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TheTurretTheo

[SA|REL] Things To Do In San Andreas: Overall Improvements

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ernestin1

you have to test for yourself, we ain't gonna make a list of compatible mods

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Taelxd

The mod will be one of the best thanks to @Theo and his incredible work.

 

But I would like you to bring a patch to play it with in Spanish since some people (including) do not know English well and the mod is playable only in that language and if I'm not mistaken Rockstar left some unused texts that are translated into Spanish and only I ask that they bring a patch to play Spanish only that is missing and correct some errors such as the good citizen since it does not work well and I had to download the silent mod (creator of the silent pacht) that works better.

 

IT'S JUST MY OPINION NOT TO CRITICIZE BUT TO IMPROVE THE MOD

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tryagainlater

I recently finished my 100% run with this mod and it is working incredibly well and the new content is great. In my roughly 60 hours of playtime, the game crashing 2-3 times which may well have nothing to do with the mod. Very few glitches too. I fell to my death once when leaving one of the safehouses with the new interiors but it only happened once and I couldn't replicate it so yea, all in all, fantastic mod that runs well. And no I hear there's more coming.

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Taelxd
1 hour ago, tryagainlater said:

I recently finished my 100% run with this mod and it is working incredibly well and the new content is great. In my roughly 60 hours of playtime, the game crashing 2-3 times which may well have nothing to do with the mod. Very few glitches too. I fell to my death once when leaving one of the safehouses with the new interiors but it only happened once and I couldn't replicate it so yea, all in all, fantastic mod that runs well. And no I hear there's more coming.

the developers are creating vol 2 that will have a spanish translation and fix more errors.

 

it only remains to wait

1 hour ago, tryagainlater said:

I recently finished my 100% run with this mod and it is working incredibly well and the new content is great. In my roughly 60 hours of playtime, the game crashing 2-3 times which may well have nothing to do with the mod. Very few glitches too. I fell to my death once when leaving one of the safehouses with the new interiors but it only happened once and I couldn't replicate it so yea, all in all, fantastic mod that runs well. And no I hear there's more coming.

Can you tell me how many levels of the new missions are there? I don't know when they finish

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tryagainlater
39 minutes ago, Taelxd said:

Can you tell me how many levels of the new missions are there? I don't know when they finish

In terms of story missions, there's 7 new ones. There's also quite a lot of enhancements to the already existing missions such as new character models and various fixes. In terms of side activities, there's quite a lot more.

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Taelxd
38 minutes ago, tryagainlater said:

En términos de misiones de historia, hay 7 nuevas. También hay muchas mejoras en las misiones ya existentes, como nuevos modelos de personajes y varias correcciones. En términos de actividades paralelas, hay mucho más.

I don't mean how many levels are there in the new ones like the car saleman missions at which level we finish it like this

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tryagainlater
19 minutes ago, Taelxd said:

I don't mean how many levels are there in the new ones like the car saleman missions at which level we finish it like this

Car salesman: 6 levels, with a checkpoint each level

Pizza delivery: 10 levels

Paramedic, vigilante and firefighter now have 15 levels instead of 12 with a checkpoint every 5 levels.

Trashmaster: Do it once in the 3 cities

Cherry Popper: Make 50 sales in one session

Slash TV: I can't remember how many rounds there were but it doesn't take long and is fairly easy.

 

Any other questions? 🙂

 

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Taelxd
29 minutes ago, tryagainlater said:

Vendedor de autos: 6 niveles, con un punto de control cada nivel

Entrega de pizza: 10 niveles

Paramédico,

32 minutes ago, tryagainlater said:

Vendedor de autos: 6 niveles, con un punto de control cada nivel

Entrega de pizza: 10 niveles

Paramédico, vigilante y bombero ahora tienen 15 niveles en lugar de 12 con un punto de control cada 5 niveles.

Trashmaster: hazlo una vez en las 3 ciudades

Cherry Popper: realiza 50 ventas en una sesión

Slash TV: No recuerdo cuántas rondas hubo, pero no lleva mucho tiempo y es bastante fácil.

 

¿Alguna otra pregunta? 🙂

 

vigilante y bombero ahora tienen 15 niveles en lugar de 12 con un punto de control cada 5 niveles.

Trashmaster: hazlo una vez en las 3 ciudades

Cherry Popper: realiza 50 ventas en una sesión

Slash TV: No recuerdo cuántas rondas hubo, pero no lleva mucho tiempo y es bastante fácil.

 

¿Alguna otra pregunta? 🙂

 

thank you, sorry for the inconvenience but you can send me the graffiti map

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Taelxd

because when I'm listening to the radio user songs my game crashes and there will be no solution to this block

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justin50

Hotknife paintjob needs to be fixed it can't be customized..just remains plain white

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Mannoroth
On 4/20/2020 at 11:43 PM, tryagainlater said:

I recently finished my 100% run with this mod and it is working incredibly well and the new content is great. In my roughly 60 hours of playtime, the game crashing 2-3 times which may well have nothing to do with the mod. Very few glitches too. I fell to my death once when leaving one of the safehouses with the new interiors but it only happened once and I couldn't replicate it so yea, all in all, fantastic mod that runs well. And no I hear there's more coming.

 

I finished my 100% run back in 2014, when it was just Deezire's Vol. 1 with a lot of bugs and crashes. I created a list of all things you can do and finished everything in 59 hours. I would like to try TheTurretTheo's Vol. 2, but looking at the Discord and the discussion here, it's still far from done and I don't want to play it again with a non-complete mod.

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TheTurretTheo
Posted (edited)

TTDISA Volume II - Media Update - 26/04/2020

 

Hey guys. So 3 months after the last forums update, here are the highlights of the work that has been done since then.

 

-The newly added icons on the map now have names.

Spoiler

hHQndKz.png

 

-The Jetpack weapon icon has been re-added. (Unlike Volume 1, this doesn't cause issues with widescreenfix, nor does it just paste the image onto your screen.)

Spoiler

kpqogq5.png

 

-@Dominik_ (Noskillx)'s Script Fixes mod has been fully intergrated into TTDISA.

Spoiler

Some examples:
Added a workaround fix in "Fender Ketchup" to the issue where the garage door didn't open with high FPS (This is not a proper fix, as this issue is not related to the script but to the game's physics. This workaround will be removed when Framerate Vigilante properly fixes this issue)

9ens8gf.png

(So the above will not happen anymore, where CJ can't exit the garage)

 

Fixed/restored the train's speed in the "intro" to now match PS2 (It was too fast on PC resulting in cutscene looking a bit odd)

https://streamable.com/3sedtu

 

Fixed the bat's spawn placement after killing the dealer in "Cleaning The Hood"

iUSIGNf.png

 

-Added additional Gang War attack icons for the gangs that didn't have unique icons. These icons can be enabled via the .ini file from the Extended Gang Wars mod. Icons by @ernestin1

Spoiler

nRbyHR6.png

 

-Fixed a TTDISA-only softlock in 'Ryder' where the camera doesn't revert back to the player after skipping the Ryder's talking cutscene outside the barbershop.

Spoiler

6Z8UCRw.png

(So the above doesn't happen anymore)

 

@MrFinger also has been putting in some work:
-The models for the Angel, Stinger, Idaho, Borgnine and Rio have been fixed and cleaned up

Spoiler

Angel: added lod, fixed reflections, made it colorable and lights change texture when they are on

czXii9m.png


Stinger: added dirt, changed lights, fixed these metal things, added more sa textures (it used few original stinger vc textures, now it doesn't use any) and fixed few model gaps

gveLRbI.png

o4XWpJi.png


Idaho

CHfFhmJ.png

jGesF9i.png


Borgnine: added sa bumper texture, fixed doors position and fixed smoothing

bNcDzbe.png

TLZdfHw.png

(Don't mind the fact that it's yellow in this picture, not red)


Rio: added wood panels, fixed cj position, added interior, added animated engines, changed sterring wheel and added more sa textures

mwlTUQS.png

1t0bagO.png

ivaWsui.png

 

-Furthermore, the Stinger and Idaho now support transfender tuning options.

Spoiler

hKhx6rs.png

19hJHOD.png

 

-Just like I did with the vehicles in OV 1.6, all peds that were added by DeeZire in TTDISA are now seperately added. Meaning that peds that were replaced in favour of these new peds are now restored.

Spoiler

m6l2i8t.png

 

-And last, the Borgnine now spawns with silver bumpers, not red. Like in GTA 3.

Spoiler

ek0u1Kw.png

 

And that's it! As always, for more, you know what to do.
 

Edited by TheTurretTheo
  • Like 12
  • YEE 1
  • KEKW 2

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Taelxd

hello great work ttdisa team although you can explain something to me: the brothel of the desert the one that is close to the restricted area when I enter I cannot access the private dances approaches me to the red marker and nothing happens

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undergroundvicious

Thanks again, @TheTurretTheo and the team!

 

You are making a true "Definitive Edition" - better than anything R* would think delivering for us (like that crap "remaster" on PS3/X360...)

 

Keep it up!

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-Anti-
Posted (edited)

Nice!

Sorry I havent been following this project very much. I remember something about a light version that basically just had all the script/dialogue stuff without new peds/vehicles etc. Is there still going to be a version like that besides the full version?

Edited by -Anti-

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TheTurretTheo
Posted (edited)
11 minutes ago, -Anti- said:

I remember something about a light version that basically just had all the script/dialogue stuff without new peds/vehicles etc. Is there still going to be a version like that besides the full version?

No, Storyline Enhancements (aka TTDISA Lite) doesn't have anything to do with us.

It got released back in 2018 but suffered from quite a lot of issues and I guess it is safe to say it is abandoned now.

Edited by TheTurretTheo

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-Anti-
Posted (edited)

Ah ok, thx for clearing up the confusion.

Do you know whether it is possible to play your version without installing new models, added vehicles, map changes... or are there gonna be crashes?  I'd be interested in playing through the game in a fully modded version but dont want compatibility issues obviously.

 

//Great to see that there is always somebody continuing this project.

Edited by -Anti-

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TheTurretTheo

No, not installing parts of the mod will make it crash, obviously.

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Taelxd
2 hours ago, TheTurretTheo said:

No, no instalar partes del mod hará que se bloquee, obviamente.

Friend, I recommend you watch the streetskulls channel so you can take ideas for your next volume.

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Quinn_flower
Posted (edited)

anyone got a save that when you got back to los santos? i lost my progress. ty

 

also op does this work with extended gang wars mod? since that brings back a cut feature? 

Edited by Quinn_flower

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firedihm

Amazing job! Any plans for future updates?

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TheTurretTheo
4 hours ago, Quinn_flower said:

also op does this work with extended gang wars mod? since that brings back a cut feature? 

Of course.

 

3 hours ago, firedihm said:

Amazing job! Any plans for future updates?

Thanks. Do you mean any more updates to Overall Improvements? If so, then no. All work that has been done after OV 1.6's release is going to be in Volume II, that will replace Overall Improvements.

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Taelxd

well I would like to say that since volume 2 is not going to have more weapons without replacing, do you think I can do it manually or a mod for that?

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MC Devady

Nice job @TheTurretTheo and the team! What about Ryder's second ballas/traitor skin and with Big Smoke's ballas skin with the bodyarmor for the last misson? This things are missed from the TTDISA OV 1.6 version, it would be awsome to add this skin's to the Volume II !

  • Like 1

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Taelxd
46 minutes ago, MC Devady said:

Buen trabajo @TheTurretTheo y el equipo! ¿Qué pasa con la segunda piel de ballas / traidor de Ryder y con la piel de ballas de Big Smoke con la armadura para la última misión? Estas cosas se pierden de la versión TTDISA OV 1.6, ¡sería increíble agregar esta máscara al Volumen II!

I think it's a good idea friend and add to
OG LOC of artwork

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Zorga
On 4/27/2020 at 11:57 AM, TheTurretTheo said:

Of course.

 

Thanks. Do you mean any more updates to Overall Improvements? If so, then no. All work that has been done after OV 1.6's release is going to be in Volume II, that will replace Overall Improvements.

Hey man, I have a few questions regarding overall improvements:

1) When I finished the mission doberman (final version) i unlocked the gang wars but there are no Aztecas territories and Russian Mafia territories

2) Mission Doberman (beta version) skips the "cutscene" and goes straight on the mission but all my HUD is invisible until I kill myself so I cannot progress

3) Is it okay if I remove copsystem.cs from cleo because I prefer final verson of police officers?

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TheTurretTheo
18 minutes ago, Zorga said:

Hey man, I have a few questions regarding overall improvements:

1) When I finished the mission doberman (final version) i unlocked the gang wars but there are no Aztecas territories and Russian Mafia territories

2) Mission Doberman (beta version) skips the "cutscene" and goes straight on the mission but all my HUD is invisible until I kill myself so I cannot progress

3) Is it okay if I remove copsystem.cs from cleo because I prefer final verson of police officers?

1: Download Extended Gangwars if you want gangwars with more gangs.

2: That's because you didn't install the cuts.img files (correctly)

3: ...I guess you can do that? I don't know, it may crash on some occasions.

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Zorga
22 minutes ago, TheTurretTheo said:

1: Download Extended Gangwars if you want gangwars with more gangs.

2: That's because you didn't install the cuts.img files (correctly)

3: ...I guess you can do that? I don't know, it may crash on some occasions.

I didn't install cuts.img manually but the already edited version you provided, is that compatible with 1.6 patch? Or should I install them manually?

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