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[SA|REL] Things To Do In San Andreas: Overall Improvements


TheoTTG
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Hey, I got problem with PCJ and FCR bikes.

For some reason I got problem with these two bikes and I dont even know why, because up to this point everything was OK.

So, the problem is PCJ is invisible and whenever Im trying to ride it, bike is launching CJ into sky and eventually he dies because he's hitting the ground. FCR, however, has f'd up animation - CJ's legs are moving to the right and left. It just looks weird, and I don't know what caused it, because like I said everything was OK.

 

Nevermind, I fixed it but now I have another problem - mission Outrider is unplayable because after driving for 5 seconds on a bike, the screen gets super blurry and I can't see anything.

 

Okay, I completed that mission but now the same things happens with Snail Trail. Sometimes screen gets blurry for no reason

 

Now I got a problem with mission called Interdicition - crashes after shooting RPG

Edited by Wilk31
New problem, again
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  • 2 weeks later...

I will copy two strings from the original "TTDISA Vol 1 by DeeZire" GTAGarage page:

 

- The safe house interior in Vinewood is now the large one that its exterior and appearance suggests and works correctly (the interior was in the game but unused).

- You can now jump into trams in San Fierro to hitch a ride (but you cannot drive them like the trains) and the trams may now carry passengers (for visual effect only).

 

If I noticed correctly, these features do not appear in the current release of TTDISA:OV, you might put then back in Vol 2.

 

My suggestion: there are 3 unused brothel interiors that you may just make accessible, 1 in LS, 1 in SF and 1 in LV, without needing a true function for them

Edited by XNGamer
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1 hour ago, fmiryan56 said:

This only work for vanilla GTA SA?

it will work with some other mods but not any other mods that change the main.scm

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11 hours ago, nothasuke455 said:

it will work with some other mods but not any other mods that change the main.scm

Ok. Will try it

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  • 2 weeks later...
  • 2 weeks later...
Kawiniscool

hi guys is there any change to the 100% completion when adding the TTDISA mod to gta sa

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SolidUSP

Is there any way to enable the Cellphone and Jetpack HUD icons?

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  • 4 weeks later...
Ryder_NiBBa

awesome mod man , thank you for the work and time you put in

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  • 3 weeks later...
maydaymemer

As a complete layman I have a question and that's if I install this will I also be installing volume 1's stuff along with it? Or do I need to download that as well beforehand?

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6 hours ago, maydaymemer said:

As a complete layman I have a question and that's if I install this will I also be installing volume 1's stuff along with it? Or do I need to download that as well beforehand?

It includes vol1 stuff.

Please don't install both vol1 and OV.

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maydaymemer
11 hours ago, TheoTTG said:

It includes vol1 stuff.

Please don't install both vol1 and OV.

Thanks, works great. Tho how do I turn off the limit adjuster outright? When I disable the mod to play my other save it still does the Limit Adjuster message, so it's still on. How do I disable that? As it also has a problem of making the quit option not work Nevermind just had to refresh mods I think

Edited by maydaymemer
solved
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  • 3 weeks later...
On 24.02.2022 at 12:14, TheoTTG said:

Он включает в себя материал vol1.

Пожалуйста, не устанавливайте vol1 и OV.

Hey, man! Is it possible to combine your TTDISA and my modification? I will mention you in the mod description.spacer.pngspacer.png

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35 minutes ago, Matt1010 said:

lol my orange (буквально) Grove mod лучше

 

https://www.gtainside.com/en/sanandreas/skins/146116-orange-grove-families/

 

он должен отлично работать с TTDISA, idk

Dude, my mod isn't just about the Orange Grove. We are talking about recreating the earliest plot of the game. The very atmosphere that was originally planned, and by the way, a decompiled source of the early plot was found in the "GTA SA Definite Edition" files, most likely straight from the alpha version of the game. I think the mod will be interesting.spacer.png

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Brooklynzsmac
13 minutes ago, Kirbar said:

Dude, my mod isn't just about the Orange Grove. We are talking about recreating the earliest plot of the game. The very atmosphere that was originally planned, and by the way, a decompiled source of the early plot was found in the "GTA SA Definite Edition" files, most likely straight from the alpha version of the game. I think the mod will be interesting.spacer.png

Even in the earliest versions they were never meant to wear orange, it's just a street name.
Also, it's not decompiled source, it's actually a source before compiling, and it's not from alpha version, it's from mobile/DE but it contains some early dev comments and cut stuff (not all tho)

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However, the missions in this source code are still very different from the final product. There are even missions that are not even mentioned in the files of the final version.

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Brooklynzsmac
26 minutes ago, Kirbar said:

However, the missions in this source code are still very different from the final product. There are even missions that are not even mentioned in the files of the final version.

They aren't different, if compiled they'd be the same as final. They just contain all dev comments and commented out (unused) code. Also, there are no completely cut missions in that file afaik 🤔

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Just now, Brooklynzsmac said:

Они не отличаются, если скомпилированы, они будут такими же, как final. Они просто содержат все комментарии разработчиков и закомментированный (неиспользуемый) код. Кроме того, в этом файле afaik нет полностью вырезанных миссий 🤔

I mean dialogues, phrases... unused text. Does it even seem to mention a mission in which it was necessary to protect Kendl from an enemy gang at the observatory?

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TheoTTG
Posted (edited)
33 minutes ago, Kirbar said:

I mean dialogues, phrases... unused text. Does it even seem to mention a mission in which it was necessary to protect Kendl from an enemy gang at the observatory?

Indeed, text. Not "source code" as you said. (Unfortunately)

Edited by TheoTTG
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Just now, TheoTTG said:

Действительно, текст. Не "исходный код", как вы сказали. (К сожалению)

I understood.

Just now, TheoTTG said:

Indeed, text. Not "source code" as you said. (Unfortunately)

so, still, is it possible to combine your TTDISA and my mod?

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TheoTTG
47 minutes ago, Kirbar said:

I understood.

so, still, is it possible to combine your TTDISA and my mod?

No.

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  • 3 weeks later...
Louaie575

There's a bug that prevents me from getting the Smiley Mask. I've completed all the rampages but the last level of the helicopter one keeps repeating each time.

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  • 2 weeks later...
RabazaniGaming

Can you fix the bom shop logo? it just white circle,when i press L at map it close the game,and also can you changes cj clothes to blue hoodie 

sorry i have much request

and also sorry for my bad english

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