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[SA|REL] Things To Do In San Andreas: Overall Improvements


TheoTTG
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2 minutes ago, Zorga said:

I didn't install cuts.img manually but the already edited version you provided, is that compatible with 1.6 patch? Or should I install them manually?

The pre-compiled cuts.img should work just fine, just don't have multiple cuts.imgs that conflict with eachother.

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Just now, TheTurretTheo said:

The pre-compiled cuts.img should work just fine, just don't have multiple cuts.imgs that conflict with eachother.

Thanks, a few more things: Donuts aren't available in any fast food restaurant like in the original version of TTDISA

And did you use every string in peds.ide because I tried adding more gang members but they don't spawn?

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25 minutes ago, Zorga said:

Thanks, a few more things: Donuts aren't available in any fast food restaurant like in the original version of TTDISA

And did you use every string in peds.ide because I tried adding more gang members but they don't spawn?

1: Yeah, donuts aren't available at the moment, but hey will be re-added in Volume II.

2: You can always increase the ped amount using Fastman Limit Adjuster, look up a tutorial for that.

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5 minutes ago, TheTurretTheo said:

1: Yeah, donuts aren't available at the moment, but hey will be re-added in Volume II.

2: You can always increase the ped amount using Fastman Limit Adjuster, look up a tutorial for that.

Thanks a bunch!

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1 hour ago, TheTurretTheo said:

1: Yeah, donuts aren't available at the moment, but hey will be re-added in Volume II.

2: You can always increase the ped amount using Fastman Limit Adjuster, look up a tutorial for that.

Sorry to bother you again dude but do you know how to fix this bug in Los Sepulcros? When I recruit my GSF members to follow me when I start the mission, sweet just gets out of the car and acts like a regular hostile NPC

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3 minutes ago, Zorga said:

Sorry to bother you again dude but do you know how to fix this bug in Los Sepulcros? When I recruit my GSF members to follow me when I start the mission, sweet just gets out of the car and acts like a regular hostile NPC

Do you have some 'Recruit Aztecas and Triads' script or something?

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8 minutes ago, TheTurretTheo said:

Do you have some 'Recruit Aztecas and Triads' script or something?

Yeah, I have recruit triads from the original TTDISA mod. So that's the problem right?

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Just now, Zorga said:

Yeah, I have recruit triads from the original TTDISA mod. So that's the problem right?

There's a reason those scripts are no longer included in the current build... Yes, that's the problem.

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Just now, TheTurretTheo said:

There's a reason those scripts are no longer included in the current build... Yes, that's the problem.

Alright I am deleting it now

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LightingChaos

IMG Factory keeps crashing everytime I keep trying to open it. How would I go about installing the cutscenes manually? 

Edited by LightingChaos
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1 hour ago, LightingChaos said:

IMG Factory keeps crashing everytime I keep trying to open it. How would I go about installing the cutscenes manually? 

Use another IMG editor. You can use Alci's IMG Editor, for example.

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use firewall to block internet access for IMG Factory for it to work

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16 hours ago, LightingChaos said:

IMG Factory keeps crashing everytime I keep trying to open it. How would I go about installing the cutscenes manually? 

Block the internet access in windows firewall and it'll work

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Guys, i think i have a problem. In the mission "Roadside assistance" the game crashes whenever near the towtruck. i googled the problem and it seems the issue dates back from the time Deezire was working on this. I've got the Hoodlum no cd crack installed on v1.0, and the compatibilty is set to win 7 with admin privileges. Any ideas on how to fix this? Everything else has worked perfectly fine so far.

   
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4 hours ago, Discobux said:

Guys, i think i have a problem. In the mission "Roadside assistance" the game crashes whenever near the towtruck. i googled the problem and it seems the issue dates back from the time Deezire was working on this. I've got the Hoodlum no cd crack installed on v1.0, and the compatibilty is set to win 7 with admin privileges. Any ideas on how to fix this? Everything else has worked perfectly fine so far.

   

You probably don't have cleo installed (correctly). Not having MainFix.cs loaded will make Roadside assistance crash.

Edited by TheTurretTheo
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7 hours ago, TheTurretTheo said:

You probably don't have cleo installed (correctly). Not having MainFix.cs loaded will make Roadside assistance crash.

That did the trick. Thanks!

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𝓦𝓸𝓵𝓯

Did you ask for deezire permission to use this mod?

  • YEE 1
  • KEKW 2
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3 hours ago, 𝓦𝓸𝓵𝓯 said:

Did you ask for deezire permission to use this mod?

Yes, we got DeeZire's permission.

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5 minutes ago, santosvagos said:

The download link in the open page is the latest version of this mod , right @TheTurretTheo ?

The latest public release, yeah.

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undergroundvicious

Have you plans to recreate beta CJ's opened garage on SF? I'd like to know if you intend to recreate the cut road in LS too, between Alhambra and Idlewood IIRC (where there's a house with a tree inside, it's a known issue) - it was shown on R* flash site.

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4 minutes ago, undergroundvicious said:

Have you plans to recreate beta CJ's opened garage on SF?

Likely not

 

4 minutes ago, undergroundvicious said:

I'd like to know if you intend to recreate the cut road in LS too, between Alhambra and Idlewood IIRC (where there's a house with a tree inside, it's a known issue) - it was shown on R* flash site.

Sounds more of a job to do for a beta mod. Doesn't sound fitting for TTDISA.

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Do you intend on re-adding the PS2 vehicle spawns that were gutted from the original PC release, or has this already been done?

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26 minutes ago, XisPlz88 said:

Do you intend on re-adding the PS2 vehicle spawns that were gutted from the original PC release, or has this already been done?

Yes, this has already been done.

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𝓦𝓸𝓵𝓯
12 hours ago, TheTurretTheo said:

Yes, we got DeeZire's permission.

Great and good job.

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On 11/10/2019 at 3:36 PM, TheTurretTheo said:

The problem is probably that you had your game in Spanish before installing this mod, mistake by me.

So set your language to English in-game and then install the mod (Or put the text folder back in your case)

To fix this, delete every language other than English (american.gxt & american.ini) in the mods text folder.

This will be fixed in the next version

well im from venezuela and i want to have spanish subtitles from the mod and not deleting the text folder

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Then wait for the next version which will count with a spanish translation

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23 minutes ago, CykaBear1213 said:

well im from venezuela and i want to have spanish subtitles from the mod and not deleting the text folder

The current released version of TTDISA doesnt support any languages other than English. So even if you'd set your language to Spanish with the mod, the will be numerous lines missing.

Volume 2 will include a Spanish translation.

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3 hours ago, TheTurretTheo said:

The current released version of TTDISA doesnt support any languages other than English. So even if you'd set your language to Spanish with the mod, the will be numerous lines missing.

Volume 2 will include a Spanish translation.

thanks mate, gonna wait because im very patient (very)

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