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No wonder Rockstar doesn't want to support PC from day one.


wantedformurder
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1 hour ago, RuskiChleb said:

a human eye cant see above 144p so its fine playing at 1080p

you cant measure our vision like that xD

 

3 hours ago, razor1990 said:

at 1080p ofc blurry ofc ..im not playing 1080p.

my game isnt blury idk what you are talking about.

go cry in a corner that you cant play at 4k 😪

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6 minutes ago, wasd said:

you cant measure our vision like that xD

 

my game isnt blury idk what you are talking about.

go cry in a corner that you cant play at 4k 😪

i can, i just did, human eye cant see more than:

-resolution 144p

-graphics card voodoo gfx2

-8gb ram ddr2

-i3-3110m processor

-14.4 fps

 

these are just straight facts, u cant fight science

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15 minutes ago, RuskiChleb said:

i can, i just did, human eye cant see more than:

-resolution 144p

-graphics card voodoo gfx2

-8gb ram ddr2

-i3-3110m processor

-14.4 fps

 

these are just straight facts, u cant fight science

You're fighting science by underestimating it.

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I can tolerate some problems, but nothing game breaking as the current physics-to-framerate glitches.
It's very unplayable at 60 fps at this point, and it's very insulting.

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21 minutes ago, NativeX said:

You're fighting science by underestimating it.

yeah, i dont know either

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39 minutes ago, RuskiChleb said:

i can, i just did, human eye cant see more than:

-resolution 144p

-graphics card voodoo gfx2

-8gb ram ddr2

-i3-3110m processor

-14.4 fps

 

these are just straight facts, u cant fight science

xD

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Officer Friendly
39 minutes ago, RuskiChleb said:

i can, i just did, human eye cant see more than:

-resolution 144p

-graphics card voodoo gfx2

-8gb ram ddr2

-i3-3110m processor

-14.4 fps

 

these are just straight facts, u cant fight science

tenor.gif

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11 minutes ago, jippa_lippa said:

I can tolerate some problems, but nothing game breaking as the current physics-to-framerate glitches.
It's very unplayable at 60 fps at this point, and it's very insulting.

do you mean the cores depleting faster?

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yall are st00pid, the technology is the same as it was in 1993, every company is scamming yall

its called george lopez effect, but only inteligent people know about it

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I don't play RDR but I thought I'd give my two cents on the matter.

 

As others have pointed out Rockstar has had the knowledge & skills plus resources for a number of years now to get their sh*t together when it comes to PC gaming ports. the PC port of GTA IV was already enough of a sh*tshow for them in the past and still is to this day unless you can find the one user created patch that makes the game more stable than what the games very own creators could ever do. It's been over 10 years since the release of IV, more than enough time for them to get their act together. The fact that terrible PC ports are still happening from a highly rated & popular AAA developer is shameful and that people such as yourself OP are defending it is vile. This isn't coming from an Indie developers, this is coming from AAA developer for the millionth time, no excuses should be cut for them for a lousy PC port and buggy launch.  If you want to continue to defend their actions then this isn't the discussion board for you, your not going to get the responses you seek here. Your just going to get responses from people who are rightfully cross and rightly so

 

I've said in the past (maybe not on here) that I do cut the smaller Indie guys some slack, their just a small group of people still finding their way around the gaming scene and if a buggy launch happens and they get on top of it, I'll cut them some slack. I can't say I'd do the same for AAA developer through,they know exactly what their doing, if they feel the PC launch is going to be terrible, then they need to delay it for a couple of days to fix the problems. People have been fine with that as the final product ends up being less of a rushed mess and a dumpster fire. We get the product we pay for in the end, we're happy and that's that. 

 

You know, the fact that a lot of people were having issues day 1 with this game goes to show there's a huge problem with the port, it's not a minor issue, it's a HUGE issue literally. Imagine if you buy the PS5 or next Xbox console day one and it can't even boot games due to a bug in the firmware, that is a huge issue but I'm sure others like yourself would come and say it's perfectly okay for the consoles to have these problems, their only new after all and Microsoft & Sony will fix it soon. Actually no again if it was having these issues they should've delayed it whatever the lost cost in revenue maybe. 

 

 

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1 hour ago, B7R said:

...The fact that terrible PC ports are still happening from a highly rated & popular AAA developer is shameful and that people such as yourself OP are defending it is vile...

Good post. I'd like to add one point.

 

I've heard time and again, "ALL games have bugs! You can't expect a game not to have any bugs!". While it's not necessarily true that all games have bugs, YES--most games probably do have bugs. But this is a Straw-Man argument. Why?

 

Because the argument and the outrage is not that a game has bugs, it's that a game has serious and obvious bugs that the developer clearly knew about before release.

 

There is a distinct difference between issues that a dev didn't catch before release but were eventually caught after thousands of people began exploring all aspects of a game...and issues that there is no way a human being with eyes and ears can possibly be unaware of, and worse, are not minor but serious and even game-breaking. There is a fundamental difference between a game being released with missed bugs, and a game being released with serious, known bugs. The former can be excused by a rational customer; the latter can not.

 

This kind of Straw-Man justification exemplifies the type of person who is ignorant--which is excusable--but who makes no effort to educate himself and even actively resists any attempt to be educated--which is inexcusable. Because he believes "Bugs are bugs and all games have bugs...", he arrives at the false conclusion, "...ergo, anyone who complains about bugs expects the impossible and probably just loves to complain!". I might add that I do think there are some people who are just flat-out dishonest, but I like to give most people the benefit of the doubt.

 

The RDR2 port is just the latest example of overtly disdainful treatment toward a market that did not disappear like the AAA industry wanted it to, but is actually growing. Let's get something straight: Anyone who thinks that there is no profit to be made in the PC market is sorely misinformed. Whenever I hear someone say that AAA games don't sell as well on PC as they do on consoles, I have to shake my head:

 

"Huh...So games designed from the ground up for consoles sell better on consoles than disdainful, poorly-optimized ports of console games sell on PC. I can't imagine why that would be! I guess PC users are just never satisfied!"

Edited by Dryspace
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2 hours ago, B7R said:

The fact that terrible PC ports are still happening from a highly rated & popular AAA developer is shameful and that people such as yourself OP are defending it is vile.

"I'm the 10% of the PC Gaming population that managed to run RDR2 on release day, and because I was able to, that means the launch was flawless and there was nothing wrong with it! I mean, if your game didn't launch due to some very obvious game/launcher issues, it's obviously your fault and not R*'s." /s

 

It's like some people are forgetting that most people paid 60+ dollars for this crap...

The fact that you had to get lucky to get the game to launch after forking out 60 dollars on it... noice.

What the hell did they spend the 1 year on? Seems like the 1 year wasn't enough since they haven't even managed to play test executing the game on different OS configurations...

 

People wouldn't have to get up into R* grill if they actually gave a sh*t about the products they release on PC. GTA V was a really good attempt. I'm really sad they've went back into their old ways.

Edited by Rusev
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36 minutes ago, Rusev said:

GTA V was a really good attempt.

It was! It was a surprisingly good PC port. But this is why You. Never. Pre-order. Or. Buy. Day One. Without. A. Demo. (A 2-hour refund window is not a demo. Not even close.)

 

You don't give a junkie money just because he happened to tell the truth for once.

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29 minutes ago, Rusev said:

It's like some people are forgetting that most people paid 60+ dollars for this crap...

Here it would be $90, I haven't looked at the physical retail price.  Either way tho if I'm paying more than $10 for it and it's buggy I'd be rightfully cross. 

 

30 minutes ago, Rusev said:

What the hell did they spend the 1 year on? Seems like the 1 year wasn't enough since they haven't even managed to play test executing the game on different OS configurations...

I don't think PC ports have been Rockstars strongest point, they do better at console games then they do with the PC ports. I can't recall off the top of my head how GTA V's PC launch was, there might've been similar issues I can't exactly remember so I can't comment there on that part.

 

PC is a free market so there's no mandatory QA testing to be done, they probably don't even stress test their products when it comes to PC to know where flaws hide,the developers probably make sure it does the bare minimum and if it does just that then great, it's good to ship. If there's problems we can deal with it post-release when we feel like getting around to it.

 

Console on the other hand is a whole different kettle of fish. If the game was crashing before it could even start up there's no way Microsoft & Sony would let that on their systems or past their own internal QA testing. 

 

39 minutes ago, Rusev said:

I'm really sad they've went back into their old ways.

I know the RDR II PC port has been something that fans of the series have been asking for a long time, for anyone that's a fan & follower of the series they have every right to be let down over this. Getting your hopes up being able to play your favourite game on your system of choice only to after all that time waiting & money you used to purchase the game for to receive a terrible port I could understand where your coming from, you deserve better

 

If this is to do with the launcher as well then you'd think internally something should've popped up, well that's only if QA procedures were being followed and the right testing was being done. 

 

I realise you can't test for everything or predict what's going to happen post launch but something tells me this is something Rockstar should've seen coming easily and to get prepared for it.

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I just cant believe how bad their network optimization still is, I remember the random disconnects from GTA:O from a few years ago and the same sh*t is in RDR:O... like wtf?

It's an amazing game, one of the best to ever come out, but it's not without major flaws on release.

Edited by ElianBG
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  • 2 months later...
GinsengElixir
On 11/6/2019 at 8:33 PM, wantedformurder said:

With all the enormous negative feedback from the PC community, it's no wonder Rockstar doesn't want to release the PC version alongside the consoles. Now, before you start bitching and moaning about the headline, I know it has not been the best of starts for RDR2 on PC, with many people experiencing the launcher issues etc. Just give them some time please(Rockstar launcher is just an infant tbh) after all, we all love this game and I am sure Rockstar will address the issues people are having. Also, those who are suffering with bad optimization/bugs/freezes/glicthes etc. Rockstar is going to make it right, just be patient. 

 

Have a nice day/evening.

Exactly. Poor Rockstar, they are the real victims here. We should practice light and love and shower them with it.

 

Everyone give Rockstar a hug.

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Excalibur Voltaire
On 11/7/2019 at 3:33 AM, wantedformurder said:

-R* shill-

Ahh, classic unpaid R* shill

 

Turning themself into a laughing stock because Godstar Rames is bashed for their incompetence

Edited by Legion of Hell
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haha yeah R* f*cked this one up , they had 1 more year for the pc release, at least on my end didnt have as much problem with performance as many others but what f*ckin annoys me is how they use the same sh*t online arquitecture as in gta v... plagued with disconnects.  Only way i fixed this was using a free vpn. Finally can play online for hours with no f*cking disconects (most of the time).

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GinsengElixir
On 11/6/2019 at 8:33 PM, wantedformurder said:

With all the enormous negative feedback from the PC community, it's no wonder Rockstar doesn't want to release the PC version alongside the consoles. Now, before you start bitching and moaning about the headline, I know it has not been the best of starts for RDR2 on PC, with many people experiencing the launcher issues etc. Just give them some time please(Rockstar launcher is just an infant tbh) after all, we all love this game and I am sure Rockstar will address the issues people are having. Also, those who are suffering with bad optimization/bugs/freezes/glicthes etc. Rockstar is going to make it right, just be patient. 

 

Have a nice day/evening.

It is actually consumers like you who enable these companies to screw us around you sanctimonious tool.

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On ‎11‎/‎6‎/‎2019 at 4:33 PM, wantedformurder said:

With all the enormous negative feedback from the PC community, it's no wonder Rockstar doesn't want to release the PC version alongside the consoles. Now, before you start bitching and moaning about the headline, I know it has not been the best of starts for RDR2 on PC, with many people experiencing the launcher issues etc. Just give them some time please(Rockstar launcher is just an infant tbh) after all, we all love this game and I am sure Rockstar will address the issues people are having. Also, those who are suffering with bad optimization/bugs/freezes/glicthes etc. Rockstar is going to make it right, just be patient. 

 

Have a nice day/evening.

Not to pile on, but it's been almost 3 months and the same issues have only gotten worse.

 

"just give them some time"

Tick tock, muthaf*ckas!

:angry:

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I agree with everything here about the crappy release, but keep in mind it's normally the parent company, in this case Take-Two, that determines the release dates and it's up to the subsidiary companies to meet those deadlines, regardless of the quality of the product. Much of the blame for the poor release or not delaying the release should lay at the feet of Take-Two, not solely on Rockstar. I've never been a big fan of any Take-Two subsidiary initial release.

Edited by StyxTx
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Excalibur Voltaire
3 hours ago, StyxTx said:

I agree with everything here about the crappy release, but keep in mind it's normally the parent company, in this case Take-Two, that determines the release dates and it's up to the subsidiary companies to meet those deadlines, regardless of the quality of the product. Much of the blame for the poor release or not delaying the release should lay at the feet of Take-Two, not solely on Rockstar. I've never been a big fan of any Take-Two subsidiary initial release.

But it's still doesn't excuse the fact that R* released RDRII 1 year after consoles release yet it's still plagued with many bugs

 

They developed the game for 8 years (+the delays) + 1 more year for PC release, you would've think that the game passed a lot of bug tests but here we are

Edited by Legion of Hell
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5 hours ago, Legion of Hell said:

But it's still doesn't excuse the fact that R* released RDRII 1 year after consoles release yet it's still plagued with many bugs

 

They developed the game for 8 years (+the delays) + 1 more year for PC release, you would've think that the game passed a lot of bug tests but here we are

Who knows when they actually began working on the PC version.

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I mean I'm not here to defend the bad PC release at all. But isn't the console version is buggy too?

 

Like the people who are playing on the first patch has every right reason to do, because somehow later updates only made the game worse. It's not as technically buggy as PC is for sure, but there are still issues that speaks alot on my opinion, because somehow the patches only break things, not fix it.

 

The company isnt that competent regarding it's post release support and quality assurance.

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Excalibur Voltaire
2 hours ago, StyxTx said:

Who knows when they actually began working on the PC version.

Either from the very start, or when the game got out from development hell, or after console release

 

Yet it still doesn't excuse the fact that R* has lots of time for bug test

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Not every bug can be caught since some bugs are actually the result of how a PC is configured, and everyone has a different configuration. But I do agree that some of the bugs should have been fixed since they were so damn obvious to anyone who actually played the game. That happens in a lot of games. NBA 2k is another example of glaring bugs on release that it takes a user 2 minutes, at most, to run across.

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R* makes the best games with the best stories; graphics; details in the graphics, in the conversations, in the characters in everywhere; physic...in everywhere, briefly AAA games!

So far everything is perfect.

Their AAA games are also perfect snare used by the predators from the games industry, Microsoft, Sony and the hardware manufacturers AMD, INTEL, NVIDIA!

These predators knows that these snares can bring to them a lot of money by selling their products Consoles and Hardware parts and by sponsoring game makers to release their games only on specific hardware and console!

The biggest predators Microsoft and Sony they loot first and this's comfortable for the games makers because there is no need tests there is only two platforms Xbox and PS, easy work for them!

Meanwhile the hardware manufacturers make their last products: i7 bla bla with 1000... cores, AMD Ryzen BLA BLA, Nvidia RTX 200...... ti, mi, pi... and wait the final of the console looting and hooray the PC version is on the way and of course this version will not be optimized on the 5, 4, 3, 2, 1 years old hardware, it will be optimized on the current hardware even after that, this makes the gaming a expensive pleasure for the most of the end users.

The reason of the bugs is the release date and the most of the employees are a**holes who cares only about money and the end of the working day, the game company need to save money and that's why they use the sh*tty P2P server for the online.

To me this's the real picture of the Gaming and this picture repeat in every Game GEN!

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@T-ru Unfortunately your general point is correct. But please allow me to make a few corrections:

 

10 hours ago, T-ru said:

R* makes the best games...

Their AAA games are also perfect snare used by the predators from the games industry...sponsoring game makers to release their games only on specific hardware and console!

Make no mistake--the developers (AKA "publishers") are just as culpable as the console overlords and hardware companies. They're not being "preyed upon"....they are just as greedy, and make their choices freely.

 

10 hours ago, T-ru said:

...hooray the PC version is on the way and of course this version will not be optimized on the 5, 4, 3, 2, 1 years old hardware, it will be optimized on the current hardware...

If only most ports were well-coded and -optimized for high-end hardware! The fact that modern AAA games/ports run better/acceptably on more powerful hardware** is only because the hardware is more powerful. Even modern engines that support PC are coded and optimized almost entirely around console architecture/low-power devices.

 

10 hours ago, T-ru said:

the game company need to save money...

The game company wants to save money! Need would be excusable. Greed is not.

 

10 hours ago, T-ru said:

To me this's the real picture of the Gaming and this picture repeat in every Game GEN!

And it all started with the Great Consolization of 2008!

 

** Except Batman: Arkham Knight, for one. At 640x480 on a 2080 Ti, you're still going to drop into the 50's or 40's just walking down an empty street.

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On 1/31/2020 at 9:08 PM, Dryspace said:

And it all started with the Great Consolization of 2008!

A bit of a stretch, it's mainly down to the studios/publishers these days if a PC version is crap, majority of games these days ARE done well and do take advantage of PC hardware and scale well on consoles too, it's when a version gets outsourced you need to worry when it comes to other publishers, studios like Iron Galaxy, High Voltage, etc, have a track record of mediocre PC ports because they can pump them out fast for a lower cost. Even though IF given time and effort, these games could be done on PC properly, the best example I can give is actually a console example.

 

Zone of the Enders 2 was ported on the cheap by High Voltage studios, the game ran at 720p and was stuttering around 20-60fps, as well as having a load of glitches and bugs, the port was that bad that Konami had to then pay another studio to report the entire thing, this time handing it to HEXADRIVE, who managed to get the game running on the same hardware at 1080p, locked 60fps and even further AA on the wireframes producing a crisp image.

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4 hours ago, Ash_735 said:

A bit of a stretch, it's mainly down to the studios/publishers these days if a PC version is crap...

It's not just the technical performance. There are many PC versions/ports in the last ~10 years that have had good performance, with many having aesthetic improvements.

 

The 'Great Consolization of 2008' refers to the fact that prior to that point, there were AAA games that were conceived and developed for PC HW and the sensibilities of PC gamers, as well as games conceived and developed for console HW and console market sensibilities. There were PC games ported to console and console games ported to PC, as well as true multiplatform games, whereas now AAA development = console development.

 

This means that, even in the rare cases in which the PC version gets a decent amount of attention, the basal tech level (AI, physics, game logic, etc.), gameplay philosophy, mechanics, controls, UI, etc. are all conceived and developed from the ground up for console HW limitations, console controllers, and console players.

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