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RDR2 SCRIPT/NATIVE RESEARCH


Alexander Blade

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Quote

problems

Hmmm. I don't really care for any of the technical explanations, "ALEX BLADE", I just want to have a bugatti veyron replace my horse. Possible or not?!

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5 hours ago, Cal_fromdabow said:

Hmmm. I don't really care for any of the technical explanations, "ALEX BLADE", I just want to have a bugatti veyron replace my horse. Possible or not?!

And nobody cares if you want a dam Bugatti...SMH...be respectful.

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6 hours ago, Cal_fromdabow said:

Hmmm. I don't really care for any of the technical explanations, "ALEX BLADE", I just want to have a bugatti veyron replace my horse. Possible or not?!

Rude.

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11 hours ago, Alexander Blade said:

while the PC version introduces changes aimed to make the game less moddable in general, who would've guessed, right ? :)

 

Are those changes going to be a problem compared to GTA V?

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PacketOverload_x64bit

So awesome(!) Alexander Blade! Thank you for all that you've done to enable modding on these titles. I can't even count the amount of hours spent (enjoying) modding thanks to you (1000's). Good luck and can't wait to see the modding EXPLODE(!)

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2 hours ago, Alexander Blade said:

(completed!) Release new SDK.

Thanks so much, Alex!

I checked out the SDK and looked around, but I noticed that the createTexture and drawTexture functions are missing in the published functions in the SctiphookV.dll, did I miss something, or is there another function to call now or is not possible for RDR2?

Edited by Mercuito
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PROMPT research:

 

Registering prompt, enabling and making it visible:

			int prompt = UI::_BEGIN_REGISTER_PROMPT();
			UI::_0xF4A5C4509BF923B1(prompt, 0);
			UI::_PROMPT_SET_TEXT(prompt, "WARDROBE_INSPECT_PROMPT");
			UI::_PROMPT_SET_CONTROL_ACTION(prompt, joaat("INPUT_INSPECT_ZOOM"));
			UI::_PROMPT_SET_HOLD_INDEFINITELY_MODE(prompt);
			UI::_END_REGISTER_PROMPT(prompt);

			UI::_PROMPT_SET_ENABLED(prompt, true);
			UI::_PROMPT_SET_VISIBLE(prompt, true);

 

s67zSuR.png

 

Disabling prompt, making it not visible, and deleting:

			UI::_PROMPT_SET_ENABLED(prompt, false);
			UI::_PROMPT_SET_VISIBLE(prompt, false);

			UI::_PROMPT_DELETE(prompt);

 

Edited by jedijosh920
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Hi. Is there any documentation on the script format for RDR2? I'm mostly looking for header and opcode information. I'd like to add support to my own compiler build. 

Edited by floof
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