229 Posted November 21, 2019 Share Posted November 21, 2019 Never mind about the sound stuff, it was my own mistake! int soundIDFrontend2 = -1; void PlaySoundFrontend2(char* audioName, char* audioRef) { if (soundIDFrontend2 == -1) { soundIDFrontend2 = AUDIO::GET_SOUND_ID(); } AUDIO::_0xCE5D0FFE83939AF1(soundIDFrontend2, audioName, audioRef, 1); } Had to make sure it only played through one sound ID, now everything working fine. Still my only issue is with DISABLE_CONTROL_ACTION, it seems to work with some controls but specifically not this one: CONTROLS::DISABLE_CONTROL_ACTION(0, joaat("INPUT_WHISTLE"), 0); I don't know if another script or thread has priority over this? Most other controls seem to disable fine. Link to post Share on other sites
RedDread 459 Posted November 21, 2019 Share Posted November 21, 2019 Have you tried using DISABLE_ALL_CONTROL_ACTIONS instead to see if its an isolated issue with that native. Link to post Share on other sites
Tiffany 2 Posted November 21, 2019 Share Posted November 21, 2019 lol I thought skins was for just giving yourself perfect animal skins. I thought "Oh, that's convenient. Now I don't even have to kill them and skin them after spawning them." Boy was I wrong... rofl. It makes you the animal. I mean, it's obviously cool. Just wasn't expecting to turn into a beaver LOL. Link to post Share on other sites
dewod 4 Posted November 21, 2019 Share Posted November 21, 2019 i think the no reload function doesnt work properly with dual handgun/revolver, the left gun ammo is decreasing when shooting. Link to post Share on other sites
RedDread 459 Posted November 21, 2019 Share Posted November 21, 2019 1 hour ago, dewod said: i think the no reload function doesnt work properly with dual handgun/revolver, the left gun ammo is decreasing when shooting. I dont know if this is how it was intended but you can get around this by shooting the left gun first Link to post Share on other sites
Tiffany 2 Posted November 21, 2019 Share Posted November 21, 2019 (edited) Yeah the no reload thing does tend to break after dual wielding, also starts using ammo but it being infinite ammo I think was just... a happy happenstance rather than intended. Probably need one of those. The new infinite abilities thing works great for dead eye. The vehicle boost for riding on horses doesn't seem to work whatsoever though, neither 9 nor page up make it go any faster. Didn't work with wagons/couches either. Haven't tried with a boat or something yet. Edit: Here's a random request... could you add wild horse variants to the horse spawner so they can be tamed as per the horseman 10 challenge? The ones that are spawned never actually have to be broken so they can't count. Edited November 21, 2019 by Tiffany Link to post Share on other sites
am01533nk0 0 Posted November 21, 2019 Share Posted November 21, 2019 hello! is there a chance to save in *.ini (or something similar) cheats currently activated - to activate it after next loading a game? because for now after any launching of game we need activate needed cheats again and again manually... Link to post Share on other sites
AlwaysKaffaNL 5 Posted November 21, 2019 Share Posted November 21, 2019 Jesus alex dont you think its time to update your VS to 2019, this guy still using 2013... You know community version is free right? Link to post Share on other sites
RingJones 0 Posted November 21, 2019 Share Posted November 21, 2019 Hey, @Alexander Blade! Would it be possible to add "Unlimited Dead-Eye" to the Native Trainer? It'd be really nice to have this option. Thanks too for ScriptHookRDR2 and the Native Trainer. Link to post Share on other sites
Tiffany 2 Posted November 22, 2019 Share Posted November 22, 2019 5 hours ago, RingJones said: Hey, @Alexander Blade! Would it be possible to add "Unlimited Dead-Eye" to the Native Trainer? It'd be really nice to have this option. Thanks too for ScriptHookRDR2 and the Native Trainer. He already added that yesterday with unlimited ability use. Link to post Share on other sites
RedDread 459 Posted November 22, 2019 Share Posted November 22, 2019 @Alexander Blade Can you fix the SDK alot of us are waiting. Link to post Share on other sites
MrXJKz 0 Posted November 22, 2019 Share Posted November 22, 2019 3 hours ago, RedDread said: @Alexander Blade Can you fix the SDK alot of us are waiting. Instead of "can you fix it", maybe you can explain what is your problems? He's not God for reading in your mind. Link to post Share on other sites